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  • =='''Dryad Combat Arts'''== ...d_2/CombatArts/Dryad/Aspects_Layer6.gif Ranged combat comes easily to the Dryad, and her prowess with these weapons is frightening. She is second to none w
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  • ...plus puissantes des Chasseurs Dryades possèdent aussi la connaissance des arts obscures du Vaudou. |http://www.sacredwiki.org/images/Sacred_2/CombatArts/Dryad/Aspects_Layer6.gif
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  • |http://www.sacredwiki.org/images/Sacred_2/CombatArts/Dryad/Aspects_Layer6.gif |http://www.sacredwiki.org/images/Sacred_2/CombatArts/Dryad/Aspects_Layer5.gif
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Page text matches

  • [[Sacred 2:Tangled Vine/fr|Lierre de combat]] *[[Sacred 2:Dryad/fr|Dryade]]
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  • *[[Sacred 2:Dryad/fr|Dryade]] *[[Sacred 2:Dryad Combat Arts/fr|Arts du combat de la Dryade]]
    489 bytes (67 words) - 08:33, 12 February 2012
  • *[[Sacred 2:Dryad/fr|Dryade]] *[[Sacred 2:Dryad Combat Arts/fr|Arts du combat de la Dryade]]
    502 bytes (67 words) - 08:35, 12 February 2012
  • ...Viperish Disease]] which was being exploited. This change will prevent the Combat Art from causing excessive lag, as well as make character leveling speed mo
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  • ...n that the target is still able to use their [[Sacred 2:Combat Arts|Combat Arts]] or melee/ranged attacks, but cannot move from its location as long as the ...Combat Arts]] & [[Sacred 2:Block chance: Combat Arts|Block chance: Combat Arts]] modifiers, but there is special defence against it: see [[Sacred 2:Block
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  • == '''Arts du Combat''' == ...elopper des arts du combat de l'un ou de mélanger les aspects. Les arts du Combat de Sacred 2 sont différent du Sacred original car ils peuvent être "déve
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  • |http://www.sacredwiki.org/images/Sacred_2/CombatArts/Dryad/03.gif |La Dryade fonce sur sa cible très rapidement. Cet art du combat offre une petite chance d'immobiliser l'adversaire sur la position.
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  • =[[Sacred 2:Dryad|Dryad]]= High Elf Combat Arts Rat Dungeon
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  • *[[Sacred 2:Combat Arts|Combat Arts]] * [[Sacred_2:Aspects|Combat Art Aspects]]
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  • ...|Character Class]] has three [[Sacred 2:Aspects|Aspects]] with five Combat Arts in each, one of which is usually a [[Sacred 2:Buff|Buff]]. [[Sacred 2:Seraphim Combat Arts|Seraphim Combat Arts]]'''
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  • ...dryad in action|A guide to the little melee bosskilling dryad - Duel Wield dryad in action]] ...lack magic woman), 1-100 in 20 hours or less(fast leveling shopper)|Voodoo Dryad (black magic woman), 1-100 in 20 hours or less(fast leveling shopper)]]
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  • '''<u>Class:</u> [[Sacred 2:Dryad|Dryad]]''' == Bonus to [[Sacred 2:Combat Arts|Combat Arts]] ==
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  • ...ger this effect. [[Sacred 2:Hybrid Damage Based Combat Arts|Hybrid Combat Arts]] can also trigger it. ...and have, at low levels, a very high level of this [[Sacred 2:Combat Arts|Combat Art]] regenerate in one hit.
