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  • ...er, damaging any of the [[Sacred 2:Assassin - Diablo 2 Fallen|Assassin's]] opponents who come between them. * '''Spark''' - Further increases the chance to weaken opponents by 15% + 0.5% per level.
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  • ...ws you around, dealing physical damage and [[Sacred 2:Life leeched per hit|Life leeched per hit]]. Duration 12 seconds. ...ched per hit|life leech damage]] and has a small [[Sacred 2:Chance to stun opponents|chance to stun]] you.
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  • ...weapon. This attack is especially useful against strong or heavily-armored opponents. ...Demonic Blow to inflict [[Sacred 2:Area of Effect|area damage]] on nearby opponents. (1/2 damage)
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  • ...d 2:Charged Grid|Charged Grid]] which uses [[Sacred 2:Life leeched per hit|Life leeched per hit]] which makes him even more dangerous. ...easier to defeat (but might cause a bug which will prevent other Guardians from waking up).
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  • ...ched per hit|life leech damage]] and has a small [[Sacred 2:Chance to stun opponents|chance to stun]] you. .../wiki/Balrog Balrog] - Ventar the Unholy is modeled after the Balrog enemy from the ''Lord of the Rings'' series.
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  • * '''Stagger''' - Decreases [[Sacred 2:Opponent's chance to evade|opponents' evade chance]] briefly by 20% + 0.2% per level. * '''Vampire''' - Inflicts additional [[Sacred 2:Life leeched per hit|life leech damage]] that heals the Barbarian (3.0 + 1.5 per level).
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  • *[[Sacred 2:Chance to knock back opponents|Chance to knock back opponents]] (Helm) *[[Sacred 2:Life leeched per hit|Life leeched per hit]] (Legs)
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  • * [[Sacred 2:Chance to fear opponents away|Chance to fear opponents away]] +X% ...It can be used by all classes. It features certain rare components ripped from foul creatures with unclean supernatural powers: the vampire and the werewo
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  • * [[Sacred 2:Chance to fear opponents away|Chance to fear opponents away]] +X% * [[Sacred 2:Life leeched per hit|Life leeched per hit]] +X
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  • ...s''' - Adds a [[Sacred 2:Chance that opponents cannot evade attacks|chance opponents cannot evade]] (40% + 0.2% per level). * '''Sap''' - Inflicts addtional [[Sacred 2:Life leeched per hit|life leech damage]] that heals the Barbarian (5 + 5 per level).
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  • ...formed of pure, righteous energies. These projectiles are vessels of pure life, bane to the [[Sacred 2:Undead|Undead]] and [[Sacred 2:Demon|Demons]]. * '''Redeem''' - Inflicts additional [[Sacred 2:Life leeched per hit|life leech damage]] that heals the Paladin (5 + 5 per level).
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  • ...m. Passive chance for double hits when in the active slot. Passive Chance Opponents Cannot Evade when in the active slot. * '''Shock''' - Adds a [[Sacred 2:Chance to stun opponents|chance to stun opponents]] (20% + 0.6% per level).
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  • *Combinado con [[Sacred 2:Leech life from opponents/es|Absorber vida de los enemigos]], puede ser una forma efectiva para los p
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  • ...nom]], this buff causes pulses of [[Sacred 2:Poison|poison]] damage to any opponents within melee range. ...Poison|poison damage over time]] and [[Sacred 2:Life leeched per hit|life leech]].
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  • ...ched per hit|life leech damage]] and has a small [[Sacred 2:Chance to stun opponents|chance to stun]] you. However elite Death Maulers prefer to act like mages ...rs| spell of the same name]], this attack sends waves of thorns that erupt from the ground and cause poison damage to any foe standing in their path.
