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  • ...as the chosen element as its main damage type or even used when mixed with damage types in the [[Sacred 2:Combat Arts|Combat Art]]: ...acred 2:Physical|Physical]] damage into elemental ([[Sacred 2:Fire|Fire]]) damage which increases the [[Sacred 2:Chance for Burn|Chance for Burn]]
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  • ...o usando un arma con el elemento de daño particular, o forjando [[Sacred 2:Damage Types/es|Tipos de daño]] particulares en sus [[Sacred 2:Weapons/es|armas]]
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Page text matches

  • ...:Forging|forged]] into a damage converter slot to add [[Sacred 2:Ice|Ice]] damage to melee or ranged [[Sacred 2:Weapons|weapons]]. This will also increase t ===Visual Effects===
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  • ...ng|forged]] into a damage converter slot to add [[Sacred 2:Poison|Poison]] damage to melee or ranged [[Sacred 2:Weapons|weapons]]. This will also increase t ===Visual Effects===
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  • ...ging|forged]] into a damage converter slot to add [[Sacred 2:Magic|Magic]] damage to melee or ranged [[Sacred 2:Weapons|weapons]]. This will also increase t ===Visual Effects===
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  • ...orging|forged]] into a damage converter slot to add [[Sacred 2:Fire|Fire]] damage to melee or ranged [[Sacred 2:Weapons|weapons]]. This will also increase t ===Visual Effects===
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  • ...apons]] and by using [[Sacred 2:Combat Arts|Combat Arts]] that have poison damage. ...|Blacksmithing]] Weapons and [[Sacred 2:Secondary Damage Effects|Secondary Effects]]==
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  • ...weapons]] and by using [[Sacred 2:Combat Arts|Combat Arts]] that have fire damage. ...|Blacksmithing]] Weapons and [[Sacred 2:Secondary Damage Effects|Secondary Effects]]==
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  • ...eapons]] and by using [[Sacred 2:Combat Arts|Combat Arts]] that have magic damage. ...|Blacksmithing]] Weapons and [[Sacred 2:Secondary Damage Effects|Secondary Effects]]==
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  • ...edwiki.org/images/bbicons/magic.jpg [[Sacred 2:Magic|Magic]]</onlyinclude> damage, either by *A [[Sacred 2:Combat Arts|Combat Art]] that does magic damage,
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  • ...|weapons]] and by using [[Sacred 2:Combat Arts|Combat Arts]] that have Ice damage. ...|Blacksmithing]] Weapons and [[Sacred 2:Secondary Damage Effects|Secondary Effects]]==
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  • ...w.sacredwiki.org/images/bbicons/ice.jpg [[Sacred 2:Ice|Ice]]</onlyinclude> damage, either by *A [[Sacred 2:Combat Arts|Combat Art]] that does ice damage,
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  • ...ons]] and by using [[Sacred 2:Combat Arts|Combat Arts]] that have physical damage. ...|Blacksmithing]] Weapons and [[Sacred 2:Secondary Damage Effects|Secondary Effects]]==
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  • ...es|efecto de daño secundario]], así también como un [[Sacred 2:Detrimental Effects/es|efecto mágico hostil]]. Se puede producir haciendo daño de hielo, o te
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  • ...es|efecto de daño secundario]], así también como un [[Sacred 2:Detrimental Effects/es|efecto mágico hostil]]. Se puede provocar haciendo daño de fuego, tant
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  • ...es|efecto de daño secundario]], así también como un [[Sacred 2:Detrimental Effects/es|efecto mágico hostil]]. Se puede producir haciendo daño de magia, o te
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  • ...tiary/es|enemgos]] con resistencia al veneno sufrirán ''menos'' [[Sacred 2:Damage/es |daño]] si se le golpea con cualquiera de los siguientes *Armas con el [[Sacred 2:Damage Types/es|tipo de daño]] de veneno forjado en ellas.
