Sacred 2:Skills
Contents
Skills improve the hero's characteristics in many different ways. Each character class has different skills. On reaching the next experience level, the player can distribute additional skill points in order to improve these existing skills. The number of skill points gained depends on the level of the hero. These abilities are very powerful and they should be chosen carefully depending on the character class and the preferred style of playing. Players can choose a maximum of ten skills.
- Players of all classes will receive a new skill choice at the levels: 2, 3, 5, 8, 12, 18, 25, 35, 50 and 65.
- One additional weapon slot and Combat Art slot are granted at the levels: 3, 11 and 21
- Between level 1-4 One skill point is gained per level up.
- Between level 5-11 Two skill points are gained per level up.
- Between level 12-24 Three skill points are gained per level up.
- Between level 25-49 Four skill points are gained per level up.
- Between level 50-200 Five skill points are gained per level up.
Combat Art Skills:
Ancient Magic - Increases damage for spells.
- Primary skill choice for: None
- Secondary skill choice for: Dryad, High Elf, Shadow Warrior
Combat Discipline - Increases damage and improves regeneration for Combos. Also increases the number of Combat Arts allowed in a combo.
- Primary skill choice for: None
- Secondary skill choice for: Dryad, High Elf, Inquisitor, Shadow Warrior, Seraphim, Temple Guardian
Concentration - Improves regeneration for all Combat Arts, and allows the use of up to three simultaneous buffs when mastered.
- Primary skill choice for: Dryad, High Elf, Seraphim
- Secondary skill choice for: Inquisitor, Shadow Warrior, Temple Guardian
Aspect Skills:
All Primary aspect skills in the left column below may be chosen as soon as a character reaches level two. | All Secondary aspect skills in the right column below may be chosen only after a Primary skill from the left column has reached level 5. |
Dryad
[u]Primary:[/u]
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[u]Secondary:[/u]
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High Elf
[u]Primary:[/u]
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[u]Secondary:[/u]
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Inquisitor
[u]Primary:[/u]
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[u]Secondary:[/u]
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Seraphim
[u]Primary:[/u]
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[u]Secondary:[/u]
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Shadow Warrior
[u]Primary:[/u]
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[u]Secondary:[/u]
The Shadow Warrior does not have any Secondary Aspect skills. |
Temple Guardian
[u]Primary:[/u]
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[u]Secondary:[/u]
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Offensive skills:Damage Lore - Provides a better chance for applying "status effects" (e.g., burning with fire damage) on monsters.
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Defensive Skills:Armor Lore - Improves resists, increases maximum item level without penalties, and decreases regeneration penalty from armors.
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General skills:
Alchemy - Allows player to use certain consumables.
- Primary skill choice for: Dryad
- Secondary skill choice for: High Elf, Inquisitor, Shadow Warrior, Seraphim
Bargaining - Much like Trading in original Sacred, it improves what merchants have to offer.
- Primary skill choice for: High Elf, Inquisitor
- Secondary skill choice for: Dryad, Seraphim, Temple Guardian
Blacksmith - Allows the player to socket items and exclusive enhancements without having to use a Blacksmith.
- Primary skill choice for: Shadow Warrior, Temple Guardian
- Secondary skill choice for: Inquisitor
Divine Devotion - Improves regeneration of the Divine Gift (God spell).
- Primary skill choice for: Dryad, High Elf, Inquisitor, Shadow Warrior, Seraphim
- Secondary skill choice for: Temple Guardian
Enhanced Perception - Gives the player a better chance of "seeing" invisible monsters as well as "magical hiding places."
- Primary skill choice for: Dryad, Seraphim, Temple Guardian
- Secondary skill choice for: High Elf, Shadow Warrior
Riding - Improves a mount's Combat Arts as well as the level of mount allowed to be used by the player.
- Primary skill choice for: High Elf, Inquisitor, Shadow Warrior, Seraphim, Temple Guardian
- Secondary skill choice for: Dryad