Difference between revisions of "Sacred 2:Area of Effect"
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===[[Image:TGmini.png]] '''[[Sacred 2:Temple Guardian|Temple Guardian]]'''=== | ===[[Image:TGmini.png]] '''[[Sacred 2:Temple Guardian|Temple Guardian]]'''=== | ||
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− | + | |[[Image:Mini TG Asp 01.png]] '''[[Sacred 2:Devout Guardian Focus|Devout Guardian Focus]]''' | |
+ | ||http://www.sacredwiki.org/images/Sacred_2/CombatArts/TG/TGca.gif [[Sacred 2:Combat Alert|Combat Alert]] | ||
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+ | (mod 3a - Party Protection) | ||
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Revision as of 16:59, 24 May 2014
Area of effect or AoE in Sacred 2 refers to combat arts that exhibit the following characteristic:
- Capable of effecting any number of enemies (or allies) that are within its range.
Don't underestimate the parameter of equipment "combat arts radius +x%". For the typically small value of the bonus is hidden geometric trick: to increase the area of damage CA in 2 times it is sufficient to collect 39% bonus to increase; in 2,5 times - 58% bonus; which is three times as high as 74% bonus. Remember, area depends on the radius squared.
Non-area of Effect combat arts may sometimes be modified by combat art modification choices and turned into Area of Effect combat arts. Many Area of Effect combat arts also do damage over time as well.
Innate Area of Effect Combat Arts
Area of Effect Combat Arts via Modifications
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(mod 2b - Impetus) (buff - bless to allies) (mod 3a - Idol) |
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![]() (mod 2a - Explosive) |
Shadow Warrior
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![]() (mod 1b - Vehemence) (bless to allies) (mod 3b - Leader) |
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![]() (buff - bless to allies) (mod 3b - Idol) |
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![]() (mod 3a - Party Protection) |
Dragon Mage
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![]() (mod 2b - Expansion) |
High Elf
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![]() (mod 3a - Icy Circle) (buff) (mod 1a - Freeze) |
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![]() (mod 3a - Explosion) (mod 3b - Stray Damage) (mod 3a - Explosion) |
Inquisitor
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![]() (mod 2a - Relay) (buff)(mod 1b - Sphere) |
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![]() (mod 3b - Wildfire) |
Dryad
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![]() (mod 3a - Blast) (mod 1b - Roots) |
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![]() (mod 3a - Encroach) (bless to allies) (mod 2a & 3a - Amity) |