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  • ...at only 1/3 the increase in regeneration time. The higher the level of a combat art, the stronger the effect. With the relevant capability, this effect can In the world of Ancaria, again and again you will find combat arts and magic spells that your hero cannot use. These can be exchanged with a Combo Master.
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  • ...acter a percent chance to block any opponent [[Sacred 2:Combat Arts|Combat Arts]] inflicted upon him/her. *Bonuses from different sources have diminishing returns and can be calculated using the following formula:
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  • =='''Dragon Mage Combat Arts'''== *[[Sacred 2:Dragon Magic|Dragon Magic]]
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  • {{titlebar|C09709|[[/Charts|Click here for Regeneration and Damage Charts]]}} == [[Sacred:Combat Arts|Combat Arts]] ==
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  • ...their evil ways and flee. Those who refuse to repent and remain within the magic circle are destroyed. ...around the character. Causes massive damage to [[Sacred 2:Undead|Undead]] and [[Sacred 2:Demon|Demons]].<br />
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  • ...ng a [[Sacred 2:Weapon Damage Based Combat Arts|Weapon Damage Based Combat Arts]]. *Bonuses from different sources have diminishing returns and can be calculated using the following formula:
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  • ...iki.org/images/2/20/Cyclone_armor_small.png '''This [[Sacred 2:Combat Arts|Combat Art]] is a [[Sacred 2:Buff|(Buff)]]'''<br /> ...se, provides a chance to block spells, and absorbs damage from fire, cold, and wind (physical) based attacks.
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  • ...ed [[Sacred 2:Weapons|weapons]] and by using [[Sacred 2:Combat Arts|Combat Arts]] that have physical damage. ==[[Sacred 2:Forging|Blacksmithing]] Weapons and [[Sacred 2:Secondary Damage Effects|Secondary Effects]]==
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  • |This aspect most resembles the classical arts of a mage. His powerful area spells burn or bewilder the enemy. =='''Mentalism [[Sacred 2:Combat Arts|Combat Arts]]'''==
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  • * [[Sacred:Taelon's Breastplate of Magic|Taelon's Breastplate of Magic]] Minor resistances: Magic, '''no physical Resistance'''
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  • ...sed Combat Arts]] attacks. The attack is blocked from affecting the player and instead is inflicted on the opponent. Bonuses from different sources have diminishing returns and can be calculated using the following formula:
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  • ...by a ranged weapon, including a [[Sacred 2:Weapon Damage Based Combat Arts|Combat Art attack made with a ranged weapon]]. *Bonuses from different sources have diminishing returns and can be calculated using the following formula:
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  • ...edwiki.org/images/Sacred_2/Icon/buffDMr.gif '''This [[Sacred 2:Combat Arts|Combat Art]] is a [[Sacred 2:Buff|(Buff)]]'''<br /> ...tion from melee attacks and spells (+physical armour, Block Chance: Combat Arts & chance to stun the target).
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  • ...a [[Sacred 2:Sorceress|Sorceress]] to summon the very power of the heavens and emit a tremendous surge of electrical energy. Creating a channel of lightni This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]].
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  • *{{:Sacred 2:Magic}} (Melee damage only) *Must destroy the four nearby crystals and then fight Narmul
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  • ...amage Based Combat Arts]]. The attack is blocked from affecting the player and instead is inflicted on the opponent. *Bonuses from different sources have diminishing returns and can be calculated using the following formula:
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  • == Bonus to Combat Arts == Magic Lore; Agility
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. http://www.sacredwiki.org/images/6/6e/Lightning_spells.png - '''Lightning Spells'''
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  • ...edwiki.org/images/Sacred_2/Icon/buffDMf.gif '''This [[Sacred 2:Combat Arts|Combat Art]] is a [[Sacred 2:Buff|(Buff)]]'''<br /> ...liar which increases his attributes (Increases Intelligence, Health Points and Willpower)
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  • http://www.sacredwiki.org/images/Combat%20Arts/Dark%20Elf/deapakn1.png The Dark Elf creates an energy field, which will deflect all magic spells and repel them back towards the spell caster.
