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  • Chance for Freeze is a [[Sacred 2:Secondary Damage Effects|secondary damage effect]], as well ...ct forged into armor via jewelry. The effect of Chance for Freeze is a x% chance that the target will be frozen. When frozen, the target will have a 25% red
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Page text matches

  • *Opponent's [[Sacred 2:Chance to inflict Open Wounds|chance to Wound]] *Opponent's [[Sacred 2:Chance for Weaken|chance to Weaken]]
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  • *Opponent's [[Sacred 2:Chance to inflict Open Wounds|chance to Wound]] -X% *Opponent's [[Sacred 2:Chance for Weaken|chance to Weaken]] -X%
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  • *[[Sacred 2:Chance to reflect: Close Combat|Chance to reflect: Close Combat]] +X% *Opponent's [[Sacred 2:Chance to inflict Open Wounds|chance to Wound]] -X%
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  • *[[Sacred 2:Chance for Weaken|Chance for Weaken]] +X% *[[Sacred 2:Chance for Burn|Chance for Burn]] +X%
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  • * [[Sacred 2:Chance to inflict Open Wounds|Opponent's chance to wound]] * [[Sacred 2:Chance for Weaken|Opponent's chance to weaken]]
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  • * [[Sacred 2:Chance to inflict Open Wounds|Opponent's chance to Wound -X%]] * [[Sacred 2:Chance for Weaken|Opponent's chance to Weaken -X%]]
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  • Chance for Freeze is a [[Sacred 2:Secondary Damage Effects|secondary damage effect]], as well ...ct forged into armor via jewelry. The effect of Chance for Freeze is a x% chance that the target will be frozen. When frozen, the target will have a 25% red
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  • *[[Sacred 2:Chance for Weaken|Chance for Weaken]] +X% *[[Sacred 2:Chance for Burn|Chance for Burn]] +X%
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  • *[[Sacred 2:Chance for Weaken|Chance for Weaken]] +X% *[[Sacred 2:Chance for Burn|Chance for Burn]] +X%
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  • *[[Sacred 2:Chance for Weaken|Chance for Weaken]] +X% *[[Sacred 2:Chance for Burn |Chance for Burn]] +X%
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  • *[[Sacred 2:Chance to inflict Deep Wounds|Chance to inflict deep wounds]] +X% *[[Sacred 2:Chance for Weaken|Chance for Weaken]] +X%
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  • *Opponent's [[Sacred 2:Chance to inflict Open Wounds|chance to Wound]] -X% *Opponent's [[Sacred 2:Chance for Weaken|chance to Weaken]] -X%
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  • *[[Sacred 2:Chance for Weaken|Chance for Weaken]] +X% *[[Sacred 2:Chance for Burn|Chance for Burn]] +X%
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  • *[[Sacred 2:Chance for Weaken|Chance for Weaken]] +X% *[[Sacred 2:Chance for Burn|Chance for Burn]] +X%
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  • *[[Sacred 2:Chance for Weaken|Chance for Weaken]] +X% *[[Sacred 2:Chance for Burn|Chance for Burn]] +X%
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  • ...oison|Poison]] / [[Sacred 2:Chance for Freeze|Freeze]] / [[Sacred 2:Chance for Burn|Burn]] -X%
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  • * [[Sacred 2:Block chance: Close Combat|Block chance: Close Combat]] +X% ...oison|Poison]] / [[Sacred 2:Chance for Freeze|Freeze]] / [[Sacred 2:Chance for Burn|Burn]] +X%
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  • ...oison]] / [[Sacred 2:Chance for Burn|Burn]] / [[Sacred 2:Chance for Freeze|Freeze]] -X%
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  • *Opponent's [[Sacred 2:Chance to inflict Open Wounds|Chance to Wound]] -X% *Opponent's [[Sacred 2:Chance for Weaken|Chance to Weaken]] -X%
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  • ...oison|Poison]] / [[Sacred 2:Chance for Freeze|Freeze]] / [[Sacred 2:Chance for Burn|Burn]] +X% * [[Sacred 2:Chance to inflict Open Wounds|Chance to inflict Open Wounds]] +X%
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  • ...n]] / [[Sacred 2:Chance for Poison|Poison]] / [[Sacred 2:Chance for Freeze|Freeze]] -X% ...dnight. A time of the night when all the nature stays still, as if pausing for a moment. Some creatures sleep, while others try to move as silently as the
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  • ...oison]] / [[Sacred 2:Chance for Burn|Burn]] / [[Sacred 2:Chance for Freeze|Freeze]] +X% ...just below the horizon, waiting to swallow the sun every day. In his lust for darkness and hatred of light he also sometimes managed to swallow the sun d
