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- * [[Sacred 2:Energy Weapon/es|Arma de energía]]2 KB (277 words) - 21:04, 1 February 2010
- Energy Weapons attacks are visually similar to [[Sacred 2:Energy Pistols|Energy Pistols]], firing the same (large) projectile at similar (slow) speeds. Th ===[[Sacred 2:Ranged Weapons|Ranged Weapons]] Modifiers for Energy Weapons===4 KB (508 words) - 14:30, 13 December 2014
Page text matches
- =='''T-Energy'''== ...angerous form of magic energy, the T-Energy. There is no way to control T-Energy. It is a constant flow of chaotic power that is almost impossible to chann2 KB (331 words) - 11:38, 9 March 2009
- ...add [[Sacred 2:Magic|Magic]] damage to melee or ranged [[Sacred 2:Weapons|weapons]]. This will also increase the [[Sacred 2:Chance for Weaken|Chance for in ...]] and [[Sacred 2:Magic Staffs|Magic Staves]] become like balls of magical energy.1 KB (200 words) - 18:33, 28 October 2013
- Energy Weapons attacks are visually similar to [[Sacred 2:Energy Pistols|Energy Pistols]], firing the same (large) projectile at similar (slow) speeds. Th ===[[Sacred 2:Ranged Weapons|Ranged Weapons]] Modifiers for Energy Weapons===4 KB (508 words) - 14:30, 13 December 2014
- ...to add [[Sacred 2:Fire|Fire]] damage to melee or ranged [[Sacred 2:Weapons|weapons]]. This will also increase the [[Sacred 2:Chance for Burn|Chance for infli ...imated flames, and projectiles fired from [[Sacred 2:Energy Weapons|Energy Weapons]] and [[Sacred 2:Magic Staffs|Magic Staves]] become like fireballs.1 KB (191 words) - 18:29, 28 October 2013
- ...t to add [[Sacred 2:Ice|Ice]] damage to melee or ranged [[Sacred 2:Weapons|weapons]]. This will also increase the [[Sacred 2:Chance for Freeze|Chance for in ...the weapon, while projectiles fired from [[Sacred 2:Energy Weapons|Energy Weapons]] and [[Sacred 2:Magic Staffs|Magic Staves]] become like frozen balls of ic1 KB (191 words) - 18:17, 28 October 2013
- ...dd [[Sacred 2:Poison|Poison]] damage to melee or ranged [[Sacred 2:Weapons|weapons]]. This will also increase the [[Sacred 2:Chance for Poison|Chance for inf ...nomous liquid, and projectiles fired from [[Sacred 2:Energy Weapons|Energy Weapons]] and [[Sacred 2:Magic Staffs|Magic Staves]] become like balls of poison va1 KB (194 words) - 18:31, 28 October 2013
- This legendary energy weapon will only drop if you have the [[Sacred 2:Community Patch|Community * Affected by [[Sacred 2:Ranged Weapons|Ranged Weapons]] Skill1 KB (170 words) - 17:04, 13 February 2016
- ...get sidesteps. However the damage on them is higher than the other thrown weapons, making up for that fact if the player is in close range. ===[[Sacred 2:Ranged Weapons|Ranged Weapons ]] Modifiers for Energy Pistols===4 KB (652 words) - 14:26, 13 December 2014
- * Affected by [[Sacred 2:Sword Weapons|Sword Weapons]] Skill *[[Sacred 2:Absorption Warding Energy (opponent)|Absorption warding energy (opponent)]] -X%3 KB (384 words) - 11:44, 2 January 2017
- ...after the Combat Art has been activated will not affect the damage of the Energy Bolts. The maximum duration of this spell is 90 seconds. *Cast Energy Bolts from a weapon slot with rings socketed with this Combat Art to raise2 KB (407 words) - 20:18, 9 April 2008
- This unique energy pistol will only drop if you have the [[Sacred 2:Community Patch|Community * Affected by [[Sacred 2:Ranged Weapons|Ranged Weapons]] Skill2 KB (203 words) - 05:11, 19 February 2016
