Difference between revisions of "Sacred 2:Ingame Tooltips"

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<div class="plainlinks">
 
<div class="plainlinks">
Compilation of Sacred2 Ice and Blood Tooltips That Appear When Teleporting and Loading the Game
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== Compilation of Sacred 2 [[Sacred 2:Ice and Blood|Ice and Blood]] Tooltips That Appear When Teleporting and Loading the Game ==
 
 
  
 
Each time a player starts the game a splash screen with a tooltip appears.  The background artwork is random, as is the tooltip.   
 
Each time a player starts the game a splash screen with a tooltip appears.  The background artwork is random, as is the tooltip.   
 
Some tooltips are short, a few are a wall of text.  See the notes at the bottom for corrections.
 
Some tooltips are short, a few are a wall of text.  See the notes at the bottom for corrections.
 
Text was reproduced from screen captures, so errors may have been introduced, and some style changes have been made.
 
Text was reproduced from screen captures, so errors may have been introduced, and some style changes have been made.
A few typos were found in the original text and lovingly kept.
 
  
 
== Splash Screens ==
 
== Splash Screens ==
{|valign="top" width="100%" padding="10px" style="font-size:1em;font-weight:bold;text-align:center"
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<div align="center">
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{|valign="top" padding="10px" style="font-size:1em;font-weight:bold;text-align:center;"
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|-valign="top"
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|colspan=2|[[Sacred 2:Seraphim|Seraphim]] in [[Sacred 2:Thylysium|Thylysium]] 
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<center>{{S2frame|[[File:Seraphim backdrop 0.jpg|x120px]]|none}}</center>
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|colspan=2|[[Sacred 2:Inquisitor|Inquisitor]] in a [[Sacred 2:Dungeon Map of Ancaria|Dungeon]] doing bad things with spirits
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<center>{{S2frame|[[File:Inquisitor backdrop 4.jpg|x120px]]|none}}</center>
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|-valign="top"
 
|-valign="top"
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|width="250px"|[[Sacred 2:Dryad |Dryad]] in Swamp
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<center>{{S2frame|[[File:Dryadlight.jpg|x120px]]|none}}</center>
  
*Dryad in Swamp
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|width="250px"|[[Sacred 2:Book 6 - T-Energy|T-Energy]] [[Sacred 2:Temple Guardian|Temple Guardian]]
{{S2frame|[http://www.sacredwiki.org/images/Splash%20Shots/backdrop_5.jpg http://www.sacredwiki.org/images/Splash%20Shots/th_backdrop_5.jpg]|<br />}}
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<center>{{S2frame|[[File:Tg light path.jpg|x120px]]|none}}</center>
*Inquisitor in a Dungeon doing bad things to spirits 
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{{S2frame|[http://www.sacredwiki.org/images/Splash%20Shots/backdrop_4.jpg http://www.sacredwiki.org/images/Splash%20Shots/th_backdrop_4.jpg]|<br />}}
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|width=250px|[[Sacred 2:Dryad |Dryad]] with [[Sacred 2:Blowguns|blowgun]] in forest
*Temple Guardian in the Wastelands
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<center>{{S2frame|[[File:Dryadshadow.jpg|x120px]]|none}}</center>
{{S2frame|[http://www.sacredwiki.org/images/Splash%20Shots/backdrop_3.jpg http://www.sacredwiki.org/images/Splash%20Shots/th_backdrop_3.jpg]|<br />}}
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*Dragonmage with his Dragon Aspect in the background
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|width=250px|[[Sacred 2:Temple Guardian|Temple Guardian]]
{{S2frame|[http://www.sacredwiki.org/images/Splash%20Shots/backdrop_9.jpg http://www.sacredwiki.org/images/Splash%20Shots/th_backdrop_9.jpg]|<br />}}
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<center>{{S2frame|[[File:Tg shadow path.jpg|x120px]]|none}}</center>
*High Elf in Thylysium...  used in promotional material back before the original game came out 
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{{S2frame|[http://www.sacredwiki.org/images/Splash%20Shots/backdrop_6.jpg http://www.sacredwiki.org/images/Splash%20Shots/th_backdrop_6.jpg]|<br />}}
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|-valign="top"
*Shadow Warrior with a huge hammer, set in Sloeford area
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|[[Sacred 2:High Elf|High Elf]] in [[Sacred 2:Thylysium|Thylysium]]
{{S2frame|[http://www.sacredwiki.org/images/Splash%20Shots/backdrop_7.jpg http://www.sacredwiki.org/images/Splash%20Shots/th_backdrop_7.jpg]|<br />}}
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<center>{{S2frame|[[File:High Elf backdrop 1.jpg|x120px]]|none}}</center>
*Dryad with signature blowpipe in a Nasty Forest
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{{S2frame|[http://www.sacredwiki.org/images/Splash%20Shots/backdrop_2.jpg http://www.sacredwiki.org/images/Splash%20Shots/th_backdrop_2.jpg]|<br />}}
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|[[Sacred 2:Shadow Warrior|Shadow Warrior]] in [[Sacred 2:Sloeford|Sloeford]]
*Temple Guardian surrounded by icky T-Energy pipelines that are LEAKING
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<center>{{S2frame|[[File:SW Loading Screen.jpg|x120px]]|none}}</center>
{{S2frame|[http://www.sacredwiki.org/images/Splash%20Shots/backdrop_1.jpg http://www.sacredwiki.org/images/Splash%20Shots/th_backdrop_1.jpg]|<br />}}
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*A Dark High Elf Pyromancer in Ruins somewhere 
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|Dark [[Sacred 2:High Elf|High Elf]] Pyromancer
{{S2frame|[http://www.sacredwiki.org/images/Splash%20Shots/backdrop_8.jpg http://www.sacredwiki.org/images/Splash%20Shots/th_backdrop_8.jpg]|<br />}}
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<center>{{S2frame|[[File:High Elf backdrop 2.jpg|x120px]]|none}}</center>
*Signature Character the Seraphim in (guessing) Thylysium area... She's all-warriored out.
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{{S2frame|[http://www.sacredwiki.org/images/Splash%20Shots/backdrop_0.jpg http://www.sacredwiki.org/images/Splash%20Shots/th_backdrop_0.jpg]|<br />}}
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|Fiery [[Sacred 2:Dragon Mage|Dragon Mage]]
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<center>{{S2frame|[[File:DM Loading Screen.jpg|x120px]]|none}}</center>
 
