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  • =='''High Elf Combat Arts'''== ...hich enhances the effectiveness of the High Elf's Arrant Pyromancer combat arts. The demon is also able to cast Incandescent Skin and attack opponents wit
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  • ...ge vous demandera davantage de stratégie que les classes orientées vers le combat au corps à corps ...et confère une résistance aux dégâts de feu. La durée de tout les Arts du combat de l'aspect Pyromancie est amélioré. Peau incandescente ne peut pas être
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  • *[[Sacred 2:High Elf/de|Hochelfe]] *[[Sacred 2:Combat Arts/de|Kampfkünste]]
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Page text matches

  • =[[Sacred 2:High Elf|High Elf]]= High Elf Combat Arts Rat Dungeon
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  • [[Sacred 2:High Damage Ice Elf Build |High Damage Ice Elf Build ]] [[Sacred 2:The Self-Sufficient High Elf|The Self-Sufficient High Elf]]
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  • == '''Arts du Combat''' == ...elopper des arts du combat de l'un ou de mélanger les aspects. Les arts du Combat de Sacred 2 sont différent du Sacred original car ils peuvent être "déve
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  • ...|Character Class]] has three [[Sacred 2:Aspects|Aspects]] with five Combat Arts in each, one of which is usually a [[Sacred 2:Buff|Buff]]. [[Sacred 2:Seraphim Combat Arts|Seraphim Combat Arts]]'''
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  • [http://darkmatters.org/forums/index.php?/files/file/345-all-high-elf-unique-armor/ http://www.sacredwiki.org/download-button.png] *[[Sacred 2:All combat arts|All combat arts]] +X
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  • Healing [[Sacred 2:Combat Arts|Combat Arts]] are used to heal the character, usually either a heal over time (by boost == Healing via Innate Combat Arts ==
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  • ...dwiki.org/images/Sacred_2/Icon/buffHEfd.gif '''This [[Sacred 2:Combat Arts|Combat Art]] is a [[Sacred 2:Buff|(Buff)]]'''<br /> ...ctiveness of the [[Sacred 2:High Elf|High Elf]]'s Arrant Pyromancer combat arts. The demon is also able to cast [[Sacred 2:Incandescent Skin|Incandescent S
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  • The following three [[Sacred 2:Combat Arts|Combat Arts:]] |<div style="font-size:150%">'''[[Sacred 2:High Elf|High Elf]]'''</div>
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  • ...dwiki.org/images/Sacred_2/Icon/buffHEgi.gif '''This [[Sacred 2:Combat Arts|Combat Art]] is a [[Sacred 2:Buff|(Buff)]]'''<br /> This is a [[Sacred 2:Healing|Healing]] Combat Art.
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  • ...ed [[Sacred 2:Weapons|weapons]] and by using [[Sacred 2:Combat Arts|Combat Arts]] that have fire damage. ==[[Sacred 2:Combat Arts|Combat Arts]]==
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  • ...dwiki.org/images/Sacred_2/Icon/buffHEis.gif '''This [[Sacred 2:Combat Arts|Combat Art]] is a [[Sacred 2:Buff|(Buff)]]'''<br /> The High Elf focuses on the ultimate control over all fire. She will become practically
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  • Increases the radius on AOE type combat arts and does not seem to have an effect on minimum casting distance. ...t 39% bonus to increase; in 2,5 times - 58% bonus; which is three times as high as 74% bonus. Remember, area depends on the radius squared.
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  • ...ed [[Sacred 2:Weapons|weapons]] and by using [[Sacred 2:Combat Arts|Combat Arts]] that have magic damage. ==[[Sacred 2:Combat Arts|Combat Arts]]==
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  • ...d 2:Deathly Spears|Deathly Spears]]. All Sacred 2 heroes have at least one combat art that can be used to take them down.
