Search results

Jump to navigation Jump to search
  • <u>'''Class:'''</u> '''[[Sacred 2:Inquisitor|Inquisitor]]''' == Bonus to [[Sacred 2:Combat Arts|Combat Arts]] ==
    4 KB (463 words) - 10:23, 13 January 2017
  • ...cted by the [[Sacred 2:Weapons|weapons]] and [[Sacred 2:Combat Arts|Combat Arts]] of opponents and the player. It is NOT caused by the [[Sacred 2:Secondar ==Combat Arts that Cause Damage Over Time: Magic==
    3 KB (385 words) - 02:14, 31 December 2017
  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. {{See Also|Sacred 2:Combat Art Modifications}}
    5 KB (693 words) - 20:27, 15 June 2023
  • <u>'''Class:'''</u> '''[[Sacred 2:Inquisitor|Inquisitor]]''' ...redwiki.org/images/Sacred_2/Aspects/INQ_Asp_01.png This set focuses on the Inquisitor's [[Sacred 2:Aspects|aspect]]: '''[[Sacred 2:Gruesome Inquisition|Gruesome
    6 KB (699 words) - 08:40, 13 January 2017
  • |The [[Sacred 2:Inquisitor|Inquisitor]] becomes almost invincible. He can take on hordes of enemies, hurling powe =='''Astute Supremacy [[Sacred 2:Combat Arts|Combat Arts]]'''==
    6 KB (828 words) - 10:54, 29 January 2015
  • <u>'''Class:'''</u> '''[[Sacred 2:Inquisitor|Inquisitor]]''' == Bonus to [[Sacred 2:Combat Arts|Combat Arts]] ==
    4 KB (484 words) - 11:51, 13 January 2017
  • <u>'''Class:'''</u> '''[[Sacred 2:Inquisitor|Inquisitor]]''' == Bonus to [[Sacred 2:Combat Arts|Combat Arts]] ==
    3 KB (452 words) - 11:52, 13 January 2017
  • == '''Introduction: The Gruesome Inquisitor''' == ...his best defense lies in preventing a second blow from his opponents. The Inquisitor uses his privileges and an extremely high degree of sadism as only these fo
    6 KB (840 words) - 10:47, 29 January 2015
  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. {{See Also|Sacred 2:Combat Art Modifications}}
    5 KB (701 words) - 03:27, 9 January 2014
  • =='''Inquisitor Combat Arts'''== ...his best defense lies in preventing a second blow from his opponents. The Inquisitor uses his privileges and an extremely high degree of sadism as only these fo
    6 KB (894 words) - 22:31, 4 September 2013
  • ...s the dead into tools. The darkest among the Inquisitors excel in the dark arts. They feed on souls and they desecrate corpses in order to enhance their ow =='''Nefarious Netherworld [[Sacred 2:Combat Arts|Combat Arts]]'''==
    6 KB (869 words) - 11:01, 29 January 2015
  • <u>'''Class:'''</u> '''[[Sacred 2:Inquisitor|Inquisitor]]''' ...redwiki.org/images/Sacred_2/Aspects/INQ_Asp_03.png This set focuses on the Inquisitor's [[Sacred 2:Aspects|aspect]]: '''[[Sacred 2:Nefarious Netherworld|Nefariou
    6 KB (781 words) - 09:31, 13 January 2017
  • <u>'''Class:'''</u> '''[[Sacred 2:Inquisitor|Inquisitor]]''' ...redwiki.org/images/Sacred_2/Aspects/INQ_Asp_02.png This set focuses on the Inquisitor's [[Sacred 2:Aspects|aspect]]: '''[[Sacred 2:Astute Supremacy|Astute Suprem
    6 KB (749 words) - 08:05, 13 January 2017
  • ...] of the [[Sacred 2:Inquisitor|Inquisitor]]. Enables the use of [[Sacred 2:Combat Art Modifications|modifications]] for the Aspect. * Only hard points count for [[Sacred 2:Combat Art Modifications|modification]] purposes (skill bonuses don't give you mod
    3 KB (359 words) - 02:51, 4 December 2013
  • ...] of the [[Sacred 2:Inquisitor|Inquisitor]]. Enables the use of [[Sacred 2:Combat Art Modifications|modifications]] for the Aspect. * Only hard points count for [[Sacred 2:Combat Art Modifications|modification]] purposes (skill bonuses don't give you mod
    3 KB (359 words) - 02:53, 4 December 2013
  • ...] of the [[Sacred 2:Inquisitor|Inquisitor]]. Enables the use of [[Sacred 2:Combat Art Modifications|modifications]] for the Aspect. * Only hard points count for [[Sacred 2:Combat Art Modifications|modification]] purposes (skill bonuses don't give you mod
    3 KB (359 words) - 02:55, 4 December 2013
  • ...tive, the unfortunate soul will transform into a spectral companion of the Inquisitor. This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]].
