Difference between revisions of "Sacred 2:Inquisitor"

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The Inquisitors are fanatic fighters and they possess weapons that are able to store and discharge T-Energy, which they will transform into any shape they require.
 
The Inquisitors are fanatic fighters and they possess weapons that are able to store and discharge T-Energy, which they will transform into any shape they require.
  
=='''Inquisitor[[Sacred 2:Skills|Skills]]'''==
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=='''Inquisitor [[Sacred 2:Skills|Skills]]'''==
  
  
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'''Combat Art Skills'''
 
'''Combat Art Skills'''
  
Gruesome Inquisition Focus - Improves regeneration and raises max Combat Art level for this aspect  
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[[Sacred 2:Gruesome Inquisition Focus|Gruesome Inquisition Focus]] - Improves regeneration and raises max Combat Art level for this aspect  
  
Astute Supremacy Focus - Improves regeneration and raises max Combat Art level for this aspect  
+
[[Sacred 2:Astute Supremacy Focus|Astute Supremacy Focus]] - Improves regeneration and raises max Combat Art level for this aspect  
  
Nefarious Netherworld Focus - Improves regeneration and raises max Combat Art level for this aspect  
+
[[Sacred 2:Nefarious Netherworld Focus|Nefarious Netherworld Focus]] - Improves regeneration and raises max Combat Art level for this aspect  
  
Combat Discipline - Increases damage and improves regeneration for Combos. Also increases the number of Combat Arts you can have in a combo  
+
[[Sacred 2:Combat Discipline|Combat Discipline]] - Increases damage and improves regeneration for Combos. Also increases the number of Combat Arts you can have in a combo  
  
Concentration - Gives an additional buff slot & improves regeneration for all Combat Arts  
+
[[Sacred 2:Concentration|Concentration]] - Gives an additional buff slot & improves regeneration for all Combat Arts  
  
Astute Supremacy Lore - Increases damage, critical chance and cast speed for this aspect  
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[[Sacred 2:Astute Supremacy Lore|Astute Supremacy Lore]] - Increases damage, critical chance and cast speed for this aspect  
  
Nefarious Netherworld Lore - Increases damage, critical chance and cast speed for this aspect  
+
[[Sacred 2:Nefarious Netherworld Lore|Nefarious Netherworld Lore]] - Increases damage, critical chance and cast speed for this aspect  
  
 
'''Offensive Skills'''
 
'''Offensive Skills'''
  
Hafted Weapons
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[[Sacred 2:Hafted Weapons|Hafted Weapons]] - Increases attack speed, chance to hit and max item level usable without penalties with these weapons
  
Magic Staffs -Increases attack speed, chance to hit and max item level usable without penalties with these weapons  
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[[Sacred 2:Magic Staffs|Magic Staffs]] -Increases attack speed, chance to hit and max item level usable without penalties with these weapons  
  
Ranged Weapons - Increases attack speed, chance to hit and max item level usable without penalties with these weapons  
+
[[Sacred 2:Ranged Weapons|Ranged Weapons]] - Increases attack speed, chance to hit and max item level usable without penalties with these weapons  
  
Sword Weapons/Pole Arms - Increases attack speed, chance to hit and max item level usable without penalties with these weapons  
+
[[Sacred 2:Sword Weapons|Sword Weapons]] - Increases attack speed, chance to hit and max item level usable without penalties with these weapons  
  
Tactics Lore - Increases damage with all weapons  
+
[[Sacred 2:Pole Arms|Pole Arms]] - Increases attack speed, chance to hit and max item level usable without penalties with these weapons  
  
Dual wield - Allows you to wield two single-handed weapons  
+
[[Sacred 2:Tactics Lore|Tactics Lore]] - Increases damage with all weapons  
  
Speed Lore - Increases attack and defense and run speed
+
[[Sacred 2:Dual wield|Dual wield]] - Allows you to wield two single-handed weapons
  