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  • '''<u>Class:</u> [[Sacred 2:High Elf|High Elf]]''' ...iki.org/images/Sacred_2/Aspects/HE_Asp_03.png This set focuses on the High Elf's [[Sacred 2:Aspects|aspect]]: '''[[Sacred 2:Mystic Stormite|Mystic Stormit
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  • ...ed [[Sacred 2:Weapons|weapons]] and by using [[Sacred 2:Combat Arts|Combat Arts]] that have Ice damage. ==[[Sacred 2:Combat Arts|Combat Arts]]==
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  • ...cted by the [[Sacred 2:Weapons|weapons]] and [[Sacred 2:Combat Arts|Combat Arts]] of opponents and the player. It is NOT caused by the [[Sacred 2:Secondar ==Combat Arts that Cause Damage Over Time: Ice==
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  • [http://darkmatters.org/forums/index.php?/files/file/315-high-elfs-merry-christmas-set/ http://www.sacredwiki.org/download-button.png] <u>Class:</u>'''High Elf'''
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  • '''<u>Class:</u> [[Sacred 2:High Elf|High Elf]]''' * (Helmet) [[Sacred 2:Trinity's High Hat|Trinity's High Hat]]
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  • ...dwiki.org/images/Sacred_2/Icon/buffHEcs.gif '''This [[Sacred 2:Combat Arts|Combat Art]] is a [[Sacred 2:Buff|(Buff)]]'''<br /> ...tion from enemies. Slightly increases the regeneration speed of all combat arts within the aspect Mystic Stormite while the buff is active. Crystal Skin ca
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  • ...cted by the [[Sacred 2:Weapons|weapons]] and [[Sacred 2:Combat Arts|Combat Arts]] of opponents and the player. It is NOT caused by the [[Sacred 2:Secondar ==Combat Arts that Cause Damage Over Time: Magic==
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  • |The [[Sacred 2:High Elf|High Elf]] becomes wisp-like in substance. Her fogged appearance makes her a difficu * [[Sacred 2:Chance to evade|Chance to Evade Attacks]]: +6.0%. Increases per Combat Art level.
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  • '''<u>Class:</u> [[Sacred 2:High Elf|High Elf]]''' ...iki.org/images/Sacred_2/Aspects/HE_Asp_01.png This set focuses on the High Elf's [[Sacred 2:Aspects|aspect]]: '''[[Sacred 2:Arrant Pyromancer|Arrant Pyrom
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  • ...at will assist and protect, equipping the mage for confrontations in melee combat. This is the school of classic magic, well suited to support one of the ot =='''Delphic Arcania [[Sacred 2:Combat Arts|Combat Arts]]'''==
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  • ...ect]] of the [[Sacred 2:High Elf|High Elf]]. Enables the use of [[Sacred 2:Combat Art Modifications|modifications]] for the Aspect. * Only hard points count for [[Sacred 2:Combat Art Modifications|modification]] purposes (skill bonuses don't give you mod
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  • ...ect]] of the [[Sacred 2:High Elf|High Elf]]. Enables the use of [[Sacred 2:Combat Art Modifications|modifications]] for the Aspect. * Only hard points count for [[Sacred 2:Combat Art Modifications|modification]] purposes (skill bonuses don't give you mod
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  • ...ect]] of the [[Sacred 2:High Elf|High Elf]]. Enables the use of [[Sacred 2:Combat Art Modifications|modifications]] for the Aspect. * Only hard points count for [[Sacred 2:Combat Art Modifications|modification]] purposes (skill bonuses don't give you mod
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  • ...igger it. It does not work when using [[Sacred 2:Spell Damage Based Combat Arts|spells]] or [[Sacred 2:Secondary Damage Effects|secondary effects]] ([[Sacr ...s of the Ancestors|Adornments of the Ancestors]] ([[Sacred 2:High Elf|High Elf]])
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  • |Here the [[Sacred 2:High Elf|High Elf]] specializes in [[Sacred 2:Ice|ice]] magic, putting emphasis on her own pr =='''Mystic Stormite [[Sacred 2: Combat Arts| Combat Arts]]'''==
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  • |Choosing this aspect will render [[Sacred 2:High Elf|the Adept]] as the classic mage, fully devoted to the element of [[Sacred 2 =='''Arrant Pyromancer [[Sacred 2:Combat Arts|Combat Arts]]'''==
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  • ...ion. There is a chance that nearby opponents remain stunned when the High Elf teleports away. * Teleport Duration: 1.9 seconds (the High Elf can take no action and is vulnerable to enemies during this time). Duratio
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  • ...acter a percent chance to block any opponent [[Sacred 2:Combat Arts|Combat Arts]] inflicted upon him/her. ...t be reflected when reaching 100% chance to block (only possible for Close Combat).