- ...ed 2:Energy Weapons|Energy Weapons]] (see [[Sacred 2:Ranged Weapons|Ranged Weapons]] for more info and comparison). * [[Sacred 2:Intelligence Based Weapons|Intelligence Based Weapons]]3 KB (428 words) - 16:17, 13 December 2014
- * Affected by [[Sacred 2:Sword Weapons|Sword Weapons]] Skill * Affected by [[Sacred 2:Sword Weapons|Sword Weapons]] Skill4 KB (490 words) - 12:00, 14 February 2016
- Raises a force field that partially absorbs incoming damage while enough energy remains to sustain the shield. This Combat Art is an [[Sacred 2:Energy Shields|Energy Shield]], and can be modified to become a [[Sacred 2:Spell Damage Based Com8 KB (1,106 words) - 22:52, 21 December 2022
- This unique energy weapon will only drop if you have the [[Sacred 2:Community Patch|Community * Affected by [[Sacred 2:Ranged Weapons|Ranged Weapons]] Skill1 KB (179 words) - 04:56, 19 February 2016
- |class="skillslc" align="left" rowspan="10"| [[Sacred 2:Ranged Weapons|Ranged Weapons]] |class="skillslc" align="left"|[[Sacred 2:Energy Pistols|Energy Pistols]]7 KB (855 words) - 07:59, 14 January 2015
- The Build I'm talking about: A pure Energy Daemoness, killing with Energy Bolts and nothing more. '''lvl 1:''' [[Sacred:Weapon Lore|Weapon Lore]] (for Energy Bolts' Damage)6 KB (990 words) - 03:29, 27 April 2011
- ...phim|Seraphim]] somersaults towards her opponent and strikes hard with her weapons when she lands. ...eapon of her ancestors. This blessed device can fire glistening spheres of energy or strike directly like a melee weapon. If used as ranged, the spheres pass5 KB (658 words) - 13:15, 26 July 2019
- ...hes him in combat. With this ability the Barbarian calls on the sum of his energy to attack and slay everything in sight. ...lies all [[Sacred 2:Damage Types|damage types]] of the equipped [[Sacred 2:Weapons|weapon]]: 32% + 8% per level.6 KB (829 words) - 03:10, 10 January 2020
- ...ed 2:Energy Weapons|Energy Weapons]] (see [[Sacred 2:Ranged Weapons|Ranged Weapons]] for more info and comparison). * [[Sacred 2:Intelligence Based Weapons|Intelligence Based Weapons]]5 KB (706 words) - 16:29, 13 December 2014
- ...tp://www.sacredwiki.org/images/Sacred_2/Skills/rangedweapons.gif '''Ranged Weapons'''=== ...as Attack Speed. Grants the ability to use higher-level [[Sacred 2:Weapons|weapons]] successfully.6 KB (726 words) - 07:11, 8 May 2014
- ...phim|Seraphim]] somersaults towards her opponent and strikes hard with her weapons when she lands. ...eapon of her ancestors. This blessed device can fire glistening spheres of energy or strike directly like a melee weapon. If used as ranged, the spheres pass10 KB (1,288 words) - 10:57, 26 July 2019
- ...uff, and the Seraphim has two forms: the [[Sacred 2:Warding Energy|Warding Energy]] buff, and the [[Sacred 2:Divine Protection|Divine Protection]] short-term ...mproved with item boni, as well as the Mastery bonus for the skill Warding Energy Lore. For example, if a given shield has a total size of 1000 shield points7 KB (1,091 words) - 16:48, 19 May 2015
- This unique energy pistol will only drop if you have the [[Sacred 2:Community Patch|Community * Affected by [[Sacred 2:Ranged Weapons|Ranged Weapons]] Skill1 KB (202 words) - 05:42, 14 February 2016
- ...r|armor resistances]] and how they are applied to damage. Each [[Sacred 2:Weapons|weapon]] or [[Sacred 2:Combat Arts|spell]] that inflicts injury delivers so ...onal elemental damage type are rare, the player can find [[Sacred 2:Energy Weapons|guns]] with physical, magic, fire and poison damage native to the gun (thou9 KB (1,380 words) - 18:33, 28 October 2013
