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  • {{S2frame|[[File:Regen per hit.jpg|400px]]|none}} ...weapon-based combat arts]] cannot trigger this effect, but will have their regeneration time reduced, only weapon-based attacks (both "normal" hits and [[Sacred 2:
    2 KB (372 words) - 20:59, 21 October 2013

Page text matches

  • * [[Sacred 2:Life leeched per hit| Life leeched per hit]] +X * [[Sacred 2:Regeneration per hit| Regeneration per hit]] +X
    527 bytes (76 words) - 11:55, 2 January 2017
  • * [[Sacred 2:Regeneration per hit|Regeneration Per Hit]] +X * [[Sacred 2:Life leeched per hit |Life Leeched Per Hit]] +X
    397 bytes (49 words) - 07:36, 7 January 2017
  • *[[Sacred 2:Regeneration Time:|Regeneration Time]] -X% *[[Sacred 2:Regeneration per hit|Regeneration per hit]] +X
    964 bytes (118 words) - 22:12, 25 September 2016
  • ...ffect:''' [[Sacred 2:Regeneration per hit|Regeneration per hit]]. Reduces regeneration time of Combat Arts by a flat amount every time a player hits an enemy. ...s="skillslc" align="left"|[[Sacred 2:Regeneration per hit|Regeneration per hit]]
    2 KB (268 words) - 02:46, 11 September 2013
  • *[[Sacred 2:Life leeched per hit|Life leeched per hit]] *[[Sacred 2:Regeneration Time:|Regeneration Time]]: [[Sacred 2:Celestial Magic|Celestial Magic]]
    443 bytes (54 words) - 12:31, 16 January 2017
  • *[[Sacred 2:Regeneration per hit|Regeneration per hit]]
    880 bytes (108 words) - 06:11, 10 January 2014
  • *[[Sacred 2:Life leeched per hit|Life leeched per hit]] +X *[[Sacred 2:Regeneration per hit|Regeneration per hit]] +X
    1 KB (205 words) - 15:25, 21 February 2016
  • * [[Sacred 2:Chance to halve regeneration time|Chance to halve regeneration time]] +X% * [[Sacred 2:Regeneration per hit|Regeneration per hit]] +X
    468 bytes (58 words) - 19:54, 1 December 2016
  • * [[Sacred 2:Regeneration per hit|Regeneration per hit]] +Xs
    337 bytes (39 words) - 02:39, 3 January 2017
  • *[[Sacred 2:Regeneration per hit|Regeneration per hit]]
    394 bytes (47 words) - 07:09, 14 January 2017
  • {{S2frame|[[File:Regen per hit.jpg|400px]]|none}} ...weapon-based combat arts]] cannot trigger this effect, but will have their regeneration time reduced, only weapon-based attacks (both "normal" hits and [[Sacred 2:
    2 KB (372 words) - 20:59, 21 October 2013
  • *[[Sacred 2:Regeneration per hit|Regeneration per hit]] +X
    1,005 bytes (127 words) - 02:14, 17 February 2016
  • *[[Sacred 2:Regeneration per hit|Regeneration per hit]] +X
    1 KB (139 words) - 23:26, 25 September 2016
  • * [[Sacred 2:Regeneration per hit|Regeneration Per Hit]] +X
    413 bytes (51 words) - 07:44, 7 January 2017
  • *[[Sacred 2:Regeneration per hit|Regeneration per hit]]
    389 bytes (45 words) - 08:46, 13 January 2017
  • *[[Sacred 2:Regeneration per hit|Regeneration per hit]]
    377 bytes (45 words) - 15:00, 14 January 2017
  • * [[Sacred 2:Regeneration per hit|Regeneration per hit]]
    667 bytes (88 words) - 03:34, 11 January 2017
  • * [[Sacred 2:Regeneration Time:|Regeneration Time]] -X% * [[Sacred 2:Life leeched per hit|Life leeched per hit]] +X
    543 bytes (66 words) - 19:49, 1 December 2016
  • *[[Sacred 2:Chance for Double Hit|Chance for Double Hit]] +X% *[[Sacred 2:Regeneration per hit|Regeneration per hit]] +X
    2 KB (213 words) - 23:19, 15 February 2016
  • *[[Sacred 2:Regeneration per hit|Regeneration per hit]] +X
    1 KB (161 words) - 19:48, 18 February 2016
  • * [[Sacred 2:Regeneration per hit|Regeneration per hit]] +X
