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  • ...life leech will occur twice) thus causing a double hit or put another way; double the amount of damage as was expected. ...ns. This modifier should be more properly called "Chance for Close Combat Double Hits."
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Page text matches

  • *[[Sacred 2:Chance for Double Hit|Chance for Double Hit]]
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  • * [[Sacred 2:Chance for Double Hit|Chance for Double Hit]] +X% * [[Sacred 2:Chance to fear opponents away|Chance to fear opponents away]] +X%
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  • ...life leech will occur twice) thus causing a double hit or put another way; double the amount of damage as was expected. ...ns. This modifier should be more properly called "Chance for Close Combat Double Hits."
    3 KB (471 words) - 03:16, 10 January 2020
  • *[[Sacred 2:Chance for Double Hit|Chance for Double Hit]] +X% *[[Sacred 2:Chance to stun opponents|Chance to stun opponents]] +X%
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  • *[[Sacred 2:Chance for Double Hit|Chance for Double Hit]] +X% *[[Sacred 2:Chance to knock back opponents|Chance to knock back opponents]] +X%
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  • *[[Sacred 2:Chance for Double Hit|Chance for Double Hit]] +X%
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  • *[[Sacred 2:Chance for Double Hit|Chance for Double Hit]] +X% *[[Sacred 2:Chance for critical hits|Chance for critical hits]] +X%
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  • *[[Sacred 2:Chance for Double Hit|Chance for Double Hit]] +X% *[[Sacred 2:Chance for Double Hit|Chance for Double Hit]] +X%
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  • *[[Sacred 2:Chance to inflict Deep Wounds|Chance to inflict Deep Wounds]] +X% *[[Sacred 2:Chance for Double Hit|Chance for Double Hit]] +X%
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  • *[[Sacred 2:Chance for Double Hit|Chance for Double Hit]] +X% *[[Sacred 2:Chance for critical hits|Chance for critical hits]] +X% (requires [[Sacred 2:Skill Mastery|mastery]] of the [[S
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  • *[[Sacred 2:Chance for Double Hit|Chance for Double Hit]] +X% *[[Sacred 2:Chance to find valuables|Chance to find valuables]] +X%
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  • *[[Sacred 2:Chance for Double Hit/es|Posibilidad de golpe doble]] *[[Sacred 2:Chance for critical hits/es|Posibilidad de golpes críticos]]
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  • *[[Sacred 2:Chance for Double Hit|Chance for Double Hit]] +X%
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  • *[[Sacred 2:Chance for Double Hit|Chance for Double Hit]] +X%
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  • *[[Sacred 2:Chance for Double Hit|Chance for Double Hit]] +X% *[[Sacred 2:Opponent level for death blow|Opponent level for death blow]] X%
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  • ...s legendary [[Sacred 2:Throwing Potions|Throwing Potion]] only as a reward for the [[Sacred 2:Dark Rituals|Dark Rituals]] quest and only if you have [[Sac *[[Sacred 2:Chance for Double Hit|Chance for Double Hit]] +X%
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  • *[[Sacred 2:Chance for Double Hit/es|Posibilidad de golpe doble]] *[[Sacred 2:Chance to knock back opponents/es|Posibilidad de empujar a los enemigos]]
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  • * '''Force''' - Increases the weapon damage of Double Attack by 15% + 0.1% per level. * '''Sweep''' - Increases the chance for melee double hits by 25%.
