Difference between revisions of "Sacred 2:Ancestral Fireball"

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|The classic spell favored by novices and masters alike. However, variations allow the fireball to be customized and wielded as a succession of blazing rapid fire spheres, or it could become a large, explosive fire-and-forget projectile.
 
|The classic spell favored by novices and masters alike. However, variations allow the fireball to be customized and wielded as a succession of blazing rapid fire spheres, or it could become a large, explosive fire-and-forget projectile.
 
|}
 
|}
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 +
This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]].
  
 
{|width="100%"
 
{|width="100%"
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==Innate Abilities (Lvl 1) http://www.sacredwiki.org/images/Sacred_2/CombatArts/HE/afdmg.jpg==
 
==Innate Abilities (Lvl 1) http://www.sacredwiki.org/images/Sacred_2/CombatArts/HE/afdmg.jpg==
 
* Single Fireball
 
* Single Fireball
* Does 33% Physical and 66% Fire Damage.
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* Does 33% [[Sacred 2:Physical|Physical]] and 66% [[Sacred 2:Fire|Fire]] Damage
 +
* Total [[Sacred 2:Damage|Damage]]: 48-48 (16-16 Physical, 32-32 Fire)
 
* Percent of Fire damage increases per CA level
 
* Percent of Fire damage increases per CA level
 +
* [[Sacred 2:Regeneration Time:|Regeneration Time]]: 3.0 seconds
 
|}
 
|}
  
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|width="90px"|<span style="color:#803C0D;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_12.gif '''Bronze'''</span>
 
|width="90px"|<span style="color:#803C0D;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_12.gif '''Bronze'''</span>
 
|
 
|
* '''Greek Fire''' - Increases the chance that the hit opponent will burn. (29.7% + 0.3% per CA level chance)
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* '''Greek Fire''' - Increases the chance that the hit opponent will burn. (29.7% + 0.3% per CA level [[Sacred 2:Chance for Burn|Chance to Burn]])
* '''Explosion''' - Fireballs inflict area effect damage on nearby opponents. (59.5% + 0.5% per CA level chance)
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* '''Explosion''' - Fireballs inflict [[Sacred 2:Area of Effect|area effect]] damage on nearby opponents. (59.5% + 0.5% per CA level [[Sacred 2:Chance to hit additional opponents|Chance to hit additional opponents]])
 
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|}
 
----
 
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|}
 
|}
  
==Skills==
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|valign="top"|
The following skills will affect this combat art:
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{| align="right"
* Arrant Pyromancer Lore - improves damage, critical chance and casting speed
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|{{s2frame|{{#ev:youtube|tVvM5p-OaCA|400}}|center|Ancestral Fireball without Modifications}}
* Arrant Pyromancer Focus - improves regeneration time and maximum combat art levels
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|}
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__NOTOC__
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<BR CLEAR=right>
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 +
|}
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==Skills and Attributes==
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The following [[Sacred 2:Skills|skills]] will affect this combat art:
 +
* [[Sacred 2:Aspect Lore|Arrant Pyromancer Lore]] - improves combat art [[Sacred 2:Damage|damage]], [[Sacred 2:Chance for critical hits|critical chance]] and [[Sacred 2:Casting Speed|casting speed]], allows for modification points.
 +
* [[Sacred 2:Aspect Focus|Arrant Pyromancer Focus]] - reduces [[Sacred 2:Regeneration Time:|regeneration time]] and allows for [[Sacred 2:Highest Combat Art Level Without Penalty|higher level combat art without penalty]], allows for modification points.
 
* [[Sacred 2:Concentration |Concentration]] - directly improves regeneration time
 
* [[Sacred 2:Concentration |Concentration]] - directly improves regeneration time
* [[Sacred 2:Ancient Magic|Ancient Magic]] - directly improves combat art damage
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* [[Sacred 2:Ancient Magic|Ancient Magic]] - directly improves combat art damage and lowers opponents' [[Sacred 2:Armor|resistance]] to its damage
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* [[Sacred 2:Combat Discipline|Combat Discipline]] - will increase the damage of this combat art and lower its regeneration time if it is placed in a [[Sacred 2:Combo|combo]].
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 +
 
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The following [[Sacred 2:Attributes|attributes]] will affect this combat art:
 +
*[[Sacred 2:Intelligence |Intelligence]] will increase its damage and [[Sacred 2:Spell Intensity|spell intensity]]
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*[[Sacred 2:Stamina|Stamina]] will lower regeneration time
  
 
== Usage Strategies ==
 
== Usage Strategies ==
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- up to 2 homing fireballs
 
