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  • * [[Sacred 2:Energy Weapon/es|Arma de energía]]
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  • Energy Weapons attacks are visually similar to [[Sacred 2:Energy Pistols|Energy Pistols]], firing the same (large) projectile at similar (slow) speeds. Th ===[[Sacred 2:Ranged Weapons|Ranged Weapons]] Modifiers for Energy Weapons===
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Page text matches

  • =='''T-Energy'''== ...angerous form of magic energy, the T-Energy. There is no way to control T-Energy. It is a constant flow of chaotic power that is almost impossible to chann
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  • ...add [[Sacred 2:Magic|Magic]] damage to melee or ranged [[Sacred 2:Weapons|weapons]]. This will also increase the [[Sacred 2:Chance for Weaken|Chance for in ...]] and [[Sacred 2:Magic Staffs|Magic Staves]] become like balls of magical energy.
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  • Energy Weapons attacks are visually similar to [[Sacred 2:Energy Pistols|Energy Pistols]], firing the same (large) projectile at similar (slow) speeds. Th ===[[Sacred 2:Ranged Weapons|Ranged Weapons]] Modifiers for Energy Weapons===
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  • ...to add [[Sacred 2:Fire|Fire]] damage to melee or ranged [[Sacred 2:Weapons|weapons]]. This will also increase the [[Sacred 2:Chance for Burn|Chance for infli ...imated flames, and projectiles fired from [[Sacred 2:Energy Weapons|Energy Weapons]] and [[Sacred 2:Magic Staffs|Magic Staves]] become like fireballs.
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  • ...t to add [[Sacred 2:Ice|Ice]] damage to melee or ranged [[Sacred 2:Weapons|weapons]]. This will also increase the [[Sacred 2:Chance for Freeze|Chance for in ...the weapon, while projectiles fired from [[Sacred 2:Energy Weapons|Energy Weapons]] and [[Sacred 2:Magic Staffs|Magic Staves]] become like frozen balls of ic
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  • ...dd [[Sacred 2:Poison|Poison]] damage to melee or ranged [[Sacred 2:Weapons|weapons]]. This will also increase the [[Sacred 2:Chance for Poison|Chance for inf ...nomous liquid, and projectiles fired from [[Sacred 2:Energy Weapons|Energy Weapons]] and [[Sacred 2:Magic Staffs|Magic Staves]] become like balls of poison va
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  • This legendary energy weapon will only drop if you have the [[Sacred 2:Community Patch|Community * Affected by [[Sacred 2:Ranged Weapons|Ranged Weapons]] Skill
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  • ...get sidesteps. However the damage on them is higher than the other thrown weapons, making up for that fact if the player is in close range. ===[[Sacred 2:Ranged Weapons|Ranged Weapons ]] Modifiers for Energy Pistols===
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  • * Affected by [[Sacred 2:Sword Weapons|Sword Weapons]] Skill *[[Sacred 2:Absorption Warding Energy (opponent)|Absorption warding energy (opponent)]] -X%
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  • ...after the Combat Art has been activated will not affect the damage of the Energy Bolts. The maximum duration of this spell is 90 seconds. *Cast Energy Bolts from a weapon slot with rings socketed with this Combat Art to raise
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  • This unique energy pistol will only drop if you have the [[Sacred 2:Community Patch|Community * Affected by [[Sacred 2:Ranged Weapons|Ranged Weapons]] Skill
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  • ...ed 2:Energy Weapons|Energy Weapons]] (see [[Sacred 2:Ranged Weapons|Ranged Weapons]] for more info and comparison). * [[Sacred 2:Intelligence Based Weapons|Intelligence Based Weapons]]
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  • * Affected by [[Sacred 2:Sword Weapons|Sword Weapons]] Skill * Affected by [[Sacred 2:Sword Weapons|Sword Weapons]] Skill
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  • Raises a force field that partially absorbs incoming damage while enough energy remains to sustain the shield. This Combat Art is an [[Sacred 2:Energy Shields|Energy Shield]], and can be modified to become a [[Sacred 2:Spell Damage Based Com
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  • This unique energy weapon will only drop if you have the [[Sacred 2:Community Patch|Community * Affected by [[Sacred 2:Ranged Weapons|Ranged Weapons]] Skill
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  • |class="skillslc" align="left" rowspan="10"| [[Sacred 2:Ranged Weapons|Ranged Weapons]] |class="skillslc" align="left"|[[Sacred 2:Energy Pistols|Energy Pistols]]
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  • The Build I'm talking about: A pure Energy Daemoness, killing with Energy Bolts and nothing more. '''lvl 1:''' [[Sacred:Weapon Lore|Weapon Lore]] (for Energy Bolts' Damage)
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  • ...phim|Seraphim]] somersaults towards her opponent and strikes hard with her weapons when she lands. ...eapon of her ancestors. This blessed device can fire glistening spheres of energy or strike directly like a melee weapon. If used as ranged, the spheres pass
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  • ...hes him in combat. With this ability the Barbarian calls on the sum of his energy to attack and slay everything in sight. ...lies all [[Sacred 2:Damage Types|damage types]] of the equipped [[Sacred 2:Weapons|weapon]]: 32% + 8% per level.