- This item modifier may be found upon found or bought jewelry, weapons or armor. When in use, every hit reduces the regeneration time of any [[Sac It can stack, when forged into armor, weapons or wielded, with no diminishing returns. It was not working properly prior2 KB (372 words) - 20:59, 21 October 2013
- * Affected by [[Sacred 2:Sword Weapons|Sword Weapons]] Skill ...of [[Sacred: Underworld]]. As such, this blade wounds and draws life and energy from enemies. The sword design is further influenced by some of the offici1 KB (205 words) - 15:25, 21 February 2016
- ...ian]] can wear. It is an item that allows the Temple Guardian to shoot an energy projectile from his left-hand arm cannon. It can also carry various offens ...weapon type. Dedicated Blow and Battle Extension can be used with ranged weapons but not the arm cannon.7 KB (1,181 words) - 15:01, 19 December 2022
- ...a loud thunderbolt from the heavens strikes her and and transforms all her weapons in the weapon slot she was using, while bequeathing her with the new weapon ...from...thereby making useless all values and mods coming from the original weapons in that socket which may have had a positive value upon the Seraphim, with3 KB (567 words) - 13:13, 26 July 2019
- *[[Sacred 2:Energy Weapons|Energy Weapons]] This modifier is available on the following unique weapons as a blue modifier:2 KB (351 words) - 11:28, 19 May 2014
- This legendary energy pistol will only drop if you have the [[Sacred 2:Community Patch|Community * Affected by [[Sacred 2:Ranged Weapons|Ranged Weapons]] Skill2 KB (218 words) - 06:52, 14 February 2016
- ...ergy. Selecting an appropriate lore (e.g. [[Sacred 2:Hafted Weapons|Hafted Weapons]] for use with [[Sacred 2:Thain's Axe|Thain's Axe]]) can increase attack sp This modifier is available on the following unique weapons as a white modifier:9 KB (1,194 words) - 07:35, 18 February 2014
- === Weapons === Energy Weapons (1H)29 KB (4,435 words) - 14:01, 23 October 2009
- ...er Time|Damage over Time]]. It can be inflicted by the [[Sacred 2:Weapons|weapons]] and [[Sacred 2:Combat Arts|Combat Arts]] of opponents and the player. It ...redwiki.org/images/Sacred_2/CombatArts/DM/DMeb.gif [[Sacred 2:Energy Blaze|Energy Blaze]]3 KB (385 words) - 02:14, 31 December 2017
- ...lies all [[Sacred 2:Damage Types|damage types]] of the equipped [[Sacred 2:Weapons|weapon]]: 35% + 9% per level. * '''Rage''' - Each opponent hit will store additional energy. This energy will discharge with the first successful hit after Fists of Fire.7 KB (952 words) - 14:46, 6 January 2020
- * Multiplies all damage types of the equipped [[Sacred 2:Weapons|weapon]]. ...Chance To Hit|chance to hit]], and will allow the equippng of higher level weapons used to execute this combat art.7 KB (913 words) - 00:26, 21 February 2022
- ...rds complement the Dryad's preference for [[Sacred 2:Ranged Weapons|ranged weapons]] very well.3 KB (435 words) - 21:49, 30 September 2013
- Weapons are the stock and trade of a BladeMaster DE. The experienced warrior unders ...t is defined as a pair of weapons wielded together in one weapon slot. The weapons are designed to complement one another and amplify a particular damage type6 KB (1,004 words) - 20:35, 3 January 2008
- *[[Sacred 2:Absorption Warding Energy|Absortion warding energy]] (Shoulders) ...2:Max. Shield Energy X%|Max. shield energy]] (Battery), requires ''Warding Energy Lore''4 KB (468 words) - 08:09, 7 January 2017
- ...gy is depleted or the shield's duration has come to an end. After use the energy used needs to be recharged for a considerable period of time. ==='''[[Sacred 2:Warding Energy|Warding Energy]]''' '''([[Sacred 2:Buff|Buff]])'''===6 KB (870 words) - 06:48, 28 January 2015