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  • This Combat Art is called '''Whirlwind''' in the [[Sacred 2:Runes|Rune]] exchange scree This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]
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  • ...he mage for confrontations in melee combat. This is the school of classic magic, well suited to support one of the other aspects. =='''Delphic Arcania [[Sacred 2:Combat Arts|Combat Arts]]'''==
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  • ...iki.org/images/3/36/Skeletal_mage_small.png '''This [[Sacred 2:Combat Arts|Combat Art]] is a [[Sacred 2:Buff|(Buff)]]'''<br /> ...his is the proof of the dominance of their particular branch of the mystic arts.
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  • =='''Introduction: Master of Dragon Magic'''== ...ons. The [[Sacred 2:Dragon Mage|Dragon Mage]] can call them to his support and even turn himself into one.
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  • |An expanding ring of ice and frost radiates outward from the [[Sacred 2:Sorceress|Sorceress]]. Swarming This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]].
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  • =='''High Elf Combat Arts'''==
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  • ...a [[Sacred 2:Sorceress|Sorceress]] can reach into the depths of her being and issue forth a gout of fire, incinerating any opponents standing within its This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]].
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  • ...amage Based Combat Arts]]. The attack is blocked from affecting the player and instead is inflicted on the opponent. *Bonuses from different sources have diminishing returns and can be calculated using the following formula:
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  • ...wiki.org/images/0/01/Shiver_armor_small.png '''This [[Sacred 2:Combat Arts|Combat Art]] is a [[Sacred 2:Buff|(Buff)]]'''<br /> This icy shield both protects the [[Sacred 2:Sorceress|Sorceress]] and deals an icy blast to any attackers, numbing them with cold, searing pain.
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  • ...dwiki.org/images/Sacred_2/Icon/buffHEgi.gif '''This [[Sacred 2:Combat Arts|Combat Art]] is a [[Sacred 2:Buff|(Buff)]]'''<br /> When active, hitpoints and spells will regenerate at an increased rate.
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  • |Banishes weaker spells within its range and instills fear in nearby opponents. {{See Also|Sacred 2:Combat Art Modifications}}
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  • ...edwiki.org/images/Sacred_2/Icon/buffDMp.gif '''This [[Sacred 2:Combat Arts|Combat Art]] is a [[Sacred 2:Buff|(Buff)]]'''<br /> ...s/Sacred_2/Aspects/DM_Asp_02.gif - '''[[Sacred 2:Elemental Magic|Elemental Magic]]'''
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. http://www.sacredwiki.org/images/6/6e/Lightning_spells.png - '''Lightning Spells'''
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. http://www.sacredwiki.org/images/6/60/Fire_spells.png - '''Fire Spells'''
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  • * [[Sacred 2:The Withered|The Withered]] (1h Magic Staff) * [[Sacred 2:The Lost|The Lost]] (1h Magic Staff)
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  • *[[Sacred:Amarri´s Garment of Magic|Amarri´s Garment of Magic]] *Moderate Magic
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  • |T-Energy pulsates around the Temple Guardian and damages opponents while it heals allies at the same time. This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]].
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. http://www.sacredwiki.org/images/6/60/Fire_spells.png - '''Fire Spells'''
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  • ...hey will face their greatest challenge, either proving the purity of their magic or fading from existence. ==='''[[Sacred 2:Combat Art Skills|Combat Art Skills]]:'''===
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  • ...wer to feign flying. In his changed form, the dragon mage enters a trance and fully focuses on the battle. He is oblivious to other people or objects. .../images/Sacred_2/Aspects/DM_Asp_01.gif - '''[[Sacred 2:Dragon Magic|Dragon Magic]]'''
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  • ...this skill a [[Sacred 2:Sorceress|Sorceress]] can reach out with her mind and manipulate distant objects. By manipulating the Ether that permeates the wo This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]].
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  • *{{Magic}} ''The Hitpoints, Chance to hit, Damage and Armor noted above of The Guardian are dependent on the level of The Guardia
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  • ...be lifted, rendering him visible. Chance to become visible lessens as the Combat Art level is increased. * Chance of not being detected while casting spells: 1.0% (increases with CA level)
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  • Major resistances: Physical, Magic == Bonus to Combat Arts ==
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. {{See Also|Sacred 2:Combat Art Modifications}}
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  • The contents of this page are player-managed and/or contributed. They may or may not reflect the view of SacredWiki. Any vie == '''Elementalist, Mentalist, Dragon Magic Specialist, which of them should be your first, or can you have all?!''' ==
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  • ...dversaries. This flaming ball of rock deals explosive damage to the target and leaves a patch of fiery burning earth behind, reducing large areas to cinde This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]].
