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  • *Cooldown is a property that some [[Sacred 2:Combat Arts|Combat Arts]] have, which sh *Cooldown time is added to regen time to determine the total duration of the Combat A
    7 KB (957 words) - 21:00, 1 February 2014

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  • * [[Sacred 2:Cooldown|Cooldown]] + [[Sacred 2:Regeneration Time:|Regeneration Time:]] 59.4s + 15.9s = 75.4 * Cooldown slowly decreases as Confuse levels up
    4 KB (566 words) - 01:38, 5 January 2020
  • ...is to resurrect dead enemies. They can revive two at once and there is no cooldown on this spell so they will regularly cast it. ...ed 2:Small Earth Elemental - Diablo 2 Fallen|Small Earth Elemental]]. 20s cooldown.
    1 KB (200 words) - 17:39, 13 February 2017
  • ...re the Du'Rach suddenly appears right next to you. Causes no damage. 10s cooldown. ...rap that does fire and physical damage with a +50% chance for burning. The cooldown is 6 seconds and it lasts 10 seconds, so a single Marauder may have two tra
    2 KB (315 words) - 17:58, 24 April 2017
  • ...ectiles and causes pulses of fire damage to you. It only lasts 10s with a cooldown of 30s, so squishy characters may want to stay well out of melee range whil ...een Goblin'' - Colenzo spawns a single Goblin Warrior. The spell has an 8s cooldown so he'll call more quite regularly.
    2 KB (387 words) - 13:10, 8 February 2017
  • |Combat Trance reduces the caster's combat art cooldown and protects him from effect damage and stuns. * [[Sacred 2:Cooldown|Cooldown]] + [[Sacred 2:Regeneration Time:|Regeneration Time]]: 60.0s + 0.9s = 60.9
    5 KB (647 words) - 22:48, 8 January 2014
  • *Cooldown is a property that some [[Sacred 2:Combat Arts|Combat Arts]] have, which sh *Cooldown time is added to regen time to determine the total duration of the Combat A
    7 KB (957 words) - 21:00, 1 February 2014
  • cooldown = 80.000000, cooldown = 8.000000,
    7 KB (939 words) - 15:27, 5 February 2011
  • * [[Sacred 2:Cooldown|Cooldown]] + [[Sacred 2:Regeneration Time:|Regeneration Time]]: 60.0s + 6.9s = 66.9 * '''Inertia''' - Decreases the cooldown for Burst of Speed by 10s.
    4 KB (571 words) - 17:08, 6 January 2020
  • * [[Sacred 2:Cooldown|Cooldown]] + [[Sacred 2:Regeneration Time:|Regeneration Time:]] 60.0s + 1.6s = 61.6 * '''Proficiency''' - Decreases the cooldown of Acute Mind. (49.5% + 0.5% per CA level decrease)
    5 KB (631 words) - 05:48, 9 January 2014
  • * [[Sacred 2:Cooldown|Cooldown]] + [[Sacred 2:Regeneration Time:|Regeneration Time:]] 60.0s + 1.0s = 61.0 * '''Impatience''' - Reduces the [[Sacred 2:Cooldown|cooldown]] of Dashing Alacrity. (33.3% decrease, down to 40 seconds)
    6 KB (751 words) - 01:36, 28 April 2022
  • ...acred 2:Regeneration Time:|Regeneration Time]]: 3.9s + 5.9s = 9.9 seconds (Cooldown decreases slightly per CA level) *'''Squall''' - Decreases the cooldown gradually as Twister levels up.
    4 KB (617 words) - 15:26, 7 January 2020
  • * [[Sacred 2:Cooldown|Cooldown]] + [[Sacred 2:Regeneration Time:|Regeneration Time]]: 120.0s + 2.4s = 122. * '''Persevere''' - Decreases the cooldown of Shout by 24s.
