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  • Some items show up in the data files, such as locales/en_US/Itemnames.csv, but don't s
    1 KB (176 words) - 02:27, 26 December 2017
  • 689 bytes (103 words) - 15:21, 27 January 2010

Page text matches

  • ...n the final game, therefore they are considered [[Sacred 2:Lost Items|Lost Items]]. There is almost no evidence of their existence in the game files except
    362 bytes (57 words) - 07:54, 6 May 2014
  • ...n the final game, therefore they are considered [[Sacred 2:Lost Items|Lost Items]]. Despite being unavailable to the player, Throwing Stones appear to be a
    1 KB (162 words) - 18:51, 18 December 2014
  • *[[Sacred 2:Aspects|Aspect]]: [[Sacred 2:Lost Fusion|Lost Fusion]] [[Category:Ice and Blood Unique Items|R]]
    430 bytes (55 words) - 05:47, 30 March 2014
  • *[[Sacred 2:Regeneration Time:|Regeneration Time]]: [[Sacred 2:Lost Fusion|Lost Fusion]] -X% *[[Sacred 2:Lost Fusion|Aspect: Lost Fusion]] +X
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  • ...n the final game, therefore they are considered [[Sacred 2:Lost Items|Lost Items]]. Despite being excluded from the game, the models and textures for these ...ng-npc-and-unused-items-for-the-player/?p=6969674 Unlocking NPC and Unused Items] also details some attempts to make these weapons usable in the game (to no
    1 KB (163 words) - 07:51, 6 May 2014
  • ...ack|backpack]], or stowed in the [[Sacred:chest|chest]], are irretrievably lost. Only your [[Sacred:gold|gold]] may be salvaged by another player through t
    445 bytes (73 words) - 00:33, 28 October 2009
  • == '''Items''' == ...ue Amulets|amulets ]] and [[Sacred 2:All Class Unique Rings|rings]]. These items can range from very ordinary to quite extraordinary, bestowing significant
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  • =='''Introduction: The Lost Fusion Technologist'''== =='''Lost Fusion [[Sacred 2: Combat Arts| Combat Arts]]'''==
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  • ...d:Weapons|Weapons]], [[Sacred:Armor and Shields|Armor]], and Miscellaneous Items ([[Sacred:Potions|potions]], [[Sacred:Ring|rings]] and [[Sacred:Amulet|amul === Buying Items ===
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  • ...e Temple Guardian's [[Sacred 2:Aspects|aspect]]: '''[[Sacred 2:Lost Fusion|Lost Fusion]]''' *[[Sacred 2:Lost Fusion Focus|Lost Fusion Focus]] (Helm)
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  • ...uests that require a certain amount of collected items didn’t grant enough items have been improved. ...a certain amount of items must be collected, sometimes didn’t grant enough items to be collected. This has been fixed.