- The [[Dark Elf]] strikes at his opponent with a combination of weapons or a sequence of attacks during hand-to-hand combat. The [[Dark Elf]] creates an energy field, which will deflect all projectiles and hurl them back towards the at4 KB (624 words) - 13:15, 26 July 2019
- ...f the dark especially [[Sacred 2:Undead|undead]] and [[Sacred 2:T-Mutant|T-Energy creatures]]. ...gy is depleted or the shield's duration has come to an end. After use the energy used needs to be recharged for a considerable period of time.6 KB (889 words) - 01:14, 5 December 2013
- ...p in a merchant's inventory. All Blowguns share the same [[Sacred 2:Ranged Weapons|'''Ranged Weapon Lore''']] unlockable modifiers, providing additional chanc ...modifier to be able to appear. The item level 70 modifier requires Ranged Weapons mastery for it to be unlocked.5 KB (703 words) - 14:17, 13 December 2014
- ...damage to his opponents by using [[Sacred 2:Backstory#What is T-Energy?|T-Energy]] purposefully. He boasts features that no other character possesses. The ==='''[[Sacred 2:T-Energy Shroud|T-Energy Shroud]] ([[Sacred 2:Buff|Buff]])'''===6 KB (813 words) - 05:45, 29 January 2015
- ...er defense also increases, however, she will be more susceptible to ranged weapons and to special effects against soaring opponents. == [[Energy Daemon]] / [[Charged Bolts]] ==5 KB (719 words) - 20:57, 26 July 2019
- ...]] add-on, choosing this skill unlocks the ability to use staves as ranged weapons. ...staves ranged. The special attack animation can still trigger, but ranged weapons are incapable of spawning multiple projectiles during a single attack. This5 KB (747 words) - 20:47, 18 July 2023
- .... The effect can stack with the same modifier from different sources, eg. weapons and armor bonus together. ...inst that same enemy until killed. The percentages usually to be found on weapons or armor have less use against weaker, normal enemies than against champion6 KB (929 words) - 12:25, 26 June 2023
- ...ldn’t advise going for any long breaks with your character standing in a T-energy pool. ...ce against poison (and magic for the T-energy lying around) and fire-based weapons or attacks are advised. Once the [[Sacred 2:Mutated Black Bear|Mutated Bla4 KB (617 words) - 04:35, 3 September 2014
- ...lies all [[Sacred 2:Damage Types|damage types]] of the equipped [[Sacred 2:Weapons|weapon]]. ...slain opponents away as projectiles. (100% chance, also works with ranged weapons)8 KB (1,221 words) - 00:53, 21 February 2022
- ...ing attack rating and attack speed. Grants the ability to use higher-level weapons without an attack speed penalty. ...d 2:Tactics Lore|Tactics Lore]]'''<br />Increases damage dealt by equipped weapons as well as the chance for critical hits. Enables the use of modifications f15 KB (2,168 words) - 00:11, 1 January 2018
- ...ing attack rating and attack speed. Grants the ability to use higher-level weapons without an attack speed penalty. ...ing attack rating and attack speed. Grants the ability to use higher-level weapons without an attack speed penalty.14 KB (1,989 words) - 16:20, 23 June 2020
- ...] that determines the proportion of [[Sacred 2:Damage|damage]] done to the energy shield, rather than [[Sacred 2:Max. Hitpoints|health points]]. ...Energy |Block Warding Energy ]]''' || Increases [[Sacred 2:Energy Shields|Energy Shields']] "thickness" - the amount of [[Sacred 2:Damage|damage]] that is i27 KB (4,034 words) - 22:19, 26 July 2019
