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  • ...t Discipline mastery (75 hard skill points). Without Combat Discipline, a combo may only contain two Combat Arts. ...ppear at the bottom of the Combat Arts Window and can be edited there. The Combo pane looks like this:
    6 KB (1,016 words) - 00:36, 31 December 2017
  • A '''Combo Master''' is an [[Non Playing Characters|NPC]] that provides assistance wit
    321 bytes (45 words) - 17:24, 30 July 2019
  • #REDIRECT [[Sacred:Combo Master]]
    33 bytes (4 words) - 16:03, 29 December 2007
  • '''A Combo (and Rune) Guide '''Published at [http://darkmatters.org/forums/index.php?/topic/4289-a-combo-and-rune-guide/ DarkMatters] for review and discussion'''
    15 KB (2,681 words) - 15:19, 2 August 2023
  • 0 bytes (0 words) - 16:01, 29 December 2007
  • #REDIRECT [[Sacred:Bondbug's Combo (and Rune) Guide]]
    53 bytes (7 words) - 16:01, 29 December 2007

Page text matches

  • ...s|combo]]. You learn [[Sacred:combos|combos]] from a [[Sacred:Combo Master|Combo Master]]. ...ou cannot place a [[Sacred:Combat Arts|Combat Art]] into a [[Sacred:Combos|Combo]] if you have not learned it. If you construct one that does not work corre
    756 bytes (122 words) - 03:18, 27 April 2011
  • ...n as you turn back into knight form. The combat art by itself and not in a combo only regenerates when you are in knight form. This allows you to almost per
    386 bytes (75 words) - 20:47, 3 January 2008
  • #REDIRECT [[Sacred:Combo Master]]
    33 bytes (4 words) - 17:08, 30 July 2019
  • *Combo Masters :
    82 bytes (7 words) - 21:18, 24 December 2007
  • *Combo Masters :
    82 bytes (7 words) - 21:18, 24 December 2007
  • *Combo Masters :
    82 bytes (7 words) - 21:18, 24 December 2007
  • ...t en combo. Augmente également le nombre d'arts du combat possible dans un combo. ...niveau 75, Discipline de Combat autorise jusqu'à 4 Arts du Combat dans un combo.
    2 KB (351 words) - 16:43, 2 July 2009
  • * '''Quest Giver:''' [[Sacred 2:Combo Master|Combo Master]] * Get the potion from the [[Sacred 2:Combo Master|Combo Master]]
    2 KB (347 words) - 00:00, 20 December 2011
  • *[[Sacred:Combo Master|Combo Master]] : 1
    466 bytes (69 words) - 16:30, 3 August 2023
  • ...:Merchant|Merchant]], a [[Sacred:Smith|Smith]] and a [[Sacred:Combo Master|Combo Master]] – as well as providing access to most areas of [[Sacred:Anca
    538 bytes (82 words) - 04:53, 30 July 2019
  • *Combo Masters :
    98 bytes (8 words) - 21:16, 24 December 2007
  • *Combo Masters :
    98 bytes (8 words) - 21:16, 24 December 2007
  • *Combo Masters :
    98 bytes (8 words) - 21:14, 24 December 2007
  • *Combo Masters :
    98 bytes (8 words) - 21:15, 24 December 2007
  • *Combo Masters :
    98 bytes (8 words) - 21:17, 24 December 2007
  • *Combo Masters :
    98 bytes (8 words) - 21:16, 24 December 2007
  • *Combo Masters :
    98 bytes (8 words) - 21:17, 24 December 2007
  • *Combo Masters :
    98 bytes (8 words) - 21:16, 24 December 2007
  • ...iormente a la versión 2.40.0, cabe destacar que las Artes de Combate en un Combo, debido a un bug conocido, no se beneficiaban del incremento de la velocida ...l 75 de Disciplina de Combate, permite hasta cuatro Artes de Combate en un Combo.
    3 KB (562 words) - 16:46, 22 January 2010
  • ...o save Mishirla's soul and tells you to go see the [[Sacred 2:Combo Master|Combo Master]]. The Combo Master is across town, near the blacksmith.