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  • * [[Sacred 2:Block chance: Close Combat|Block chance: Close Combat +X%]] (Belt & Boots) * [[Sacred 2:Chance for critical hits|Chance for critical hits +X%]] (Arms)
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  • * [[Sacred 2:Multi Hit|Multi Hit]] Combat Art that attacks a single foe several times, and auto-targets addi ...wice with one hit. (20% [[Sacred 2:Chance for Double Hit|chance for double hit]])
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  • ...enge him. Passive chance for double hits when in the active slot. Passive Chance Opponents Cannot Evade when in the active slot. * [[Sacred 2:Multi Hit|Multi Hit]] Combat Art that attacks a single foe several times, and auto-targets addi
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  • *[[Sacred 2:Chance for Double Hit/es|Posibilidad de golpe doble]]
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  • ...alculated blows and tactical fighting techniques, it is his fierce passion for battle that distinguishes him in combat. With this ability the Barbarian ca * [[Sacred 2:Multi Hit|Multi Hit]] Combat Art that attacks a single foe several times, and auto-targets addi
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  • *[[Sacred 2:Chance for Double Hit|Chance for Double Hit]] +X% *[[Sacred 2:Chance to halve regeneration time|Chance to halve regeneration time]] +X%
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  • ...e Extension gives a "passive" [[Sacred 2: Chance for Double Hit|chance for double hits]] when in the active slot (but not being used). ...acred 2: Chance for Double Hit|Chance to strike twice]] with one hit. (15% chance)
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  • * [[Sacred 2:Block chance: Knock back|Block Chance: Knock Back +X%]] (Boots) * [[Sacred 2:Block chance: Close Combat|Block chance: Close Combat +X%]] (Shield)
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  • ...red 2:Chance for critical hits|critical hits]]. (19.8% + 0.2% per CA level chance) ...wice with one hit. (25% [[Sacred 2:Chance for Double Hit|chance for double hit]])
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  • * [[Sacred 2:Multi Hit|Multi Hit]] Combat Art that attacks a single foe several times, and auto-targets addi * '''Succession''' - Adds a [[Sacred 2:Chance for Double Hit|chance for melee double hits]] (20%).
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  • * [[Sacred 2:Chance that opponents cannot evade attacks|Chance that opponents cannot evade attacks]] +X% (Legs) ...oison|Poison]] / [[Sacred 2:Chance for Freeze|Freeze]] / [[Sacred 2:Chance for Burn|Burn]] +X% (Boots)
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  • * [[Sacred 2:Chance to reflect: Close Combat|Chance to reflect: Close Combat]] +X% (Arms) * [[Sacred 2:Opponent level for death blow|Opponent level for death blow]] X% (Arms)
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  • * [[Sacred 2:Multi Hit|Multi Hit]] Combat Art that attacks a single foe several times, and auto-targets addi ...ession''' - [[Sacred 2:Chance for Double Hit|Chance for double hit]]. (20% chance)
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  • ...: Damage over Time|damage over time]]). (24.7% + 0.3% per Combat Art level chance) ...ted. (20% + 0.5% per Combat Art level [[Sacred 2:Chance to disregard armor|chance to disregard armor]])
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  • * [[Sacred 2:Chance for Double Hit|Chance for Double Hit]] +X% (Axe) * [[Sacred 2:Life leeched per hit|Life leeched per hit]] +X (Ring)
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  • * [[Sacred 2:Chance for Double Hit|Chance for Double Hit]] +X% * [[Sacred 2:Chance to fear opponents away|Chance to fear opponents away]] +X%
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  • * Their attack speed is NOT boosted by weapon lores (for example, [[Sacred 2:Sword Weapons|Sword Weapons]] when wielding a sword), h *[[Sacred 2:Strength |Strength]] for melee weapons
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  • ...is skill, he lunges at his target and delivers a devastating blow. Passive Chance Opponents Cannot Evade when in the active slot * Weapon hit that instantly teleports to the target enemy
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  • * A single-target hard hit weapon attack. * '''Aim''' - Increases the [[Sacred 2:Chance for critical hits|chance to land critical hits]] by 30.0% + 0.3% per level.
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  • ...page]] : Double Attack (1a), Double Attack (2a) and Envenom (3a) => Double hit x2 + Poison Damage ...Perseverance (2b) and Sear (3b) => Increases attack and stored damage per hit + Duration + Fire Damage
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  • * [[Sacred 2:Chance for Weaken|Chance for Weaken]]: 30.3% * '''Spark''' - Further increases the chance to weaken opponents by 15% + 0.5% per level.
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  • * '''Licking Flames''' - Adds a [[Sacred 2:Chance to fear opponents away|chance that opponents will flee in fear]] (50% + 0.5% per level). * '''Smoldering''' - Increases the [[Sacred 2:Chance for Burn|chance to burn opponents]] by 35% + 0.3% per level.
