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  • ...benefits for casting [[Sacred 2:Buff|buffs]], as a player may use an ''All Skills +X'' weapon slot to raise the level of his Focus skill, whch can then incre == Availability of ''All Skills +X'' as [[Sacred 2:Item Modifiers|Item Modifier]] ==
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Page text matches

  • *[[Sacred 2:All Skills|All Skills]]
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  • *[[Sacred 2:All Skills|All Skills]]
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  • *[[Sacred 2:All Skills|All Skills]]
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  • *[[Sacred 2:All Skills|All Skills]]
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  • *[[Sacred 2:All Skills|All Skills]]
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  • *[[Sacred 2:All combat arts|All combat arts]] or [[Sacred 2:Aspects|Aspect]]-specific bonus to combat arts *[[Sacred 2:All Skills|All Skills]]
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  • *[[Sacred 2:All Skills|All Skills]]
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  • *[[Sacred 2:All Skills|All Skills]]
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  • *[[Sacred 2:All combat arts|All Combat Arts]] +X *[[Sacred 2:All Skills|All Skills]] +X
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  • *[[Sacred 2:All Skills|All Skills]]
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  • * [[Sacred 2:All combat arts|All combat arts]] * [[Sacred 2:Offensive Skills|Offensive Skills]]
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  • <u>Class:</u> '''All''' * [[Sacred 2:All combat arts|All combat arts]] (Second Ring)
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  • ::[[Sacred 2:All combat arts|All combat arts]] +X *[[Sacred 2:Combat Art Skills|Combat Art Skills]] +X
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  • *[[Sacred 2:All Skills|All Skills]]
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  • *[[Sacred 2:All Skills|All Skills]]
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  • *[[Sacred 2:All Skills|All Skills]]
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  • *[[Sacred 2:All Skills|All Skills]] +X *This item, as well as all other items from the [[Sacred 2:Unlock Items|Unlock Items]] list will now d
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  • [http://darkmatters.org/forums/index.php?/files/file/345-all-high-elf-unique-armor/ http://www.sacredwiki.org/download-button.png] *[[Sacred 2:All Skills|All Skills]]
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  • *[[Sacred 2:All combat arts|All combat arts]] +X *[[Sacred 2:Offensive Skills |Offensive Skills]] +X
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  • *[[Sacred 2:All combat arts|All combat arts]] +X *[[Sacred 2:Offensive Skills|Offensive Skills]] +X
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  • *[[Sacred 2:All combat arts|All combat arts]] +X *[[Sacred 2:Offensive Skills|Offensive Skills]] +X
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  • *[[Sacred 2:All Skills|All Skills]] +X *This item, as well as all other items from the [[Sacred 2:Unlock Items|Unlock Items]] list will now d
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  • [http://darkmatters.org/forums/index.php?/files/file/346-all-seraphim-unique-armor/ http://www.sacredwiki.org/download-button.png] *[[Sacred 2:All Skills|All Skills]] +X
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  • *[[Sacred 2:All combat arts|All combat arts]] +X *[[Sacred 2:Offensive Skills|Offensive Skills]] +X
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  • * [[Sacred 2:All combat arts|All combat arts]] (Helmet) == Bonus to skills ==
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  • * [[Sacred 2:Combat Art Skills|Combat Art Skills]] ...e Universe on his hoods and he constantly sings the glories of Vishnu from all his mouths. Shesha is depicted with a massive form that floats coiled in sp
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  • ...benefits for casting [[Sacred 2:Buff|buffs]], as a player may use an ''All Skills +X'' weapon slot to raise the level of his Focus skill, whch can then incre == Availability of ''All Skills +X'' as [[Sacred 2:Item Modifiers|Item Modifier]] ==
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  • == Bonus to skills == * [[Sacred 2:All Skills|All Skills]] (Arms)
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  • * [[Sacred 2:All combat arts|All combat arts]] +X (Legs) == Bonus to skills ==
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  • '''[[Sacred:All Class Set Items|All Class Set Items]]''' ''[[Sacred:Set Items|Set Items]]'' Class: All classes
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  • '''Weapon Lore''' is a [[Sacred:Skills|skill]] that is available to all [[Sacred:Character Class|classes]], although it is most useful for melee ch {| class="skills" border="1" cellspacing="0" style="text-align: center;"
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  • == Bonus to [[Sacred 2:Skills|Skills]] == * [[Sacred 2:Combat Art Skills|Combat Art Skills]] (Shoulders)
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  • {| class="skills" border="1" cellspacing="0" style="text-align: center;" ''Available for: [[Sacred:Character_Class|All classes]]
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  • * [[Sacred 2:Skills|All Skills]] + X ...ural powers. In his anger, Parashurama used the parashu to get rid of the all the Earth's tyrannical kshatriya (warrior class) twenty one times over.
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  • *[[Sacred 2:All Skills|All Skills]] +X
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  • *[[Sacred 2:All Skills|All Skills]] +X
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  • ''[[Sacred:Set Items|Set Items]]'' [[Sacred:All Class Set Items|All Class Set Items]] == Bonus to skills ==
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  • == Bonus to [[Sacred 2:Skills|Skills]] == *[[Sacred 2:All combat arts|All combat arts]] (3 items)
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  • *[[Sacred 2:All Skills|All Skills]] +X
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  • ...capable of equipping and wearing a wide variety of armor and shields. Not all can equip the same pieces, however. Below is a list of the types of protect Available to all characters.