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  • ==[[Sacred 2:Damage|Damage]] and [[Sacred 2:Armor|Armor]] Types== ...2:Secondary Damage Effects|Secondary Damage Effect]]. The five elemental damage types are:
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  • ...2:Secondary Damage Effects|Secondary Damage Effects]]. They also include effects like Root and most of the [[Sacred 2:Debuff|De-buffs]] (but not all). *'''Secondary Damage Effects:'''
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  • ...iki.org/images/bbicons/poison.jpg [[Sacred 2:Poison|Poison]]</onlyinclude> damage, either by *A [[Sacred 2:Combat Arts|Combat Art]] that does poison damage
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  • ...acredwiki.org/images/bbicons/fire.jpg [[Sacred 2:Fire|Fire]]</onlyinclude> damage, either by *A [[Sacred 2:Combat Arts|Combat Art]] that does fire damage,
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  • ...he [[Sacred 2:Secondary Damage Effects|Secondary Damage Effect]] of Poison damage (also called [[Sacred 2:Chance for Poison|Poison]]). ...age Effects (open wounds, burn, poison) is the latter's dependence on flat damage:
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  • ...[[Sacred 2:Secondary Damage Effects|Secondary Damage Effect]] of Physical damage known as [[Sacred 2:Chance to inflict Open Wounds|Open Wounds]] as well as ...age Effects (open wounds, burn, poison) is the latter's dependence on flat damage:
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  • ...ed 2: Secondary Damage Effects|Opponent's chance to cause secondary damage effects -X%]]
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  • ...nation to rid the hero and allies of all taint and corruption. Detrimental effects are blocked and cured while health regenerates at a heroic rate. ...[Sacred 2:Area of Effect|area of effect]] buff with healing and protective effects for the player and all allies.<br />
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  • ...r. It is also caused by the [[Sacred 2:Secondary Damage Effects|Secondary Damage Effect]] of Fire known as [[Sacred 2:Chance for Burn|Burn]]. ...age Effects (open wounds, burn, poison) is the latter's dependence on flat damage:
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  • ...ances of triggering a [[Sacred 2:Secondary Damage Effects|Secondary Damage Effects]] or [[Sacred 2:Chance to Slow Opponents by 25%|Chance to Slow Opponents by |Chance for [[Sacred 2:Secondary Damage Effects|Secondary Damage Effects]]
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  • ...d 2:Secondary Damage Effects|Opponent's Chance to inflict Secondary Damage Effects]] -X%
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  • ...nst magic spells and [[Sacred 2:Secondary Damage Effects|additional damage effects]] ([[Sacred 2:Chance for Burn|burn ]], [[Sacred 2:Chance for Poison|poison ...mage is reduced by a % (possibly 30%), if the attacker "wins", their spell damage is not reduced at this point (though it will still be reduced by any resist
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  • ...dary Damage Effects/es|Efecto de daño secundario]] ([[Sacred 2:Detrimental Effects/es|Efecto mágico hostil]]) Puede ''potencialmente'' infligir [[Sacred 2:Ch
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  • ...er. It is NOT caused by the [[Sacred 2:Secondary Damage Effects|Secondary Damage Effect]] of Ice known as [[Sacred 2:Chance for Freeze|Freeze]]. [[Sacred 2:Damage Lore|Damage Lore]] skill mastery, [[Sacred 2:Spell Resistance|Spell Resistance]]/[[Sacr
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  • ...ce to reflect an opponents [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Arts]] attacks. The attack is blocked from affecting the playe ...Sacred 2:Spell Intensity|Spell Intensity]] check does not affect reflected damage.
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  • ...er. It is NOT caused by the [[Sacred 2:Secondary Damage Effects|Secondary Damage Effect]] of Magic known as [[Sacred 2:Chance for Weaken|Weaken]]. [[Sacred 2:Damage Lore|Damage Lore]] skill mastery, [[Sacred 2:Spell Resistance|Spell Resistance]]/[[Sacr
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  • ...itigation ability of an energy shield. increasing it reduces the amount of damage that the player takes. ...by a shield is 264, then the shield will mitigate 264*1.1 = 290 points of damage.
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  • ...ases [[Sacred 2:Energy Shields|Energy Shields]] "thickness" - an amount of damage that is ignored completely when you are hit by an enemy. ...itigation ability of an energy shield. increasing it reduces the amount of damage that the player takes.