    4 KB (570 words) - 20:29, 21 December 2011
  • *[[Sacred:Combo Master|Combo Master]] :
    531 bytes (70 words) - 04:52, 30 July 2019
  • *Combo Masters : NONE
    191 bytes (21 words) - 20:52, 27 October 2009
  • *Combo Masters : NONE
    179 bytes (19 words) - 20:29, 27 October 2009
  • *Combo Masters : NONE
    188 bytes (21 words) - 20:28, 27 October 2009
  • *[[Sacred:Combo Master|Combo Master]]: None
    438 bytes (59 words) - 04:52, 30 July 2019
  • *Combo Masters : NONE
    210 bytes (23 words) - 20:29, 27 October 2009
  • *Combo Masters : 1
    236 bytes (27 words) - 20:30, 27 October 2009
  • == Combo Recommendations == Jump cannot be placed into a [[Sacred 2:Combo|combo]], because the Dragon Mage loses the ability to use combos when transformed
    2 KB (243 words) - 01:28, 16 December 2013
  • *Combo Masters : 1
    220 bytes (23 words) - 20:27, 27 October 2009
  • *Combo Masters : NONE
    195 bytes (21 words) - 20:25, 27 October 2009
  • *Combo Masters : NONE
    255 bytes (32 words) - 20:27, 27 October 2009
  • ...|dano]] de todas as Combat Arts. Também permite até três Combat Arts em um combo. ...a Combat Discipline aprendida pelo personagem. Veja a página de [[Sacred 2:Combo|combos]] para detalhes.
    4 KB (557 words) - 01:25, 30 March 2011
  • ...at a [[Sacred:Combo Master|Combo Master]] when creating a [[Sacred:Combos|Combo]] or exchanging [[Sacred:runes|runes]].
    1 KB (211 words) - 04:51, 30 July 2019
  • *Combo Masters : NONE
    325 bytes (51 words) - 23:42, 7 October 2009
  • ...t Discipline mastery (75 hard skill points). Without Combat Discipline, a combo may only contain two Combat Arts. ...ppear at the bottom of the Combat Arts Window and can be edited there. The Combo pane looks like this:
    6 KB (1,016 words) - 00:36, 31 December 2017
  • ...owing effect on enemies. Alternatively, use a 3 Fire Spiral 1 Ring of Ice Combo.
    3 KB (402 words) - 14:15, 9 April 2008
  • *Combo Masters :
    316 bytes (43 words) - 01:15, 16 September 2009
  • *Combo Masters : 0
    154 bytes (14 words) - 10:47, 1 November 2009
  • == Combo Recommendations == Fireball cannot be placed into a [[Sacred 2:Combo|combo]], because the Dragon Mage loses the ability to use combos when transformed
    2 KB (318 words) - 21:34, 8 January 2014
  • ...Also necessary if the Dragon Mage wishes to manage equipment or [[Sacred 2:Combo|combos]]. == Combo Recommendations ==
    2 KB (335 words) - 01:41, 16 December 2013
  • *Combo Masters: None
    326 bytes (43 words) - 00:24, 12 November 2009
  • *Combo Masters: 1
    355 bytes (53 words) - 00:30, 12 November 2009
  • A '''Combo Master''' is an [[Non Playing Characters|NPC]] that provides assistance wit
    321 bytes (45 words) - 17:24, 30 July 2019
  • ...es the damage of all combat arts. Also allows up to three Combat Arts in a Combo. * At Level 75 Combat Discipline will allow up to four Combat Arts in a Combo.
    4 KB (553 words) - 21:25, 21 February 2016
  • *Combo Masters :
    248 bytes (28 words) - 19:29, 19 July 2023
  • == Combo Recommendations == Fire Odem cannot be placed into a [[Sacred 2:Combo|combo]], because the Dragon Mage loses the ability to use combos when transformed
    3 KB (361 words) - 21:33, 8 January 2014
  • *Combo Masters :
    304 bytes (39 words) - 10:40, 31 July 2023
  • * [[Sacred 2:Combo Master|Combo Master]]: Involved in [[Sacred 2:Obscura Tinctura Magica|Obscura Tinctura M * [[Sacred 2:Combo Master|Combo Master]]: Quest giver for [[Sacred 2:Bitter Medicine|Bitter Medicine]] ques
    2 KB (336 words) - 22:56, 7 October 2013
  • *Combo Masters :
    362 bytes (44 words) - 09:15, 24 July 2023
  • *Combo Masters : NONE
    414 bytes (51 words) - 10:54, 4 August 2023
  • *Combo Masters :
    387 bytes (50 words) - 14:17, 19 July 2023
  • ...her have groups or teams of baddies surround me and all take the hit. This combo I powered up with Tactics lore, 31 points, to bring the pain to groups I lo Another combo I use while using the one above is:
    3 KB (474 words) - 00:11, 18 August 2014
  • ...art and lower its regeneration time if it is placed in a [[Sacred 2:Combo|combo]]. == Combo Recommendations ==
    5 KB (651 words) - 21:27, 22 April 2023
  • == Combo Recommendations == Lacerate cannot be placed into a [[Sacred 2:Combo|combo]], because the Dragon Mage loses the ability to use combos when transformed
    3 KB (485 words) - 21:28, 8 January 2014
  • * Talk to the [[Sacred 2:Combo Master|Combo Master]] and obtain the mop handle ...ll gladly return the bucket. He does not have mop handle but rats out the Combo Master.