    7 KB (894 words) - 00:32, 31 December 2017
  • ...ies while the doppelganger is active, the doppelganger will become the new Inquisitor (softcore only). ...(Without any Skills, Doppelganger simply displays damage identical to the Inquisitor)
    7 KB (908 words) - 17:59, 28 February 2023
  • ===[[Image:Inqmini.png]] '''[[Sacred 2:Inquisitor|Inquisitor]]''' === All the weapon damage based Combat Arts are affected by the following skills:
    8 KB (1,053 words) - 15:21, 17 March 2014
  • ...zieht sich der Begriff "Buff" auf eine bestimmte Art von [[Sacred 2:Combat Arts/de|Kampfkunst]], die den [[Sacred 2:Character Class/de|Charakter]] auf eine ...der [[Sacred 2:Seraphim/de|Seraphim]] Aspekt '''[[Sacred 2:Seraphim Combat Arts/de#Technik|Technik]]''' beinhaltet 2 Buffs
    12 KB (1,704 words) - 14:55, 2 September 2013
  • ...igger it. It does not work when using [[Sacred 2:Spell Damage Based Combat Arts|spells]] or [[Sacred 2:Secondary Damage Effects|secondary effects]] ([[Sacr == Availability of ''Life leeched per hit +X'' as [[Sacred 2:Combat Arts|Combat Art]] ==
    6 KB (821 words) - 09:43, 8 January 2014
  • ...tions]] for [[Sacred 2:Weapon Damage Based Combat Arts|weapon-based Combat Arts]]. ...Combat Art Modifications|modification points]] for certain aspects' combat arts.
    5 KB (707 words) - 23:20, 13 January 2014
  • ...cted by the [[Sacred 2:Weapons|weapons]] and [[Sacred 2:Combat Arts|Combat Arts]] of opponents and the player. It is also caused by the [[Sacred 2:Seconda ...sed by [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Arts]], and the periodic damage caused by Secondary Damage Effects (open wounds,
    6 KB (839 words) - 07:53, 31 December 2017
  • ...cted by the [[Sacred 2:Weapons|weapons]] and [[Sacred 2:Combat Arts|Combat Arts]] of opponents and the player. It is also caused by the [[Sacred 2:Seconda ...sed by [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Arts]], and the periodic damage caused by Secondary Damage Effects (open wounds,
    5 KB (745 words) - 09:11, 31 December 2014
  • ...schießen hervor und fügen allen Gegner in einem bestimmten Winkel vor dem Inquisitor Schaden zu. ...tirbt der Inquisitor, solange der Doppelgänger lebt, wird dieser zum neuen Inquisitor.
    2 KB (219 words) - 09:34, 25 August 2013
  • Multi hit refers to [[Sacred 2:Combat Arts|combat arts]] that are capable of hitting one or more targets multiple times. They are ===[[Image:Inqmini.png]] '''[[Sacred 2:Inquisitor|Inquisitor]]''' ===
    8 KB (1,092 words) - 21:47, 24 May 2014
  • == Bonus to [[Sacred 2:Combat Arts|Combat Arts]] == * [[Sacred 2:Combat Art Skills|Combat Art Skills]] (Amulet)
    5 KB (618 words) - 09:16, 2 January 2017
  • This is a [[Sacred 2:Weapon Damage Based Combat Arts|Weapon Damage Based Combat Art]]. {{See Also|Sacred 2:Combat Art Modifications}}
    6 KB (876 words) - 22:41, 9 January 2014
  • Increases maximum hitpoints and hitpoint regeneration out of combat. ...combat by converting all your out-of-combat hitpoint regeneration into in-combat hitpoint regeneration.
