Difference between revisions of "User:Schot/DW CA Chart"

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|class="cellborderth" colspan="1"| Increases Level
 
|class="cellborderth" colspan="1"| Increases Level
 
|-align="center"  
 
|-align="center"  
|class="cellborderth" colspan="2"| [[Sacred:Attributes|Attributes]]
+
|class="cellborderth" colspan="1"| [[Sacred:Attributes|Attributes]]
|class="cellborderth" colspan="2"| [[Sacred:Skills|Skills]]
+
|class="cellborderth" colspan="3"| [[Sacred:Skills|Skills]]
 
|class="cellborderth" colspan="2"| [[Sacred:Item Modifiers|Item Mods]]  
 
|class="cellborderth" colspan="2"| [[Sacred:Item Modifiers|Item Mods]]  
 
|-align="center"  
 
|-align="center"  
 
|class="cellborderth" width="160"| [[Sacred:Dwarf Combat Arts|CA/Tech]]  
 
|class="cellborderth" width="160"| [[Sacred:Dwarf Combat Arts|CA/Tech]]  
 +
|class="cellborderth"| [[Sacred:Physical Regeneration|Physical Regen]]
 
|class="cellborderth"| [[Sacred:Concentration|Concen-<br />tration]]  
 
|class="cellborderth"| [[Sacred:Concentration|Concen-<br />tration]]  
|class="cellborderth"| [[Sacred:Physical Regeneration|Physical Regen]]
 
 
|class="cellborderth"| [[Sacred:Dwarven Lore|Dwarven Lore]]  
 
|class="cellborderth"| [[Sacred:Dwarven Lore|Dwarven Lore]]  
 
|class="cellborderth"| [[Sacred:Weapon Technology|Weapon Tech]]  
 
|class="cellborderth"| [[Sacred:Weapon Technology|Weapon Tech]]  
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|-align="center"
 
|-align="center"
 
|class="cellborderlc" align="left"|{{sdwft}}
 
|class="cellborderlc" align="left"|{{sdwft}}
 +
|class="cellborder" style="background:#9F9277;"| [[Image:check.png]]
 
|class="cellNA"| .
 
|class="cellNA"| .
|class="cellborder" style="background:#9F9277;"| [[Image:check.png]]
 
 
|class="cellborder" style="background:#9F9277;"| [[Image:check.png]]  
 
|class="cellborder" style="background:#9F9277;"| [[Image:check.png]]  
 
|class="cellborder" style="background:#9F9277;"| [[Image:check.png]]  
 
|class="cellborder" style="background:#9F9277;"| [[Image:check.png]]  
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|-align="center"
 
|-align="center"
 
|class="cellborderlc" align="left"|{{sdwmg}}
 
|class="cellborderlc" align="left"|{{sdwmg}}
 +
|class="cellborder" style="background:#9F9277;"| [[Image:check.png]]
 
|class="cellNA"| .
 
|class="cellNA"| .
|class="cellborder" style="background:#9F9277;"| [[Image:check.png]]
 
 
|class="cellborder" style="background:#9F9277;"| [[Image:check.png]]
 
|class="cellborder" style="background:#9F9277;"| [[Image:check.png]]
 
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|-align="center"
 
|-align="center"
 
|class="cellborderlc" align="left"|{{sdwcb}}
 
|class="cellborderlc" align="left"|{{sdwcb}}
 +
|class="cellborder" style="background:#9F9277;"| [[Image:check.png]]
 
|class="cellNA"| .
 
|class="cellNA"| .
|class="cellborder" style="background:#9F9277;"| [[Image:check.png]]
 
 
|class="cellborder" style="background:#9F9277;"| [[Image:check.png]]
 
|class="cellborder" style="background:#9F9277;"| [[Image:check.png]]
 
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|class="cellborderlc" align="left"|{{sdwg}}
 
|class="cellborderlc" align="left"|{{sdwg}}
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|class="cellborder" style="background:#9F9277;"| [[Image:check.png]]
 
|class="cellNA"| .
 
|class="cellNA"| .
|class="cellborder" style="background:#9F9277;"| [[Image:check.png]]
 
 
|class="cellborder" style="background:#9F9277;"| [[Image:check.png]]
 
|class="cellborder" style="background:#9F9277;"| [[Image:check.png]]
 
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|-align="center"
 
|-align="center"
 
|class="cellborderlc" align="left"|{{sdwl}}
 
|class="cellborderlc" align="left"|{{sdwl}}
 +
|class="cellborder" style="background:#9F9277;"| [[Image:check.png]]
 
|class="cellNA"| .
 
|class="cellNA"| .
|class="cellborder" style="background:#9F9277;"| [[Image:check.png]]
 
 
|class="cellborder" style="background:#9F9277;"| [[Image:check.png]]
 
|class="cellborder" style="background:#9F9277;"| [[Image:check.png]]
 
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|class="cellborder" style="background:#9F9277;"| [[Image:check.png]]
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|class="cellborderlc" align="left"|{{sdwe}}
 
|class="cellborderlc" align="left"|{{sdwe}}
 +
|class="cellborder" style="background:#9F9277;"| [[Image:check.png]]
 
|class="cellNA"| .
 
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|class="cellborder" style="background:#9F9277;"| [[Image:check.png]]
 
 
|class="cellborder" style="background:#9F9277;"| [[Image:check.png]]
 
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|class="cellborderlc" align="left"|{{sdwda}}
 
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|class="cellborder" style="background:#9F9277;"| [[Image:check.png]]
 
|class="cellNA"| .
 
