Difference between revisions of "User:Schot/SE CA Chart"

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{| width="620px" cellspacing="0"
 
{| width="620px" cellspacing="0"
 
|-align="center"  
 
|-align="center"  
|class="cellborderth" rowspan="2" width="150px"| [[Sacred:Dark Elf Combat Arts|CA/Spell]]
+
|class="cellborderth" rowspan="2" width="150px"| [[Sacred:Seraphim Combat Arts|CA/Spell]]
 
|class="cellborderth" colspan="5"| [[Sacred:Attributes|Attributes]]
 
|class="cellborderth" colspan="5"| [[Sacred:Attributes|Attributes]]
 
|class="cellborderth" colspan="2"| [[Sacred:Skills|Skills]]
 
|class="cellborderth" colspan="2"| [[Sacred:Skills|Skills]]

Revision as of 16:51, 16 April 2008


Regeneration

Check.png = Affects CA/Spell Regeneration Increases Level
Attributes Skills Item Mods
CA/Trap Phys
Regen
Mental
Regen
Heavenly
Magic
Medi-
tation
Concen-
tration
RS RSM + To All CA's + To All
Spells
Check.png Check.png - - - - Check.png Check.png
Attack
-
Check.png Check.png - - - - Check.png Check.png -
Check.png Check.png - - - - Check.png Check.png -
Check.png Check.png - - - - Check.png Check.png -
Check.png Check.png - - - - Check.png Check.png
Hard Hit
-
- - Check.png Check.png Check.png Check.png - - Check.png
- - Check.png Check.png Check.png Check.png - - Check.png
- - Check.png Check.png Check.png Check.png - - Check.png
- - Check.png Check.png Check.png Check.png - - Check.png
- - Check.png Check.png Check.png Check.png - - Check.png
- - Check.png Check.png Check.png Check.png - - Check.png
- - Check.png Check.png Check.png Check.png - - Check.png
- - Check.png Check.png Check.png Check.png - - Check.png
- - Check.png Check.png Check.png Check.png - - Check.png
- - Check.png Check.png Check.png Check.png - - Check.png
- - Check.png Check.png Check.png Check.png - - Check.png
Check.png..........Affects CA/Trap
CA Specific:
CA level is increased by also finding equip or socketing runes with Combat Art shown in text.

Damage

CA/Spell Attributes Skills
Str Endur Char Dex Ment Weapon
Lore
Magic
Lore
Base
Physical.gifFire.gif
Base
Poison.gif
Base
Poison.gif
Ranged
& Base
Fire.gif
Base
Magic.gif
Check.png .
Base
Physical.gifFire.gif
Base
Poison.gif
Base
Poison.gif
Ranged
& Base
Fire.gif
Base
Magic.gif
Check.png .
Base
Physical.gifFire.gif
Base
Poison.gif
Base
Poison.gif
Ranged
& Base
Fire.gif
Base
Magic.gif
Check.png .
. . . . Base
Magic.gif
Check.png .
. . . Base
Fire.gif
. Check.png .
Base
Physical.gifFire.gif
Base
Poison.gif
Base
Poison.gif
Ranged
& Base
Fire.gif
Base
Magic.gif
Check.png .
. Base
Poison.gif
Base
Poison.gif
. . Check.png .
Base
Physical.gifFire.gif
Base
Poison.gif
Base
Poison.gif
Ranged
& Base
Fire.gif
Base
Magic.gif
Check.png .
Base
Physical.gifFire.gif
Base
Poison.gif
Base
Poison.gif
Ranged
& Base
Fire.gif
Base
Magic.gif
Check.png .
Base
Physical.gifFire.gif
Base
Poison.gif
Base
Poison.gif
Ranged
& Base
Fire.gif
Base
Magic.gif
Check.png .
. . . . . . Check.png
. . . . . . Check.png
. . . . . . .
. . . . . . .
. . . . . . Check.png
. . . . . . Check.png
NA1.png .......not applicable or No effect
Check.png..........Affects CA/Trap
Text.....Conditional information
Primary damage modifiers.
Damage depends:
On type of weapon (melee/ranged), elemental damage and attribute and skill base/bonus.
Not Recommended:
Boxs with a solid border: Investing points in skills or attributes will have little effect on damage. They are only shown to illustrate that they do have an effect.
### Mental Regeneration
Boxs with a dashed border will only increase dmg if points are assigned to it. Any equipment with + Mental Regeneration will have NO effect on damage!!
  • Physical.gif = Physical Damge
  • Fire.gif = Fire Damge
  • Magic.gif = Magic Damge
  • Poison.gif = Poison Damge

