Difference between revisions of "Sacred 2:Skills"

From SacredWiki
Jump to navigation Jump to search
 
(140 intermediate revisions by 28 users not shown)
Line 1: Line 1:
Skills improve the hero's characteristics in many different ways. Each character class has different skills. On reaching the next experience level, the player can distribute additional skill points in order to improve these existing skills. The number of skill points gained depends on the level of the hero.  These abilities are very powerful and they should be chosen carefully depending on the character class and the preferred style of playing.
+
{{Languages}}
  
lvl 2: 1 new skill
+
__TOC__
 +
Skills improve the hero's characteristics in many different ways. Each [[Sacred 2:Character Class|character class]] has different skills. On reaching the next experience level, the player can distribute additional skill points in order to improve these existing skills. The number of skill points gained depends on the level of the hero.  These abilities are very powerful and they should be chosen carefully depending on the character class and the preferred style of playing. Players can choose a maximum of ten skills.
  
lvl 3: 1 new weapon + Combat Art slot
+
*Players of all classes will receive a new skill choice at the levels: 2, 3, 5, 8, 12, 18, 25, 35, 50 and 65.
 +
*One additional weapon slot and Combat Art slot are granted at the levels:  3, 5, 10 and 20
 +
*Between level 1-4 One skill point is gained per level up.
 +
*Between level 5-11 Two skill points are gained per level up.
 +
*Between level 12-24 Three skill points are gained per level up.
 +
*Between level 25-49 Four skill points are gained per level up.
 +
*Between level 50-200 Five skill points are gained per level up.
 +
*By leveling up, a player can gain a total of 911 skill points ''to spend'' on skills. ((3 * 1) + (7 * 2) + (13 * 3) + (25 * 4) + (151 * 5) = 911)
 +
*1 skill point is granted with each skill choice.  Thus the total possible number of skill points is 911 + 10  = 921
 +
*Similarly, a player can gain a total of 401 attribute points to spend on [[Sacred 2:Attributes|attributes]]. ((48 * 1) + (100 * 2) + (51 * 3) = 401).
 +
* With the [[Sacred 2:Community Patch|Community Patch]] installed, a player has an opportunity to gain skill and attribute points as a reward for certain [[Sacred 2:Side Quests|side quests]], thus increasing the maximum numbers of points that can be distributed. Two quests give you this possibility, but the extra points will only be available once you reload the game. Those quests are:
 +
** [[Ancaria Airlines]] in Sloeford.
 +
** [[Sacred 2:Feed the Poor|Feed the Poor]] in Thylysium ('''Light Side Campaign''' only).
  
lvl 5: 1 new skill, + 1 skill / Attribute point
 
  
lvl 8: 1 new skill
 
  
lvl 11: 1 new weapon + Combat Art slot
+
{|class="skills" width="80%" cellspacing="0"
 +
|-class="skillsth" align="center"
 +
|width="30%" style="font-weight:bold;font-size:1.2em;" align="left"| Character Level
 +
|1||2||3||5||8||10||12||18||20||25||35||50||65||150||200
 +
|-align="center"
 +
|class="skillslc" align="left"|New Skill choice given at level:
 +
|||[[Image:check.png]]||[[Image:check.png]]||[[Image:check.png]]||[[Image:check.png]]||||[[Image:check.png]]||[[Image:check.png]]||||[[Image:check.png]]||[[Image:check.png]]||[[Image:check.png]]||[[Image:check.png]]|||||
 +
|-align="center"
 +
|class="skillslc" align="left"|# of Skill points gained on level up:
 +
|||1||||2||||||3||||||4||||5|||||||
 +
|-align="center"
 +
|class="skillslc" align="left"|# of Attribute points gained on level up:
 +
|||1||||||||||||||||||||2||||3|||
 +
|-align="center"
 +
|class="skillslc" align="left"|New Weapon/Combat Art Slot at level:
 +
|[[Image:check.png]]||||[[Image:check.png]]||[[Image:check.png]]||||[[Image:check.png]]||||||[[Image:check.png]]|||||||||||||
 +
|}
 +
 
 +
 
 +
==[[Sacred 2:Combat Art Skills|Combat Art Skills]]==
 +
===General Skills===
 +
https://www.sacredwiki.org/images/Sacred_2/Skills/ancientmagic.gif [[Sacred 2:Ancient Magic |'''Ancient Magic''']] - Increases [[Sacred 2:Damage|damage]] for [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Arts]] and reduces the opponent's [[Sacred 2:Armor|damage resistances]] when mastered.
 +
* Primary skill choice for:  None
 +
* Secondary skill choice for: [[Sacred 2:Dragon Mage|Dragon Mage]], [[Sacred 2:Dryad|Dryad]], [[Sacred 2:High Elf|High Elf]], [[Sacred 2:Inquisitor|Inquisitor]], [[Sacred 2:Shadow Warrior|Shadow Warrior]]
 +
* With [[Sacred 2:Ice and Blood|Ice and Blood]]: Secondary skill choice for [[Sacred 2:Seraphim|Seraphim]]
 +
* With [[Sacred 2:Community Patch|Community Patch]]: Secondary skill choice for [[Sacred 2:Temple Guardian|Temple Guardian]]
 +
 
 +
 
 +
https://www.sacredwiki.org/images/Sacred_2/Skills/combatdiscipline.gif [[Sacred 2:Combat Discipline|'''Combat Discipline''']] - Increases damage and improves [[Sacred 2:Regeneration Time:|regeneration]] for [[Sacred 2:Combo|Combos]]. Also increases the number of [[Sacred 2:Combat Arts|Combat Arts]] allowed in a combo.
 +
* Primary skill choice for: [[Sacred 2:Inquisitor|Inquisitor]]
 +
* Secondary skill choice for: [[Sacred 2:Dragon Mage|Dragon Mage]], [[Sacred 2:Dryad|Dryad]], [[Sacred 2:High Elf|High Elf]], [[Sacred 2:Shadow Warrior|Shadow Warrior]], [[Sacred 2:Seraphim|Seraphim]], [[Sacred 2:Temple Guardian|Temple Guardian]]
 +
 
 +
 
 +
https://www.sacredwiki.org/images/Sacred_2/Skills/concentration.gif '''[[Sacred 2:Concentration|Concentration]]''' - Improves regeneration for all Combat Arts, and allows the use of up to three simultaneous [[Sacred 2:Buff|buffs]] when mastered.
 +
* Primary skill choice for:  [[Sacred 2:Dragon Mage|Dragon Mage]], [[Sacred 2:Dryad|Dryad]], [[Sacred 2:High Elf|High Elf]], [[Sacred 2:Seraphim|Seraphim]]
 +
* Secondary skill choice for: [[Sacred 2:Inquisitor|Inquisitor]], [[Sacred 2:Shadow Warrior|Shadow Warrior]], [[Sacred 2:Temple Guardian|Temple Guardian]]
 +
 
 +
 
 +
===[[Sacred 2:Aspects|Aspect]] Skills===
 +
{|width="100%"
 +
|- valign="top"
 +
|width="50%"|All Primary aspect skills in the left column below may be chosen as soon as a character reaches level two.
 +
|width="50%"|All Secondary aspect skills in the right column below may be chosen only ''after'' a Primary skill from the left column has five "hard" skill points within it which are only given to a player upon gaining a new level.
 +
|}
 +
 