    1 KB (145 words) - 02:09, 2 January 2017
  • * [[Sacred 2:Regeneration per hit|Regeneration per hit]] +X%
    492 bytes (66 words) - 03:44, 2 January 2017
  • * [[Sacred 2:Chance to halve regeneration time|Chance to Halve Regeneration Time]] (Helm) * [[Sacred 2:Hitpoint Regeneration|Hitpoint Regeneration]] (Helm)
    4 KB (507 words) - 18:39, 14 January 2017
  • *[[Sacred 2:Regeneration per hit|Regeneration per hit]] +X
    2 KB (205 words) - 06:01, 16 February 2016
  • *[[Sacred 2:Regeneration per hit|Regeneration per hit]] +X
    1 KB (203 words) - 16:58, 13 February 2016
  • *[[Sacred 2:Regeneration per hit|Regeneration per hit]] +X
    1 KB (210 words) - 14:50, 9 December 2014
  • *[[Sacred 2:Chance for Double Hit/es|Posibilidad de golpe doble]] *[[Sacred 2:Regeneration per hit/es|Regeneración por golpe]]
    872 bytes (119 words) - 23:24, 12 September 2013
  • ...abilities and significantly increases weapon damage, speed, and chance to hit.<br /> * Total [[Sacred 2:Damage|Damage]]: +1% per level
    2 KB (243 words) - 03:00, 5 January 2020
  • *[[Sacred 2:Regeneration per hit|Regeneration per hit]] +X
    2 KB (242 words) - 17:57, 18 February 2016
  • * Duration: 12.0s + 0.15s per CA level * Length: 5.7 meters (increases 0.05 meters per CA level)
    4 KB (588 words) - 22:35, 8 January 2014
  • * [[Sacred 2:Multi Hit|Multi Hit]] Combat Art that attacks a single foe several times, and auto-targets addi ...Types|damage types]] of the equipped [[Sacred 2:Weapons|weapon]]: 32% + 8% per level.
    6 KB (829 words) - 03:10, 10 January 2020
  • * [[Sacred 2:Multi Hit|Multi Hit]] Combat Art that attacks a single foe several times, and auto-targets addi ...Types|damage types]] of the equipped [[Sacred 2:Weapons|weapon]]: 32% + 8% per level.
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  • * [[Sacred 2:Life leeched per hit|Life leeched per hit]]: 60 * [[Sacred 2:Chance to inflict Open Wounds|Chance for Bleeding]]: 30% + 1% per level
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  • ...Types|damage types]] of the equipped [[Sacred 2:Weapons|weapon]]: 22% + 6% per level. * Has an innate bonus to [[Sacred 2:Attack Value|attack rating]]: 10 + 10 per level.
    5 KB (733 words) - 19:00, 7 January 2020
  • ...ypes|damage types]] of the equipped [[Sacred 2:Weapons|weapon]]: 40% + 10% per level. * Has an innate bonus to [[Sacred 2:Attack Value|attack rating]]: 40 + 35 per level.
    6 KB (817 words) - 01:42, 8 January 2020
  • *[[Sacred 2:Regeneration per hit/es|Regeneración por golpe]]
    663 bytes (85 words) - 00:48, 16 September 2013
  • ...al|Physical]] damage converted to [[Sacred 2:Poison|Poison]]: 33.0% + 0.2% per level. ...ypes|damage types]] of the equipped [[Sacred 2:Weapons|weapon]]: 40% + 10% per level.
    6 KB (873 words) - 23:08, 4 January 2020
  • * [[Sacred 2:Chance for Double Hit|Chance for Double Hit +X%]] (Sword) * [[Sacred 2:Chance to halve regeneration time|Chance to halve regeneration time +X%]] (Arms)
    4 KB (577 words) - 08:49, 9 January 2017
  • * A single-target hard hit weapon attack. ...ypes|damage types]] of the equipped [[Sacred 2:Weapons|weapon]]: 40% + 10% per level
    6 KB (910 words) - 14:38, 6 January 2020
  • * [[Sacred 2:Multi Hit|Multi Hit]] Combat Art that attacks a single foe several times, and auto-targets addi * Adds weapon magic damage (4 + 2 per level)
    6 KB (896 words) - 03:11, 10 January 2020
  • * A single-target hard hit weapon attack. ...ypes|damage types]] of the equipped [[Sacred 2:Weapons|weapon]]: 40% + 10% per level.