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  • ...ed 2:Energy Weapons|Energy Weapons]] (see [[Sacred 2:Ranged Weapons|Ranged Weapons]] for more info and comparison). * [[Sacred 2:Intelligence Based Weapons|Intelligence Based Weapons]]
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  • ...tp://www.sacredwiki.org/images/Sacred_2/Skills/rangedweapons.gif '''Ranged Weapons'''=== ...as Attack Speed. Grants the ability to use higher-level [[Sacred 2:Weapons|weapons]] successfully.
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  • ...phim|Seraphim]] somersaults towards her opponent and strikes hard with her weapons when she lands. ...eapon of her ancestors. This blessed device can fire glistening spheres of energy or strike directly like a melee weapon. If used as ranged, the spheres pass
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  • ...uff, and the Seraphim has two forms: the [[Sacred 2:Warding Energy|Warding Energy]] buff, and the [[Sacred 2:Divine Protection|Divine Protection]] short-term ...mproved with item boni, as well as the Mastery bonus for the skill Warding Energy Lore. For example, if a given shield has a total size of 1000 shield points
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  • This unique energy pistol will only drop if you have the [[Sacred 2:Community Patch|Community * Affected by [[Sacred 2:Ranged Weapons|Ranged Weapons]] Skill
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  • ...r|armor resistances]] and how they are applied to damage. Each [[Sacred 2:Weapons|weapon]] or [[Sacred 2:Combat Arts|spell]] that inflicts injury delivers so ...onal elemental damage type are rare, the player can find [[Sacred 2:Energy Weapons|guns]] with physical, magic, fire and poison damage native to the gun (thou
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  • This item modifier may be found upon found or bought jewelry, weapons or armor. When in use, every hit reduces the regeneration time of any [[Sac It can stack, when forged into armor, weapons or wielded, with no diminishing returns. It was not working properly prior
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  • * Affected by [[Sacred 2:Sword Weapons|Sword Weapons]] Skill ...of [[Sacred: Underworld]]. As such, this blade wounds and draws life and energy from enemies. The sword design is further influenced by some of the offici
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  • ...ian]] can wear. It is an item that allows the Temple Guardian to shoot an energy projectile from his left-hand arm cannon. It can also carry various offens ...weapon type. Dedicated Blow and Battle Extension can be used with ranged weapons but not the arm cannon.
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  • ...a loud thunderbolt from the heavens strikes her and and transforms all her weapons in the weapon slot she was using, while bequeathing her with the new weapon ...from...thereby making useless all values and mods coming from the original weapons in that socket which may have had a positive value upon the Seraphim, with
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  • *[[Sacred 2:Energy Weapons|Energy Weapons]] This modifier is available on the following unique weapons as a blue modifier:
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  • This legendary energy pistol will only drop if you have the [[Sacred 2:Community Patch|Community * Affected by [[Sacred 2:Ranged Weapons|Ranged Weapons]] Skill
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  • ...ergy. Selecting an appropriate lore (e.g. [[Sacred 2:Hafted Weapons|Hafted Weapons]] for use with [[Sacred 2:Thain's Axe|Thain's Axe]]) can increase attack sp This modifier is available on the following unique weapons as a white modifier:
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  • === Weapons === Energy Weapons (1H)
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  • ...er Time|Damage over Time]]. It can be inflicted by the [[Sacred 2:Weapons|weapons]] and [[Sacred 2:Combat Arts|Combat Arts]] of opponents and the player. It ...redwiki.org/images/Sacred_2/CombatArts/DM/DMeb.gif [[Sacred 2:Energy Blaze|Energy Blaze]]
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  • ...lies all [[Sacred 2:Damage Types|damage types]] of the equipped [[Sacred 2:Weapons|weapon]]: 35% + 9% per level. * '''Rage''' - Each opponent hit will store additional energy. This energy will discharge with the first successful hit after Fists of Fire.
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  • * Multiplies all damage types of the equipped [[Sacred 2:Weapons|weapon]]. ...Chance To Hit|chance to hit]], and will allow the equippng of higher level weapons used to execute this combat art.
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  • ...rds complement the Dryad's preference for [[Sacred 2:Ranged Weapons|ranged weapons]] very well.
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  • Weapons are the stock and trade of a BladeMaster DE. The experienced warrior unders ...t is defined as a pair of weapons wielded together in one weapon slot. The weapons are designed to complement one another and amplify a particular damage type
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  • *[[Sacred 2:Absorption Warding Energy|Absortion warding energy]] (Shoulders) ...2:Max. Shield Energy X%|Max. shield energy]] (Battery), requires ''Warding Energy Lore''
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  • ...gy is depleted or the shield's duration has come to an end. After use the energy used needs to be recharged for a considerable period of time. ==='''[[Sacred 2:Warding Energy|Warding Energy]]''' '''([[Sacred 2:Buff|Buff]])'''===
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  • The [[Dark Elf]] strikes at his opponent with a combination of weapons or a sequence of attacks during hand-to-hand combat. The [[Dark Elf]] creates an energy field, which will deflect all projectiles and hurl them back towards the at
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  • ...f the dark especially [[Sacred 2:Undead|undead]] and [[Sacred 2:T-Mutant|T-Energy creatures]]. ...gy is depleted or the shield's duration has come to an end. After use the energy used needs to be recharged for a considerable period of time.