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  • ...g/images/Sacred_2/Icon/Dibujo.jpg armor is rewarded by the first set bonus for wearing any of it's 3 pieces. ...he same level. Additionally, the first set bonus provides even more armor for all elements.
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  • Improves wielding pole arms by increasing the chance to hit, as well as Attack Speed. Grants the ability to use higher-level [[Sacred 2 |class="skillslc" align="left"|Double Hit, +%:
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  • Chance for Poison is a [[Sacred 2:Secondary Damage Effects|secondary damage effect]], ...triggered, it will reset the timer. The enemy will not be afflicted with a double several DoT at once.
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  • ...life leeched) - This works exactly the same as [[Sacred 2:Life leeched per hit|Life Leeched +X]] and is modified by [[Sacred 2:Tactics Lore|Tactics Lore]] ...un opponents|chance to stun]] opponents briefly. (9.9% + 0.1% per CA level chance)
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  • * [[Sacred 2:Chance to disregard armor|Chance to Disregard Armor]] +X% (Sword) * [[Sacred 2:Block chance: Close Combat|Block chance: Close Combat:]] +X% (Shield)
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  • Chance for Burn is a [[Sacred 2:Secondary Damage Effects|secondary damage effect]], as ...triggered, it will reset the timer. The enemy will not be afflicted with a double several DoT at once.
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  • * '''Disarm''' - Knocks the weapons from opponents' hands for a brief period. * '''Electrify''' - Increases the [[Sacred 2:Chance for Weaken|chance to weaken]] opponents by 29.7% + 0.3% per level.
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  • * '''Poison''' - Increases the [[Sacred 2:Chance for Poison|chance to poison]] opponents by 40% + 0.2% per level. ...hing Creeper''' - Each hit inflicts additional [[Sacred 2:Life leeched per hit|life leech]] damage that heals the Druid (5 + 3 per level).
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  • * [[Sacred 2:Block chance: Projectiles|Block chance: Projectiles]] +X% (Shoulders) * [[Sacred 2:Chance to reflect: Combat Arts|Chance to reflect: Combat Arts]] +X% (Chest)
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  • *This list gives basic defintions of Item Modifiers. For in-depth descriptions and information on availability, click a modifier's n ...fiers. As such, white-text values are usually considered the "base" value for most statistics.
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  • Improves wielding swords by increasing the chance to hit, as well as Attack Speed. Grants the ability to use higher-level weapons su |class="skillslc" align="left"|Double Hit, +%:
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  • * 100% Chance to Knock Back opponents * '''Roar''' - Inflicts [[Sacred 2:Opponent level for death blow|double damage]] when opponent health falls below 25%.
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  • ...ime]]. (25% + 0.3% per Combat Art level [[Sacred 2: Chance for Burn|chance for burn]]) ...hance that hit opponents will run away]]. (15% + 0.3% per Combat Art level chance)
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  • Improves wielding hafted weapons by increasing the chance to hit, as well as Attack Speed. Grants the ability to use higher-level weapons su |class="skillslc" align="left"|Double Hit, +%:
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  • ...ons''']] - 75 hard points to get bonus [I like the 2 handed hafted weapons for this build]. ...ce|Grim Resilience]] [This should be your first buff- the necessary mod is for more health].
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  • * [[Sacred 2:Regeneration per hit|Regenerates combat arts]] by 0.2s with each pulse * '''Drain''' - Inflicts additional [[Sacred 2:Life leeched per hit|life leech damage]] that heals the Amazon (8 + 3 per level).
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  • She was designed for SP in Sacred 2: Ice & Blood, version 2.65.1 and played in HC mode. She's us ...oncern. If you played her to this point, you know better what will be good for her.
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  • * '''Terror''' - Adds a chance to send opponents [[Sacred 2:Chance to fear opponents away|fleeing in fear]] (50% + 0.6% per level). * '''Brunt''' - Increases the [[Sacred 2:Chance for critical hits|chance for critical hits]] by 20% + 0.2% per level.
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  • *'''Disarm''' - Knocks the weapon from the opponent's hands for a brief period. *'''Critical''' - Increases the chance for critical hits by 20% + 0.3% per level.