    6 KB (803 words) - 18:47, 7 January 2020
  • * [[Sacred 2:Multi Hit|Multi Hit]] Combat Art that attacks a single foe several times, and auto-targets addi * [[Sacred 2:Regeneration Time:|Regeneration Time:]] 4.9 seconds
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  • ...Types|damage types]] of the equipped [[Sacred 2:Weapons|weapon]]: 25% + 7% per level. * Has an innate bonus to [[Sacred 2:Attack Value|attack rating]]: 20 + 25 per level.
    5 KB (768 words) - 01:45, 8 January 2020
  • *[[Sacred 2:Regeneration per hit|Regeneration per hit]] +X
    2 KB (308 words) - 14:26, 20 February 2016
  • ...ypes|damage types]] of the equipped [[Sacred 2:Weapons|weapon]]: 20% + 10% per level * Has an innate bonus to [[Sacred 2:Attack Value|attack rating]]: 20 + 25 per level
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  • ...red 2:Fire|Fire]] [[Sacred 2:Damage|Damage]] to the equipped weapon: 6 + 4 per level * Increases all inflicted fire damage by 18% + 2% per level
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  • * [[Sacred 2:Regeneration Time:|Regeneration Time]] of all Combat Arts: +40% ...ck Value X%|attack]] and [[Sacred 2:Defense Value X%|defense]] by 25% + 5% per level.
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  • * [[Sacred 2:Regeneration per hit|Regeneration per hit]] +X (Staff) * [[Sacred 2:Life leeched per hit|Life leeched per hit]] +X (Staff)
    5 KB (647 words) - 09:07, 2 January 2017
  • * [[Sacred 2:Chance to halve regeneration time|Chance to halve regeneration time]] (Belt) * [[Sacred 2:Experience per kill|Experience per kill]] (Shoulders)
    4 KB (482 words) - 03:32, 12 August 2013
  • ...[[Sacred 2:Fire|fire]] and [[Sacred 2:Ice|cold]] weapon damage (5.0 + 0.2 per level) ...ypes|damage types]] of the equipped [[Sacred 2:Weapons|weapon]]: 20% + 10% per level
    6 KB (870 words) - 21:26, 7 January 2020
  • * Adds base fire weapon damage (5 + 0.4 per level). * Chance for knockback: 25% + 0.5% per level.
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  • * [[Sacred 2:Hitpoint Regeneration|Hitpoint Regeneration]] (Belt) * [[Sacred 2:Life leeched per hit|Life leeched per hit]] (Gloves)
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  • * Each hit charges up damage: 15% + 0.5% per level * [[Sacred 2:Chance for critical hits|Chance for Critical Hits]]: 15% + 0.5% per level
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  • * [[Sacred 2:Life leeched per hit|Life leeched per hit]] (Helm) * [[Sacred 2:Regeneration Time:|Regeneration Time]]: [[Sacred 2:Celestial Magic|Celestial Magic]] (Helm)
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  • ...es all damage types of the equipped [[Sacred 2:Weapons|weapon]]: 20% + 14% per level ...s an innate bonus to base [[Sacred 2:Attack Value|attack rating]]: 20 + 35 per level
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  • *[[Sacred 2:Regeneration per hit/es|Regeneración por golpe]]
    760 bytes (99 words) - 23:18, 12 September 2013
  • ...ce to reflect: Close Combat|Chance to Reflect Close Combat]]: 30.8% + 0.8% per level * Chance to Reflect Roots: 35.2% + 0.5% per level
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  • ...acred 2:Leech life from opponents|Leech Life from Opponents]]: 0.5% + 0.1% per level ...s with level, by level 100 it will hit once a second, by level 200 it will hit twice a second).
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  • * Paladin leaps to the target location and delivers a hit. ...Types|damage types]] of the equipped [[Sacred 2:Weapons|weapon]]: 36% + 9% per level.
