The Dragon Mage
The Dragon Mage is part of a cloak-and-dagger dragon cult from a remote part of the world. The members of this cult are not only respected but also accepted by dragons and live together with them in a community. Only a chosen few are granted the honour of being instructed by the dragons for training in the ancient dragon magic. A magic that comes from a dimension beyond this world. This energy can take on the powerful T-Energy, which is the source of all life and all magic on Ancaria.
Only the most powerful who complete this training are capable of assuming the form of a dragon and of using the concentrated power of dragon magic. Only they have the privilege of being allowed to carry the title “Dragon Mage”.
The Story
The Dragon Mage Class Quest (Light Path) Introduction: "The magic that runs through my veins is not from this world. I am one of the chosen - one of those who are granted the right to study the magic of the dragons. Only the best will earn the right to learn the most secret mysteries of these creatures and rightfully call themselves Dragon Mage! This is my goal. And I will give everything for it."
The Dragon Mage Class Quest (Shadow Path) Introduction: "The path I chose is hard. The honor of learning dragon magic from the dragons themselves is granted only to few. True magic! Not the silly conjuring that people call magic these days. Just being magically gifted is not enough to reach this goal. No-one and nothing will keep me from fulfilling my destiny and taking what is rightfully mine...the title of Dragon Mage."
For centuries, the cult of the Dragon Mages has thrived in the remote regions of the world, in places like the extreme south, beyond the sea, or in the vast system of underwater caverns to the north. For the adepts studying the magic of the Dragons, there is only one goal, for which they would be willing to do anything: become one of the Dragon Mages.
But it is not simple: to prove his power and expertise in the magical arts, the aspiring adept must overcome a journey full of pitfalls in the continent of Ancaria. There he must find his predecessor Dragon Mage, defeat him in a duel, and kill him. This mission is required by the law that the Dragons call "The Word," and is the only way to rise to the coveted title and receive the Mark of the Dragon. The Elder Dragons sometimes rely on the most promising adherents to carry out special tasks, but the Dragon Mages on the continent are always ready to hinder their would-be successors, and sometimes resort to deception... or betrayal.
The Paths
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What will the Dragon Mage choose? His powers are immense: he could use them in the service of good, freeing Ancaria from the monsters that haunt it while following the path of honor... (Light Path)
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But he could also choose to follow his boundless ambition, selfishly using magic to attain ever greater powers, while Ancaria hurls towards the abyss of a dark fate... (Shadow Path)
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Dragon Mage Starting Attributes
Base starting attributes level 1, silver difficulty, no survival bonus, naked.
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All skills in the left column below may be chosen as soon as a character reaches level two.
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All skills in the right column below may be chosen only after a Primary skill from the left column has reached level 5.
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Primary:
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Concentration Improves regeneration for all Combat Arts, and allows the use of up to three simultaneous buffs when mastered.
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Mentalism Lore Increases damage, critical chance, and cast speed for this aspect.
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Secondary:
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Combat Discipline Increases damage and improves regeneration for Combos. Also increases the number of Combat Arts allowed in a combo.
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Ancient Magic Increases damage for non-weapon based Combat Arts and reduces the opponent's spell resistance when mastered.
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Mentalism Focus Improves regeneration and raises max Combat Art level for this aspect.
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Primary:
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Pole Arms Increases attack speed, chance to hit, and max item level usable without penalties when wielding a pole arm.
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Magic Staffs Increases attack speed, chance to hit, and max item level usable without penalties when wielding a staff.
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Tactics Lore Increases damage and chance for critical hits with all weapons.
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Secondary:
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Sword Weapons Increases attack speed, chance to hit, and max item level usable without penalties when wielding a sword.
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Speed Lore Increases attack and defense, and run speed.
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Damage Lore Provides a better chance for applying "status effects" (e.g., burning with fire damage) on monsters.
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Primary:
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Shield Lore Grants the ability to use higher-level shields without penalties and increases their Defense Value.
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Armor Lore Improves resists, increases maximum item level without penalties, and decreases regeneration penalty from armors.
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Spell Resistance Increases resistance to spells and protection from spell-based critical hits.
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Secondary:
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Toughness Improves resists and provides minimal % damage mitigation.
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Combat Reflexes Improves Evasion statistic (chance to dodge attacks), and reduces the chance of receiving a critical hit from an attack.
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Pacifism Reduces damage taken in PvP (all possible ramifications still unknown).
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- Dragon Magic - This offensive aspect is intensely connected to the dragons. He can call them to his support and even turn himself into one.
- Elemental magic - This magic gives the power to create creatures out of the elements, which will battle his enemies for him in his stead and will give enemies little chance of getting close to him.
- Mentalism - This aspect most resembles the classical arts of a mage. His powerful area spells burn or bewilder the enemy.
Dragon Mage Equipment
Community Patch Sets
Dragon Mage Unique Mount
Draconicon
At first glance only, this mythical creature is reminiscent of a horse. The Draconicon receives its legendary strength from the dragon blood, which flows in the veins of this hybrid being. Just a few dare to approach a wild Draconicon. Yet once it has been subdued and submitted itself to its master, it is one of the most powerful mounts in Ancaria.
See Also