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  • ...er is already at full health. The effect can stack with the same modifier from different sources, eg. weapons and armor bonus together. ...with more players in the server has no effect upon the damage of the %Life Leech.
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Page text matches

  • ...a moderate percent of [[Sacred 2:Leech life from opponents|Leech life from opponents]] which can be reflected with [[Sacred 2:Chance to reflect: Combat Arts|Cha
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  • ...ombat art that causes [[Sacred 2:Leech life from opponents|Leech life from opponents]] ...ombat art that causes [[Sacred 2:Leech life from opponents|Leech life from opponents]]
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  • :<big>'''Life Leech'''</big> *Has a high percent of [[Sacred 2:Leech life from opponents|Leech life from opponents]] which can be reflected with [[Sacred 2:Chance to reflect: Combat Arts|Cha
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  • *[[Sacred 2:Life leeched per hit|Life Leeched Per Hit +X]] *[[Sacred 2:Leech life from opponents|Leech Life From Opponents +X%]]
    1 KB (180 words) - 03:39, 18 September 2011
  • * [[Sacred 2:Leech life from opponents|Leech life from opponents]]
    695 bytes (89 words) - 06:15, 10 January 2014
  • *[[Sacred 2:Leech life from opponents|Leech life from opponents]] From Ice & Blood Expansion
    761 bytes (95 words) - 18:14, 16 February 2010
  • * Has significant amount of [[Sacred 2:Leech life from opponents|Life Leech]] ...alue and a significant amount of [[Sacred 2:Leech life from opponents|Life Leech]].
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  • A personal buff that adds life leech abilities and significantly increases weapon damage, speed, and chance to h * [[Sacred 2:Chance that opponents cannot evade attacks|Chance Opponents Cannot Evade Attacks]]: +80.0% + 0.04% per level
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  • *Read the Notes that came from the nearby crate ...ife from opponents|Leech life from opponents]] ability (the so-called Life Leech%), so plan accordingly.
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  • ...r corpses into the ground, where they are rapidly decomposed, giving their life energies to the player. ...acred 2:Area of Effect|area of effect]] which root, damage, and leech life from enemies for a period of time.<br />
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  • *[[Sacred 2:Leech life from opponents|Leech life from opponents]] +X% *[[Sacred 2:Chance to Slow Opponents by 25%|Chance to Slow Opponents by 25%]] +X%
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  • * [[Sacred 2:Leech life from opponents|Leech life from opponents]] ...passed through him had mystical healing powers - people who made medicines from these bones lived long lives free of ailments.
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  • *[[Sacred 2:Leech life from opponents|Leech life from opponents]] +X% ...ord's name and properties are a recreation of [[Sereish Steel of Thunder]] from [[Sacred: Underworld]], as the design is identical.
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  • *[[Sacred 2: Leech life from opponents/es|Absorber vida del enemigo]]
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  • ...agic|magic DOT]], and [[Sacred 2:Leech life from opponents|Leech life from opponents]]. A very dangerous attack that cannot be dodged.
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  • ...er is already at full health. The effect can stack with the same modifier from different sources, eg. weapons and armor bonus together. ...with more players in the server has no effect upon the damage of the %Life Leech.
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  • * Mephisto is a major boss from Diablo 2 so he was made extremely dangerous: ...leeched per hit]] and [[Sacred 2:Leech life from opponents|Leech life from opponents]]. It also restores some of Mephisto's hitpoints.
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  • *[[Sacred 2:Leech life from opponents|Leech life from opponents]] +X% *This item, as well as all other items from the [[Sacred 2:Unlock Items|Unlock Items]] list will now drop normally in-g
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  • *[[Sacred 2:Leech life from opponents|Leech life from opponents]] +X% ...gain by performing the dance of Death, is of course to channel opponents' life energies and to use them to strengthen himself."
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  • * [[Sacred 2:Life leeched per hit|Life leeched per hit]]: 60 * [[Sacred 2:Chance to hit additional opponents|Chance to hit multiple opponents]]: 50.0% + 0.5% per level
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  • ...agic|magic DOT]], and [[Sacred 2:Leech life from opponents|Leech life from opponents]]. A very dangerous attack that cannot be dodged.
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  • *[[Sacred 2: Leech life from opponents|Leech life from opponents]] +X%
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  • ...ION to the normal chance to hit calculation. Example: If 30% Chance that Opponents Cannot Evade is being used, the chance to hit will be increased by 30% of t This modifier offers better increase in chance to hit than the "Opponents Chance to Evade" modifier for enemies that have very high defense values, a
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  • ...ife from opponents|Leech life from opponents]] ability (the so-called Life Leech%), so plan accordingly.