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  • ...n]] / [[Sacred 2:Chance for Poison|Poison]] / [[Sacred 2:Chance for Freeze|Freeze]] +X% * [[Sacred 2:Chance to reflect: Stun|Chance to reflect: Stun]] +X%
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  • ...oison|Poison]] / [[Sacred 2:Chance for Freeze|Freeze]] / [[Sacred 2:Chance for Burn|Burn]] -X%
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  • *[[Sacred 2:Chance for Weaken/es|Posibilidad de Debilitar]] *[[Sacred 2:Chance for Burn/es|Posibilidad de Arder]]
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  • *[[Sacred 2:Chance for Freeze |Chance for Freeze]] +X% *[[Sacred 2:Opponent's chance to evade|Opponent's chance to evade]] -X%
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  • *[[Sacred 2:Chance to inflict Deep Wounds|Chance to inflict Deep Wounds]] +X% *[[Sacred 2:Chance for Freeze|Chance for Freeze]] +X%
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  • ...oison|Poison]] / [[Sacred 2:Chance for Freeze|Freeze]] / [[Sacred 2:Chance for Burn|Burn]] -X% * [[Sacred 2:Chance to inflict Deadly Wounds|Chance for Deadly Wounds]] +X%
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  • ...me: Ice|ice DOT]] with a very high [[Sacred 2:Chance for Freeze|chance for freeze]].
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  • ...will also increase the [[Sacred 2:Chance for Freeze|Chance for inflicting Freeze]] on enemies when they are hit by the weapon.
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  • *[[Sacred 2:Chance to Slow Opponents by 25%|Chance to Slow Opponents by 25%]] +X% *[[Sacred 2:Chance for Freeze|Chance for Freeze]] +X%
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  • *[[Sacred 2:Chance to inflict Serious Open Wounds|Chance to inflict serious open wounds]] +X% *[[Sacred 2:Opponent's chance to reflect melee damage|Opponent's chance to reflect melee damage]] -X%
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  • ...ts|Detrimental Magic Effect]]) of Ice damage. If successful, the effect of Freeze is that the target will have a 25% reduction to both [[Sacred 2:Attack Spee ...2:Secondary Damage Effects|Secondary Damage Effect]], players should look for items with these modifiers:
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  • *Opponent's [[Sacred 2:Chance for Freeze|chance to Freeze]] -X% ...h armor make this shield one of the best in the game, and highly desirable for almost any character build.
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  • *[[Sacred 2:Chance to stun opponents|Chance to stun opponents]] +X% *[[Sacred 2:Chance for Freeze|Chance for Freeze]] +X%
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  • * [[Sacred 2:Chance for Freeze|Chance to Freeze]]
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  • * '''[[Sacred 2:Chance to halve regeneration time|Chance to halve regeneration time]] +X%''' (Light Ring) * '''[[Sacred 2:Block chance: Projectiles|Block chance: Projectiles]] +X%''' (Dark Ring)
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  • *[[Sacred 2:Chance to inflict deep wounds/es|Posibilidad de ingligir heridas graves]] *[[Sacred 2:Chance for Freeze/es|Posibilidad de Congelación]]
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  • **'''[[Sacred 2:Chance for Burn|Chance for Burn]] +X%''' - [[Sacred 2:Fire|Fire]] [[Sacred 2: Damage over Time|Damage **'''[[Sacred 2:Chance for Freeze|Chance for Freeze]] +X%''' - Chance to freeze is a 25% slow down of movement and [[Sacred 2:Attack Speed|Attack Speed]].
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  • * [[Sacred 2:Block chance: Close Combat|Block chance: Close Combat +X%]] (Belt & Boots) * [[Sacred 2:Chance for critical hits|Chance for critical hits +X%]] (Arms)
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  • * Opponent's [[Sacred 2:Chance for Freeze|Chance to Freeze]] -X%
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  • ...red 2:Crystal Spider|Crystal Spider]]" and only appeared as quest targets (for example "[[Sacred 2:Elite Crystal Spider|Elite Crystal Spider]]" in the que ...me: Ice|ice DOT]] with a very high [[Sacred 2:Chance for Freeze|chance for freeze]].
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  • ''The Hitpoints, Chance to hit, Damage and Armor noted above of the Ice Lord are dependent on the l ...which significantly increases his [[Sacred 2:Chance for Freeze|Chance for Freeze]]. Be sure to have plenty of ice armor equipped.