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  • ...y to wield two one-handed [[Sacred 2:Weapons|weapons]]. Both the chance to hit with each weapon and the Attack Speed are increased. This skill will replac |class="skillslc" align="left"|Double Hit, +%:
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  • ...ith you because this is a really nice build, funny to play and very useful for your future characters. ...lls. If I had to rebuild him, I’d take Sword Lore at 9 only to kill faster for a few more levels.
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  • ...2:Chance to inflict Serious Open Wounds|Serious Open Wounds]], [[Sacred 2:Chance to inflict Deadly Wounds|Deadly Wounds]]. ...triggered, it will reset the timer. The enemy will not be afflicted with a double DoT at once.
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  • Improves wielding magic staves by increasing the chance to hit, as well as Attack Speed. Grants the ability to use higher-level [[Sacred 2 |class="skillslc" align="left"|Double Hit, +%:
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  • ...cus]]<br />Improves regeneration time and enables the use of modifications for the aspect Berserk Combat. Increases the maximum spell level without penalt ...cus]]<br />Improves regeneration time and enables the use of modifications for the aspect Tactical Warfare. Increases the maximum spell level without pena
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  • * [[Sacred 2:Chance for critical hits|Chance for Critical Hits]]: 15.0% *'''Lycanthropy''' - Each successful hit now recharges shapeshifting duration by 0.5 seconds.
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  • ...iob with this build if you want but you will need to update your chance to hit jewels and also shop a % life leach weapon or else find one. Or the alterna ...ls will be the most important. Optionally you can take vitality until you hit the level where shadow veil is permanent.
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  • ...the CM Patch and had a balance file modded for more experience gained and for loot drops. No other mods were made. I ran this build up past 150 so far an ...g to get 150% as soon as possible. And at mastery we will get a double hit chance.
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  • ...ds[/topic]. The pictures in this thread made me dreaming of a kungfu dryad for a long long time. ...nd playing a KungFu-Dryad should now be easier. So when my daughters asked for a 3 dimensional computer mouse I said they will get a real good one if the
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  • ...ch 2.40. Console and AddOn players should consider to use regeneration per hit to recharge combinations with successful weapon hits. ...e was nothing for her. The character is giving away higher possible damage for more defensive and more flexibility. It includes an archer, an ice elf, a m
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  • ...eraphim. Once I had a short list of Combat Arts that would satisfy my lust for adventure I made a list of criteria I wanted to accomplish. ...there until 75. This will give us much needed weapon damage and mod points for Exalted Warrior aspect.
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  • ...ore" build. I have a very defensive build going already, this one was made for raw damage. With that said, it does still have lots of defense via your two ...s at 1 point initially. We're taking it now simply for the regen reduction for combos. You'll be using all 4 combo slots in this build and CD will greatly
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  • Note: This build is: Built, tested and meant for HC This leaves us with some Atribute points left. You can decide for yourself where you want to distribute them.
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  • Section 5: Equipment, Mods to look out for, etc... ...my chars in D2. I played for about 7 hours in Softcore Lan getting a feel for the game (and still have a char there I play with my Wife) However all of m
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  • ...: Ice & Blood forums: “What kind of unique weapon should I use and/or look for?” ...I decided to set the following criteria for the weapons that will qualify for the top 10:
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  • == '''Source Warden & E-Shield - level 200 Utility build, Designed for Ice & Blood''' == This build is first of all not meant for bosskilling, designed for Ice&Blood version, it can be also used in Fallen Angel. You'll be able to r
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  • I had no good name for this character. It is a bit like Schot's Bolting Terror, but without the ic This is not a guide for a beginner.
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  • ...the point where the diminishing returns kick in, so you get the best bang for the buck. This build has an easy access to +all skills gear, so some skills This is the first level at which you can get Dual Wield. For later game, no more than 75 hard skill points are needed here.