Damage Lore - Provides a better chance for applying "status effects" (eg, burning with fire damage) on monsters  
+
[[Sacred 2:Speed Lore|Speed Lore]] - Increases attack and defense and run speed
 +
 
 +
[[Sacred 2:Damage Lore|Damage Lore]] - Provides a better chance for applying "status effects" (eg, burning with fire damage) on monsters  
  
 
'''Defensive Skills'''
 
'''Defensive Skills'''
  
Armour Lore - Improves your resists and increases maximum item level without penalties  
+
[[Sacred 2:Armour Lore|Armour Lore]] - Improves your resists and increases maximum item level without penalties  
  
Toughness - Improves your resists and provides minimal % damage mitigation  
+
[[Sacred 2:Toughness |Toughness]] - Improves your resists and provides minimal % damage mitigation  
  
Combat Reflexes - Improves player's Evasion statistic (chance to dodge attacks) & reduces the chance that the character will get hit with a critical hit from a monster  
+
[[Sacred 2:Combat Reflexes|Combat Reflexes]] - Improves player's Evasion statistic (chance to dodge attacks) & reduces the chance that the character will get hit with a critical hit from a monster  
  
Constitution - Increases health and health regeneration  
+
[[Sacred 2:Constitution |Constitution]] - Increases health and health regeneration  
  
Spell Resistance - Increases your resistance to spells  
+
[[Sacred 2:Spell Resistance|Spell Resistance]] - Increases your resistance to spells  
  
Pacifism - Reduces damage taken in PvP (all possible ramifications still unknown)  
+
[[Sacred 2:Pacifism |Pacifism]] - Reduces damage taken in PvP (all possible ramifications still unknown)  
  
 
'''General Skills'''
 
'''General Skills'''
  
Riding - Improves player's mount's Combat Arts as well as the level of Mount allowed to be used by the player.  
+
[[Sacred 2:Riding |Riding]] - Improves player's mount's Combat Arts as well as the level of Mount allowed to be used by the player.  
  
Bargaining - Much like Trading in original Sacred, improves what merchants have to offer.  
+
[[Sacred 2:Bargaining |Bargaining]] - Much like Trading in original Sacred, improves what merchants have to offer.  
  
Divine Devotion - Improves regeneration of god-spell  
+
[[Sacred 2:Divine Devotion|Divine Devotion]] - Improves regeneration of god-spell  
  
Blacksmith - Allows the player to socket items without having to use a Blacksmith  
+
[[Sacred 2:Blacksmith|Blacksmith]] - Allows the player to socket items without having to use a Blacksmith  
  
Alchemy - Allows player to use certain consumables
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[[Sacred 2:Alchemy |Alchemy]] - Allows player to use certain consumables
 
 
 
   
 
   

Revision as of 14:53, 2 October 2008

[IMG]inqulogo.jpg[/IMG] th_inquisitor.jpg


He is a very dark figure, always clothed in robes. The soul of the Inquisitor is as dark as the magic he uses, and his methods in hand-to-hand combat are just as twisted. He represents the Seraphim's polar opposite and is rooted firmly on the path of Shadow.

The Inquisitors are High Priests. Originally, these were the connection between the rulers and the Great Machine. Over time, they started to abuse their powers and they attempted to become involved with politics. Now, the High Priests are secretly breeding demons and other disgusting creatures in order to seize power over Ancaria. Their armor is similar to the Seraphim’s armor. However, they conceal their armor wearing black robes adorned with runes.

The Inquisitor is a fighter for the shadows. He has powerful and manipulative spells at his command, which render him a deadly weapon. He is even able to manipulate the minds of his enemies. Thus are his powers that he can wield them against entire groups of opponents. He has access to devastating spells of destruction and influence based on dark magic. The Inquisitors are fanatic fighters and they possess weapons that are able to store and discharge T-Energy, which they will transform into any shape they require.

