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  • {{S2frame|[[File:Critical hit animation.jpg|300px]]|none}} ...ritical hit, weapon-based or combat art, though a player cannot receive a "critical heal" from a [[Sacred 2:Combat Arts|combat art]] that [[Sacred 2:Healing |h
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Page text matches

  • *[[Sacred 2:Chance for critical hits|Chance for critical hits]] +X% *[[Sacred 2:Chance to disregard armor|Chance to disregard armor]] +X%
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  • *[[Sacred 2:Chance for critical hits|Chance for critical hits]] +X%
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  • *[[Sacred 2:Chance to inflict Serious Open Wounds|Chance to inflict serious open wounds]] +X% *[[Sacred 2:Chance for critical hits|Chance for critical hits]] +X%
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  • *[[Sacred 2:Chance to inflict Deadly Wounds|Chance for deadly wounds]] *[[Sacred 2:Chance for critical hits|Chance for critical hits]]
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  • ...l skill points in [[Sacred 2:Alchemy|Alchemy]] or even with skill bonuses (for example at skill level 75 it reaches 38 seconds). ...:''' Increases the [[Sacred 2:Chance for critical hits|Chance for critical hits]]
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  • ...ons have a boosted [[Sacred 2:Chance for critical hits|chance for critical hits]] on their melee attacks. ...physical and fire damage with a boosted [[Sacred 2:Chance for Burn|Chance for Burn]].
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  • *[[Sacred 2:Chance for critical hits|Chance for critical hits]]
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  • *[[Sacred 2:Chance for critical hits|Chance for critical hits]]
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  • *[[Sacred 2:Opponent level for death blow|Opponent level for death blow]] X% *[[Sacred 2:Chance to Slow Opponents by 25%|Chance to Slow Opponents by 25%]] +X%
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  • *[[Sacred 2:Chance for critical hits|Chance for critical hits]]
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  • * [[Sacred 2:Chance for critical hits|Chance for critical hits]] +X% * [[Sacred 2:Block chance: Stun|Block chance: Stun]] +X%
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  • *[[Sacred 2:Chance for critical hits|Chance for critical hits]] +X% *[[Sacred 2:Chance that opponents cannot evade attacks|Chance that opponents cannot evade attacks]] +X%
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  • *[[Sacred 2:Chance for critical hits|Chance for critical hits]] +X% *[[Sacred 2:Chance to inflict Open Wounds|Chance to inflict open wounds]] +X%
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  • *[[Sacred 2:Chance for critical hits|Chance for critical hits]]
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  • *[[Sacred 2:Chance to inflict Deep Wounds|Chance to inflict deep wounds]] +X% *[[Sacred 2:Chance for critical hits|Chance for critical hits]] +X%
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  • * [[Sacred 2:Chance to halve regeneration time|Chance to Halve Regeneration Time]] +X% * [[Sacred 2:Chance for critical hits|Chance for Critical Hits]] +X%
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  • *[[Sacred 2:Chance for critical hits|Chance for critical hits]] *[[Sacred 2:Chance to inflict Open Wounds|Chance to inflict open wounds]]
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  • *[[Sacred 2:Chance for critical hits|Chance for critical hits]] +X% *[[Sacred 2:Chance to hit additional opponents|Chance to hit additional opponents]] X%
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  • *[[Sacred 2:Chance for Double Hit|Chance for Double Hit]] +X% *[[Sacred 2:Chance for critical hits|Chance for critical hits]] +X%
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  • *[[Sacred 2:Chance for critical hits|Chance for critical hits]]
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  • *[[Sacred 2:Chance to inflict Deadly Wounds|Chance for Deadly Wounds]] +X% *[[Sacred 2:Chance for critical hits|Chance for critical hits]] +X%
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  • *[[Sacred 2:Chance for critical hits|Chance for critical hits]] +X% *[[Sacred 2:Chance that opponents cannot evade attacks|Chance that opponents cannot evade attacks]] +X%
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  • *[[Sacred 2:Chance for critical hits|Chance for critical hits]] +X%
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  • *[[Sacred 2:Chance to reflect: Close Combat|Chance to reflect: Close Combat]] *[[Sacred 2:Chance for critical hits|Chance for critical hits]]
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  • *[[Sacred 2:Chance for critical hits|Chance for critical hits]] +X% *[[Sacred 2:Chance for Burn|Chance for Burn]] +X%