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  • * 100% chance to Root Opponents in place ...leeched per hit|leeches life from the target]] and adds it to the caster's life. (5 + 3 per Combat Art level) - Modified by [[Sacred 2:Lost Fusion Lore|Los
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  • * [[Sacred 2:Chance that opponents cannot evade attacks|Chance that opponents cannot evade attacks]] +X% ...ease on a per level basis. In some cases there will be no change in stats from one level to another. This is because some stats increase at a fraction pe
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  • ...udies of venoms, toxins and other poisonous substances. Rarely does he shy from their use. In a common application of this skill, the Necromancer paints hi ...t''' - Adds a [[Sacred 2:Chance that opponents cannot evade attacks|chance opponents cannot evade]] the strike (30% + 0.2% per level).
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  • ...ion|damage mitigation]] to physical and fire damage. He has no protection from any other elements. ...ched per hit|life leech damage]] and has a small [[Sacred 2:Chance to stun opponents|chance to stun]] you.
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  • * [[Sacred 2:Life leeched per hit|Life leeched per hit]] (Arms) ...ease on a per level basis. In some cases there will be no change in stats from one level to another. This is because some stats increase at a fraction pe
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  • ...Light|Celestial Light]], conjures a pillar of light from the heavens. All opponents within its light radius will suffer severe damage. ...im herself while all monsters are attacking which, when combined with life leech and Rotating Blades of light, makes for an excellent mob killer while maint
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  • [[Life Leech|Life leech]] runes (about 1/2 of vampiress runes are lifeleech) give you back 3% of da '''''(Note: for most characters you will find vampire life leech runes dropping around char level 9)'''''
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  • "Damage Mitigation +x%" modifier is cumulative, which means that values from different sources are simply added to each other (1+1=2) and can reach 100% ...hat would've inflicted the Life Leech. The two modifiers which cause Life Leech damage are:
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  • ...el through the ground and use their cruel thorns to ensnare and poison any opponents they contact. ...'Poison''' - Increases the [[Sacred 2:Chance for Poison|chance to poison]] opponents by 40% + 0.2% per level.
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  • ...ly wants to thank you. Talk to her to hear what she has to say. The reward from this powerful being must be good too.<br> ...e of Asmarael's spells, like her [[Sacred 2:Leech life from opponents|Life Leech]] Aura, are powerful enough to inflict damage even to the character, whose
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  • * [[Sacred 2:Chance that opponents cannot evade attacks|Chance That Opponents Cannot Evade Attacks]] +X% (Boots) **The helmet is adapted from the [[Sacred 2:Seraphim Ancient Set|Ancient Set]].
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  • ...ease on a per level basis. In some cases there will be no change in stats from one level to another. This is because some stats increase at a fraction pe ...orderlc" align="left"|[[Sacred 2:Leech life from opponents|Leech life from opponents]]
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  • * [[Sacred 2:Life leeched per hit |Life Leeched Per Hit]] +X (Gloves) * [[Sacred 2:Chance to knock back opponents|Chance to Knock Back Opponents]] +X% (Sword)
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  • * Eyeback the Unleashed is "only" a Death Mauler, that is, aside from the unique name, he is no different than any other random Death Mauler. Ho ...ched per hit|life leech damage]] and has a small [[Sacred 2:Chance to stun opponents|chance to stun]] you.
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  • ...ease on a per level basis. In some cases there will be no change in stats from one level to another. This is because some stats increase at a fraction pe ...orderlc" align="left"|[[Sacred 2:Leech life from opponents|Leech life from opponents]]
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  • * [[Sacred 2:Regeneration Penalty from Buffs|Regeneration Penalty from Buffs]] (Helm) ...would see from the stats, the physical component was purposefully removed from all damage and armor bonuses given by this set.
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  • ...ire]]. This buff protects Sszark the Burning and any other nearby enemies from fire to the point of near-immunity. ...ched per hit|life leech damage]] and has a small [[Sacred 2:Chance to stun opponents|chance to stun]] you.