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  • ...as the chosen element as its main damage type or even used when mixed with damage types in the [[Sacred 2:Combat Arts|Combat Art]]: ...acred 2:Physical|Physical]] damage into elemental ([[Sacred 2:Fire|Fire]]) damage which increases the [[Sacred 2:Chance for Burn|Chance for Burn]]
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  • * [[Sacred 2:Damage Mitigation|Mitigation]] against all Damage Types: 10% + 0.1% per level ...ents' chance to cause [[Sacred 2:Secondary Damage Effects|secondary damage effects]] by 15% + 0.2% per level.
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  • ...e same (large) projectile at similar (slow) speeds. The [[Sacred 2:Damage|Damage]] is higher however due to it being two-handed. |Chance for [[Sacred 2:Secondary Damage Effects|Secondary Damage Effects]]
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  • ...ance reduces the caster's combat art cooldown and protects him from effect damage and stuns. ...istance against all 5 [[Sacred 2:Secondary Damage Effects|secondary damage effects]]: 16.9% + 0.4% per CA level
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  • |[[Sacred 2:Damage of enraged players|Damage of enraged players]] ===Damage Types===
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  • ===Damage Types=== ...for several different [[Sacred 2:Secondary Damage Effects|Secondary Damage Effects]] being possible without any additional gear.
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  • ===Damage Types=== ...for several different [[Sacred 2:Secondary Damage Effects|Secondary Damage Effects]] being possible without any additional gear.
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  • |width="40%" ALIGN="CENTER"|All Secondary skills in the right column below may be chosen only ''after'' a Primary ski ...[[Sacred 2:Tactics Lore|Tactics Lore]]'''<br />Increases [[Sacred 2:Damage|damage]] and [[Sacred 2:Chance for critical hits|chance for critical hits]] with a
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  • Mage Staffs are one-handed melee weapons. They gain [[Sacred 2:Damage|damage]] from [[Sacred 2:Intelligence|Intelligence]] and the weapon lore skill tha ===Damage Types===
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  • ...ed 2: Secondary Damage Effects|Opponent's chance to cause secondary damage effects -X%]] (Belt) * [[Sacred 2:Damage|Damage]]: [[Sacred 2:Fire|Fire]] (Gloves)
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  • ===Damage Types=== ...for several different [[Sacred 2:Secondary Damage Effects|Secondary Damage Effects]] being possible without any additional gear.
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  • ...miento de daño]], aumentando la posibilidad de [[Sacred 2:Secondary Damage Effects/es|efectos de daño secundario]]. Actualmente muestra el aumento a todos lo '''[[Sacred 2:Damage Types/es|Tipos de daño]]'''
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  • ===Damage Types=== ...for several different [[Sacred 2:Secondary Damage Effects|Secondary Damage Effects]] being possible without any additional gear.
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  • ===Damage Types=== ...for several different [[Sacred 2:Secondary Damage Effects|Secondary Damage Effects]] being possible without any additional gear.
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  • |[[Sacred 2:Opponent's chance to reflect ranged damage|Enemy's Chance to Reflect Ranged]] ===Damage Types===
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  • ===http://www.sacredwiki.org/images/Sacred_2/Skills/damagelore.gif '''Damage Lore'''=== ...ed 2:Chance for Poison|poison]]) of the respective [[Sacred 2:Damage Types|damage types]].
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  • ===Damage Types=== ...for several different [[Sacred 2:Secondary Damage Effects|Secondary Damage Effects]] being possible without any additional gear.
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  • ...ecto de daño secundario]] que es también un tipo de [[Sacred 2:Detrimental Effects/es|efecto mágico hostil]]: ...dary Damage Effects/es|Efecto de daño secundario]] ([[Sacred 2:Detrimental Effects/es|Efecto mágico hostil]]) - [[Sacred 2:Freeze/es|Congelar]].
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  • ===Damage Types=== ...for several different [[Sacred 2:Secondary Damage Effects|Secondary Damage Effects]] being possible without any additional gear.