    4 KB (533 words) - 20:51, 7 January 2020
  • * [[Sacred 2:Cooldown|Cooldown]] + [[Sacred 2:Regeneration Time:|Regeneration Time]]: 20.0s + 0.9s = 20.9
    2 KB (243 words) - 01:28, 16 December 2013
  • * [[Sacred 2:Cooldown|Cooldown]] + [[Sacred 2:Regeneration Time:|Regeneration Time:]] 9.9s + 1.0s = 10.9 s * Cooldown decreases with CA level
    5 KB (620 words) - 05:47, 9 January 2014
  • * [[Sacred 2:Cooldown|Cooldown]] + [[Sacred 2:Regeneration Time:|Regeneration Time]]: 25.0s + 3.0s = 28.0 ...en as possible. There is only a 5 second gap between the duration and the cooldown.
    4 KB (527 words) - 21:24, 6 January 2020
  • ...red 2:Regeneration Time:|Regeneration Time]]: 12.4s + 8.4s = 20.8 seconds (Cooldown decreases slightly per CA level) * The cooldown slowly decreases as Tornado levels up, and can get as low as 8.0s at high l
    5 KB (724 words) - 16:55, 7 January 2020
  • * [[Sacred 2:Cooldown|Cooldown]] + [[Sacred 2:Regeneration Time:|Regeneration Time]]: 25.0s + 3.0s = 28.0 ...en as possible. There is only a 5 second gap between the duration and the cooldown.
    4 KB (521 words) - 22:22, 6 January 2020
  • ...layer with a boosted [[Sacred 2:Chance for Poison|Chance for Poison]]. The cooldown and duration are both 20 seconds so a Shaman will usually have one Totem up ...is to resurrect dead enemies. They can revive two at once and there is no cooldown on this spell so they will regularly cast it.
    2 KB (293 words) - 04:59, 11 May 2017
  • ...red 2:Regeneration Time:|Regeneration Time]]: 12.3s + 4.9s = 17.9 seconds (Cooldown decreases -0.1% per CA level) ...best choice for use in a [[Sacred 2:Combo|combo]] given its initially long cooldown.
    5 KB (651 words) - 21:27, 22 April 2023
  • * This CA has a 1.0 second [[Sacred 2:Cooldown|cooldown]] and no [[Sacred 2:Regeneration Time:|regeneration time]]. These values n
    2 KB (284 words) - 00:27, 11 November 2016
  • * [[Sacred 2:Cooldown|Cooldown]] + [[Sacred 2:Regeneration Time:|Regeneration Time]]: 5.0s + 4.0s = 9.0 s * '''Expert''' - Decreases the cooldown gradually as Avoid levels up.
    4 KB (631 words) - 21:41, 7 January 2020
  • * [[Sacred 2:Cooldown|Cooldown]] + [[Sacred 2:Regeneration Time:|Regeneration Time:]] 100.0s + 1.4s = 101. * '''Proficiency''' - Reduces the cooldown of Oak Sage by 20 seconds.
    4 KB (547 words) - 17:27, 7 January 2020
  • ...red 2:Regeneration Time:|Regeneration Time]]: 15.0s + 1.4s = 16.4 seconds (Cooldown decreases -0.1% per CA level) ...'Solid''' mod it's easy to get the duration of the barrier higher than the cooldown. However, the Dragon Mage cannot have multiple barriers up at the same tim
    4 KB (588 words) - 22:35, 8 January 2014
  • ...amage with 100% [[Sacred 2:Chance to stun opponents|chance to stun]]. 10s cooldown. ...combat arts go on regeneration. Trap lasts 45 seconds and has a 50 second cooldown, so there's almost always one active during the battle.
