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  • |This magic gives the power to create creatures out of the elements, which will battle |{{IBframe|[[File:Dm elemental.jpg|link=]]|none}}
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  • ...sacredwiki.org/images/Sacred_2/Skills/elementalmagicfocus.gif '''Elemental Magic Focus'''=== ...t art level without penalty]] for the [[Sacred 2:Elemental Magic|Elemental Magic]] [[Sacred 2:Aspects|Aspect]] of the [[Sacred 2:Dragon Mage|Dragon Mage]].
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  • ....sacredwiki.org/images/Sacred_2/Skills/elementalmagiclore.gif '''Elemental Magic Lore'''=== ...hance, and the execution speed of the [[Sacred 2:Elemental Magic|Elemental Magic]] [[Sacred 2:Aspects|Aspect]] of the [[Sacred 2:Dragon Mage|Dragon Mage]].
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  • |{{S2frame|[[File:Dm elemental.jpg|link=]]|none||0}} ==='''[[Sacred 2:Magic Barrier/de|Magischer Wall]]'''===
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  • ...tp://www.sacredwiki.org/images/1/1e/Elemental_magic_focus.png '''Elemental Magic Focus'''=== ...thout Penalty|highest combat art level without penalty]] for the Elemental Magic aspect of the [[Sacred 2:Druid|Druid]]. Enables the use of [[Sacred 2:Comba
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  • ...ttp://www.sacredwiki.org/images/a/ac/Elemental_magic_lore.png '''Elemental Magic Lore'''=== ...cted damage, critical hit chance, and the execution speed of the Elemental Magic Aspect of the [[Sacred 2:Druid|Druid]]. Enables the use of [[Sacred 2:Comba
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Page text matches

  • =='''Aspekt: [[Sacred 2:Dragon Magic/de|Drachenmagie]]'''== :{{:Sacred 2:Dragon Magic/de}}
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  • |This magic gives the power to create creatures out of the elements, which will battle |{{IBframe|[[File:Dm elemental.jpg|link=]]|none}}
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  • * [[Sacred 2:Dragon Magic|Dragon Magic]] * [[Sacred 2:Elemental Magic|Elemental Magic]]
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  • :[[Frost Weaver's Elemental Staff]] :[[Isarador's Magic Torch]]
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  • *[[Sacred 2:Aspect: "Name"|Aspect]]: [[Sacred 2:Elemental Magic|Elemental Magic]]
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  • [[Sacred 2:Pyx's Power|Pyx's Power]] ([[Sacred 2:Dragon Magic|Dragon Magic]]) ...:Draagen's Legacy|Draagen's Legacy]] ([[Sacred 2:Elemental Magic|Elemental Magic]])
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  • ...generation Time:|Regeneration Time:]] [[Sacred 2:Elemental Magic|Elemental Magic]]
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  • La magia es un [[Sacred 2:Damage Types/es|tipo de daño]] elemental que se puede forjar en las armas. *[[Sacred 2:Magic/es|Magia]] - Arcos azules de energía viajarán por el arma arriba y abajo
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  • ...sacredwiki.org/images/Sacred_2/Skills/elementalmagicfocus.gif '''Elemental Magic Focus'''=== ...t art level without penalty]] for the [[Sacred 2:Elemental Magic|Elemental Magic]] [[Sacred 2:Aspects|Aspect]] of the [[Sacred 2:Dragon Mage|Dragon Mage]].