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. ==Innate Abilities (Lvl 1) [[File:Magic.png]]==
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  • ...dwiki.org/images/Sacred_2/Icon/buffHEfd.gif '''This [[Sacred 2:Combat Arts|Combat Art]] is a [[Sacred 2:Buff|(Buff)]]'''<br /> ...emon is also able to cast [[Sacred 2:Incandescent Skin|Incandescent Skin]] and attack opponents with fireballs.
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  • |Causes direct damage using [[Sacred 2:Book 5 - T-Energy|T-Energy]]. This combat art also gives the chance to transform an opponent into a harmless animal. This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]].
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  • ...dwiki.org/images/Sacred_2/Icon/buffTGts.gif '''This [[Sacred 2:Combat Arts|Combat Art]] is a [[Sacred 2:Buff|(Buff)]]'''<br /> ...d to become a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]].
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  • ...generation. Those characters who have not spells (i.e. Gladiator, Dark Elf and Vampiress), have 0 points in Mental Regeneration. Every attribute influences a lot of variables, and, in order to decide where to spend the attribute point gained from the leve
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  • == [[Sacred:Combat Jump|Combat Jump]] == <span style="color:#0038CF;">'''''Combat Jump +1'''''</span><br />
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  • =='''Seraphim Combat Arts'''== *[[Sacred 2:Celestial Magic|Celestial Magic]]
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  • {{titlebar|C09709|[[/Charts|Click here for Regeneration and Damage Charts]]}} http://www.sacredwiki.org/images/Combat%20Arts/Dark%20Elf/deaatta1copy.png
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. * [[Sacred 2:Combat art range|Combat Art Range]]: 11.2 meters
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  • ...who wields this spell will find herself often treading over the shattered and frozen remains of her opponents. This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]].
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  • * {{magic}} * {{magic}}
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  • ...entrated energy. Does DoT ([[Sacred 2:Damage over Time|Damage over time]]) and will damage anything in the beam (during the damage pulse). Skillful sighti This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]].
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  • *{{Magic}} ''The Hitpoints, Chance to hit, Damage and Armor noted above of Witchmoon are dependent on the level of Witchmoon. St
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. http://www.sacredwiki.org/images/0/09/Primal_magic_aspect.png - '''Primal Magic'''
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  • ...sive, although even a storm magician is able to weave some powerful attack spells. =='''Mystic Stormite [[Sacred 2: Combat Arts| Combat Arts]]'''==
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  • ...an encounter a honour... But you would meet her during your investigation, and depending on how you decide to solve this case, she would become a generous |Damage and Weakness=
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  • This Combat Art is called '''Flurry''' in the [[Sacred 2:Runes|Rune]] exchange screen. This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]
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  • ...er resets is the combat art available for use again. The speed at which a combat art's timer resets is known as the Regeneration Time. ...red 2:Attributes|attributes]], [[Sacred 2:Item Modifiers|item modifiers]], and by drinking a [[Sacred 2:Concentration Potion|concentration potion]].
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  • ...hurled at her enemies, these bolts subject their targets to freezing pain and impaired movement. This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]].
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  • ...nstorm. Increases enemy sensitivity to fire, cold, magic and poison damage and inflicts light poison damage over time. This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]].
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  • ...correspond to [[Sacred:Spells|Spells]], the other eight to [[Sacred:Combat Arts]]. == Spells==
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  • * {{magic}} == Bonus to [[Sacred 2:Combat Arts|Combat Arts]] ==
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  • ...r own unique character. The ability to create a character that has Combat Arts chosen from just one Aspect or mix from all three allows combinations that ...heir effects, execution speed, regeneration time, and unlocking [[Sacred 2:Combat Art Modifications|modifications]].
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  • ...s this force of destruction into a throng of opponents, crushing into them and leaving devastation in its wake. This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]
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  • [http://darkmatters.org/forums/index.php?/files/file/426-the-night-and-the-silent-water/ http://www.sacredwiki.org/download-button.png] '''<u>Set name:</u> The Night and The Silent Water'''
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  • ...gent vines travel through the ground and use their cruel thorns to ensnare and poison any opponents they contact. This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]].