    2 KB (189 words) - 19:35, 10 October 2014
  • This is a [[Sacred 2:Weapon Damage Based Combat Arts|Weapon Damage Based Combat Art]]. {{See Also|Sacred 2:Combat Art Modifications}}
    8 KB (1,178 words) - 05:50, 15 December 2019
  • ...pontos de melhoria em uma Combat Art ou distribuir entre diferentes Combat Arts daquele mesmo aspecto. Por exemplo, a Combat Art da Seraphim [[Sacred 2:Radiant Pillar/pt|Radiant Pillar]] permite as se
    9 KB (1,501 words) - 03:14, 30 March 2011
  • *Cooldown is a property that some [[Sacred 2:Combat Arts|Combat Arts]] have, which should not be confused with [[Sacred 2:Regeneration Time:|Reg *Cooldown time is added to regen time to determine the total duration of the Combat Art's regeneration timer, but it is usually fixed and is not affected by an
    7 KB (957 words) - 21:00, 1 February 2014
  • ...ilable to the player. The player can spend all their upgrade points in one Combat Art, or distribute them amongst different CAs within that same aspect. For example, the Seraphim Combat Art [[Sacred 2:Radiant Pillar|Radiant Pillar]] allows the following options
    9 KB (1,516 words) - 07:47, 9 January 2014
  • ...tion]]'''<br />Improves regeneration for all [[Sacred 2:Combat Arts|Combat Arts]], and allows the use of up to three simultaneous [[Sacred 2:Buff|buffs]] w ...eration for [[Sacred 2:Combo|Combos]]. Also increases the number of Combat Arts allowed in a combo.
    18 KB (2,539 words) - 01:56, 7 December 2013
  • ...dwiki.org/images/Sacred_2/Icon/buffINpc.gif '''This [[Sacred 2:Combat Arts|Combat Art]] is a [[Sacred 2:Buff|(Buff)]]'''<br /> Channels physical pain into offensive damage. The more the Inquisitor is wounded by opponents, the greater the damage he wields, up to a maximum
    10 KB (1,435 words) - 03:02, 9 January 2014
  • |<div style="font-size:150%">'''[[Sacred 2:Inquisitor|Inquisitor]]'''</div> Certain [[Sacred 2:Buff|Buffs]] also function as Spell Damage Based Combat Arts. Their damage, casting speed, and regeneration are affected by the same sk
    12 KB (1,593 words) - 15:41, 17 March 2014
  • ...cific Side Quests|Character Specific Quests]]). All characters except the Inquisitor and Seraphim will give different introductions and have slightly different ...a character on the Shadow Path (and therefore can never be the God of the Inquisitor). The God cannot be changed once the character is created.
    5 KB (773 words) - 21:55, 13 October 2013
  • == Bonus to [[Sacred 2:Combat Arts|Combat Arts]] == * [[Sacred 2:Combat Discipline|Combat Discipline]] (Shield)
    5 KB (769 words) - 09:15, 2 January 2017
  • * [[Sacred 2:Seraphim Combat Arts|Боевые Умения]] * [[Sacred 2:High Elf Combat Arts|Боевые Умения]]
    9 KB (575 words) - 02:21, 24 February 2014
  • ...] of the [[Sacred 2:Inquisitor|Inquisitor]]. Enables the use of [[Sacred 2:Combat Art Modifications|modifications]] for the aspect. * Only hard points count for [[Sacred 2:Combat Art Modifications|modification]] purposes (skill bonuses don't give modific
    3 KB (392 words) - 17:41, 15 December 2019
  • ...] of the [[Sacred 2:Inquisitor|Inquisitor]]. Enables the use of [[Sacred 2:Combat Art Modifications|modifications]] for the aspect. * Only hard points count for [[Sacred 2:Combat Art Modifications|modification]] purposes (skill bonuses don't give modific
    3 KB (394 words) - 05:41, 12 January 2014
  • ...ll damage and slow down all opponents within a half-circle in front of the Inquisitor. This is a [[Sacred 2:Weapon Damage Based Combat Arts|Weapon Damage Based Combat Art]].