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  • ...p in a merchant's inventory. All Blowguns share the same [[Sacred 2:Ranged Weapons|'''Ranged Weapon Lore''']] unlockable modifiers, providing additional chanc ...modifier to be able to appear. The item level 70 modifier requires Ranged Weapons mastery for it to be unlocked.
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  • ...damage to his opponents by using [[Sacred 2:Backstory#What is T-Energy?|T-Energy]] purposefully. He boasts features that no other character possesses. The ==='''[[Sacred 2:T-Energy Shroud|T-Energy Shroud]] ([[Sacred 2:Buff|Buff]])'''===
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  • ...er defense also increases, however, she will be more susceptible to ranged weapons and to special effects against soaring opponents. == [[Energy Daemon]] / [[Charged Bolts]] ==
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  • ...]] add-on, choosing this skill unlocks the ability to use staves as ranged weapons. ...staves ranged. The special attack animation can still trigger, but ranged weapons are incapable of spawning multiple projectiles during a single attack. This
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  • .... The effect can stack with the same modifier from different sources, eg. weapons and armor bonus together. ...inst that same enemy until killed. The percentages usually to be found on weapons or armor have less use against weaker, normal enemies than against champion
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  • ...ldn’t advise going for any long breaks with your character standing in a T-energy pool. ...ce against poison (and magic for the T-energy lying around) and fire-based weapons or attacks are advised. Once the [[Sacred 2:Mutated Black Bear|Mutated Bla
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  • ...lies all [[Sacred 2:Damage Types|damage types]] of the equipped [[Sacred 2:Weapons|weapon]]. ...slain opponents away as projectiles. (100% chance, also works with ranged weapons)
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  • ...ing attack rating and attack speed. Grants the ability to use higher-level weapons without an attack speed penalty. ...d 2:Tactics Lore|Tactics Lore]]'''<br />Increases damage dealt by equipped weapons as well as the chance for critical hits. Enables the use of modifications f
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  • ...ing attack rating and attack speed. Grants the ability to use higher-level weapons without an attack speed penalty. ...ing attack rating and attack speed. Grants the ability to use higher-level weapons without an attack speed penalty.
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  • ...] that determines the proportion of [[Sacred 2:Damage|damage]] done to the energy shield, rather than [[Sacred 2:Max. Hitpoints|health points]]. ...Energy |Block Warding Energy ]]''' || Increases [[Sacred 2:Energy Shields|Energy Shields']] "thickness" - the amount of [[Sacred 2:Damage|damage]] that is i
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  • This modifier is available on the following unique weapons as a blue modifier: *[[Sacred 2:Glowing Core of Energy|Glowing Core of Energy]]
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  • |class="skillslc" align="left"|[[Sacred 2:Energy Pistols/es|'''Pistolas''']] |class="skillslc" align="left"|[[Sacred 2:Energy Weapons/es|'''Armas energéticas''']]
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  • ...xe Lore|Axe Lore]], etc.) are not required in order for a character to use weapons. For example, a Daemon who does not have Sword Lore may still equip and use * Some weapons in the game feature minimum skill requirements your Daemon must meet in ord
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  • ...ong time ago, a battle raged between the armies of two mages. The magical energy released when the armies met turned this area into an eternal battleground. .... That's how they got the weapons. Since Garema love nothing better than weapons they went deeper into this region. A grave mistake as it turned out! The G
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  • * '''Burst''' - A damage bonus is added to the energy discharge. (40% increase) ...[[Sacred 2:Weapons|Weapon]] lore (such as [[Sacred 2:Hafted Weapons|Hafted Weapons]] when the Shadow Warrior is wielding an axe) - will increase the execution
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  • ...nd battle extension alleviate that, he still needs to put points in ranged weapons way too often). The BFG Seraphim with a gun and shield can be a lot more us ...I continue the analysis, this article in wiki on [[Sacred 2:Energy Shields|Energy Shields]] should provide much needed info. You should read it through caref
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  • ...redwiki.org/images/Sacred_2/CombatArts/DM/DMeb.gif [[Sacred 2:Energy Blaze|Energy Blaze]] ...redwiki.org/images/Sacred_2/Icon/buffTGts.gif [[Sacred 2:T-Energy Shroud|T-Energy Shroud]] - [[Sacred 2:Temple Guardian|Temple Guardian]] (Requires "Derogate
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  • ...n themselves to forge their own world. They siphoned the ethereal creative energy without The Creator's knowledge and used it to forge their own world, placi ...[[Sacred 2:Backstory|devastating civil war]] ensued over control of the T-Energy. The Elven empire was broken and scattered, and the Seraphim suffered trem
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  • ...lies all [[Sacred 2:Damage Types|damage types]] of the equipped [[Sacred 2:Weapons|weapon]]. * '''Focus''' - Pelting Strikes requires less energy (lowers [[Sacred 2:Regeneration Time:|regeneration time]]). (20% decrease)
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  • ...about all undead are vulnerable to fire damage. As a Trader, you can build weapons that can inflict gobs of fire damage, making killing the undead a breeze. A ...erable to magic damage, except for the following ones: Skeleton Mages, and energy beings like Ghosts, Life Leechers of the Orcus, Fallen Spirits, and so fort
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  • ...lies all [[Sacred 2:Damage Types|damage types]] of the equipped [[Sacred 2:Weapons|weapon]]: 32% + 8% per level ...Chance To Hit|chance to hit]], and will allow the equippng of higher level weapons used to execute this combat art.