    3 KB (480 words) - 23:06, 7 November 2013
  • ...art and lower its regeneration time if it is placed in a [[Sacred 2:Combo|combo]]. == Combo Recommendations ==
    5 KB (630 words) - 22:46, 8 January 2014
  • ...] - will lower its regeneration time if it is placed in a [[Sacred 2:Combo|combo]]. == Combo Recommendations ==
    5 KB (647 words) - 22:48, 8 January 2014
  • Use often at high level in a 4 times combo to get rid of tough foes like dragons and bosses
    634 bytes (95 words) - 22:02, 17 September 2013
  • ...art and lower its regeneration time if it is placed in a [[Sacred 2:Combo|combo]]. == Combo Recommendations ==
    5 KB (660 words) - 21:39, 8 January 2014
  • ...] - will lower its regeneration time if it is placed in a [[Sacred 2:Combo|combo]]. == Combo Recommendations ==
    4 KB (540 words) - 10:52, 20 December 2013
  • *[[Sacred:Combo Master|Combo Master]] – create [[Sacred:combos]] for you, or exchange runes
    2 KB (269 words) - 12:08, 17 June 2020
  • *If the seraphim uses a Combo afterwards of four Attacks in a row, the character could then land in the m *Can be used as a method of delivering a devastating combo up closely and quickly on a dragon or other Boss.
    3 KB (509 words) - 13:51, 23 March 2008
  • == Combo Recommendations == Frenzy cannot be placed into a [[Sacred 2:Combo|combo]], because the Dragon Mage loses the ability to use combos when transformed
    4 KB (532 words) - 21:29, 8 January 2014
  • ...fectively and dramatically used in a combo of four Attacks in a row. This combo set off after a Combat Jump can be particularly effective, as the seraphim
    3 KB (502 words) - 22:00, 27 March 2008
  • ...and you'll be able to get inside the city, where there are a blacksmith, a combo master and a merchant. ...u reject the quest, the Blacksmith, the Merchant, the Horse Dealer and the Combo Master will all attack you.
    2 KB (330 words) - 22:15, 7 April 2024
  • ...] - will lower its regeneration time if it is placed in a [[Sacred 2:Combo|combo]]. == Combo Recommendations ==
    4 KB (588 words) - 22:35, 8 January 2014
  • ...generation von Combos. Erhöht auch die Anzahl der Kampfkünste die in einer Combo kombiniert werden können. ...r Text'''Kampfdisziplin gelernt wird oder nicht. Siehe [[Sacred 2:Combo/de|Combo]] Seite für mehr Details.
    4 KB (518 words) - 12:21, 11 September 2013
  • *Combo Masters : 1
    534 bytes (68 words) - 18:54, 12 February 2010
  • *Combo Masters : 1
    516 bytes (64 words) - 02:46, 26 September 2009
  • ...art and lower its regeneration time if it is placed in a [[Sacred 2:Combo|combo]]. == Combo Recommendations ==
    5 KB (700 words) - 22:45, 8 January 2014
  • ...art and lower its regeneration time if it is placed in a [[Sacred 2:Combo|combo]]. == Combo Recommendations ==
    5 KB (759 words) - 21:27, 22 April 2023
  • *Combo Masters :
    433 bytes (57 words) - 02:54, 21 February 2010
  • ...SW/SWrc.gif [[Sacred 2:Rousing Command|Rousing Command]] [works great in a combo see below; the necessary mod is to add defense]. ...tArts/SW/SWks.gif [[Sacred 2:Killing Spree|Killing Spree]] [Excellent in a combo; mod for increased damage and releasing early].
    6 KB (927 words) - 02:40, 29 October 2013
  • ...you TiK (Turn into Knight) when you go to use your TiV (Turn into Vampire) combo, it will be ready. Saves on concentration potions. ...ation Potions [color=yellow](yellow)[/color] can be used to regenerate the combo timer instantly.
    9 KB (1,419 words) - 16:18, 29 December 2007
  • *It can be used in a Combo of four lightning strikes, useful to weaken enemies.
    1 KB (195 words) - 22:39, 23 March 2008
  • ...] - will lower its regeneration time if it is placed in a [[Sacred 2:Combo|combo]]. No effect on the damage. == Combo Recommendations ==
    6 KB (850 words) - 01:54, 31 December 2017
  • ...art and lower its regeneration time if it is placed in a [[Sacred 2:Combo|combo]]. == Combo Recommendations ==
    6 KB (959 words) - 10:51, 1 July 2014
  • *Create a combo of 4 Discs in a row, after which you may regenerate the combo instantly with one yellow potion.