    8 KB (1,173 words) - 02:34, 9 January 2014
  • |Mit einem ausladenden Schlag werden alle Gegner im Halbkreis vor dem Inquisitor geschädigt und verlangsamt. ...ist ein [[Sacred 2:Buff/de|(Buff)]]'''<br />Ausgeteilter Schaden durch den Inquisitor nimmt zu, je stärker er verwundet ist. Keine weitere Steigerung wenn das R
    1 KB (209 words) - 09:33, 25 August 2013
  • <u>'''Class:'''</u> '''[[Sacred 2:Inquisitor|Inquisitor]]''' == Bonus to [[Sacred 2:Combat Arts|Combat Arts]] ==
    7 KB (918 words) - 03:05, 8 January 2017
  • Area of effect or AoE in Sacred 2 refers to [[Sacred 2:Combat Arts|combat arts]] that exhibit the following characteristic: Don't underestimate the parameter of equipment "combat arts radius +x%". For the typically small value of the bonus is hidden geometric
    13 KB (1,872 words) - 17:35, 24 May 2014
  • == Bonus to [[Sacred 2:Combat Arts|Combat Arts]] == * [[Sacred 2:Chance to reflect: Close Combat|Chance to reflect: Close Combat]] +X% (Shield)
    5 KB (745 words) - 02:33, 3 January 2017
  • Die [[Sacred 2:Combat Arts/de|Kampfkünste]] der [[Sacred 2:Character Class/de|Charaktere]] sind jewei Jede einzelne Kampfkunst kann durch den Spieler individuell [[Sacred 2:Combat Art Modifications/de|modifiziert]] werden. Auf diese Weise hat z.B. ein [[S
    9 KB (1,362 words) - 10:33, 2 September 2013
  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. * [[Sacred 2:Combat art range|Range]]: 4.5m
    9 KB (1,203 words) - 03:23, 9 January 2014
  • == '''Ranged Inquisitor''' == ...apons, Ruthless Mutilation (RM) used to target all enemies in front of the Inquisitor in a much greater radius than the actual shooting distance. Even with a ver
    5 KB (742 words) - 23:59, 17 August 2014
  • [[Sacred 2:Seraphim Combat Arts/de|Seraphim Kampfkünste]]''' [[Sacred 2:Shadow Warrior Combat Arts/de|Schattenkrieger Kampfkünste]]'''
    6 KB (891 words) - 17:25, 4 September 2013
  • [[Sacred 2:Seraphim Combat Arts|Боевые Умения Серафима]]''' [[Sacred 2:High Elf Combat Arts|Боевые Умения Высшего Эльфа]]'''
    6 KB (133 words) - 19:10, 22 March 2009
  • == '''Inquisitor Guide: Wizard''' == Combat Discipline : 75
    5 KB (680 words) - 23:23, 17 August 2014
  • Aspect Focus skills enhance the [[Sacred 2:Combat Arts|Combat Arts]] within their respective [[Sacred 2:Aspects|Aspects]]. Each [[Sacred 2:Ch | '''[[Sacred 2:Inquisitor|Inquisitor]]''':
    4 KB (573 words) - 12:06, 22 December 2013
  • <u>'''Class:'''</u> '''[[Sacred 2:Inquisitor|Inquisitor]]''' == Bonus to [[Sacred 2:Combat Arts|Combat Arts]] ==
    8 KB (1,085 words) - 11:59, 7 January 2017
  • ...ncestral Fireball|Ancestral Fireball]] is the first [[Sacred 2:Combat Arts|Combat Art]] in your [[Sacred 2:High Elf|High Elf's]] arsenal. The Student isn't a {{S2frame|[[Image:Inquisitor Tahlreth worldmap.jpg|250px]][[Image:Inquisitor Tahlreth map.jpg|250px]]|left}}
    6 KB (1,035 words) - 00:48, 20 December 2011
  • * [[Sacred 2:Dragon Mage Combat Arts/es|Artes de Combate]] * [[Sacred 2:Dryad Combat Arts/es|Artes de Combate]]
    9 KB (1,390 words) - 09:38, 5 August 2013
  • ...r own unique character. The ability to create a character that has Combat Arts chosen from just one Aspect or mix from all three allows combinations that ...heir effects, execution speed, regeneration time, and unlocking [[Sacred 2:Combat Art Modifications|modifications]].