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  • |{{S2frame|[[File:Dm elemental.jpg|link=]]|none||0}} ==='''[[Sacred 2:Magic Barrier/de|Magischer Wall]]'''===
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  • == [[Sacred 2:Frost Weaver's Elemental Staff|Frost Weaver's Elemental Staff]] == {{:Sacred 2:Frost Weaver's Elemental Staff}}
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  • ...age's [[Sacred 2:Aspects|aspect]]: '''[[Sacred 2:Elemental Magic|Elemental Magic]]''' * [[Sacred 2:Aspect: "Name"|Aspect]]: [[Sacred 2:Elemental Magic|Elemental Magic]] (Helm)
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  • *[[Sacred 2:Dragon Magic|Dragon Magic]] *[[Sacred 2:Elemental Magic|Elemental Magic]]
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  • [[Sacred 2:Esu|Esu]] is one of the Nephalem, and a master of elemental magic. She is the forerunner of the reclusive Zann Esu all-female mage clan (comm ...attle.<br><br>Like most mages, she considered melee combat vulgar and used magic almost exclusively to fight her enemies. Not much else is known about her,
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  • ...ng|link=Sacred 2:Gust of Wind]][[File:Magic_Barrier_rune.png|link=Sacred 2:Magic Barrier]] |class="cellborderth" width="180px"| [[Sacred 2:Dragon Magic|Dragon Magic]]
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  • This Combat Art is called '''Magic Wall''' in the [[Sacred 2:Runes|Rune]] exchange screen. ...s/Sacred_2/Aspects/DM_Asp_02.gif - '''[[Sacred 2:Elemental Magic|Elemental Magic]]'''
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  • ...g [[Sacred 2:Secondary Damage Effects|Secondary Damage Effect]]. The five elemental damage types are: * [[Image:magic.png]] [[Sacred 2:Magic|Magic]]
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  • ...tp://www.sacredwiki.org/images/1/1e/Elemental_magic_focus.png '''Elemental Magic Focus'''=== ...thout Penalty|highest combat art level without penalty]] for the Elemental Magic aspect of the [[Sacred 2:Druid|Druid]]. Enables the use of [[Sacred 2:Comba
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  • ....sacredwiki.org/images/Sacred_2/Skills/elementalmagiclore.gif '''Elemental Magic Lore'''=== ...hance, and the execution speed of the [[Sacred 2:Elemental Magic|Elemental Magic]] [[Sacred 2:Aspects|Aspect]] of the [[Sacred 2:Dragon Mage|Dragon Mage]].
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  • *{{Magic}} '''ONLY''' *Summon small earth elemental:
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  • ...//www.sacredwiki.org/images/f/fe/Elemental_magic_aspect.png - '''Elemental Magic''' ...he impact and duration of [[Sacred 2:Detrimental magic effects|detrimental magic effects]] by 30% + 0.3% per level.
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  • ...s/Sacred_2/Aspects/DM_Asp_02.gif - '''[[Sacred 2:Elemental Magic|Elemental Magic]]''' * [[Sacred 2:Elemental Magic Lore|Elemental Magic Lore]] - improves combat art [[Sacred 2:Damage|damage]], [[Sacred 2:Chance
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  • ...//www.sacredwiki.org/images/f/fe/Elemental_magic_aspect.png - '''Elemental Magic''' * [[Sacred 2:Elemental Magic Lore - Diablo 2 Fallen|Elemental Magic Lore]] - improves combat art [[Sacred 2:Damage|damage]], [[Sacred 2:Chance
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  • ...With the [[Sacred 2:Ice and Blood|Ice and Blood]] expansion, choosing the Magic Staffs skill unlocks the ability to use staves as ranged weapons. The proj ...single one at a time, the players can have Mage Staffs that have multiple elemental damages, allowing for several different [[Sacred 2:Secondary Damage Effects
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  • ...pons|weapons]] and by using [[Sacred 2:Combat Arts|Combat Arts]] that have magic damage. ...] (and [[Sacred 2:Detrimental magic effects|Detrimental Magic Effect]]) of Magic damage. If successful, Weaken will reduce an enemy's [[Sacred 2:Attributes
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  • This unique magic staff will only drop if you have the [[Sacred 2:Community Patch|Community P * Affected by [[Sacred 2:Magic Staffs|Magic Staffs]] Skill
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  • Calls an earth elemental protector. ...s/Sacred_2/Aspects/DM_Asp_02.gif - '''[[Sacred 2:Elemental Magic|Elemental Magic]]'''
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  • *[[Sacred 2:Dragon Magic/de|Drachenmagie]] *[[Sacred 2:Elemental Magic/de|Elementarmagie]]
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  • *No particular elemental weakness *No particular elemental weakness
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  • |class="cellborderth" width="180px"| [[Sacred 2:Dragon Magic|Drachenmagie]] |class="cellborderth" width="180px"| [[Sacred 2:Elemental Magic|Elementarmagie]]
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  • ...s/Sacred_2/Aspects/DM_Asp_02.gif - '''[[Sacred 2:Elemental Magic|Elemental Magic]]''' * [[Sacred 2:Elemental Magic Lore|Elemental Magic Lore]] - improves combat art [[Sacred 2:Damage|damage]], [[Sacred 2:Chance
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  • ...ttp://www.sacredwiki.org/images/a/ac/Elemental_magic_lore.png '''Elemental Magic Lore'''=== ...cted damage, critical hit chance, and the execution speed of the Elemental Magic Aspect of the [[Sacred 2:Druid|Druid]]. Enables the use of [[Sacred 2:Comba
