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  • :- CAs (Combat Arts) of the some characters such as "[[Sacred 2:Archimedes Beam|Archimedes Beam If the character has a chance to block\reflect combat arts, then successfully hitting from the chain lightning does not necessarily me
    12 KB (1,783 words) - 10:35, 30 December 2014
  • ...Elle est aussi, parmi les autres classes de personnage, la spécialiste du combat à distance. Elle débute avec un arc et une dextérité dont la valeur est * [[Sacred 2:Dryad Combat Arts/fr|Arts du combat]]
    13 KB (2,140 words) - 09:39, 5 August 2013
  • ...;">'''Bronze'''</span>-Modifikation von einer bestimmten [[Sacred 2:Combat Arts/de|KK]] ausgewählt werden muss, bevor man eine <span style="color:#717171; ...n können. Im obigen Fall werden die Auswahlmöglichkeiten in der [[Sacred 2:Combat Art Modification Screen/de|Übersicht aller Kampfkunstausbauten]] hervorgeh
    12 KB (1,752 words) - 12:36, 5 September 2013
  • ...eit des entsprechenden Aspektes. Ermöglicht die Verwendung von [[Sacred 2:Combat Art Modifications/de|Modifikationen]] für den Aspekt. ...' ([[Sacred 2:Dryad/de|Dryade]]), ''Machtkunde'' ([[Sacred 2:Inquisitor/de|Inquisitor]]), ''Technikkunde'' ([[Sacred 2:Temple Guardian/de|Tempelwächter]]) etc.
    3 KB (374 words) - 23:21, 30 October 2013
  • ...ll Damage Based Combat Arts|Damage Mechanics for Spell Damage Based Combat Arts]] ...lism Combat Arts. |The Pure Mentalist, A guide using only Mentalism Combat Arts. (Ice and Blood)]]
    11 KB (1,658 words) - 19:50, 23 April 2023
  • ...se Buffs they must first be equiped. Left click on a Buff from the Combat Arts window, (Push "E"), and drag it onto the first Buff slot on the interface t ...ent Buffs, either by affecting the penalty directly or by reducing overall Combat Art timers.
    15 KB (2,131 words) - 16:22, 24 December 2014
  • |class="cellborderlc" align="left"|[[Sacred 2:Inquisitor/de|Inquisitor]] ...2:Magic Staffs/de|Zauberstäben]] und [[Sacred 2: Spell Damage Based Combat Arts/de|Zaubersprüchen]] erhöht.
    6 KB (665 words) - 02:46, 29 October 2013
  • ...tion de chacun des aspects concernés. Autorise l'utilisation de [[Sacred 2:Combat Art Modifications/fr|modifications]] pour ces aspects. ...udou" ([[Sacred 2:Dryad/fr|Dryade]]), "Connaissance Suprématie ([[Sacred 2:Inquisitor/fr|Inquisiteur]]), ou encore "Connaissance Fusion perdue ([[Sacred 2:Temple
    2 KB (246 words) - 23:21, 30 October 2013
  • Damage Lore via Combat Art and their modification choices ==Effekt von Schadenskunde auf [[Sacred 2:Spell Damage Based Combat Arts/de|Zauber]]==
    9 KB (1,083 words) - 12:24, 11 September 2013
  • =='''[[Sacred 2:Combat Art Skills/de|Kampfkunst-Fertigkeiten]]:'''== ...d/de|Dryade]], [[Sacred 2:High Elf/de|Hochelfe]], [[Sacred 2:Inquisitor/de|Inquisitor]], [[Sacred 2:Shadow Warrior/de|Schattenkrieger]]
    27 KB (3,612 words) - 17:26, 4 September 2013
  • ...uardian's Mobiculum (which offers a Shielding Regeneration bonus), and the Inquisitor's Shroud Spider (which offers an increased attack value). (See Note) ...''no player Combat Arts will work'', only [[Sacred 2:Horse |Horse]] Combat Arts
    12 KB (1,903 words) - 20:21, 25 April 2023
  • == '''Pure Caster Build for Inquisitor''' == ...up here if I see it's unique). So, my reason for this build is to set the inquisitor up as a complete mage. For him, I feel that he'd much rather let other thin
    7 KB (1,355 words) - 23:56, 17 August 2014
  • == '''Darth Sion - Inquisitor Guide''' == * '''#3-Combat Arts and Modifications'''
    11 KB (1,681 words) - 22:56, 17 August 2014
  • ...r - Source warden and Lost fusion can never match the wicked spells of the Inquisitor and the High Elf... ...r chars. Well... there are only 2 chars that can use this skill setup: the Inquisitor and the Temple Guardian.