    10 KB (1,666 words) - 18:24, 13 January 2017
  • Damage Over Time [[Sacred 2:Combat Arts|Combat Arts]] or abilities are those that deal a predetermined amount of [[Sacred 2:Dam ...y some [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Arts]] with 100% chance (DoT is also indicated on CA's tooltip).
    12 KB (1,811 words) - 21:19, 21 October 2023
  • |class="cellborderlc" align="left"|[[Sacred_2:Inquisitor|Inquisitor]] ...age|Damage]] for [[Sacred 2: Strength Based Weapons| Strength-Based, Close Combat (melee) weapons]]. Does not affect [[Sacred 2:Dexterity Based Weapons|Dexte
    7 KB (904 words) - 14:00, 26 February 2015
  • ...rk powers have provided a very special mount for the [[Sacred 2:Inquisitor|Inquisitor]]. He rides on the back of a large dark spider while weaving his powerful s Three Spiders for the Inquisitor offer bonuses to the following aspects:
    3 KB (392 words) - 05:12, 28 April 2014
  • *Un emplacement supplémentaire d'arme et d'art du combat est ajouté aux niveaux : 3, 5, 10 et 20. |class="skillslc" align="left"|Nouvel emplacement d'arme/d'art du combat au niveau
    30 KB (4,456 words) - 00:01, 13 August 2013
  • |valign="top"|[[Sacred 2:Combat Reflexes|'''Combat Reflexes''']]<br />Improves [[Sacred 2:Chance to evade|Evasion statistic]] |valign="top"|[[Sacred 2:Combat Reflexes|'''Combat Reflexes''']]<br />Improves Evasion statistic (chance to dodge attacks), an
    14 KB (1,777 words) - 03:22, 18 October 2013
  • ..." will get a graphical effect. Using certain [[Sacred 2:Combat Arts|Combat Arts]] character can trigger multiple different Secondary Damage Effects per hit ...d 2:Weapons|weapons]], weapon-based Combat Arts or non-weapon-based combat arts).
    9 KB (1,200 words) - 14:31, 5 August 2022
  • *Um slot adicional de armas e Combat Art são ganhos nos níveis: 3, 5, 10 e 20 |class="skillslc" align="left"|Novo slot para Arma/Combat Art nos níveis:
    29 KB (4,335 words) - 00:01, 13 August 2013
  • | AoE|| [[Sacred 2:Area of Effect|Area of Effect]] || Combat Art which effects multiple enemies in range ...him ]] [[Sacred 2:Exalted Warrior|Exalted Warrior]] [[Sacred 2:Combat Arts|Combat Art]]
    8 KB (1,147 words) - 23:05, 6 October 2013
  • ...y the type of enemy being fought, unless they use a [[Sacred 2:Combat Arts|Combat Art]] which ''slows'' a player down == Availability of ''Attack Speed +X%'' via [[Sacred 2:Combat Arts|Combat Arts]] ==
    9 KB (1,194 words) - 07:35, 18 February 2014
  • *One additional weapon slot and Combat Art slot are granted at the levels: 3, 5, 10 and 20 |class="skillslc" align="left"|New Weapon/Combat Art Slot at level:
    31 KB (4,133 words) - 18:57, 23 April 2023
  • ...ir support. On the other hand, if they should at some point seek out close combat, then their enemy will get to deal with a real dragon!'' * [[Sacred 2:Dragon Mage Combat Arts|Combat Arts]]
    14 KB (2,251 words) - 18:50, 23 April 2023
  • Aspect Lore skills enhance the [[Sacred 2:Combat Arts|Combat Arts]] within their respective [[Sacred 2:Aspects|Aspects]]. Following is a com | '''[[Sacred 2:Inquisitor|Inquisitor]]''':
    5 KB (621 words) - 23:19, 13 January 2014
  • == Bonus to [[Sacred 2:Combat Arts|Combat Arts]] == * [[Sacred 2:Combat art range|Combat Art Range]] +X% (Belt)
    7 KB (958 words) - 07:49, 7 January 2017
  • =='''The Inquisitor'''== |[[File:Inquisitor portrait.png|140px]]
    19 KB (2,645 words) - 02:45, 31 December 2017
  • * [[Sacred 2:Dragon Mage Combat Arts|Combat Arts]] * [[Sacred 2:Dryad Combat Arts|Combat Arts]]