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|class="cellborder" style="background:#9F9277;"| [[Image:check.png]]

Revision as of 03:44, 21 April 2008

Regeneration

Check.png = Affects CA/Tech Regeneration Increases Level
Attributes Skills Item Mods
CA/Tech Physical Regen Concen-
tration
Dwarven Lore Weapon Tech RSM + To All CA's
Check.png . Check.png Check.png Check.png Check.png
Check.png . Check.png Check.png Check.png Check.png
Check.png . Check.png Check.png Check.png Check.png
Check.png . Check.png Check.png Check.png .
Check.png . Check.png Check.png Check.png .
Check.png . Check.png Check.png Check.png .
Check.png . Check.png Check.png Check.png .
Check.png . Check.png Check.png Check.png .
Check.png Check.png . . Check.png Check.png
Check.png Check.png . . Check.png Check.png
Check.png Check.png . . Check.png Check.png
Check.png Check.png . . Check.png Check.png
Check.png Check.png . . Check.png Check.png
Check.png Check.png . . Check.png Check.png
Check.png Check.png . . Check.png Check.png

Damage

CA/Tech Skills Attributes CA
Weapon
Lore
Str Endur Char Dex Ment Dwarven
Steel
Check.png Check.png . . Check.png . .
Check.png Check.png . . Check.png . Physical.gif
Check.png Check.png . . Check.png . Physical.gif
. . . . . . .
Check.png Check.png . . . . Physical.gif
. . . . . . .
. . . . . . .
. . . . . . .
Check.png Physical.gif Fire.gif Poison.gif Poison.gif Fire.gif Magic.gif Physical.gif
Check.png Physical.gif Fire.gif Poison.gif Poison.gif Fire.gif Magic.gif Physical.gif
Check.png Physical.gif Fire.gif Poison.gif Poison.gif Fire.gif Magic.gif Physical.gif
. . . . . . .
Check.png Physical.gif Fire.gif Poison.gif Poison.gif Fire.gif Magic.gif Physical.gif
Check.png Physical.gif Fire.gif Poison.gif Poison.gif Fire.gif Magic.gif Physical.gif
. . . . . . .
NA1.png .......Not Applicable/No effect
Check.png..........Affects CA/Tech
Text.....Conditional information
Primary damage modifiers.
Damage depends:
On type of weapon (melee/ranged), elemental damage and attribute and skill base/bonus.
Not Recommended:
Investing points in these skills or attributes is not recommended. They are only shown to illustrate that they do have an effect.
While Dwarven Steel CA is active
Indirectly affects damage by reducing enemies resistance to damage from physical element attacks.

Item Dmg Mods

CA/Tech Dmg Type 1 Dmg Type 2 Dmg Type 3 Dmg Type 4 Dmg Type 5 Dmg Type 6 Dmg Type 7
. . . . . . .
. . . . . . .
. . . . . . .
. . . . . . .
. . . . . . .
. . . . . . .
. . . . . . .
. . . . . . .
Physical.gifFire.gifMagic.gifPoison.gif Physical.gifFire.gifMagic.gifPoison.gif Physical.gifFire.gifMagic.gifPoison.gif Physical.gifFire.gifMagic.gifPoison.gif Physical.gifFire.gifMagic.gifPoison.gif Physical.gifFire.gifMagic.gifPoison.gif Physical.gifFire.gifMagic.gifPoison.gif
Physical.gifFire.gifMagic.gifPoison.gif Physical.gifFire.gifMagic.gifPoison.gif Physical.gifFire.gifMagic.gifPoison.gif Physical.gifFire.gifMagic.gifPoison.gif Physical.gifFire.gifMagic.gifPoison.gif Physical.gifFire.gifMagic.gifPoison.gif Physical.gifFire.gifMagic.gifPoison.gif
Physical.gifFire.gifMagic.gifPoison.gif Physical.gifFire.gifMagic.gifPoison.gif Physical.gifFire.gifMagic.gifPoison.gif Physical.gifFire.gifMagic.gifPoison.gif Physical.gifFire.gifMagic.gifPoison.gif Physical.gifFire.gifMagic.gifPoison.gif Physical.gifFire.gifMagic.gifPoison.gif
. . . . . . .
Physical.gifFire.gifMagic.gifPoison.gif Physical.gifFire.gifMagic.gifPoison.gif Physical.gifFire.gifMagic.gifPoison.gif Physical.gifFire.gifMagic.gifPoison.gif Physical.gifFire.gifMagic.gifPoison.gif Physical.gifFire.gifMagic.gifPoison.gif Physical.gifFire.gifMagic.gifPoison.gif
Physical.gifFire.gifMagic.gifPoison.gif Physical.gifFire.gifMagic.gifPoison.gif Physical.gifFire.gifMagic.gifPoison.gif Physical.gifFire.gifMagic.gifPoison.gif Physical.gifFire.gifMagic.gifPoison.gif Physical.gifFire.gifMagic.gifPoison.gif Physical.gifFire.gifMagic.gifPoison.gif
. . . . . . .
Definition of damage types
'A' = Elemental Damage
(Fire, Physical, Poison or Magic)
'B' = Attributes
(Str, End, Char, Dex, Phys Regen or Ment Regen)
'C' = Monster Type
(Goblins, Dragons, Hirelings etc)
xx = variable number
Item Modifiers
Dmg Type 1
= Weap Dmg A +xx% (B)
Dmg Type 2
= vs. C Weap Dmg A + xx% (B)
Dmg Type 3
= A Dmg + xx%
Dmg type 4
= Dwarf Forging ( Increase all dmg types )
Dmg type 5
= Blacksmith ( Increase all dmg types )
Dmg type 6
= Blacksmith ( Increase all Spell dmg )
Dmg type 7
= A Spell Dmg +xx%