 +
====[[Sacred 2:Dragon Mage|Dragon Mage]]====
 +
{|width="100%"
 +
|valign="top" width="50%"|<u>'''Primary:'''</u>
 +
{|
 +
|valign="top"|https://www.sacredwiki.org/images/Sacred_2/Skills/dragonmagiclore.gif
 +
|valign="top"|'''[[Sacred 2:Dragon Magic Lore|Dragon Magic Lore]]'''<br />Increases [[Sacred 2:Damage|damage]], [[Sacred 2:Chance for critical hits|critical chance]], and [[Sacred 2:Casting Speed|cast speed]] for [[Sacred 2:Dragon Magic|Dragon Magic]].
 +
|}
 +
{|
 +
|valign="top"|https://www.sacredwiki.org/images/Sacred_2/Skills/elementalmagiclore.gif
 +
|valign="top"|'''[[Sacred 2:Elemental Magic Lore|Elemental Magic Lore]]'''<br />Increases damage, critical chance, and cast speed for [[Sacred 2:Elemental Magic|Elemental Magic]].
 +
|}
 +
{|
 +
|valign="top"|https://www.sacredwiki.org/images/Sacred_2/Skills/mentalismlore.gif
 +
|valign="top"|'''[[Sacred 2:Mentalism Lore|Mentalism Lore]]'''<br />Increases damage, critical chance, and cast speed for [[Sacred 2:Mentalism|Mentalism]].
 +
|}
 +
|valign="top" width="50%"|<u>'''Secondary:'''</u>
 +
{|
 +
|valign="top"|https://www.sacredwiki.org/images/Sacred_2/Skills/dragonmagicfocus.gif
 +
|valign="top"|'''[[Sacred 2:Dragon Magic Focus|Dragon Magic Focus]]'''<br />Improves regeneration and raises [[Sacred 2:Highest Combat Art Level Without Penalty|max Combat Art level]] for Dragon Magic.
 +
|}
 +
{|
 +
|valign="top"|https://www.sacredwiki.org/images/Sacred_2/Skills/elementalmagicfocus.gif
 +
|valign="top"|'''[[Sacred 2:Elemental Magic Focus|Elemental Magic Focus]]'''<br />Improves regeneration and raises max Combat Art level for Elemental Magic.
 +
|}
 +
{|
 +
|valign="top"|https://www.sacredwiki.org/images/Sacred_2/Skills/mentalismfocus.gif
 +
|valign="top"|'''[[Sacred 2:Mentalism Focus|Mentalism Focus]]'''<br />Improves regeneration and raises max Combat Art level for Mentalism.
 +
|}
 +
|}
  
lvl 12: 1 new skill + 1 skill / attribute point
 
  
lvl 18: 1 new skill
+
====[[Sacred 2:Dryad|Dryad]]====
 +
{|width="100%"
 +
|valign="top" width="50%"|<u>'''Primary:'''</u>
 +
{|
 +
|valign="top"|https://www.sacredwiki.org/images/Sacred_2/Skills/capricioushunterfocus.gif
 +
|valign="top"|[[Sacred 2:Capricious Hunter Focus|'''Capricious Hunter Focus''']]<br />Improves regeneration and raises max Combat Art level for [[Sacred 2:Capricious Hunter|Capricious Hunter]].
 +
|}
 +
{|
 +
|valign="top"|https://www.sacredwiki.org/images/Sacred_2/Skills/cabalisticvoodoolore.gif
 +
|valign="top"|[[Sacred 2:Cabalistic Voodoo Lore|'''Cabalistic Voodoo Lore''']]<br />Increases damage, critical chance, and cast speed for [[Sacred 2:Cabalistic Voodoo|Cabalistic Voodoo]].
 +
|}
 +
{|
 +
|valign="top"|https://www.sacredwiki.org/images/Sacred_2/Skills/natureweaverlore.gif
 +
|valign="top"|[[Sacred 2:Nature Weaver Lore|'''Nature Weaver Lore''']]<br />Increases damage, critical chance, and cast speed for [[Sacred 2:Nature Weaver|Nature Weaver]].
 +
|}
 +
|valign="top" width="50%"|<u>'''Secondary:'''</u>
 +
{|
 +
|height="34px"|
 +
|}
 +
{|
 +
|valign="top"|https://www.sacredwiki.org/images/Sacred_2/Skills/cabalisticvoodoofocus.gif
 +
|valign="top"|[[Sacred 2:Cabalistic Voodoo Focus|'''Cabalistic Voodoo Focus''']]<br />Improves regeneration and raises max Combat Art level for Cabalistic Voodoo.
 +
|}
 +
{|
 +
|valign="top"|https://www.sacredwiki.org/images/Sacred_2/Skills/natureweaverfocus.gif
 +
|valign="top"|[[Sacred 2:Nature Weaver Focus|'''Nature Weaver Focus''']]<br />Improves regeneration and raises max Combat Art level for Nature Weaver.
 +
|}
 +
|}
  
lvl 21: 1 new weapon + Combat Art slot
 
  
lvl 25: 1 new skill, + 1 skill / attribute point
+
====[[Sacred 2:High Elf|High Elf]]====
 +
{|width="100%"
 +
|valign="top" width="50%"|<u>'''Primary:'''</u>
 +
{|
 +
|valign="top"|https://www.sacredwiki.org/images/Sacred_2/Skills/arrantpyromancerlore.gif
 +
|valign="top"|'''[[Sacred 2:Arrant Pyromancer Lore|Arrant Pyromancer Lore]]'''<br />Increases damage, critical chance, and cast speed for [[Sacred 2:Arrant Pyromancer|Arrant Pyromancer]].
 +
|}
 +
{|
 +
|valign="top"|https://www.sacredwiki.org/images/Sacred_2/Skills/mysticstormitelore.gif
 +
|valign="top"|'''[[Sacred 2:Mystic Stormite Lore|Mystic Stormite Lore]]'''<br />Increases damage, critical chance, and cast speed for [[Sacred 2:Mystic Stormite|Mystic Stormite]].
 +
|}
 +
{|
 +
|valign="top"|https://www.sacredwiki.org/images/Sacred_2/Skills/delphicarcanialore.gif
 +
|valign="top"|'''[[Sacred 2:Delphic Arcania Lore|Delphic Arcania Lore]]'''<br />Increases damage, critical chance, and cast speed for [[Sacred 2:Delphic Arcania|Delphic Arcania]].
 +
|}
 +
|valign="top" width="50%"|<u>'''Secondary:'''</u>
 +
{|
 +
|valign="top"|https://www.sacredwiki.org/images/Sacred_2/Skills/arrantpyromancerfocus.gif
 +
|valign="top"|'''[[Sacred 2:Arrant Pyromancer Focus|Arrant Pyromancer Focus]]'''<br />Improves regeneration and raises max Combat Art level for Arrant Pyromancer.
 +
|}
 +
{|
 +
|valign="top"|https://www.sacredwiki.org/images/Sacred_2/Skills/mysticstormitefocus.gif
 +
|valign="top"|'''[[Sacred 2:Mystic Stormite Focus|Mystic Stormite Focus]]'''<br />Improves regeneration and raises max Combat Art level for Mystic Stormite.
 +
|}
 +
{|
 +
|valign="top"|https://www.sacredwiki.org/images/Sacred_2/Skills/delphicarcaniafocus.gif
 +
|valign="top"|'''[[Sacred 2:Delphic Arcania Focus|Delphic Arcania Focus]]'''<br />Improves regeneration and raises max Combat Art level for Delphic Arcania.
 +
|}
 +
|}
  