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  • ...ave no effect if the attacker is already at full health. The effect stacks and can be socketed with with no diminishing returns. ...it. It does not work when using [[Sacred 2:Spell Damage Based Combat Arts|spells]] or [[Sacred 2:Secondary Damage Effects|secondary effects]] ([[Sacred 2:Ch
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. {{See Also|Sacred 2:Combat Art Modifications}}
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  • ...rg/images/Sacred_2/CombatArts/HE/HEem.gif [[Sacred 2:Expulse Magic|Expulse Magic]] ...%">[[Image:Sera Asp 02 small.png]] '''[[Sacred 2:Celestial Magic|Celestial Magic]]'''</div>
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  • ...'[[Sacred:Combat Arts|Combat Arts]]'''. Each rune represents a single art, and correspondingly, each art is represented by a single rune. [[Sacred:Runes|R ..." by the designated character in order to acquire the ability represented, and when socketed, the increased level only applies to the designated character
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  • =='''Shadow Warrior Combat Arts'''== ...e cry every time he lashes out at an enemy with one of his powerful combat arts.
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  • == Bonus to Combat Arts == All Spells, Purgatory, Flameskin
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  • *{{Magic}} ''The Hitpoints, Chance to hit, Damage and Armor noted above of The Summoner are dependent on the level of The Summone
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  • ...Executing the art of fire magic allows for a wide flexibility in which the spells can easily be individually adapted. =='''Arrant Pyromancer [[Sacred 2:Combat Arts|Combat Arts]]'''==
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  • ...cred 2. Many [[Sacred 2:Skills|Skills]] and [[Sacred 2:Combat Arts|Combat Arts]] also offer some of the same modifiers listed here. ...red 2:Set Items|Set]] and [[Sacred 2:Legendary Database|Legendary]] items, and as set bonuses.
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  • * {{magic}} == Bonus to [[Sacred 2:Combat Arts|Combat Arts]] ==
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  • * {{magic}} == Bonus to [[Sacred 2:Combat Arts|Combat Arts]] ==
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  • ...il of ice. Wretched survivors of this wintry storm can do little but crawl and lament their fallen kin before they, too, succumb to the cold. This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]].
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. ==Innate Abilities (Lvl 1) [[File:Magic.png]]==
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. {{See Also|Sacred 2:Combat Art Modifications}}
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. * [[Sacred 2:Combat art range|Combat Art Range]]: 4.2 meters
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  • *{{Magic}} ''The Hitpoints, Chance to hit, Damage and Armor noted above of the {{PAGENAME}} are dependent on the level of the {{P
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  • This will increase the speed of a melee swing or of an arrow shot and thereby increase the number of attacks you can perform within a given amoun ...chance that you will destroy them on the first kill. In Online Multi Play and LAN they always die on the first kill. Undead do not resurrect in Multi-Pl
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  • *{{Magic}} ''The Hitpoints, Chance to hit, Damage and Armor noted above of Bloodwitch the Wild are dependent on the level of Bloo
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  • ...more difficult to hit. While he is levitating, the jet nozzles emit pulses and cause severe area fire damage. A combination jump/flying attack that does m This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]].
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  • The contents of this page are player-managed and/or contributed. They may or may not reflect the view of SacredWiki. Any vie == '''The Pure Mentalist, A guide using only Mentalism Combat Arts''' ==
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  • ...abbreviations related to Sacred 2 found in sacred 2 web sites, DarkMatters and SacredWiki. If there is a specific abbreviation you are looking for, or if ...to this table, enter any new information into an "EXAMPLE" row found below and then press save.
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  • ...on]] are in the active CA slot, no matter the weapon type. Dedicated Blow and Battle Extension can be used with ranged weapons but not the arm cannon. ...acred 2:Combat Alert|Combat Alert]]) that universally boosts attack rating and attack speed will affect the battery.
