Difference between revisions of "Sacred 2:Damage over Time"
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Some Combat Arts also have a chance to inflict Damage over Time. The ones that have minor chance are not listed below. | Some Combat Arts also have a chance to inflict Damage over Time. The ones that have minor chance are not listed below. | ||
− | Many opponents also inflict Damage over Time. In order to resist these attacks, the player | + | Many opponents also inflict Damage over Time. [[Sacred 2:Damage Mitigation|Damage Mitigation]] can protect against Damage over Time however [[Sacred 2:Armor|Armor]] values will not. In order to resist these attacks, the player can also use a [[Sacred 2:Recovery Elixir|Recovery Elixir]] and look for the following [[Sacred 2:Item Modifiers|Item Modifiers]]: |
*'''[[Sacred 2:Damage over time: Fire|Damage over Time: Fire]] -X%''' | *'''[[Sacred 2:Damage over time: Fire|Damage over Time: Fire]] -X%''' | ||
*'''[[Sacred 2:Damage over time: Ice|Damage over Time: Ice]] -X%''' | *'''[[Sacred 2:Damage over time: Ice|Damage over Time: Ice]] -X%''' |
Revision as of 23:28, 12 February 2014
Damage Over Time Combat Arts or abilities are those that deal a predetermined amount of damage over a period of time to the affected target.
Some Combat Arts also have a chance to inflict Damage over Time. The ones that have minor chance are not listed below.
Many opponents also inflict Damage over Time. Damage Mitigation can protect against Damage over Time however Armor values will not. In order to resist these attacks, the player can also use a Recovery Elixir and look for the following Item Modifiers:
- Damage over Time: Fire -X%
- Damage over Time: Ice -X%
- Damage over Time: Magic -X%
- Damage over Time: Poison -X%
- Damage over Time: Physical -X%
Innate Damage over Time Combat Arts
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Damage over Time Combat Arts via Modifications
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