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  • * (Hood) [[Sacred 2:Chance for critical hits|Chance for critical hits]] +% * (Legs) [[Sacred 2:Block chance: Close Combat|Block chance: Close Combat]] +%
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  • * [[Sacred 2:Chance for Freeze|Chance for Freeze]]: 30% + 0.3% per level * '''Freeze''' - Decreases opponents' [[Sacred 2:Run Speed|movement speed]] by 20% + 0.
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  • * [[Sacred 2:Chance for Weaken|Chance for Weaken]] (Armor) * [[Sacred 2:Chance to inflict Open Wounds|Opponent's chance to wound]] (Wings)
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  • ''The Hitpoints, Chance to hit, Damage and Armor noted above of Coldcrow are dependent on the level ...ed and [[Sacred 2:Chance to evade|chance to evade]]. She also has a bonus chance to inflict open wounds.
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  • ''The Hitpoints, Chance to hit, Damage and Armor noted above of Pitspawn Fouldog are dependent on t ...ion, which significantly increases his [[Sacred 2:Chance for Poison|Chance for Poison]]. His spells mainly inflict this damage type as well. Be sure to ha
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  • ...towards another monster. It can be modded to do additional ice damage and for further ricochets. * Chance for Additional Hit: 70.0% (Bullet will bounce to another opponent)
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  • * [[Sacred 2:Chance that opponents cannot evade attacks|Chance that opponents cannot evade attacks]] (Arms) * [[Sacred 2:Chance to halve regeneration time|Chance to halve regeneration time]] (Helm)
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  • *[[Sacred 2:Chance to evade|Chance to evade]] +X% *[[Sacred 2:Chance to Slow Opponents by 25%|Chance to slow opponents by 25%]] +X%
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  • ...r|Armor value]] that resists it. Each of the five damage types also has a chance to cause a corresponding [[Sacred 2:Secondary Damage Effects|Secondary Dama ...ow, any reference to damage applies to any or all of the types separately. For example, physical damage and poison damage are each calculated using their
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  • ...oison|poison ]], [[Sacred 2:Chance for Freeze|freeze ]], [[Sacred 2:Chance for Weaken|weaken]]). ...illpower for 100th charlvl, 400 willpower for 150th charlvl, 525 willpower for 200th charlvl.
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  • ...Ice|ice]] damage aura similar to the Paladin's [[Sacred 2:Holy Freeze|Holy Freeze]]. It slows your movement and attack speed. ...s a blue arrow. It causes moderate ice and physical damage and has a small chance to pierce.
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  • |Shards of ice that inflict massive cold damage and explode to freeze nearby enemies. The [[Sacred 2:Sorceress|Sorceress]] who wields this spell * '''Bite''' - Increases the [[Sacred 2:Chance for Freeze|chance to freeze]] opponents by 30% + 0.3% per level.
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  • ...nd are easily dispatched back to the Hells from whence they spawned. Holy Freeze cannot be used in conjunction with [[Sacred 2:Holy Fire|Holy Fire]]. ...esist Cold''' - Adds cold [[Sacred 2:Damage Mitigation|damage mitigation]] for the Paladin (20% + 0.2% per level).
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  • ''The Hitpoints, Chance to hit, Damage and Armor noted above of Bonesaw Breaker are dependent on th ...tle. He also has a good [[Sacred 2:Chance to inflict Deadly Wounds|Chance for Shattering Blow]] (Deadly Wounds), so beware his sword strikes.
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  • ...s|Secondary Damage Effects]] or [[Sacred 2:Chance to Slow Opponents by 25%|Chance to Slow Opponents by 25%]]. ===Ranged Weapon Lore Modifiers for Blowguns===
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  • ...oison|Poison]] / [[Sacred 2:Chance for Freeze|Freeze]] / [[Sacred 2:Chance for Burn|Burn]] -X% (Belt) * [[Sacred 2:Chance to evade|Chance to evade]] +X% (Legs)
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  • * '''Fire Arrow''' - Increases the [[Sacred 2:Chance for Burn|chance to burn opponents]] by 35% + 0.3% per level. * '''Cold Arrow''' - Increases the [[Sacred 2:Chance for Freeze|chance to freeze opponents]] by 35% + 0.3% per level.
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  • * [[Sacred 2:Chance for Freeze|Chance for Freeze]] + X% (Icingdeath) * [[Sacred 2:Chance for critical hits|Chance for critical hits]] + X% (Twinkle)
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  • ''The Hitpoints, Chance to hit, Damage and Armor noted above of {{PAGENAME}} are dependent on the l ...It's an out-of-the-way cave that's easy to miss and is mostly empty except for Duriel and a few giant [[Sacred 2:Mutated Scarab|Scarabs]].
