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  • ...at only 1/3 the increase in regeneration time. The higher the level of a combat art, the stronger the effect. With the relevant capability, this effect can In the world of Ancaria, again and again you will find combat arts and magic spells that your hero cannot use. These can be exchanged with a Combo Master.
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  • ...acter a percent chance to block any opponent [[Sacred 2:Combat Arts|Combat Arts]] inflicted upon him/her. *Bonuses from different sources have diminishing returns and can be calculated using the following formula:
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  • =='''Dragon Mage Combat Arts'''== *[[Sacred 2:Dragon Magic|Dragon Magic]]
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  • {{titlebar|C09709|[[/Charts|Click here for Regeneration and Damage Charts]]}} == [[Sacred:Combat Arts|Combat Arts]] ==
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  • ...their evil ways and flee. Those who refuse to repent and remain within the magic circle are destroyed. ...around the character. Causes massive damage to [[Sacred 2:Undead|Undead]] and [[Sacred 2:Demon|Demons]].<br />
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  • ...ng a [[Sacred 2:Weapon Damage Based Combat Arts|Weapon Damage Based Combat Arts]]. *Bonuses from different sources have diminishing returns and can be calculated using the following formula:
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  • ...iki.org/images/2/20/Cyclone_armor_small.png '''This [[Sacred 2:Combat Arts|Combat Art]] is a [[Sacred 2:Buff|(Buff)]]'''<br /> ...se, provides a chance to block spells, and absorbs damage from fire, cold, and wind (physical) based attacks.
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  • ...ed [[Sacred 2:Weapons|weapons]] and by using [[Sacred 2:Combat Arts|Combat Arts]] that have physical damage. ==[[Sacred 2:Forging|Blacksmithing]] Weapons and [[Sacred 2:Secondary Damage Effects|Secondary Effects]]==
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  • |This aspect most resembles the classical arts of a mage. His powerful area spells burn or bewilder the enemy. =='''Mentalism [[Sacred 2:Combat Arts|Combat Arts]]'''==
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  • * [[Sacred:Taelon's Breastplate of Magic|Taelon's Breastplate of Magic]] Minor resistances: Magic, '''no physical Resistance'''
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  • ...sed Combat Arts]] attacks. The attack is blocked from affecting the player and instead is inflicted on the opponent. Bonuses from different sources have diminishing returns and can be calculated using the following formula:
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  • ...by a ranged weapon, including a [[Sacred 2:Weapon Damage Based Combat Arts|Combat Art attack made with a ranged weapon]]. *Bonuses from different sources have diminishing returns and can be calculated using the following formula:
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  • ...edwiki.org/images/Sacred_2/Icon/buffDMr.gif '''This [[Sacred 2:Combat Arts|Combat Art]] is a [[Sacred 2:Buff|(Buff)]]'''<br /> ...tion from melee attacks and spells (+physical armour, Block Chance: Combat Arts & chance to stun the target).
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  • ...a [[Sacred 2:Sorceress|Sorceress]] to summon the very power of the heavens and emit a tremendous surge of electrical energy. Creating a channel of lightni This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]].
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  • *{{:Sacred 2:Magic}} (Melee damage only) *Must destroy the four nearby crystals and then fight Narmul
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  • ...amage Based Combat Arts]]. The attack is blocked from affecting the player and instead is inflicted on the opponent. *Bonuses from different sources have diminishing returns and can be calculated using the following formula:
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  • == Bonus to Combat Arts == Magic Lore; Agility
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. http://www.sacredwiki.org/images/6/6e/Lightning_spells.png - '''Lightning Spells'''
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  • ...edwiki.org/images/Sacred_2/Icon/buffDMf.gif '''This [[Sacred 2:Combat Arts|Combat Art]] is a [[Sacred 2:Buff|(Buff)]]'''<br /> ...liar which increases his attributes (Increases Intelligence, Health Points and Willpower)
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  • http://www.sacredwiki.org/images/Combat%20Arts/Dark%20Elf/deapakn1.png The Dark Elf creates an energy field, which will deflect all magic spells and repel them back towards the spell caster.
