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  • *[[Sacred 2:Chance to inflict Deadly Wounds|Chance for deadly wounds]] *[[Sacred 2:Block chance: Combat Arts|Block chance: Combat Arts]]
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  • *[[Sacred 2:Chance to inflict Deadly Wounds|Chance for deadly wounds]] *[[Sacred 2:Opponent level for death blow|Opponent level for death blow]]
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  • *[[Sacred 2:Chance to inflict Deadly Wounds|Chance for deadly wounds]] *[[Sacred 2:Chance for critical hits|Chance for critical hits]]
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  • *[[Sacred 2:Chance to inflict Deadly Wounds|Chance for deadly wounds]] *[[Sacred 2:Opponent's chance to reflect melee damage|Opponent's chance to reflect melee damage]]
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  • *[[Sacred 2:Chance to inflict Deadly Wounds|Chance for deadly wounds]] +X% *[[Sacred 2:Chance to inflict Open Wounds|Chance to inflict open wounds]] +X%
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  • *[[Sacred 2:Chance to inflict Deadly Wounds|Chance for Deadly Wounds]] +X% *[[Sacred 2:Chance for critical hits|Chance for critical hits]] +X%
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  • *[[Sacred 2:Chance to inflict Deadly Wounds|Chance for deadly wounds]] *This [[Sacred 2:Temple Guardian Battery|battery]] is the reward for completing the [[Sacred 2:Temple Guardian Class Chain Quest|Temple Guardian
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  • == Deadly Wounds == ...ans it is a stronger form of [[Sacred 2:Chance to inflict Deep Wounds|Deep Wounds]].
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  • *Provides a chance to block opponents' melee attacks. It can block any Close Combat attack, in ...mage cannot be reflected when reaching 100% chance to block (only possible for Close Combat).
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  • ...oison|Poison]] / [[Sacred 2:Chance for Freeze|Freeze]] / [[Sacred 2:Chance for Burn|Burn]] -X% * [[Sacred 2:Chance to inflict Deadly Wounds|Chance for Deadly Wounds]] +X%
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  • *Provides a chance to block opponents' projectile attacks. It can block any attack made by a r ...mage cannot be reflected when reaching 100% chance to block (only possible for Close Combat).
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  • *[[Sacred 2:Chance to inflict Deadly Wounds|Chance for deadly wounds]] +X%
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  • *[[Sacred 2:Chance to inflict Deadly Wounds|Chance for deadly wounds]] +X% *[[Sacred 2:Chance to knock back opponents|Chance to knock back opponents]] +X%
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  • *[[Sacred 2:Chance to inflict Deadly Wounds|Chance for deadly wounds]] *This two-handed axe is the reward for completing the [[Sacred 2:Shadow Warrior Class Chain Quest - Light|Shadow W
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  • *[[Sacred 2:Chance to inflict Deadly Wounds|Chance for deadly wounds]] +X%
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  • *[[Sacred 2:Chance to inflict Deadly Wounds|Chance for deadly wounds]] (requires the Sword Weapons skill to unlock this modifier) *This sword is one of the rewards for the '''[[Sacred 2:Blind Guardian Quest|Blind Guardian Quest]]'''. It will n
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  • *[[Sacred 2:Chance to inflict Deadly Wounds|Chance for deadly wounds]] +X% *[[Sacred 2:Chance to halve regeneration time|Chance to halve regeneration time]] +X%
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  • * [[Sacred 2:Opponent level for death blow|Opponent level for death blow]] X% * [[Sacred 2:Chance to inflict Deadly Wounds|Chance to inflict Deadly Wounds]] +X%
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  • *Provides a chance to reflect opponents' projectile attacks. It can reflect any ranged weapon ...mage cannot be reflected when reaching 100% chance to block (only possible for Close Combat).