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  • ...oison]] / [[Sacred 2:Chance for Burn|Burn]] / [[Sacred 2:Chance for Freeze|Freeze]] +X% ...[Sacred 2:Chance to inflict Open Wounds|Wound]] / Weaken / Poison / Burn / Freeze -X%
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  • ...Holy Fire cannot be used in conjunction with [[Sacred 2:Holy Freeze|Holy Freeze]]. * [[Sacred 2:Chance for Burn|Chance for Burning]]: 30% + 0.1% per level
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  • ...cts|Secondary Damage Effect]] of Ice known as [[Sacred 2:Chance for Freeze|Freeze]]. ...ll as total damage: for example, if incoming DoT was to inflict 250 damage for 5 seconds it would be decreased by "Damage Mitigation:x +65%" to two second
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  • * [[Sacred 2:Chance that opponents cannot evade attacks|Chance that opponents cannot evade attacks]] +X% (Legs) ...oison|Poison]] / [[Sacred 2:Chance for Freeze|Freeze]] / [[Sacred 2:Chance for Burn|Burn]] +X% (Boots)
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  • ''The Hitpoints, Chance to hit, Damage and Armor noted above of Creeping Feature are dependent on t ...Ice|ice]] damage aura similar to the Paladin's [[Sacred 2:Holy Freeze|Holy Freeze]]. It slows your movement and attack speed.
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  • * '''Freeze''' - Slows [[Sacred 2:Run Speed|movement speed]] of opponents in melee rang * '''Frozen Armor''' - Adds a [[Sacred 2:Chance to reflect: Projectiles|chance to reflect ranged weapon damage]] back to the attacker (30% + 0.7% per leve
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  • *[[Sacred 2:Chance to find valuables|Chance to find valuables]] (Shoulders) *[[Sacred 2:Chance for critical hits|Chance for critical hits]] (Arm)
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  • * '''Freeze''' - Further decreases the opponent's movement speed by 30% + 0.3% per leve ...its|critical chance]] and [[Sacred 2:Casting Speed|casting speed]], allows for modification points.
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  • ...red 2:Chance for critical hits|critical hits]]. (19.8% + 0.2% per CA level chance) ...to strike twice with one hit. (25% [[Sacred 2:Chance for Double Hit|chance for double hit]])
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  • * Chance to Stun: 10% + 0.1% per level ...its|critical chance]] and [[Sacred 2:Casting Speed|casting speed]], allows for modification points.
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  • * [[Sacred 2:Chance to evade|Chance to evade]] (Legs) * [[Sacred 2:Block chance: Projectiles|Block Chance: Projectiles]] (Arms)
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  • ...n]] / [[Sacred 2:Chance for Poison|Poison]] / [[Sacred 2:Chance for Freeze|Freeze]] (Legs) * [[Sacred 2:Chance to reflect: Stun|Chance to reflect: Stun]] (Legs)
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  • ''The Hitpoints, Chance to hit, Damage and Armor noted above of Frozenstein are dependent on the le ...'s weapon attacks have a good chance to trigger Stun as well as [[Sacred 2:Chance to inflict Deadly Wounds|Shattering Blow]] (Deadly Wounds).
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  • *'''Stun''' - Adds a [[Sacred 2:Chance to stun opponents|chance to stun opponents]]. (33.4% + 0.2% per CA level) ...its|critical chance]] and [[Sacred 2:Casting Speed|casting speed]], allows for modification points.
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  • * '''Freeze''' - Further reduces target's movement rate. (30% + 0.3% per CA level furth * '''Constraint''' - Reduces the opponent's chance to hit successfully. (50 + 2 per CA level reduction to [[Sacred 2:Opponent'
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  • ...:Fire|Fire]]) damage which increases the [[Sacred 2:Chance for Burn|Chance for Burn]] ...n|Poison]]) damage which increases the [[Sacred 2:Chance for Poison|Chance for Poison]]
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  • *'''Disarm''' - Knocks the weapon from the opponent's hands for a brief period. *'''Critical''' - Increases the chance for critical hits by 20% + 0.3% per level.
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  • ...l from the opponent. The opponent's attributes will diminish significantly for a brief period until the soul finds its way back into the body. ...its|critical chance]] and [[Sacred 2:Casting Speed|casting speed]], allows for modification points.
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  • * [[Sacred 2:Chance to pierce|Chance to pierce]]: +20.1% ...+ 0.1% per CA level [[Sacred 2:Chance that opponents cannot evade attacks|chance that opponents cannot evade attacks]])
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  • ''The Hitpoints, Chance to hit, Damage and Armor noted above of the Evocator are dependent on the l ...Ice|ice]] damage aura similar to the Paladin's [[Sacred 2:Holy Freeze|Holy Freeze]]. It slows your movement and attack speed.
