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  • ...to the player. The player can spend all their upgrade points in one Combat Art, or distribute them amongst different CAs within that same aspect. For example, the Seraphim Combat Art [[Sacred 2:Radiant Pillar|Radiant Pillar]] allows the following options alo
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  • ...#803C0D;">'''Bronze'''</span>-Modifikation von einer bestimmten [[Sacred 2:Combat Arts/de|KK]] ausgewählt werden muss, bevor man eine <span style="color:#71 ...n. Im obigen Fall werden die Auswahlmöglichkeiten in der [[Sacred 2:Combat Art Modification Screen/de|Übersicht aller Kampfkunstausbauten]] hervorgehoben
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Page text matches

  • *[[Sacred 2:Combat Arts|Combat Arts]] * [[Sacred_2:Aspects|Combat Art Aspects]]
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  • == Modifications == {{See Also|Sacred 2:Combat Art Modifications}}
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  • .../images/6/67/Battle_orders_small.png '''This [[Sacred 2:Combat Arts|Combat Art]] is a [[Sacred 2:Buff|(Buff)]]'''<br /> ...t for group tactics. It is this ability that makes him a natural leader in combat. An experienced warrior can use this skill to better array his forces in ba
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  • * [[Sacred 2:Casting Speed|Combat Art Execution Speed]]: 101.9% == Modifications ==
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  • ...r Class|Character Class]] has three [[Sacred 2:Aspects|Aspects]] with five Combat Arts in each, one of which is usually a [[Sacred 2:Buff|Buff]]. [[Sacred 2:Seraphim Combat Arts|Seraphim Combat Arts]]'''
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  • |The Dryad will teleport to her target her target extremely fast. This combat art has a small chance to root opponents at the position where she teleports fr == Modifications ==
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  • == Modifications == {{See Also|Sacred 2:Combat Art Modifications}}
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  • .... When a warrior learns this skill he can raise his voice above the din of combat to shout warnings of impending blows to his comrades in arms. This will ale == Modifications ==
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  • ...es/a/a0/Natural_resistance_small.png '''This [[Sacred 2:Combat Arts|Combat Art]] is a [[Sacred 2:Buff|(Buff)]]'''<br /> http://www.sacredwiki.org/images/d/d8/Berserk_combat.png - '''Berserk Combat'''
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  • ...rg/images/Sacred_2/Icon/buffSEbs.gif '''This [[Sacred 2:Combat Arts|Combat Art]] is a [[Sacred 2:Buff|(Buff)]]'''<br /> * [[Sacred 2:Regeneration Time:|Regeneration Time]] of all Combat Arts: +45%
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  • ...nemies in the [[Sacred 2:Area of Effect|area of effect]]. (Starting Combat Art) This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]
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  • This Combat Art is called '''Whirlwind''' in the [[Sacred 2:Runes|Rune]] exchange screen. This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. * Explosion [[Sacred 2:Combat art range|Range]]: 2.8m
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  • This is a [[Sacred 2:Healing|Healing Combat Art]] == Modifications ==
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  • ...i.org/images/d/df/Valkyrie_small.png '''This [[Sacred 2:Combat Arts|Combat Art]] is a [[Sacred 2:Buff|(Buff)]]'''<br /> * [[Sacred 2:Regeneration Time:|Regeneration Time]] of all Combat Arts: +30%
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. == Modifications ==
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. == Modifications ==
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  • |Combat Trance reduces the caster's combat art cooldown and protects him from effect damage and stuns. == Modifications ==
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]] == Modifications ==
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  • * [[Sacred 2:Casting Speed|Combat Art Execution Speed]]: 101.9% == Modifications ==
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  • ...wiki.org/images/e/e1/Dodge_small.png '''This [[Sacred 2:Combat Arts|Combat Art]] is a [[Sacred 2:Buff|(Buff)]]'''<br /> ...exercises specifically designed to avoid potentially devastating blows in combat. She can even predict incoming missile attacks and elude them before they r
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  • ...rg/images/Sacred_2/Icon/buffHEgi.gif '''This [[Sacred 2:Combat Arts|Combat Art]] is a [[Sacred 2:Buff|(Buff)]]'''<br /> This is a [[Sacred 2:Healing|Healing]] Combat Art.
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  • ...es/d/de/Heart_of_wolverine_small.png '''This [[Sacred 2:Combat Arts|Combat Art]] is a [[Sacred 2:Buff|(Buff)]]'''<br /> * [[Sacred 2:Regeneration Time:|Regeneration Time]] of all Combat Arts: +34.6%
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  • == Modifications == {{See Also|Sacred 2:Combat Art Modifications}}
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  • ===http://www.sacredwiki.org/images/e/ea/Berserk_combat_focus.png '''Berserk Combat Focus'''=== ...barian|Barbarian]]. Enables the use of [[Sacred 2:Combat Art Modifications|modifications]] for the Aspect.