lvl 35: 1 new skill
 
  
lvl 50: 1 new skill - *not confirmed yet*
+
====[[Sacred 2:Inquisitor|Inquisitor]]====
 +
{|width="100%"
 +
|valign="top" width="50%"|<u>'''Primary:'''</u>
 +
{|
 +
|valign="top"|https://www.sacredwiki.org/images/Sacred_2/Skills/gruesomeinquisitionfocus.gif
 +
|valign="top"|[[Sacred 2:Gruesome Inquisition Focus|'''Gruesome Inquisition Focus''']]<br />Improves regeneration and raises max Combat Art level for [[Sacred 2:Gruesome Inquisition|Gruesome Inquisition]].
 +
|}
 +
{|
 +
|valign="top"|https://www.sacredwiki.org/images/Sacred_2/Skills/astutesupremacylore.gif
 +
|valign="top"|[[Sacred 2:Astute Supremacy Lore|'''Astute Supremacy Lore''']]<br />Increases damage, critical chance, and cast speed for [[Sacred 2:Astute Supremacy|Astute Supremacy]].
 +
|}
 +
{|
 +
|valign="top"|https://www.sacredwiki.org/images/Sacred_2/Skills/nefariousnetherworldlore.gif
 +
|valign="top"|[[Sacred 2:Nefarious Netherworld Lore|'''Nefarious Netherworld Lore''']]<br />Increases damage, critical chance, and cast speed for [[Sacred 2:Nefarious Netherworld|Nefarious Netherworld]].
 +
|}
 +
|valign="top" width="50%"|<u>'''Secondary:'''</u>
 +
{|
 +
|height="34px"|
 +
|}
 +
{|
 +
|valign="top"|https://www.sacredwiki.org/images/Sacred_2/Skills/astutesupremacyfocus.gif
 +
|valign="top"|[[Sacred 2:Astute Supremacy Focus|'''Astute Supremacy Focus''']]<br />Improves regeneration and raises max Combat Art level for Astute Supremacy.
 +
|}
 +
{|
 +
|valign="top"|https://www.sacredwiki.org/images/Sacred_2/Skills/nefariousnetherworldfocus.gif
 +
|valign="top"|[[Sacred 2:Nefarious Netherworld Focus|'''Nefarious Netherworld Focus''']]<br />Improves regeneration and raises max Combat Art level for Nefarious Netherworld.
 +
|}
 +
|}
  
lvl 60: 1 new skill - *not confirmed yet*
 
  
Skills that provide identical bonuses do not stack with each other. Instead, the game will use the highest listed bonus offered between the two. For example, if the player choose to put five points into Dual Wield and five points into Speed Lore, both can possibly accord a higher attack speed, however, the game will only use the higher of the two, which in this case would be Dual Wield.
+
====[[Sacred 2:Seraphim|Seraphim]]====
 +
{|width="100%"
 +
|valign="top" width="50%"|<u>'''Primary:'''</u>
  
==='''Combat Art Skills:'''===
 
 
{|
 
{|
 +
|valign="top"|https://www.sacredwiki.org/images/Sacred_2/Skills/exaltedwarriorfocus.gif
 +
|valign="top"|'''[[Sacred 2:Exalted Warrior Focus|Exalted Warrior Focus]]'''<br />Improves regeneration and raises max Combat Art level for [[Sacred 2:Exalted Warrior|Exalted Warrior]].
 +
|}
 +
{|
 +
|valign="top"|https://www.sacredwiki.org/images/Sacred_2/Skills/celestialmagiclore.gif
 +
|valign="top"|[[Sacred 2:Celestial Magic Lore|'''Celestial Magic Lore''']]<br />Increases damage, critical chance, and cast speed for this [[Sacred 2:Celestial Magic|Celestial Magic]].
 +
|}
 +
{|
 +
|valign="top"|https://www.sacredwiki.org/images/Sacred_2/Skills/lostfusionlore.gif
 +
|valign="top"|[[Sacred 2:Revered Technology Lore|'''Revered Technology Lore''']]<br />Increases damage, critical chance, and cast speed for [[Sacred 2:Revered Technology|Revered Technology]].
 +
|}
 +
|valign="top" width="50%"|<u>'''Secondary:'''</u>
 +
{|
 +
|height="34px"|
 +
|}
 +
{|
 +
|valign="top"|https://www.sacredwiki.org/images/Sacred_2/Skills/celestialmagicfocus.gif
 +
|valign="top"|[[Sacred 2:Celestial Magic Focus|'''Celestial Magic Focus''']]<br />Improves regeneration and raises max Combat Art level for Celestial Magic.
 +
|}
 +
{|
 +
|valign="top"|https://www.sacredwiki.org/images/Sacred_2/Skills/reveredtechnologyfocus.gif
 +
|valign="top"|[[Sacred 2:Revered Technology Focus|'''Revered Technology Focus''']]<br />Improves regeneration and raises max Combat Art level for Revered Technology.
 +
|}
 +
|}
 +
 +
 +
====[[Sacred 2:Shadow Warrior|Shadow Warrior]]====
 +
{|width="100%"
 +
|valign="top" width="50%"|<u>'''Primary:'''</u>
 +
{|
 +
|valign="top"|https://www.sacredwiki.org/images/Sacred_2/Skills/astrallordlore.gif
 +
|valign="top"|[[Sacred 2:Astral Lord Lore|'''Astral Lord Lore''']]<br />Increases damage, critical chance, and cast speed for [[Sacred 2:Astral Lord|Astral Lord]].
 +
|}
 +
{|
 +
|valign="top"|https://www.sacredwiki.org/images/Sacred_2/Skills/deathwarriorfocus.gif
 +
|valign="top"|[[Sacred 2:Death Warrior Focus|'''Death Warrior Focus''']]<br />Improves regeneration and raises max Combat Art level for [[Sacred 2:Death Warrior|Death Warrior]].
 +
|}
 +
{|
 +
|valign="top"|https://www.sacredwiki.org/images/Sacred_2/Skills/malevolentchampionfocus.gif
 +
|valign="top"|[[Sacred 2:Malevolent Champion Focus|'''Malevolent Champion Focus''']]<br />Improves regeneration and raises max Combat Art level for [[Sacred 2:Malevolent Champion|Malevolent Champion]].
 +
|}
 +
{|
 +
|valign="top"|https://www.sacredwiki.org/images/Sacred_2/Skills/astrallordfocus.gif
 +
|valign="top"|[[Sacred 2:Astral Lord Focus|'''Astral Lord Focus''']]<br />Improves regeneration and raises max Combat Art level for Astral Lord.
 +
|}
 +
|valign="top" width="50%"|<u>'''Secondary:'''</u>
 +
 +
The Shadow Warrior does not have any Secondary '''Aspect skills'''.
 +
|}
 +
 +
 +
====[[Sacred 2:Temple Guardian|Temple Guardian]]====
 +
{|width="100%"
 +
|valign="top" width="50%"|<u>'''Primary:'''</u>
 +
{|
 +
|valign="top"|https://www.sacredwiki.org/images/Sacred_2/Skills/devoutguardianfocus.gif
 +
|valign="top"|[[Sacred 2:Devout Guardian Focus|'''Devout Guardian Focus''']]<br />Improves regeneration and raises max Combat Art level for [[Sacred 2:Devout Guardian|Devout Guardian]].
 +
|}
 +
{|
 +
|valign="top"|https://www.sacredwiki.org/images/Sacred_2/Skills/reveredtechnologylore.gif
 +
|valign="top"|[[Sacred 2:Lost Fusion Lore|'''Lost Fusion Lore''']]<br />Increases damage, critical chance, and cast speed for [[Sacred 2:Lost Fusion|Lost Fusion]].
 +
|}
 +
{|
 +
|valign="top"|https://www.sacredwiki.org/images/Sacred_2/Skills/sourcewardenlore.gif
 +
|valign="top"|[[Sacred 2:Source Warden Lore|'''Source Warden Lore''']]<br />Increases damage, critical chance, and cast speed for [[Sacred 2:Source Warden|Source Warden]].
 +
|}
 +
|valign="top" width="50%"|<u>'''Secondary:'''</u>
 +
{|
 +
|height="34px"|
 +
|}
 +
{|
 +
|valign="top"|https://www.sacredwiki.org/images/Sacred_2/Skills/lostfusionfocus.gif
 +
|valign="top"|[[Sacred 2:Lost Fusion Focus|'''Lost Fusion Focus''']]<br />Improves regeneration and raises max Combat Art level for Lost Fusion.
 +
|}
 +
{|
 +
|valign="top"|https://www.sacredwiki.org/images/Sacred_2/Skills/sourcewardenfocus.gif
 +
|valign="top"|[[Sacred 2:Source Warden Focus|'''Source Warden Focus''']]<br />Improves regeneration and raises max Combat Art level for Source Warden.
 +
|}
 +
|}
 +
 +
{|width="100%"
 +
|colspan="2"|
 