    12 KB (1,871 words) - 02:22, 24 February 2014
  • ...uch more in return. The build I will propose does just the opposite - this Inquisitor is actually afraid of taking damage and does his best to refrain from doing <br>Combat Discipline - mastered by level 148
    13 KB (2,192 words) - 22:16, 20 February 2011
  • ...spects |Aspect]] then [[Sacred 2:Combat Arts|Combat Art]] (as found on the Combat Art page).<br /> <li>[[Sacred 2:Inquisitor|Inquisitor]]</li>
    4 KB (685 words) - 13:00, 15 October 2013
  • 2) Through [[Sacred 2:Buff|buffs]] and [[Sacred 2:Combat Arts|combat arts]] that grant it while they last ==Availability of ''Damage Mitigation'' in Combat Arts==
    11 KB (1,632 words) - 12:03, 26 June 2023
  • [[Sacred 2:Seraphim Combat Arts/es|Artes de Combate de la Seraphín]]''' [[Sacred 2:Shadow Warrior Combat Arts/es|Artes de Combate del Guerrero de las Sombras]]'''
    6 KB (984 words) - 01:33, 13 September 2013
  • The display of two combats arts for each respective hero has been enhanced with physical effects. Executing a combat art will now have
    11 KB (1,757 words) - 20:53, 12 December 2009
  • ...uego. En el caso de arriba, las opciones del jugador dentro del [[Sacred 2:Combat Art Modification Screen|Panel de Modificaciones de Artes de Combate]] se il [[Sacred 2:Seraphim Combat Arts/es|Artes de Combate de la Seraphín]]'''
    10 KB (1,612 words) - 03:17, 30 March 2011
  • |class="cellborderlc" align="left"|[[Sacred_2:Inquisitor/fr|Inquisiteur]] Diminue le temps de régénération général des arts du combat.
    6 KB (790 words) - 02:46, 29 October 2013
  • |class="cellborderlc" align="left"|[[Sacred_2:Inquisitor|Inquisitor]] Reduz o tempo de regeneração das Combat Arrs.
    5 KB (664 words) - 02:46, 29 October 2013
  • :- CAs (Combat Arts) of the some characters such as "[[Sacred 2:Archimedes Beam|Archimedes Beam If the character has a chance to block\reflect combat arts, then successfully hitting from the chain lightning does not necessarily me
    12 KB (1,783 words) - 10:35, 30 December 2014
  • ...Elle est aussi, parmi les autres classes de personnage, la spécialiste du combat à distance. Elle débute avec un arc et une dextérité dont la valeur est * [[Sacred 2:Dryad Combat Arts/fr|Arts du combat]]
    13 KB (2,140 words) - 09:39, 5 August 2013
  • ...;">'''Bronze'''</span>-Modifikation von einer bestimmten [[Sacred 2:Combat Arts/de|KK]] ausgewählt werden muss, bevor man eine <span style="color:#717171; ...n können. Im obigen Fall werden die Auswahlmöglichkeiten in der [[Sacred 2:Combat Art Modification Screen/de|Übersicht aller Kampfkunstausbauten]] hervorgeh
    12 KB (1,752 words) - 12:36, 5 September 2013
  • ...eit des entsprechenden Aspektes. Ermöglicht die Verwendung von [[Sacred 2:Combat Art Modifications/de|Modifikationen]] für den Aspekt. ...' ([[Sacred 2:Dryad/de|Dryade]]), ''Machtkunde'' ([[Sacred 2:Inquisitor/de|Inquisitor]]), ''Technikkunde'' ([[Sacred 2:Temple Guardian/de|Tempelwächter]]) etc.
    3 KB (374 words) - 23:21, 30 October 2013
  • ...ll Damage Based Combat Arts|Damage Mechanics for Spell Damage Based Combat Arts]] ...lism Combat Arts. |The Pure Mentalist, A guide using only Mentalism Combat Arts. (Ice and Blood)]]
    11 KB (1,658 words) - 19:50, 23 April 2023
  • ...se Buffs they must first be equiped. Left click on a Buff from the Combat Arts window, (Push "E"), and drag it onto the first Buff slot on the interface t ...ent Buffs, either by affecting the penalty directly or by reducing overall Combat Art timers.
