Difference between revisions of "Sacred 2:Runes"

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'''Capricious Hunter''' (Chance for Poison +2.0%)(Chance for Poison +3.0%)(Chance for Poison +4.3%)
 
'''Capricious Hunter''' (Chance for Poison +2.0%)(Chance for Poison +3.0%)(Chance for Poison +4.3%)
  
Ravaged Impact
+
[[Sacred 2:Ravaged Impact|Ravaged Impact]]
  
Darting Assault
+
[[Sacred 2:Darting Assault|Darting Assault]]
  
Forest Flight
+
[[Sacred 2:Forest Flight|Forest Flight]]
  
Dust Devil
+
[[Sacred 2:Dust Devil|Dust Devil]]
  
Sinister Predator (Buff)
+
[[Sacred 2:Sinister Predator |Sinister Predator]] (Buff)
  
'''Cabalistic Voodoo''' (Life Leeched per hit +3)(Life Leeched per hit +4)(Life Leeched per hit +6)
+
'''[[Sacred 2:Cabalistic Voodoo|Cabalistic Voodoo]]''' (Life Leeched per hit +3)(Life Leeched per hit +4)(Life Leeched per hit +6)
  
Twisted Torment
+
[[Sacred 2:Twisted Torment|Twisted Torment]]
  
Viperish Disease
+
[[Sacred 2:Viperish Disease|Viperish Disease]]
  
Black Curse
+
[[Sacred 2:Black Curse|Black Curse]]
  
Malicious Totem
+
[[Sacred 2:Malicious Totem|Malicious Totem]]
  
Moribund Animus (Buff)
+
[[Sacred 2:Moribund Animus|Moribund Animus]] (Buff)
  
 
'''Nature Weaver''' (Opponents chance to Wound/Weaken/Burn/Poison/Freeze 9%)
 
'''Nature Weaver''' (Opponents chance to Wound/Weaken/Burn/Poison/Freeze 9%)
 
(Opponents chance to Wound/Weaken/Burn/Poison/Freeze -10.7%) (Opponents chance to Wound/Weaken/Burn/Poison/Freeze -13.0%)
 
(Opponents chance to Wound/Weaken/Burn/Poison/Freeze -10.7%) (Opponents chance to Wound/Weaken/Burn/Poison/Freeze -13.0%)
  
Edaphic Lances
+
[[Sacred 2:Edaphic Lances|Edaphic Lances]]
  
Tangled Vine
+
[[Sacred 2:Tangled Vine|Tangled Vine]]
  
Goldenglade Touch
+
[[Sacred 2:Goldenglade Touch|Goldenglade Touch]]
  
Acute Mind
+
[[Sacred 2:Acute Mind|Acute Mind]]
  
Ancient Bark (Buff)
+
[[Sacred 2:Ancient Bark |Ancient Bark]] (Buff)
  
 
=== High Elf ===
 
=== High Elf ===
  
  
'''Arrant Pyromancer''' (Chance for Burn +2.0%)(Chance for Burn +3.0%)
+
'''[[Sacred 2:Arrant Pyromancer|Arrant Pyromancer]]''' (Chance for Burn +2.0%)(Chance for Burn +3.0%)
  
Ancestral Fireball
+
[[Sacred 2:Ancestral Fireball|Ancestral Fireball]]
  
Incendiary Shower
+
[[Sacred 2:Incendiary Shower|Incendiary Shower]]
  
Blazing Tempest
+
[[Sacred 2:Blazing Tempest|Blazing Tempest]]
  
Fire Demon (Buff)
+
[[Sacred 2:Fire Demon |Fire Demon]] (Buff)
  
Incandescent Skin(Buff)
+
[[Sacred 2:Incandescent Skin|Incandescent Skin]](Buff)
  
'''Mystic Stormite''' (Spell Intensity +0.5%)(Spell Intensity +0.7%)
+
'''[[Sacred 2:Mystic Stormite|Mystic Stormite]]''' (Spell Intensity +0.5%)(Spell Intensity +0.7%)
  
Frost Flare
+
[[Sacred 2:Frost Flare|Frost Flare]]
  
Glacial Thorns
+
[[Sacred 2:Glacial Thorns|Glacial Thorns]]
  
Raging Nimbus
+
[[Sacred 2:Raging Nimbus|Raging Nimbus]]
  