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  • *Cooldown is a property that some [[Sacred 2:Combat Arts|Combat Arts]] have, which should not be confused with [[Sacred 2:Regeneration Time:|Reg *Cooldown time is added to regen time to determine the total duration of the Combat Art's regeneration timer, but it is usually fixed and is not affected by an
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  • '''<u>Class:</u> [[Sacred 2:High Elf|High Elf]]''' ...iki.org/images/Sacred_2/Aspects/HE_Asp_02.png This set focuses on the High Elf's [[Sacred 2:Aspects|aspect]]: '''[[Sacred 2:Delphic Arcania|Delphic Arcani
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. * Right clicking near High Elf creates a wide wave of fire
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  • ...ng a [[Sacred 2:Weapon Damage Based Combat Arts|Weapon Damage Based Combat Arts]]. ...t be reflected when reaching 100% chance to block (only possible for Close Combat).
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. {{See Also|Sacred 2:Combat Art Modifications}}
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  • =='''High Elf Combat Arts'''== ...hich enhances the effectiveness of the High Elf's Arrant Pyromancer combat arts. The demon is also able to cast Incandescent Skin and attack opponents wit
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  • '''<u>Class:</u> [[Sacred 2:High Elf|High Elf]]''' * (Hood) [[Sacred 2:Chance to reflect: Combat Arts|Chance to Reflect: Combat Arts]] +%
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. {{See Also|Sacred 2:Combat Art Modifications}}
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  • ===[[Image:HEmini.png]]'''[[Sacred 2:High Elf|High Elf]]''' === All the weapon damage based Combat Arts are affected by the following skills:
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  • ...zieht sich der Begriff "Buff" auf eine bestimmte Art von [[Sacred 2:Combat Arts/de|Kampfkunst]], die den [[Sacred 2:Character Class/de|Charakter]] auf eine ...de#Regenerationskraft (Buff)|Regenerationskraft]] Buff der [[Sacred 2:High Elf/de|Hochelfe]], der keine Regenerationsbelastung beinhaltet. Neben mehreren
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  • Multi hit refers to [[Sacred 2:Combat Arts|combat arts]] that are capable of hitting one or more targets multiple times. They are ===[[Image:HEmini.png]] '''[[Sacred 2:High Elf|High Elf]]''' ===
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  • ...ect]] of the [[Sacred 2:High Elf|High Elf]]. Enables the use of [[Sacred 2:Combat Art Modifications|modifications]] for the aspect. * Only hard points count for [[Sacred 2:Combat Art Modifications|modification]] purposes (skill bonuses don't give modific
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. ...with 73% Physical and 27% Ice Damage. Percent of Ice damage increases per Combat Art level.
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  • ...ect]] of the [[Sacred 2:High Elf|High Elf]]. Enables the use of [[Sacred 2:Combat Art Modifications|modifications]] for the aspect. ...[[Sacred 2:Physical|Physical]] [[Sacred 2:Armor|Resistance]] value of this combat art in lieu of damage.