Item Dmg Mods

CA/Spell Dmg Type 1 Dmg Type 2 Dmg Type 3 Dmg Type 4 Dmg Type 5 Dmg Type 6 Dmg Type 7
Physical.gifFire.gifMagic.gif Poison.gif Physical.gifFire.gifMagic.gif Poison.gif Physical.gifFire.gifMagic.gif Poison.gif Physical.gifFire.gifMagic.gif Poison.gif Physical.gifFire.gifMagic.gif Poison.gif . .
Assail Physical.gifFire.gifMagic.gif Poison.gif Physical.gifFire.gifMagic.gif Poison.gif Physical.gifFire.gifMagic.gif Poison.gif Physical.gifFire.gifMagic.gif Poison.gif Physical.gifFire.gifMagic.gif Poison.gif . .
Physical.gifFire.gifMagic.gif Poison.gif Physical.gifFire.gifMagic.gif Poison.gif Physical.gifFire.gifMagic.gif Poison.gif Physical.gifFire.gifMagic.gif Poison.gif Physical.gifFire.gifMagic.gif Poison.gif . .
Charged Bolts . . Magic.gif Check.png Check.png Magic.gif .
Physical.gifFire.gifMagic.gif Poison.gif Physical.gifFire.gifMagic.gif Poison.gif Physical.gifFire.gifMagic.gif Poison.gif Physical.gifFire.gifMagic.gif Poison.gif Physical.gifFire.gifMagic.gif Poison.gif . .
Wall of Flames . . Fire.gif Check.png Check.png . .
Physical.gifFire.gifMagic.gif Poison.gif Physical.gifFire.gifMagic.gif Poison.gif Physical.gifFire.gifMagic.gif Poison.gif Physical.gifFire.gifMagic.gif Poison.gif Physical.gifFire.gifMagic.gif Poison.gif . .
Poison Ring . . Poison.gif Check.png Check.png . .
Physical.gifFire.gifMagic.gif Poison.gif Physical.gifFire.gifMagic.gif Poison.gif Physical.gifFire.gifMagic.gif Poison.gif Physical.gifFire.gifMagic.gif Poison.gif Physical.gifFire.gifMagic.gif Poison.gif . .
Descent Physical.gifFire.gifMagic.gif Poison.gif Physical.gifFire.gifMagic.gif Poison.gif Physical.gifFire.gifMagic.gif Poison.gif Physical.gifFire.gifMagic.gif Poison.gif Physical.gifFire.gifMagic.gif Poison.gif . .
. . Physical.gif Magic.gif Check.png Check.png Check.png Physical.gif Magic.gif
. . Physical.gif Fire.gif Check.png Check.png Check.png Physical.gif Fire.gif
. . . . . . .
. . . . . . .
. . Fire.gif Magic.gif Check.png Check.png Check.png Fire.gif Magic.gif
. . Fire.gif Check.png Check.png Check.png Fire.gif
. . Magic.gif Poison.gif Check.png Check.png Check.png Magic.gif Poison.gif
Definition of damage types
'A' = Elemental Damage
(Fire, Physical, Poison or Magic)
'B' = Attributes
(Str, End, Char, Dex, Phys Regen or Ment Regen)
'C' = Monster Type
(Goblins, Dragons, Hirelings etc)
xx = variable number
Item Modifiers
Dmg Type 1
= Weap Dmg A +xx% (B)
Dmg Type 2
= vs. C Weap Dmg A + xx% (B)
Dmg Type 3
= A Dmg + xx%
Dmg type 4
= Dwarf Forging ( Increase all dmg types )
Dmg type 5
= Blacksmith ( Increase all dmg types )
Dmg type 6
= Blacksmith ( Increase all Spell dmg )
Dmg type 7
= A Spell Dmg +xx%
  • Physical.gif = Physical Damge
  • Fire.gif = Fire Damge
  • Magic.gif = Magic Damge
  • Poison.gif = Poison Damge