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  • ...//www.sacredwiki.org/images/f/fe/Elemental_magic_aspect.png - '''Elemental Magic''' * [[Sacred 2:Elemental Magic Lore - Diablo 2 Fallen|Elemental Magic Lore]] - improves combat art [[Sacred 2:Damage|damage]], [[Sacred 2:Chance
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  • ...//www.sacredwiki.org/images/f/fe/Elemental_magic_aspect.png - '''Elemental Magic''' * [[Sacred 2:Elemental Magic Lore - Diablo 2 Fallen|Elemental Magic Lore]] - improves combat art [[Sacred 2:Damage|damage]], [[Sacred 2:Chance
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  • [[Image:magic.gif]] = Magic Damge ...olor:black;border-width: 2px;background-color:#d4c5a4;"| Base<br />[[Image:magic.gif]]
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  • |class="cellborderth"| [[Sacred:Heavenly Magic|Heavenly<br />Magic]] [[Image:magic.gif]] = Magic Damge
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  • ...//www.sacredwiki.org/images/f/fe/Elemental_magic_aspect.png - '''Elemental Magic''' * [[Sacred 2:Elemental Magic Lore - Diablo 2 Fallen|Elemental Magic Lore]] - improves combat art [[Sacred 2:Damage|damage]], [[Sacred 2:Chance
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  • *Bonuses from stacked [[Sacred 2:Expulse Magic|Expulse Magic]] circles have their own diminishing returns and can be calculated using th **For example a High Elf repeatedly casting the Expulse Magic on herself eventually gains a Chance Block Combat Arts at close to 100%, an
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  • *{{Magic}} *{{Magic}}
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  • [[Image:magic.gif]] = Magic Damge |class="cellborder" style="background:#DFC48B;"| Base<br />[[Image:magic.gif]]
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  • [[Image:magic.gif]] = Magic Damge |class="cellborderth"| [[Sacred:Magic Lore|Magic<br />Lore]]
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  • ...s/Sacred_2/Aspects/DM_Asp_02.gif - '''[[Sacred 2:Elemental Magic|Elemental Magic]]''' * [[Sacred 2:Elemental Magic Lore|Elemental Magic Lore]] - improves combat art [[Sacred 2:Damage|damage]], [[Sacred 2:Chance
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  • |class="cellborderth"| [[Sacred:Moon Magic|Moon<br />Magic]] [[Image:magic.gif]] = Magic Damge
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  • ...s and magic damage. Understand that when using a weapon different types of magic damages can be listed.''' '''1- Magic + x%'''
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  • ...set bonus. i.e. there are four basic kinds of armor glow: physical, fire, magic and poison. [color=blue]Magic :[/color] 6 glow points
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  • * [[Sacred 2:Regeneration Time:|Regeneration Time: Elemental Magic]] -X%
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  • |class="cellborderth"| [[Sacred:Fire Magic|Fire<br />Magic]] |class="cellborderth"| [[Sacred:Earth Magic|Earth<br />Magic]]
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  • ...Druids shun the use of traditional magic. They instead practice a form of magic based in their close bond to nature. Through this intimate kinship with the |valign="top"|[[File:Primal magic focus.png]]
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  • * [[Sacred 2:Aspect: "Name"|Aspect: Elemental Magic]] +X
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  • |class="cellGL" align="left"| [[Image:Th_pnakor.png]] [[Sacred:Pak-Nakor - Magic Deflection|Pak-Nakor]] [[Image:magic.gif]] = Magic Damge
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  • * [[Sacred 2:Aspect: "Name"|Aspect: Elemental Magic]] +X (Armor) * [[Sacred 2:Damage over time: Magic|Damage over time: Magic]] -X% (Shoulders)
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  • [[Image:magic.gif]] = Magic Damge ...-bottom:0px;border-width:2px;background-color:#d4c5a4;"| Base<br />[[Image:magic.gif]]
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  • * [[Sacred 2:Aspect: "Name"/es|Aspecto: Magia Elemental]] (Casco) * [[Sacred 2:Magic Barrier/es|Barrera mágica]] (Brazos)
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  • *{{Magic}} * The Earth Lord has no protection against magic damage whatsoever, making this the best element to use against him by far.
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  • ...player can inflict on an enemy by using a weapon with a particular type of elemental damage, or [[Sacred 2:Forging |Forging]] specific [[Sacred 2:Damage Types|D |Converts a percentage of [[Sacred 2:Physical|Physical]] damage into elemental ([[Sacred 2:Fire|Fire]]) damage which increases the [[Sacred 2:Chance for B
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  • |valign="top"|'''[[Sacred 2:Dragon Magic Lore|Dragon Magic Lore]]'''<br />Increases [[Sacred 2:Damage|damage]], [[Sacred 2:Chance for |valign="top"|'''[[Sacred 2:Elemental Magic Lore|Elemental Magic Lore]]'''<br />Increases damage, critical chance, and cast speed for this a
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  • ...mage Types|element]] to properly shield, as much as possible, the specific elemental damage that a Guardian is dealing out. A player, for example, encountering [[File:magicrelic1.png]] Purple - [[Sacred 2:Magic |Magic]] Guardian
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  • *[[Sacred 2:Dragon Magic Focus|Dragon Magic Focus]] *[[Sacred 2:Elemental Magic Focus|Elemental Magic Focus]]
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  • *[[Sacred:Magic|Magic]] ...are four basic kinds of [[Sacred:Armor glow|Armor glow]]: Physical, Fire, Magic and Poison.