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  • ...ted by T-Energy. Due to his divine origin, he is also able to control this energy and to utilize it for his purposes. ...uring battle. Thus, the Temple Guardian is able to wield devastating melee weapons but he can also launch equally destructive ranged attacks. These abilities
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  • Increases damage dealt with equipped [[Sacred 2:Weapons|weapons]] as well as the chance for Critical Hits. Enables the use of [[Sacred 2:Co ...ergy Shroud]] - Improves the [[Sacred 2:Block Warding Energy|block warding energy]] value, increases in-combat [[Sacred 2:Shield Regeneration|shield regenera
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  • ...lies all [[Sacred 2:Damage Types|damage types]] of the equipped [[Sacred 2:Weapons|weapon]]: 40% + 10% per level. * '''Tenacity''' - [[Sacred 2:Regeneration per hit|Leeches energy]] from the opponent, regenerating the Necromancer's combat arts (0.95s + 0.
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  • This modifier is available on the following unique weapons as a yellow modifier (that requires no skill): *[[Sacred 2:Glowing Core of Energy|Glowing Core of Energy]]
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  • ...n - Diablo 2 Fallen|Paladin]] is able to tap the remnants of this released energy, summoning a magical hammer to strike down her adversaries. * Multiplies all damage types of the equipped [[Sacred 2:Weapons|weapon]]: 20% + 14% per level
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  • ...[[Sacred 2:Weapons|Weapon]] lore (such as [[Sacred 2:Hafted Weapons|Hafted Weapons]] when the Shadow Warrior is wielding an axe) - will increase the [[Sacred ...Sacred 2:Deathly Spears|Deathly Spears]], and [[Sacred 2:T-Energy Shroud|T-Energy Shroud]]).
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  • === '''[[Sacred:Energy Daemon|Energy Daemon]]''' === ...gy from herself that inflict magic damage on her opponents. The higher the Energy Daemon level, the more orbs she unleashes with the attack.
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  • ...lies all [[Sacred 2:Damage Types|damage types]] of the equipped [[Sacred 2:Weapons|weapon]]: 40% + 10% per level. * '''Steal Mana''' - [[Sacred 2:Regeneration per hit|Leeches energy]] from opponents, regenerating the Barbarian's combat arts (0.95s + 0.05s p
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  • ...[[Sacred 2:Weapons|Weapon]] lore (such as [[Sacred 2:Ranged Weapons|Ranged Weapons]]) - will increase the [[Sacred 2:Casting Speed|execution speed]]. ...Sacred 2:Deathly Spears|Deathly Spears]], and [[Sacred 2:T-Energy Shroud|T-Energy Shroud]]).
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  • ...iking feature of the Seraphim is her wings, which can serve as both deadly weapons and protective armor. ...from a mystical, technological background. She fights with light to medium weapons and, if required, with massive technological support. The Seraphim were onc
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  • ...red 2:Undead|mortos vivos]] e [[Sacred 2:T-Mutant|criaturas afetadas por T-Energy]]. |Ativa uma proteção de [[Sacred 2:Energy Shields|escudo de energia]] por um breve período. Danos recebidos serão r
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  • ...apons. Due to the nature of his own origin, he has mastered the powerful T-Energy, and can use it to change his environment.
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  • ...k Speed|attack speed]] and [[Sacred 2:Attack Value|attack value]] for both weapons. ...ages/Sacred_2/Skills/haftedweapons.gif [[Sacred 2:Hafted Weapons|'''Hafted Weapons''']] - Increases attack speed, attack value, and [[Sacred 2:Items/Usable It
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  • ...ure and are masters of nature magic. They’re also well-skilled with ranged weapons such as bows or blowguns. ...controlled [[Sacred 2:Book 5 - T-Energy|T-Energy]], and creatures that the energy didn’t destroy mutated to powerful monstrosities, which are now haunting
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  • ...ack ]] and [[Sacred 2:Defense Value|defense]] values as well as [[Sacred 2:Weapons|weapon]] [[Sacred 2:Damage|damage]]. * '''Drill''' - Reduces the [[Sacred 2:Regeneration Time:#Buffs|energy cost]] of Battle Stance. (Relative reduction of the [[Sacred 2:Regeneration
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  • ...he High Elven clergy in absolute control of [[Sacred 2:Book 5 - T-Energy|T-Energy]]. The Inquisitor doesn’t even respect the dead and he does not hesitate ...broke out. Both the aristocracy and the clergy claimed control over the T-Energy for their own purposes.