|}
 
|}
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</div>
  
 
== Interface ==
 
== Interface ==
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*Hero of Ancaria statues give more [[Sacred 2:Experience|experience]] per victory.  This temporary buff cannot be combined with the [[Sacred 2:Potion of the Mentor|Potion of the Mentor]].
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*[[Sacred 2:Statues|Hero of Ancaria statues]] give more [[Sacred 2:Experience|experience]] per victory.  This temporary buff cannot be combined with the [[Sacred 2:Potion of the Mentor|Potion of the Mentor]].
  
 
== Quests ==
 
== Quests ==
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*A [[Sacred 2:Unique Mounts|quest in Orcish Byway]] will lead you to an epic mount which you can buy in addition to your [[Sacred 2:Horse|horse]].  Your character can perform normal combat arts from the back of this mount.
 
*A [[Sacred 2:Unique Mounts|quest in Orcish Byway]] will lead you to an epic mount which you can buy in addition to your [[Sacred 2:Horse|horse]].  Your character can perform normal combat arts from the back of this mount.
*A quest in the fight against the leader of the Undead Legion starts at a crossroads east of Thylisium.
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*A quest in the fight against the leader of the [[Sacred 2:The General of the Undead Legion|Undead Legion]] starts at a crossroads east of Thylisium.
 
*All across the world, you will find NPC's with an exclamation mark above their heads.  Those NPCs [[Sacred 2:Epic Office Quest|are part of an extensive quest]].
 
*All across the world, you will find NPC's with an exclamation mark above their heads.  Those NPCs [[Sacred 2:Epic Office Quest|are part of an extensive quest]].
*Completing [[Sacred 2:Sacred 2 Side Quest|side quests]] helps to develop and strengthen your character. They give valuable experience points, gold and items.
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*Completing [[Sacred 2:Side Quests|side quests]] helps to develop and strengthen your character. They give valuable experience points, gold and items.
 
*If you click a quest name in the quest log, the compass arrow will switch to that quest and lead you directly to the quest goal.
 
*If you click a quest name in the quest log, the compass arrow will switch to that quest and lead you directly to the quest goal.
 
*In the singleplayer mode, each character can accept [[Sacred 2:Class Specific Side Quests|class-specific quests]].  You can identify them by the special color of the question mark.
 
*In the singleplayer mode, each character can accept [[Sacred 2:Class Specific Side Quests|class-specific quests]].  You can identify them by the special color of the question mark.
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*Mounts don't have their own health bar.  The mount dies right before the health of it's rider is reduced to zero.
 