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  • |[[Image:Mini Sera Asp 02.png]] '''[[Sacred 2:Celestial Magic|Celestial Magic]]''' ...rg/images/Sacred_2/CombatArts/HE/HEem.gif [[Sacred 2:Expulse Magic|Expulse Magic]]
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  • ...dary Damage Effect]] (and [[Sacred 2:Detrimental magic effects|Detrimental Magic Effect]]) of Poison damage. If successful, the effect of Poison is Poison [ *[[Sacred 2:Detrimental magic effects|Detrimental Magic Effects]] - X%
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  • ...apons of the Paladin. A powerful weapon attack with extra fire, cold, and magic damage added. ...i.org/images/bbicons/physical.jpg http://www.sacredwiki.org/images/bbicons/magic.jpg http://www.sacredwiki.org/images/bbicons/fire.jpg http://www.sacredwiki
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  • ...dary Damage Effect]] (and [[Sacred 2:Detrimental magic effects|Detrimental Magic Effect]]) of Fire damage. If successful, the effect of Burn is Fire [[Sacre *[[Sacred 2:Detrimental magic effects|Detrimental Magic Effects]] - X%
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  • ...ed 2:Book 5 - T-Energy|T-Energy]], which is the source of all life and all magic on [[Sacred:Ancaria|Ancaria]]. ...ssuming the form of a dragon and of using the concentrated power of dragon magic. Only they have the privilege of being allowed to carry the title “Dragon
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  • ...condary Damage Effects]]/[[Sacred 2: Detrimental magic effects|detrimental magic effects]]. ...xample a High Elf repeatedly casting the [[Sacred 2: Expulse Magic|Expulse Magic]] on herself eventually gains a [[Sacred 2:Block chance: Combat Arts|Chance
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  • ...e force, not just a some prestidigitator. That led her to a darker side of magic... After that her former friends considered her evil and turned away from h *{{Magic}}
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  • The Detrimental Magic Effects (DME's) primarily include the five [[Sacred 2:Secondary Damage Effe == Availability of ''Detrimental magic effects -X%'' as [[Sacred 2:Item Modifiers|Item Modifier]] ==
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  • ...dary Damage Effect]] (and [[Sacred 2:Detrimental magic effects|Detrimental Magic Effect]]) of Ice damage. If successful, the effect of Freeze is that the ta *[[Sacred 2:Detrimental magic effects|Detrimental Magic Effects]] - X%
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  • *[[Sacred 2:Dragon Magic Lore|Dragon Magic Lore]] *[[Sacred 2:Elemental Magic Lore|Elemental Magic Lore]]
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  • ...o infused the minds of the Amazons with the power to harness their natural elemental energies. The archers melded their fiery determination and icy will into sh |{{s2frame|{{#ev:youtube|76wmfW178r4|400}}|center|Elemental Arrow}}
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  • [[File:magicrelic1.png]] Purple - [[Sacred 2:Magic|Magic]] | ||[[Sacred 2:Poison|Poison]] || [[Sacred 2:Fire|Fire]] || [[Sacred 2:Magic|Magic]] ||[[Sacred 2:Ice|Ice]]
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  • ...ted to a single one at a time, you can have lightsabers that have multiple elemental damages, allowing for several different status effects being possible witho ...nk of Lava]], [[Sacred 2:Poison Fang|Poison Fang]], [[Sacred 2:Magic Pearl|Magic Pearl]] or [[Sacred 2:Ice Crystal|Ice Crystal]]) will change the damage dea
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  • ...dary Damage Effect]] (and [[Sacred 2:Detrimental magic effects|Detrimental Magic Effect]]) of Physical damage is [[Sacred 2:Chance to inflict Open Wounds|Wo *[[Sacred 2:Detrimental magic effects|Detrimental Magic Effects]] - X%
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  • ..., and [[Sacred:Soaring Daemon|Soaring Daemon]]. Four of the five forms are elemental in basis. The fifth form, [[Sacred:Soaring Daemon|Soaring Daemon]], is diff ...er]] amplifies the fire damage done by both the special attack, and by the elemental transference properties of the form. In this case, Fire Daemon transforms a
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  • ...mon a different style of attack, usually in combination with an additional magic ability. All demon types are apt close combat fighters who prefer to wield ...le. The Daemon unleashes multiple orbs of energy from herself that inflict magic damage on her opponents. The higher the Energy Daemon level, the more orbs
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  • ...rg/images/Sacred_2/CombatArts/HE/HEem.gif [[Sacred 2:Expulse Magic|Expulse Magic]] ...%">[[Image:Sera Asp 02 small.png]] '''[[Sacred 2:Celestial Magic|Celestial Magic]]'''</div>
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  • ...tle magic and poison defense, whilst the demon has a significant amount of magic and fire defence and deals physical and fire damage. The demon counts as t
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  • ...tp://www.sacredwiki.org/images/Sacred_2/Skills/ancientmagic.gif '''Ancient Magic'''=== * At Level 75 Ancient Magic reduces opponents' immunities ([[Sacred 2:Damage Mitigation|Damage Mitigati
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  • ...ere an iron bar in a rainstorm. Increases enemy sensitivity to fire, cold, magic and poison damage and inflicts light poison damage over time. * '''Akrasia''' - Increases opponent sensitivity to [[Sacred 2:Magic|magic]] damage by 10% + 0.3% per level.