- This modifier is available on the following unique weapons as a blue modifier: *[[Sacred 2:Glowing Core of Energy|Glowing Core of Energy]]3 KB (472 words) - 15:50, 19 May 2011
- |class="skillslc" align="left"|[[Sacred 2:Energy Pistols/es|'''Pistolas''']] |class="skillslc" align="left"|[[Sacred 2:Energy Weapons/es|'''Armas energéticas''']]4 KB (549 words) - 22:59, 29 January 2010
- ...xe Lore|Axe Lore]], etc.) are not required in order for a character to use weapons. For example, a Daemon who does not have Sword Lore may still equip and use * Some weapons in the game feature minimum skill requirements your Daemon must meet in ord17 KB (2,689 words) - 17:18, 27 April 2011
- ...ong time ago, a battle raged between the armies of two mages. The magical energy released when the armies met turned this area into an eternal battleground. .... That's how they got the weapons. Since Garema love nothing better than weapons they went deeper into this region. A grave mistake as it turned out! The G2 KB (321 words) - 05:01, 4 October 2013
- * '''Burst''' - A damage bonus is added to the energy discharge. (40% increase) ...[[Sacred 2:Weapons|Weapon]] lore (such as [[Sacred 2:Hafted Weapons|Hafted Weapons]] when the Shadow Warrior is wielding an axe) - will increase the execution7 KB (950 words) - 19:12, 20 April 2022
- ...nd battle extension alleviate that, he still needs to put points in ranged weapons way too often). The BFG Seraphim with a gun and shield can be a lot more us ...I continue the analysis, this article in wiki on [[Sacred 2:Energy Shields|Energy Shields]] should provide much needed info. You should read it through caref8 KB (1,352 words) - 00:56, 12 September 2013
- ...redwiki.org/images/Sacred_2/CombatArts/DM/DMeb.gif [[Sacred 2:Energy Blaze|Energy Blaze]] ...redwiki.org/images/Sacred_2/Icon/buffTGts.gif [[Sacred 2:T-Energy Shroud|T-Energy Shroud]] - [[Sacred 2:Temple Guardian|Temple Guardian]] (Requires "Derogate12 KB (1,593 words) - 15:41, 17 March 2014
- ...n themselves to forge their own world. They siphoned the ethereal creative energy without The Creator's knowledge and used it to forge their own world, placi ...[[Sacred 2:Backstory|devastating civil war]] ensued over control of the T-Energy. The Elven empire was broken and scattered, and the Seraphim suffered trem8 KB (1,268 words) - 00:00, 31 October 2013
- ...lies all [[Sacred 2:Damage Types|damage types]] of the equipped [[Sacred 2:Weapons|weapon]]. * '''Focus''' - Pelting Strikes requires less energy (lowers [[Sacred 2:Regeneration Time:|regeneration time]]). (20% decrease)7 KB (972 words) - 22:04, 27 April 2022
- ...about all undead are vulnerable to fire damage. As a Trader, you can build weapons that can inflict gobs of fire damage, making killing the undead a breeze. A ...erable to magic damage, except for the following ones: Skeleton Mages, and energy beings like Ghosts, Life Leechers of the Orcus, Fallen Spirits, and so fort3 KB (473 words) - 20:37, 3 January 2008
- ...lies all [[Sacred 2:Damage Types|damage types]] of the equipped [[Sacred 2:Weapons|weapon]]: 32% + 8% per level ...Chance To Hit|chance to hit]], and will allow the equippng of higher level weapons used to execute this combat art.6 KB (842 words) - 21:16, 7 January 2020
- ...ted by T-Energy. Due to his divine origin, he is also able to control this energy and to utilize it for his purposes. ...uring battle. Thus, the Temple Guardian is able to wield devastating melee weapons but he can also launch equally destructive ranged attacks. These abilities20 KB (2,929 words) - 02:27, 31 December 2017