*Mounts don't have their own health bar.  The mount dies right before the health of it's rider is reduced to zero.
 
*Press and hold the right mouse button to move the world map.  Press and hold the middle mouse button to view explored areas in detail.
 
*Press and hold the right mouse button to move the world map.  Press and hold the middle mouse button to view explored areas in detail.
*Use the [[Sacred 2:Maps|world map]] to jump to discovered teleporters and to your currently active soul stone.
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*Use the [[Sacred 2:GUI Map|GUI Map]] to jump to discovered teleporters and to your currently active soul stone.
 
*When your character dies, he will be resurrected at the currently active soul stone.  You can activate a sould stone by clicking on it.
 
*When your character dies, he will be resurrected at the currently active soul stone.  You can activate a sould stone by clicking on it.
 
*You can buy horses at a horse vendor.  If your character is on horseback, he can only perform special [[Sacred 2:Horse|mounted combat arts]], depending on the type of horse.
 
*You can buy horses at a horse vendor.  If your character is on horseback, he can only perform special [[Sacred 2:Horse|mounted combat arts]], depending on the type of horse.
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*In order to activate relics necessary for protection against fire, frost, poison and magic, put them in the [[Sacred 2:Relics|ORB]] to the bottom left.  You can prepare up to 4 sets of relics, but only the one at the top will be active.  
 
*In order to activate relics necessary for protection against fire, frost, poison and magic, put them in the [[Sacred 2:Relics|ORB]] to the bottom left.  You can prepare up to 4 sets of relics, but only the one at the top will be active.  
 
*Since socketed blacksmith arts require recrafting of the item, you can't remove them after resocketing.
 
*Since socketed blacksmith arts require recrafting of the item, you can't remove them after resocketing.
*Some weapons and armor have sockets.  Visit a [[Sacred 2:Smith|smith]] to see which items can be inserted in the socket since some items don't fit in some sockets.
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*Some weapons and armor have sockets.  Visit a [[Sacred 2:BlackSmith NPC|smith]] to see which items can be inserted in the socket since some items don't fit in some sockets.
 
*Any items you pick up will be stored in your inventory (default F).  You can also change armor and check your characters's attributes in the inventory window.  The sigma sign shows all bonuses currently active for your character.
 
*Any items you pick up will be stored in your inventory (default F).  You can also change armor and check your characters's attributes in the inventory window.  The sigma sign shows all bonuses currently active for your character.
 
*The color of an item's name indicates its quality.  Grey means very low quality, whereas gold or green color indicates extremely valuable and high-quality items.
 
*The color of an item's name indicates its quality.  Grey means very low quality, whereas gold or green color indicates extremely valuable and high-quality items.
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*All weapon-based combat arts can also be performed with a bow.  They will be interpreted for ranged weapons accordingly.
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*All weapon-based combat arts can also be performed with a [[Sacred 2:Weapons|bow]].  They will be interpreted for ranged weapons accordingly.
 
*Dryads can use the combat art  TORTURED SOUL to create a ghost familiar.  The type of ghost is determined by the type and quality of the shrunken head.
 
*Dryads can use the combat art  TORTURED SOUL to create a ghost familiar.  The type of ghost is determined by the type and quality of the shrunken head.
 
*Even though permanent combat arts (buffs) increase the combat art cooldown, your character should always have one buff active.  The tactical benefits are huge.
 
*Even though permanent combat arts (buffs) increase the combat art cooldown, your character should always have one buff active.  The tactical benefits are huge.
*If you read a rune to enhance a combat art, the additional attributes of the rune expire.  The additional attributes only become active if you insert the rune in an item.
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*If you read a rune to enhance a combat art, the [[Sacred 2:Runes|additional attributes]] of the rune expire.  The additional attributes only become active if you insert the rune in an item.
*Of Ker's divine gift, the Sakkara Demon, only one can exist in the world.  Even in multiplayer mode.  A Sakkara Demon must die before it can be summoned again.
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*Of [[Sacred 2:Deities|Ker's divine gift]], the Sakkara Demon, only one can exist in the world.  Even in multiplayer mode.  A Sakkara Demon must die before it can be summoned again.
 
*Reading a rune increases the combat art by one at most.  Higher values on a rune, e.g. +6, only apply if you insert a rune in an item.
 
*Reading a rune increases the combat art by one at most.  Higher values on a rune, e.g. +6, only apply if you insert a rune in an item.
 
*Reading a rune will upgrade the respective combat art but it will also increase that combat art's cooldown.
 