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  • ...as much as you can. Soul catcher is useful for a DE that has very low Life leech, or a DE using a lot of [[Sacred:Wounds Increase Damage Dealt|WIDD]], meani
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  • ...ched per hit|life leech damage]] and has a small [[Sacred 2:Chance to stun opponents|chance to stun]] you. ...ame is a reference to [http://lovecraft.wikia.com/wiki/Hydra Mother Hydra] from the Cthulhu Mythos. She forms a menacing pair of swamp bosses along with [[
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  • * [[Sacred 2:Chance that opponents cannot evade attacks|Chance that opponents cannot evade attacks]] +X% (Gloves) * [[Sacred 2:Life leeched per hit|Life leeched per hit]] +X (Gloves)
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  • ...if a given shield has a total size of 1000 shield points, it will recover from empty to full at a rate of 1000/20 per second, or 50 shield points per seco ...e leeched per hit]] & [[Sacred 2:Leech life from opponents|Leech life from opponents]] damage types can not be absorbed. Some effects that directly reduce playe
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  • * '''Drain''' - Inflicts additional [[Sacred 2:Life leeched per hit|life leech damage]] that heals the Amazon (8 + 3 per level). ...at Lore]] - improves combat art [[Sacred 2:Damage|damage]] (including life leech), [[Sacred 2:Chance for critical hits|critical chance]] and [[Sacred 2:Cast
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  • This modifier prevents Skeletons from resurrecting as they do when playing a Campaign game. Typically Skeletons ...ch will result in many damage numbers flying up around the enemy suffering from the several Open Wounds. The higher the % chance you have the greater succ
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  • ...ercent. It also boosts any nearby enemies. this makes it hard to run away from him or dodge his attacks. ...l not fire if the player is far enough away. This will also stop the bolts from healing him.
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  • ...ched per hit|life leech damage]] and has a small [[Sacred 2:Chance to stun opponents|chance to stun]] you. ...Fallen is actually adapted from Kerrigan, the Queen of Blades, a character from the game series ''Starcraft''.
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  • ...ched per hit|life leech damage]] and has a small [[Sacred 2:Chance to stun opponents|chance to stun]] you. ...from the [http://diablo.gamepedia.com/Demon_Hunter Demon Hunter] character from the game ''Diablo 3''.
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  • The [[Sacred:Daemon|Daemon]] is quite different from the other characters in Sacred. Recognizing these differences is the first ...is. The fifth form, [[Sacred:Soaring Daemon|Soaring Daemon]], is different from the others as it changes how the Daemon interacts with the game environment
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  • From Weapons/Resistance/General tooltips: From Sigma tooltip:
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  • * [[Sacred 2:Leech life from opponents|Leech life from opponents]] (Chest) * Auspicious Powers is a heavily defensive set, and boosts select Combat Arts from both the Mentalism and Elemental Magic aspects. Weapon-using Dragon Mages
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  • |A strike that will damage and slow down all opponents within a half-circle in front of the Inquisitor. ...' - Even further reduces [[Sacred 2:Run Speed|movement speed]] of affected opponents. (14.8% + 0.2% per CA level / 75% increased base value)
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  • * '''Lacerate''' - The opponent suffers from a [[Sacred 2: Chance to inflict Deep Wounds|deep wound]] that will decrease ...3% per Combat Art level [[Sacred 2:Chance to stun opponents|chance to stun opponents]])
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  • Alienated from your evil kin by your own choosing, you find yourself roaming [[Sacred:Anca The Vampiress CA runes you want to use in your items are those which add life leeching to the item. The Wood Elf CA runes you will want to use are those
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  • From Weapons/Resistance/General tooltips: From Sigma tooltip:
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  • ...t chance a single-target [[Sacred 2:Weapons|weapon]] hit will hit multiple opponents in range. ...player's projectiles will pierce their target and continue on to hit other opponents behind the first.
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  • ...'' - Adds a [[Sacred 2:Chance to knock back opponents|chance to knock back opponents]] (40% + 0.3% per level). * '''Rotate''' - Increases the attack radius from 90 to 180 degrees.
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