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  • ...ing hits the opponent inflicting heavy magic damage. [[Sacred 2:T-Mutant|T-Energy beings]] will additionally suffer from [[Sacred 2:Damage over Time|damage o |The High Elf is able to enchant a [[Sacred 2:Weapons|weapon]] in such way that its [[Sacred 2:Damage|damage]] is turned into [[S
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  • ...at of any other, the Amazon is also adept in the use of all other throwing weapons, as well as in hand to hand combat. The Amazon is much sought after as a m ...ing attack rating and attack speed. Grants the ability to use higher-level weapons without an attack speed penalty.
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  • *'''Energy Flux''' - Reduces the cooldown of spells (Regeneration Time: -16.7%, applie ...ommunity Patch|CM Patch]]). It will also affect fire damage on [[Sacred 2:Weapons|weapon]] attacks. It will not affect damage of [[Sacred 2:Eternal Fire|Ete
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  • Ranged combat comes easily to the Dryad, and her prowess with these weapons is frightening. She is second to none when stealthily attacking from a dist ...magic is so extensive that he can turn his opponents or their attacks into weapons.
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  • ...ng time ago, a battled raged between the armies of two mages. The magical energy released when the armies met turned this are to an eternal battleground. T ...roops in this area and killed some of the undead. That's how they got the weapons, they went deeper into this region. A grave mistake, as it turned out! The
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  • * '''Steal Mana''' - Steals combat art energy from opponents. ([[Sacred 2:Regeneration per hit|Regen per Hit]] effect, 0. ...apon]] lore applicable to the weapon in use (for example, [[Sacred 2:Sword Weapons|Sword Lore]] when the High Elf is wielding a sword), will increase this com
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  • ...e]]) effects regardless of the source (normal hits with [[Sacred 2:Weapons|weapons]], weapon-based Combat Arts or non-weapon-based combat arts). ||[[Sacred 2:T-Energy Shroud|T-Energy Shroud]]||'''Derogate'''
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  • ...ly, an Elven Lord requires more troops than [[Sacred 2:Book 5 - T-Energy|T-Energy]] can provide. In these cases, he has no choice but to literally pluck Huma ...wered by all these attributes, he excels at battling [[Sacred 2:T-Mutant|T-Energy creatures]]. His strength and constitution make him a tough and dangerous
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  • Level 6 - Skill 3 - Sword Weapons Warding Energy
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  • ...n even capable of speaking - created by a complicated focus of necromantic energy. ...nd your ground against a ghost, you will require magic or at least magical weapons. That is the only way these beings can be hurt.
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  • ...re [[Sacred 2:Energy Weapons|Energy Weapon]] and [[Sacred 2:Energy Pistols|Energy Pistol]] ...Nemes Headgear|The Nemes Headgear]], [[Sacred 2:Plasma Energy Core|Plasma Energy Core]]
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  • ...know in advance when your shield is about to go down or when it is at full energy. ...and new players may find ranged weapons or spells easier to use than melee weapons. You simply hold a button to execute a weapon attack on this version. Usu
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  • ...ing attack rating and attack speed. Grants the ability to use higher-level weapons without an attack speed penalty. ...ing attack rating and attack speed. Grants the ability to use higher-level weapons without an attack speed penalty.
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  • Basically if a player takes any Armor or Weapons with sockets and adds Niobium Runes to the socket, the runes act as +6 Comb ...o [[Sacred 2:Grand Invigoration|Grand Invigoration]](Modded for Pyro, life energy, resilience).
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  • ...ation affect this realm of powers. The swiftness in which he regains inner energy, and his ability to maintain focus and equilibrium in action enable him the Spear, Halberd, Lance, Pike, Staff, Mage's Small Staff = '''Long-Handled Weapons'''
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  • ...ity around the High Elf. Her body becomes almost invulnerable, with normal weapons and arrows simply passing through the shroud instead of inflicting damage. ...nt inflicting heavy [[Sacred 2:Magic|magic]] damage. [[Sacred 2:T-Mutant|T-Energy beings]] will additionally suffer from [[Sacred 2:Damage over Time|damage o
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  • ...controlled [[Sacred 2:Book 5 - T-Energy|T-Energy]], and creatures that the energy didn’t destroy mutated to powerful monstrosities, which are now haunting ...est. They are also [[Sacred 2:Capricious Hunter|well-skilled]] with ranged weapons such as bows or blowguns. The most powerful of the Dryad hunters are even k
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  • ...world. This energy can take on the powerful [[Sacred 2:Book 5 - T-Energy|T-Energy]], which is the source of all life and all magic on [[Sacred:Ancaria|Ancari ...tics Lore]]'''<br />Increases damage and chance for critical hits with all weapons.