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  • In that file there are entries for all the Combat Arts in Sacred 2. And the following abbreviations are used for the tokens from the developers:
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  • ...d 2:Combat Arts|Combat Arts]] and [[Sacred 2:Buff |Buffs]] to increase the chance that some slain opponents will drop a shrunken head that can be equipped by '''The following [[Sacred 2:Combat Arts|Combat Arts]] will increase the chance to drop a shrunken head from the Dryad's [[Sacred 2:Cabalistic Voodoo|Caba
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  • ---<i>Item Modifiers to Look For</i> ...his is a fun to play Seraphim build for people of any playstyle and allows for much customization on the players part. I hope you enjoy :)
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  • ...that it is more than worth the time invested in leveling up a toon solely for the purpose of enhancing your enjoyment of other characters. Just try to fu ...want a glass cannon but I also didn't want to sit their wailing on bosses for days looking like some EQ boss raid.
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  • This is a Build Guide for an Ice Elf. <-- Short and 2 the point, meh, introduction over... on with th ...skill allows us to use more than 1 buff at the same time. There is no need for three buffs with an Ice Elf as the fire demon wud boost erm... absolutely f
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  • Here's a build for you people to criticize, praise, glance over, or whatever you wanna do with ...l-around aspect build that can use all three aspects efficiently, allowing for fun gameplay. I've always liked the cool looking mount so I incorporated th
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  • ...players choice. Then this kind of build could just be what you are looking for. The 'Archangel'-Seraphim build! Sounds good? Well... keep reading.... ...Fallen Angel, I was immediately drawn towards the Seraphim.... I still am for that matter.
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  • I translated the following guide for the Shadow Warrior... and I think it should go to the wiki (and perhaps be I think we should have a game patch level section... and a section for modifications to the guide based on game patch level.
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  • #7 Set Items to Watch for ...f you mind a slow starter or spending time shopping then this build is not for you. But, if you are still interested and are willing to put in the time, h
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  • Hey guys I've been pondering about this for a long time, and have finally decided to give it a go. AND WHAT A GO THAT W ...rrior|Shadow Warrior]] can provide that, as long as you're willing to play for the others. In my eyes, this build puts the ultimate test on the teamwork a
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  • == '''Unipuma's Dryad Guide (for lazy rich people), Guide with minimal micromanagement, lotsa find valuables ...houghts were to make a badass Shadow Warrior. But, I needed gold and items for that build. Shadow Warriors have no Bargaining and the Enhanced Perception
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  • ...decided to create a new guide for the BFG-type Seraphim. I have played one for a long time, and I can assure you that what people say about her is true - ...aracter. It is very cheap, very easy to maintain, because there is no need for you to spend millions on weapons or armor. The support this build requires
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  • ...le to kill a boss (running from elites, etc). I decided to giver one last chance, armed with the knowledge of the D.a.r.k side of the force ;). I played a ...those are unlocked. I can drop... Voodoo Lore I suppose, but nothing else for the toon I had wanted. What to do, what to do? Then, like a light bulb,
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  • ...building in Sacred 2: Builds work best when you can leave 2 skills at “1” for a long time (first 75 levels), and have a few others that require smaller p ...ffset this, as well as open up damage mitigation at mastery. I would lobby for this at 75 as well
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  • ...However I will try to provide as much info from the both sides of the coin for both skills and combat arts. ...al.). Probably the most successful one is the Paladin build I made a guide for which is currenlty around level 87. I have little to no experience on Sacre
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  • ...pyro-based elves to be nerfed anytime soon, I can't help it but say, that for me, alongside the BFG [[Sacred 2:Seraphim|Seraphim]], this is one of the mo ...it at 1 point. So far I am going with the latter - I don't need the demon for now.
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  • This is the build I am currently using for my GI Inquisitor. It's designed for an OFFENSIVE Gruesome Inquisition Inquisitor. The kind where you run in, st
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  • ...this is by no means meant to be the most optimized build. My primary goal for making it was to create a viable, pure caster seraphim, that can be affecti '''Boss Destroyer''' - Why settle for heavy AOE and strong defense when we can also have the ability to kill boss
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  • ...ion to horses, each character also has a unique mount created specifically for that character class. This mount not only fits the personality of the chara * All mounts offer more health points and defense bonuses. The special mount for each class does not reduce the character's regeneration times or offer the
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