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  • ...d Weapons|Ranged Weapons]] that were considered [[Sacred 2:Lost Items|Lost Items]] and then reactivated in the '''Community Patch'''. '''[[Sacred 2:Community Patch Unique Items|Unique]] Throwing Potions:'''
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  • * [[Sacred 2:Chain Weapons/es|Armas de cadena]] ([[Sacred 2:Lost Items/es|Objetos perdidos]] - No aparecen actualmente en el juego) * [[Sacred 2:Whips/es|Látigos]] ([[Sacred 2:Lost Items/es|Objetos perdidos]] - No aparecen actualmente en el juego)
    3 KB (487 words) - 20:38, 29 January 2010
  • ...ed Weapons|Hafted Weapon]] that were considered [[Sacred 2:Lost Items|Lost Items]] and then reactivated in the '''Community Patch'''. '''[[Sacred 2:Community Patch Unique Items|Unique]] Fist Weapons:'''
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  • ...ed Weapons|Ranged Weapon]] that were considered [[Sacred 2:Lost Items|Lost Items]] and then reactivated in the '''Community Patch'''. * [[Sacred 2:Items|Items]]
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  • ...m while he is in a difficult situation. He... well, let's say 'lost', some items that are important for the novice Blacksmith. He needs these things back if
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  • *[[Sacred 2:The Lost|The Lost]] ([[Sacred 2:Community Patch Set Items|Set Item]]) * [[Sacred 2:Items|Items]]
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  • * [[Sacred 2:Items/Usable Item Levels|Item level without penalty]] Z ...which depends on character level - see [[Sacred 2:Items/Usable Item Levels|Items/Usable Item Levels]])
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  • * [[Sacred 2:The Lost|The Lost]] (1h Magic Staff) |class="cellborderth" width="80px"| # of Items
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  • [[Sacred 2:Set Items/es|Objetos de Set]] [[Sacred 2:Unlock Items/es | Objetos Desbloqueables]]
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  • * '''Quest Objective:''' Find the Lost Lorebook of Atherton and deliver it to the Chronicler. ...:''' [[Sacred 2:Experience|Experience]], [[Sacred 2:All Class Unique Quest Items#Scribe Bracers of Atherton|Scribe Bracers of Atherton]]
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  • ...Throwing Potions and Recurve Bows are formerly [[Sacred 2:Lost Items|Lost Items]] that were reactivated in the [[Sacred 2:Community Patch|Community Patch]] <big>'''[[Sacred 2:Set Items|Set Items]] Modified by Dexterity'''</big>
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  • * This item was created specially for the Community Patch, so it would be lost from the characters' inventories if the patch is uninstalled. [[Category: Sacred 2 Unique Items|S]]
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  • *No fear, You're not lost, I'll lose your head as a doorstop. == '''Items He Can't Use''' ==
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  • * [[Sacred 2:Items/Usable Item Levels|Item level without penalty]] Z ...which depends on character level - see [[Sacred 2:Items/Usable Item Levels|Items/Usable Item Levels]])
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  • ...health you've lost, so if you're a character with high max health & you've lost most of it, with a high % of WIDD, you can significantly increase the damag == Items' levels ==
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  • ...fense. She gains dual wielding from her claws... and ranged capability is lost. That is, she becomes a melee fighter only...but a formidable one! If und ...ust be quick to Awaken her slain opponent or the chance to reanimate it is lost. In time she will grow an army of followers with a maximum of 20 at any gi
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  • Talk to Mage Galdar again. The main door to the [[Sacred 2:Lost Crypt|Lost Crypt]] is locked, so you will have to use the back door. This other door Fortunately, you will not have to go far to gather the quest items.
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  • *City air, that brings back some long, lost memories. *Even tho I would like to, I just can't carry anymore items.
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  • ...s possible to keep the Merchant safe. This isn't too difficult: I've never lost the Merchant that way. ...ntory! New inventories means more choices, and more chances of exceptional items appearing for sale.
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  • ...s are now found and back in the hands of the Seraphim. They can revert the items back into their original form but they can only do it at the hub.
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  • ...s are now found and back in the hands of the Seraphim. They can revert the items back into their original form but they can only do it at the hub.
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  • ...e leech, it offers an excellent method of regaining health points that are lost in battle. Light offers no protection against magical bolts or ranged weap *Ability to leech back health points when combined with life leech via worn items.
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  • ...e leech, it offers an excellent method of regaining health points that are lost in battle. The shield offers no protection against magical bolts or ranged *Ability to leech back health points when combined with life leech via worn items.
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  • ...cred 2:Damage|damage]]. It modifies a player's damage when the player has lost health. The more health the player looses the more damage the player will This modifier is available on the following unlock items as a yellow modifier:
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  • *[[Sacred 2:Lost Fusion Focus|Lost Fusion Focus]] *[[Sacred 2:Items|Items]]
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  • |valign="top"|'''[[Sacred 2:Lost Fusion Lore|Lost Fusion Lore]]'''<br />Increases damage, critical chance, and cast speed for |valign="top"|'''[[Sacred 2:Lost Fusion Focus|Lost Fusion Focus]]'''<br />Improves regeneration and raises max Combat Art leve
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  • It is available on the following sets as the full [[Sacred 2:Set Items|set item]] bonus as a gold modifier: This modifier is available on the following unlock items as a yellow modifier:
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  • *[[Sacred 2:Lost Fusion Lore|Lost Fusion Lore]] *[[Sacred 2:Items|Items]]
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  • ...but my spirit is alive. Few of us have survived the Great War. We may have lost our ways and our task may seem to be unaccomplishable, but I shall not rest ...e excellent treasure hunting characters that can be used to feed excellent items to your other characters.