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  • *[[Sacred 2:Defensive Skills|Defensive Skills]] +X ** Refer to the [[Sacred 2:Lightsabers|Lightsabers]] page to see all color variations.
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  • * [[Sacred 2:Damage over Time|Damage over Time: All Types -X%]] * [[Sacred 2:Defensive Skills|Defensive Skills]]
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  • == Bonus to skills == + [[To all skills]]
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  • * Requires this skill to fully unlock all modifiers [http://darkmatters.org/forums/index.php?/files/file/346-all-seraphim-unique-armor/ http://www.sacredwiki.org/download-button.png]
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  • * Requires this skill to fully unlock all modifiers [http://darkmatters.org/forums/index.php?/files/file/345-all-high-elf-unique-armor/ http://www.sacredwiki.org/download-button.png]
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  • *[[Sacred 2:All Skills|All Skills]] +X
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  • ...ls are close to 100%, and "crystal skin" buff ceases to reflect spells, as all they have previously blocked. ...ully blocking or reflecting a close combat or ranged combat attack negates all detrimental effects and negative effects like stun/disarm/seriously wounds,
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  • == Bonus to [[Sacred 2:Skills|Skills]] == * [[Sacred 2:All Skills|All Skills]] (Legs)
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  • *[[Sacred 2:All combat arts|All combat arts]] +X *[[Sacred 2:Offensive Skills|Offensive Skills]] +X
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  • *[[Sacred 2:All Skills|All Skills]] +X ...stomary weapon is a trident, and his very name is commonly associated with all things marine, this spear appears trident-like, but is actually made in a f
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  • <u>Class:</u> '''All''' * [[Sacred 2:All combat arts|All combat arts]] (Amulet)
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  • *[[Sacred 2:All combat arts|All combat arts]] (Red Ring) == Bonus to skills ==
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  • ...l]] / [[Sacred:Attributes|Attribute]] [[Sacred:Quests|quest]] available to all [[Sacred:Character Class|character classes]]. It takes place entirely withi
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  • * [[Sacred 2:Regeneration Time:|Regeneration Time]] of all Combat Arts: +39.6% * '''Hale''' - Improves all of the wolves' armor resistances by 5.5 + 5.5 per level.
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  • * [[Sacred 2:Damage Mitigation|Damage Mitigation]] (All [[Sacred 2:Damage Types|Damage Types]]): 20.0% ...w Warrior sustains less damage during the charge. (+20% damage mitigation (all types))
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  • <u>Class:</u> '''All''' == Bonus to skills ==
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  • ==Skills and Attributes== The following [[Sacred 2:Skills|skills]] will affect this combat art:
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  • ==Skills and Attributes== No skills or attributes affect the damage, regeneration, or execution speed of Fireba
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  • * [[Sacred 2:Regeneration Time:|Regeneration Time]] of all [[Sacred 2:Aspects|Aspects]]: -9.8% * '''Replenish''' - Further decreases the regeneration time of all spells. (7% + 0.7% per CA level decrease)
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  • * [[Sacred 2:All combat arts|All combat arts]] (Armor) == Bonus to [[Sacred 2:Skills|Skills]] ==
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  • ...elow to learn which type is most suited to your playing style, or try them all - your character storage contains eight spaces - just enough! ...nderworld|Underworld]]. All items placed into any chest are available at ''all'' of the chest locations. '''[[Sacred:runes|Runes]]''' and '''[[Sacred:poti
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  • == Bonus to [[Sacred 2:Skills|Skills]] == |class="cellborderlc" align="left"|[[Sacred 2:All combat arts|All combat arts]]
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  • ...order or be in the active relic slot for the set bonus to work. As long as all the required sigils are placed anywhere in the relic holder, the set bonuse == [[Sacred 2:Skills|Skill]] Bonus and [[Sacred 2:Item Modifiers|Item Modifiers]] ==
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  • == Bonus to skills == * [[Sacred 2:Combat Art Skills|Combat Art Skills]] (Arms)
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  • '''<u>Class:</u> All''' == Bonus to [[Sacred 2:Skills|Skills]] ==
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  • == Bonus to [[Sacred 2:Skills|Skills]] == * [[Sacred 2:Offensive Skills|Offensive Skills]] (Helm)
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  • * [[Sacred 2:Regeneration Time:|Regeneration Time]] of all [[Sacred 2:Aspects|Aspects]]: -17.2% * '''Energy''' - Further decreases the regeneration time for all spells by 7% + 0.5% per level.
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  • == Bonus to [[Sacred 2:Skills|Skills]] == |class="cellborderlc" align="left"|[[Sacred 2:All combat arts|All combat arts]]
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  • '''<u>Class:</u> All''' == Bonus to [[Sacred 2:Skills|Skills]] ==
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  • * [[Sacred 2:Regeneration Time:|Regeneration Time]] of all Combat Arts: +34.6% * '''Robust''' - Adds 7.5 + 7.5 per level to all the Grizzly's armor resistances.
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  • * [[Sacred 2:Regeneration Time:|Regeneration Time]] of all Combat Arts: +50.0% * '''Steady''' - Decreases regeneration time of all combat arts while Battle Orders is active by 7.5% + 1.0% per level.