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  • ...fect|Area of Effect]] spell that forms a stationary circle around the High Elf {{See Also|Sacred 2:Combat Art Modifications}}
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. {{See Also|Sacred 2:Combat Art Modifications}}
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  • http://www.sacredwiki.org/images/Combat%20Arts/Dark%20Elf/deacobr1new.png The Dark Elf hypnotizes all nearby opponents within the trap area.
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  • '''<u>Class:</u> [[Sacred 2:High Elf|High Elf]]''' == Bonus to [[Sacred 2:Combat Arts|Combat Arts]] ==
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  • * [[Sacred 2:Seraphim Combat Arts|Боевые Умения]] =[[Sacred 2:High Elf|Высший Эльф]]=
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  • '''<u>Class:</u> [[Sacred 2:High Elf|High Elf]]''' == Bonus to [[Sacred 2:Combat Arts|Combat Arts]] ==
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  • == Combat Arts == ...they take from Sonic Scream. It causes especially more damage against High Elf (with [[Sacred 2:Crystal Skin|Crystal Skin]] buff) and Dryad (with [[Sacred
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  • http://www.sacredwiki.org/images/Combat%20Arts/Dark%20Elf/deaatta1copy.png ...with a combination of weapons or a sequence of attacks during hand-to-hand combat.
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  • ...ect]] of the [[Sacred 2:High Elf|High Elf]]. Enables the use of [[Sacred 2:Combat Art Modifications|modifications]] for the aspect. * Only hard points count for [[Sacred 2:Combat Art Modifications|modification]] purposes (skill bonuses don't give modific
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  • .../entrance.jpg http://www.sacredwiki.org/images/Sacred_2/places/Tyr%20Lysia/High%20Elf%20Outpost%202/entrance-325.jpg]}} ...%202/tmap.jpg http://www.sacredwiki.org/images/Sacred_2/places/Tyr%20Lysia/High%20Elf%20Outpost%202/th_tmap.jpg]}}
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  • ...by a ranged weapon, including a [[Sacred 2:Weapon Damage Based Combat Arts|Combat Art attack made with a ranged weapon]]. ...t be reflected when reaching 100% chance to block (only possible for Close Combat).
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  • ...cted by the [[Sacred 2:Weapons|weapons]] and [[Sacred 2:Combat Arts|Combat Arts]] of opponents and the player. It is also caused by the [[Sacred 2:Seconda ...sed by [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Arts]], and the periodic damage caused by Secondary Damage Effects (open wounds,
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  • *[[Sacred 2:Chance to reflect: Combat Arts|Chance to reflect:Combat Arts]] +X% *[[Sacred 2:Combat Art Skills|Combat Art Skills]] +X
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  • ...tion]]'''<br />Improves regeneration for all [[Sacred 2:Combat Arts|Combat Arts]], and allows the use of up to three simultaneous [[Sacred 2:Buff|buffs]] w ...eration for [[Sacred 2:Combo|Combos]]. Also increases the number of Combat Arts allowed in a combo.
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  • Increases maximum hitpoints and hitpoint regeneration out of combat. ...combat by converting all your out-of-combat hitpoint regeneration into in-combat hitpoint regeneration.
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  • Area of effect or AoE in Sacred 2 refers to [[Sacred 2:Combat Arts|combat arts]] that exhibit the following characteristic: ...t 39% bonus to increase; in 2,5 times - 58% bonus; which is three times as high as 74% bonus. Remember, area depends on the radius squared.
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  • Three Wind Serpents for the [[Sacred 2:High Elf|High Elf]] offer bonuses to the following aspects: ...ligible. When the Riding skill level is high enough, that aspect's combat arts will actually have ''lower'' regeneration times when the character is mount
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  • *[[Sacred 2:High Elf/de|Hochelfe]] *[[Sacred 2:Combat Arts/de|Kampfkünste]]
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  • <u>Class</u>: '''High Elf'''<br /> == Bonus to Combat Arts ==
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  • {{SacredWiki:News/Sacred 2 Fallen Angel High Elf}} ...ing it against how quickly you can regenerate the ability to cast the same Combat Art again. An excellent in-depth article regarding the explanation and use
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  • ...onents [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Arts]] attacks. The attack is blocked from affecting the player and instead is i ...t be reflected when reaching 100% chance to block (only possible for Close Combat).