|-
 
|-
|[[Sacred 2:Concentration|Concentration]] || Gives an additional buff slot & improves regeneration for all Combat Arts
+
|width="50%" valign="top"|
|-
+
 
|[[Sacred 2:Exalted Warrior Focus|Exalted Warrior Focus]] || Improves regeneration and raises max Combat Art level for this aspect
+
 
|-
+
==[[Sacred 2:Offensive Skills|Offensive Skills]]==
|[[Sacred 2:Celestial Magic Lore|Celestial Magic Lore]]||  Increases damage, critical chance and cast speed for this aspect
+
https://www.sacredwiki.org/images/Sacred_2/Skills/damagelore.gif [[Sacred 2:Damage Lore|'''Damage Lore''']] - Provides a better chance for applying [[Sacred 2:Secondary Damage Effects|"status effects"]] (e.g., burning with fire damage) on monsters.
|-
+
* Primary skill choice for: [[Sacred 2:Inquisitor|Inquisitor]]
|[[Sacred 2:Revered Technology Lore|Revered Technology Lore]] || Increases damage, critical chance & cast speed for this aspect
+
* Secondary skill choice for: [[Sacred 2:Dragon Mage|Dragon Mage]], [[Sacred 2:Dryad|Dryad]], [[Sacred 2:High Elf|High Elf]], [[Sacred 2:Shadow Warrior|Shadow Warrior]], [[Sacred 2:Seraphim|Seraphim]], [[Sacred 2:Temple Guardian|Temple Guardian]]
|-
+
 
|[[Sacred 2:Combat Discipline|Combat Discipline]] || Increases damage and improves regeneration for Combos. Also increases the number of Combat Arts you can have in a combo
+
 
|-
+
https://www.sacredwiki.org/images/Sacred_2/Skills/dualwield.gif [[Sacred 2:Dual wield|'''Dual Wield''']] -
|[[Sacred 2:Celestial Magic Focus|Celestial Magic Focus]] || Improves regeneration and raises max Combat Art level for this aspect
+
Grants the ability to wield two one-handed (non-ranged) [[Sacred 2:Weapons|weapons]]. Increases [[Sacred 2:Attack Speed|attack speed]] and [[Sacred 2:Attack Value|attack value]] for both weapons.
|-
+
* Primary skill choice for: [[Sacred 2:Inquisitor|Inquisitor]]
|[[Sacred 2:Revered Technology Focus|Revered Technology Focus]] || Improves regeneration and raises max Combat Art level for this aspect
+
* Secondary skill choice for: [[Sacred 2:Shadow Warrior|Shadow Warrior]], [[Sacred 2:Seraphim|Seraphim]], [[Sacred 2:Dryad|Dryad]]
|}
+
 
 +
 
 +
https://www.sacredwiki.org/images/Sacred_2/Skills/haftedweapons.gif [[Sacred 2:Hafted Weapons|'''Hafted Weapons''']] - Increases attack speed, attack value, and [[Sacred 2:Items/Usable Item Levels|max item level usable without penalties]] when wielding a hafted weapon.
 +
* Primary skill choice for: [[Sacred 2:Inquisitor|Inquisitor]], [[Sacred 2:Shadow Warrior|Shadow Warrior]], [[Sacred 2:Temple Guardian|Temple Guardian]]
 +
* Secondary skill choice for: None
 +
 
 +
 
 +
https://www.sacredwiki.org/images/Sacred_2/Skills/magicstaffs.gif [[Sacred 2:Magic Staffs|'''Magic Staffs''']] - Increases attack speed, attack value, and max item level usable without penalties when wielding a staff.
 +
* Primary skill choice for: [[Sacred 2:Dragon Mage|Dragon Mage]], [[Sacred 2:High Elf|High Elf]], [[Sacred 2:Inquisitor|Inquisitor]]
 +
* Secondary skill choice for: [[Sacred 2:Seraphim|Seraphim]], [[Sacred 2:Dryad|Dryad]]
 +
* With the expansion, this skill now allows a staff user to shoot magic missles as a distance attack. If you have fire damage added, the victim will suffer fire damage over time.  [[Sacred 2:Seraphim|Seraphim]] and [[Sacred 2:Dryad|Dryad]] now have this weapon choice as a secondary skill with the expansion.
 +
 
 +
 
 +
https://www.sacredwiki.org/images/Sacred_2/Skills/polearms.gif [[Sacred 2:Pole Arms|'''Pole Arms''']] - Increases attack speed, attack value, and max item level usable without penalties when wielding a pole arm.
 +
* Primary skill choice for: [[Sacred 2:Dragon Mage|Dragon Mage]], [[Sacred 2:Dryad|Dryad]], [[Sacred 2:Shadow Warrior|Shadow Warrior]], [[Sacred 2:Seraphim|Seraphim]]
 +
* Secondary skill choice for: [[Sacred 2:High Elf|High Elf]], [[Sacred 2:Inquisitor|Inquisitor]]
 +
 
 +
 
 +
https://www.sacredwiki.org/images/Sacred_2/Skills/rangedweapons.gif [[Sacred 2:Ranged Weapons|'''Ranged Weapons''']] - Increases attack speed, attack value, and max item level usable without penalties when wielding a ranged weapon.
 +
* Primary skill choice for: [[Sacred 2:Dryad|Dryad]], [[Sacred 2:Seraphim|Seraphim]]
 +
* Secondary skill choice for: [[Sacred 2:High Elf|High Elf]], [[Sacred 2:Inquisitor|Inquisitor]], [[Sacred 2:Shadow Warrior|Shadow Warrior]], [[Sacred 2:Temple Guardian|Temple Guardian]]
 +
 
 +
 
 +
https://www.sacredwiki.org/images/Sacred_2/Skills/speedlore.gif [[Sacred 2:Speed Lore|'''Speed Lore''']] - Increases [[Sacred 2:Attack Value|attack]] and [[Sacred 2:Defense Value|defense]], and [[Sacred 2:Run Speed|run speed]].
 +
* Primary skill choice for:  None
 +
* Secondary skill choice for: [[Sacred 2:Dragon Mage|Dragon Mage]], [[Sacred 2:Dryad|Dryad]], [[Sacred 2:High Elf|High Elf]], [[Sacred 2:Inquisitor|Inquisitor]], [[Sacred 2:Shadow Warrior|Shadow Warrior]], [[Sacred 2:Seraphim|Seraphim]], [[Sacred 2:Temple Guardian|Temple Guardian]]
 +
 
 +
 
 +
https://www.sacredwiki.org/images/Sacred_2/Skills/swordweapons.gif [[Sacred 2:Sword Weapons|'''Sword Weapons''']] - Increases attack speed, attack value, and max item level usable without penalties when wielding a sword.
 +
* Primary skill choice for: [[Sacred 2:Dryad|Dryad]], [[Sacred 2:High Elf|High Elf]], [[Sacred 2:Shadow Warrior|Shadow Warrior]], [[Sacred 2:Seraphim|Seraphim]], [[Sacred 2:Temple Guardian|Temple Guardian]]
 +
* Secondary skill choice for: [[Sacred 2:Dragon Mage|Dragon Mage]], [[Sacred 2:Inquisitor|Inquisitor]]
 +
 
