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  • ...ls with have no effect while he is inside the magic circle. Duration: 10s. Cooldown: 10s. Causes no damage. ...ses magic and physical damage if you touch it. It lasts 45 seconds and the cooldown is only 10 seconds, so The Guardian is likely to have multiple traps active
    3 KB (518 words) - 04:01, 14 February 2017
  • ...ls with have no effect while he is inside the magic circle. Duration: 10s. Cooldown: 10s. Causes no damage. ...ses magic and physical damage if you touch it. It lasts 45 seconds and the cooldown is only 10 seconds, so Haenir is likely to have multiple traps active durin
    3 KB (522 words) - 06:23, 27 January 2017
  • * [[Sacred 2:Cooldown|Cooldown]] + [[Sacred 2:Regeneration Time:|Regeneration Time]]: 30.0s + 4.0s = 34.0 ...cred 2:Deathly Spears|Deathly Spears]]. Note that Charged Grid has a high cooldown compared to those spells, so casting them separately may be better than put
    6 KB (875 words) - 19:18, 25 June 2023
  • ...emental'' - the Earth Lord summons two elite Earth Elementals to aid him. Cooldown is 20 seconds so he summons more regularly. They can hit hard so it is best ...uses fire and physical damage if you touch it. It lasts 45 seconds and the cooldown is only 10 seconds, so the Earth Lord is likely to have multiple traps acti
    3 KB (539 words) - 22:57, 27 January 2017
  • * [[Sacred 2:Cooldown|Cooldown]] + [[Sacred 2:Regeneration Time:|Regeneration Time:]] 20.0s + 1.9s = 21.9 *No way to decrease the Cooldown.
    5 KB (707 words) - 22:23, 29 August 2014
  • * [[Sacred 2:Cooldown|Cooldown]] + [[Sacred 2:Regeneration Time:|Regeneration Time]]: 6.0s + 13.3s = 19.3 * No way to reduce the 6.0 second cooldown.
    5 KB (719 words) - 15:12, 7 January 2020
  • ...red 2:Regeneration Time:|Regeneration Time:]] 3.9s + 14.5s = 18.4 seconds (Cooldown decreases per CA level).
    5 KB (714 words) - 20:24, 5 January 2020
  • * [[Sacred 2:Cooldown|Cooldown]] + [[Sacred 2:Regeneration Time:|Regeneration Time:]] 30.0s + 3.2s = 33.2
    4 KB (509 words) - 05:07, 6 January 2014
  • ...r to get to an area that would be impossible to reach otherwise.) It has a Cooldown Timer, which depends on Combat Art level (higher level horse/art has lower ...Riding|Riding]]) with its front hoofs, and knocks back opponents. It has a Cooldown Timer, which depends on Combat Art level (higher level horse/art has lower
    8 KB (1,261 words) - 18:50, 23 August 2019
  • * [[Sacred 2:Cooldown|Cooldown]] + [[Sacred 2:Regeneration Time:|Regeneration Time]]: 60.0s + 1.0s = 61.0 * It has a limited duration and no way to reduce the lengthy cooldown.
    5 KB (722 words) - 17:49, 11 July 2023
  • * [[Sacred 2:Cooldown|Cooldown]] + [[Sacred 2:Regeneration Time:|Regeneration Time]]: 15.0s + 12.0s = 27.0 ...mod will slowly increase the duration, allowing it to catch up to the 15s cooldown at level 100, allowing constant Wake of Inferno if the regen time is kept l
    6 KB (917 words) - 19:17, 6 January 2020
  • * [[Sacred 2:Cooldown|Cooldown]] + [[Sacred 2:Regeneration Time:|Regeneration Time]]: 120.0s + 2.1s = 122. ...t higher levels it is possible to achieve spell duration equal/higher than cooldown + regeneration time if [[Sacred 2:Astute Supremacy Focus|Astute Supremacy F
    7 KB (908 words) - 17:59, 28 February 2023
  • ...acred 2:Regeneration Time:|Regeneration Time]]: 2.1s + 5.9s = 8.0 seconds (Cooldown decreases -0.04% per CA level)
    5 KB (759 words) - 21:27, 22 April 2023
  • ...is to resurrect dead enemies. They can revive two at once and there is no cooldown on this spell so they will regularly cast it.