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  • This Combat Art is called '''Whirlwind''' in the [[Sacred 2:Runes|Rune]] exchange scree This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]
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  • ...he mage for confrontations in melee combat. This is the school of classic magic, well suited to support one of the other aspects. =='''Delphic Arcania [[Sacred 2:Combat Arts|Combat Arts]]'''==
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  • ...iki.org/images/3/36/Skeletal_mage_small.png '''This [[Sacred 2:Combat Arts|Combat Art]] is a [[Sacred 2:Buff|(Buff)]]'''<br /> ...his is the proof of the dominance of their particular branch of the mystic arts.
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  • =='''Introduction: Master of Dragon Magic'''== ...ons. The [[Sacred 2:Dragon Mage|Dragon Mage]] can call them to his support and even turn himself into one.
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  • |An expanding ring of ice and frost radiates outward from the [[Sacred 2:Sorceress|Sorceress]]. Swarming This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]].
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  • =='''High Elf Combat Arts'''==
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  • ...a [[Sacred 2:Sorceress|Sorceress]] can reach into the depths of her being and issue forth a gout of fire, incinerating any opponents standing within its This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]].
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  • ...amage Based Combat Arts]]. The attack is blocked from affecting the player and instead is inflicted on the opponent. *Bonuses from different sources have diminishing returns and can be calculated using the following formula:
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  • ...wiki.org/images/0/01/Shiver_armor_small.png '''This [[Sacred 2:Combat Arts|Combat Art]] is a [[Sacred 2:Buff|(Buff)]]'''<br /> This icy shield both protects the [[Sacred 2:Sorceress|Sorceress]] and deals an icy blast to any attackers, numbing them with cold, searing pain.
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  • ...dwiki.org/images/Sacred_2/Icon/buffHEgi.gif '''This [[Sacred 2:Combat Arts|Combat Art]] is a [[Sacred 2:Buff|(Buff)]]'''<br /> When active, hitpoints and spells will regenerate at an increased rate.
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  • |Banishes weaker spells within its range and instills fear in nearby opponents. {{See Also|Sacred 2:Combat Art Modifications}}
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  • ...edwiki.org/images/Sacred_2/Icon/buffDMp.gif '''This [[Sacred 2:Combat Arts|Combat Art]] is a [[Sacred 2:Buff|(Buff)]]'''<br /> ...s/Sacred_2/Aspects/DM_Asp_02.gif - '''[[Sacred 2:Elemental Magic|Elemental Magic]]'''
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. http://www.sacredwiki.org/images/6/6e/Lightning_spells.png - '''Lightning Spells'''
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. http://www.sacredwiki.org/images/6/60/Fire_spells.png - '''Fire Spells'''
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  • * [[Sacred 2:The Withered|The Withered]] (1h Magic Staff) * [[Sacred 2:The Lost|The Lost]] (1h Magic Staff)
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  • *[[Sacred:Amarri´s Garment of Magic|Amarri´s Garment of Magic]] *Moderate Magic
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  • |T-Energy pulsates around the Temple Guardian and damages opponents while it heals allies at the same time. This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]].
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. http://www.sacredwiki.org/images/6/60/Fire_spells.png - '''Fire Spells'''
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  • ...hey will face their greatest challenge, either proving the purity of their magic or fading from existence. ==='''[[Sacred 2:Combat Art Skills|Combat Art Skills]]:'''===
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  • ...wer to feign flying. In his changed form, the dragon mage enters a trance and fully focuses on the battle. He is oblivious to other people or objects. .../images/Sacred_2/Aspects/DM_Asp_01.gif - '''[[Sacred 2:Dragon Magic|Dragon Magic]]'''
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  • ...this skill a [[Sacred 2:Sorceress|Sorceress]] can reach out with her mind and manipulate distant objects. By manipulating the Ether that permeates the wo This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]].
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  • *{{Magic}} ''The Hitpoints, Chance to hit, Damage and Armor noted above of The Guardian are dependent on the level of The Guardia
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  • ...be lifted, rendering him visible. Chance to become visible lessens as the Combat Art level is increased. * Chance of not being detected while casting spells: 1.0% (increases with CA level)
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  • Major resistances: Physical, Magic == Bonus to Combat Arts ==
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. {{See Also|Sacred 2:Combat Art Modifications}}
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  • The contents of this page are player-managed and/or contributed. They may or may not reflect the view of SacredWiki. Any vie == '''Elementalist, Mentalist, Dragon Magic Specialist, which of them should be your first, or can you have all?!''' ==
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  • ...dversaries. This flaming ball of rock deals explosive damage to the target and leaves a patch of fiery burning earth behind, reducing large areas to cinde This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]].