 +
 
 +
https://www.sacredwiki.org/images/Sacred_2/Skills/tacticslore.gif [[Sacred 2:Tactics Lore|'''Tactics Lore''']] - Increases [[Sacred 2:Damage|damage]] and [[Sacred 2:Chance for critical hits|chance for critical hits]] with all [[Sacred 2:Weapons|weapons]].
 +
* Primary skill choice for: [[Sacred 2:Dragon Mage|Dragon Mage]], [[Sacred 2:Dryad|Dryad]], [[Sacred 2:High Elf|High Elf]], [[Sacred 2:Inquisitor|Inquisitor]], [[Sacred 2:Shadow Warrior|Shadow Warrior]], [[Sacred 2:Seraphim|Seraphim]], [[Sacred 2:Temple Guardian|Temple Guardian]]
 +
* Secondary skill choice for: None
 +
 
 +
|width="50%" valign="top"|
 +
 
 +
 
 +
==[[Sacred 2:Defensive Skills|Defensive Skills]]==
 +
https://www.sacredwiki.org/images/Sacred_2/Skills/armorlore.gif [[Sacred 2:Armour Lore|'''Armor Lore''']] - Improves resistances, increases [[Sacred 2:Items/Usable Item Levels|maximum item level without penalties]], and decreases regeneration penalty from [[Sacred 2:Armor|armor]].
 +
* Primary skill choice for: [[Sacred 2:Dragon Mage|Dragon Mage]], [[Sacred 2:High Elf|High Elf]], [[Sacred 2:Inquisitor|Inquisitor]], [[Sacred 2:Shadow Warrior|Shadow Warrior]], [[Sacred 2:Seraphim|Seraphim]], [[Sacred 2:Temple Guardian|Temple Guardian]]
 +
* Secondary skill choice for: [[Sacred 2:Dryad|Dryad]]
 +
 
 +
 
 +
https://www.sacredwiki.org/images/Sacred_2/Skills/combatreflexes.gif [[Sacred 2:Combat Reflexes|'''Combat Reflexes''']] - Improves Evasion statistic ([[Sacred 2:Chance to evade|Chance to Evade Attacks]]), and reduces the chance of receiving a [[Sacred 2:Chance for critical hits|critical hit]] from an attack.
 +
* Primary skill choice for: [[Sacred 2:Dryad|Dryad]], [[Sacred 2:Inquisitor|Inquisitor]], [[Sacred 2:Shadow Warrior|Shadow Warrior]], [[Sacred 2:Seraphim|Seraphim]]
 +
* Secondary skill choice for: [[Sacred 2:Dragon Mage|Dragon Mage]], [[Sacred 2:Temple Guardian|Temple Guardian]]
 +
 
  
 +
https://www.sacredwiki.org/images/Sacred_2/Skills/constitution.gif [[Sacred 2:Constitution|'''Constitution''']] - Increases [[Sacred 2:Max. Hitpoints|health]] and [[Sacred 2:Hitpoint Regeneration|health regeneration]].
 +
* Primary skill choice for: [[Sacred 2:Dragon Mage|Dragon Mage]], [[Sacred 2:Shadow Warrior|Shadow Warrior]]
 +
* Secondary skill choice for: [[Sacred 2:Dryad|Dryad]], [[Sacred 2:High Elf|High Elf]], [[Sacred 2:Inquisitor|Inquisitor]], [[Sacred 2:Seraphim|Seraphim]], [[Sacred 2:Temple Guardian|Temple Guardian]]
  
==='''Offensive skills:'''===
 
  
http://www.sacredwiki.org/images/Sacred_2/Skills/damagelore.gif [[Sacred 2:Damage Lore|Damage Lore]] - Provides a better chance for applying "status effects" (eg, burning with fire damage) on monsters
+
https://www.sacredwiki.org/images/Sacred_2/Skills/pacifism.gif [[Sacred 2:Pacifism|'''Pacifism''']] - Reduces damage taken in PvP (all possible ramifications still unknown).
 +
* Primary skill choice for: None
 +
* Secondary skill choice for: [[Sacred 2:Dragon Mage|Dragon Mage]], [[Sacred 2:Dryad|Dryad]], [[Sacred 2:High Elf|High Elf]], [[Sacred 2:Inquisitor|Inquisitor]], [[Sacred 2:Shadow Warrior|Shadow Warrior]], [[Sacred 2:Seraphim|Seraphim]], [[Sacred 2:Temple Guardian|Temple Guardian]]
  
http://www.sacredwiki.org/images/Sacred_2/Skills/dualwield.gif [[Sacred 2:Dual wield|Dual wield]] - Allows you to wield two single-handed weapons
 
  
http://www.sacredwiki.org/images/Sacred_2/Skills/haftedweapons.gif [[Sacred 2:Hafted Weapons|Hafted Weapons]] - Increases attack speed, chance to hit and max item level usable without penalties with these weapons
+
https://www.sacredwiki.org/images/Sacred_2/Skills/shieldlore.gif [[Sacred 2:Shield Lore|'''Shield Lore''']] - Grants the ability to use higher-level [[Sacred 2:Shields|shields]] without [[Sacred 2:Items/Usable Item Levels|penalties]] and increases their [[Sacred 2:Defense Value|Defense Value]].
 +
* Primary skill choice for: [[Sacred 2:Dragon Mage|Dragon Mage]], [[Sacred 2:Dryad|Dryad]], [[Sacred 2:Shadow Warrior|Shadow Warrior]], [[Sacred 2:Seraphim|Seraphim]]
 +
* Secondary skill choice for: [[Sacred 2:High Elf|High Elf]]
  
http://www.sacredwiki.org/images/Sacred_2/Skills/magicstaffs.gif [[Sacred 2:Magic Staffs|Magic Staffs]] -Increases attack speed, chance to hit and max item level usable without penalties with these weapons
 
  
http://www.sacredwiki.org/images/Sacred_2/Skills/polearms.gif [[Sacred 2:Pole Arms|Pole Arms]] - Increases attack speed, chance to hit and max item level usable without penalties with these weapons
+
https://www.sacredwiki.org/images/Sacred_2/Skills/spellresistance.gif [[Sacred 2:Spell Resistance|'''Spell Resistance''']] - Increases resistance to spells and protection from spell-based critical hits (from any [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Arts]] used by enemies).
 +
* Primary skill choice for: [[Sacred 2:Dragon Mage|Dragon Mage]], [[Sacred 2:Dryad|Dryad]], [[Sacred 2:High Elf|High Elf]], [[Sacred 2:Temple Guardian|Temple Guardian]]
 +
* Secondary skill choice for: [[Sacred 2:Inquisitor|Inquisitor]], [[Sacred 2:Shadow Warrior|Shadow Warrior]], [[Sacred 2:Seraphim|Seraphim]]
  
http://www.sacredwiki.org/images/Sacred_2/Skills/rangedweapons.gif [[Sacred 2:Ranged Weapons|Ranged Weapons]] - Increases attack speed, chance to hit and max item level usable without penalties with these weapons
 
  
http://www.sacredwiki.org/images/Sacred_2/Skills/speedlore.gif [[Sacred 2:Speed Lore|Speed Lore]] - Increases attack and defense and run speed
+
https://www.sacredwiki.org/images/Sacred_2/Skills/toughness.gif [[Sacred 2:Toughness|'''Toughness''']] - Improves [[Sacred 2:Armor|resistances]] and provides a percentange of [[Sacred 2:Damage Mitigation|damage mitigation]].
 +
* Primary skill choice for: [[Sacred 2:Inquisitor|Inquisitor]], [[Sacred 2:Temple Guardian|Temple Guardian]]
 +
* Secondary skill choice for: [[Sacred 2:Dragon Mage|Dragon Mage]], [[Sacred 2:Shadow Warrior|Shadow Warrior]], [[Sacred 2:Seraphim|Seraphim]]
  
http://www.sacredwiki.org/images/Sacred_2/Skills/swordweapons.gif [[Sacred 2:Sword Weapons|Sword Weapons]] - Increases attack speed, chance to hit and max item level usable without penalties with these weapons
 
  
http://www.sacredwiki.org/images/Sacred_2/Skills/tacticslore.gif [[Sacred 2:Tactics Lore|Tactics Lore]] - Increases damage with all weapons
+
https://www.sacredwiki.org/images/Sacred_2/Skills/wardingenergy.gif [[Sacred 2:Warding Energy Lore|'''Warding Energy Lore''']] - Increases [[Sacred 2:Max. Shield Energy X%|shield energy]] and [[Sacred 2:Block Warding Energy +X|damage absorption]] for Combat Arts that use/create an [[Sacred 2:Energy Shields|Energy Shield]] (e.g., Temple Guardian's [[Sacred 2:T-Energy Shroud|T-Energy Shroud]]).  When mastered, increases speed of [[Sacred 2:Shield Regeneration|shield regeneration]].
 +
* Primary skill choice for: [[Sacred 2:Seraphim|Seraphim]], [[Sacred 2:Temple Guardian|Temple Guardian]]
 +
* Secondary skill choice for: None
 +
|}
  