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  • ===http://www.sacredwiki.org/images/b/bc/Storm_combat_focus.png ''' Storm Combat Focus'''=== ...2:Amazon|Amazon]]. Enables the use of [[Sacred 2:Combat Art Modifications|modifications]] for the Aspect.
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. == Modifications ==
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  • == Modifications == {{See Also|Sacred 2:Combat Art Modifications}}
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  • ===http://www.sacredwiki.org/images/c/c5/Sublime_combat_focus.png '''Sublime Combat Focus'''=== ...2 Fallen|Paladin]]. Enables the use of [[Sacred 2:Combat Art Modifications|modifications]] for the Aspect.
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  • ...rg/images/Sacred_2/Icon/buffINrp.gif '''This [[Sacred 2:Combat Arts|Combat Art]] is a [[Sacred 2:Buff|(Buff)]]'''<br /> This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]].
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  • This Combat Art is called '''Magic Wall''' in the [[Sacred 2:Runes|Rune]] exchange screen. == Modifications ==
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  • ...org/images/Sacred_2/Icon/buffDMr.gif '''This [[Sacred 2:Combat Arts|Combat Art]] is a [[Sacred 2:Buff|(Buff)]]'''<br /> ...protection from melee attacks and spells (+physical armour, Block Chance: Combat Arts & chance to stun the target).
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  • == Modifications == {{See Also|Sacred 2:Combat Art Modifications}}
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  • ...rg/images/Sacred_2/Icon/buffSEwe.gif '''This [[Sacred 2:Combat Arts|Combat Art]] is a [[Sacred 2:Buff|(Buff)]]'''<br /> This Combat Art is an [[Sacred 2:Energy Shields|Energy Shield]].
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. == Modifications ==
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. http://www.sacredwiki.org/images/5/58/Storm_combat.png - '''Storm Combat'''
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]] == Modifications ==
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  • == Modifications == {{See Also|Sacred 2:Combat Art Modifications}}
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. == Modifications ==
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  • ...rg/images/Sacred_2/Icon/buffHEis.gif '''This [[Sacred 2:Combat Arts|Combat Art]] is a [[Sacred 2:Buff|(Buff)]]'''<br /> * Constant pulse of 100% Fire Damage dealt to opponents in close combat.
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  • ....org/images/6/69/Iron_skin_small.png '''This [[Sacred 2:Combat Arts|Combat Art]] is a [[Sacred 2:Buff|(Buff)]]'''<br /> * [[Sacred 2:Regeneration Time:|Regeneration Time]] of all Combat Arts: +39.6%
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. == Modifications ==
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  • ...rg/images/Sacred_2/Icon/buffTGuf.gif '''This [[Sacred 2:Combat Arts|Combat Art]] is a [[Sacred 2:Buff|(Buff)]]'''<br /> This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]].
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. http://www.sacredwiki.org/images/5/58/Storm_combat.png - '''Storm Combat'''
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  • ...deals more damage to armored targets and slows the regeneration for their combat arts. This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]
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  • == Modifications == {{See Also|Sacred 2:Combat Art Modifications}}
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  • ...rg/images/Sacred_2/Icon/buffSWgr.gif '''This [[Sacred 2:Combat Arts|Combat Art]] is a [[Sacred 2:Buff|(Buff)]]'''<br /> This Combat art increases the Shadow Warrior's hitpoints, higher willpower also increases h
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  • ...Mage|Dragon Mage]]. Enables the use of [[Sacred 2:Combat Art Modifications|modifications]] for the Aspect. * Only hard points count for [[Sacred 2:Combat Art Modifications|modification]] purposes (skill bonuses don't give you modification points).
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. http://www.sacredwiki.org/images/5/58/Storm_combat.png - '''Storm Combat'''
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  • |Temporarily increases run and attack speed. The art also grants resistance against root-based spells. It will always break exis == Modifications ==
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  • ...sitor|Inquisitor]]. Enables the use of [[Sacred 2:Combat Art Modifications|modifications]] for the Aspect. * Only hard points count for [[Sacred 2:Combat Art Modifications|modification]] purposes (skill bonuses don't give you modification points).
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  • ...eraphim|Seraphim]]. Enables the use of [[Sacred 2:Combat Art Modifications|modifications]] for the Aspect. * Only hard points count for [[Sacred 2:Combat Art Modifications|modification]] purposes (skill bonuses don't give you modification points).