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  • ...agic|magic DOT]], and [[Sacred 2:Leech life from opponents|Leech life from opponents]]. A very dangerous attack that cannot be dodged. ...- normal Demon Summoners are adapted from the one of the demon enemy types from [[Sacred: Underworld]].
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  • ...e leeched per hit]] & [[Sacred 2:Leech life from opponents|Leech life from opponents]] damage types can not be absorbed. Some effects that directly reduce playe
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  • ...ier, for each successful hit, a player will gain the "+X" amount of health from the enemy's hitpoints while inflicting the same amount of damage. This is ...f damage per hit. By contrast, the percentage values from "Leech Life from Opponents" are very low, except when fighting [[Sacred 2:Boss|bosses]] and mini-bosse
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  • ...magic... After that her former friends considered her evil and turned away from her. And more to come, they turned against her! They stood in her way!! The <pre>Values copied from source; Ice & Blood, CM patch v100 - Spells.txt
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  • ...e leeched per hit]] & [[Sacred 2:Leech life from opponents|Leech life from opponents]] damage types can not be absorbed. Some effects that directly reduce playe
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  • |Attack that steals life and can cause bleeding wounds. The [[Sacred 2:Dragon Berserk|Dragon Berser * [[Sacred 2:Leech life from opponents|Steal Life]]: 51.0%
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  • ...ith the ability to call down a bolt of lightning as if she had snatched it from the heavens themselves to strike down her enemies. ...ck''' - Adds a chance that struck opponents will [[Sacred 2:Chance to fear opponents away|flee in fear]] (80% + 0.3% per level).
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  • ...rment the victim receives for his wrongdoings. Also inflicts damage on any opponents who stray too near. * '''Life Tap''' - Inflicts additional [[Sacred 2:Life leeched per hit|life leech damage]] that heals the Necromancer (8 + 5 per level).
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  • * 100% {{physical}} (before armor bonus from set) * [[Sacred 2:Chance that opponents cannot evade attacks|Chance that opponents cannot evade attacks]] (Gloves)
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  • combine a mix of game mechanics that distinguish them from [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Arts]] ...2:Weapons|weapons]], [[Sacred 2:Leech life from opponents|Leech life from opponents]] and [[Sacred 2:Regeneration per hit|Regeneration per hit]] can be trigger
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  • ...n used in combination with [[Sacred:Poison|Poison]] and [[Life Leech|Leach Life]] (LL) it can be deadly against large groups of foes of most types. ...level) it also has the special effects of knocking back and stunning your opponents.
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  • ...over time: Magic|Magic DOT]] which inflict [[Sacred 2:Life leeched per hit|Life leeched per hit]]. It also restores The Blood Lord's hitpoints. ...ched per hit|life leech damage]] and has a small [[Sacred 2:Chance to stun opponents|chance to stun]] you.
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  • ...per CA level [[Sacred 2:Chance that opponents cannot evade attacks|chance opponents cannot evade]]) ...ifeleech) - This works exactly the same as [[Sacred 2:Life leeched per hit|Life Leeched +X]] and is modified by [[Sacred 2:Delphic Arcania Lore|Delphic Arc
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  • ...ontained within the Amazon is so great that its electrical energy explodes from her very hands, releasing streaks of lightning that strike down hapless foe * '''Disperse''' - Increases the area of effect from 90 to 135 degrees.
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  • * '''Terror''' - Adds a chance to send opponents [[Sacred 2:Chance to fear opponents away|fleeing in fear]] (80% + 0.5% per level). * '''Life Tap''' - Inflicts additional [[Sacred 2:Life leeched per hit|life leech damage]] that heals the Necromancer (8 + 5 per level).
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  • ...ntage. Otherwise you may want to try to clear as many enemies as possible from the room before Diablo notices you. ...agic|magic DOT]], and [[Sacred 2:Leech life from opponents|Leech life from opponents]]. A very dangerous attack that cannot be dodged.
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  • ...Barbarian]] can deliver a powerful and painful blow that staggers an enemy from its feet, knocking them back. * 100% Chance to Knock Back opponents
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  • ...agic|magic DOT]], and [[Sacred 2:Leech life from opponents|Leech life from opponents]]. A very dangerous attack that cannot be dodged. ...n has two versions of this spell, once is launched from the air, the other from the ground. They are identical otherwise.