    1 KB (195 words) - 02:15, 18 February 2017
  • * [[Sacred 2:Cooldown|Cooldown]] + [[Sacred 2:Regeneration Time:|Regeneration Time]]: 5.0s + 5.1s = 10.1 s
    4 KB (518 words) - 22:15, 6 January 2020
  • * [[Sacred 2:Cooldown|Cooldown]] + [[Sacred 2:Regeneration Time:|Regeneration Time]]: 15.0s + 8.0s = 23.0 ...on at CA level 1, 43% at CA level 50, 50% at CA level 100. Does not affect Cooldown time.)
    8 KB (1,070 words) - 14:00, 27 January 2023
  • ...in|Demon Gremlins]] and 1-2 [[Sacred 2:Kerbos (Diablo 2 Fallen)|Kerbos]]. Cooldown 20s.
    2 KB (219 words) - 08:04, 3 May 2017
  • * [[Sacred 2:Cooldown|Cooldown]] + [[Sacred 2:Regeneration Time:|Regeneration Time:]] 60.0s + 1.9s = 61.9 !Cooldown Time (s)
    5 KB (749 words) - 07:25, 25 August 2015
  • * [[Sacred 2:Cooldown|Cooldown]] + [[Sacred 2:Regeneration Time:|Regeneration Time]]: 30.0s + 4.5s = 34.5 *No way to reduce the cooldown
    7 KB (1,000 words) - 14:37, 22 December 2022
  • ...is to resurrect dead enemies. They can revive two at once and there is no cooldown on this spell so they will regularly cast it.
    2 KB (231 words) - 03:00, 15 February 2017
  • ...ver time: Poison|poison DOT]] if you touch it. It lasts 45 seconds and the cooldown is only 10 seconds, so many traps may be active at once.
    2 KB (228 words) - 07:01, 9 May 2017
  • * [[Sacred 2:Cooldown|Cooldown]] + [[Sacred 2:Regeneration Time:|Regeneration Time:]] 5.0s + 11.0s = 16.0s
    4 KB (566 words) - 17:41, 8 January 2020
  • ...cred 2:Regeneration Time:|Regeneration Time]]: 8.0s + 4.4s = 12.4 seconds (Cooldown decreases per CA level).
    6 KB (850 words) - 01:54, 31 December 2017
  • * [[Sacred 2:Cooldown|Cooldown]] + [[Sacred 2:Regeneration Time:|Regeneration Time]]: 20.0s + 2.9s = 22.9s ...ery 10 levels. At combat art level 50 the duration will catch up with the cooldown, which means if regen times are kept low the Barbarian can begin to have tw
    6 KB (828 words) - 20:36, 7 January 2020
  • ...re the Du'Rach suddenly appears right next to you. Causes no damage. 10s cooldown.
    2 KB (236 words) - 17:13, 17 February 2017
  • * [[Sacred 2:Cooldown|Cooldown]] + [[Sacred 2:Regeneration Time:|Regeneration Time]]: 15.0s + 8.0s = 23.0 ...on at CA level 1, 43% at CA level 50, 50% at CA level 100. Does not affect Cooldown time.)
    8 KB (1,083 words) - 13:59, 27 January 2023
  • ...is to resurrect dead enemies. They can revive two at once and there is no cooldown on this spell so they will regularly cast it.
    2 KB (255 words) - 03:00, 15 February 2017
  • * [[Sacred 2:Cooldown|Cooldown]] + [[Sacred 2:Regeneration Time:|Regeneration Time]]: 45.0s + 1.0s = 46.0 * '''Recondition''' - Significantly reduces recharge time (Cooldown). (-50% + 1% per Combat Art level decrease)
    6 KB (906 words) - 05:10, 9 January 2014
  • ...Cooldown|Cooldown]] time, which is a property that some Combat Arts have. Cooldown is added to regen time to determine the total duration of the regen timer,
    7 KB (1,068 words) - 23:17, 23 October 2013
  • ...2:Burning Dead (Diablo 2 Fallen)|Burning Dead]]. It only has a 10 second cooldown so it will summon more quite often, but the skeletons don't pose much of a
    2 KB (260 words) - 02:24, 3 May 2017
  • * [[Sacred 2:Cooldown|Cooldown]] + [[Sacred 2:Regeneration Time:|Regeneration Time:]] 60.0s + 2.4s = 62.4 *No way to reduce cooldown
    7 KB (950 words) - 19:12, 20 April 2022
  • ...around the player's feet that cause pulses of fire damage for 8 seconds. Cooldown 30s.