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. * Total [[Sacred 2:Damage|Damage]]: 40-40 (20-20 [[Sacred 2:Physical|Physical]], 20-20 [[Sacred 2:Magic|Magi
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  • * Base damage modified by [[Sacred 2:Dexterity|Dexterity]] [[Sacred 2:Attributes |attribu *[[Sacred 2:Direct Damage|Direct Damage]] X%
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  • ...abilities are those that deal a predetermined amount of [[Sacred 2:Damage|damage]] over a period of time to the affected target. There are 2 DoT types: ...Time. It is caused by some [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Arts]] with 100% chance (DoT is also indicated on CA's tooltip
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  • ===Damage Types=== ...for several different [[Sacred 2:Secondary Damage Effects|Secondary Damage Effects]] being possible without any additional gear.
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  • |Spears break out of the ground and damage everyone who touches them. ...of Opponents chance to cause [[Sacred 2:Secondary Damage Effects|secondary effects]] -X% for all characters.
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. * [[Sacred 2:Damage|Damage]]: 37-37 [[Sacred 2:Fire|Fire]]
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  • |[[Sacred 2:Damage against undead: Fire|Damage against undead: Fire]] ===Damage Types===
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  • ===Damage Types=== ...for several different [[Sacred 2:Secondary Damage Effects|Secondary Damage Effects]] being possible without any additional gear.
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  • ===Damage Types=== ...for several different [[Sacred 2:Secondary Damage Effects|Secondary Damage Effects]] being possible without any additional gear.
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  • * [[Sacred 2:Damage Mitigation|Damage mitigation +X%]] ''all channels'' (Gloves) * [[Sacred 2:Damage of enraged players|Damage of enraged players +X%]] (Sword) Requires ''Sword Mastery''
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  • * [[Sacred 2:Block chance: Projectiles|Chance to Block Ranged Weapon Damage]]: 30.6% * '''Uproot''' - Adds a chance to [[Sacred 2:Block chance: Root|block rooting effects]] (45.5% + 0.5% per level).
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  • * Base weapon damage modified by [[Sacred 2:Dexterity|Dexterity]] [[Sacred 2:Attributes |attribu *[[Sacred 2:Damage against T-Mutant|Damage against T-Mutant]] +X%
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  • * Opponent's Chance for [[Sacred 2:Secondary Damage Effects|Secondary Damage Effects]]: -21.0% * '''Lightfoot''' - Adds a chance to [[Sacred 2:Block chance: Root|block root effects]] (40% + 1% per level).
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  • ...nsitivity to fire, cold, magic and poison damage and inflicts light poison damage over time. This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]].
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  • Two-Handed Mage Staffs are melee weapons that gain [[Sacred 2:Damage|damage]] from [[Sacred 2:Intelligence|Intelligence]]. The weapon lore skill that g ===Damage Types===
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. * [[Sacred 2:Damage|Damage]]: 50-50 [[Sacred 2:Physical|Physical]]
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  • ===Damage Types=== ...for several different [[Sacred 2:Secondary Damage Effects|Secondary Damage Effects]] being possible without any additional gear.
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  • ...| Opponents chance to cause [[Sacred 2:Secondary Damage Effects|secondary effects]]
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. * [[Sacred 2:Damage|Damage]]: 31-31 [[Sacred 2:Magic|Magic]]
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]] * [[Sacred 2:Damage|Damage]]: 21-21 [[Sacred 2:Physical|Physical]]
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. * [[Sacred 2:Damage|Damage]]: 19-19 [[Sacred 2:Magic|Magic]]
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  • |A single touch causing ice damage while it tears the soul from the opponent. The opponent's attributes will d This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]].
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. * [[Sacred 2:Damage|Damage]]: 48-48 (24-24 [[Sacred 2:Magic|Magic]] and 24-24 [[Sacred 2:Physical|Phys
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  • This is a [[Sacred 2:Weapon Damage Based Combat Arts|Weapon Damage Based Combat Art]]. * Total [[Sacred 2:Damage|Damage]] (wielding starting weapon): 43-52 [[Sacred 2:Physical|Physical]]
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. * [[Sacred 2:Damage|Damage]]: 30-30 [[Sacred 2:Magic|Magic]]
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  • ...acred 2:Damage over time: Physical|Physical Damage over Time]] ([[Sacred 2:Damage over Time|DoT]]). ...er triggered, it will always do full damage according to how much physical damage triggered it.