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  • * Valkyrie has a "Hard Hit" attack with boosted damage and attack that she will use every 10 seconds o * Chance to get an [[Sacred 2:Amazon Trophy|enemy trophy]]: 5% + 1% per level
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  • * [[Sacred 2:Regeneration Time:|Regeneration Time:]] 3.5 seconds ...2:Chance to stun opponents|chance to stun]] opponents briefly. (20% + 0.2% per Combat Art level chance)
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  • * Weapon hit that instantly teleports to the target enemy ...ypes|damage types]] of the equipped [[Sacred 2:Weapons|weapon]]: 20% + 10% per level
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  • * A single-target hard hit weapon attack. ...pes|damage types]] of the equipped [[Sacred 2:Weapons|weapon]]: 25% + 7.5% per level
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  • * Hits per second: 0.8 + 0.02 per level * Duration: 7.0s + 0.02s per level
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  • ...'s attributes ([[Sacred 2:Chance for Weaken|Weaken effect]]): -9.8% + 0.1% per CA level * Enemy [[Sacred 2:Run Speed|Speed]]: -50% + 0.3% per CA level
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  • ...ts]] have, which should not be confused with [[Sacred 2:Regeneration Time:|Regeneration Time]]. ...is added to regen time to determine the total duration of the Combat Art's regeneration timer, but it is usually fixed and is not affected by any of the same facto
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  • *[[Sacred 2:Experience per kill|Experience per kill]] (Greaves) *[[Sacred 2:Hitpoint Regeneration|Hitpoint Regeneration]] (Belt)
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  • * [[Sacred 2:Chance for Burn|Chance for Burn]]: 50% + 0.1% per level * [[Sacred 2:Regeneration Time:|Regeneration Time]]: 12.0 seconds
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  • * [[Sacred 2:Regeneration Time:|Regeneration Time:]] 3.4 seconds ...d 2:Damage over time: Physical|physical damage over time]]). (19.7% + 0.3% per CA level chance)
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  • * [[Sacred 2:Regeneration Time:|Regeneration Time:]] 5.0 seconds ...nock back opponents|Chance to knock opponents back]] slightly. (30% + 0.3% per CA level chance)
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  • *[[Sacred 2:Hitpoint Regeneration|Hitpoint Regeneration]] (Armor) *[[Sacred 2:Regeneration per hit|Regeneration per hit]] (Shoulders)
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  • * Base [[Sacred 2:Defense Value|Defense Rating]]: 10 + 5 per level * [[Sacred 2:Defense Value X%|Defense Rating]]: 25% + 5% per level
    4 KB (584 words) - 17:15, 8 January 2020
  • * [[Sacred 2:Regeneration Time:|Regeneration Time]]: 3.0 seconds ...the chance that opponents cannot evade or parry incoming hits. (30% + 0.2% per CA level [[Sacred 2:Chance that opponents cannot evade attacks|chance oppon
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  • *[[Sacred 2:Experience per kill|Experience per kill]] (Helm) *[[Sacred 2:Regeneration Time:|Regeneration Time:]] [[Sacred 2:Gruesome Inquisition|Gruesome Inquisition]] (Shoulders,
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  • * Recharges combat arts: 5.0% ([[Sacred 2:Regeneration per hit|Regen per hit]] effect, actually means 0.5 seconds) * [[Sacred 2:Regeneration Time:|Regeneration Time:]] 5.0 seconds
    8 KB (1,106 words) - 22:41, 21 December 2022
  • * [[Sacred 2:Regeneration Time:|Regeneration Time:]] 4.4 seconds ...The spectral hand inflicts additional [[Sacred 2:Ice|ice]] damage. (4 + 1 per CA level, modified by [[Sacred 2:Astral Lord Lore|Astral Lord Lore]])
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  • * Hits up to 3 enemies per cast * [[Sacred 2:Regeneration Time:|Regeneration Time]]: 6.9 seconds
    5 KB (632 words) - 20:12, 6 January 2020
  • * Pulses once per second for the duration. * [[Sacred 2:Regeneration Time:|Regeneration Time]]: 6.0 seconds
    5 KB (723 words) - 01:02, 5 January 2020
  • * Hits per second: 3.0 + 0.04 per level * [[Sacred 2:Regeneration Time:|Regeneration Time:]] 13.0 seconds
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  • * [[Sacred 2:Regeneration Time:|Regeneration Time]] of all Combat Arts: +66.6% * '''Enhancement''' - Inflicts more [[Sacred 2:Damage|damage]]. (8 + 2 per CA level [[Sacred 2:Physical|physical]] damage)
    7 KB (939 words) - 06:26, 6 January 2014
  • * [[Sacred 2:Regeneration Time:|Regeneration Time]]: 7.5 seconds * '''Dynamic''' - Increases the base magic damage inflicted by 26 + 10 per level.