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  • == Bonus to [[Sacred 2:Combat Arts|Combat Arts]] == * The [[Sacred 2:Temple Guardian|Temple Guardian]], [[Sacred 2:High Elf|High Elf]], and [[Sacred 2:Dragon Mage|Dragon Mage]] would be unable to complete thi
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  • ...ding [[Sacred 2:Weapon Damage Based Combat Arts|Weapon Damage Based Combat Arts]]. The attack is blocked from affecting the player and instead is inflicted ...t be reflected when reaching 100% chance to block (only possible for Close Combat).
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  • http://www.sacredwiki.org/images/Combat%20Arts/Dark%20Elf/deasoul1.png ...Instead of rising into the sky, the souls will be pulled towards the Dark Elf in order to heal him.
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  • == Bonus to Combat Arts == * The dark elf [http://en.wikipedia.org/wiki/Drizzt_Do%27Urden Drizzt Do'Urden] is probabl
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  • '''<u>Class:</u> [[Sacred 2:High Elf|High Elf]]''' == Bonus to [[Sacred 2:Combat Arts|Combat Arts]] ==
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  • This is a [[Sacred 2:Hybrid Damage Based Combat Arts|Hybrid Damage Based Combat Art]] {{See Also|Sacred 2:Combat Art Modifications}}
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  • '''<u>Class:</u> [[Sacred 2:High Elf|High Elf]]''' |class="cellborderlc" align="left"|[[Sacred 2:All combat arts|All combat arts]]
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  • '''<u>Class:</u> [[Sacred 2:High Elf|High Elf]]''' == Bonus to [[Sacred 2:Combat Arts|Combat Arts]] ==
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. * Duration of effect and damage increase per Combat Art level
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  • ...ilable to the player. The player can spend all their upgrade points in one Combat Art, or distribute them amongst different CAs within that same aspect. For example, the Seraphim Combat Art [[Sacred 2:Radiant Pillar|Radiant Pillar]] allows the following options
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  • * Snapchip Shatter has high physical-to-ice damage conversion on his melee attacks. ...oderate [[Sacred 2:Chance to reflect: Close Combat|chance to reflect close combat]] attacks.
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  • ...ell books for as long as anyone can remember. The [[Sacred 2:High Elf|High Elf]] Adept commands thorn-like splinters of ice and hurls them towards her ene This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]].
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  • |<div style="font-size:150%">'''[[Sacred 2:High Elf|High Elf]]'''</div> Certain [[Sacred 2:Buff|Buffs]] also function as Spell Damage Based Combat Arts. Their damage, casting speed, and regeneration are affected by the same sk
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  • ...damage than her stats. Probably some of her [[Sacred 2:Combat Arts|Combat Arts]] do [[Sacred 2:Magic|Magical]] damage. === {{PAGENAME}}' [[Sacred 2:Combat Arts|Combat Arts]] ===
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  • == Bonus to [[Sacred 2:Combat Arts|Combat Arts]] == * The [[Sacred 2:Temple Guardian|Temple Guardian]], [[Sacred 2:High Elf|High Elf]], and [[Sacred 2:Dragon Mage|Dragon Mage]] would be unable to complete thi
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  • '''<u>Class:</u> [[Sacred 2:High Elf|High Elf]]''' * (Hands) [[Sacred 2:All combat arts|All combat arts]] +
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  • == Bonus to [[Sacred 2:Combat Arts|Combat Arts]] == * [[Sacred 2:Combat art range|Combat Art Range]] +X% (1h Club)
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  • ...Arts ([[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Arts]]) and reduces the opponent's damage resistances/immunities. ...e from [[sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Arts]] (unlocks the "Opponents' Immunities -%" skill bonus).