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  • *[[Sacred 2:Offensive Skills|Offensive Skills]] +X *This item, as well as all other items from the [[Sacred 2:Unlock Items|Unlock Items]] list will now d
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  • With 4 Items, +X to All Combat Arts == Bonus to Skills ==
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  • * [[Sacred 2:All combat arts|All Combat Arts]] (Shoulder) == Bonus to [[Sacred 2:Skills|Skills]] ==
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  • ===http://www.sacredwiki.org/images/Sacred_2/Skills/pacifism.gif '''Pacifism'''=== Reduces incoming damage from hostile players (PvP). All possible ramifications still unknown.
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  • == Bonus to [[Sacred 2:Skills|Skills]] == * [[Sacred 2:Offensive Skills|Offensive Skills]] +X
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  • * [[Sacred 2:Regeneration Time:|Regeneration Time]] of all Combat Arts: +40% * '''Rapid Fire''' - Increases the attack speed for all weapons by 15.5% + 0.5% per level.
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  • Forge Lore is a [[Sacred:Skills|skill]] available only to [[Sacred:Dwarf|Dwarves]]. It replicates the abili ...st in [[Sacred:Gold|gold]] is reduced. The dwarf has the ability to insert all of the same types of items the Smith is able to ([[Sacred:Amulet|amulets]],
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  • == Bonus to [[Sacred 2:Skills|Skills]] == * [[Sacred 2:Combat Art Skills|Combat Art Skills]] (Helm)
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  • == Bonus to [[Sacred 2:Skills|Skills]] == |class="cellborderlc" align="left"|[[Sacred 2:All combat arts|All combat arts]]
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  • |The Shadow Warrior bellows a battle cry, mustering all his strength and increasing his attack values considerably for a brief peri * '''Surge''' - The [[Sacred 2:Regeneration Time:|regeneration time]] of all combat arts is decreased while Rousing Command is active. (5% + 0.5% per CA
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  • * [[Sacred 2:Regeneration Time:|Regeneration Time]] of all Combat Arts: +30% * '''Aegis''' - Adds to all of the Valkyrie's armor resistances (7.5 + 5.5 per level).
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  • == Bonus to [[Sacred 2:Skills|Skills]] == * (Hands) [[Sacred 2:All Skills|All Skills]]
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  • == Bonus to [[Sacred 2:Skills|Skills]] == *[[Sacred 2:Combat Art Skills|Combat Art Skills]] (Chest)
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  • * [[Sacred 2:Offensive Skills|Offensive Skills]] ...st who was the personification of drought. He blocked the rivers and kept all the water of the world captive in his 99 Fortresses. It took the might of
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  • * [[Sacred 2:Regeneration Time:|Regeneration Time]] of all Combat Arts: +40.0% * '''Rigid''' - Increases all of the Necromancer's armor resistances by 20% + 5% per level.
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  • * [[Sacred 2:Damage Mitigation|Mitigation]] against all Damage Types: 10% + 0.1% per level * [[Sacred 2:Regeneration Time:|Regeneration Time]] of all Combat Arts: +39.6%
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  • * [[Sacred 2:Damage Mitigation|Damage Mitgation: All Types]] +X% * [[Sacred 2:Defensive Skills|Defensive Skills]] +X
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  • ''[[Sacred:Set Items|Set Items]]'' [[Sacred:All Class Set Items|All Class Set Items]] == Bonus to skills ==
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  • * [[Sacred 2:Regeneration Time:|Regeneration Time]] of all Combat Arts: +29.7% ...'' - Reduces the cooldown of spells (Regeneration Time: -16.7%, applies to all combat arts).
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  • * [[Sacred 2:Regeneration Time:|Regeneration Time]] of all Combat Arts: +24.7% ==Skills and Attributes==
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  • == Bonus to skills == ...ounds: +XX%; Increase All Damage Types: XX%; Resist Stun: +XX ; Percent to all resistances: +XX%; Find Additional Potions: XX%
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  • *[[Sacred 2:Combat Art Skills|Combat Art Skills]] +X * This item, as well as all other items from the [[Sacred 2:Unlock Items|Unlock Items]] list will now d
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  • ...ts. With this aura the [[Sacred 2:Paladin - Diablo 2 Fallen|Paladin]], and all those allied with her cause, carry themselves with a zealous fervor, allowi * [[Sacred 2:Regeneration Time:|Regeneration Time]] of all Combat Arts: +40.0%
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  • ===http://www.sacredwiki.org/images/Sacred_2/Skills/concentration.gif '''Concentration'''=== Improves regeneration for all [[Sacred 2:Combat Arts|Combat Arts]] and grants the ability to maintain two
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  • +[[To all magic spells]] == Bonus to skills ==
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  • ===http://www.sacredwiki.org/images/Sacred_2/Skills/constitution.gif '''Constitution'''=== {|class="skills" width="90%" cellspacing="0"
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  • |width="40%" ALIGN="CENTER"|All Primary aspect skills in the left column below may be chosen as soon as a character reaches level |width="40%" ALIGN="CENTER"|All Secondary aspect skills in the right column below may be chosen only ''after'' a Primary skill from
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  • == Bonus to [[Sacred 2:Skills|Skills]] == * [[Sacred 2:Combat Art Skills|Combat Art Skills]] (Helm)
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  • ...decrease their regeneration time by investing in various [[Sacred 2:Skills|skills]], [[Sacred 2:Attributes|attributes]], [[Sacred 2:Item Modifiers|item modif ...on it off. Permanent Buffs have a penalty associated with them that cause all Combat Arts to regenerate more slowly when the Buff is active. This penalt
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  • '''<u>Class:</u> All''' == Bonus to [[Sacred 2:Skills|Skills]] ==
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  • ==Skills and Attributes== No skills or attributes affect the damage, regeneration, or execution speed of Fire O
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  • <u>Class:</u> '''All''' ==Bonus to Skills==
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  • ...bsolute. For example, a level 62 ring from Platinum may carry +4 or +5 All Skills.<br /><br /> {|class="skills" style="border-bottom:#000000;" width="90%" cellspacing="0"