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  • '''<u>Class:</u> [[Sacred 2:Dryad|Dryad]]''' == Bonus to [[Sacred 2:Combat Arts|Combat Arts]] ==
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  • *[[Sacred 2:Chance to reflect: Combat Arts|Chance to reflect: Combat Arts]] +X% *[[Sacred 2:Jugala|Jugala]] is a Dryad witch, and the primary antagonist of the chain quest [[Sacred 2:The Ghost B
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  • ...ed [[Sacred 2:Weapons|weapons]] and by using [[Sacred 2:Combat Arts|Combat Arts]] that have poison damage. ==[[Sacred 2:Combat Arts|Combat Arts]]==
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  • Healing [[Sacred 2:Combat Arts|Combat Arts]] are used to heal the character, usually either a heal over time (by boost == Healing via Innate Combat Arts ==
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  • |http://www.sacredwiki.org/images/Sacred_2/CombatArts/Dryad/05.gif .../images/Sacred_2/Icon/buffDRsp.gif '''Cet [[Sacred 2:Combat Arts/fr|Art du combat]] est un [[Sacred 2:Buff/fr|Enchantement]]'''.<br />
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  • ...ty of ''Opponent's armor: Physical -X%'' via [[Sacred 2:Combat Arts|Combat Arts]] == Some Combat Arts with special modification have a property called "et_debuff_armor_phy" in s
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  • |http://www.sacredwiki.org/images/Sacred_2/CombatArts/Dryad/04.gif * '''A ajouter : info sur cet art du combat au niveau sans équipement , ni bonus de survie. (cf [[Sacred_2:Ravaged_Imp
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  • |http://www.sacredwiki.org/images/Sacred_2/CombatArts/Dryad/03.gif |The Dryad will teleport to her target her target extremely fast. This combat art has a small chance to root opponents at the position where she teleport
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  • ...t sans pénalité]]. Elles autorisent également l'utilisation des [[Sacred 2:Combat Art Modifications/fr|modifications]] pour cet aspect. ...ncentrations des Aspects, à l'instar de "Concentration Chasse" ([[Sacred 2:Dryad/fr|Dryade]]), "Concentration Guerrier Infernal" ([[Sacred 2:Shadow Warrior/
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  • |http://www.sacredwiki.org/images/Sacred_2/CombatArts/Dryad/14.gif |Augmente brièvement le taux de régénération de tous les arts du combat et ajoute un bonus d'intelligence.
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  • '''<u>Class:</u> [[Sacred 2:Dryad|Dryad]]''' == Bonus to [[Sacred 2:Combat Arts|Combat Arts]] ==
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  • |http://www.sacredwiki.org/images/Sacred_2/CombatArts/Dryad/13.gif |Heals the Dryad over a brief period of time.
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  • '''<u>Class:</u> [[Sacred 2:Dryad|Dryad]]''' == Bonus to [[Sacred 2:Combat Arts|Combat Arts]] ==
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  • |http://www.sacredwiki.org/images/Sacred_2/CombatArts/Dryad/08.gif {{See Also|Sacred 2:Combat Art Modifications/fr}}
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  • |http://www.sacredwiki.org/images/Sacred_2/CombatArts/Dryad/14.gif |Briefly decreases the regeneration time of all combat arts and adds a bonus to intelligence.
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  • |http://www.sacredwiki.org/images/Sacred_2/CombatArts/Dryad/02.gif {{See Also|Sacred 2:Combat Art Modifications/fr}}
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  • |http://www.sacredwiki.org/images/Sacred_2/CombatArts/Dryad/08.gif {{See Also|Sacred 2:Combat Art Modifications}}
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  • |http://www.sacredwiki.org/images/Sacred_2/CombatArts/Dryad/01.gif {{See Also|Sacred 2:Combat Art Modifications/fr}}
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  • |http://www.sacredwiki.org/images/Sacred_2/CombatArts/Dryad/10.gif .../images/Sacred_2/Icon/buffDRma.gif '''Cet [[Sacred 2:Combat Arts/fr|Art du combat]] est un [[Sacred 2:Buff/fr|Enchantement]]'''<br />
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  • =='''Dryad Combat Arts'''== ...d_2/CombatArts/Dryad/Aspects_Layer6.gif Ranged combat comes easily to the Dryad, and her prowess with these weapons is frightening. She is second to none w
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  • |http://www.sacredwiki.org/images/Sacred_2/CombatArts/Dryad/Aspects_Layer7.gif |Nature is one of the strongest forces of battle, and a [[Sacred 2:Dryad|Dryad]] in tune with her surroundings is indeed formidable. Using the ancient for
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  • |http://www.sacredwiki.org/images/Sacred_2/CombatArts/Dryad/Aspects_Layer6.gif |Ranged combat comes easily to the [[Sacred 2:Dryad|Dryad]], and her prowess with these weapons is frightening. She is second to none
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  • <u>Class:</u>'''Dryad''' == Bonus to Combat Arts ==
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  • ...:High Elf|High Elf]], we still know very little about the [[Sacred 2:Dryad|Dryad]], the [[Inquisitor]] and the [[Sacred 2:Temple Guardian|Temple Guardian]]. ...fighter when using her magic in conjunction with hand-to-hand combat. The Dryad Scout will be the character all fans of Sacred's [[Sacred:Wood Elf|Wood Elf
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  • '''<u>Class:</u> [[Sacred 2:Dryad|Dryad]]''' == Bonus to [[Sacred 2:Combat Arts|Combat Arts]] ==
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  • '''<u>Class:</u> [[Sacred 2:Dryad|Dryad]]''' ...redwiki.org/images/Sacred_2/Aspects/DRY_Asp_01.png This set focuses on the Dryad's [[Sacred 2:Aspects|aspect]]: '''[[Sacred 2:Capricious Hunter|Capricious H
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  • ...to rider's max hit points, and the rider's increased defense value for the Dryad's Monitor Lizard are shown in the table below. ...onus will '''only''' apply to the lizard that offers the Capricious Hunter Combat Art Regeneration bonus, and so forth.