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  • ...sitor|Inquisitor]]. Enables the use of [[Sacred 2:Combat Art Modifications|modifications]] for the Aspect. * Only hard points count for [[Sacred 2:Combat Art Modifications|modification]] purposes (skill bonuses don't give you modification points).
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  • ...sitor|Inquisitor]]. Enables the use of [[Sacred 2:Combat Art Modifications|modifications]] for the Aspect. * Only hard points count for [[Sacred 2:Combat Art Modifications|modification]] purposes (skill bonuses don't give you modification points).
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  • ...eraphim|Seraphim]]. Enables the use of [[Sacred 2:Combat Art Modifications|modifications]] for the Aspect. * Only hard points count for [[Sacred 2:Combat Art Modifications|modification]] purposes (skill bonuses don't give you modification points).
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  • ...eraphim|Seraphim]]. Enables the use of [[Sacred 2:Combat Art Modifications|modifications]] for the Aspect. * Only hard points count for [[Sacred 2:Combat Art Modifications|modification]] purposes (skill bonuses don't give you modification points).
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  • ...ed 2:Dryad|Dryad]]. Enables the use of [[Sacred 2:Combat Art Modifications|modifications]] for the Aspect. * Only hard points count for [[Sacred 2:Combat Art Modifications|modification]] purposes (skill bonuses don't give you modification points).
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  • ...ed 2:Dryad|Dryad]]. Enables the use of [[Sacred 2:Combat Art Modifications|modifications]] for the Aspect. * Only hard points count for [[Sacred 2:Combat Art Modifications|modification]] purposes (skill bonuses don't give you modification points).
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  • ...ed 2:Dryad|Dryad]]. Enables the use of [[Sacred 2:Combat Art Modifications|modifications]] for the Aspect. * Only hard points count for [[Sacred 2:Combat Art Modifications|modification]] purposes (skill bonuses don't give you modification points).
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  • ...r|Shadow Warrior]]. Enables the use of [[Sacred 2:Combat Art Modifications|modifications]] for the Aspect. * Only hard points count for [[Sacred 2:Combat Art Modifications|modification]] purposes (skill bonuses don't give you modification points).
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  • ...Mage|Dragon Mage]]. Enables the use of [[Sacred 2:Combat Art Modifications|modifications]] for the Aspect. * Only hard points count for [[Sacred 2:Combat Art Modifications|modification]] purposes (skill bonuses don't give you modification points).
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  • ...|Temple Guardian]]. Enables the use of [[Sacred 2:Combat Art Modifications|modifications]] for the Aspect. * Only hard points count for [[Sacred 2:Combat Art Modifications|modification]] purposes (skill bonuses don't give you modification points).
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  • == Modifications == {{See Also|Sacred 2:Combat Art Modifications}}
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. == Modifications ==
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  • *Cooldown is a property that some [[Sacred 2:Combat Arts|Combat Arts]] have, which should not be confused with [[Sacred 2:Regeneration Time ...time is added to regen time to determine the total duration of the Combat Art's regeneration timer, but it is usually fixed and is not affected by any of
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  • ...rg/images/Sacred_2/Icon/buffSEcb.gif '''This [[Sacred 2:Combat Arts|Combat Art]] is a [[Sacred 2:Buff|(Buff)]]'''<br /> * [[Sacred 2:Regeneration Time:|Regeneration Time]] of all Combat Arts: +30.0%
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. == Modifications ==
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  • ...iki.org/images/f/f7/Prayer_small.png '''This [[Sacred 2:Combat Arts|Combat Art]] is a [[Sacred 2:Buff|(Buff)]]'''<br /> * Combat Art Regeneration Bonus: -10% + 1% per level
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  • ...r|Shadow Warrior]]. Enables the use of [[Sacred 2:Combat Art Modifications|modifications]] for the Aspect. * Only hard points count for [[Sacred 2:Combat Art Modifications|modification]] purposes (skill bonuses don't give you modification points).
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  • ...r|Shadow Warrior]]. Enables the use of [[Sacred 2:Combat Art Modifications|modifications]] for the Aspect. * Only hard points count for [[Sacred 2:Combat Art Modifications|modification]] purposes (skill bonuses don't give you modification points).
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  • ...igh Elf|High Elf]]. Enables the use of [[Sacred 2:Combat Art Modifications|modifications]] for the Aspect. * Only hard points count for [[Sacred 2:Combat Art Modifications|modification]] purposes (skill bonuses don't give you modification points).