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  • ...xplanation of how mono-elemental is significantly more powerful than multi-elemental. (And how it still makes sense even though I use a not so good translator t [color=blue]Element[/color] - type of damage: physical, magic, fire or poison
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  • ...e weakest. Since Dragon Magic was a breeze early in the game and Elemental Magic was also quite easy, I figured Mentalism was the weakest. I turned out to b Ancient Magic (75) for damage, mastery for even more damage
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  • ...ages/Sacred_2/Skills/ancientmagic.gif [[Sacred 2:Ancient Magic |'''Ancient Magic''']] - Increases [[Sacred 2:Damage|damage]] for [[Sacred 2:Spell Damage Bas ...d [[Sacred 2:Casting Speed|cast speed]] for [[Sacred 2:Dragon Magic|Dragon Magic]].
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  • :{{:Sacred 2:Dragon Magic Lore/de}} :{{:Sacred 2:Elemental Magic Lore/de}}
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  • ...rg/images/Sacred_2/Aspects/DM_Asp_01.gif '''[[Sacred 2:Dragon Magic|Dragon Magic]]''' ...ges/Sacred_2/Aspects/DM_Asp_02.gif '''[[Sacred 2:Elemental Magic|Elemental Magic]]'''
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  • *Has no weakness against any specific elemental damage ...agical melee damage, casts Fire Trap, and [[Sacred 2:Expulse Magic|Expulse Magic]]
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  • ...Secondary Damage Effects ([[Sacred 2:Detrimental magic effects|Detrimental magic effects]]) can also inflict Damage over Time ([[Sacred 2:Chance for Burn|Fi ...size:120%">[[Image:DM Asp 01 small.png]] '''[[Sacred 2:Dragon Magic|Dragon Magic]]'''</div>
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  • ...defence. [[Sacred 2:Polar|Polar]] is an earth elemental, and has a little magic defence. [[Sacred 2:Woran|Woran]] is an ogre, and has about equal fire and
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  • == '''Magic Coup Build''' == Making a HE using Magic Coup as her main offensive CA. This is basically my planned build, but writ
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  • ...With the [[Sacred 2:Ice and Blood|Ice and Blood]] expansion, choosing the Magic Staffs skill unlocks the ability to use staves as ranged weapons. The proj ...at a time, the players can have Two-Handed Mage Staffs that have multiple elemental damages, allowing for several different [[Sacred 2:Secondary Damage Effects
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  • ===http://www.sacredwiki.org/images/Sacred_2/Skills/magicstaffs.gif '''Magic Staffs'''=== Improves wielding magic staves by increasing the chance to hit, as well as Attack Speed. Grants the
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  • |[[Image:Mini Sera Asp 02.png]] '''[[Sacred 2:Celestial Magic|Celestial Magic]]''' ||http://www.sacredwiki.org/images/Sacred_2/CombatArts/Sera/SErp.gif [ ...rg/images/Sacred_2/CombatArts/HE/HEem.gif [[Sacred 2:Expulse Magic|Expulse Magic]]
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  • |valign="top"|'''[[Sacred 2:Ancient Magic/es|Magia Antigua]]'''<br />Incrementa el daño producido por Artes de Comba |valign="top"|'''[[Sacred 2:Ancient Magic/es|Magia Antigua]]'''<br />Incrementa el daño producido por Artes de Comba
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  • ...rmor reduction (reduces ALL types of elemental armor, including ice, fire, magic and poison).