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  • *{{Magic}} ''The Hitpoints, Chance to hit, Damage and Armor noted above of Snapchip Shatter are dependent on the level of Snapchi
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  • The contents of this page are player-managed and/or contributed. They may or may not reflect the view of SacredWiki. Any vie == '''The Shield Maiden - A Valkyrie from the land of Fire and Ice''' ==
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  • *{{Magic}} == Bonus to Combat Arts ==
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  • * There are four Guardians, each with its own strengths and weaknesses (check the images below). ...] and [[Sacred 2:Magic|Magic]], the second [[Sacred 2:Physical |Physical]] and [[Sacred 2:Fire |Fire]] etc. Committing to memory the order of the element
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  • ...the ground around himself with small fire traps that protect him from ice and incinerate any opponents who move too close. This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]].
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  • ...the toughest armor to crush the will of a group of enemies, stunning them and confusing the feeble-minded. This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]].
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  • ...lied players receive a bonus to [[Sacred 2:Fire|fire]] resistance. If the combat art [[Sacred 2:Fiery Ember|Fiery Ember]] is active within range, the spell This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]].
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  • ...n - Diablo 2 Fallen|Assassin]] creates a powerful force of mental energies and directs it towards a hostile creature, blasting it backwards. This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]].
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  • ...certain radius. Allied players receive a bonus to ice resistance. If the combat art [[Sacred 2:Icy Evanescence|Icy Evanescence]] is active within range, th This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]].
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  • ...ir support. On the other hand, if they should at some point seek out close combat, then their enemy will get to deal with a real dragon!'' ...ese creatures and rightfully call themselves Dragon Mage! This is my goal. And I will give everything for it."
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  • ...esistance against [[Sacred 2:Spell Damage Based Combat Arts|magic spells]] and additional damage effects such as [[Sacred 2:Chance for Burn|Burn]], [[Sacr * Evade Critical Hits (from [[Sacred 2:Spell Damage Based Combat Arts|magic spells]] only) +Y%
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  • The contents of this page are player-managed and/or contributed. They may or may not reflect the view of SacredWiki. Any vie * [[Sacred 2:Combat Discipline|Combat Discipline]] : 75
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  • * {{magic}} == Bonus to [[Sacred 2:Combat Arts|Combat Arts]] ==
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  • ''The Hitpoints, Chance to hit, Damage and Armor noted above of Achmel the Cursed are dependent on the level of Achmel ...f the player doesn't touch any treasure, they will only have a few scarabs and Achmel the Cursed to fight. So the battle with Achmel will be much easier
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  • Increases Chance to Find Valuables, detect hiding places, traps and stealthed creatures. * Chance to find secret compartments in chests and hiding places.
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  • * Return to [[Sacred 2:Failitia|Failitia]] and talk to her ...e real [[Sacred 2:Failitia|Failitia]] gave you. So you tell it to Asmarael and the battle begins. <br>
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  • ...ed 2:Book 5 - T-Energy|T-Energy]], which is the source of all life and all magic on [[Sacred:Ancaria|Ancaria]]. ...ssuming the form of a dragon and of using the concentrated power of dragon magic. Only they have the privilege of being allowed to carry the title “Dragon
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  • ...d to help viewers browse quickly through the game's various sayings, terms and abbreviations. If there is a specific term you are looking for, or want a ...vels of Agility improve both your defense and Attack Rating values, making combat much easier.
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  • ...them. There is no base chance to inflict them with normal physical damage and have to be obtained through other means (CA mods, or items). * At Level 75 Damage Lore increases effectiveness and duration of Secondary Effects.
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  • ..., a [[Sacred 2:Barbarian|Barbarian]] warrior can call on his spirit animal and lash out at his enemies with a cry that halts them in their tracks-a powerf This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]].
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  • *[[Sacred 2: Uniques Database|Uniques]] and [[Sacred 2:Set Items|Sets]] which can be procured from drops only. ...as well as be offered armor of much greater value possessing more sockets and better modifiers.
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  • ...ttack, he can create a zone of force so powerful it leaves opponents dazed and unable to strike back or flee. This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]].
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  • ...mares. Necromancers have the ability to reanimate corpses of most entities and to control the recently dead. The dead release spiritual energies that haun ==='''[[Sacred 2:Combat Art Skills|Combat Art Skills]]:'''===
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  • The contents of this page are player-managed and/or contributed. They may or may not reflect the view of SacredWiki. Any vie ...cred1 our oldest daughter liked to play characters riding a horse. Now she and our second daughter hoped to play horse characters in sacred2 too.