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  • ...ed Combat Arts|Spell damage CA's]] (from any of the [[Sacred 2:Lost Fusion|Lost Fusion]] and [[Sacred 2:Source Warden|Source Warden]] CA's as well as [[Sac '''[[Sacred 2:Set Items|Set]]:'''
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  • ...ols were very nicely incorporated into the systems so that very little was lost in the transition. Merchant (money bag). Buy and sell your items.
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  • =='''The Lost Diaries of Magus Elohinir'''== ...he seems to work much more efficiently than before, and can now lift heavy items. She also seems to speak less – a most agreeable development! However.
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  • =='''The Lost Diaries of Magus Elohinir'''== *Leaf and Parchment (items that resemble books) have no function at this time, and can be sold or drop
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  • ...creases damage, critical chance, and cast speed for [[Sacred 2:Lost Fusion|Lost Fusion]]. ...Focus''']]<br />Improves regeneration and raises max Combat Art level for Lost Fusion.
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  • ...le them in one hit. The technology which was used to make such weapons was lost in time, but this particular sword remains as powerful as it was ages ago. [[Category: Sacred 2 Unique Items|S]]
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  • * [[Sacred 2:Dragon Mage Set Items|Sets]] ...on the stage of this world. Wherever my journeys will take me, I shall not lost track of my ambitions."
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  • First cast GM and FS 13 seconds later (time lost by casting GM according to the regen time for GM calculted with the previou *Instead of eating runes, look for bonus, on items or by socketing
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  • Each hero now has a different and individualized layout for equipped items. * New items may drop
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  • Each character can also find a special [[Sacred 2:Set Items|Set]] that is specially tailored to suit each of their aspects. ...edwiki.org/images/Sacred_2/Aspects/TG_Asp_02.png '''[[Sacred 2:Lost Fusion|Lost Fusion]]'''
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  • ...ance to halve regeneration time|Chance to halve Regeneration time]], using items with the modifier [[Sacred 2:Regeneration Penalty from Buffs |Regeneration ...igh Elf's Arrant Pyromancer aspect contains 2 Buffs, the Temple Guardian's Lost Fusion aspect does not contain a Buff and the Seraphim's Revered Technology
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  • ...officer's saber, a ton of polearms and an artamark's star), various magic items and almost no runes 1smile.gif So this cave isn't good for the rune farmers ...itors are going to have a very tough battle on their hands here. I already lost 3 chars in this cave (HC Closed net HE, an Inquisitor and a Dryad in HC SP)
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  • [CG09][3] Aspects and combat arts - Lost fusion ...apon does. Arm cannon cannot be used with ranged weapon (if you dont count lost fusion skills as use of arm cannon.)
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  • ...dd bonuses when they are [[Sacred 2:Forging|forged]] into [[Sacred 2:Items|items]]. Players may memorize a new rune when they find it, exchange it at a [[Sa See also: [[Sacred 2:Items/Usable Item Levels|Usable Item Levels]]
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  • When long-lost memories return... ...d, but EP is more useful for this build. This will help you find more good items.
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  • *Lots of brand new Items, Sets and Bosses. [[Sacred 2:Community Patch Set Items|Set Items]]
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  • ...on the stage of this world. Wherever my journeys will take me, I shall not lost track of my ambitions." ...ed in inventory, and merchants will offer more favorable prices and better items.