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  • |http://www.sacredwiki.org/images/Sacred_2/CombatArts/Dryad/04.gif |The Dryad whirls around creating a cloud of dust that will allow her to evade attacks
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  • |http://www.sacredwiki.org/images/Sacred_2/CombatArts/Dryad/13.gif {{See Also|Sacred 2:Combat Art Modifications/fr}}
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  • *Cooldown is a property that some [[Sacred 2:Combat Arts|Combat Arts]] have, which should not be confused with [[Sacred 2:Regeneration Time:|Reg *Cooldown time is added to regen time to determine the total duration of the Combat Art's regeneration timer, but it is usually fixed and is not affected by an
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  • ...ts|Aspect]] of the [[Sacred 2:Dryad|Dryad]]. Enables the use of [[Sacred 2:Combat Art Modifications|modifications]] for the Aspect. * Only hard points count for [[Sacred 2:Combat Art Modifications|modification]] purposes (skill bonuses don't give you mod
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  • ...ts|Aspect]] of the [[Sacred 2:Dryad|Dryad]]. Enables the use of [[Sacred 2:Combat Art Modifications|modifications]] for the Aspect. * Only hard points count for [[Sacred 2:Combat Art Modifications|modification]] purposes (skill bonuses don't give you mod
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  • ...ts|Aspect]] of the [[Sacred 2:Dryad|Dryad]]. Enables the use of [[Sacred 2:Combat Art Modifications|modifications]] for the Aspect. * Only hard points count for [[Sacred 2:Combat Art Modifications|modification]] purposes (skill bonuses don't give you mod
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  • |http://www.sacredwiki.org/images/Sacred_2/CombatArts/Dryad/11.gif This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]].
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  • ===[[Image:Drymini.png]][[Sacred 2:Dryad|'''Dryad''']]=== ||http://www.sacredwiki.org/images/Sacred_2/CombatArts/Dryad/DRri.gif [[Sacred 2:Ravaged Impact|Ravaged Impact]]
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  • |http://www.sacredwiki.org/images/Sacred_2/CombatArts/Dryad/15.gif .../images/Sacred_2/Icon/buffDRab.gif '''Cet [[Sacred 2:Combat Arts/fr|Art du combat]] est un [[Sacred 2:Buff/fr|Enchantement]]'''.<br />Active, Ecorce ancienne
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  • ...cted by the [[Sacred 2:Weapons|weapons]] and [[Sacred 2:Combat Arts|Combat Arts]] of opponents and the player. It is also caused by the [[Sacred 2:Seconda ...sed by [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Arts]], and the periodic damage caused by Secondary Damage Effects (open wounds,
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  • '''<u>Class:</u> [[Sacred 2:Dryad|Dryad]]''' ...redwiki.org/images/Sacred_2/Aspects/DRY_Asp_02.png This set focuses on the Dryad's [[Sacred 2:Aspects|aspect]]: '''[[Sacred 2:Cabalistic Voodoo|Cabalistic V
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  • ...cted by the [[Sacred 2:Weapons|weapons]] and [[Sacred 2:Combat Arts|Combat Arts]] of opponents and the player. It is also caused by the [[Sacred 2:Seconda ...sed by [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Arts]], and the periodic damage caused by Secondary Damage Effects (open wounds,
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  • |http://www.sacredwiki.org/images/Sacred_2/CombatArts/Dryad/05.gif ...dwiki.org/images/Sacred_2/Icon/buffDRsp.gif '''This [[Sacred 2:Combat Arts|Combat Art]] is a [[Sacred 2:Buff|(Buff)]]'''<br />
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  • == Combat Arts == ...ge against High Elf (with [[Sacred 2:Crystal Skin|Crystal Skin]] buff) and Dryad (with [[Sacred 2:Ancient Bark|Ancient Bark]] buff).