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  • *[[Sacred 2:Chance to inflict Deadly Wounds|Chance for deadly wounds]] +X% *This one-handed sword is the reward for completing the [[Sacred 2:Seraphim Class Chain Quest|Seraphim's Class Quest
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  • * [[Sacred 2:Chance to inflict Deadly Wounds|Chance for deadly wounds]] (Hammer) * [[Sacred 2:Chance that opponents cannot evade attacks|Chance that opponents cannot evade attacks]] (Hammer)
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  • *[[Sacred 2:Chance to inflict Deadly Wounds|Chance to inflict Deadly Wounds]] +X% *[[Sacred 2:Chance to find valuables|Chance to find valuables]] +X%
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  • *[[Sacred 2:Chance to inflict Deadly Wounds|Chance for deadly wounds]] ...High Elf]] it is [[Sacred 2:Mayita DeElfici|Mayita DeElfici]] quest, while for the Shadow [[Sacred 2:High Elf|High Elf]] it is [[Sacred 2:The Last of the
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  • *[[Sacred 2:Chance to inflict Deadly Wounds|Chance for deadly wounds]] +X% * This bow is the reward for completing the [[Sacred 2:Dryad Class Chain Quest|Dryad's Class Chain Quest
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  • *[[Sacred 2:Chance to inflict Deadly Wounds|Chance for deadly wounds]] +X% * This one-handed club is the reward for completing the [[Sacred 2:Inquisitor Class Chain Quest|Inquisitor's Class Q
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  • *Provides a chance to reflect opponents' melee attacks. It can reflect any Close Combat attack ...mage cannot be reflected when reaching 100% chance to block (only possible for Close Combat).
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  • == Serious Open Wounds == ...st of the four Wounds effects. It is a combination of Open Wounds and Deep Wounds, in that it causes bleeding damage and reduces the enemy's maximum hitpoint
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  • ...nts|Chance to Stun]] and [[Sacred 2:Chance to inflict Deadly Wounds|Chance for Shattering Blow]] on their attacks.
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  • ...]] and [[Sacred 2:Chance to inflict Deadly Wounds|Chance to inflict Deadly Wounds]]. ===Ranged Weapons Modifiers for Throwing Stars===
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  • ''The Hitpoints, Chance to hit, Damage and Armor noted above of The Butcher are dependent on the le ...ce to inflict Serious Open Wounds|chance for Mortal Wounds]] (Serious Open Wounds).
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  • == Deep Wounds == Deep Wounds will reduce the enemy's [[Sacred 2:Max. Hitpoints|maximum hitpoints]] value
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  • ''The Hitpoints, Chance to hit, Damage and Armor noted above of the Earth Lord are dependent on the ...ring Blow]] (Deadly Wounds) as well as [[Sacred 2:Chance to stun opponents|Chance to Stun]].
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  • ''The Hitpoints, Chance to hit, Damage and Armor noted above of Bonesaw Breaker are dependent on th ...red 2:Chance to inflict Deadly Wounds|Chance for Shattering Blow]] (Deadly Wounds), so beware his sword strikes.
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  • ''The Hitpoints, Chance to hit, Damage and Armor noted above of Lachdanan are dependent on the leve ...o-magic damage conversion, and a good [[Sacred 2:Chance to disregard armor|Chance to Bypass Armor]].
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  • ===[[Sacred 2:Sword Weapons|Sword Weapons]] Modifiers for Two-Handed Swords=== ...to appear. The item level 70 modifier requires the Sword Weapons mastery for it to be unlocked.
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  • * [[Sacred 2:Chance for Poison|Chance for Poison]] +X% * [[Sacred 2:Opponent level for death blow|Opponent level for death blow]] X%
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  • ''The Hitpoints, Chance to hit, Damage and Armor noted above of Eldritch the Rectifier are dependen * Eldritch the Rectifier has a good chance to inflict Open Wounds on the player.
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  • * [[Sacred 2:Chance to stun opponents|Chance to Stun Opponents]]: 60.2% ...r 10s (25% + 0.2% chance per level for [[Sacred 2:Chance to inflict Deadly Wounds|Crushing Blow]] effect). ('''BUG''': In v13 this mod is broken and does not
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  • * 100% [[Sacred 2:Chance to stun opponents|Chance to Stun]] ...' - Increases the [[Sacred 2:Chance to inflict Open Wounds|chance for open wounds]] by 29.7% + 0.4% per level.