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  • The contents of this page are player-managed and/or contributed. They may or may not reflect the view of SacredWiki. Any vie Combat Discipline : 75
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  • *{{Magic}} ''The Hitpoints, Chance to hit, Damage and Armor noted above of the Earth Lord are dependent on the level of the Earth
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  • The contents of this page are player-managed and/or contributed. They may or may not reflect the view of SacredWiki. Any vie '''By locolagarto and Furian67'''
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  • [[Category: Combat Arts]] http://www.sacredwiki.org/images/Combat%20Arts/Daemon/callofdeath.png
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  • * {{magic}} * {{magic}}
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  • ''The Hitpoints, Chance to hit, Damage and Armor noted above of Ancient Kaa the Soulless are dependent on the level of ...you come into melee range. His melee damage is high but his attack speed and movement speed are extremely slow, so he is very easy to escape from.
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  • .../darkmatters.org/forums/index.php?showtopic=3853 DarkMatters] for review and discussion. ...oness, that survives with only 1% [[Sacred:Life Leech|Life Leech]] on Niob and can kill EVERYTHING with just one Hit, except one sinlge Enemy.
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  • Regarding differences between PC and Xbox360 versions for achievements: ...s (EG Ambler - Discoverer) on the Xbox360 "Any Hero reaching the Location) and accepting a quest there"
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  • ...Book 5 - T-Energy|T-Energy]]. The Inquisitor doesn’t even respect the dead and he does not hesitate to call upon them to aid him. ...taken. He represents the [[Sacred 2:Seraphim|Seraphim's]] polar opposite and is rooted firmly on the path of Shadow.
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  • ...erful and they should be chosen carefully depending on the character class and the preferred style of playing. Players can choose a maximum of ten skills. ...l receive a new skill choice at the levels: 2, 3, 5, 8, 12, 18, 25, 35, 50 and 65.
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  • =='''The Winged Warrior''' - Sublime, Wise and Ancient== ...s return. She has mastered hand-to-hand and armed combat, and has heavenly magic in her arsenal as well. The Seraphim embodies the good in the world.
    18 KB (2,578 words) - 02:32, 31 December 2017
  • The contents of this page are player-managed and/or contributed. They may or may not reflect the view of SacredWiki. Any vie "When the shadows fall upon the lands of Ancaria. and the T-Energy floats freely around mutating everything in sight,
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  • ...s the control over [[Sacred 2:Book 5 - T-Energy|T-Energy]] as a birthright and approaches members of other races with arrogance. ...s tall and slender and moves with inimitable grace. Her robes are colorful and adorned with numerous runes.
    19 KB (2,822 words) - 02:38, 31 December 2017
  • The contents of this page are player-managed and/or contributed. They may or may not reflect the view of SacredWiki. Any vie ...uch as Schot's shadow step grinding, Shield Maiden build, the Ghost dryad, and by seeing, cobalt strike in use against the white griffin in Schot's set fa
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  • The contents of this page are player-managed and/or contributed. They may or may not reflect the view of SacredWiki. Any vie ...me and fortune as a mercenary for hire while leaving a wake of destruction and fire. No Man or Beast of creation can withstand the heat of her dark burnin
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  • The contents of this page are player-managed and/or contributed. They may or may not reflect the view of SacredWiki. Any vie This is a Build Guide for an Ice Elf. <-- Short and 2 the point, meh, introduction over... on with the show.
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  • ''Content on this page taken from [[Sacred 2:Xbox360|Xbox360]] and [[Sacred 2:PS3|PS3]]'' ...gn, Freeworld, and PvP. Campaign and Freeworld are offered in both offline and online.
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  • The contents of this page are player-managed and/or contributed. They may or may not reflect the view of SacredWiki. Any vie ...ed this toon on console, in a "hardcore" style. So far, I'm up to level 50 and doing just fine through the Orc region in Gold difficulty. Deathly Spears u
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  • The contents of this page are player-managed and/or contributed. They may or may not reflect the view of SacredWiki. Any vie =Damage Mechanics for Spell Damage Based Combat Arts=
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  • The contents of this page are player-managed and/or contributed. They may or may not reflect the view of SacredWiki. Any vie ...o often). The BFG Seraphim with a gun and shield can be a lot more useful, and she can put the ranged points elsewhere ...
