Difference between revisions of "Sacred 2:In Accordance with Nature"

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* '''Quest Objective:''' Try to restore nature's balance
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* '''Quest Difficulty:''' No difficulty given for this quest
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* '''Quest Giver:''' [[Sacred 2:Hunter Drogo|Hunter Drogo]]
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* '''Location(s):''' [[Sacred 2:Tyr Lysia|Tyr Lysia]] at the [[Sacred 2:Happy Cow Farm|Happy Cow Farm]]
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* '''Prerequisite Quest:'''  None
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* '''Next Quest:''' [[Sacred 2:Kobold Blood|Kobold Blood]]
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* '''Reward:''' [[Sacred 2:Gold|Gold]], [[Sacred 2:Experience|Experience]]
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* '''Main Quest Page:''' [[Sacred 2:Dryad Class Chain Quest|Dryad Class Chain Quest]]
 
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* '''Quest Objective:''' There are lots of objectives in this quest, more of em revolve around being dryad-ish.
 
* '''Quest Difficulty:''' Unknown
 
* '''Quest Giver:''' [[Sacred 2:Hunter Drogo|Hunter Drogo]]
 
* '''Location(s):''' Happy Cow Farm (check map above)
 
* '''Prerequisite Quest:''' None
 
* '''Next Quest:''' None
 
* '''Reward:''' Gold, [[Sacred 2:Experience|Experience]], Quest-items and loot from your objectives
 
|WIDTH="20%" VALIGN="TOP"|[http://www.sacredwiki.org/images/Sacred_2/quests/in%20accordance%20with%20nature/Followers.jpg http://www.sacredwiki.org/images/Sacred_2/quests/in%20accordance%20with%20nature/th_Followers.jpg]
 
[http://www.sacredwiki.org/images/Sacred_2/quests/in%20accordance%20with%20nature/map.jpg http://www.sacredwiki.org/images/Sacred_2/quests/in%20accordance%20with%20nature/th_map.jpg]
 
  
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{{S2frame|[[Image:drogomap.jpg|250px]][[Image:drogotab.jpg|250px]]|right|'''[[Sacred 2:Map of Ancaria|View the Ancaria Interactive Map]]'''}}
 
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== Quick Walkthrough ==
  
== Quick Walkthrough ==
 
 
* Talk to [[Sacred 2:Hunter Drogo|Hunter Drogo]]
 
* Talk to [[Sacred 2:Hunter Drogo|Hunter Drogo]]
* Show them how to hunt deer by going to the quest location
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* Escort Drogo and [[Sacred 2:Tim Nightowl|Tim Nightowl]] to deer
* They show intentions to hunt for pleasure instead of food, so punish them.
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* Subdue Drogo and Nightowl
* Go to the village next to the Happy Cow Farm and punish Tim's friends when they threaten you.
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* Talk to Nightowl
* Go to Sloeford and talk to [[Sacred 2:Thelendra|Thelendra]]
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* Talk to [[Sacred 2:Reckless Hunter|Reckless Hunter]] and defeat 3 of them
* Go to the forest West of [[Sacred 2:Sloeford|Sloeford]], and kill the slave overseers
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* Talk to [[Sacred 2:Thelendra|Thelendra]] in [[Sacred 2:Sloeford|Sloeford]]
* Speak to slave [[Sacred 2:Theodus|Theodus]], to inform him that he is free
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* Talk to [[Sacred 2:Slave Overseer|Slave Overseer]] and defeat 4 of them
* Visit [[Sacred 2:Lowen|Lowen]], and his gang of thugs.
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* Talk to [[Sacred 2:Slave Theodus|Slave Theodus]]
* Punish Lowen for polluting the environment
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* Talk to [[Sacred 2:Lohen|Lohen]]
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* Subdue Lohen and 2 [[Sacred 2:Stable Boy|Stable Boys]]
 
* Talk to [[Sacred 2:Mayor Wilkes|Mayor Wilkes]]
 
* Talk to [[Sacred 2:Mayor Wilkes|Mayor Wilkes]]
* Hunt 10 kobolds and bring the heads back to Wilkes to complete your quest.
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* Head to [[Sacred 2:High Elf Outpost 1|High Elf Outpost]]
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* Kill Kobolds to collect 10 '''Kobold Heads'''
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* Return to Mayor Wilkes and talk to him
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* Travel just north of [[Sacred 2:Celestial Dome|Celestial Dome]]
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* Talk to [[Sacred 2:Knickknack|Knickknack]] and then kill him to end this quest and start the next one.
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== Detailed Walkthrough ==
 
== Detailed Walkthrough ==
This quest is a long one, but well worth it in the end. Your dryad will take up the role of protecting the environment, and in this frenzy of flower power you actually make some decent money and experience.
 
