Difference between revisions of "Sacred:Dwarf Combat Arts/Charts"

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=Damage=
 
=Damage=
 
  
  
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|style="background:#DFDAA7;"| <u>While Dwarven Steel CA is active</u> <br />Indirectly affects damage by reducing enemies resistance to damage from physical element attacks.
 
|style="background:#DFDAA7;"| <u>While Dwarven Steel CA is active</u> <br />Indirectly affects damage by reducing enemies resistance to damage from physical element attacks.
 
|}
 
|}
 +
* [[Image:physical.gif]] = Physical Damge
 +
* [[Image:fire.gif]] = Fire Damge
 +
* [[Image:magic.gif]] = Magic Damge
 +
* [[Image:poison.gif]] = Poison Damge
 
|}
 
|}
  

Revision as of 03:13, 9 April 2008


Regeneration

Check.png = Affects CA/Tech Regeneration Increases Level
Attributes Skills Item Mods
CA/Tech Concen-
tration
Physical Regen Dwarven Lore Weapon Tech RSM + To All CA's
. Check.png Check.png Check.png Check.png Check.png
. Check.png Check.png Check.png Check.png Check.png
. Check.png Check.png Check.png Check.png Check.png
. Check.png Check.png Check.png Check.png .
. Check.png Check.png Check.png Check.png .
. Check.png Check.png Check.png Check.png .
. Check.png Check.png Check.png Check.png .
. Check.png Check.png Check.png Check.png .
Check.png Check.png . . Check.png Check.png
Check.png Check.png . . Check.png Check.png
Check.png Check.png . . Check.png Check.png
Check.png Check.png . . Check.png Check.png
Check.png Check.png . . Check.png Check.png
Check.png Check.png . . Check.png Check.png
Check.png Check.png . . Check.png Check.png

Damage

CA/Tech Skills Attributes CA
Weapon
Lore
Str Endur Char Dex Ment Dwarven
Steel
Check.png Check.png . . Check.png . .
Check.png Check.png . . Check.png . Physical.gif
Check.png Check.png . . Check.png . Physical.gif
. . . . . . .
Check.png Check.png . . . . Physical.gif
. . . . . . .
. . . . . . .
. . . . . . .
Check.png Base
Physical.gif Fire.gif
Base
Poison.gif
Base
Poison.gif
Ranged
& Base
Fire.gif
Base
Magic.gif
Physical.gif
Check.png Base
Physical.gif Fire.gif
Base
Poison.gif
Base
Poison.gif
Ranged
& Base
Fire.gif
Base
Magic.gif
Physical.gif
Check.png Base
Physical.gif Fire.gif
Base
Poison.gif
Base
Poison.gif
Ranged
& Base
Fire.gif
Base
Magic.gif
Physical.gif
. . . . . . .
Check.png Base
Physical.gif Fire.gif
Base
Poison.gif
Base
Poison.gif
Ranged
& Base
Fire.gif
Base
Magic.gif
Physical.gif
Check.png Base
Physical.gif Fire.gif
Base
Poison.gif
Base
Poison.gif
Ranged
& Base
Fire.gif
Base
Magic.gif
Physical.gif
. . . . . . .
NA1.png .......Not Applicable/No effect
Check.png..........Affects CA/Tech
Text.....Conditional information
Primary damage modifiers.
Damage depends:
On type of weapon (melee/ranged), elemental damage and attribute and skill base/bonus.
Not Recommended:
Investing points in these skills or attributes is not recommended. They are only shown to illustrate that they do have an effect.
While Dwarven Steel CA is active
Indirectly affects damage by reducing enemies resistance to damage from physical element attacks.
  • Physical.gif = Physical Damge
  • Fire.gif = Fire Damge
  • Magic.gif = Magic Damge
  • Poison.gif = Poison Damge

Item Dmg Mods

CA/Tech Dmg Type 1 Dmg Type 2 Dmg Type 3 Dmg Type 4 Dmg Type 5 Dmg Type 6 Dmg Type 7
. . Fire.gif Check.png Check.png . .
. . Physical.gifFire.gif Check.png Check.png . .
. . Physical.gif Check.png Check.png . .
. . . . . . .
. . Physical.gifFire.gif Check.png Check.png . .
. . . . . . .
. . . . . . .
. . . . . . .
Physical.gifFire.gifMagic.gifPoison.gif Physical.gifFire.gifMagic.gifPoison.gif Physical.gifFire.gifMagic.gifPoison.gif Physical.gifFire.gifMagic.gifPoison.gif Physical.gifFire.gifMagic.gifPoison.gif Physical.gifFire.gifMagic.gifPoison.gif Physical.gifFire.gifMagic.gifPoison.gif
Physical.gifFire.gifMagic.gifPoison.gif Physical.gifFire.gifMagic.gifPoison.gif Physical.gifFire.gifMagic.gifPoison.gif Physical.gifFire.gifMagic.gifPoison.gif Physical.gifFire.gifMagic.gifPoison.gif Physical.gifFire.gifMagic.gifPoison.gif Physical.gifFire.gifMagic.gifPoison.gif
Physical.gifFire.gifMagic.gifPoison.gif Physical.gifFire.gifMagic.gifPoison.gif Physical.gifFire.gifMagic.gifPoison.gif Physical.gifFire.gifMagic.gifPoison.gif Physical.gifFire.gifMagic.gifPoison.gif Physical.gifFire.gifMagic.gifPoison.gif Physical.gifFire.gifMagic.gifPoison.gif
. . . . . . .
Physical.gifFire.gifMagic.gifPoison.gif Physical.gifFire.gifMagic.gifPoison.gif Physical.gifFire.gifMagic.gifPoison.gif Physical.gifFire.gifMagic.gifPoison.gif Physical.gifFire.gifMagic.gifPoison.gif Physical.gifFire.gifMagic.gifPoison.gif Physical.gifFire.gifMagic.gifPoison.gif
Physical.gifFire.gifMagic.gifPoison.gif Physical.gifFire.gifMagic.gifPoison.gif Physical.gifFire.gifMagic.gifPoison.gif Physical.gifFire.gifMagic.gifPoison.gif Physical.gifFire.gifMagic.gifPoison.gif Physical.gifFire.gifMagic.gifPoison.gif Physical.gifFire.gifMagic.gifPoison.gif
. . . . . . .
Definition of damage types
'A' = Elemental Damage
(Fire, Physical, Poison or Magic)
'B' = Attributes
(Str, End, Char, Dex, Phys Regen or Ment Regen)
'C' = Monster Type
(Goblins, Dragons, Hirelings etc)
xx = variable number
Item Modifiers
Dmg Type 1
= Weap Dmg A +xx% (B)
Dmg Type 2
= vs. C Weap Dmg A + xx% (B)
Dmg Type 3
= A Dmg + xx%
Dmg type 4
= Dwarf Forging ( Increase all dmg types )
Dmg type 5
= Blacksmith ( Increase all dmg types )
Dmg type 6
= Blacksmith ( Increase all Spell dmg )
Dmg type 7
= A Spell Dmg +xx%