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  • ...in ancient times. Dryads live as one with nature and are masters of nature magic. They’re also well-skilled with ranged weapons such as bows or blowguns. ...d is an adept of ranged combat. She has also mastered the magic of nature, and even practices dark voodoo, which she can use to collect [[Sacred 2:Shrunke
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  • Increases resistance against magic spells and [[Sacred 2:Secondary Damage Effects|additional damage effects]] ([[Sacred 2 ...ave a base Spell Resistance of 200 before any other mods are factored in), and it can be increased by a number of means (the +% Spell Resistance mod on it
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  • '''A Combo (and Rune) Guide ...rums/index.php?/topic/4289-a-combo-and-rune-guide/ DarkMatters] for review and discussion'''
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  • The contents of this page are player-managed and/or contributed. They may or may not reflect the view of SacredWiki. Any vie == '''Voodoo Dryad (black magic woman), 1-100 in 20 hours or less (fast leveling shopper)''' ==
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  • The contents of this page are player-managed and/or contributed. They may or may not reflect the view of SacredWiki. Any vie ...mple that you can play away from mainstream and still have a funny to play and robust character.
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  • ...T-Energy. Due to his divine origin, he is also able to control this energy and to utilize it for his purposes. ...[[Sacred 2:Guardian (Mechanical)|Temple Guardians to protect the machine]] and the temple that was built around it.
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  • The contents of this page are player-managed and/or contributed. They may or may not reflect the view of SacredWiki. Any vie This is a very complex subject. There are a lot of factors to consider and the following will be the tip of the proverbial iceberg.
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  • The contents of this page are player-managed and/or contributed. They may or may not reflect the view of SacredWiki. Any vie == '''Magic Coup Build''' ==
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  • ...tal Magic Effects -x%, Block chance: Combat Arts, Chance to Fear Opponents and damage against some types of enemies) overlay the previous. There is one interesting property of Expulse magic - banishing potential.
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  • ...cred 2:Ice and Blood|Ice and Blood]] Tooltips That Appear When Teleporting and Loading the Game == Text was reproduced from screen captures, so errors may have been introduced, and some style changes have been made.
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  • The contents of this page are player-managed and/or contributed. They may or may not reflect the view of SacredWiki. Any vie ...le? The [[Sacred 2:Dragon Mage|dragon mage]] is the only class without any combat art based on a weapon. There are several reasons:
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  • The contents of this page are player-managed and/or contributed. They may or may not reflect the view of SacredWiki. Any vie ...for a lot of the numbers presented here... I'm not mathematically inclined and am very grateful to be able to harvest from there. So: Big thanks to the Sa
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  • The contents of this page are player-managed and/or contributed. They may or may not reflect the view of SacredWiki. Any vie ...irstmost for players that play Hardcore. It's the mode where death counts, and gives purpose to these strategies.
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  • ...://darkmatters.org/forums/index.php?showtopic=4300 DarkMatters] for review and discussion''' ...how to read and make sense of the various statistics of weapons and armor, and how that all translates into the game experience, then here is a generalize
    19 KB (3,179 words) - 00:06, 13 August 2013
  • The contents of this page are player-managed and/or contributed. They may or may not reflect the view of SacredWiki. Any vie ...the gear and it will help you level very fast at first because of 1 shots and fast boss kills.
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  • ...he game players will find runes that upgrade [[Sacred_2:Combat_Arts|combat arts]] or unlock those not learned yet. Runes also add bonuses when they are [[S ...level, the maximum level of a combat art is limited by a character’s level and the level of the relevant [[Sacred_2:Aspect_Focus|Focus skill]].
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  • ...p://darkmatters.org/forums/index.php?showtopic=3802 DarkMatters]for review and discussion''' Anyway, this is an excellent article on the regeneration fomula. And yes I should have fork it over sooner, but RL is RL.
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  • ...forms of combat, the Shadow Warrior is proficient in hand-to-hand battles and has mastered powerful armed techniques. Having come into contact with the u ...all group of Human elite fighters in order to drill and shape these troops and lead them into battle: the Shadow Warriors.
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  • The contents of this page are player-managed and/or contributed. They may or may not reflect the view of SacredWiki. Any vie ...verything on his own - kill quickly, level up quickly, have nice equipment and be fun to play. I think the HE is just that character. Although I'm expecti
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  • The contents of this page are player-managed and/or contributed. They may or may not reflect the view of SacredWiki. Any vie ...f her huge wings beating on a nearby window. If La Chusa could be captured and see the sun rise she would evolve into a beautiful young woman.