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  • Ver también: [[Sacred 2:Items/Usable Item Levels/es|Niveles de Utilización de Objetos]] |class="cellborderth" width="180px"| [[Sacred 2:Lost Fusion/es|Fusión Perdida]]
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  • ...the same level. I found (not bought) 1 3-s item and I have only three 2-s items. I have not seen any set item in the shops so far. ...ou reach lvl 20 choose armor and put about 5 points in it. Look for +speed items to reach the ultimate 220 as soon as possible (lvl 30 is the right time to
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  • ...Arcana spells. There's no free lunch in Sacred 2. But all is not entirely lost. ...tart at level 15 and drop at 15 level intervals - meaning you will see set items that are level 15, 30, 45, 60, 75 and so on.
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  • ...the class forums and studying up on the TG, I decided to play one. I found lost fusion to be lack luster and most of the CA's in Source warden are for supp ...acter in a higher difficulty or a very high level blacksmith, you can take items with sockets put them in your shared chest then switch over to a high level
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  • ...but my spirit is alive. Few of us have survived the Great War, we may have lost our ways and our task may seem to be unaccomplishable, but I will not rest #7 Set Items to Watch for
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  • ...'s sweet embrace, damned to life, damned to immortality. But I swear by my lost soul that the living will pay for my suffering." ...|'''[[Sacred 2:Blacksmith|Blacksmith]]'''<br />Allows the player to socket items and exclusive enhancements without having to use a Blacksmith.
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  • *[[Sacred 2:Lost Fusion/de|Technik]] ==Temple Guardian [[Sacred 2:Set Items/de#Tempelwächter Setgegenstände|Tempelwächter Setgegenstände]]==
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  • ...the Ancestors|Adornments of the Ancestors]]''': A [[Sacred 2:High Elf Set Items|High Elf set]] ...:Armantin's Legacy|Armantin's Legacy]]''': A [[Sacred 2:Shadow Warrior Set Items|Shadow Warrior set]]
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  • To unlock possibility to smith items. You'll get the best smith arts in niob with more than 150 soft points in t Unlock the possibility to shop good items, and get better quest rewards with the mastery
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  • ...the discs she creates when she passes through a portal. Also, they can be lost if you travel too quickly through caverns and around tight turns. Remember ...Form is the only way a Daemon can boost her defense rating beyond skills, items and equipment. This is an important factor to consider when you reach the h
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  • ...tems have max stack size increased from 20 to 99. Runes are now stackable. Items already in inventory before patching must be dropped and picked up again to * Sources of "Experience per Kill" on items, potions, statues, and spells now stack instead of overriding one another.
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  • ...ase/es|Único]])'', y Verde ''(perteneciente a un conjunto u [[Sacred 2:Set Items/es|objeto de set]])''. ...idos o usados de la misma manera son también genéricamente referidos como "items."
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  • ...aged to beat the Silver campaign in HC without dying. Many Shadow Warriors lost their lives to my stupid mistakes, and testing different CAs and skills. Th ...e up about 15% and the evade chance up 13%, this can be raised via +skills items. If I have the points, I may take this to 100pts for 53.4% evade and 70.9%
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  • ...e others in that you can read runes, rather than rely soley on +Combat Art items. Keep regen around 3 seconds (~1 second per wave). ...– slow is the other option, so I’ll take the damage. If your build chooses Lost fusion focus, it might be worth using the slow effect with amplifying disch
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  • ...ontinue the playstyle she did the levels before. She tried to buy more RpH items. And was mainly following the main quest to reach gold and its better items earlier.
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  • ...ou notice that certain opponents are too strong or are protected by magic. Items forged in this way can also be removed. * Do you know why the Seraphim have lost so much of their power? No one seems to know that any more…
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  • ...imes, the installer fails to create the default user, or the user table is lost for some reason. There are a couple of options for solving this: Other drop down menu items you can remove are '''#ca-watch''', '''#ca-move''' , '''#ca-delete'''.
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  • '''372-''' Deleting unique items, please wait... Poetry #16: ... A gladiator once lost a bet...<br/>
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  • '''372-''' Deleting unique items, please wait... Poetry #16: ... A gladiator once lost a bet...<br/>
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