    3 KB (492 words) - 02:45, 20 January 2017
  • * [[Sacred 2:Cooldown|Cooldown]] + [[Sacred 2:Regeneration Time:|Regeneration Time]]: 15.0s + 4.2s = 19.2s ...he cooldown of Malicious Totem. (100% + 1% per CA level decrease, cuts the cooldown approximately in half (down to 7.4s))
    6 KB (808 words) - 05:37, 9 January 2014
  • * [[Sacred 2:Cooldown|Cooldown]] + [[Sacred 2:Regeneration Time:|Regeneration Time]]: 20.0s + 1.0s = 21.0 * '''Expert''' - Decreases the cooldown of Forest Flight. (100% + 1% per Combat Art level decrease)
    4 KB (604 words) - 05:08, 9 January 2014
  • * [[Sacred 2:Cooldown|Cooldown]] + [[Sacred 2:Regeneration Time:|Regeneration Time]]: 60.0s + 6.9s = 66.9 * '''Lurk''' - Decreases the cooldown of Cloak of Shadows by 10 seconds.
    5 KB (742 words) - 04:52, 8 January 2020
  • * [[Sacred 2:Cooldown|Cooldown]] + [[Sacred 2:Regeneration Time:|Regeneration Time]]: 75.0s + 3.7s = 78.7s * '''Seasoned''' - Decreases the cooldown of Berserk by 15 seconds.
    5 KB (640 words) - 19:08, 7 January 2020
  • ...Trap'' - spawns a stationary trap that does magic and physical damage. The cooldown is 10 seconds and it lasts 10 seconds, so there would only be one trap acti ...rap that does fire and physical damage with a +50% chance for burning. The cooldown is 6 seconds and it lasts 10 seconds, so a single Alchemist may have two tr
    3 KB (361 words) - 04:40, 17 February 2017
  • * [[Sacred 2:Cooldown|Cooldown]] + [[Sacred 2:Regeneration Time:|Regeneration Time:]] 15.0s + 4.9s = 19.9 ...s the cooldown immediately and slowly continues to go down with CA levels. Cooldown = 7.5 seconds at CA level 1, 6 seconds at CA level 50, 5 seconds at CA leve
    7 KB (915 words) - 20:57, 23 June 2023
  • * This CA has a 1.0 second [[Sacred 2:Cooldown|cooldown]] and no [[Sacred 2:Regeneration Time:|regeneration time]]. These values n
    2 KB (335 words) - 01:41, 16 December 2013
  • * [[Sacred 2:Cooldown|Cooldown]] + [[Sacred 2:Regeneration Time:|Regeneration Time]]: 60.0s + 1.0s = 61.0 *No way to reduce the long cooldown
    5 KB (644 words) - 02:48, 9 January 2014
  • * [[Sacred 2:Cooldown|Cooldown]] + [[Sacred 2:Regeneration Time:|Regeneration Time:]] 60.0s + 1.0s = 61.0 ...s shield's recharge ([[Sacred 2:Cooldown|cooldown]]) time. (33% reduction. Cooldown becomes 40 seconds.)
    8 KB (1,048 words) - 18:48, 3 September 2022
  • * [[Sacred 2:Cooldown|Cooldown]] + [[Sacred 2:Regeneration Time:|Regeneration Time]]: 60.0s + 2.0s = 62.0 * Long Cooldown
    4 KB (532 words) - 21:29, 8 January 2014
  • ...is to resurrect dead enemies. They can revive two at once and there is no cooldown on this spell so they will regularly cast it.
    952 bytes (133 words) - 19:54, 13 February 2017
  • * [[Sacred 2:Cooldown|Cooldown]] + [[Sacred 2:Regeneration Time:|Regeneration Time:]] 120.0s + 1.5s = 121. ...about every 12 levels. At CA level 125 the duration will catch up to the cooldown, so as long as regeneration times are kept low, the Sorceress can begin kee
    5 KB (683 words) - 20:13, 5 January 2020
  • * [[Sacred 2:Cooldown|Cooldown]] + [[Sacred 2:Regeneration Time:|Regeneration Time]]: 15.0s + 1.5s = 16.5 * '''Phase Shift''' - Decreases the cooldown time (not regeneration time) of Shadow Step. (Scales with CA level. ~33% re
    6 KB (804 words) - 14:14, 3 October 2023
  • * [[Sacred 2:Cooldown|Cooldown]] + [[Sacred 2:Regeneration Time:|Regeneration Time:]] 19.2s + 4.5s = 23.7 * Cooldown decreases with CA level
    6 KB (796 words) - 02:12, 5 January 2020
  • * [[Sacred 2:Cooldown|Cooldown]] + [[Sacred 2:Regeneration Time:|Regeneration Time:]] 60.0s + 1.5s = 61.5 * '''Boost''' - Decreases the cooldown of Holy Shield by 12 seconds.