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  • * The Butcher's attacks have a good [[Sacred 2:Chance to stun opponents|chance to stun]] and [[Sacred 2:Chance to inflict Serious Open Wounds|chanc ...ched per hit|life leech damage]] and has a small [[Sacred 2:Chance to stun opponents|chance to stun]] you.
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  • ...ched per hit|life leech damage]] and has a small [[Sacred 2:Chance to stun opponents|chance to stun]] you. ...- this enemy is adapted from one of the Dragon Mage's shapeshifting forms from [[Sacred 2:Ice and Blood]]
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  • ...lso can be found with [[Sacred 2:Leech life from opponents|Leech life from opponents]] and [[Sacred 2:Chance to inflict Deadly Wounds|Chance to inflict Deadly W * Throwing Stars gain damage from [[Sacred 2:Dexterity|Dexterity]]
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  • ...ed 2:Items|items]]. Armor for the remaining four elements primarily comes from equipping [[Sacred 2:Relics|relics]]. ==Life Leech==
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  • ...over time: Magic|Magic DOT]] which inflict [[Sacred 2:Life leeched per hit|Life leeched per hit]]. It also restores The Countess's hitpoints. ...ched per hit|life leech damage]] and has a small [[Sacred 2:Chance to stun opponents|chance to stun]] you.
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  • * Hephasto the Smith has a moderate [[Sacred 2:Chance to stun opponents|chance to stun]] as well as a [[Sacred 2:Chance to reflect: Close Combat|ch ...tion|damage mitigation]] to physical and ice damage. He has no protection from any other elements.
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  • |Several streaks of lightning will shoot forward, inflicting damage on all opponents within a cone-shaped area in front of the Inquisitor. ...(45° increase in [[Sacred 2:Area of Effect|area of effect]]/ 50% increase from base value)
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  • Finding your quarry will not be hard. Just head west from the camp, and they will come to you. After filling your game bag, return t ...afraid that it's already too late for him. The enemy lines begin not far from here.}}
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  • ...er, damaging any of the [[Sacred 2:Assassin - Diablo 2 Fallen|Assassin's]] opponents who come between them. * '''Spark''' - Further increases the chance to weaken opponents by 15% + 0.5% per level.
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  • ...ws you around, dealing physical damage and [[Sacred 2:Life leeched per hit|Life leeched per hit]]. Duration 12 seconds. ...ched per hit|life leech damage]] and has a small [[Sacred 2:Chance to stun opponents|chance to stun]] you.
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  • ...weapon. This attack is especially useful against strong or heavily-armored opponents. ...Demonic Blow to inflict [[Sacred 2:Area of Effect|area damage]] on nearby opponents. (1/2 damage)
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  • ...d 2:Charged Grid|Charged Grid]] which uses [[Sacred 2:Life leeched per hit|Life leeched per hit]] which makes him even more dangerous. ...easier to defeat (but might cause a bug which will prevent other Guardians from waking up).
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  • ...ched per hit|life leech damage]] and has a small [[Sacred 2:Chance to stun opponents|chance to stun]] you. .../wiki/Balrog Balrog] - Ventar the Unholy is modeled after the Balrog enemy from the ''Lord of the Rings'' series.
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  • * '''Stagger''' - Decreases [[Sacred 2:Opponent's chance to evade|opponents' evade chance]] briefly by 20% + 0.2% per level. * '''Vampire''' - Inflicts additional [[Sacred 2:Life leeched per hit|life leech damage]] that heals the Barbarian (3.0 + 1.5 per level).
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  • *[[Sacred 2:Chance to knock back opponents|Chance to knock back opponents]] (Helm) *[[Sacred 2:Life leeched per hit|Life leeched per hit]] (Legs)
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  • * [[Sacred 2:Chance to fear opponents away|Chance to fear opponents away]] +X% ...It can be used by all classes. It features certain rare components ripped from foul creatures with unclean supernatural powers: the vampire and the werewo
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  • * [[Sacred 2:Chance to fear opponents away|Chance to fear opponents away]] +X% * [[Sacred 2:Life leeched per hit|Life leeched per hit]] +X
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  • ...s''' - Adds a [[Sacred 2:Chance that opponents cannot evade attacks|chance opponents cannot evade]] (40% + 0.2% per level). * '''Sap''' - Inflicts addtional [[Sacred 2:Life leeched per hit|life leech damage]] that heals the Barbarian (5 + 5 per level).
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  • ...formed of pure, righteous energies. These projectiles are vessels of pure life, bane to the [[Sacred 2:Undead|Undead]] and [[Sacred 2:Demon|Demons]]. * '''Redeem''' - Inflicts additional [[Sacred 2:Life leeched per hit|life leech damage]] that heals the Paladin (5 + 5 per level).