  
==='''Defensive Skills:'''===
+
==[[Sacred 2:General Skills|General Skills]]==
 +
https://www.sacredwiki.org/images/Sacred_2/Skills/alchemy.gif [[Sacred 2:Alchemy|'''Alchemy''']] -
 +
Enhances the effectiveness of all [[Sacred 2:Potions|potions]] and allows use of certain consumables ([[Sacred 2:Trophies|Trophies]]).
 +
* Primary skill choice for: [[Sacred 2:Dragon Mage|Dragon Mage]], [[Sacred 2:Dryad|Dryad]]
 +
* Secondary skill choice for: [[Sacred 2:High Elf|High Elf]], [[Sacred 2:Inquisitor|Inquisitor]], [[Sacred 2:Shadow Warrior|Shadow Warrior]], [[Sacred 2:Seraphim|Seraphim]]
 +
* With [[Sacred 2:Community Patch|Community Patch]]: Secondary skill choice for [[Sacred 2:Temple Guardian|Temple Guardian]]
  
http://www.sacredwiki.org/images/Sacred_2/Skills/armorlore.gif [[Sacred 2:Armour Lore|Armour Lore]] - Improves your resists and increases maximum item level without penalties
 
  
http://www.sacredwiki.org/images/Sacred_2/Skills/combatreflexes.gif [[Sacred 2:Combat Reflexes|Combat Reflexes]] - Improves player's Evasion statistic (chance to dodge attacks) & reduces the chance that the character will get hit with a critical hit from a monster
+
https://www.sacredwiki.org/images/Sacred_2/Skills/bargaining.gif [[Sacred 2:Bargaining |'''Bargaining''']] - [[Sacred 2:Items|Item]] price is displayed in inventory, and merchants will offer more favorable prices and better items. 
 +
* Primary skill choice for: [[Sacred 2:Dragon Mage|Dragon Mage]], [[Sacred 2:High Elf|High Elf]], [[Sacred 2:Inquisitor|Inquisitor]]
 +
* Secondary skill choice for: [[Sacred 2:Dryad|Dryad]], [[Sacred 2:Seraphim|Seraphim]], [[Sacred 2:Temple Guardian|Temple Guardian]]
 +
* With [[Sacred 2:Community Patch|Community Patch]]: Secondary skill choice for [[Sacred 2:Shadow Warrior|Shadow Warrior]]
  
http://www.sacredwiki.org/images/Sacred_2/Skills/constitution.gif [[Sacred 2:Constitution|Constitution]] - Increases health and health regeneration
 
  
http://www.sacredwiki.org/images/Sacred_2/Skills/pacifism.gif [[Sacred 2:Pacifism|Pacifism]] - Reduces damage taken in PvP (all possible ramifications still unknown)
+
https://www.sacredwiki.org/images/Sacred_2/Skills/blacksmith.gif [[Sacred 2:Blacksmith|'''Blacksmith''']] - Allows the player to [[Sacred 2:Forging|socket]] items and exclusive enhancements without having to use a [[Sacred 2:BlackSmith NPC|Blacksmith]].
 +
* Primary skill choice for: [[Sacred 2:Shadow Warrior|Shadow Warrior]], [[Sacred 2:Temple Guardian|Temple Guardian]]
 +
* Secondary skill choice for: [[Sacred 2:Inquisitor|Inquisitor]]
 +
* With [[Sacred 2:Community Patch|Community Patch]]: Secondary skill choice for [[Sacred 2:Seraphim|Seraphim]], [[Sacred 2:Dragon Mage|Dragon Mage]], [[Sacred 2:High Elf|High Elf]], [[Sacred 2:Dryad|Dryad]]
  
http://www.sacredwiki.org/images/Sacred_2/Skills/shieldlore.gif [[Sacred 2:Shield Lore|Shield Lore]] - Still unknown,  possibly increases defense and maximum  item level without penalties
 
  
http://www.sacredwiki.org/images/Sacred_2/Skills/spellresistance.gif [[Sacred 2:Spell Resistance|Spell Resistance]] - Increases your resistance to spells
+
https://www.sacredwiki.org/images/Sacred_2/Skills/divinedevotion.gif [[Sacred 2:Divine Devotion|'''Divine Devotion''']] - Improves regeneration of the [[Sacred 2:Deities|Divine Gift]] (God spell) and unlocks some additional attributes.
 +
* Primary skill choice for: [[Sacred 2:Dryad|Dryad]], [[Sacred 2:High Elf|High Elf]], [[Sacred 2:Inquisitor|Inquisitor]], [[Sacred 2:Shadow Warrior|Shadow Warrior]], [[Sacred 2:Seraphim|Seraphim]]
 +
* Secondary skill choice for: [[Sacred 2:Dragon Mage|Dragon Mage]], [[Sacred 2:Temple Guardian|Temple Guardian]]
  
http://www.sacredwiki.org/images/Sacred_2/Skills/toughness.gif [[Sacred 2:Toughness|Toughness]] - Improves your resists and provides minimal % damage mitigation
 
  
http://www.sacredwiki.org/images/Sacred_2/Skills/wardingenergy.gif [[Sacred 2:Warding Energy|Warding Energy]] - Increases shield energy (only available for Seraphiim  and Temple Guardian) and damage absorption for Combat Arts that use/create a shield (Eg, Temple Guardian's [[Sacred 2:T-Energy Shroud|T-Energy Shroud]]).
+
https://www.sacredwiki.org/images/Sacred_2/Skills/enhancedperception.gif [[Sacred 2:Enhanced Perception|'''Enhanced Perception''']] - Increases chance of "seeing" invisible monsters and "magical hiding places."
 +
* Primary skill choice for: [[Sacred 2:Dragon Mage|Dragon Mage]], [[Sacred 2:Dryad|Dryad]], [[Sacred 2:Seraphim|Seraphim]], [[Sacred 2:Temple Guardian|Temple Guardian]]
 +
* Secondary skill choice for: [[Sacred 2:High Elf|High Elf]], [[Sacred 2:Shadow Warrior|Shadow Warrior]]
 +
* With [[Sacred 2:Community Patch|Community Patch]]: Secondary skill choice for [[Sacred 2:Inquisitor|Inquisitor]]
  