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  • *[[Sacred 2:Chance for critical hits|Chance for critical hits]]
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  • *[[Sacred 2:Chance for critical hits|Chance for critical hits]]
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  • * [[Sacred 2:Chance for critical hits|Chance for critical hits]] +X% * [[Sacred 2:Chance to pierce|Chance to pierce]] +X%
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  • * [[Sacred 2:Chance for critical hits|Chance for Critical Hits]]
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  • * [[Sacred 2:Chance for critical hits|Chance for critical hits]] +X%
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  • * [[Sacred 2:Chance for critical hits|Chance for Critical Hits]] +X%
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  • *[[Sacred 2:Chance for critical hits|Chance for critical hits]] +X%
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  • *[[Sacred 2:Chance for critical hits|Chance for critical hits]]
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  • *[[Sacred 2:Chance to inflict Serious Open Wounds|Chance to inflict Serious Open Wounds]] +X% *[[Sacred 2:Chance to disregard armor|Chance to disregard armor]] X%
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  • * [[Sacred 2:Chance to reflect: Combat Arts|Chance to reflect: Combat Arts]] * [[Sacred 2:Chance for critical hits|Chance for critical hits]]
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  • *[[Sacred 2:Chance to halve regeneration time|Chance to halve regeneration time]] *[[Sacred 2:Chance for critical hits|Chance for critical hits]]
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  • *[[Sacred 2:Chance for critical hits|Chance for critical hits]] +X% (requires the [[Sacred 2:Sword Weapons|Sword Weapons]] skill to unloc ...amed '''Seyr's Blade''' in English versions (''klinge'' is the German word for blade).
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  • *[[Sacred 2:Chance for critical hits|Chance for critical hits]]
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  • *[[Sacred 2:Chance for critical hits|Chance for critical hits]]
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  • *[[Sacred 2:Chance for critical hits|Chance for critical hits]]
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  • *[[Sacred 2:Chance for critical hits|Chance for critical hits]] +X% *[[Sacred 2:Chance that opponents cannot evade attacks|Chance that opponents cannot evade attacks]] +X%
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  • *[[Sacred 2:Chance for critical hits|Chance for critical hits]] +X%
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  • *[[Sacred 2:Chance for critical hits|Chance for critical hits]]
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  • * [[Sacred 2:Chance for critical hits|Chance for critical hits]] +X%
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  • *[[Sacred 2:Chance for critical hits|Chance for Critical Hits]]
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  • * [[Sacred 2:Chance for critical hits|Chance for critical hits]] +X%
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  • *[[Sacred 2:Chance for Double Hit|Chance for Double Hit]] +X% *[[Sacred 2:Chance for critical hits|Chance for critical hits]] +X% (requires [[Sacred 2:Skill Mastery|mastery]] of the [[Sacred 2:Pole A
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  • *[[Sacred 2:Chance for critical hits|Chance for critical hits]] +X%
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  • * [[Sacred 2:Chance for critical hits|Chance for critical hits]] +X%
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  • *[[Sacred 2:Chance for critical hits|Chance for critical hits]] +X% *[[Sacred 2:Chance to inflict Deep Wounds|Chance to inflict Deep Wounds]] +X%
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  • *[[Sacred 2:Chance for critical hits|Chance for critical hits]]
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  • *[[Sacred 2:Chance for critical hits|Chance for critical hits]] +X% ...uch, this blade is focused on speed and precision and is especially suited for fighters specializing in poison damage and dual wielding.
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  • *[[Sacred 2:Chance for critical hits|Chance for critical hits]] +X% *[[Sacred 2:Opponent's chance to evade|Opponent's chance to evade]] -X%
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  • *[[Sacred 2:Chance for critical hits|Chance for critical hits]] +X% *[[Sacred 2:Chance to hit additional opponents|Chance to hit additional opponents]] +X%
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  • * [[Sacred 2:Chance for critical hits|Chance for critical hits]]
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  • ...al hits|chance for critical hits]] and [[Sacred 2:Chance to stun opponents|chance to stun]]. ...combat]]. Elites have a small [[Sacred 2:Chance to reflect: Close Combat|chance to reflect close combat]].