  
But first things first, where to start?
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You set sail form your home lands and set sail for [[Sacred 2:Tyr Lysia|Tyr Lysia]]. You land along the southern shore on the [[Sacred 2:Gold Island|Gold Island]]. As you head inland you come upon the small hamlet named [[Sacred 2:Happy Cow Farm|Happy Cow Farm]]. Two High Elves notice you and beckon you to come closer. [[Sacred 2:Hunter Drogo|Hunter Drogo]] asks if you can help him and his partner, [[Sacred 2:Tim Nightowl|Tim Nightowl]] hunt down a deer. They have almost no experience and could use any help you give them.
Your quest starts in The Happy Cow Farm as indicated on the map. Right below the entrance gate, talk to hunter [[Sacred 2:Hunter Drogo|Hunter Drogo]]. [[Sacred 2:Hunter Drogo|Hunter Drogo]] and his partner, [[Sacred 2:Tim Nightowl|Tim Nightowl]], have problems finding deer, and ask you, as a dryad, to help them track down a deer.
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Tracking down deer is like using a bow, you've known how to do it ever since you were a little kid. However, we Humans have no such skill, therefore the map comes to our assistance and offers us the location of a deer. Follow the yellow outline to get there.
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[[Image:drogochat.gif|430px]]
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{{S2 Dialogue|NPC NAME=Hunter Drogo|PORTRAIT FILE NAME= dialog172.png|DIALOGUE=Show us how to hunt deer!
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Oh a Dryad!  Would you mind helping us!  Your people's hunting skills are legendary.  Would you mind helping us?  We are hunters trying to shoot a deer, but we barely have any experience in deer hunting.  Perhaps you'd be able to show us a little something.}}
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You agree to help out and soon find a deer just outside the Happy Cow Farm. Drogo's eyes light up when he sees the size of the deer. He thinks it's head will look great above his fireplace. When you inquire about the carcass he says it can rot for all he cares. As a Dryad you've grown up around nature and have learned to live with it and from it. This senseless waste of meat has you incensed. They're only trophy hunters! You decide to show your displeasure and teach them a lesson.
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{{S2frame|[[Image:deerloc.jpg|250px]][[Image:deertab.jpg|250px]]|left]]}}
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{{S2frame|[[Image:deer.jpg|400px]]|left}}
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[[Image:drogochat2.gif|430px]]
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{{S2 Dialogue|NPC NAME=Hunter Drogo|PORTRAIT FILE NAME= dialog172.png|DIALOGUE=Very Good!  A real humdinger!  Just look at those antlers!  They'll look great above the fireplace.  The rest of the carcass can just rot here.  It'll make the bugs and worms happy.  Hehe!}}
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Nightowl pleads for you to stop. He says it was only a deer. But when he sees the look in your eyes he concedes that killing a deer only for it's antlers is wrong. The got caught up in the thrill of the hunt and never thought about the end result. They both take off like Ker herself is after them.
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[[Image:nightowlchat.gif|430px]]
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{{S2 Dialogue|NPC NAME=Tim Nightowl|PORTRAIT FILE NAME= dialog169.png|DIALOGUE=Stop it!  It... it was just a deer!  Well I guess you're right.  Nobody should kill a living being for no good reason.  I realize that now.  Forgive us, we were blinded by hunting fever.}}
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You see some more hunters a short distance away and head over to talk to them. Seems they already heard about the incident with Drogo. He and his buddies decide that a 'tree-hugger' like you has no business telling High Elves what to do. They attack but a seasoned hunter like you has no real problem eliminating them. You can't understand the arrogance from these elves. You're not denying anyone their right to hunt. But you dislike their reasons why.
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You're really in a bad mood now as you head into [[Sacred 2:Sloeford|Sloeford]]. You speak with a local resident named [[Sacred 2:Thelendra|Thelendra]]. She says that the town has decided the surrounding area should be re-forested. But a man named [[Sacred 2:TyBosso DeElfici|TyBosso]] is preventing the plan from being realized. In fact, he's forcing his slaves to clear even more trees.
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{{S2 Dialogue|NPC NAME=Thelendra|PORTRAIT FILE NAME= dialog207.png|DIALOGUE=Stop TyBosso's lumberjacks.
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Hello there. You are a Dryad, aren't you?  Listen, it was decided a while ago that the woods around the village should be reafforested.  But TyBosso prevents us from doing so.  In fact he forces his slaves to lumber all the trees.  Please make him stop.}}
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You walk out to the nearby woods to see what is going on. The [[Sacred 2:Slave Overseer|Slave Overseer]] says that his boss, TyBosso DeElfici needs more ships for his business and they need to cut down as many trees as possible. So greed is stopping the re-planting of trees. You ask him to stop and he can't believe you're serious. The next thing you know you're being attacked. After you kill the overseers, [[Sacred 2:Slave Theodus|Slave Theodus]] thanks you for freeing him and the others.
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[[Image:overseerchat.gif|430px]]
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{{S2 Dialogue|NPC NAME=Slave Overseer|PORTRAIT FILE NAME= dialog151.png|DIALOGUE=
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Careful!  It's dangerous here, you better move aside!  TyBosso DeElfici has ordered new ships which will enable him to send his goods out all over the world even faster.  What did you say?  You want us to stop!  You're kidding, right?}}
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He had debts he couldn't pay off to TyBosso and forced into working for him. They'll hide out in the mountains until the inevitable search for them winds down and then make their way to the Human realm. Well, at least one problem is solved. He did mention something about that house over there.  
  