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  • ...Mage|Dragon Mage]]. Enables the use of [[Sacred 2:Combat Art Modifications|modifications]] for the Aspect. * Only hard points count for [[Sacred 2:Combat Art Modifications|modification]] purposes (skill bonuses don't give you modification points).
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  • ...igh Elf|High Elf]]. Enables the use of [[Sacred 2:Combat Art Modifications|modifications]] for the Aspect. * Only hard points count for [[Sacred 2:Combat Art Modifications|modification]] purposes (skill bonuses don't give you modification points).
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  • ...|Temple Guardian]]. Enables the use of [[Sacred 2:Combat Art Modifications|modifications]] for the Aspect. * Only hard points count for [[Sacred 2:Combat Art Modifications|modification]] purposes (skill bonuses don't give you modification points).
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  • ...|Temple Guardian]]. Enables the use of [[Sacred 2:Combat Art Modifications|modifications]] for the Aspect. * Only hard points count for [[Sacred 2:Combat Art Modifications|modification]] purposes (skill bonuses don't give you modification points).
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  • ...igh Elf|High Elf]]. Enables the use of [[Sacred 2:Combat Art Modifications|modifications]] for the Aspect. * Only hard points count for [[Sacred 2:Combat Art Modifications|modification]] purposes (skill bonuses don't give you modification points).
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  • ...g/images/2/21/Blade_shield_small.png '''This [[Sacred 2:Combat Arts|Combat Art]] is a [[Sacred 2:Buff|(Buff)]]'''<br /> This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]].
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  • == Modifications == {{See Also|Sacred 2:Combat Art Modifications}}
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. == Modifications ==
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. == Modifications ==
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. == Modifications ==
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  • ....org/images/d/db/Dire_wolf_small.png '''This [[Sacred 2:Combat Arts|Combat Art]] is a [[Sacred 2:Buff|(Buff)]]'''<br /> * [[Sacred 2:Regeneration Time:|Regeneration Time]] of all Combat Arts: +39.6%
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. == Modifications ==
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  • ...org/images/c/cd/Bone_armor_small.png '''This [[Sacred 2:Combat Arts|Combat Art]] is a [[Sacred 2:Buff|(Buff)]]'''<br /> ...cred 2:Necromancer|Necromancer]], protecting him against damage from close combat attacks.
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  • ...is a [[Sacred 2:Weapon Damage Based Combat Arts|Weapon Damage Based Combat Art]]. http://www.sacredwiki.org/images/d/d8/Berserk_combat.png - '''Berserk Combat'''
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. == Modifications ==
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. == Modifications ==
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. == Modifications ==
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  • == Modifications == {{See Also|Sacred 2:Combat Art Modifications}}
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  • ....org/images/9/9d/Holy_fire_small.png '''This [[Sacred 2:Combat Arts|Combat Art]] is a [[Sacred 2:Buff|(Buff)]]'''<br /> This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]].
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  • ...rg/images/5/56/Iron_maiden_small.png '''This [[Sacred 2:Combat Arts|Combat Art]] is a [[Sacred 2:Buff|(Buff)]]'''<br /> * [[Sacred 2:Chance to reflect: Close Combat|Chance to Reflect Melee]]: 35.9%
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. * [[Sacred 2:Combat art range|Range]]: 10 meters
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. == Modifications ==
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  • ...rg/images/Sacred_2/Icon/buffSWre.gif '''This [[Sacred 2:Combat Arts|Combat Art]] is a [[Sacred 2:Buff|(Buff)]]'''<br /> Reflective aura with a certain chance to mirror close combat damage back at the attacker.
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  • ...to the player. The player can spend all their upgrade points in one Combat Art, or distribute them amongst different CAs within that same aspect. For example, the Seraphim Combat Art [[Sacred 2:Radiant Pillar|Radiant Pillar]] allows the following options alo
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  • |This combat art gives an [[Sacred 2:Assassin - Diablo 2 Fallen|Assassin]] the ability to ma This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]].
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  • ...iki.org/images/5/5d/Warmth_small.png '''This [[Sacred 2:Combat Arts|Combat Art]] is a [[Sacred 2:Buff|(Buff)]]'''<br /> == Modifications ==
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]] * [[Sacred 2:Combat art range|Range]]: 3.0 meters
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  • ...iki.org/images/d/d4/Thorns_small.png '''This [[Sacred 2:Combat Arts|Combat Art]] is a [[Sacred 2:Buff|(Buff)]]'''<br /> * [[Sacred 2:Chance to reflect: Close Combat|Chance to Reflect Close Combat]]: 30.8% + 0.8% per level
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  • This is a [[Sacred 2:Healing|Healing Combat Art]] == Modifications ==
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