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  • == Bonus to skills == * [[Sacred 2:Defensive Skills|Defensive Skills]] (Shoulders)
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  • == Bonus to [[Sacred 2:Skills|Skills]] == *[[Sacred 2:Offensive Skills|Offensive Skills]] (Gloves)
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  • == Bonus to [[Sacred 2:Skills|Skills]] == * (Legs) [[Sacred_2:Offensive_Skills|Offensive Skills]]
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  • <u>Class:</u> '''All''' ==Bonus to Skills==
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  • <u>Class:</u> '''All''' ==Bonus to Skills==
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  • <u>Class:</u> '''All''' ==Bonus to Skills==
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  • == Bonus to skills == [[Percent to all resistances]] +X%
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  • *[[Sacred 2:All combat arts/es|Todas las artes de combate]] *[[Sacred 2:Offensive Skills/es |Habilidades de ataque]]
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  • == Bonus to [[Sacred 2:Skills|Skills]] == * (Helm) [[Sacred 2:Defensive Skills|Defensive Skills]]
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  • <u>Class:</u> '''All''' ==Bonus to Skills==
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  • [[To all combat arts]] == Bonus to skills ==
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  • ...it into a potion slot. [[Sacred 2:Alchemy|Alchemy]] increases it's effect. All sorts of [[Sacred 2:Wild Animal|Wild Animals]] can drop it. {|class="skills" width="550px" cellspacing="0"
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  • * All Combat Arts +X (Wings) == Bonus to [[Sacred 2:Skills|Skills]] ==
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  • <u>Class:</u> '''All''' ==Bonus to Skills==
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  • * Aspect Regeneration: -23.2% +0.5%* per CA level (All [[Sacred 2:Aspects|Aspects]]) * Resistance against all 5 [[Sacred 2:Secondary Damage Effects|secondary damage effects]]: 16.9% + 0
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  • ...nd will also provide a secondary effect of [[Sacred 2:Armor|Armor X%]] for all characters. =='''Elemental Magic [[Sacred 2:Skills|Skills]]'''==
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  • == Bonus to [[Sacred 2:Skills|Skills]] == *[[Sacred 2:Damage Mitigation|Damage mitigation: All Types]] (Legs)
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  • ''[[Sacred:Set Items|Set Items]]'' [[Sacred:All Class Set Items|All Class Set Items]] == Bonus to skills ==
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  • == Bonus to [[Sacred 2:Skills|Skills]] == * [[Sacred 2:Defensive Skills|Defensive Skills]] (Boots)
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  • '''<u>Class:</u> All''' == Bonus to [[Sacred 2:Skills|Skills]] ==
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  • |width="40%" ALIGN="CENTER"|All Primary skills in the left column below may be chosen as soon as a character reaches level |width="40%" ALIGN="CENTER"|All Secondary skills in the right column below may be chosen only ''after'' a Primary skill from
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  • == Bonus to skills == All pieces of this Christmas set must be worn in order to recieve the set bonus
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  • * [[Sacred 2:Regeneration Time:|Regeneration Time]] of all Combat Arts: +50.0% ==Skills and Attributes==
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  • == Bonus to skills == All pieces of this Christmas set must be worn in order to recieve the set bonus
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  • * Multiplies all [[Sacred 2:Damage Types|damage types]] of the equipped [[Sacred 2:Weapons|w * [[Sacred 2:Regeneration Time:|Regeneration Time]] of all Combat Arts: +30%
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  • * [[Sacred 2:Regeneration Time:|Regeneration Time]] of all Combat Arts: +49.5% * '''Idol''' - Extends the reflective effect to all party members. (50% effectiveness to party members)
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  • == Bonus to skills == All pieces of this Christmas set must be worn in order to recieve the set bonus
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  • == Bonus to skills == *[[Sacred 2:Combat Art Skills|Combat Art Skills]] (Shoulders)
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  • == Bonus to [[Sacred 2:Skills|Skills]] == * [[Sacred 2:Defensive Skills|Defensive Skills]] (Wings)
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  • ''[[Sacred:Set Items|Set Items]]'' [[Sacred:All Class Set Items|All Class Set Items]] == Bonus to skills ==
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  • == Bonus to [[Sacred 2:Skills|Skills]] == *[[Sacred 2:General Skills|General Skills]] (Helm)
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  • == Bonus to skills == All pieces of this Christmas set must be worn in order to recieve the set bonus
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  • == Bonus to skills == All pieces of this Christmas set must be worn in order to recieve the set bonus
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  • == Bonus to skills == All pieces of this Christmas set must be worn in order to recieve the set bonus
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  • *[[Sacred 2:Combat Art Skills|Combat Art Skills]] +X * {{PAGENAME}} has [[Sacred 2:Willpower|willpower]]-based damage. Just like all the other lightsabers do with the [[Sacred 2:Community Patch|Community Patc
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  • ...air as a loud thunderbolt from the heavens strikes her and and transforms all her weapons in the weapon slot she was using, while bequeathing her with th * The BeeEffGee bolts can pass directly through all enemies in a row and hit enemies side by side close to each other with "spl
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  • ...ive Sinister Predator increases the attack speed of and chance to hit with all [[Sacred 2:Ranged Weapons|ranged weapons]], and will also add a chance that * [[Sacred 2:Regeneration Time:|Regeneration Time]] of all Combat Arts: +40%
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  • ...[[Sacred 2:Buff#temporary buff|temporary buff]] to the Shadow Warrior and all allied units within the [[Sacred 2:Area of Effect|area of effect]]. * '''Fear''' - Reduces attack values of all opponents within area of effect. (130 + 1 per CA level decrease in [[Sacred
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  • * '''Surge''' - Decreases the regeneration time of all combat arts when Shout is active by 5.0% + 0.5% per level. * '''Endurance''' - Decreases all incoming damage over time by 5% + 0.5% per level.