- Increases damage dealt with equipped [[Sacred 2:Weapons|weapons]] as well as the chance for Critical Hits. Enables the use of [[Sacred 2:Co ...ergy Shroud]] - Improves the [[Sacred 2:Block Warding Energy|block warding energy]] value, increases in-combat [[Sacred 2:Shield Regeneration|shield regenera5 KB (707 words) - 23:20, 13 January 2014
- ...lies all [[Sacred 2:Damage Types|damage types]] of the equipped [[Sacred 2:Weapons|weapon]]: 40% + 10% per level. * '''Tenacity''' - [[Sacred 2:Regeneration per hit|Leeches energy]] from the opponent, regenerating the Necromancer's combat arts (0.95s + 0.6 KB (873 words) - 23:08, 4 January 2020
- This modifier is available on the following unique weapons as a yellow modifier (that requires no skill): *[[Sacred 2:Glowing Core of Energy|Glowing Core of Energy]]3 KB (359 words) - 10:43, 15 January 2017
- ...n - Diablo 2 Fallen|Paladin]] is able to tap the remnants of this released energy, summoning a magical hammer to strike down her adversaries. * Multiplies all damage types of the equipped [[Sacred 2:Weapons|weapon]]: 20% + 14% per level6 KB (866 words) - 19:41, 4 January 2020
- ...[[Sacred 2:Weapons|Weapon]] lore (such as [[Sacred 2:Hafted Weapons|Hafted Weapons]] when the Shadow Warrior is wielding an axe) - will increase the [[Sacred ...Sacred 2:Deathly Spears|Deathly Spears]], and [[Sacred 2:T-Energy Shroud|T-Energy Shroud]]).6 KB (800 words) - 22:41, 9 January 2014
- === '''[[Sacred:Energy Daemon|Energy Daemon]]''' === ...gy from herself that inflict magic damage on her opponents. The higher the Energy Daemon level, the more orbs she unleashes with the attack.15 KB (2,557 words) - 03:27, 27 April 2011
- ...lies all [[Sacred 2:Damage Types|damage types]] of the equipped [[Sacred 2:Weapons|weapon]]: 40% + 10% per level. * '''Steal Mana''' - [[Sacred 2:Regeneration per hit|Leeches energy]] from opponents, regenerating the Barbarian's combat arts (0.95s + 0.05s p6 KB (817 words) - 01:42, 8 January 2020
- ...[[Sacred 2:Weapons|Weapon]] lore (such as [[Sacred 2:Ranged Weapons|Ranged Weapons]]) - will increase the [[Sacred 2:Casting Speed|execution speed]]. ...Sacred 2:Deathly Spears|Deathly Spears]], and [[Sacred 2:T-Energy Shroud|T-Energy Shroud]]).6 KB (906 words) - 05:10, 9 January 2014
- ...iking feature of the Seraphim is her wings, which can serve as both deadly weapons and protective armor. ...from a mystical, technological background. She fights with light to medium weapons and, if required, with massive technological support. The Seraphim were onc18 KB (2,578 words) - 02:32, 31 December 2017
- ...red 2:Undead|mortos vivos]] e [[Sacred 2:T-Mutant|criaturas afetadas por T-Energy]]. |Ativa uma proteção de [[Sacred 2:Energy Shields|escudo de energia]] por um breve período. Danos recebidos serão r6 KB (951 words) - 03:22, 31 October 2013
- ...apons. Due to the nature of his own origin, he has mastered the powerful T-Energy, and can use it to change his environment.4 KB (703 words) - 23:16, 1 May 2008
- ...k Speed|attack speed]] and [[Sacred 2:Attack Value|attack value]] for both weapons. ...ages/Sacred_2/Skills/haftedweapons.gif [[Sacred 2:Hafted Weapons|'''Hafted Weapons''']] - Increases attack speed, attack value, and [[Sacred 2:Items/Usable It31 KB (4,133 words) - 18:57, 23 April 2023