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  • ...tions]] for [[Sacred 2:Weapon Damage Based Combat Arts|weapon-based Combat Arts]]. ...Combat Art Modifications|modification points]] for certain aspects' combat arts.
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  • '''<u>Class:</u> [[Sacred 2:Dryad|Dryad]]''' ...redwiki.org/images/Sacred_2/Aspects/DRY_Asp_03.png This set focuses on the Dryad's [[Sacred 2:Aspects|aspect]]: '''[[Sacred 2:Nature Weaver|Nature Weaver]]'
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  • ...zieht sich der Begriff "Buff" auf eine bestimmte Art von [[Sacred 2:Combat Arts/de|Kampfkunst]], die den [[Sacred 2:Character Class/de|Charakter]] auf eine ...der [[Sacred 2:Seraphim/de|Seraphim]] Aspekt '''[[Sacred 2:Seraphim Combat Arts/de#Technik|Technik]]''' beinhaltet 2 Buffs
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  • |http://www.sacredwiki.org/images/Sacred_2/CombatArts/Dryad/Aspects_Layer5.gif |Displaying the darker side of the [[Sacred 2:Dryad|Dryad]], this powerful magic slowly removes the life force from her enemies. She
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  • |http://www.sacredwiki.org/images/Sacred_2/CombatArts/Dryad/12.gif This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]].
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  • |http://www.sacredwiki.org/images/Sacred_2/CombatArts/Dryad/12.gif {{See Also|Sacred 2:Combat Art Modifications/fr}}
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  • Multi hit refers to [[Sacred 2:Combat Arts|combat arts]] that are capable of hitting one or more targets multiple times. They are ===[[Image:Drymini.png]] [[Sacred 2:Dryad|'''Dryad''']]===
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  • |http://www.sacredwiki.org/images/Sacred_2/CombatArts/Dryad/09.gif {{See Also|Sacred 2:Combat Art Modifications/fr}}
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  • |http://www.sacredwiki.org/images/Sacred_2/CombatArts/Dryad/09.gif This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]].
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  • |http://www.sacredwiki.org/images/Sacred_2/CombatArts/Dryad/10.gif ...dwiki.org/images/Sacred_2/Icon/buffDRma.gif '''This [[Sacred 2:Combat Arts|Combat Art]] is a [[Sacred 2:Buff|(Buff)]]'''<br />
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  • |http://www.sacredwiki.org/images/Sacred_2/CombatArts/Dryad/06.gif This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]].
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  • '''<u>Class:</u> [[Sacred 2:Dryad|Dryad]]''' == Bonus to [[Sacred 2:Combat Arts|Combat Arts]] ==
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  • Increases maximum hitpoints and hitpoint regeneration out of combat. ...combat by converting all your out-of-combat hitpoint regeneration into in-combat hitpoint regeneration.
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  • |http://www.sacredwiki.org/images/Sacred_2/CombatArts/Dryad/01.gif |Devastating attack with the equipped ranged or close combat weapon.
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  • ...pontos de melhoria em uma Combat Art ou distribuir entre diferentes Combat Arts daquele mesmo aspecto. Por exemplo, a Combat Art da Seraphim [[Sacred 2:Radiant Pillar/pt|Radiant Pillar]] permite as se
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  • |http://www.sacredwiki.org/images/Sacred_2/CombatArts/Dryad/11.gif {{See Also|Sacred 2:Combat Art Modifications/fr}}
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  • |http://www.sacredwiki.org/images/Sacred_2/CombatArts/Dryad/02.gif |A rapid ranged or close combat attack hitting multiple targets within range.