- up to 2 homing fireballs
  
Due to its damage to mobs being quickly outclassed by blazing tempest and damage to bosses being quickly outclassed by incendiary shower, it may be a good idea to mod incandescent skin, blazing tempest and incendiary shower before modding fireball.
+
Due to its damage to mobs being quickly outclassed by [[Sacred 2:Blazing Tempest|Blazing Tempest]] and damage to [[Sacred 2:Boss|bosses]] being quickly outclassed by [[Sacred 2:Incendiary Shower|Incendiary Shower]], it may be a good idea to mod [[Sacred 2:Incandescent Skin|Incandescent Skin]], Blazing Tempest and Incendiary Shower before modding Ancestral Fireball.
  
 
== Pros and Cons ==
 
== Pros and Cons ==
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* Homing fireballs miss if an enemy is behind an obstacle
 
* Homing fireballs miss if an enemy is behind an obstacle
 
* Area of effect damage is outclassed by Blazing Tempest
 
* Area of effect damage is outclassed by Blazing Tempest
* If you pick Fusilade & Homing, the second fireball will target a different monster, though if you're close enough to the first target it will still hit that.
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* If Fusilade and Homing are picked, the second fireball will target a different monster, though if the player is close enough to the first target it will still hit that.
  
 
== Stats Chart ==
 
== Stats Chart ==
 
|valign="top"|
 
{| align="right"
 
|{{s2frame|{{#ev:youtube|tVvM5p-OaCA|400}}|center|Ancestral Fireball without Modifications}}
 
|}
 
__NOTOC__
 
<BR CLEAR=right>
 
 
|}
 
  
 
==See Also==
 
==See Also==
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|width="180px"|
 
|width="180px"|
<center>{{S2frame|[[Image:AncestralFireball.jpg|160px]]|none}}</center>
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<center>{{S2frame|[[File:Fireball in the desert.jpg|x200px]]|none}}</center>
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|width="180px"|
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<center>{{S2frame|[[Image:AncestralFireball.jpg|x200px]]|none}}</center>
  
 
|}
 
|}
  
 
[[Category:Sacred 2 Combat Arts]][[Category:High Elf Combat Arts]]
 
[[Category:Sacred 2 Combat Arts]][[Category:High Elf Combat Arts]]

Revision as of 04:28, 30 October 2013

HE_1.gif The classic spell favored by novices and masters alike. However, variations allow the fireball to be customized and wielded as a succession of blazing rapid fire spheres, or it could become a large, explosive fire-and-forget projectile.

This is a Spell Damage Based Combat Art.

Aspect

HE_Asp_01.png - Arrant Pyromancer

Innate Abilities (Lvl 1) afdmg.jpg

  • Single Fireball
  • Does 33% Physical and 66% Fire Damage
  • Total Damage: 48-48 (16-16 Physical, 32-32 Fire)
  • Percent of Fire damage increases per CA level
  • Regeneration Time: 3.0 seconds

Modifications

See also: Sacred 2:Combat Art Modifications
MODicons_12.gif Bronze

MODicons_10.gif Silver
  • Fusillade - Conjures an additional fireball. Overall damage will be increased but divided between the fireballs.
  • Globe - The fireball increases in size and inflicts more damage. (40% increase)

MODicons_08.gif Gold
  • Fusillade - Conjures an additional fireball. Overall damage will be increased but divided between the fireballs.
  • Hot Pursuit - Fireballs will follow their targets.
Ancestral Fireball without Modifications


Skills and Attributes

The following skills will affect this combat art:


The following attributes will affect this combat art:

Usage Strategies

Ancestral Fireball is a very versatile skill. It can be modded to be used either as primary attack combat art, or as supporting one. Usage: - damage and area of effect damage - multi-hitting (up to 3 fireballs) - up to 2 homing fireballs

Due to its damage to mobs being quickly outclassed by Blazing Tempest and damage to bosses being quickly outclassed by Incendiary Shower, it may be a good idea to mod Incandescent Skin, Blazing Tempest and Incendiary Shower before modding Ancestral Fireball.

Pros and Cons

Pros

  • Very versatile skill
  • Can be used against single and multiple enemies
  • Good damage and area of effect damage (with mod)
  • Can get to extremely low casting times (like 0.5s)
  • Can have up to 2 homing fireballs

Cons

  • Homing fireballs miss if an enemy is behind an obstacle
  • Area of effect damage is outclassed by Blazing Tempest
  • If Fusilade and Homing are picked, the second fireball will target a different monster, though if the player is close enough to the first target it will still hit that.

Stats Chart

See Also

Gallery