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  • ...s/Sacred_2/Skills/haftedweapons.gif [[Sacred 2:Hafted Weapons/pt|'''Hafted Weapons (Armas Brutas)''']] - Aumenta a velocidade de ataque, chance de acertar e o ...s/Sacred_2/Skills/rangedweapons.gif [[Sacred 2:Ranged Weapons/pt|'''Ranged Weapons (Armas de Ataque à Distância)''']] - Aumenta a velocidade de ataque, chan
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  • ...sive combat arts and solid protection spells. Efficient buffs like Warding Energy complete the profile of a versatile, strong character class. The Seraphim f ...atever combat art is used at the time. He is always able to fire a bolt of energy from his left arm. When engaging in close combat he uses the arm to strike
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  • ...know in advance when your shield is about to go down or when it is at full energy. ...and new players may find ranged weapons or spells easier to use than melee weapons. You simply hold a button to execute a weapon attack on this version. Usu
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  • * Fixed: Pain only caused damage up to the current life energy * Fixed: Vamp in Vampform did not identify certain weapons when slots where changed
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  • ...e, split runes of the same type on to two different helmets or 2 different weapons. This is done by socketing relevant CAs on to armour or weapons which you will
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  • ...he task is to force the game to sell you only rare tems of various types - weapons, armor, jewelry. ...always pick Constitution and master it by level 75. Even if you have a big energy shield. Just in case.
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  • ...of sorcery. She considers the control over [[Sacred 2:Book 5 - T-Energy|T-Energy]] as a birthright and approaches members of other races with arrogance. ...only the [[Sacred 2:Inquisitor|High Priests]] have direct access to the T-Energy streams and the Great Machine.
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  • == '''Weapons & Armor: Figuring it Out''' == ...re wondering about how to read and make sense of the various statistics of weapons and armor, and how that all translates into the game experience, then here
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  • ...eed and effectiveness (ie. attack rating) of attacks with Dark Elven blade weapons. ...e of the 32 [[Sacred:skills|skills]]. Constitution Increases maximum life energy and improves its regeneration rate.
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  • "When the shadows fall upon the lands of Ancaria. and the T-Energy floats freely around mutating everything in sight, 3: Weapons and Armor
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  • ...at appears alongside this when the Temple Guardian or Seraphim is using an Energy Shield Combat Art/Buff. Buffs are also shown directly under the character ...ne of the slots has to be sacrificed to equip weapons and shields. (Second weapons from Dual Wield and Shields are equipped to the same button as the first)
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  • * Temple Guardian: T-Energy Shroud and Untouchable Force ...an issue that mounted heroes did not sustain damage when they touched a T-Energy pool.
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  • ...ster this for 3 buffs if we want to. This will allow us to get our Warding Energy buff up and then Cleansing Brilliance later. ...ur utility aspect for Warding Energy Buff. 9 points for now to mod Warding Energy. Later we can take it to 31 points to mod flaring nova.
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  • ...ing the attribute distribution between Vitality and Willpower (more shield energy, and better prot. vs. spells) 12 Warding Energy Lore
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  • ...for critical hits|Chance for critical hits +X%]] (Sword) Requires ''Sword Weapons'' ...ed 2:Shield Regeneration|Shield Regeneration]] (Shield) Requires ''Warding Energy Lore''
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  • *'''[[Sacred 2:Halberds/es|Alabarda]]''': Un [[Sacred 2:Weapons/es|Arma]] a dos manos ([[Sacred 2:Pole Arms/es|Armas de Asta]]). ...orto]]''': Un [[Sacred 2:Weapons/es|Arma]] a dos manos. ([[Sacred 2:Ranged Weapons/es|Armas a Distancia]])
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  • ....sacredwiki.org/images/Sacred_2/Skills/haftedweapons.gif [[Sacred 2:Hafted Weapons/hu|'''Nyeles fegyver használat''']] - Növeli a támadási sebességet és ....sacredwiki.org/images/Sacred_2/Skills/rangedweapons.gif [[Sacred 2:Ranged Weapons/hu|'''Távolsági fegyverek''']] - Növeli a támadási sebességet és a t
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  • |valign="top"|[[Sacred 2:Sword Weapons/de|Schwertkämpfer]]<br />Erhöht die Angriffsgeschwindigkeit, Chance zu tr |valign="top"|[[Sacred 2:Hafted Weapons/de|Schaftwaffenkämpfer]]<br />Erhöht die Angriffsgeschwindigkeit, Chance
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  • ...ry easy to maintain, because there is no need for you to spend millions on weapons or armor. The support this build requires is minimal as well, because of th ...h? But that is only the beginning. The second aspect of immortality is the Energy shield your seraphim can employ to protect herself. The shield absorbs some
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  • ...so that they could benefit from [[Sacred 2:Book 5 - T-Energy|T-Energy]]. T-Energy helped the realm of the Elves to experience an incomparable boost of prospe A force which contains the enormous power of T-Energy carries great dangers. The children of Ancaria were not taught how to deal
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  • ....org/images/Sacred_2/Skills/swordweapons.gif[[Sacred 2:Sword Weapons|Sword Weapons]]''' Get to level and maintain it. This is our attack and casting speed. We ...evel increase) This benefits us in the lower levels prior to getting Sword Weapons up to 150% attack speed.