    8 KB (1,352 words) - 00:56, 12 September 2013
  • {{DISPLAYTITLE:Sacred 2:Inquisitor}} [http://i90.photobucket.com/albums/k271/gogoblender/inquisitor.jpg http://i90.photobucket.com/albums/k271/gogoblender/th_inquisitor.jpg]
    15 KB (2,079 words) - 09:51, 29 August 2013
  • *The Achievement "Combat Art Expert" is named "Expert" on the Xbox360 which is different from PC ver ==Major differences between Xbox360 and PC versions - Targeting & Combat Arts ==
    9 KB (1,520 words) - 02:01, 11 August 2013
  • ...pecial bonuses that have a good synergy with a number of skills and combat arts. In this case, when shield selection is based on build synergy, we're talki ...usually concerned with number of sockets, in order to add more blacksmith arts, runes and socketables to augment his chosen build; or, in other cases, a s
    8 KB (1,354 words) - 23:06, 17 August 2014
  • Combat Discipline 1 ...or facing the dark prince in the swamps. That is why I chose these combat arts and combos to counter that situation:
    3 KB (474 words) - 00:11, 18 August 2014
  • * The Achievement "Combat Art Expert" is named "Expert" on the Xbox360 which is different from PC/PS3 == Major differences between Console and PC versions - Targeting & Combat Arts ==
    11 KB (1,735 words) - 20:42, 20 August 2019
  • * Buffs can no longer be activated when the selected combat art slot is empty. * Fixed that Inquisitor’s armor and clothes were detached from body with certain graphic settings
    6 KB (833 words) - 02:01, 11 August 2013
  • |valign="top"|'''[[Sacred 2:Combat Discipline/es|Disciplina de Combate]]'''<br />Incrementa el daño y mejora |valign="top"|'''[[Sacred 2:Combat Discipline/es|Disciplina de Combate]]'''<br />Incrementa el daño y mejora
    18 KB (2,863 words) - 00:01, 13 August 2013
  • ..., el término "Mejora" se refiere a un tipo específico de [[Sacred 2:Combat Arts/es|Arte de Combate]] que afecta al jugador de manera positiva durante un pe ...eneración por Mejoras]] e incluso mejorar el [[Sacred 2:Forging#Blacksmith Arts/es|Arte del Herrero]] son unas pocas maneras de reducir la penalización pr
    9 KB (1,428 words) - 12:04, 29 December 2009
  • * [[Sacred 2:Dragon Mage Combat Arts/de|Kampfkünste]] * [[Sacred 2:Dryad Combat Arts/de|Kampfkünste]]
    16 KB (2,430 words) - 22:34, 20 September 2013
  • ...bestow upon the character a Divine Gift (additional [[Sacred 2:Combat Arts|Combat Art]]) which can be used immediately.
    5 KB (855 words) - 19:47, 6 April 2024
  • == '''Inquisitor - "Corpse Explosion" Necro (caster)''' == ...sitor's "variation." However, you will notice that I've modded some Combat Arts differently from the majority of the other Caster guides and I will be disc
    16 KB (2,678 words) - 23:19, 17 August 2014
  • == '''Offensive Melee Inquisitor''' == This is the build I am currently using for my GI Inquisitor.
    11 KB (1,403 words) - 23:49, 17 August 2014
  • ...is to help the other characters you will start. Such a character can be an Inquisitor, a High Elf, or a Dragon Mage. Tip 3: Use and modify combat arts that fit your build concept.
    8 KB (1,366 words) - 02:06, 18 August 2014
  • Your [[Sacred 2:Inquisitor|Inquisitor]] reaches Level 15. ===Combat Art Expert===
    12 KB (1,655 words) - 19:07, 23 April 2023
  • |colspan=2|[[Sacred 2:Inquisitor|Inquisitor]] in a [[Sacred 2:Dungeon Map of Ancaria|Dungeon]] doing bad things with sp <center>{{S2frame|[[File:Inquisitor backdrop 4.jpg|x120px]]|none}}</center>
    22 KB (3,586 words) - 03:16, 20 October 2013
  • ...nhanced arm to adapt to tactical situations. He is very dangerous in close combat, but has also mastered technological weapons. Due to the nature of his orig ...weapons, bows or shields (the latter because then they would have no close combat weapon).