    15 KB (2,131 words) - 16:22, 24 December 2014
  • |class="cellborderlc" align="left"|[[Sacred 2:Inquisitor/de|Inquisitor]] ...2:Magic Staffs/de|Zauberstäben]] und [[Sacred 2: Spell Damage Based Combat Arts/de|Zaubersprüchen]] erhöht.
    6 KB (665 words) - 02:46, 29 October 2013
  • ...tion de chacun des aspects concernés. Autorise l'utilisation de [[Sacred 2:Combat Art Modifications/fr|modifications]] pour ces aspects. ...udou" ([[Sacred 2:Dryad/fr|Dryade]]), "Connaissance Suprématie ([[Sacred 2:Inquisitor/fr|Inquisiteur]]), ou encore "Connaissance Fusion perdue ([[Sacred 2:Temple
    2 KB (246 words) - 23:21, 30 October 2013
  • Damage Lore via Combat Art and their modification choices ==Effekt von Schadenskunde auf [[Sacred 2:Spell Damage Based Combat Arts/de|Zauber]]==
    9 KB (1,083 words) - 12:24, 11 September 2013
  • =='''[[Sacred 2:Combat Art Skills/de|Kampfkunst-Fertigkeiten]]:'''== ...d/de|Dryade]], [[Sacred 2:High Elf/de|Hochelfe]], [[Sacred 2:Inquisitor/de|Inquisitor]], [[Sacred 2:Shadow Warrior/de|Schattenkrieger]]
    27 KB (3,612 words) - 17:26, 4 September 2013
  • ...uardian's Mobiculum (which offers a Shielding Regeneration bonus), and the Inquisitor's Shroud Spider (which offers an increased attack value). (See Note) ...''no player Combat Arts will work'', only [[Sacred 2:Horse |Horse]] Combat Arts
    12 KB (1,903 words) - 20:21, 25 April 2023
  • == '''Pure Caster Build for Inquisitor''' == ...up here if I see it's unique). So, my reason for this build is to set the inquisitor up as a complete mage. For him, I feel that he'd much rather let other thin
    7 KB (1,355 words) - 23:56, 17 August 2014
  • == '''Darth Sion - Inquisitor Guide''' == * '''#3-Combat Arts and Modifications'''
    11 KB (1,681 words) - 22:56, 17 August 2014
  • ...r - Source warden and Lost fusion can never match the wicked spells of the Inquisitor and the High Elf... ...r chars. Well... there are only 2 chars that can use this skill setup: the Inquisitor and the Temple Guardian.
    8 KB (1,352 words) - 00:56, 12 September 2013
  • {{DISPLAYTITLE:Sacred 2:Inquisitor}} [http://i90.photobucket.com/albums/k271/gogoblender/inquisitor.jpg http://i90.photobucket.com/albums/k271/gogoblender/th_inquisitor.jpg]
    15 KB (2,079 words) - 09:51, 29 August 2013
  • *The Achievement "Combat Art Expert" is named "Expert" on the Xbox360 which is different from PC ver ==Major differences between Xbox360 and PC versions - Targeting & Combat Arts ==
    9 KB (1,520 words) - 02:01, 11 August 2013
  • ...pecial bonuses that have a good synergy with a number of skills and combat arts. In this case, when shield selection is based on build synergy, we're talki ...usually concerned with number of sockets, in order to add more blacksmith arts, runes and socketables to augment his chosen build; or, in other cases, a s
    8 KB (1,354 words) - 23:06, 17 August 2014
  • Combat Discipline 1 ...or facing the dark prince in the swamps. That is why I chose these combat arts and combos to counter that situation:
    3 KB (474 words) - 00:11, 18 August 2014
  • * The Achievement "Combat Art Expert" is named "Expert" on the Xbox360 which is different from PC/PS3 == Major differences between Console and PC versions - Targeting & Combat Arts ==
    11 KB (1,735 words) - 20:42, 20 August 2019
  • * Buffs can no longer be activated when the selected combat art slot is empty. * Fixed that Inquisitor’s armor and clothes were detached from body with certain graphic settings
    6 KB (833 words) - 02:01, 11 August 2013

View (previous 100 | next 100) (20 | 50 | 100 | 250 | 500)