Cascading Shroud
+
[[Sacred 2:Cascading Shroud|Cascading Shroud]]
  
Crystal Skin(Buff)
+
[[Sacred 2:Crystal Skin|Crystal Skin]](Buff)
  
'''Delphic Arcania''' (Block: Chance Combat Arts +4.9%)(Block: Chance Combat Arts +5.3%)(Block: Chance Combat Arts +6.0%)
+
'''[[Sacred 2:Delphic Arcania|Delphic Arcania]]''' (Block: Chance Combat Arts +4.9%)(Block: Chance Combat Arts +5.3%)(Block: Chance Combat Arts +6.0%)
  
Cobalt Strike
+
[[Sacred 2:Cobalt Strike|Cobalt Strike]]
  
Enchanted Coup
+
[[Sacred 2:Enchanted Coup|Enchanted Coup]]
  
Shadow Step
+
[[Sacred 2:Shadow Step|Shadow Step]]
  
Expulse Magic
+
[[Sacred 2:Expulse Magic|Expulse Magic]]
  
Grand Invigoration
+
[[Sacred 2:Grand Invigoration|Grand Invigoration]]
  
 
=== Inquisitor ===
 
=== Inquisitor ===
  
  
'''Gruesome Inquisition''' (Damage of enraged players +10.0%)
+
'''[[Sacred 2:Gruesome Inquisition|Gruesome Inquisition]]''' (Damage of enraged players +10.0%)
 
(Damage of enraged players +11.0%)
 
(Damage of enraged players +11.0%)
  
Callous Execution
+
[[Sacred 2:Callous Execution|Callous Execution]]
  
Ruthless Mutilation
+
[[Sacred 2:Ruthless Mutilation|Ruthless Mutilation]]
  
Mortifying Pillory
+
[[Sacred 2:Mortifying Pillory|Mortifying Pillory]]
  
Frenetic Fervor
+
[[Sacred 2:Frenetic Fervor|Frenetic Fervor]]
 +
 +
[[Sacred 2: Purifying Chastisement | Purifying Chastisement]] (Buff)
  
Purifying Chastisement (Buff)
+
'''[[Sacred 2:Astute Supremacy|Astute Supremacy]]''' (Chance to reflect: Close Combat +4.9%)(Chance to reflect: Close Combat +5.3%)
  
'''Astute Supremacy''' (Chance to reflect: Close Combat +4.9%)(Chance to reflect: Close Combat +5.3%)
+
[[Sacred 2:Levin Array|Levin Array]]
  
Levin Array
+
[[Sacred 2:Clustering Maelstrom|Clustering Maelstrom]]
  
Clustering Maelstrom
+
[[Sacred 2:Raving Thrust|Raving Thrust]]
  
Raving Thrust
+
[[Sacred 2:Zealous Doppelganger|Zealous Doppelganger]]
  
Zealous Doppelganger
+
[[Sacred 2:Reverse Polarity|Reverse Polarity]] (Buff)
  
Reverse Polarity (Buff)
+
'''[[Sacred 2:Nefarious Underworld|Nefarious Underworld]]''' (Life leeched per hit +3)(Life leeched per hit +4)
  
'''Nefarious Underworld''' (Life leeched per hit +3)(Life leeched per hit +4)
+
[[Sacred 2:Dislodged Spirit|Dislodged Spirit]]
  
Dislodged Spirit
+
[[Sacred 2:Paralyzing Dread|Paralyzing Dread]]
  
Paralyzing Dread
+
[[Sacred 2:Inexorable Subjugation|Inexorable Subjugation]]
  
Inexorable Subjugation
+
[[Sacred 2:Eruptive Desecration|Eruptive Desecration]]
  
Eruptive Desecration
+
[[Sacred 2:Soul Reaver|Soul Reaver]] (Buff)
 
 
Soul Reaver (Buff)
 
  
 
=== Seraphim ===
 
=== Seraphim ===
  
  
'''Exalted Warrior''' (Damage Mitigation: Physical +2.0%)(Damage Mitigation: Physical +2.5%)
+
'''[[Sacred 2:Exalted Warrior|Exalted Warrior]]''' (Damage Mitigation: Physical +2.0%)(Damage Mitigation: Physical +2.5%)
  
Soul Hammer
+
[[Sacred 2:Soul Hammer|Soul Hammer]]
  
Pelting Strikes
+
[[Sacred 2:Pelting Strikes|Pelting Strikes]]
  
