The Dryad
The Dryads are descendants of renegade Elves who withdrew to the western islands in ancient times. Dryads live as one with nature and are masters of nature magic. They’re also well-skilled with ranged weapons such as bows or blowguns.
The Dryad is an adept of ranged combat. She has also mastered the magic of nature, and even practices dark voodoo, which she can use to collect shrunken heads from her enemies!
The Story
Dryad Class Quest (Light Path)
Dryad Class Quest (Shadow Path)
The Dryads live a secluded life in harmony with their environment. They go hunting, they are skillful in using poison and traps and they observe their traditions diligently. Most of them never see life outside their homeland and generally, they are not interested in affairs beyond their borders. Their tight bond with nature bestows abilities deriving from the very strengths of the wilderness upon these fighters of the forest. The most powerful of the Dryad hunters are even knowledgeable of the dark arts of Voodoo.
Despite being cut off from the rest of the world, even the Dryads are being affected by the changes that the Great Machine is causing. Entire areas of their habitat have been destroyed by uncontrolled T-Energy, and creatures that the energy didn’t destroy mutated to powerful monstrosities, which are now haunting their forests.
The Paths
The hunter must choose ...
|
The Dryad's iron will to save her home can enable her to combat the effects of T-energy and to rectify the betrayal of Mother Nature. The Dryad must restore the order of nature, and so gain salvation for herself and all the beings of Ancaria.
|
Light Path
|
But the Dryad should not forget why the world has become so sick. The Ancarian nations are to blame for the destruction of the world, and the T-Energy would be a means to punish them all. There can be only one power to dominate the T-Energy ...
|
Shadow Path
So she must choose between salvation and damnation. Between vengeance and mercy ...
Base starting attributes level 1, silver difficulty, no survival bonus, naked.
|
|
All skills in the left column below may be chosen as soon as a character reaches level two.
|
All skills in the right column below may be chosen only after a Primary skill from the left column has reached level 5.
|
Primary:
|
Concentration Improves regeneration for all Combat Arts, and allows the use of up to three simultaneous buffs when mastered.
|
|
Secondary:
|
Combat Discipline Increases damage and improves regeneration for Combos. Also increases the number of Combat Arts allowed in a combo.
|
|
Ancient Magic Increases damage for non-weapon based Combat Arts and reduces the opponent's spell resistance when mastered.
|
|
Primary:
|
Ranged Weapons Increases attack speed, chance to hit, and max item level usable without penalties when wielding a ranged weapon.
|
|
Sword Weapons Increases attack speed, chance to hit, and max item level usable without penalties when wielding a sword.
|
|
Pole Arms Increases attack speed, chance to hit, and max item level usable without penalties when wielding a pole arm.
|
|
Tactics Lore Increases damage and chance for critical hits with all weapons.
|
|
Secondary:
|
Dual wield Grants the ability to wield two one-handed (non-ranged) weapons. Increases attack speed and chance to hit for both weapons.
|
|
Speed Lore Increases attack and defense, and run speed.
|
|
Damage Lore Provides a better chance for applying "status effects" (e.g., burning with fire damage) on monsters.
|
Ice and Blood adds one more skill to this list:
|
Magic Staffs Increases attack speed, chance to hit, and max item level usable without penalties when wielding a staff.
|
|
Primary:
|
Shield Lore Grants the ability to use higher-level shields without penalties and increases their Defense Value.
|
|
Spell Resistance Increases resistance to spells and protection from spell-based critical hits.
|
|
Combat Reflexes Improves Evasion statistic (chance to dodge attacks), and reduces the chance of receiving a critical hit from an attack.
|
|
Secondary:
|
Armor Lore Improves resists, increases maximum item level without penalties, and decreases regeneration penalty from armors.
|
|
Pacifism Reduces damage taken in PvP (all possible ramifications still unknown).
|
|
Primary:
|
Alchemy Enhances the effectiveness of all potions and allows use of certain consumables.
|
|
Enhanced Perception Increases chance of "seeing" invisible monsters and "magical hiding places."
|
|
Divine Devotion Improves regeneration of the Divine Gift (God spell) and unlocks some additional attributes.
|
|
Secondary:
|
Riding Grants the ability to ride better horses, reduces regeneration penalty while mounted, and unlocks special abilities.
|
|
Bargaining Item price is displayed in inventory, and merchants will offer more favorable prices and better items.
|
|
- Capricious Hunter - Ranged combat comes easily to the Dryad, and her prowess with these weapons is frightening. She is second to none when stealthily attacking from a distance, and can inflict great damage before being seen.
- Cabalistic Voodoo - Displaying the darker side of the Dryad, this powerful magic slowly removes the life force from her enemies. She can also summon the ethereal ghosts of her defeated foes to fight by her side.
- Nature Weaver - Nature is one of the strongest forces of battle, and a Dryad in tune with her surroundings is indeed formidable. Using the ancient forces of the world, she subdues her opponents and protects herself.
Dryad Equipment
Community Patch Sets
Dryad Unique Mount
Monitor Lizard
The Dryads respect nature and ever since the Great War they have hated T-Energy. It makes sense that their special mount is a Monitor Lizard, because these giant lizards complement the Dryad's preference for ranged weapons very well.
See Also