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  • ...m. Passive chance for double hits when in the active slot. Passive Chance Opponents Cannot Evade when in the active slot. * '''Shock''' - Adds a [[Sacred 2:Chance to stun opponents|chance to stun opponents]] (20% + 0.6% per level).
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  • *Combinado con [[Sacred 2:Leech life from opponents/es|Absorber vida de los enemigos]], puede ser una forma efectiva para los p
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  • ...nom]], this buff causes pulses of [[Sacred 2:Poison|poison]] damage to any opponents within melee range. ...Poison|poison damage over time]] and [[Sacred 2:Life leeched per hit|life leech]].
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  • ...ched per hit|life leech damage]] and has a small [[Sacred 2:Chance to stun opponents|chance to stun]] you. However elite Death Maulers prefer to act like mages ...rs| spell of the same name]], this attack sends waves of thorns that erupt from the ground and cause poison damage to any foe standing in their path.
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  • * 100% chance to Root Opponents in place ...leeched per hit|leeches life from the target]] and adds it to the caster's life. (5 + 3 per Combat Art level) - Modified by [[Sacred 2:Lost Fusion Lore|Los
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  • * [[Sacred 2:Chance that opponents cannot evade attacks|Chance that opponents cannot evade attacks]] +X% ...ease on a per level basis. In some cases there will be no change in stats from one level to another. This is because some stats increase at a fraction pe
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  • ...udies of venoms, toxins and other poisonous substances. Rarely does he shy from their use. In a common application of this skill, the Necromancer paints hi ...t''' - Adds a [[Sacred 2:Chance that opponents cannot evade attacks|chance opponents cannot evade]] the strike (30% + 0.2% per level).
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  • ...ion|damage mitigation]] to physical and fire damage. He has no protection from any other elements. ...ched per hit|life leech damage]] and has a small [[Sacred 2:Chance to stun opponents|chance to stun]] you.
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  • * [[Sacred 2:Life leeched per hit|Life leeched per hit]] (Arms) ...ease on a per level basis. In some cases there will be no change in stats from one level to another. This is because some stats increase at a fraction pe
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  • ...Light|Celestial Light]], conjures a pillar of light from the heavens. All opponents within its light radius will suffer severe damage. ...im herself while all monsters are attacking which, when combined with life leech and Rotating Blades of light, makes for an excellent mob killer while maint
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  • [[Life Leech|Life leech]] runes (about 1/2 of vampiress runes are lifeleech) give you back 3% of da '''''(Note: for most characters you will find vampire life leech runes dropping around char level 9)'''''
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  • "Damage Mitigation +x%" modifier is cumulative, which means that values from different sources are simply added to each other (1+1=2) and can reach 100% ...hat would've inflicted the Life Leech. The two modifiers which cause Life Leech damage are:
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  • ...el through the ground and use their cruel thorns to ensnare and poison any opponents they contact. ...'Poison''' - Increases the [[Sacred 2:Chance for Poison|chance to poison]] opponents by 40% + 0.2% per level.
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  • ...ly wants to thank you. Talk to her to hear what she has to say. The reward from this powerful being must be good too.<br> ...e of Asmarael's spells, like her [[Sacred 2:Leech life from opponents|Life Leech]] Aura, are powerful enough to inflict damage even to the character, whose
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  • * [[Sacred 2:Chance that opponents cannot evade attacks|Chance That Opponents Cannot Evade Attacks]] +X% (Boots) **The helmet is adapted from the [[Sacred 2:Seraphim Ancient Set|Ancient Set]].
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  • ...ease on a per level basis. In some cases there will be no change in stats from one level to another. This is because some stats increase at a fraction pe ...orderlc" align="left"|[[Sacred 2:Leech life from opponents|Leech life from opponents]]
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  • * [[Sacred 2:Life leeched per hit |Life Leeched Per Hit]] +X (Gloves) * [[Sacred 2:Chance to knock back opponents|Chance to Knock Back Opponents]] +X% (Sword)
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  • * Eyeback the Unleashed is "only" a Death Mauler, that is, aside from the unique name, he is no different than any other random Death Mauler. Ho ...ched per hit|life leech damage]] and has a small [[Sacred 2:Chance to stun opponents|chance to stun]] you.