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  • ...kills|skills]]. For example, 34 levels of [[Sacred 2:Ancient Magic|Ancient Magic]], 31 level of [[Sacred 2:Combat Discipline|Combat Discipline]] and 26 leve ...00+). "Failing" the check also means that secondary [[Sacred 2:Detrimental magic effects|Detrimental Effects]] caused by CA would also be reduced by 30%.
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  • ...th the greatest range towards all enemies, they should bring in [[Sacred 2:Magic|magical]] damage.
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  • * {{magic}} * [[Sacred 2:Magic Staffs|Magic Staffs]] (Legs)
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  • ...eclusive Zann Esu [[Sacred 2:Sorceress|Sorceresses]], masters of elemental magic.''
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  • ...s, expect some serious damage coming your way. Each dragon deals different elemental types of damage with their melee attack. ...ge. For most, that is a susceptibility to poison. Some are vulnerable to 2 elemental damage forms... but not especially weak to any. Their resistances will vary
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  • ...generation time and enables the use of modifications for the aspect Amazon Magic. Increases the maximum spell level without penalty. |valign="top"|[[Sacred 2:Ancient Magic|Ancient Magic]]<br />Increases damage of spell-based combat arts and reduces the opponent
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  • ...gladiators. It is not intended for power-levelers, experience sockets, or magic find. This guide is also not for players wanting to use only one weapon as There are four elements of damage, '''Physical, Fire, Magic, and Poison'''. It is imperative that you choose one to specialize in. I wi
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  • ...s, expect some serious damage coming your way. Each dragon deals different elemental types of damage with their melee attack. ...d:Frosted Death|Frosted Death]] & [[Sacred:Winter's Rigor|Winter's Rigor]] Magic and Physical'''
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  • == [[Sacred:To all magic spells|To all magic spells]] == To all magic spells: +XX
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  • ...had some great posters and wild ways of increasing damage! (knight's Mono-Elemental damage mods, Shai-Hullud's Racial Damage mods and Stalky's and Telenochek's *[[Sacred:Magic Lore|Magic Lore]]
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  • ...g Brilliance|Cleansing Brilliance]] - [[Sacred 2:Celestial Magic|Celestial Magic]] ...uffDMf.gif [[Sacred 2:Familiar|Familiar]] - [[Sacred 2:Dragon Magic|Dragon Magic]]
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  • * {{magic}} * [[Sacred 2:Detrimental magic effects|Detrimental magic effects]] -X% (Arms)
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  • Damage Mitigation protects against all damage sources of the 5 elemental [[Sacred 2:Damage Types|damage types]], including [[Sacred 2:Damage over Ti ...educed when attacked by an enemy that has [[Sacred 2:Ancient Magic|Ancient Magic]] Mastery. There is no in-game way to tell which enemies have it, but there
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  • ...es/Sacred_2/Skills/ancientmagic.gif [[Sacred 2:Ancient Magic/pt|'''Ancient Magic (Magia Anciã)''']] - Aumenta o dano das Combat Arts que não são baseadas |valign="top"|'''[[Sacred 2:Aspect Lore/pt|Dragon Magic Lore (Conhecimento em Magia Dracônica)]]'''<br />Aumenta o dano, chance de
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  • === '''Moon magic (level 12)''' === Physical, Poison, Magic and Fire resist (in that order)
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  • Increases resistance against magic spells and [[Sacred 2:Secondary Damage Effects|additional damage effects]] ...educed at this point (though it will still be reduced by any resistance or elemental mitigation).
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  • ...rn before travelling out into the known world. Gathering a small amount of elemental energies, the Sorceress hurls darts of pure fire at those who would seek to * [[Sacred 2:Ancient Magic|Ancient Magic]] - directly improves combat art damage and lowers opponents' [[Sacred 2:Ar
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  • * '''Zap''' - Increases opponents' sensitivity to [[Sacred 2:Magic|magic damage]] by 10% + 0.5% per level. * Pairs well with [[Sacred 2:Vengeance|Vengeance]], which adds elemental damage to every attack.
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  • * {{magic}} * [[Sacred 2:Damage|Damage]]: [[Sacred 2:Magic|Magic]] +X% (Belt)
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  • ...that all effects of [[Sacred_2:Expulse_Magic|Expulse magic]] (Detrimental Magic Effects -x%, Block chance: Combat Arts, Chance to Fear Opponents and damage There is one interesting property of Expulse magic - banishing potential.
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  • ...n="2"|[[File:Magic Pearl.png]] || <u>[[Sacred 2:Magic Pearl|Magic Pearl]] (magic)</u> ||Converts a percentage of physical damage into [[Sacred 2:Magic|magic damage]].