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  • ...ion slot. [[Sacred 2:Alchemy|Alchemy]] increases it's effect and duration. All sorts of [[Sacred 2:Human|Humans]] can drop it. {|class="skills" width="550px" cellspacing="0"
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  • ...ion slot. [[Sacred 2:Alchemy|Alchemy]] increases it's effect and duration. All sorts of [[Sacred 2:Humanoid Monster|Humanoid Monsters]] can drop it. {|class="skills" width="550px" cellspacing="0"
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  • This spell curses all attackers, condemning them to receive whatever pains they inflict upon othe * [[Sacred 2:Regeneration Time:|Regeneration Time]] of all Combat Arts: +45.0%
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  • ...mage mitigation from enemies. Slightly increases the regeneration speed of all combat arts within the aspect Mystic Stormite while the buff is active. Cry * [[Sacred 2:Regeneration Time:|Regeneration Time]] of all Combat Arts: +35.0%
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  • * [[Sacred 2:Regeneration Time:|Regeneration Time]] of all Combat Arts: +45% ==Skills and Attributes==
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  • ...s and Life Leech from '''Eviscerate''' and '''Hunger''' mods will apply to all opponents hit by Fury, making it much more powerful. ==Skills and Attributes==
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  • == Bonus to [[Sacred 2:Skills|Skills]] == ...are legendary-tier items, like most of the [[Sacred 2:All Class Set Items|All-Class Sets]]. Thus they are extremely rare and difficult to find.
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  • ...ion slot. [[Sacred 2:Alchemy|Alchemy]] increases it's effect and duration. All sorts of [[Sacred 2:Undead|Undead]] can drop it. {|class="skills" width="550px" cellspacing="0"
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  • ...ive Sinister Predator increases the attack speed of and chance to hit with all ranged weapons, and will also add a chance that opponents will drop a [[Sac ...a secondary effect of [[Sacred 2:Chance for Poison|Chance for Poison]] for all characters.
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  • ...ived reduces gold, saving health: XX% Each hit has a percentage chance for all of the damage to be taken from your gold rather than your health. == [[Sacred:Increase All Damage Types|Increase All Damage Types]] ==
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  • |A powerful blow strikes all opponents in front of the Shadow Warrior and knocks them back. This blow is |The Shadow Warrior bellows a battle cry, mustering all his strength and increasing his attack values considerably for a brief peri
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  • Skills * If you use the chestplate of solitaire it gives bonuses to all ca's,-xx% to regen and +xx% to cast speed
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  • *[[Sacred 2:Combat Arts|All Combat Arts]] (Shoulders) == Bonus to [[Sacred 2:Skills|Skills]] ==
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  • ...ion slot. [[Sacred 2:Alchemy|Alchemy]] increases it's effect and duration. All sorts of [[Sacred 2:Orcs|Orcs]] can drop it. {|class="skills" width="550px" cellspacing="0"
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  • * [[Sacred 2:All combat arts|All combat arts]] +X (Belt) == Bonus to [[Sacred 2:Skills|Skills]] ==
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  • ...orpses will receive an [[Sacred 2:Armor|armor]] bonus. (adds resistance to all 5 [[Sacred 2:Damage Types|damage types]], 7.5% + 5.5% per CA level increase ==Skills and Attributes==
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  • ...ct of [[Sacred 2:Block chance: Projectiles|Block Chance: Projectiles]] for all characters. =='''Mentalism [[Sacred 2:Skills|Skills]]'''==
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  • * [[Sacred 2:Regeneration Time:|Regeneration time]] of All Combat Arts: +35.0% ==Skills and Attributes==
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  • * [[Sacred 2:Regeneration Time:|Regeneration Time]] of All Combat Arts: +45.0% ==Skills and Attributes==
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  • <u>Class:</u> '''All''' ==Bonus to Skills==
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  • ...aura the [[Sacred 2:Paladin - Diablo 2 Fallen|Paladin]] basks herself and all she deems faithful in a warm, healing light. Her prayers for salvation carr * [[Sacred 2:Regeneration Time:|Regeneration Time]] of all Combat Arts: +5.0%
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  • ...- Diablo 2 Fallen|Paladin]] strides into battle encased in this holy aura. All those within its range are burnt with the fires of divine virtue. Holy Fir * Boost to all Fire Damage: 50% + 2% per level
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  • == Bonus to [[Sacred 2:Skills|Skills]] == * [[Sacred 2:Defensive Skills|Defensive Skills]] (Helm)
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  • ...d, the developers had balanced it so that this previous strategy of adding all allotted points to any single one of the attributes would only offer a very *[[Sacred 2:Skills|Skills]]