Assailing Somersault
+
[[Sacred 2:Assailing Somersault|Assailing Somersault]]
  
Dashing Alacrity
+
[[Sacred 2:Dashing Alacrity|Dashing Alacrity]]
  
Battle Stance (Buff)
+
[[Sacred 2: Battle Stance| Battle Stance]] (Buff)
  
'''Celestial Magic''' (Chance to evade +11.8%)(Chance to evade +14.8%)(Chance to evade +21.7%)
+
'''[[Sacred 2:Celestial Magic|Celestial Magic]]''' (Chance to evade +11.8%)(Chance to evade +14.8%)(Chance to evade +21.7%)
  
Baneful Smite
+
[[Sacred 2:Baneful Smite|Baneful Smite]]
  
Radiant Pillar
+
[[Sacred 2:Radiant Pillar|Radiant Pillar]]
  
Instill Belief
+
[[Sacred 2:Instill Belief|Instill Belief]]
  
Hallowed Restoration
+
[[Sacred 2:Hallowed Restoration|Hallowed Restoration]]
  
Cleansing Brilliance (Buff)
+
[[Sacred 2:Cleansing Brilliance|Cleansing Brilliance]] (Buff)
  
'''Revered Technology''' (Shield Regeneration Time +10%)(Shield Regeneration Time +12.5%)
+
'''[[Sacred 2:Revered Technology|Revered Technology]]''' (Shield Regeneration Time +10%)(Shield Regeneration Time +12.5%)
  
Archangel’s Wrath
+
[[Sacred 2:Archangel’s Wrath|Archangel’s Wrath]]
  
Flaring Nova
+
[[Sacred 2:Flaring Nova|Flaring Nova]]
  
Divine Protection
+
[[Sacred 2:Divine Protection|Divine Protection]]
  
Warding Energy (Buff):
+
[[Sacred 2:Warding Energy|Warding Energy]] (Buff):
  
BeeEffGee (Buff):
+
[[Sacred 2:BeeEffGee |BeeEffGee]] (Buff):
  
 
=== Shadow Warrior ===
 
=== Shadow Warrior ===
  
  
'''Death Warrior''' (Armor +6.5%)
+
'''[[Sacred 2:Death Warrior|Death Warrior]]''' (Armor +6.5%)
  
Demonic Blow
+
[[Sacred 2:Demonic Blow|Demonic Blow]]
  
Grim Resilience (buff)
+
[[Sacred 2:Grim Resilience|Grim Resilience]] (buff)
  
Rousing Command
+
[[Sacred 2:Rousing Command|Rousing Command]]
  
Ruinous Onslaught
+
[[Sacred 2:Ruinous Onslaught|Ruinous Onslaught]]
  
Scything Sweep
+
[[Sacred 2:Scything Sweep|Scything Sweep]]
  
'''Malevolent Champion''' (Defense Value +5.0%)(Defense Value +6.5%)(Defense Value +12.1%)
+
'''[[Sacred 2:Malevolent Champion|Malevolent Champion]]''' (Defense Value +5.0%)(Defense Value +6.5%)(Defense Value +12.1%)
  
Frenzied Rampage
+
[[Sacred 2:Frenzied Rampage|Frenzied Rampage]]
  
Belligerent Vault
+
[[Sacred 2:Belligerent Vault|Belligerent Vault]]
  
Augmenting Guidon
+
[[Sacred 2:Augmenting Guidon|Augmenting Guidon]]
  
Killing Spree
+
[[Sacred 2:Killing Spree|Killing Spree]]
  
Reflective Emanation (buff)
+
[[Sacred 2:Reflective Emanation|Reflective Emanation]] (buff)
  
'''Astral Lord''' (Block chance: Projectiles +4.9%)(Block chance: Projectiles +5.3%)
+
'''[[Sacred 2:Astral Lord|Astral Lord]]''' (Block chance: Projectiles +4.9%)(Block chance: Projectiles +5.3%)
  
Spectral Hand
+
[[Sacred 2:Spectral Hand|Spectral Hand]]
  
Skeletal Fortification
+
[[Sacred 2:Skeletal Fortification|Skeletal Fortification]]
  
Rallied Souls
+
[[Sacred 2:Rallied Souls|Rallied Souls]]
  
Shadow Veil
+
[[Sacred 2:Shadow Veil|Shadow Veil]]
  