- ...ure and are masters of nature magic. They’re also well-skilled with ranged weapons such as bows or blowguns. ...controlled [[Sacred 2:Book 5 - T-Energy|T-Energy]], and creatures that the energy didn’t destroy mutated to powerful monstrosities, which are now haunting18 KB (2,536 words) - 02:33, 31 December 2017
- ...ack ]] and [[Sacred 2:Defense Value|defense]] values as well as [[Sacred 2:Weapons|weapon]] [[Sacred 2:Damage|damage]]. * '''Drill''' - Reduces the [[Sacred 2:Regeneration Time:#Buffs|energy cost]] of Battle Stance. (Relative reduction of the [[Sacred 2:Regeneration6 KB (810 words) - 22:24, 27 April 2022
- ...he High Elven clergy in absolute control of [[Sacred 2:Book 5 - T-Energy|T-Energy]]. The Inquisitor doesn’t even respect the dead and he does not hesitate ...broke out. Both the aristocracy and the clergy claimed control over the T-Energy for their own purposes.19 KB (2,645 words) - 02:45, 31 December 2017
- ...ing hits the opponent inflicting heavy magic damage. [[Sacred 2:T-Mutant|T-Energy beings]] will additionally suffer from [[Sacred 2:Damage over Time|damage o |The High Elf is able to enchant a [[Sacred 2:Weapons|weapon]] in such way that its [[Sacred 2:Damage|damage]] is turned into [[S7 KB (953 words) - 22:09, 2 February 2015
- ...at of any other, the Amazon is also adept in the use of all other throwing weapons, as well as in hand to hand combat. The Amazon is much sought after as a m ...ing attack rating and attack speed. Grants the ability to use higher-level weapons without an attack speed penalty.15 KB (2,151 words) - 18:32, 10 November 2016
- *'''Energy Flux''' - Reduces the cooldown of spells (Regeneration Time: -16.7%, applie ...ommunity Patch|CM Patch]]). It will also affect fire damage on [[Sacred 2:Weapons|weapon]] attacks. It will not affect damage of [[Sacred 2:Eternal Fire|Ete5 KB (652 words) - 08:51, 12 March 2018
- Ranged combat comes easily to the Dryad, and her prowess with these weapons is frightening. She is second to none when stealthily attacking from a dist ...magic is so extensive that he can turn his opponents or their attacks into weapons.10 KB (1,666 words) - 18:24, 13 January 2017
- ...ng time ago, a battled raged between the armies of two mages. The magical energy released when the armies met turned this are to an eternal battleground. T ...roops in this area and killed some of the undead. That's how they got the weapons, they went deeper into this region. A grave mistake, as it turned out! The3 KB (508 words) - 15:44, 7 December 2013
- * '''Steal Mana''' - Steals combat art energy from opponents. ([[Sacred 2:Regeneration per hit|Regen per Hit]] effect, 0. ...apon]] lore applicable to the weapon in use (for example, [[Sacred 2:Sword Weapons|Sword Lore]] when the High Elf is wielding a sword), will increase this com8 KB (1,209 words) - 15:30, 6 August 2023
- ...e]]) effects regardless of the source (normal hits with [[Sacred 2:Weapons|weapons]], weapon-based Combat Arts or non-weapon-based combat arts). ||[[Sacred 2:T-Energy Shroud|T-Energy Shroud]]||'''Derogate'''9 KB (1,200 words) - 14:31, 5 August 2022
- ...ly, an Elven Lord requires more troops than [[Sacred 2:Book 5 - T-Energy|T-Energy]] can provide. In these cases, he has no choice but to literally pluck Huma ...wered by all these attributes, he excels at battling [[Sacred 2:T-Mutant|T-Energy creatures]]. His strength and constitution make him a tough and dangerous21 KB (3,058 words) - 02:45, 31 December 2017
- Level 6 - Skill 3 - Sword Weapons Warding Energy9 KB (1,566 words) - 01:31, 18 August 2014