  
==='''General skills:'''===
+
https://www.sacredwiki.org/images/Sacred_2/Skills/riding.gif [[Sacred 2:Riding|'''Riding''']] -
 +
Grants the ability to ride better [[Sacred 2:Horse|horses]], reduces regeneration penalty while mounted, and unlocks special [[Sacred 2:Mounts|mount]] abilities (increased movement speed).
 +
* Primary skill choice for: [[Sacred 2:High Elf|High Elf]], [[Sacred 2:Inquisitor|Inquisitor]], [[Sacred 2:Shadow Warrior|Shadow Warrior]], [[Sacred 2:Seraphim|Seraphim]], [[Sacred 2:Temple Guardian|Temple Guardian]]
 +
* Secondary skill choice for: [[Sacred 2:Dragon Mage|Dragon Mage]], [[Sacred 2:Dryad|Dryad]]
  
http://www.sacredwiki.org/images/Sacred_2/Skills/alchemy.gif [[Sacred 2:Alchemy|Alchemy]] - Allows player to use certain consumables
 
  
http://www.sacredwiki.org/images/Sacred_2/Skills/bargaining.gif [[Sacred 2:Bargaining |Bargaining]] - Much like Trading in original Sacred, improves what merchants have to offer.
+
==Notes==
 +
Any investment to the skills has a linear diminishing returns: in other words, with the same absolute increase of the parameter, percentage increase with each attachment skill point is becoming less and less (excluding Bargaining skill, see [[Sacred 2:Bargaining|corresponding section]]). This fact suggests that the most reasonable to allocate the available skill points between many different skills, as returns from such investments is 15-20% higher than if we invest all points in few skills. The best solution would be not to raise none of the skills above 75 till the moment when all of them reach this mark, and then distribute points for most necessary skills.
  
http://www.sacredwiki.org/images/Sacred_2/Skills/blacksmith.gif [[Sacred 2:Blacksmith|Blacksmith]] - Allows the player to socket items without having to use a Blacksmith
+
There is incredible low efficiency of return with the growth of skill above 150: to invest above 75 has meaning for Lore\Focus of specific school, "[[Sacred 2:Bargaining|Bargaining]]", "[[Sacred 2:Constitution|Constitution]]" (HP are never too much), "[[Sacred 2:Armor Lore|Armor Lore]]" and "[[Sacred 2:Shield Lore|Shield Lore]]" (increases locked item modifiers, see [[Sacred 2:Influence that Skill Level has on Locked Item Modifiers.|corresponding section]]), also attention should be paid to the "[[Sacred 2:Toughness|Toughness]]" skill, as its "[[Sacred 2:Damage Mitigation|Damage Mitigation]]" directly added to other same bonuses, and on platinum and niobium "[[Sacred 2:Damage Mitigation|Damage Mitigation]]" option helps against the incoming damage better than armour (especially important against the bosses and [[Sacred 2:Combat Arts|Combat Arts]] of Champions, having a large amount of damage).
  
http://www.sacredwiki.org/images/Sacred_2/Skills/divinedevotion.gif [[Sacred 2:Divine Devotion|Divine Devotion]] - Improves regeneration of god-spell
+
There are several bonuses that can spawn on items, which are unlocked and governed by a certain skill. The value of these bonuses depends on 2 things. The game's difficulty and the current skill value of the governing skill. The value of the bonus will increase with the skill level, up to skill level 250, where they will reach their maximum potential. Any skill points past 250 will not increase the item bonus value further.
  
http://www.sacredwiki.org/images/Sacred_2/Skills/enhancedperception.gif [[Sacred 2:Enhanced Perception|Enhanced Perception]] - Gives the player a better chance of "seing" invisible monsters as well as "magical hiding places"
+
==See also==
 +
*[[Sacred 2:Aspect Focus|Aspect Focus]]
 +
*[[Sacred 2:Aspect Lore|Aspect Lore]]
 +
*[https://darkmatters.org/forums/index.php?/topic/21664-aspect-lore-skills-the-hidden-effects/ Aspect Lore Skills - The Hidden Effects]
 +
*[[Sacred 2:Skill Mastery |Skill Mastery]]
 +
*[[Sacred 2:Attributes|Attributes]]
  
http://www.sacredwiki.org/images/Sacred_2/Skills/riding.gif [[Sacred 2:Riding|Riding]] - Improves player's mount's Combat Arts as well as the level of Mount allowed to be used by the player.
+
[[Category:Skills| ]]

Latest revision as of 18:57, 23 April 2023

Skills improve the hero's characteristics in many different ways. Each character class has different skills. On reaching the next experience level, the player can distribute additional skill points in order to improve these existing skills. The number of skill points gained depends on the level of the hero. These abilities are very powerful and they should be chosen carefully depending on the character class and the preferred style of playing. Players can choose a maximum of ten skills.

  • Players of all classes will receive a new skill choice at the levels: 2, 3, 5, 8, 12, 18, 25, 35, 50 and 65.
  • One additional weapon slot and Combat Art slot are granted at the levels: 3, 5, 10 and 20
  • Between level 1-4 One skill point is gained per level up.
  • Between level 5-11 Two skill points are gained per level up.
  • Between level 12-24 Three skill points are gained per level up.
  • Between level 25-49 Four skill points are gained per level up.
  • Between level 50-200 Five skill points are gained per level up.
  • By leveling up, a player can gain a total of 911 skill points to spend on skills. ((3 * 1) + (7 * 2) + (13 * 3) + (25 * 4) + (151 * 5) = 911)
  • 1 skill point is granted with each skill choice. Thus the total possible number of skill points is 911 + 10 = 921
  • Similarly, a player can gain a total of 401 attribute points to spend on attributes. ((48 * 1) + (100 * 2) + (51 * 3) = 401).
  • With the Community Patch installed, a player has an opportunity to gain skill and attribute points as a reward for certain side quests, thus increasing the maximum numbers of points that can be distributed. Two quests give you this possibility, but the extra points will only be available once you reload the game. Those quests are:


Character Level 1 2 3 5 8 10 12 18 20 25 35 50 65 150 200
New Skill choice given at level: Check.png Check.png Check.png Check.png Check.png Check.png Check.png Check.png Check.png Check.png
# of Skill points gained on level up: 1 2 3 4 5
# of Attribute points gained on level up: 1 2 3
New Weapon/Combat Art Slot at level: Check.png Check.png Check.png Check.png Check.png


Combat Art Skills

General Skills

ancientmagic.gif Ancient Magic - Increases damage for Spell Damage Based Combat Arts and reduces the opponent's damage resistances when mastered.


combatdiscipline.gif Combat Discipline - Increases damage and improves regeneration for Combos. Also increases the number of Combat Arts allowed in a combo.


concentration.gif Concentration - Improves regeneration for all Combat Arts, and allows the use of up to three simultaneous buffs when mastered.


Aspect Skills

All Primary aspect skills in the left column below may be chosen as soon as a character reaches level two. All Secondary aspect skills in the right column below may be chosen only after a Primary skill from the left column has five "hard" skill points within it which are only given to a player upon gaining a new level.

Dragon Mage

Primary:
dragonmagiclore.gif Dragon Magic Lore
Increases damage, critical chance, and cast speed for Dragon Magic.
elementalmagiclore.gif Elemental Magic Lore
Increases damage, critical chance, and cast speed for Elemental Magic.
mentalismlore.gif Mentalism Lore
Increases damage, critical chance, and cast speed for Mentalism.
Secondary:
dragonmagicfocus.gif Dragon Magic Focus
Improves regeneration and raises max Combat Art level for Dragon Magic.
elementalmagicfocus.gif Elemental Magic Focus
Improves regeneration and raises max Combat Art level for Elemental Magic.
mentalismfocus.gif Mentalism Focus
Improves regeneration and raises max Combat Art level for Mentalism.


Dryad

Primary:
capricioushunterfocus.gif Capricious Hunter Focus
Improves regeneration and raises max Combat Art level for Capricious Hunter.
cabalisticvoodoolore.gif Cabalistic Voodoo Lore
Increases damage, critical chance, and cast speed for Cabalistic Voodoo.
natureweaverlore.gif Nature Weaver Lore
Increases damage, critical chance, and cast speed for Nature Weaver.
Secondary:
cabalisticvoodoofocus.gif Cabalistic Voodoo Focus
Improves regeneration and raises max Combat Art level for Cabalistic Voodoo.
natureweaverfocus.gif Nature Weaver Focus
Improves regeneration and raises max Combat Art level for Nature Weaver.