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  • * Chance to Disarm: 50% ...its|critical chance]] and [[Sacred 2:Casting Speed|casting speed]], allows for modification points.
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  • ''The Hitpoints, Chance to hit, Damage and Armor noted above of Toorc Icefist are dependent on the ...s do ice damage, so physical, ice, and magic resistance are very important for this battle.
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  • ...Expose''' - Decreases [[Sacred 2:Opponent's chance to evade|opponent evade chance]] by 30% + 0.3% per level. ...its|critical chance]] and [[Sacred 2:Casting Speed|casting speed]], allows for modification points.
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  • * '''Freeze ''' - Slows down opponent's [[Sacred 2:Run Speed|movement speed]]. (20% + 0 ...its|critical chance]] and [[Sacred 2:Casting Speed|casting speed]], allows for modification points.
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  • * [[Sacred 2:Chance to find valuables|Chance to find valuables]] (Chest) * [[Sacred 2:Chance to reflect: Stun|Chance to reflect: Stun]] (Legs)
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  • ...Freeze|freeze]], [[Sacred 2:Chance for Weaken|weaken]], [[Sacred 2:Chance for Poison|poison]]) of the respective [[Sacred 2:Damage Types|damage types]]. ...ry damage effects and Damage Lore has not effect on them. There is no base chance to inflict them with normal physical damage and have to be obtained through
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  • *This list gives basic defintions of Item Modifiers. For in-depth descriptions and information on availability, click a modifier's n ...fiers. As such, white-text values are usually considered the "base" value for most statistics.
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  • * '''Roar''' - Adds a [[Sacred 2:Chance to stun opponents|chance to stun opponents]] (30% + 0.3% per level). * '''Nimbus''' - Increases the [[Sacred 2:Chance for critical hits|chance for critical hits]] by 20% + 0.2% per level.
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  • ...es significantly. Also boosts all damage types of all CA's. Can be modded for additional attack or defense, healing, extended to party members or turned * '''Assault ''' - Increases attack value for all weapons. (20% + 5% per CA level increased attack value, applies to rang
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  • * [[Sacred 2:Block chance: Projectiles|Block chance: Projectiles]] +X% (Shoulders) * [[Sacred 2:Chance to reflect: Combat Arts|Chance to reflect: Combat Arts]] +X% (Chest)
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  • ...its|critical chance]] and [[Sacred 2:Casting Speed|casting speed]], allows for modification points. ...rt Level Without Penalty|higher level combat art without penalty]], allows for modification points.
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  • ...player has an opportunity to gain additional attribute points as a reward for a [[Sacred 2:Side Quests|side quest]] called [[Sacred 2:Feed the Poor|Feed ...2:Attack Value|Attack Value]] as well as basic [[Sacred 2:Damage|Damage]] for [[Sacred 2: Strength Based Weapons| Strength-Based, Close Combat (melee) we
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  • * '''Focus''' - Reduces the cooldown time for the skeletal tower. (Halves the cooldown immediately and slowly continues t ...light path. (100% [[Sacred 2:Chance to pierce|chance to pierce]], but slim chance there is another monster directly behind the first.)
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  • * '''Ward''' - Adds a chance to [[Sacred 2:Block chance: Combat Arts|block spell damage]] (45% + 1% per level). * '''Barricade''' - Adds a chance to [[Sacred 2:Block chance: Projectiles|block ranged weapon damage]] (45% + 1% per level).
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  • |The origins of this spell are unknown, yet it has existed in spell books for as long as anyone can remember. The [[Sacred 2:High Elf|High Elf]] Adept co ...tical hits|chance for critical hits]]. (9.8% + 0.2% per CA level increased chance)
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  • '''''See the [[Sacred 2:Gar'Colossus|Gar'Colossus Quest]] page for details about his role in the campaign quest.''''' ...as to benefit from from its Secondary Effect [[Sacred 2:Chance for Freeze|Freeze]] which will slow him down.
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  • Erhöht die Chance, dass ein [[Sacred 2: Spell Damage Based Combat Arts/de|Zauber]] in vollem ...rgiften]], [[Sacred 2:Chance for Freeze/de|einfrieren]], [[Sacred 2:Chance for Weaken/de|schwächen]])
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  • ...it. A battle-ready warrior for whom faith is a shield, the Paladin fights for what she believes to be right. Her steadfastness gives her powers to bestow ...prime evils to the ends of the earth. Corruption, take flight. I'm coming for you."
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