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  • * [[Sacred 2:Multi Hit|Multi Hit]] Combat Art that attacks a single foe several times, and auto-targets addi * [[Sacred 2:Regeneration Time:|Regeneration Time:]] 5.0 seconds
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  • * [[Sacred 2:Experience per kill|Experience per kill]] +X% (Head) * [[Sacred 2:Regeneration per hit|Regeneration per hit]] +X s (Gloves)
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  • * Duration: 3.5 seconds + 0.05 seconds per level * [[Sacred 2:Regeneration per hit|Regenerates combat arts]] by 0.2s with each pulse
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  • * [[Sacred 2:Regeneration Time:|Regeneration Time]]: 12.0 seconds ...'Spark''' - Further increases the chance to weaken opponents by 15% + 0.5% per level.
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  • * [[Sacred 2:Regeneration per hit|Regeneration per hit]] (Sword) ...m one level to another. This is because some stats increase at a fraction per level up. The server difficulty being played on will also have an effect on
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  • * [[Sacred 2:Regeneration Time:|Regeneration Time]]: 6.5 seconds * '''Torture''' - Adds damage over time. (42 + 21 per CA level [[Sacred 2:Damage over time: Ice|ice damage over time]] (+damage m
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  • |A rapid shot with bullets. These have a chance to hit an additional opponent who is near the initial target. The fired bullet has * Chance for Additional Hit: 70.0% (Bullet will bounce to another opponent)
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  • ...Types|damage types]] of the equipped [[Sacred 2:Weapons|weapon]]: 32% + 8% per level * Has an innate bonus to [[Sacred 2:Attack Value|attack rating]]: 20 + 25 per level
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  • * [[Sacred 2:Chance to halve regeneration time|Chance to halve regeneration time]] (Ring) * [[Sacred 2:Life leeched per hit|Life leeched per hit]] (Polearm)
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  • * [[Sacred 2:Regeneration Time:|Regeneration Time]] of all Combat Arts: +24.7% ...acred 2:Hitpoint Regeneration|hitpoint regeneration]] rate. (2hp/s + 2hp/s per CA level)
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  • * [[Sacred 2:Chance for Double Hit|Chance for Double Hit]] +X% (Axe) * [[Sacred 2:Life leeched per hit|Life leeched per hit]] +X (Ring)
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  • * [[Sacred 2:Regeneration Time:|Regeneration Time:]] 3.5 seconds ...red 2:Damage over time: Physical|physical damage over time]]). (50% + 0.5% per Combat Art level [[Sacred 2:Chance to inflict Open Wounds|chance to inflict
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  • * [[Sacred 2:Chance to halve regeneration time|Chance to halve regeneration time]] (Arms) * [[Sacred 2:Regeneration Time:#Cabalistic Voodoo|Regeneration Time: Cabalistic Voodoo]] (Belt)
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  • *[[Sacred 2:Regeneration per hit|Regeneration per hit]] (Shoulders) *[[Sacred 2:Experience per kill|Experience per kill]] (Battery)
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  • * [[Sacred 2:Chance for Poison|Chance to Poison]] Opponents: 50% + 0.1% per level * Chance for area splash damage: 50.0% + 0.1% per level
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  • * [[Sacred 2:Regeneration Time:|Regeneration Time:]] 4.0 seconds ...0.5% per CA level [[Sacred 2:Chance to hit additional opponents|chance to hit addtional opponents]])
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  • ...ior launches himself into a state of battle frenzy, where every successful hit stores additional damage up to a maximum value. The amassed damage is relea * Stored damage per hit: 12.5% (gains 0.1% damage per CA level)
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  • * Grizzly can use a Freezing Hard Hit attack (boosted damage and attack rating, slows opponent movement speed) * [[Sacred 2:Regeneration Time:|Regeneration Time]] of all Combat Arts: +34.6%
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  • * [[Sacred 2:Shield Regeneration|Shield Regeneration]]: 1.4 energy points per second * [[Sacred 2:Regeneration Time:|Regeneration Time]] of all Combat Arts: +50%
    5 KB (688 words) - 06:19, 6 January 2014

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