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  • ==Skills and Attributes== No skills or attributes affect the damage, regeneration, or execution speed of Lacera
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  • == Bonus to [[Sacred 2:Skills|Skills]] == * [[Sacred 2:Defensive Skills|Defensive Skills]] (Shoulders)
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  • * [[Sacred 2:Regeneration Time:|Regeneration Time]] of All Combat Arts: +40.0% ==Skills and Attributes==
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  • ==Skills and Attributes== No skills or attributes affect the damage, regeneration, or execution speed of Shock
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  • == Bonus to [[Sacred 2:Skills|Skills]] == * [[Sacred 2:Offensive Skills|Offensive Skills]] (Gloves)
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  • |Briefly increases the regeneration rate of all combat arts and adds a bonus to intelligence. ...e to cause [[Sacred 2:Secondary Damage Effects|secondary effects]] -X% for all characters.
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  • * [[Sacred 2:Regeneration Time:|Regeneration Time]] of all Combat Arts: +39.6% ==Skills and Attributes==
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  • [[File:strength.gif]] Place all points in [[Sacred 2:Strength|'''Strength''']] ===[[Sacred 2:Skills|Skills]]===
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  • == Bonus to [[Sacred 2:Skills|Skills]] == * [[Sacred 2:Defensive Skills|Defensive Skills]] (Belt)
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  • ...as the 5 pigs you are supposed to rescue don’t join you as henchmen until all 10 spiders are dead, making it difficult to keep them alive if you can’t Kill the 10 spiders as quickly as possible – you’ll know when you’ve got all 10 because the 5 pigs (or fewer, if some died) will join you as henchmen.
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  • * [[Sacred 2:Regeneration Time:|Regeneration Time]] of all Combat Arts: +35.0% * '''Chilling Armor''' - Additionally increases all inflicted cold damage by 50% + 2% per level.
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  • * [[Sacred 2:Regeneration Time:|Regeneration Time]] of all Combat Arts: +34.6% ==Skills and Attributes==
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  • ...rovide a secondary effect of [[Sacred 2:Attack Value X%|Attack Value]] for all characters. =='''Devout Guardian [[Sacred 2:Skills|Skills]]'''==
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  • '''<u>Class:</u> All''' == Bonus to [[Sacred 2:Skills|Skills]] ==
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  • * [[Sacred 2:Regeneration Time:|Regeneration Time]] of all Combat Arts: +50% ==Skills and Attributes==
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  • Available sockets: 11, all golden == Bonus to skills ==
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  • '''<u>Class:</u> All''' == Bonus to [[Sacred 2:Skills|Skills]] ==
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  • ...e are a few chars who can take 2 of those, and only one char that can take all 3 of them. Yes, you guessed it. That one char is the Temple Guardian. ...har will do pretty much anything for you and will ensure the easy-going of all other chars. Well... there are only 2 chars that can use this skill setup:
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  • == Bonus to [[Sacred 2:Skills|Skills]] == * [[Sacred 2:Combat Art Skills|Combat Art Skills]] +X (Shoulders)
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  • ...ption here. Why must evil hide in such wretched places? You dark mages are all alike, obsessed with power. I shall prove worthy. I shall track the prime e =='''Paladin [[Sacred 2:Skills|Skills]]'''==
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  • ...al projectile. Overall damage is increased by 30% but split evenly between all projectiles. ...al projectile. Overall damage is increased by 30% but split evenly between all projectiles.
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  • '''<u>Class:</u> All''' == Bonus to [[Sacred 2:Skills|Skills]] ==
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  • =='''Barbarian [[Sacred 2:Skills|Skills]]'''== |All skills in the left column below may be chosen as soon as a character reaches level
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  • '''[[Sacred:All Class Set Items|All Class Set Items]]''' ''[[Sacred:Set Items|Set Items]]'' Class: All clasess
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  • == Bonus to [[Sacred 2:Skills|Skills]] == * [[Sacred 2:Combat Art Skills|Combat Art Skills]] (Gloves)
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  • * Enemy Sensitivity to all Damage Types: 10% + 0.5% per level * [[Sacred 2:Regeneration Time:|Regeneration Time]] of all Combat Arts: +50.0%
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  • ...ion|Patches, Downloads & Expansion]]''' &ndash; Explanation and listing of all Sacred game patches and [[Sacred:downloads|downloads]]. * '''[[Sacred:Places|Places]]''' &ndash; Places, cities, and all info around them.