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  • ...I have no experience how good I will hit at high levels with my life leech weapons. Staves would allow to shoot and use regeneration per hit from a distance, * 12. [[Sacred 2:Energy Blaze|Energy Blaze]] - confusion - target attacks slower
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  • ...e useful features remove the possibility of Dual wielding, use of 2 handed weapons and shield. So every Temple Guardian will have to make do with one weapon/s ...and hp are usualy countered with T-Energy shroud (energy shield), warding energy lore and Armor lore. More about: how to improve the defensive part of your
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  • * Strength - For Sword Weapons. Probably the best choice for a Magic Coup build as it improves your Attack * Dexterity - For Ranged Weapons. A defensive attribute that boosts Defense Value and some Attack Value.
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  • ...Backstory|'''Backstory''']] - The myth, lore, and history of Ancaria and T-Energy. * [[Sacred 2:Items|'''Items''']] - Index and commentary on [[Sacred 2:Weapons|Weapons]], [[Sacred 2:Set Items|Set Items]], [[Sacred 2:Uniques Database|Uniques]],
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  • ....sacredwiki.org/images/Sacred_2/Skills/rangedweapons.gif [[Sacred 2:Ranged Weapons/es|'''Armas a Distancia''']] - Incrementa velocidad de ataque, probabilidad ....sacredwiki.org/images/Sacred_2/Skills/haftedweapons.gif [[Sacred 2:Hafted Weapons/es|'''Armas de Mango''']] - Incrementa velocidad de ataque, probabilidad de
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  • ...]] or [[Sacred 2:Seraphim|Seraphim]] is using an [[Sacred 2:Energy Shields|Energy Shield]] Combat Art/Buff. ...imum of four slots. Each can hold a weapon (or a weapon and shield, or two weapons if you chose Dual Wield as a skill). Press F1-F4 to switch between them.
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  • ....sacredwiki.org/images/Sacred_2/Skills/haftedweapons.gif [[Sacred 2:Hafted Weapons/fr|'''Armes à manche''']] - Augmente la vitesse d'attaque, les chances de ....sacredwiki.org/images/Sacred_2/Skills/rangedweapons.gif [[Sacred 2:Ranged Weapons/fr|'''Armes à distance''']] - Augmente la vitesse d'attaque, les chances d
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  • ...re and are masters of nature magic. They’re also well-skilled with ranged weapons such as bows or blowguns. The most powerful of the Dryad hunters are even k ...n themselves to forge their own world. They siphoned the ethereal creative energy without The Creator's knowledge and used it to forge Ancaria and all the in
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  • ...able as blue modifier on jewelry that can be socketed as well as armor and weapons that can be bought at a vendor. *[[Sacred 2:Center Module of T-Energy|Center Module of T-Energy]]
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  • ...magic is so extensive that he can turn his opponents or their attacks into weapons. ...for Astute Supremacy has blue markings on its back that pulse with magical energy. The [[Sacred 2:Ice and Blood|Ice and Blood]] version of this special moun
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  • |width="250px"|[[Sacred 2:Book 6 - T-Energy|T-Energy]] [[Sacred 2:Temple Guardian|Temple Guardian]] *[[Sacred 2:T-Mutant|Creatures]] can mutate when they come in contact with T-Energy! They will become stronger and more resilient to damage.
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  • ...red:Pak-Nakor - Magic Deflection|Pak-Nakor - Magic Deflection]]: The inner energy of the Dark Elf, as before, will deflect both projectiles and magic damage ...elding|Dual wielding]]''', and the law which applies to wielding two melee weapons (one in each hand) remains the same in Underworld. Regardless of a weapon's
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  • ...(x+y*calvl)/10 added to attack rating when wielding melee weapons, TG Combat Alert (kampfaura) ...ce to reflect ranged attacks, SE Divine Protection (notschild), SE Warding Energy (energieschild), IN Reverse Polarity (vergeltung), SW Reflective Emanation
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  • ...out them. Their large fangs not only look dangerous, but are indeed deadly weapons. ..., because these giant lizards complement the Dryad's preference for ranged weapons very well.
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  • ...': A consumable item which requires [[Sacred 2:Warding Energy Lore|Warding Energy Lore]] to use ...A one handed [[Sacred 2:Weapons|Weapon]] ([[Sacred 2:Hafted Weapons|Hafted Weapons]])
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  • |[[Sacred 2:Hafted Weapons/de|'''Schaftwaffenkämpfer''']] - Erhöht die Angriffsgeschwindigkeit, Chan |[[Sacred 2:Ranged Weapons/de|'''Fernkampf''']] - Erhöht die Angriffsgeschwindigkeit, Chance zu treff
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  • For example: Certain legendary weapons, such as "Magisil" show up in the standard drop list; this list only gets u ...hat's becuase his danger class allows for either the drop pattern of the t-energy crystals from Sera island (note: he obviously does not drop mutants, thankf
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  • |valign="top"|[[Sacred 2:Ranged Weapons/de|Fernkampf]]<br />Erhöht die Angriffsgeschwindigkeit, Chance zu treffen |valign="top"|[[Sacred 2:Sword Weapons/de|Schwertkämpfer]]<br />Erhöht die Angriffsgeschwindigkeit, Chance zu tr
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  • ...the Temple Guardian had a few Combat Arts which inflicted stun, and hafted weapons were likely to have the stun on them as well. A stunned enemy can’t do an L5 - Hafted Weapons: Leave this at 1. The main benefit here is access to higher level hafted we
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  • ...and so are you). Use appropriate damage types (socket Ice Crystals in your weapons when facing a boss that has no resistance to Ice). You can see what are the Q: If I choose Dual Wield, do I benefit from Sword/Hafted Weapons skill?