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  • ...ted to a single one at a time, a player may have Swords that have multiple elemental damages, allowing for several different [[Sacred 2:Secondary Damage Effects * [[Sacred 2:Celestial Magic Unlock Item |Celestial Magic]]
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  • ...hey will face their greatest challenge, either proving the purity of their magic or fading from existence. |valign="top"|'''[[Sacred 2:Ancient Magic|Ancient Magic]]'''<br />Increases damage of spell-based combat arts and reduces the oppon
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  • ...le. The Daemon unleashes multiple orbs of energy from herself that inflict magic damage on her opponents. The higher the Energy Daemon level, the more orbs ...special attacks associated with the form. They benefit from the additional elemental resistance only. They also enjoy a cool makeover which consists of colored
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  • Just as the player (and opponents) can inflict one of five types of elemental [[Sacred 2:Damage|damage]], they also have a corresponding Armor value that * [[Image:magic.png]] [[Sacred 2:Magic|Magic]]
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  • ...x+y*calvl banishing strength (exact name? (expulse magic)) (*) ...Chance to block CAs, SE Divine Protection (notschild), HE Expulse Magic (bannkreis), DR Dust Devil (wirbeln)
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  • ...most powerful protective CA in Sacred 2. How "Expulse magic" works|Expulse magic]], Dryad's [[Sacred 2:Black Curse|Black Curse]] with gold "Dispel" modifica ...removing effects of Expulse Magic can not be blocked or reflected; Expulse Magic doesn't save a character from removing the buffs from an enemy's EM circle.
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  • ....sacredwiki.org/images/Sacred_2/Skills/ancientmagic.gif [[Sacred 2:Ancient Magic/de|'''Alte Magie''']] - Steigert den Schaden von nicht waffenbasierten Kamp :{{:Sacred 2:Dragon Magic Lore/de}}
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  • ...d 2:Earth Elemental - Dark Rituals|Earth Elemental]] and collect the Earth Elemental Stone ...d 2:Earth Elemental - Dark Rituals|Earth Elemental]] you can get the Earth Elemental Stone from. It won't be very hard. A suitable creature roams the mountains
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  • ...ncreases inflicted [[Sacred 2:Magic|magic]] damage. (18% + 2% per CA level magic damage) *[[Sacred 2:Intelligence |Intelligence]] will increase damage for for magic staves
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  • ...[[Sacred 2:physical|Physical]] to [[Sacred 2:Fire|Fire]]/[[Sacred 2:magic|Magic]]/[[Sacred 2:poison|Poison]] can be used to change some of the damage of th
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  • * [[Image:magic.png]] [[Sacred 2:Magic|Magic]] ...these five damage types; perhaps all physical, perhaps half fire and half magic. In the discussion below, any reference to damage applies to any or all of
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  • ...t in higher levels of play variants start appearing that do fire, and even magic, damage. ...Sword class attack type. Typical damage features: Physical, and one other elemental damage type. Fire is most common, followed by Poison.
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  • |class="cellborderth" width="180px"| [[Sacred 2:Dragon Magic|Dragon Magic]] |class="cellborderth" width="180px"| [[Sacred 2:Elemental Magic|Elemental Magic]]
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  • ...es not derive from our plane of existence. Demons exist on all four of the elemental levels but the most familiar among them are those coming from the flames of ...powerful magicians and they employ nature magic as well as some elemental magic. They are able to cast Tendrils and Plant Cage just as well as Water Form o
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  • : ''Dragon Mages fight with their magic and their mental superiority. They have strong skills at their disposal to ...am one of the chosen - one of those who are granted the right to study the magic of the dragons. Only the best will earn the right to learn the most secret
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  • *[[Sacred 2:Damage Types|Elemental damage]] modifiers (damage: +x%) ...nverters ([[Sacred 2:Chunk of Lava|Chunk of Lava]], [[Sacred 2:Magic Pearl|Magic Pearl]], etc.) socketed into the battery will convert the damage of ALL wea
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  • ...the conflict that is unsettling Ancaria. Long years of studying elemental magic has turned the High Elf into a master of sorcery. She considers the control ...ast with no more than a simple mouse movement! In addition, the High Elf's magic can be used in conjunction with her hand-to-hand combat, making her an able
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  • ....sacredwiki.org/images/Sacred_2/Skills/ancientmagic.gif [[Sacred 2:Ancient Magic/es |'''Magia Antigua''']] - Incrementa el daño producido por Artes de Comb |valign="top"|'''[[Sacred 2:Aspect Lore/es|Conocimiento de Magia Elemental]]'''<br />Incrementa daño, posibilidad de críticos y velocidad de invocac