[http://www.sacredwiki.org/images/Sacred_2/quests/in%20accordance%20with%20nature/path.jpg http://www.sacredwiki.org/images/Sacred_2/quests/in%20accordance%20with%20nature/th_path.jpg]
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[[Image:theoduschat.gif|430px]]
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{{S2 Dialogue|NPC NAME=Slave Theodus|PORTRAIT FILE NAME= dialog094.png|DIALOGUE=Thanks for saving us, strangers. We were forced into drudgery because we couldn't pay our debts to TyBosso. We'll hide out in the mountains and emigrate to the Human realm as soon as the dust of our escape has settled.}}
  
When you find this deer, Drogo and Tim tell you what a great deer you've found. They look at how huge it is, as it will look good on their fireplace... Um, Uh!! What ?!. Time to make sure they understand that is not why you hunt. As soon as your conversation is over, they turn hostile, and you make sure they are punished. You do so by killing them, so that they will again turn NPC. Talk to them again, when they surrender, and follow this path to get to another village.
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You go to check it our and can't believe what you see. They are killing cows and dumping them into the river! When you confront [[Sacred 2:Lohen|Lohen]] he says that's the way it's always been done. He doesn't care about polluting the river with bloated carcasses. He doesn't care about the fish or any of the other wildlife that depend on the waters. The mayor pays him one silver per cow and the poisoned water helps keep the Kobolds away from town. You can never remember being so angry in your life. You give Lohen and his [[Sacred 2:Stable Boy|Stable Boys]] a beatdown they'll never forget and head straight for the mayor's house.  
  
[http://www.sacredwiki.org/images/Sacred_2/quests/in%20accordance%20with%20nature/path2.jpg http://www.sacredwiki.org/images/Sacred_2/quests/in%20accordance%20with%20nature/th_path2.jpg]
 
  
By the time you get there, Tim is already in the village. Noble, and bound by honor as he is, he brought some friends to 'beat you up'. Obviously you split 2 skulls and nail Tim to the local inn's door before they realized what that flash of bright light was.
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{{S2frame|[[Image:lohenloc.jpg|400px]]|left}}
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After that, they remain on the ground, and attempt no more such trickery.
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[[Image:lohenchat.gif|430px]]
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{{S2 Dialogue|NPC NAME=Lohen|PORTRAIT FILE NAME= dialog134.png|DIALOGUE=Yes, that's the way we do it.  Old and weak cows are killed and thrown into the river when they cannot give any more milk.  Sure, the water won't get any healthier but who cares?  The river runs to the ocean.  And fish cannot catch an upset stomach.
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The mayor gives us one silver coin per cow because the poisoned water deters Kobolds as well.  That way we all benefit.}}
  
As soon as that is done, your spider senses begin to tingle, and you suddenly realise Thelendra in Sloeford needs to tell you something. Again, us mortals have no such senses, so the map yet again comes to our aide. Follow the outline to get to Thelendra in Sloeford from your last position.
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[[Sacred 2:Mayor Wilkes|Mayor Wilkes]] explains that they were butchering the cows to prevent the Kobolds from getting them. If they knew about all that meat they'd never get rid of them. But it seems it doesn't matter now since the little Kobolds are all over. He doesn't seem to think there's anything that can be done so you agree to go out and kill a few to prove him wrong.  
  