    2 KB (285 words) - 09:35, 8 May 2017
  • * Son cooldown ne peut pas être diminué
    3 KB (481 words) - 15:35, 12 February 2012
  • * [[Sacred 2:Cooldown|Cooldown]] + [[Sacred 2:Regeneration Time:|Regeneration Time]]: 8.0s + 4.3s = 12.3 s * Cooldown decreases by 0.2 seconds per CA level
    7 KB (1,093 words) - 02:07, 31 December 2017
  • ...ff when it hits you. It can chain to and from your allies and minions. 2s cooldown means she casts it often.
    2 KB (350 words) - 11:57, 9 February 2017
  • ...ks projectiles and causes pulses of fire damage. It only lasts 10s with a cooldown of 30s, so squishy characters may want to stay out of melee range while Fla
    2 KB (340 words) - 03:22, 5 May 2017
  • ...is to resurrect dead enemies. They can revive two at once and there is no cooldown on this spell so they will regularly cast it.
    2 KB (335 words) - 02:13, 3 May 2017
  • ...ff when it hits you. It can chain to and from your allies and minions. 2s cooldown means he casts it often.
    2 KB (389 words) - 08:25, 3 May 2017
  • ...two elite [[Sacred 2:Skinned One|Flayed Ones]]. The spell has a 30 second cooldown and he'll keep summoning more so it's best to take them out quickly to avoi
    3 KB (404 words) - 00:50, 22 January 2017
  • ...rap that does fire and physical damage with a +50% chance for burning. The cooldown is 6 seconds and it lasts 10 seconds, so multiple traps may be active at on
    2 KB (398 words) - 23:06, 21 May 2017
  • ...this to resurrect dead enemies. He can revive two at once and there is no cooldown on this spell so he will regularly cast it.
    3 KB (444 words) - 15:51, 10 February 2017
  • * [[Sacred 2:Cooldown|Cooldown]] + [[Sacred 2:Regeneration Time:|Regeneration Time]]: 10.0s + 8.0s = 18.0
    7 KB (921 words) - 22:03, 6 January 2020
  • * [[Sacred 2:Cooldown|Cooldown]] + [[Sacred 2:Regeneration Time:|Regeneration Time]]: 60.0s + 4.9s = 64.9
    7 KB (1,002 words) - 01:58, 31 December 2017
  • * [[Sacred 2:Cooldown|Cooldown]] + [[Sacred 2:Regeneration Time:|Regeneration Time]]: 10.0s + 8.0s = 18.0
    7 KB (940 words) - 22:39, 6 January 2020
  • *''Summon Skeleton'' - summons a single normal Skeleton Warrior. Cooldown 5 seconds. Not particularly dangerous.
    3 KB (446 words) - 17:53, 23 April 2017
  • ...iablo 2 Fallen)|Burning Dead]] to aid the Dragon. It only has a 10 second cooldown so it will summon more quite often, but the skeletons are fairly easy to de
    3 KB (464 words) - 23:03, 21 May 2017
  • * [[Sacred 2:Cooldown|Cooldown]] + [[Sacred 2:Regeneration Time:|Regeneration Time]]: 60.0s + 4.9s = 64.9
    7 KB (1,023 words) - 01:56, 31 December 2017
  • ...amage with 100% [[Sacred 2:Chance to stun opponents|chance to stun]]. 10s cooldown.
    3 KB (473 words) - 10:27, 27 July 2017
  • ...ectiles and causes pulses of fire damage to you. It only lasts 10s with a cooldown of 30s, so squishy characters may want to stay well out of melee range whil
    3 KB (458 words) - 03:35, 22 February 2017
  • ...ver time: Poison|poison DOT]] if you touch it. It lasts 45 seconds and the cooldown is only 10 seconds, so the Poison Lord is likely to have multiple traps act
    3 KB (519 words) - 02:01, 28 January 2017

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