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  • == '''Item quality levels vs Enhanced Perception/Magic Find/Bargaining''' == ...here should be a logical explanation though (maybe the item got some extra elemental damage that counts as a bonus and is not displayed, or maybe a bonus occupi
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  • ...es not derive from our plane of existence. Demons exist on all four of the elemental levels but the most familiar among them are those coming from the flames of ...and even to control and deflect it back onto the caster. Instead of using magic, they rely on poison which they acquire from the numerous giant spiders of
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  • ...es not derive from our plane of existence. Demons exist on all four of the elemental levels but the most familiar among them are those coming from the flames of ...and even to control and deflect it back onto the caster. Instead of using magic, they rely on poison which they acquire from the numerous giant spiders of
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  • ....sacredwiki.org/images/Sacred_2/Aspects/DM_Asp_01.gif '''[[Sacred 2:Dragon Magic/de|Drachenmagie]]''' ...credwiki.org/images/Sacred_2/Aspects/DM_Asp_02.gif '''[[Sacred 2:Elemental Magic/de|Elementarmagie]]'''
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  • ...to ensure max amount of penetration of enemy armour. Will mostly be using magic or ice damage, as I prefer the weaken and freeze secondary effects for thei Deathly Spears - Occult (magic damage - for the weaken effect)
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  • ...ed 2:Magic|Magic]] Damage, as that is the kind of [[Sacred 2: Damage Types|elemental damage]] they will hit you with. Each time you kill one series of monsters As an example, if a Seraphim chose the Celestial Magic Sabertooth Tiger mount, she would have all of the regeneration on all of he
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  • ...onents, skilled in the use of weapons as well as in that of technology and magic. The most striking feature of the Seraphim is her wings, which can serve as ...ght off the [[Sacred 2:Stone Creature|Stone Creatures]] and [[Sacred 2:Ice Elemental|Ice Elementals]] that venture near the tower.
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  • [CG06] Magic based Temple guardians (DG/Shadow Warrior, DG/LF, DG/Shadow Warrior/LF) Pick Melee or Magic. Do not take this too literaly however, many source warden Combat Art’s m
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  • |rowspan="2"|[[File:Magic Pearl.png]] || <u>Perla Mágica (magia)</u> ...% del daño original como daño de fuego en lugar de físico. Cuanto más daño elemental cause un jugador, más posibilidades tiene de causar el efecto secundario c
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  • Level 8: Ancient Magic (75) ...ount of armor to all your armor types, meaning physical and all 4 forms of elemental damage. 15-20 armor for all 5 of those types every point really adds up in
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  • ...marble. There are many places one should visit, among them the Academy of Magic, the Senate and the surrounding gardens with their exotic flowers, and the [[Sacred 2:Small Earth Elemental|Small Earth Elemental]]
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  • *'''AM''': Abbreviation for [[Sacred 2:Ancient Magic|Ancient Magic]] *'''[[Sacred 2:Ancient Magic|Ancient Magic]]''': A [[Sacred 2:Skills|Combat Art Skill]]
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  • Os High Elves trabalham principalmente com magia elemental, mas seus inimigos, as Dryads, focam-se na natureza. Capricious Hunter, Cab ...armas e vestir armaduras pesadas. Seus apectos Exalted Warrior, Celestial Magic e Revered Technology refletem uma mistura ofensiva das Combat Arts e solidi
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  • Hmmm. A little bit of elemental damage versus crit. Hmmm. CRIT!! Crit can mean 1000s of damage in Niob! * Arcane Power - Adds magic damage. (40% from base physical damage)
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  • ...tion doesn't have to be active all the time. Mods: Profectile Reflection - Magic Mirror - Block. ...s penalty on the CAs to a respectable level. Mods: Profectile Reflection - Magic Mirror - Resource.
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  • Brunt - Inflicts more magic damage per time unit. (33.3% increase) Rebound - Adds a chance to reflect magic damage. (20% + 2% per CA level chance)
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  • * Gold: Crumble (3) - What’s the point of adding magic damage now? This is a control buff, pure and simple. Staving off ranged dam ...the healing early. If “derogate” and Occult are selected, consider pumping magic damage %
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  • ...0 all skills & Combat Arts, ~+200ish% (x type of damage), then put used an elemental modifier on the equipped weapon to fit the equipped damage type % boni. The ...) damage w/ a corresponding convert ~70-81% to damage type (chunk of lava, magic pearl, ice, poison fang)
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  • ...ow uses correct animations when using Demonic Blow with ranged weapons, 2h magic staves, and pole arms while mounted on the Hellhound. * Missing Damage Over Time FX for magic, ice, and physical damage are now restored.
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