[http://www.sacredwiki.org/images/Sacred_2/quests/in%20accordance%20with%20nature/Path3.jpg http://www.sacredwiki.org/images/Sacred_2/quests/in%20accordance%20with%20nature/th_Path3.jpg]
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{{S2frame|[[Image:wilkesmap.jpg|250px]][[Image:wilkestab.jpg|250px]]|left]]}}
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Thelendra will tell you that a local slave-owner [[Sacred 2:Tybosso|Tybosso]], makes his slaves chop down trees near the river banks. Instantly caught in a web of intrigues and anger, you decide to put a stop to this. Follow the path on this map to get to the slave-overseers, and kill them.
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{{S2frame|[[Image:wilkesloc.jpg|400px]]|left}}
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[http://www.sacredwiki.org/images/Sacred_2/quests/in%20accordance%20with%20nature/Path4.jpg http://www.sacredwiki.org/images/Sacred_2/quests/in%20accordance%20with%20nature/th_Path4.jpg]
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[[Image:wilkeschat.gif|430px]]
[http://www.sacredwiki.org/images/Sacred_2/quests/in%20accordance%20with%20nature/questobject4.jpg http://www.sacredwiki.org/images/Sacred_2/quests/in%20accordance%20with%20nature/th_questobject4.jpg]
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{{S2 Dialogue|NPC NAME=Mayor Wilkes|PORTRAIT FILE NAME= dialog012.png|DIALOGUE=Bring me Kobold heads!
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The cows?  Yes I'll have them slaughtered. Why not?  It doesn't make any difference anymore. The Kobolds are everywhere, attacking everything that gets in their way. As long as they are around I can't take the cows to town. If they found out that there's tons of beef they'd never eave. Since you know and do everything so well...why don't you kill a few Kobolds and bring me their heads!}}
  
As soon as they are killed, you must try and find slave Theodus. Now he is constantly on the move between his house and the timber-site, but you are bound to find him on, or at least near, the yellow line on this map. when you find him, speak to him.
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You travel to the [[Sacred 2:High Elf Outpost 1|High Elf Outpost]] and kill enough to bring back 10 '''Kobold Heads''' to show him that they can do something about the problem. That seems to re-energize the mayor. He promises to get the townsfolk together and see what they can do to solve their problems.  
  
[http://www.sacredwiki.org/images/Sacred_2/quests/in%20accordance%20with%20nature/Path5.jpg http://www.sacredwiki.org/images/Sacred_2/quests/in%20accordance%20with%20nature/th_Path5.jpg]
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{{S2frame|[[Image:koboldheadmap.jpg|250px]][[Image:koboldheadtab.jpg|250px]]|left]]}}
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Slave Theodus will let you know that a local thug, Lowen, is a real abuser of nature, so you decide to be yet a little more dryad-ish, and take it up with this shady person. Do so by following this path. (depending on where you found Theodus, the path might be slightly different.)
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[[Image:wilkeschat2.gif|430px]]
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{{S2 Dialogue|NPC NAME=Mayor Wilkes|PORTRAIT FILE NAME= dialog012.png|DIALOGUE=You!  I didn't expect to meet you again.  I see you've been successful..  Well maybe there is still a chance for us!  I'll talk to my farmers. Maybe we can get something on its way together.}}
  
[http://www.sacredwiki.org/images/Sacred_2/quests/in%20accordance%20with%20nature/path6.jpg http://www.sacredwiki.org/images/Sacred_2/quests/in%20accordance%20with%20nature/th_path6.jpg]
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You decide to head towards the [[Sacred 2:Kobold Camp|Kobold Camp]] to see what is going on with the Kobolds. On the way, you meet [[Sacred 2:Knickknack|Knickknack]] on a bridge just north of [[Sacred 2:Celestial Dome|Celestial Dome]]. He wants you to help poisoning the water!
  
When you get to Lowen you find yourself looking at a sight that would leave all but the toughest of dryads crying. Trees are being cut, the river is being polluted and even a cow is being hit. Your eyes turn red, your alter ego takes over, and you cause havoc. You put Lowen and his friends 6 feet under with a speed only matched by light itself.
 