The Inquisitor is an offensive character. He is extremely self-opinionated and goes to extremes in his fights. He prefers brutal weapons and he is the only character who does not have the skill to wield swords. He favors close combat but he is also able to use ranged weapons. The Inquisitor wanders Ancaria pursuing purely selfish goals. Therefore, he may only follow the path of shadow.

See the world-exclusive trailer [url="http://download.ascaron.com/sacred2/videos/Sacred2-FalleAngel-Inquisitor_Shortclip.zip"]here[/url].

The Inquisitors are fanatic fighters and they possess weapons that are able to store and discharge T-Energy, which they will transform into any shape they require.

Inquisitor Skills

skillsinquisitor.jpg

Combat Art Skills

Gruesome Inquisition Focus - Improves regeneration and raises max Combat Art level for this aspect

Astute Supremacy Focus - Improves regeneration and raises max Combat Art level for this aspect

Nefarious Netherworld Focus - Improves regeneration and raises max Combat Art level for this aspect

Combat Discipline - Increases damage and improves regeneration for Combos. Also increases the number of Combat Arts you can have in a combo

Concentration - Gives an additional buff slot & improves regeneration for all Combat Arts

Astute Supremacy Lore - Increases damage, critical chance and cast speed for this aspect

Nefarious Netherworld Lore - Increases damage, critical chance and cast speed for this aspect

Offensive Skills

Hafted Weapons - Increases attack speed, chance to hit and max item level usable without penalties with these weapons

Magic Staffs -Increases attack speed, chance to hit and max item level usable without penalties with these weapons

Ranged Weapons - Increases attack speed, chance to hit and max item level usable without penalties with these weapons

Sword Weapons - Increases attack speed, chance to hit and max item level usable without penalties with these weapons

Pole Arms - Increases attack speed, chance to hit and max item level usable without penalties with these weapons

Tactics Lore - Increases damage with all weapons

Dual wield - Allows you to wield two single-handed weapons

Speed Lore - Increases attack and defense and run speed

Damage Lore - Provides a better chance for applying "status effects" (eg, burning with fire damage) on monsters

Defensive Skills

Armour Lore - Improves your resists and increases maximum item level without penalties

Toughness - Improves your resists and provides minimal % damage mitigation

Combat Reflexes - Improves player's Evasion statistic (chance to dodge attacks) & reduces the chance that the character will get hit with a critical hit from a monster

Constitution - Increases health and health regeneration

Spell Resistance - Increases your resistance to spells

Pacifism - Reduces damage taken in PvP (all possible ramifications still unknown)

General Skills

Riding - Improves player's mount's Combat Arts as well as the level of Mount allowed to be used by the player.

Bargaining - Much like Trading in original Sacred, improves what merchants have to offer.

Divine Devotion - Improves regeneration of god-spell

Blacksmith - Allows the player to socket items without having to use a Blacksmith

Alchemy - Allows player to use certain consumables


Aspects

  • Gruesome Inquisition
  • Astute Supremacy
  • Nefarious Underworld

Inquisitor Combat Arts

Aspects_Layer11.gif

Aspect
Gruesome Inquisition


Callous Execution

Icon_211.png

Ruthless Mutilation

Icon_213.png

Mortifying Pillory

Icon_215.png

Frenetic Fervor

Icon_221.png

Purifying Chastisement

Icon_223.png

Aspects_Layer12.gif

Aspect
Astute Supremacy


Levin Array

Icon_241.png

Clustering Maelstrom

Icon_246.png

Raving Thrust

Icon_244.png

Zealous Doppelganger

Icon_251.png

Reverse Polarity

Icon_254.png

Aspects_Layer13.gif

Aspect
Nefarious Underworld


Dislodged Spirit

Icon_261.png

Paralyzing Dread

Icon_270.png

Inexorable Subjugation

Icon_259.png

Eruptive Desecration

Icon_264.png

Soul Reaver

Icon_272.png