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  • ...d, the developers had balanced it so that this previous strategy of adding all allotted points to any single one of the attributes would only offer a very *[[Sacred 2:Skills|Skills]]
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  • |A strike that will damage and slow down all opponents within a half-circle in front of the Inquisitor. ...ct of [[Sacred 2:Damage of enraged players|Damage of Enraged Players]] for all characters.
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  • [[File:Skills.png|link=Sacred_2:Skills]] [[Sacred 2:Skills|'''Skills''']]
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  • == Bonus to [[Sacred 2:Skills|Skills]] == * [[Sacred 2:Offensive Skills|Offensive Skills]] +X (Wings)
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  • ...ion slot. [[Sacred 2:Alchemy|Alchemy]] increases it's effect and duration. All sorts of [[Sacred 2:Demon|Demons]] can drop it. {|class="skills" width="550px" cellspacing="0"
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  • <u>Class:</u> '''All''' ==Bonus to Skills==
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  • ...|sword-type Daggers]], however they come with different modifiers. All in all they are most similar to [[Sacred 2:Throwing Stars|Throwing Stars]] however {|class="skills"
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  • == Bonus to [[Sacred 2:Skills|Skills]] == ...set is specially focused on the Devout Guardian aspect, giving bonuses to all five combat arts and their regeneration times. This dark, fierce-looking a
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  • ==Corresponding [[Sacred 2:Skills|Skills]] == ...boost the attack rating, as will [[Sacred 2:Speed Lore|Speed Lore]]. Such skills are helpful but not neccessary, as these combat arts have an innate, scalin
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  • * Boost to All [[Sacred 2:Ice|Cold]] [[Sacred 2:Damage|Damage]]: 50% + 2% level * [[Sacred 2:Regeneration Time:|Regeneration Time]] of all Combat Arts: +40.0%
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  • * [[Sacred 2:Combat Arts|All Combat Arts]] (Chest) == Bonus to [[Sacred 2:Skills|Skills]] ==
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  • == Bonus to skills == * [[Sacred 2:Offensive Skills|Offensive Skills]] + X (Blowpipe)
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  • ...in jewelry – [[Sacred 2:All Class Unique Amulets|amulets ]] and [[Sacred 2:All Class Unique Rings|rings]]. These items can range from very ordinary to qui ...ed. To negate these penalties, a character must have the respective "Lore" skills:
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  • * Multiplies all damage types of the equipped [[Sacred 2:Weapons|weapon]] * '''Destruction''' - Increases all damage types of the spectral hand. (17.4% increase)
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  • == Bonus to skills == * [[Sacred 2:Defensive Skills|Defensive Skills]] +X (Shoulders)
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  • == Bonus to [[Sacred 2:Skills|Skills]] == |class="cellborderlc" align="left"|[[Sacred 2:Combat Arts|All Combat Arts]] +X
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  • ...otions]] decrease the [[Sacred 2:Regeneration Time:|regeneration time]] of all [[Sacred 2:Combat Arts|Combat Arts]]. {|class="skills" width="50%" cellspacing="0"
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  • '''<u>Class:</u> All''' == Bonus to [[Sacred 2:Skills|Skills]] ==
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  • |Several streaks of lightning will shoot forward, inflicting damage on all opponents within a cone-shaped area in front of the Inquisitor. ...ed 2:Chance to reflect: Close Combat|Chance to Reflect: Close Combat]] for all characters.
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  • ...y to instill the spark of life into inanimate objects. It is believed that all life was forged when fire, earth, iron and flesh were combined. The Clay Go * [[Sacred 2:Regeneration Time:|Regeneration Time]] of all Combat Arts: +40.0%
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  • *[[Sacred 2:Offensive Skills|Offensive Skills]] +X * {{PAGENAME}} has [[Sacred 2:Willpower|willpower]]-based damage. Just like all the other lightsabers do with the [[Sacred 2:Community Patch|Community Patc
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  • * [[Sacred 2:Regeneration Time:|Regeneration Time]] of All Combat Arts: +45.0% ....1% per Combat Art level [[Sacred 2:Damage Mitigation|damage mitigation]] (all damage types))
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  • |Lowers all attributes of the target for a brief period. Enhanced effect against oppone ...ndary effect of [[Sacred 2:Life leeched per hit|Life Leeched per hit]] for all characters.
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  • 1. General Skills Enhances the effectiveness of all potions and allows use of certain consumables.
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  • == Bonus to [[Sacred 2:Skills|Skills]] == * [[Sacred 2:Offensive Skills|Offensive Skills]] (Helm)
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  • * [[Sacred 2:Regeneration Time:|Regeneration Time]] of all Combat Arts: +40% * '''Durable''' - Adds [[Sacred 2:Armor|armor]] resistance of all types to the Shadow Master (7.5 + 5.5 per level).
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  • |width="40%" ALIGN="CENTER"|All Primary skills in the left column below may be chosen as soon as a character reaches level |width="40%" ALIGN="CENTER"|All Secondary skills in the right column below may be chosen only ''after'' a Primary skill from
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  • ...y effect of [[Sacred 2:Damage Mitigation|Damage Mitigation: Physical]] for all characters. =='''Exalted Warrior [[Sacred 2:Skills|Skills]]'''==
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  • |A devastating nova that damages all enemies around the Seraphim within range. ...condary effect of [[Sacred 2:Shield Regeneration|Shield Regeneration]] for all characters. This secondary bonus will of course only be useful to character
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  • * Increases all inflicted fire damage by 18% + 2% per level * '''Sear''' - Further increases all inflicted fire damage by 9% + 1% per level.