- ...n even capable of speaking - created by a complicated focus of necromantic energy. ...nd your ground against a ghost, you will require magic or at least magical weapons. That is the only way these beings can be hurt.4 KB (719 words) - 02:14, 12 September 2013
- ...re [[Sacred 2:Energy Weapons|Energy Weapon]] and [[Sacred 2:Energy Pistols|Energy Pistol]] ...Nemes Headgear|The Nemes Headgear]], [[Sacred 2:Plasma Energy Core|Plasma Energy Core]]8 KB (1,063 words) - 07:45, 27 July 2017
- ...know in advance when your shield is about to go down or when it is at full energy. ...and new players may find ranged weapons or spells easier to use than melee weapons. You simply hold a button to execute a weapon attack on this version. Usu9 KB (1,520 words) - 02:01, 11 August 2013
- ...ing attack rating and attack speed. Grants the ability to use higher-level weapons without an attack speed penalty. ...ing attack rating and attack speed. Grants the ability to use higher-level weapons without an attack speed penalty.16 KB (2,264 words) - 03:15, 24 January 2018
- Basically if a player takes any Armor or Weapons with sockets and adds Niobium Runes to the socket, the runes act as +6 Comb ...o [[Sacred 2:Grand Invigoration|Grand Invigoration]](Modded for Pyro, life energy, resilience).6 KB (929 words) - 23:08, 17 August 2014
- ...ation affect this realm of powers. The swiftness in which he regains inner energy, and his ability to maintain focus and equilibrium in action enable him the Spear, Halberd, Lance, Pike, Staff, Mage's Small Staff = '''Long-Handled Weapons'''11 KB (1,649 words) - 17:11, 27 April 2011
- ...ity around the High Elf. Her body becomes almost invulnerable, with normal weapons and arrows simply passing through the shroud instead of inflicting damage. ...nt inflicting heavy [[Sacred 2:Magic|magic]] damage. [[Sacred 2:T-Mutant|T-Energy beings]] will additionally suffer from [[Sacred 2:Damage over Time|damage o7 KB (1,089 words) - 02:07, 30 October 2013
- ...controlled [[Sacred 2:Book 5 - T-Energy|T-Energy]], and creatures that the energy didn’t destroy mutated to powerful monstrosities, which are now haunting ...est. They are also [[Sacred 2:Capricious Hunter|well-skilled]] with ranged weapons such as bows or blowguns. The most powerful of the Dryad hunters are even k7 KB (1,135 words) - 00:15, 31 October 2013
- ...world. This energy can take on the powerful [[Sacred 2:Book 5 - T-Energy|T-Energy]], which is the source of all life and all magic on [[Sacred:Ancaria|Ancari ...tics Lore]]'''<br />Increases damage and chance for critical hits with all weapons.18 KB (2,579 words) - 20:12, 25 April 2023
- ...s/Sacred_2/Skills/haftedweapons.gif [[Sacred 2:Hafted Weapons/pt|'''Hafted Weapons (Armas Brutas)''']] - Aumenta a velocidade de ataque, chance de acertar e o ...s/Sacred_2/Skills/rangedweapons.gif [[Sacred 2:Ranged Weapons/pt|'''Ranged Weapons (Armas de Ataque à Distância)''']] - Aumenta a velocidade de ataque, chan29 KB (4,335 words) - 00:01, 13 August 2013
- ...sive combat arts and solid protection spells. Efficient buffs like Warding Energy complete the profile of a versatile, strong character class. The Seraphim f ...atever combat art is used at the time. He is always able to fire a bolt of energy from his left arm. When engaging in close combat he uses the arm to strike14 KB (2,251 words) - 18:50, 23 April 2023
- ...know in advance when your shield is about to go down or when it is at full energy. ...and new players may find ranged weapons or spells easier to use than melee weapons. You simply hold a button to execute a weapon attack on this version. Usu11 KB (1,735 words) - 20:42, 20 August 2019