High Elf

Primary:
arrantpyromancerlore.gif Arrant Pyromancer Lore
Increases damage, critical chance, and cast speed for Arrant Pyromancer.
mysticstormitelore.gif Mystic Stormite Lore
Increases damage, critical chance, and cast speed for Mystic Stormite.
delphicarcanialore.gif Delphic Arcania Lore
Increases damage, critical chance, and cast speed for Delphic Arcania.
Secondary:
arrantpyromancerfocus.gif Arrant Pyromancer Focus
Improves regeneration and raises max Combat Art level for Arrant Pyromancer.
mysticstormitefocus.gif Mystic Stormite Focus
Improves regeneration and raises max Combat Art level for Mystic Stormite.
delphicarcaniafocus.gif Delphic Arcania Focus
Improves regeneration and raises max Combat Art level for Delphic Arcania.


Inquisitor

Primary:
gruesomeinquisitionfocus.gif Gruesome Inquisition Focus
Improves regeneration and raises max Combat Art level for Gruesome Inquisition.
astutesupremacylore.gif Astute Supremacy Lore
Increases damage, critical chance, and cast speed for Astute Supremacy.
nefariousnetherworldlore.gif Nefarious Netherworld Lore
Increases damage, critical chance, and cast speed for Nefarious Netherworld.
Secondary:
astutesupremacyfocus.gif Astute Supremacy Focus
Improves regeneration and raises max Combat Art level for Astute Supremacy.
nefariousnetherworldfocus.gif Nefarious Netherworld Focus
Improves regeneration and raises max Combat Art level for Nefarious Netherworld.


Seraphim

Primary:
exaltedwarriorfocus.gif Exalted Warrior Focus
Improves regeneration and raises max Combat Art level for Exalted Warrior.
celestialmagiclore.gif Celestial Magic Lore
Increases damage, critical chance, and cast speed for this Celestial Magic.
lostfusionlore.gif Revered Technology Lore
Increases damage, critical chance, and cast speed for Revered Technology.
Secondary:
celestialmagicfocus.gif Celestial Magic Focus
Improves regeneration and raises max Combat Art level for Celestial Magic.
reveredtechnologyfocus.gif Revered Technology Focus
Improves regeneration and raises max Combat Art level for Revered Technology.


Shadow Warrior

Primary:
astrallordlore.gif Astral Lord Lore
Increases damage, critical chance, and cast speed for Astral Lord.
deathwarriorfocus.gif Death Warrior Focus
Improves regeneration and raises max Combat Art level for Death Warrior.
malevolentchampionfocus.gif Malevolent Champion Focus
Improves regeneration and raises max Combat Art level for Malevolent Champion.
astrallordfocus.gif Astral Lord Focus
Improves regeneration and raises max Combat Art level for Astral Lord.
Secondary:

The Shadow Warrior does not have any Secondary Aspect skills.


Temple Guardian

Primary:
devoutguardianfocus.gif Devout Guardian Focus
Improves regeneration and raises max Combat Art level for Devout Guardian.
reveredtechnologylore.gif Lost Fusion Lore
Increases damage, critical chance, and cast speed for Lost Fusion.
sourcewardenlore.gif Source Warden Lore
Increases damage, critical chance, and cast speed for Source Warden.
Secondary:
lostfusionfocus.gif Lost Fusion Focus
Improves regeneration and raises max Combat Art level for Lost Fusion.
sourcewardenfocus.gif Source Warden Focus
Improves regeneration and raises max Combat Art level for Source Warden.


Offensive Skills

damagelore.gif Damage Lore - Provides a better chance for applying "status effects" (e.g., burning with fire damage) on monsters.


dualwield.gif Dual Wield - Grants the ability to wield two one-handed (non-ranged) weapons. Increases attack speed and attack value for both weapons.


haftedweapons.gif Hafted Weapons - Increases attack speed, attack value, and max item level usable without penalties when wielding a hafted weapon.


magicstaffs.gif Magic Staffs - Increases attack speed, attack value, and max item level usable without penalties when wielding a staff.

  • Primary skill choice for: Dragon Mage, High Elf, Inquisitor
  • Secondary skill choice for: Seraphim, Dryad
  • With the expansion, this skill now allows a staff user to shoot magic missles as a distance attack. If you have fire damage added, the victim will suffer fire damage over time. Seraphim and Dryad now have this weapon choice as a secondary skill with the expansion.


polearms.gif Pole Arms - Increases attack speed, attack value, and max item level usable without penalties when wielding a pole arm.


rangedweapons.gif Ranged Weapons - Increases attack speed, attack value, and max item level usable without penalties when wielding a ranged weapon.


speedlore.gif Speed Lore - Increases attack and defense, and run speed.


swordweapons.gif Sword Weapons - Increases attack speed, attack value, and max item level usable without penalties when wielding a sword.


tacticslore.gif Tactics Lore - Increases damage and chance for critical hits with all weapons.


Defensive Skills

armorlore.gif Armor Lore - Improves resistances, increases maximum item level without penalties, and decreases regeneration penalty from armor.


combatreflexes.gif Combat Reflexes - Improves Evasion statistic (Chance to Evade Attacks), and reduces the chance of receiving a critical hit from an attack.


constitution.gif Constitution - Increases health and health regeneration.


pacifism.gif Pacifism - Reduces damage taken in PvP (all possible ramifications still unknown).


shieldlore.gif Shield Lore - Grants the ability to use higher-level shields without penalties and increases their Defense Value.


spellresistance.gif Spell Resistance - Increases resistance to spells and protection from spell-based critical hits (from any Spell Damage Based Combat Arts used by enemies).


toughness.gif Toughness - Improves resistances and provides a percentange of damage mitigation.


wardingenergy.gif Warding Energy Lore - Increases shield energy and damage absorption for Combat Arts that use/create an Energy Shield (e.g., Temple Guardian's T-Energy Shroud). When mastered, increases speed of shield regeneration.


General Skills

alchemy.gif Alchemy - Enhances the effectiveness of all potions and allows use of certain consumables (Trophies).


bargaining.gif Bargaining - Item price is displayed in inventory, and merchants will offer more favorable prices and better items.


blacksmith.gif Blacksmith - Allows the player to socket items and exclusive enhancements without having to use a Blacksmith.


divinedevotion.gif Divine Devotion - Improves regeneration of the Divine Gift (God spell) and unlocks some additional attributes.


enhancedperception.gif Enhanced Perception - Increases chance of "seeing" invisible monsters and "magical hiding places."


riding.gif Riding - Grants the ability to ride better horses, reduces regeneration penalty while mounted, and unlocks special mount abilities (increased movement speed).


Notes

Any investment to the skills has a linear diminishing returns: in other words, with the same absolute increase of the parameter, percentage increase with each attachment skill point is becoming less and less (excluding Bargaining skill, see corresponding section). This fact suggests that the most reasonable to allocate the available skill points between many different skills, as returns from such investments is 15-20% higher than if we invest all points in few skills. The best solution would be not to raise none of the skills above 75 till the moment when all of them reach this mark, and then distribute points for most necessary skills.

There is incredible low efficiency of return with the growth of skill above 150: to invest above 75 has meaning for Lore\Focus of specific school, "Bargaining", "Constitution" (HP are never too much), "Armor Lore" and "Shield Lore" (increases locked item modifiers, see corresponding section), also attention should be paid to the "Toughness" skill, as its "Damage Mitigation" directly added to other same bonuses, and on platinum and niobium "Damage Mitigation" option helps against the incoming damage better than armour (especially important against the bosses and Combat Arts of Champions, having a large amount of damage).

There are several bonuses that can spawn on items, which are unlocked and governed by a certain skill. The value of these bonuses depends on 2 things. The game's difficulty and the current skill value of the governing skill. The value of the bonus will increase with the skill level, up to skill level 250, where they will reach their maximum potential. Any skill points past 250 will not increase the item bonus value further.

See also