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  • ...r sockets per item). These sets do not focus on any aspect nor play style. All the bonuses are general and can be useful for any character and build. The All the Mutation Sets have common list of the set bonuses:
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  • == Bonus to [[Sacred 2:Skills|Skills]] == * [[Sacred 2: Defensive Skills|Defensive Skills]] (Arms)
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  • * Hits all opponents in a 360 degree radius simultaneously * Multiplies all [[Sacred 2:Damage Types|damage types]] of the equipped [[Sacred 2:Weapons|w
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  • ...mold the base elements into whatever magical forms they need - threatening all other magic disciplines with obsolescence. The Sorceresses believe that it =='''Sorceress [[Sacred 2:Skills|Skills]]'''==
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  • == Bonus to Skills == * [[Sacred 2:Offensive Skills|Offensive Skills]] +X (Belt)
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  • ...e a secondary effect of [[Sacred 2:Defense Value X%|Defense Value X%]] for all characters. =='''Malevolent Champion [[Sacred 2:Skills|Skills]]'''==
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  • * [[Sacred 2:Regeneration Time:|Regeneration Time]] of all Combat Arts: +50.0% * '''Equipment''' - Upgrades the skeletons' armor, boosting all resistances with 7.5 + 5.5 armor per level.
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  • ...close combat attack values significantly. Also boosts all damage types of all CA's. Can be modded for additional attack or defense, healing, extended to * '''Assault ''' - Increases attack value for all weapons. (20% + 5% per CA level increased attack value, applies to ranged w
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  • * [[Sacred 2:Regeneration Time:|Regeneration Time]] of all Combat Arts: +50.0% * '''Hardened''' - Increases all of the skeletal mages' armor resistances by 7.5 + 5.5 per level.
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  • ...fect of [[Sacred 2:Chance for critical hits|Chance for Critical Hits]] for all characters. =='''Lost Fusion [[Sacred 2:Skills|Skills]]'''==
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  • ...lls - 1 for each Aspect. Following is a complete list of all Aspect Focus skills: All Aspect Focus skills offer identical bonuses:
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  • ...s relic holder. They are found in a number of different shapes and colors all relating to how they will modify a character's abilities. Relics can be fo {|class="skills" width="30%"
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  • ===http://www.sacredwiki.org/images/Sacred_2/Skills/combatdiscipline.gif '''Combat Discipline'''=== ...hat are in a [[Sacred 2:Combo|Combo]] and slightly increases the damage of all combat arts. Also allows up to three Combat Arts in a Combo.
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  • |Slows down all attacks by opponents in the vicinity of the Inquisitor. ...ndary effect of [[Sacred 2:Life leeched per hit|Life Leeched per hit]] for all characters.
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  • ...h the bow rivals that of any other, the Amazon is also adept in the use of all other throwing weapons, as well as in hand to hand combat. The Amazon is m =='''Amazon [[Sacred 2:Skills|Skills]]'''==
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  • ...ding Energy Lore|Warding Energy Lore]] increases it's effect and duration. All sorts of Mechanical Monsters can drop it. {|class="skills" width="550px" cellspacing="0"
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  • So I looked at all the characters available and was thinking about an Inquisitor….i’ve rea All my point points went to strength. It gives betters attack bonus and higher
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  • * '''Endurance''' - Decreases all incoming [[Sacred 2:Damage over Time|damage over time]] by 5% + 0.1% per le * '''Insubstantial''' - Increases damage mitigation against all damage types by 5% + 0.1% per level.
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  • == Bonus to [[Sacred 2:Skills|Skills]] == * [[Sacred 2:Offensive Skills|Offensive Skills]] +X (Belt)
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  • *[[Sacred:To all magic spells|To all magic spells]] (Bracers and Body) == Bonus to skills ==
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  • ...on the many [[Sacred 2:Items|Items]] of Sacred 2. Many [[Sacred 2:Skills|Skills]] and [[Sacred 2:Combat Arts|Combat Arts]] also offer some of the same modi | '''Block Chance''' || Adds a percent chance to block all types of blockable attacks (see below for types).
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  • ==Skills and Attributes== No skills or attributes affect the damage, regeneration, or execution speed of Frenzy
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  • ...lationships they have between the individual pieces, a player can see what skills and Combat Art choices best complement the sets' benefits, and can gain sig == [[Sacred_2:All Class Set Items|All Class Set Items]] ==
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  • ...ct of [[Sacred 2:Block chance: Projectiles|Block Chance: Projectiles]] for all characters. =='''Astral Lord [[Sacred 2:Skills|Skills]]'''==
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  • |This extrememly intense light will illuminate the area, damaging all minions of the dark especially [[Sacred 2:Undead|undead]] and [[Sacred 2:T- ...ide a secondary effect of [[Sacred 2:Chance to evade|Chance to Evade]] for all characters.
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  • {|class="skills" cellspacing="0" style="text-align:center;" ...regeneration time than the previous one. Though the same can be said about all the attributes.
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