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  • ''The Hitpoints, Chance to hit, Damage and Armor noted above of Ventar the Unholy are dependent on ...e DOT]]. It also roots the player in place and debuffs their attack speed for 8 seconds.
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  • *[[Sacred 2:Chance to inflict Open Wounds|Chance to inflict open wounds]] (Helm) *[[Sacred 2:Block chance: Projectiles|Block chance: Projectiles]] (Shoulders)
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  • Improves wielding swords by increasing the chance to hit, as well as Attack Speed. Grants the ability to use higher-level wea * Grants a chance to execute a special attack animation that inflicts one additional hit (2 i
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  • * [[Sacred 2:Chance for Double Hit|Chance for Double Hit]] +X% * [[Sacred 2:Chance to fear opponents away|Chance to fear opponents away]] +X%
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  • ''The Hitpoints, Chance to hit, Damage and Armor noted above of Walther are dependent on the level ...igger [[Sacred 2:Chance to inflict Deadly Wounds|Shattering Blow]] (Deadly Wounds).
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  • ''The Hitpoints, Chance to hit, Damage and Armor noted above of {{PAGENAME}} are dependent on the l ...higher than her armor resistance tooltip suggests. It would be very hard for a purely poison-based character to defeat her.
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  • * 100% Chance to Knock Back opponents ...' - Increases the chance for [[Sacred 2:Chance to inflict Open Wounds|open wounds]] by 29.7% + 0.3% per level.
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  • ''The Hitpoints, Chance to hit, Damage and Armor noted above of Frozenstein are dependent on the le ...ll as [[Sacred 2:Chance to inflict Deadly Wounds|Shattering Blow]] (Deadly Wounds).
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  • * '''Aim''' - Increases the [[Sacred 2:Chance for critical hits|chance to land critical hits]] by 30.0% + 0.3% per level. ...' - Increases the [[Sacred 2:Chance to inflict Open Wounds|chance for open wounds]] by 30.0% + 0.3% per level.
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  • ''The Hitpoints, Chance to hit, Damage and Armor noted above of The Blood Lord are dependent on the ...lood Lord has boosted movement speed and a high [[Sacred 2:Chance to evade|chance to evade]] bonus.
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  • ''The Hitpoints, Chance to hit, Damage and Armor noted above of {{PAGENAME}} are dependent on the l ...al damage. This attack also has a 20% chance to stun and [[Sacred 2:Chance for Weaken|weaken]] you.
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  • == Open Wounds == Open Wounds is the simplest of the four Wound effects. It is just [[Sacred 2:Damage ove
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  • ''The Hitpoints, Chance to hit, Damage and Armor noted above of The Guardian are dependent on the l ...igger [[Sacred 2:Chance to inflict Deadly Wounds|Shattering Blow]] (Deadly Wounds).
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  • * [[Sacred 2:Chance to reflect: Combat Arts|Chance to reflect: Combat Arts]] (Helm) * [[Sacred 2:Chance for critical hits|Chance for critical hits]] (Helm)
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  • * [[Sacred 2:Opponent level for death blow|Opponent Health for Deadly Strike]] (double damage): 22.0% * '''Fumble''' - Knocks the weapon from the opponent's hands for a short period (10 seconds).
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  • * '''Throwback''' - Adds a [[Sacred 2:Chance to knock back opponents|chance to knock back opponents]] (40% + 0.3% per level). ...' - Increases the [[Sacred 2:Chance to inflict Open Wounds|chance for open wounds]] by 20% + 0.2% per level.
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  • ''The Hitpoints, Chance to hit, Damage and Armor noted above of Eyeback the Unleashed are dependent ...son damage. So physical, poison, and magic resistances are very important for this battle.