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  • == Horses and Special Mounts == In a huge world like Ancaria, the player has to have methods for dealing with and traversing long distances. In addition to horses, each character also has a
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  • The contents of this page are player-managed and/or contributed. They may or may not reflect the view of SacredWiki. Any vie ...de as much info from the both sides of the coin for both skills and combat arts.
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  • == ''' Sacred 2 mini FAQ (PC), A compilation of general info and useful links''' == Q: Where can I find some general info about characters, skills, Combat Arts, items etc? (I want to find out some things on my own)
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  • The contents of this page are player-managed and/or contributed. They may or may not reflect the view of SacredWiki. Any vie ...ring about this for a long time, and have finally decided to give it a go. AND WHAT A GO THAT WAS!
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  • ...from limb with their talons and sword-like teeth. Their scales are as hard and unyielding as the finest Dwarven steel. ...gons - is to understand your enemy, and uncover every weakness. Find these and exploit them to the fullest. Understanding can not only serve as your weapo
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  • The contents of this page are player-managed and/or contributed. They may or may not reflect the view of SacredWiki. Any vie ...is alive. Few of us have survived the Great War, we may have lost our ways and our task may seem to be unaccomplishable, but I will not rest until I have
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  • The contents of this page are player-managed and/or contributed. They may or may not reflect the view of SacredWiki. Any vie ...wing guide for the Shadow Warrior... and I think it should go to the wiki (and perhaps be prettied up??)
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  • ...://darkmatters.org/forums/index.php?showtopic=3783 Darkmatters]for review and discussion ...ld have went wrong of course. For one, maybe he doesn't understand English and had no idea what I'm ask him for. wink.gif Its more likely that he has move
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  • The contents of this page are player-managed and/or contributed. They may or may not reflect the view of SacredWiki. Any vie ...ome play savvy, and understanding of the damage engine (both taking damage and receiving) in order to get the most out of this class.
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  • The contents of this page are player-managed and/or contributed. They may or may not reflect the view of SacredWiki. Any vie ...r loot drops. No other mods were made. I ran this build up past 150 so far and on niobium since around level 80. I can't recall any time that I had a hear
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  • The contents of this page are player-managed and/or contributed. They may or may not reflect the view of SacredWiki. Any vie ...he other Caster guides and I will be discussing specific equipment choices and why I chose them in contrast to the "general opinion" of what to use.
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  • The contents of this page are player-managed and/or contributed. They may or may not reflect the view of SacredWiki. Any vie ...vise it to reflect the new build. With all that said however, I've deleted and remade this build 3 times now to get to this point so I'm very confident th
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  • == Combat Arts == | Démon de combat / Assaut
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  • The contents of this page are player-managed and/or contributed. They may or may not reflect the view of SacredWiki. Any vie ...e allowed to use nature lore or voodoo lore. And to add more cruelty every combat art modification had to be explained by spider abilities.
    16 KB (2,564 words) - 23:44, 17 August 2014
  • The contents of this page are player-managed and/or contributed. They may or may not reflect the view of SacredWiki. Any vie ...at as difficulty level increased, the build actually became more effective and easier to play. Level 75 was a huge jump in performance (as with all builds
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  • This is a list of the tokens found in the \Sacred 2\scripts\shared\spells.txt file. In that file there are entries for all the Combat Arts in Sacred 2.
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  • |basename=Sacred 2:Game Glossary and Abbreviations ...to help viewers browse quickly through the game's various sayings, terms, and abbreviations. If there is a specific term you are looking for, or if you
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  • * Kill the [[Sacred 2:Earth Elemental - Dark Rituals|Earth Elemental]] and collect the Earth Elemental Stone * Kill 10 [[Sacred 2:Harpy|Harpies]] and collect 10 vials of Harpy Blood
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  • * Ship Ports and Hot Air Balloons now work like Portals. After activation, they may be acces ...Agent" NPC's added in 20 locations. These NPC's use the ship captain icon and will unlock new "portals" through which to travel.
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  • *Tons of fixes for smooth gameplay and increased stability. *Lots of brand new Items, Sets and Bosses.
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