    6 KB (881 words) - 02:17, 6 January 2020
  • * [[Sacred 2:Cooldown|Cooldown]] + [[Sacred 2:Regeneration Time:|Regeneration Time:]] 30.0s + 0.9s = 30.9 ...ses the regeneration time of Ruinous Onslaught. (Actually decreases the '''Cooldown''', from 30s down to 20s)
    4 KB (587 words) - 01:15, 9 January 2014
  • * [[Sacred 2:Cooldown|Cooldown]] + [[Sacred 2:Regeneration Time:|Regeneration Time]]: 60.0s + 1.0s = 61.0 !Cooldown
    4 KB (567 words) - 03:50, 9 January 2014
  • * [[Sacred 2:Cooldown|Cooldown]] + [[Sacred 2:Regeneration Time:|Regeneration Time]]: 6.0s + 4.6s + 10.6 S
    3 KB (361 words) - 21:33, 8 January 2014
  • ...rotection from his buff while the dryad does party healing while the totem cooldown is active. The character had to be done in a way that even at level 150 on ...s at 6 seconds and recharges the combination except the cooldown. When the cooldown ist still active (unmodified) frenzied rampage is used with a x% lifeleech
    4 KB (605 words) - 02:23, 18 August 2014
  • ...ed 2:Dashing Alacrity|Dashing Alacrity]] has a regen time of 2 seconds + a cooldown time of 30 seconds, only the 2 second regen time may be eliminated via Rege
    2 KB (372 words) - 20:59, 21 October 2013
  • * [[Sacred 2:Cooldown|Cooldown]] + [[Sacred 2:Regeneration Time:|Regeneration Time:]] 60.0s + 0.9s = 60.9 *No way to reduce cooldown time, only increase duration
    5 KB (621 words) - 01:16, 9 January 2014
  • * [[Sacred 2:Cooldown|Cooldown]] + [[Sacred 2:Regeneration Time:|Regeneration Time]]: 30.0s + 1.0s = 31.0 ...ote:''' actually the Cooldown) of Propelled Levitation. (-33% reduction to Cooldown time (down to 20 seconds from 30))
    6 KB (891 words) - 07:13, 7 January 2014
  • ...cred 2:Regeneration Time:|Regeneration Time]]: 3.9s + 8.9s = 12.9 seconds (Cooldown decreases per CA level).
    5 KB (660 words) - 21:39, 8 January 2014
  • * [[Sacred 2:Cooldown|Cooldown]] + [[Sacred 2:Regeneration Time:|Regeneration Time]]: 5.0s + 11.8s = 16.8 *No way to decrease the cooldown or increase the duration.
    5 KB (662 words) - 20:43, 6 January 2020
  • * [[Sacred 2:Cooldown|Cooldown]] + [[Sacred 2:Regeneration Time:|Regeneration Time]]: 4.9s + 7.9s = 12.8 s * '''Pyromancer''' - Decreases the cooldown gradually as Armageddon levels up.
    6 KB (937 words) - 20:58, 6 January 2020
  • ...ls with have no effect while he is inside the magic circle. Duration: 10s. Cooldown: 10s. Causes no damage. ...ses magic and physical damage if you touch it. It lasts 45 seconds and the cooldown is only 10 seconds, so Walther is likely to have multiple traps active duri
    3 KB (496 words) - 04:01, 14 February 2017

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