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. ==Innate Abilities (Lvl 1) [[File:Magic.png]]==
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  • ...dwiki.org/images/Sacred_2/Icon/buffHEfd.gif '''This [[Sacred 2:Combat Arts|Combat Art]] is a [[Sacred 2:Buff|(Buff)]]'''<br /> ...emon is also able to cast [[Sacred 2:Incandescent Skin|Incandescent Skin]] and attack opponents with fireballs.
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  • |Causes direct damage using [[Sacred 2:Book 5 - T-Energy|T-Energy]]. This combat art also gives the chance to transform an opponent into a harmless animal. This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]].
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  • ...dwiki.org/images/Sacred_2/Icon/buffTGts.gif '''This [[Sacred 2:Combat Arts|Combat Art]] is a [[Sacred 2:Buff|(Buff)]]'''<br /> ...d to become a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]].
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  • ...generation. Those characters who have not spells (i.e. Gladiator, Dark Elf and Vampiress), have 0 points in Mental Regeneration. Every attribute influences a lot of variables, and, in order to decide where to spend the attribute point gained from the leve
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  • == [[Sacred:Combat Jump|Combat Jump]] == <span style="color:#0038CF;">'''''Combat Jump +1'''''</span><br />
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  • =='''Seraphim Combat Arts'''== *[[Sacred 2:Celestial Magic|Celestial Magic]]
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  • {{titlebar|C09709|[[/Charts|Click here for Regeneration and Damage Charts]]}} http://www.sacredwiki.org/images/Combat%20Arts/Dark%20Elf/deaatta1copy.png
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. * [[Sacred 2:Combat art range|Combat Art Range]]: 11.2 meters
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  • ...who wields this spell will find herself often treading over the shattered and frozen remains of her opponents. This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]].
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  • * {{magic}} * {{magic}}
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  • ...entrated energy. Does DoT ([[Sacred 2:Damage over Time|Damage over time]]) and will damage anything in the beam (during the damage pulse). Skillful sighti This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]].
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  • *{{Magic}} ''The Hitpoints, Chance to hit, Damage and Armor noted above of Witchmoon are dependent on the level of Witchmoon. St
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. http://www.sacredwiki.org/images/0/09/Primal_magic_aspect.png - '''Primal Magic'''
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  • ...sive, although even a storm magician is able to weave some powerful attack spells. =='''Mystic Stormite [[Sacred 2: Combat Arts| Combat Arts]]'''==
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  • ...an encounter a honour... But you would meet her during your investigation, and depending on how you decide to solve this case, she would become a generous |Damage and Weakness=
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  • This Combat Art is called '''Flurry''' in the [[Sacred 2:Runes|Rune]] exchange screen. This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]
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  • ...er resets is the combat art available for use again. The speed at which a combat art's timer resets is known as the Regeneration Time. ...red 2:Attributes|attributes]], [[Sacred 2:Item Modifiers|item modifiers]], and by drinking a [[Sacred 2:Concentration Potion|concentration potion]].
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  • ...hurled at her enemies, these bolts subject their targets to freezing pain and impaired movement. This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]].
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  • ...nstorm. Increases enemy sensitivity to fire, cold, magic and poison damage and inflicts light poison damage over time. This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]].
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  • ...correspond to [[Sacred:Spells|Spells]], the other eight to [[Sacred:Combat Arts]]. == Spells==
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  • * {{magic}} == Bonus to [[Sacred 2:Combat Arts|Combat Arts]] ==
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  • ...r own unique character. The ability to create a character that has Combat Arts chosen from just one Aspect or mix from all three allows combinations that ...heir effects, execution speed, regeneration time, and unlocking [[Sacred 2:Combat Art Modifications|modifications]].
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  • ...s this force of destruction into a throng of opponents, crushing into them and leaving devastation in its wake. This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]
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  • [http://darkmatters.org/forums/index.php?/files/file/426-the-night-and-the-silent-water/ http://www.sacredwiki.org/download-button.png] '''<u>Set name:</u> The Night and The Silent Water'''
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  • ...gent vines travel through the ground and use their cruel thorns to ensnare and poison any opponents they contact. This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]].