  
After that, you do what every good citizen in any country of the world does. You see what's wrong with the world, and you decide to blame politics. Accordingly, you take it up with Mayor Wilkes in Sloeford.
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{{S2frame|[[Image:knickknackmap.jpg|250px]][[Image:knickknacktab.jpg|250px]]|left]]}}
Do so by following this path.
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[http://www.sacredwiki.org/images/Sacred_2/quests/in%20accordance%20with%20nature/path7.jpg http://www.sacredwiki.org/images/Sacred_2/quests/in%20accordance%20with%20nature/th_path7.jpg]
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{{S2frame|[[Image:knickknackloc.jpg|400px]]|left}}
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By talking to Mayor Wilkes, he makes it clear to you that he had the lame-brained idea of killing cows to keep kobolds away. As a dryad, your superior brains, wit and overall intelligence make you see through such a bad plan from the start. You tell the Mayor how the dryad's deal with kobolds. You guessed it ... It's huntin time!  
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[[Image:knickknackchat.gif|430px]]
The mayor refuses to believe a word you say, and makes you bring him 10 kobold heads to prove your theory.
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{{S2 Dialogue|NPC NAME=Knickknack|PORTRAIT FILE NAME=NoPicDialog.png|DIALOGUE=Hey, woman from wood! Help must you!  Mother Earth commands.  We kill cows and pour blood in water!}}
  
Find some kobolds by following this path. Don't bother going to the exact location, since any kobold will drop a head until you have your 10.
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This ends the first part of this chain quest and begins the next one. Head to [[Sacred 2:Kobold Camp|Kobold Camp]] to continue in the second part, [[Sacred 2:Kobold Blood|Kobold Blood]].
  
[http://www.sacredwiki.org/images/Sacred_2/quests/in%20accordance%20with%20nature/path8.jpg http://www.sacredwiki.org/images/Sacred_2/quests/in%20accordance%20with%20nature/th_path8.jpg]
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== Quest Enemies ==
  
When you have your 10 kobold heads, follow the same path back to the mayor, and collect your rich reward. After saving the world from having to come up with Kyoto-protocols, your reward is well worth your effort. A fairly large amount of experience and gold only complement the items you get from the mayor. Add to that the loot from all the people you had to kill, and your day was profitable all together.
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== [[Sacred 2:Reckless Hunter|Reckless Hunter]] ==
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{{:Sacred 2:Reckless Hunter}}
  
== Logbook Entry ==
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== [[Sacred 2:Reckless Huntress|Reckless Huntress]] ==
[http://www.sacredwiki.org/images/Sacred_2/quests/in%20accordance%20with%20nature/log1.jpg http://www.sacredwiki.org/images/Sacred_2/quests/in%20accordance%20with%20nature/th_log1.jpg]
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{{:Sacred 2:Reckless Huntress}}
[http://www.sacredwiki.org/images/Sacred_2/quests/in%20accordance%20with%20nature/log2.jpg http://www.sacredwiki.org/images/Sacred_2/quests/in%20accordance%20with%20nature/th_log2.jpg]
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== [[Sacred 2:Slave Overseer|Slave Overseer]] ==
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{{:Sacred 2:Slave Overseer}}
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== [[Sacred 2:Stable Boy|Stable Boy]] ==
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{{:Sacred 2:Stable Boy}}
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Note: Sometimes you will only 'subdue' them and not kill them.
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== Hirelings and Escorts ==
  
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* [[Sacred 2:Hunter Drogo|Hunter Drogo]] - Escort. Immortal.
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* [[Sacred 2:Tim Nightowl|Tim Nightowl]] - Escort. Immortal.
  
== Notes ==
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== Logbook Entry ==
  
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{|
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|{{S2frame|[[Image:accordancenaturelog1.jpg|300px]]|left}}
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|{{S2frame|[[Image:accordancenaturelog2.jpg|300px]]|left}}
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|{{S2frame|[[Image:accordancenaturelog3.jpg|300px]]|left}}
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|}
  
  
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== Notes ==
  
 
</div>
 
</div>
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[[Category:Sacred 2 Quest|{{PAGENAME}}]]
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[[Category:Sacred 2 Chain Quest Part|{{PAGENAME}}]]
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[[Category:Sacred 2 Class Quest|{{PAGENAME}}]]
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[[Category:Sacred 2 Light Path Quest|{{PAGENAME}}]]
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[[Category:Sacred 2 Tyr Lysia Quest|{{PAGENAME}}]]
  
[[Category:Sacred 2 Class Quest]]
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[[Category:Sacred 2 Quest]]
 

Latest revision as of 19:42, 2 January 2014