*Reading a rune will upgrade the respective combat art but it will also increase that combat art's cooldown.
 
*As a rule of thumb, a combat art is considered appropriate if its level equals about one quarter of the character level.  If the combat arts level is lower it will do less damage but also has a lower cooldown.
 
*As a rule of thumb, a combat art is considered appropriate if its level equals about one quarter of the character level.  If the combat arts level is lower it will do less damage but also has a lower cooldown.
*Select a modification of a pair to enhance a combat art.  The other modifcation of the pair cannot be selected anymore afterwards.  You can modify each combat art up to three times.
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*Select a [[Sacred 2:Combat Art Modifications|modification]] of a pair to enhance a combat art.  The other modification of the pair cannot be selected anymore afterwards.  You can modify each combat art up to three times.
*Some combat arts are strong against individual, tough foes, others are better suited for fighting groups.
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*Some combat arts are strong against individual, tough foes, others are better suited for fighting [[Sacred 2:Area of Effect|groups]].
 
*Use modifications to change the tactical aspects of combat arts.  Some combat arts will only become really exciting with modifications.
 
*Use modifications to change the tactical aspects of combat arts.  Some combat arts will only become really exciting with modifications.
 
*You can give orders to your familiars and companions  with CNTRL + mouse button, they will attack.  With # (default) you can specify the radius in which they will attack on their own.  With - you can specify if they attack as a group or individually.
 
*You can give orders to your familiars and companions  with CNTRL + mouse button, they will attack.  With # (default) you can specify the radius in which they will attack on their own.  With - you can specify if they attack as a group or individually.
*You can focus the High Elf's Glacial Storm and Blazing Tempest by clicking on the ground some feet behind the target enemy.
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*You can focus the [[Sacred 2:High Elf|High Elf]]'s [[Sacred 2:Glacial Thorns|Glacial Storm]] and [[Sacred 2:Blazing Tempest|Blazing Tempest]] by clicking on the ground some feet behind the target enemy.
 
*You will find runes in the course of the game.  You can read runes for your character class by righ-clicking them in order to enhance your combat arts.
 
*You will find runes in the course of the game.  You can read runes for your character class by righ-clicking them in order to enhance your combat arts.
  
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== Notes: ==
 
== Notes: ==
  
  
*Each weapon has a ''BLUE'' socket for damage modifiers.  Use them to convert part of the physical weapon damage to fire, frost, poison, or magic damage.
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*Each weapon has a ''BLUE'' socket for [[Sacred 2:Damage Types|damage modifiers]].  Use them to convert part of the physical weapon damage to fire, frost, poison, or magic damage.
  
*No longer true in I&B:  
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*No longer true in Ice & Blood:  
 
If you pick up a piece of armor and your character has not yet equipped an item in that slot, the picked-up item will be equipped automatically.
 
If you pick up a piece of armor and your character has not yet equipped an item in that slot, the picked-up item will be equipped automatically.
  
*Dryads can use the combat art  ''MORIBUND ANIMUS'' to create a ghost familiar.  The type of ghost is determined by the type and quality of the shrunken head.
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*Dryads can use the combat art  [[Sacred 2:Moribund Animus|Moribund Animus]] to create a ghost familiar.  The type of ghost is determined by the type and quality of the shrunken head.
  
 
*This was a biggie for me: too much text to digest in the (to very short) time it appeared on the screen:
 
*This was a biggie for me: too much text to digest in the (to very short) time it appeared on the screen:
 
You can give orders to your familiars and companions  with CNTRL + mouse button, they will attack.  With # (default) you can specify the radius in which they will attack on their own.  With - you can specify if they attack as a group or individually.
 
You can give orders to your familiars and companions  with CNTRL + mouse button, they will attack.  With # (default) you can specify the radius in which they will attack on their own.  With - you can specify if they attack as a group or individually.
  
*You can focus the High Elf's ''RAGING NIMBUS'' and BLAZING TEMPEST by clicking on the ground some feet behind the target enemy.
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*You can focus the High Elf's ''[[Sacred 2:Raging Nimbus|Raging Nimbus]]'' and [[Sacred 2:Blazing Tempest|Blazing Tempest]] by clicking on the ground some feet behind the target enemy.
  
 
*In the singleplayer mode, each character can accept class-specific quests.  You can identify them by the special color of the ''QUESTIONMARK''.
 
*In the singleplayer mode, each character can accept class-specific quests.  You can identify them by the special color of the ''QUESTIONMARK''.

Latest revision as of 03:16, 20 October 2013