    20 KB (2,929 words) - 02:27, 31 December 2017
  • ...evel 30 characters such as the Pyromancer HE, Pipe Dryad, Astute Supremacy Inquisitor and a Celestial Techno Babe, i decided to dig deep into my altered brain to Combat Arts
    6 KB (977 words) - 23:05, 17 August 2014
  • ...he game players will find runes that upgrade [[Sacred_2:Combat_Arts|combat arts]] or unlock those not learned yet. Runes also add bonuses when they are [[S ...runes of the same combat art to increase its level, the maximum level of a combat art is limited by a character’s level and the level of the relevant [[Sac
    24 KB (3,090 words) - 23:52, 25 July 2019
  • Combat Arts and proper modifications. Combat Arts needed: 3
    19 KB (3,222 words) - 23:57, 17 August 2014
  • ...ion, the High Elf's magic can be used in conjunction with her hand-to-hand combat, making her an able fighter. .... However, the powers of the High Elves are limited as only the [[Sacred 2:Inquisitor|High Priests]] have direct access to the T-Energy streams and the Great Mac
    19 KB (2,822 words) - 02:38, 31 December 2017
  • ...and Temple Guardian, all of whom have their own unique aspects and combat arts with which to customise and personalise your chosen character. ...cters there is of course a huge arsenal of complementary skills and combat arts, which are in keeping with the class of the character, but also deliver som
    11 KB (2,002 words) - 03:32, 12 August 2013
  • == '''A comprehensive guide to the Pure Caster Inquisitor, with respect to all other similar builds''' == ...s to deathblow, all skills and other items in Ice & Blood, the Pure Caster Inquisitor will have very, very tough time in platinum and niobium, since his damage w
    39 KB (6,722 words) - 21:56, 17 August 2014
  • ...[Sacred 2:Acute Mind|Acute Mind]]''': A [[Sacred 2:Dryad Combat Arts|Dryad Combat Art]] ...g Discharge]]''': A [[Sacred 2:Temple Guardian Combat Arts|Temple Guardian Combat Art]]
    73 KB (10,824 words) - 17:46, 26 April 2023
  • == '''Eye of the Storm: a Hybrid Inquisitor Build''' == * [[Sacred 2:Combat Discipline|Combat Discipline]] - 75 - big boost to CA damage, especially the AS spells, and b
    17 KB (2,985 words) - 00:18, 16 September 2013
  • ...he shared chest to transfer level 2 gear to your plat char. Put plat smith arts into the gear and it will help you level very fast at first because of 1 sh Because that is taking more time and you don't need niob arts to level fast plat are good. By the time a character gets to high levels yo
    13 KB (2,265 words) - 23:48, 17 August 2014
  • ...nockback. Although these modifiers have their certain usefulness, no close combat fighter will want to scare or push back his opponent away and need to chase ...left hand by most characters in the game (only the Temple Guardian and the Inquisitor cannot use them), and attack speed penalties may incur from using them, whi
    20 KB (3,444 words) - 00:06, 18 August 2014
  • ...the CA skill page, you'll note when you hover your mouse over a particular Combat Art's icon, it will tell you what the current regen time for it is as well ...the Aspect's FOCUS skill. Each character has three aspects to their combat arts. That is, they are divided into three sections, each section has five skill
    11 KB (2,008 words) - 11:55, 2 September 2013
  • ...his attack. Modifiers that block or reflect [[Sacred 2:Combat Arts|Combat Arts]] might offer some protection. ...helf_inquisitor_duell from creatures.txt (believed to be the Main Campaign Inquisitor encountered just before the level with [[Sacred 2:Nimonuil|Nimonuil]])
    14 KB (2,004 words) - 00:49, 14 October 2013
  • ...ificantly more expensive than the fourth which will not affect your Combat Arts but offer other defensive bonuses instead. You will be able to, at any tim '''Inquisitor <br />
    18 KB (2,782 words) - 03:15, 18 October 2013
  • I have 2 (I think) others translated too. Dryad and Inquisitor. Shortens regen times for combat arts. Most of our points will go here.
    21 KB (3,355 words) - 23:57, 17 August 2014
  • *'''[[Sacred 2:Combat Arts/es|Arte de Combate]]''': Elemento básico de juego, equivalente a las habil ...escala con los niveles del personaje. Para más información, ver [[Sacred 2:Combat and Game Basics/es|Combate y las bases del juego]].
    33 KB (5,369 words) - 16:17, 23 January 2011
  • * Blacksmith Arts can now be removed in the smithing interface. * Percents, not flat numbers, are now correctly shown in tooltips for Combat Discipline and Speed Lore.
    42 KB (6,354 words) - 00:23, 31 December 2017
  • *Inquisitor Animations have been further optimized to prevent skipping. * Increased movement speed for summoned creatures of the inquisitor and the dryads pets.
    24 KB (3,620 words) - 20:18, 25 April 2023

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