Nether Allegiance (Buff)
+
[[Sacred 2:Nether Allegiance|Nether Allegiance]] (Buff)
  
 
=== Temple Guardian ===
 
=== Temple Guardian ===
  
  
'''Devout Guardian''' (Attack Value +5%)(Attack Value +6.5%)
+
'''[[Sacred 2:Devout Guardian|Devout Guardian]]''' (Attack Value +5%)(Attack Value +6.5%)
  
Dedicated Blow
+
[[Sacred 2:Dedicated Blow|Dedicated Blow]]
  
Battle Extension
+
[[Sacred 2:Battle Extension|Battle Extension]]
  
Deathly Spears
+
[[Sacred 2:Deathly Spears|Deathly Spears]]
  
Combat Alert
+
[[Sacred 2:Combat Alert|Combat Alert]]
  
T-Energy Shroud
+
[[Sacred 2:T-Energy Shroud|T-Energy Shroud]]
  
'''Lost Fusion''' (Chance for critical hits +1.0%)(Chance for critical hits +1.5%)
+
'''[[Sacred 2:Lost Fusion|Lost Fusion]]''' (Chance for critical hits +1.0%)(Chance for critical hits +1.5%)
  
Amplifying Discharge
+
[[Sacred 2:Amplifying Discharge|Amplifying Discharge]]
  
Furious Emblazer
+
[[Sacred 2:Furious Emblazer|Furious Emblazer]]
  
Jolting Touch
+
[[Sacred 2:Jolting Touch|Jolting Touch]]
  
Archimedes Beam
+
[[Sacred 2:Archimedes Beam|Archimedes Beam]]
  
Propelled Levitation
+
[[Sacred 2:Propelled Levitation|Propelled Levitation]]
  
'''Source Warden''' (Detrimental magic effects -6.9%)(Detrimental magic effects -9.0%)(Detrimental magic effects -11.2%)
+
'''[[Sacred 2:Source Warden|Source Warden]]''' (Detrimental magic effects -6.9%)(Detrimental magic effects -9.0%)(Detrimental magic effects -11.2%)
  
Primal Mutation
+
[[Sacred 2:Primal Mutation|Primal Mutation]]
  
Fiery Ember
+
[[Sacred 2:Fiery Ember|Fiery Ember]]
  
Icy Evanescence
+
[[Sacred 2:Icy Evanescence|Icy Evanescence]]
  
Charged Grid
+
[[Sacred 2:Charged Grid|Charged Grid]]
  
Untouchable Force
+
[[Sacred 2:Untouchable Force|Untouchable Force]]

Revision as of 04:41, 24 December 2008

Throughout the course of the game you will find runes that upgrade combat arts or unlock those not learned yet. Runes also add bonuses to items when they are forged in. You may either use a new rune when you find it or exchange it at a runemaster for another one. For a fee, a runemaster will let you exchange runes that you don’t need for others. You can give a runemaster up to four runes. The number of runes you have to offer influences the fee for the exchange. The more runes, the cheaper the exchange.

Rune Exchange rates at Runemaster:

1 rune for 1 rune: 125000 gold

2 runes for 1 rune: 25000 gold

3 runes for 1 rune: 5000 gold

4 runes for 1 rune: 500 gold

Runes that you find or obtain in exchange for other runes from a runemaster are placed in your backpack inventory. Hold the cursor over them to learn about the runes and their effects. Memorize a combat art rune by right clicking it.

Although you will be able to memorize multiple runes of the same combat art to increase its level, the maximum level of a combat art is limited by your character’s level.

The following is a list of runes as dropped by class along with their secondary rune effects. Secondary rune effects are particularly useful at lower levels when gold is at a premium, and runes drop more freely. Using runes to socket with in a creative fashion can significantly increase your damage output, type of damage you do, imbue with life leech...etc. Also don't forget that secondary effects of Runes stack...so these extras can greatly benefit a character, at least one that's starting off. Secondary rune effects have better effects at higher difficulty levels.