    3 KB (527 words) - 11:57, 15 April 2008
  • Demonic Blow (1 rune only) Combo with SS Scything Sweep (1 rune only) Combo with DB
    6 KB (897 words) - 00:09, 18 August 2014
  • ...s regeneration time if this Combat Art is placed within a [[Sacred 2:Combo|combo]]. This increase in [[Sacred 2:Damage |Damage]] is direct; it increases th === Combo Recommendations ===
    8 KB (1,178 words) - 05:50, 15 December 2019
  • *Packt man die Vampirform in eine Combo, so regeneriert sich diese während der Verwandlungszeit im Hintergrund. Da
    2 KB (217 words) - 20:06, 18 July 2012
  • *Combo Masters : NONE
    1 KB (149 words) - 14:20, 13 May 2011
  • *Combo Masters : 1
    755 bytes (96 words) - 02:40, 26 September 2009
  • *Can be combined with other buffs in a combo like Rotating Blades of Light and Light allowing for formidable damage and
    2 KB (255 words) - 19:11, 22 March 2008
  • *Combo Masters: 1
    846 bytes (117 words) - 14:23, 4 August 2023
  • ...] - will lower its regeneration time if it is placed in a [[Sacred 2:Combo|combo]]. * A useful combo is Burst of Speed + [[Sacred 2:Cloak of Shadows|Cloak of Shadows]].
    4 KB (571 words) - 17:08, 6 January 2020
  • *Talk to the orc woman a bit northwest of the combo master.
    1 KB (163 words) - 22:15, 7 April 2024
  • == [[Sacred 2:Combo|Combo]] == ...t Discipline mastery (75 hard skill points). Without Combat Discipline, a combo may only contain two Combat Arts.
    7 KB (1,154 words) - 19:01, 30 September 2013
  • ...art and lower its regeneration time if it is placed in a [[Sacred 2:Combo|combo]]. ...lly push the enemies out of harm's way. So it should probably not go in a combo following one of those CA's.
    5 KB (740 words) - 14:51, 7 January 2020
  • ...] - will lower its regeneration time if it is placed in a [[Sacred 2:Combo|combo]]. ...[Sacred 2:Frenetic Fervor|Frenetic Fervor]] to make a powerful buff/debuff combo
    4 KB (567 words) - 03:50, 9 January 2014
  • ...2 seconds, as it takes more than 2 seconds for the glad to perform all hit combo.
    948 bytes (150 words) - 13:29, 2 September 2013
  • ...me out with shopping and titi came at night to give me some tips about TIV combo and the Wolf Trick. Big thanks to you. '''TIV =''' 1 with a lvl 4 combo TIV trick
    9 KB (1,592 words) - 17:14, 27 April 2011
  • ...s regeneration time if this Combat Art is placed within a [[Sacred 2:Combo|combo]]. This increase in damage is direct; it increases the +xx% that the CA ad *Works well in a [[Sacred 2:Combo|combo]] with [[Sacred 2:Claws of Thunder|Claws of Thunder]]. Tiger Strike will d
    6 KB (910 words) - 14:38, 6 January 2020
  • ...] - will lower its regeneration time if it is placed in a [[Sacred 2:Combo|combo]]. * Placed in a combo with a modified [[Sacred 2:Killing Spree|Killing Spree]], it is possible to
    5 KB (621 words) - 01:16, 9 January 2014
  • ...] - will lower its regeneration time if it is placed in a [[Sacred 2:Combo|combo]]. *Makes a good [[Sacred 2:Combo|combo]] with [[Sacred 2:Divine Protection|Divine Protection]] when both are modde
    6 KB (751 words) - 01:36, 28 April 2022
  • ...MS, and you won't want to put it into a combo, as you'll be re-casting the combo every 20 seconds!
    2 KB (419 words) - 20:21, 1 October 2013
  • '''A Combo (and Rune) Guide '''Published at [http://darkmatters.org/forums/index.php?/topic/4289-a-combo-and-rune-guide/ DarkMatters] for review and discussion'''
    15 KB (2,681 words) - 15:19, 2 August 2023
  • ...me of them play special roles, such as Quest Givers, Smiths, Merchants and Combo Masters. Others merely converse with you. What the NPC says may provide use
    2 KB (377 words) - 04:11, 7 January 2011
  • ...s regeneration time if this Combat Art is placed within a [[Sacred 2:Combo|combo]]. This increase in damage is direct; it increases the +xx% that the CA ad *Works well in a [[Sacred 2:Combo|combo]] with [[Sacred 2:Battle Extension|Battle Extension]]. Dedicated Blow will
    7 KB (964 words) - 05:50, 9 January 2014
  • ...ger and lowers the regeneration time if it is placed in a [[Sacred 2:Combo|combo]]. === Combo Recommendations (spell only) ===
    7 KB (908 words) - 17:59, 28 February 2023

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