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  • ...ease on a per level basis. In some cases there will be no change in stats from one level to another. This is because some stats increase at a fraction pe ...orderlc" align="left"|[[Sacred 2:Leech life from opponents|Leech life from opponents]]
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  • * [[Sacred 2:Regeneration Penalty from Buffs|Regeneration Penalty from Buffs]] (Helm) ...would see from the stats, the physical component was purposefully removed from all damage and armor bonuses given by this set.
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  • ...ire]]. This buff protects Sszark the Burning and any other nearby enemies from fire to the point of near-immunity. ...ched per hit|life leech damage]] and has a small [[Sacred 2:Chance to stun opponents|chance to stun]] you.
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  • ...as much as you can. Soul catcher is useful for a DE that has very low Life leech, or a DE using a lot of [[Sacred:Wounds Increase Damage Dealt|WIDD]], meani
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  • ...ched per hit|life leech damage]] and has a small [[Sacred 2:Chance to stun opponents|chance to stun]] you. ...ame is a reference to [http://lovecraft.wikia.com/wiki/Hydra Mother Hydra] from the Cthulhu Mythos. She forms a menacing pair of swamp bosses along with [[
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  • * [[Sacred 2:Chance that opponents cannot evade attacks|Chance that opponents cannot evade attacks]] +X% (Gloves) * [[Sacred 2:Life leeched per hit|Life leeched per hit]] +X (Gloves)
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  • ...if a given shield has a total size of 1000 shield points, it will recover from empty to full at a rate of 1000/20 per second, or 50 shield points per seco ...e leeched per hit]] & [[Sacred 2:Leech life from opponents|Leech life from opponents]] damage types can not be absorbed. Some effects that directly reduce playe
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  • * '''Drain''' - Inflicts additional [[Sacred 2:Life leeched per hit|life leech damage]] that heals the Amazon (8 + 3 per level). ...at Lore]] - improves combat art [[Sacred 2:Damage|damage]] (including life leech), [[Sacred 2:Chance for critical hits|critical chance]] and [[Sacred 2:Cast
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  • This modifier prevents Skeletons from resurrecting as they do when playing a Campaign game. Typically Skeletons ...ch will result in many damage numbers flying up around the enemy suffering from the several Open Wounds. The higher the % chance you have the greater succ
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  • ...ercent. It also boosts any nearby enemies. this makes it hard to run away from him or dodge his attacks. ...l not fire if the player is far enough away. This will also stop the bolts from healing him.
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  • ...ched per hit|life leech damage]] and has a small [[Sacred 2:Chance to stun opponents|chance to stun]] you. ...Fallen is actually adapted from Kerrigan, the Queen of Blades, a character from the game series ''Starcraft''.
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  • ...ched per hit|life leech damage]] and has a small [[Sacred 2:Chance to stun opponents|chance to stun]] you. ...from the [http://diablo.gamepedia.com/Demon_Hunter Demon Hunter] character from the game ''Diablo 3''.
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  • The [[Sacred:Daemon|Daemon]] is quite different from the other characters in Sacred. Recognizing these differences is the first ...is. The fifth form, [[Sacred:Soaring Daemon|Soaring Daemon]], is different from the others as it changes how the Daemon interacts with the game environment
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  • From Weapons/Resistance/General tooltips: From Sigma tooltip:
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  • * [[Sacred 2:Leech life from opponents|Leech life from opponents]] (Chest) * Auspicious Powers is a heavily defensive set, and boosts select Combat Arts from both the Mentalism and Elemental Magic aspects. Weapon-using Dragon Mages
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  • |A strike that will damage and slow down all opponents within a half-circle in front of the Inquisitor. ...' - Even further reduces [[Sacred 2:Run Speed|movement speed]] of affected opponents. (14.8% + 0.2% per CA level / 75% increased base value)
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  • * '''Lacerate''' - The opponent suffers from a [[Sacred 2: Chance to inflict Deep Wounds|deep wound]] that will decrease ...3% per Combat Art level [[Sacred 2:Chance to stun opponents|chance to stun opponents]])
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  • Alienated from your evil kin by your own choosing, you find yourself roaming [[Sacred:Anca The Vampiress CA runes you want to use in your items are those which add life leeching to the item. The Wood Elf CA runes you will want to use are those
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  • From Weapons/Resistance/General tooltips: From Sigma tooltip:
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  • ...t chance a single-target [[Sacred 2:Weapons|weapon]] hit will hit multiple opponents in range. ...player's projectiles will pierce their target and continue on to hit other opponents behind the first.
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  • ...'' - Adds a [[Sacred 2:Chance to knock back opponents|chance to knock back opponents]] (40% + 0.3% per level). * '''Rotate''' - Increases the attack radius from 90 to 180 degrees.
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