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  • *[[Sacred 2:Chance for critical hits|Chance for critical hits]] +X% *[[Sacred 2:Chance to inflict Serious Open Wounds|Chance to inflict Serious Open Wounds]] +X%
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  • *[[Sacred 2:Chance for critical hits|Chance for critical hits]] +X%
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  • *[[Sacred 2:Chance to fear opponents away|Chance to fear opponents away]] +X% *[[Sacred 2:Chance for critical hits|Chance for Critical Hits]] +X%
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  • *[[Sacred 2:Chance to inflict Serious Open Wounds|Chance to inflict serious open wounds]] +X% *[[Sacred 2:Chance for critical hits|Chance for critical hits]] +X%
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  • *[[Sacred 2:Chance for Double Hit/es|Posibilidad de golpe doble]] *[[Sacred 2:Chance for critical hits/es|Posibilidad de golpes críticos]]
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  • *[[Sacred 2:Chance to inflict Serious Open Wounds X%/es|Posibilidad de infligir heridas graves *[[Sacred 2:Chance for critical hits/es|Posibilidad de golpes críticos]]
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  • ''The Hitpoints, Chance to hit, Damage and Armor noted above of Malthael are dependent on the level ...ill be defeated by Tyrael, and the player will then have to fight Tyrael. For a Light Path character, Malthael will defeat Tyrael, and the player will ha
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  • * (Hood) [[Sacred 2:Chance for critical hits|Chance for critical hits]] +% * (Legs) [[Sacred 2:Block chance: Close Combat|Block chance: Close Combat]] +%
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  • *[[Sacred 2:Chance for critical hits|Chance for critical hits]] +X%
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  • *[[Sacred 2:Chance for critical hits|Chance for critical hits]] +X% *[[Sacred 2:Chance that opponents cannot evade attacks|Chance that opponents cannot evade attacks]] +X%
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  • * [[Sacred 2:Block chance: Close Combat|Block chance: Close Combat +X%]] (Belt & Boots) * [[Sacred 2:Chance for critical hits|Chance for critical hits +X%]] (Arms)
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  • * [[Sacred 2:Chance for Weaken|Chance for Weaken]]: 40.2% * '''Explosion''' - Adds a 50% chance to also [[Sacred 2:Chance to hit additional opponents|hit opponents next to the target]].
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  • ...ons have a boosted [[Sacred 2:Chance for critical hits|chance for critical hits]] on their melee attacks. ...physical and fire damage with a boosted [[Sacred 2:Chance for Burn|Chance for Burn]].
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  • * '''Fright''' - Adds a [[Sacred 2:Chance to fear opponents away|chance that opponents will flee in fear]] (30% + 0.5% per level). ...'' - Increases the [[Sacred 2:Chance for critical hits|Chance for critical hits]] by 15% + 0.1% per Combat Art level.
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  • |Are not two hits better than one? A young [[Sacred 2:Barbarian|Barbarian]] learns to sweep h * An [[Sacred 2:Area of Effect|Area of Effect]] blow that hits in a narrow cone in front of the Barbarian.
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  • ===[[Sacred 2:Ranged Weapons|Ranged Weapons]] Modifiers for Recurve Bows=== ...ble to appear. The item level 70 modifier requires Ranged Weapons mastery for it to be unlocked.
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  • ...ashed''' - Tornado deals damage more often. (0.2 + 0.002 per CA level more hits per second) *'''Disarm''' - Chance to disarm the opponent for a few seconds. (20% + 0.01% chance per CA level)
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  • *[[Sacred 2:Chance to inflict Serious Open Wounds|Chance to inflict serious open wounds]] +X% *[[Sacred 2:Chance for critical hits|Chance for critical hits]] +X%
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  • * Hits all opponents in a 360 degree radius simultaneously ...leeding''' - Increases the [[Sacred 2:Chance to inflict Open Wounds|chance for open wounds]] by 20% + 0.2% per level.
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  • * Hits up to 3 enemies per cast ...'' - Increases the [[Sacred 2:Chance for critical hits|chance for critical hits]] by 25% + 0.2% per level.
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  • ...(30% + 0.5% per Combat Art level [[Sacred 2:Chance to fear opponents away|Chance to fear opponents away]]) ...critical hits|Chance for critical hits]]. (15% + 0.1% per Combat Art level chance)
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  • ...eases the chance that a [[Sacred 2: Spell Damage Based Combat Arts|spell]] hits the target with full force. Increases damage dealt by [[Sacred 2:Magic Staf The value for spell intensity by default is equal to your Intelligence, equipment with +%
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  • {{S2frame|[[File:Critical hit animation.jpg|300px]]|none}} ...ritical hit, weapon-based or combat art, though a player cannot receive a "critical heal" from a [[Sacred 2:Combat Arts|combat art]] that [[Sacred 2:Healing |h
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  • ===[[Sacred 2:Pole Arms|Pole Arms Weapons]] Modifiers for Halberds=== ...able to appear. The item level 70 modifier requires the Pole Arms mastery for it to be unlocked.