  • Tip- It is possible to have runes with better secondary effects from a higher level brought down to a lower level of difficulty and have them socketed into items for lower leveled characters.
  • Tip2-If you have money, exchange runes on 1:1 or maximum 2:1 since you'll be having a LOT of money and don't know what to do with it ;)

Secondary Rune Effects - Bronze/Silver Level

Dryad

Capricious Hunter (Chance for Poison +2.0%)(Chance for Poison +3.0%)(Chance for Poison +4.3%)

Ravaged Impact

Darting Assault

Forest Flight

Dust Devil

Sinister Predator (Buff)

Cabalistic Voodoo (Life Leeched per hit +3)(Life Leeched per hit +4)(Life Leeched per hit +6)

Twisted Torment

Viperish Disease

Black Curse

Malicious Totem

Moribund Animus (Buff)

Nature Weaver (Opponents chance to Wound/Weaken/Burn/Poison/Freeze 9%) (Opponents chance to Wound/Weaken/Burn/Poison/Freeze -10.7%) (Opponents chance to Wound/Weaken/Burn/Poison/Freeze -13.0%)

Edaphic Lances

Tangled Vine

Goldenglade Touch

Acute Mind

Ancient Bark (Buff)

High Elf

Arrant Pyromancer (Chance for Burn +2.0%)(Chance for Burn +3.0%)

Ancestral Fireball

Incendiary Shower

Blazing Tempest

Fire Demon (Buff)

Incandescent Skin(Buff)

Mystic Stormite (Spell Intensity +0.5%)(Spell Intensity +0.7%)

Frost Flare

Glacial Thorns

Raging Nimbus

Cascading Shroud

Crystal Skin(Buff)

Delphic Arcania (Block: Chance Combat Arts +4.9%)(Block: Chance Combat Arts +5.3%)(Block: Chance Combat Arts +6.0%)

Cobalt Strike

Enchanted Coup

Shadow Step

Expulse Magic

Grand Invigoration

Inquisitor

Gruesome Inquisition (Damage of enraged players +10.0%) (Damage of enraged players +11.0%)

Callous Execution

Ruthless Mutilation

Mortifying Pillory

Frenetic Fervor

Purifying Chastisement (Buff)

Astute Supremacy (Chance to reflect: Close Combat +4.9%)(Chance to reflect: Close Combat +5.3%)

Levin Array

Clustering Maelstrom

Raving Thrust

Zealous Doppelganger

Reverse Polarity (Buff)

Nefarious Underworld (Life leeched per hit +3)(Life leeched per hit +4)

Dislodged Spirit

Paralyzing Dread

Inexorable Subjugation

Eruptive Desecration

Soul Reaver (Buff)

Seraphim

Exalted Warrior (Damage Mitigation: Physical +2.0%)(Damage Mitigation: Physical +2.5%)

Soul Hammer

Pelting Strikes

Assailing Somersault

Dashing Alacrity

Battle Stance (Buff)

Celestial Magic (Chance to evade +11.8%)(Chance to evade +14.8%)(Chance to evade +21.7%)

Baneful Smite

Radiant Pillar

Instill Belief

Hallowed Restoration

Cleansing Brilliance (Buff)

Revered Technology (Shield Regeneration Time +10%)(Shield Regeneration Time +12.5%)

Archangel’s Wrath

Flaring Nova

Divine Protection

Warding Energy (Buff):

BeeEffGee (Buff):

Shadow Warrior

Death Warrior (Armor +6.5%)

Demonic Blow

Grim Resilience (buff)

Rousing Command

Ruinous Onslaught

Scything Sweep

Malevolent Champion (Defense Value +5.0%)(Defense Value +6.5%)(Defense Value +12.1%)

Frenzied Rampage

Belligerent Vault

Augmenting Guidon

Killing Spree

Reflective Emanation (buff)

Astral Lord (Block chance: Projectiles +4.9%)(Block chance: Projectiles +5.3%)

Spectral Hand

Skeletal Fortification

Rallied Souls

Shadow Veil

Nether Allegiance (Buff)

Temple Guardian

Devout Guardian (Attack Value +5%)(Attack Value +6.5%)

Dedicated Blow

Battle Extension

Deathly Spears

Combat Alert

T-Energy Shroud

Lost Fusion (Chance for critical hits +1.0%)(Chance for critical hits +1.5%)

Amplifying Discharge

Furious Emblazer

Jolting Touch

Archimedes Beam

Propelled Levitation

Source Warden (Detrimental magic effects -6.9%)(Detrimental magic effects -9.0%)(Detrimental magic effects -11.2%)

Primal Mutation

Fiery Ember

Icy Evanescence

Charged Grid

Untouchable Force