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  • ...is skill, he lunges at his target and delivers a devastating blow. Passive Chance Opponents Cannot Evade when in the active slot * [[Sacred 2:Chance to stun opponents|Chance to stun]]: 90%
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  • ''The Hitpoints, Chance to hit, Damage and Armor noted above of {{PAGENAME}} are dependent on the l ...pider web projectile that roots you in place and debuffs your attack speed for 5 seconds. Causes no damage.
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  • *[[Ettol'Rahc-Notwen's Deadly Circlet]] (Ring) Chance for open wounds
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  • ''The Hitpoints, Chance to hit, Damage and Armor noted above of Fangskin are dependent on the level ...succession. Weaker characters are advised to stay well out of melee range for the duration, as the bolts will not fire if the player is far enough away.
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  • ''The Hitpoints, Chance to hit, Damage and Armor noted above of The Countess are dependent on the l ...e Countess is exceptionally fast and has a high [[Sacred 2:Chance to evade|chance to evade]] bonus.
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  • * [[Sacred 2:Block chance: Projectiles|Block chance: Projectiles]] +X% (Shoulders) * [[Sacred 2:Chance to reflect: Combat Arts|Chance to reflect: Combat Arts]] +X% (Chest)
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  • * 100% Chance to Knock Back opponents * '''Roar''' - Inflicts [[Sacred 2:Opponent level for death blow|double damage]] when opponent health falls below 25%.
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  • *This list gives basic defintions of Item Modifiers. For in-depth descriptions and information on availability, click a modifier's n ...fiers. As such, white-text values are usually considered the "base" value for most statistics.
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  • ...o which the opponent has the least [[Sacred 2:Armor|resistance]]. Passive Chance Opponents Cannot Evade Attacks when in the active slot. * '''Bedazed''' - Adds a [[Sacred 2:Chance to stun opponents|chance to stun opponents]] (20% + 0.2% per level).
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  • * Causes Knock Back (100% Chance) * '''Disarm''' - Telekinesis knocks the weapon from the opponent's hands for a brief period.
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  • *Ab Fertigkeitsstufe 75: Erhöht die Chance, beim Gegner Doppelschläge zu landen. *[[Sacred 2:Chance for critical hits/de|Chance auf kritischen Treffer]]
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  • :- selected traps (Abishai summons them for example) ...ng may remove from 1 to 3 buffs, it depends on the level of the CA). Also, chance to block\reflect is calculated anew: lightning, when successfully having pa
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  • ...the items have the same modifiers: experience per kill, chance for deadly wounds, and two gold sockets, with the exception of the Dragon Mage's Shadow Weave
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  • [[Sacred:Chance to trap flying opponents|Chance to trap flying opponents]]: +XX% [[Sacred:For attack and defense|For attack and defense]]: +XX%
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  • '''[[Sacred 2:Chance to pierce/es| Posibilidad de penetrar]] +X%''' Da un X por ciento de posibi '''[[Sacred 2: Chance for critical hits/es| Posibilidad de golpes críticos]] ''' +X% - Aumenta la po
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  • ...: Ice & Blood forums: “What kind of unique weapon should I use and/or look for?” ...I decided to set the following criteria for the weapons that will qualify for the top 10:
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  • In that file there are entries for all the Combat Arts in Sacred 2. And the following abbreviations are used for the tokens from the developers:
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  • ...However I will try to provide as much info from the both sides of the coin for both skills and combat arts. ...al.). Probably the most successful one is the Paladin build I made a guide for which is currenlty around level 87. I have little to no experience on Sacre
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  • This is the build I am currently using for my GI Inquisitor. It's designed for an OFFENSIVE Gruesome Inquisition Inquisitor. The kind where you run in, st
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  • I translated the following guide for the Shadow Warrior... and I think it should go to the wiki (and perhaps be I think we should have a game patch level section... and a section for modifications to the guide based on game patch level.
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  • ...gs, terms, and abbreviations. If there is a specific term you are looking for, or if you want a more detailed explanation of the term, just type it into *'''AM''': Abbreviation for [[Sacred 2:Ancient Magic|Ancient Magic]]
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