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. * [[Sacred 2:Damage|Damage]] of each dart: 27-27 (Roughly 70% [[Sacred 2:Poison|Poison]] and 30% [[Sac
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  • |[[Sacred 2:Damage of enraged players|Damage of enraged players]] ===Damage Types===
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  • * Shadow Master inflicts [[Sacred 2:Physical|Physical]] [[Sacred 2:Damage|damage]] **Has a chance to inflict any of the other damage types based on the random fist weapon he spawns with
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  • ...nts while inflicting the same amount of damage. This is extra, unresisted damage that cannot be defended against by any opponent in the game. This modifier ...ased Combat Arts|spells]] or [[Sacred 2:Secondary Damage Effects|secondary effects]] ([[Sacred 2:Chance for Burn|Burn]], [[Sacred 2:Chance for Poison|Poison]]
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  • This is a [[Sacred 2:Weapon Damage Based Combat Arts|Weapon Damage Based Combat Art]]. * Total [[Sacred 2:Damage|Damage]] (wielding starting weapon): 29-35 [[Sacred 2:Physical|Physical]]
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. * [[Sacred 2:Damage|Damage]]: 52-52 (75% [[Sacred 2:Magic|Magic]] / 25% [[Sacred 2:Fire|Fire]])
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. * Total [[Sacred 2:Damage|Damage]]: 41-41 (24-24 [[Sacred 2:Physical|Physical]], 17-17 [[Sacred 2:Magic|Magi
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  • ...Each additional opponent that the first opponent careens into will sustain damage. This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]].
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. * [[Sacred 2:Damage|Damage]]: 22-22 [[Sacred 2:Fire|Fire]]
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  • * The character has taken [[Sacred 2:Damage|damage]] Energy Shields have 3 statistics: shield energy, damage absorbtion ([[Sacred 2:Block Warding Energy +X|Block Warding Energy]]) & [[
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. * [[Sacred 2:Damage|Damage]]: 49-49 [[Sacred 2:Physical|Physical]]
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  • This is a [[Sacred 2:Weapon Damage Based Combat Arts|Weapon Damage Based Combat Art]]. * [[Sacred 2:Damage|Damage]]: 35-37 (Wielding starting bow) [[Sacred 2:Physical|Physical]]
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  • ...to fashion a totem out of the carcass of his slain enemies. The crippling damage caused by the resulting talisman serves as a grave warning to all foes. Wit This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]].
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  • ...of the Paladin. A powerful weapon attack with extra fire, cold, and magic damage added. This is a [[Sacred 2:Weapon Damage Based Combat Arts|Weapon Damage Based Combat Art]].
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  • ==The Basics of Damage Mitigation== ...mage|damage]] the player takes is completely omitted '''after''' all other damage calculations ([[Sacred 2:Armor|armor]] rating).
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. * [[Sacred 2:Damage|Damage]]: 54-54 [[Sacred 2:Magic|Magic]]
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. * [[Sacred 2:Damage|Damage]]: 26-26 [[Sacred 2:Poison|Poison]]
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  • .... As his body becomes less substantial, he becomes less susceptible to the effects of elemental attacks and magical curses. * [[Sacred 2:Damage Mitigation|Damage Mitigation]] While Cloaked: 20% + 0.1% per level
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  • This is a [[Sacred 2:Weapon Damage Based Combat Arts|Weapon Damage Based Combat Art]]. * Total [[Sacred 2:Damage|Damage]] (wielding starting weapon): 30-36 [[Sacred 2:Physical|Physical]]
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  • ...icochet off towards another monster. It can be modded to do additional ice damage and for further ricochets. This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]].
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. * [[Sacred 2:Damage|Damage]]: 37-37 (Roughly 75% [[Sacred 2:Poison|Poison]] and 25% [[Sacred 2:Physica
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. * Total [[Sacred 2:Damage|Damage]]: 45-45 (35 [[Sacred 2:Magic|Magic]], 10 [[Sacred 2:Physical|Physical]])
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