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  • ...ave no effect if the attacker is already at full health. The effect stacks and can be socketed with with no diminishing returns. ...it. It does not work when using [[Sacred 2:Spell Damage Based Combat Arts|spells]] or [[Sacred 2:Secondary Damage Effects|secondary effects]] ([[Sacred 2:Ch
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. {{See Also|Sacred 2:Combat Art Modifications}}
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  • ...rg/images/Sacred_2/CombatArts/HE/HEem.gif [[Sacred 2:Expulse Magic|Expulse Magic]] ...%">[[Image:Sera Asp 02 small.png]] '''[[Sacred 2:Celestial Magic|Celestial Magic]]'''</div>
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  • ...'[[Sacred:Combat Arts|Combat Arts]]'''. Each rune represents a single art, and correspondingly, each art is represented by a single rune. [[Sacred:Runes|R ..." by the designated character in order to acquire the ability represented, and when socketed, the increased level only applies to the designated character
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  • =='''Shadow Warrior Combat Arts'''== ...e cry every time he lashes out at an enemy with one of his powerful combat arts.
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  • == Bonus to Combat Arts == All Spells, Purgatory, Flameskin
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  • *{{Magic}} ''The Hitpoints, Chance to hit, Damage and Armor noted above of The Summoner are dependent on the level of The Summone
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  • ...Executing the art of fire magic allows for a wide flexibility in which the spells can easily be individually adapted. =='''Arrant Pyromancer [[Sacred 2:Combat Arts|Combat Arts]]'''==
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  • ...cred 2. Many [[Sacred 2:Skills|Skills]] and [[Sacred 2:Combat Arts|Combat Arts]] also offer some of the same modifiers listed here. ...red 2:Set Items|Set]] and [[Sacred 2:Legendary Database|Legendary]] items, and as set bonuses.
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  • * {{magic}} == Bonus to [[Sacred 2:Combat Arts|Combat Arts]] ==
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  • * {{magic}} == Bonus to [[Sacred 2:Combat Arts|Combat Arts]] ==
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  • ...il of ice. Wretched survivors of this wintry storm can do little but crawl and lament their fallen kin before they, too, succumb to the cold. This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]].
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. ==Innate Abilities (Lvl 1) [[File:Magic.png]]==
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. {{See Also|Sacred 2:Combat Art Modifications}}
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. * [[Sacred 2:Combat art range|Combat Art Range]]: 4.2 meters
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  • *{{Magic}} ''The Hitpoints, Chance to hit, Damage and Armor noted above of the {{PAGENAME}} are dependent on the level of the {{P
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  • This will increase the speed of a melee swing or of an arrow shot and thereby increase the number of attacks you can perform within a given amoun ...chance that you will destroy them on the first kill. In Online Multi Play and LAN they always die on the first kill. Undead do not resurrect in Multi-Pl
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  • *{{Magic}} ''The Hitpoints, Chance to hit, Damage and Armor noted above of Bloodwitch the Wild are dependent on the level of Bloo
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  • ...more difficult to hit. While he is levitating, the jet nozzles emit pulses and cause severe area fire damage. A combination jump/flying attack that does m This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]].
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  • The contents of this page are player-managed and/or contributed. They may or may not reflect the view of SacredWiki. Any vie == '''The Pure Mentalist, A guide using only Mentalism Combat Arts''' ==
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  • ...abbreviations related to Sacred 2 found in sacred 2 web sites, DarkMatters and SacredWiki. If there is a specific abbreviation you are looking for, or if ...to this table, enter any new information into an "EXAMPLE" row found below and then press save.
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  • ...on]] are in the active CA slot, no matter the weapon type. Dedicated Blow and Battle Extension can be used with ranged weapons but not the arm cannon. ...acred 2:Combat Alert|Combat Alert]]) that universally boosts attack rating and attack speed will affect the battery.
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  • *{{Magic}} ''The Hitpoints, Chance to hit, Damage and Armor noted above of Snapchip Shatter are dependent on the level of Snapchi
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  • The contents of this page are player-managed and/or contributed. They may or may not reflect the view of SacredWiki. Any vie == '''The Shield Maiden - A Valkyrie from the land of Fire and Ice''' ==
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  • *{{Magic}} == Bonus to Combat Arts ==
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  • * There are four Guardians, each with its own strengths and weaknesses (check the images below). ...] and [[Sacred 2:Magic|Magic]], the second [[Sacred 2:Physical |Physical]] and [[Sacred 2:Fire |Fire]] etc. Committing to memory the order of the element
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  • ...the ground around himself with small fire traps that protect him from ice and incinerate any opponents who move too close. This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]].
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