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  • ...ut at level 51 she was wielding a [[Sacred 2:Death's Chirr|Death's Chirr]] energy pistol which had its german name close to the tiny pistol which Will Smith Heavy Damage: The main damage will be done with weapons. The explosions of shadow step and cobalt strike are mainly to weaken the t
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  • ...hit chance, regardless of whether you're wielding axes or swords, so your weapons can only get better using this skill. As an added bonus, it will be our ma ...creases your attack value, speeds up your attacks, and allows you to equip weapons high above your own level. At mastery it provides a sweet double hit chanc
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  • ** ''Note: This is called '''Energy Efficiency''' in the console version. ...ing Discharge|Amplifying Discharge]] (modded for ice damage) or ice-damage weapons socketed with [[Sacred 2:Ice Crystal|ice crystals]].
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  • ** ''Note: This is called '''Energy Efficiency''' in the console version. ...th CA's like [[Sacred 2:Furious Emblazer|Furious Emblazer]] or fire-damage weapons socketed with [[Sacred 2:Chunk of Lava|lava chunks]].
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  • ...ammt. Diese Energie kann es selbst mit der mächtigen [[Sacred 2:Book 5 - T-Energy/de|T-Energie]] aufnehmen, die auf [[Sacred:Ancaria/de|Ancaria]] der Ursprun :{{:Sacred 2:Sword Weapons/de}}
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  • #3: Weapons and Armor *Silver: Energy Focus
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  • ...takes time to start showing its true power. You will have to rely on your weapons at the early stage until your skill build starts to take form and you upgra ...oby1942/Logos/SkillWardingELore.gif [[Sacred_2:Warding_Energy_Lore|Warding Energy Lore]]
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  • You want 5 points in this by level 35 to open up Ranged Weapons. Throw some extra points between this and Armor Lore each level if you like 35 - Ranged Weapons (75)
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  • ...ime, brought into being by the Creator of this world, animated through His energy. Our bodies may consist of lifeless materials, but my spirit is alive. Few Bronze – Assault (top) - Doubles attack bonus to all weapons. (20% + 5% per CA level increased attack value)
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  • ...ia''']] - Tudo sobre o mito, o conhecimento e a história de Ancaria e da T-Energy. * [[Sacred 2:Items|'''Itens''']] - Separados e organizados por [[Sacred 2:Weapons|Armas]], [[Sacred 2:Set Items|Sets]], [[Sacred 2:Uniques Database|Únicos]]
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  • Mods: Inferno -> Energy focus -> Arrant Pyromancer Expertise. Since we'll be counting on the DoT, t ...is a suicide. I remember my first HE had [[Sacred 2:Ranged Weapons|ranged weapons]], [[Sacred 2:Tactics Lore|tactics]], [[Sacred 2:Armor Lore|armor lore]], [
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  • # Equipping one hit weapons to random enemies... # Mmmm... T-Energy! <Drool>
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  • ...ow Warrior now uses correct animations when using Demonic Blow with ranged weapons, 2h magic staves, and pole arms while mounted on the Hellhound. ...has faster animations overall, and more projectiles when used with Ranged Weapons.
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  • | Energy Daemon / Charged Bolts | Energy Bolts
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  • Since we can't use 2 weapons we will occupy here left arm with a shield. Shield lore will help boost her Life Energy - Additionally increases the hitpoint regeneration rate
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  • ...-like in substance. Her fogged appearance makes her a difficult target for weapons, but increases her vulnerability to fire. * Faint - Reduces the probability of being struck by weapons. (4% + 0.2% per CA level evade)
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  • ...t part. Completing unfinished items, some legendaries and uniques or the T-energy-sets (= wrappings of mutation. :) ) takes a lot more time. Also balancing o * The Belt of T-energy now correctly grants a bonus on t-energy lore instead of technics lore.
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  • Cascading Shroud - Faint - Reduces the Probability of being Struck By weapons (90% of mobs have weps therefore dodging them is a bonus dun u think) Route B Life Energy Increases the HP regen while GI is Active .. as I said if u have taken the
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  • ...ly swing a sword/staff at the enemies. However, it wil allow you to wear 2 weapons, which will improve the CA damage a great deal. Stimulate - Steals energy from the target, which will decrease the regeneration time of combat arts.
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  • '''3-''' Please wait... Loading T-Energy... '''146-''' Wasting energy, please wait...
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  • '''3-''' Please wait... Loading T-Energy... ''Patientez s'il vous plait ... Chargement de l'énergie-T en cours ...' '''146-''' Wasting energy, please wait...
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