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  • * Hits: 1.4/s * '''Licking Flames''' - Adds a [[Sacred 2:Chance to fear opponents away|chance that opponents will flee in fear]] (50% + 0.5% per level).
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  • ''The Hitpoints, Chance to hit, Damage and Armor noted above of Archangel Tyrael are dependent on t ...be defeated by Malthael, and the player will then have to fight Malthael. For a Shadow Path character, Tyrael will defeat Malthael, and the player will h
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  • ===[[Sacred 2:Sword Weapons|Sword Weapons]] Modifiers for Sabers=== ...to appear. The item level 70 modifier requires the Sword Weapons mastery for it to be unlocked.
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  • * [[Sacred 2:Chance for Burn|Chance for Burning]]: 25% * '''Magma''' - Increases the chance to burn opponents by 25% + 0.1% per level.
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  • * '''Disarm''' - Knocks the weapons from opponents' hands for a brief period. * '''Electrify''' - Increases the [[Sacred 2:Chance for Weaken|chance to weaken]] opponents by 29.7% + 0.3% per level.
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  • ...amage|damage]] and [[Sacred 2:Chance for critical hits|chance for critical hits]] with all [[Sacred 2:Weapons|weapons]]. ..."|'''[[Sacred 2:Damage Lore|Damage Lore]]'''<br />Provides a better chance for applying [[Sacred 2:Secondary Damage Effects|"status effects"]] (e.g., burn
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  • ...ts. Enables the use of [[Sacred 2:Combat Art Modifications|modifications]] for [[Sacred 2:Weapon Damage Based Combat Arts|weapon-based Combat Arts]]. * [[Sacred 2:Chance for critical hits|Chance for Critical Hits]] is increased by + y%
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  • ...ssion''' - Adds a [[Sacred 2:Chance for Double Hit|chance for melee double hits]] (20%). ...'' - Increases the [[Sacred 2:Chance for critical hits|chance for critical hits]] by 12.9% + 0.1% per level.
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  • ...g/images/Sacred_2/Icon/Dibujo.jpg armor is rewarded by the first set bonus for wearing any of it's 3 pieces. * [[Sacred 2:Chance for critical hits|Chance for critical hits]] (Arms)
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  • * '''Contamination''' - Increases the [[Sacred 2:Chance for Poison|chance to poison]] opponents by 30% + 0.1% per level. ...'' - Increases the [[Sacred 2:Chance for critical hits|chance for critical hits]] by 30% + 0.1% per level.
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  • ...alculated blows and tactical fighting techniques, it is his fierce passion for battle that distinguishes him in combat. With this ability the Barbarian ca ...t''' - Adds a 20% [[Sacred 2:Chance for Double Hit|chance for melee double hits]].
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  • * [[Sacred 2:Chance for Burn|Chance for Burn]]: 50% + 0.1% per level ...y''' - Increases the chance to cause a [[Sacred 2:Chance for critical hits|critical hit]] by 25% + 0.1% per level.
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  • *[[Sacred 2:Chance for critical hits/es|Posibilidad de golpes críticos]]
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  • *[[Sacred 2:Block chance: Projectiles|Block chance: Projectiles]] (Helmet) *[[Sacred 2:Chance for critical hits|Chance for critical hits]] (Ring)
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  • * [[Sacred 2:Chance to banish undead|Banishes Undead]]: 100% Chance ...'' - Increases the [[Sacred 2:Chance for critical hits|chance for critical hits]] by 20% + 0.1% per level.
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  • |A powerful streak of lightning hits the opponent inflicting heavy magic damage. T-Energy beings will additional ...lightning will hit an additional opponent. (80% + 0.1% per CA level chance for [[Sacred 2:Multi Hit|Multi Hit]])
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  • ...et. (75% + 0.5% per CA level [[Sacred 2:Chance to hit additional opponents|chance to hit addtional opponents]]) ...flames upon impact. (19.8% + 0.2% per CA level [[Sacred 2:Chance for Burn|chance to burn]])
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  • |This is a series of hits directed against one or more enemies. This powerful attack might weaken or ...ession''' - [[Sacred 2:Chance for Double Hit|Chance for double hit]]. (20% chance)
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  • ...gainst opponents. The Temple Guardian uses a number of weapon arm attacks for ranged combat, thereby destroying opponents before they even get close. |A rapid shot with bullets. These have a chance to hit an additional opponent who is close to the original target.
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  • *[[Sacred 2:Chance to halve regeneration time|Chance to halve regeneration time]] (Helm) *[[Sacred 2:Block chance: Projectiles|Block chance: Projectiles]] (Helm)
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