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  • ...ng a [[Sacred 2:Weapon Damage Based Combat Arts|Weapon Damage Based Combat Arts]]. The attack is blocked from affecting the player and instead is inflicted ...t be reflected when reaching 100% chance to block (only possible for Close Combat).
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  • Damage Over Time [[Sacred 2:Combat Arts|Combat Arts]] or abilities are those that deal a predetermined amount of [[Sacred 2:Dam ...y some [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Arts]] with 100% chance (DoT is also indicated on CA's tooltip).
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  • * [[Sacred 2:Dragon Mage Combat Arts/es|Artes de Combate]] * [[Sacred 2:Dryad Combat Arts/es|Artes de Combate]]
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  • Aspect Focus skills enhance the [[Sacred 2:Combat Arts|Combat Arts]] within their respective [[Sacred 2:Aspects|Aspects]]. Each [[Sacred 2:Ch | '''[[Sacred 2:High Elf|High Elf]]''':
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  • Die [[Sacred 2:Combat Arts/de|Kampfkünste]] der [[Sacred 2:Character Class/de|Charaktere]] sind jewei Jede einzelne Kampfkunst kann durch den Spieler individuell [[Sacred 2:Combat Art Modifications/de|modifiziert]] werden. Auf diese Weise hat z.B. ein [[S
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  • |valign="top"|[[Sacred 2:Combat Reflexes|'''Combat Reflexes''']]<br />Improves [[Sacred 2:Chance to evade|Evasion statistic]] |valign="top"|[[Sacred 2:Combat Reflexes|'''Combat Reflexes''']]<br />Improves Evasion statistic (chance to dodge attacks), an
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  • *Um slot adicional de armas e Combat Art são ganhos nos níveis: 3, 5, 10 e 20 |class="skillslc" align="left"|Novo slot para Arma/Combat Art nos níveis:
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  • *Un emplacement supplémentaire d'arme et d'art du combat est ajouté aux niveaux : 3, 5, 10 et 20. |class="skillslc" align="left"|Nouvel emplacement d'arme/d'art du combat au niveau
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  • *One additional weapon slot and Combat Art slot are granted at the levels: 3, 5, 10 and 20 |class="skillslc" align="left"|New Weapon/Combat Art Slot at level:
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  • ...r own unique character. The ability to create a character that has Combat Arts chosen from just one Aspect or mix from all three allows combinations that ...heir effects, execution speed, regeneration time, and unlocking [[Sacred 2:Combat Art Modifications|modifications]].
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  • ...lied players receive a bonus to [[Sacred 2:Fire|fire]] resistance. If the combat art [[Sacred 2:Fiery Ember|Fiery Ember]] is active within range, the spell This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]].
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  • ...ir support. On the other hand, if they should at some point seek out close combat, then their enemy will get to deal with a real dragon!'' * [[Sacred 2:Dragon Mage Combat Arts|Combat Arts]]
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  • ...certain radius. Allied players receive a bonus to ice resistance. If the combat art [[Sacred 2:Icy Evanescence|Icy Evanescence]] is active within range, th This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]].
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  • |class="cellborderlc" align="left"|[[Sacred_2:High_Elf|High Elf]] ...age|Damage]] for [[Sacred 2: Strength Based Weapons| Strength-Based, Close Combat (melee) weapons]]. Does not affect [[Sacred 2:Dexterity Based Weapons|Dexte
    7 KB (904 words) - 14:00, 26 February 2015
  • 2) Through [[Sacred 2:Buff|buffs]] and [[Sacred 2:Combat Arts|combat arts]] that grant it while they last ...avy chest armors like the [[Sacred 2:High Elf|High Elf]]'s [[Sacred 2:High Elf Pearl Set|Pearl Armor]], the [[Sacred 2:Dryad|Dryad]]'s [[Sacred 2:Dryad Iv
    11 KB (1,632 words) - 12:03, 26 June 2023

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