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  • ...igger it. It does not work when using [[Sacred 2:Spell Damage Based Combat Arts|spells]] or [[Sacred 2:Secondary Damage Effects|secondary effects]] ([[Sacr *[[Sacred 2:Daerwain's Revenge|Daerwain's Revenge]] ([[Sacred 2:Dryad|Dryad]])
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  • ...ilable to the player. The player can spend all their upgrade points in one Combat Art, or distribute them amongst different CAs within that same aspect. For example, the Seraphim Combat Art [[Sacred 2:Radiant Pillar|Radiant Pillar]] allows the following options
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  • |http://www.sacredwiki.org/images/Sacred_2/CombatArts/Dryad/Aspects_Layer6.gif |http://www.sacredwiki.org/images/Sacred_2/CombatArts/Dryad/Gods_Char_Diff_CAs_11.gif
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  • |http://www.sacredwiki.org/images/Sacred_2/CombatArts/Dryad/06.gif {{See Also|Sacred 2:Combat Art Modifications/fr}}
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  • |http://www.sacredwiki.org/images/Sacred_2/CombatArts/Dryad/Aspects_Layer7.gif |http://www.sacredwiki.org/images/Sacred_2/CombatArts/Dryad/Gods_Char_Diff_CAs_146.gif
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  • ...tion]]'''<br />Improves regeneration for all [[Sacred 2:Combat Arts|Combat Arts]], and allows the use of up to three simultaneous [[Sacred 2:Buff|buffs]] w ...eration for [[Sacred 2:Combo|Combos]]. Also increases the number of Combat Arts allowed in a combo.
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  • '''<u>Class:</u> [[Sacred 2:Dryad|Dryad]]''' == Bonus to [[Sacred 2:Combat Arts|Combat Arts]] ==
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  • <u>Class:</u> '''Dryad''' * [[Sacred 2:Block chance: Combat Arts|Block chance: Combat Arts]] + X% (Amulet)
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  • * [[Sacred 2:Seraphim Combat Arts|Боевые Умения]] * [[Sacred 2:High Elf Combat Arts|Боевые Умения]]
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  • == '''The Dual Wield Intelligence Staff Nature Dryad, A Video Guide to Super Power''' == The Dual Wield INT Staff Dryad!
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  • ...cial mount is a Monitor Lizard, because these giant lizards complement the Dryad's preference for [[Sacred 2:Ranged Weapons|ranged weapons]] very well. Three Monitor Lizards for the Dryad offer bonuses to the following aspects:
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  • ...ts|Aspect]] of the [[Sacred 2:Dryad|Dryad]]. Enables the use of [[Sacred 2:Combat Art Modifications|modifications]] for the aspect. * Only hard points count for [[Sacred 2:Combat Art Modifications|modification]] purposes (skill bonuses don't give modific
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  • Area of effect or AoE in Sacred 2 refers to [[Sacred 2:Combat Arts|combat arts]] that exhibit the following characteristic: Don't underestimate the parameter of equipment "combat arts radius +x%". For the typically small value of the bonus is hidden geometric
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  • ...ts|Aspect]] of the [[Sacred 2:Dryad|Dryad]]. Enables the use of [[Sacred 2:Combat Art Modifications|modifications]] for the aspect. * Only hard points count for [[Sacred 2:Combat Art Modifications|modification]] purposes (skill bonuses don't give modific
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  • [[Sacred 2:Seraphim Combat Arts|Боевые Умения Серафима]]''' [[Sacred 2:High Elf Combat Arts|Боевые Умения Высшего Эльфа]]'''
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  • |class="cellborderlc" align="left"|[[Sacred_2:Dryad|Dryad]] ...age|Damage]] for [[Sacred 2: Strength Based Weapons| Strength-Based, Close Combat (melee) weapons]]. Does not affect [[Sacred 2:Dexterity Based Weapons|Dexte
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  • |http://www.sacredwiki.org/images/Sacred_2/CombatArts/Dryad/Aspects_Layer6.gif |http://www.sacredwiki.org/images/Sacred_2/CombatArts/Dryad/Aspects_Layer5.gif
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  • |http://www.sacredwiki.org/images/Sacred_2/CombatArts/Dryad/Aspects_Layer5.gif |http://www.sacredwiki.org/images/Sacred_2/CombatArts/Dryad/Gods_Char_Diff_CAs_73.gif
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  • |http://www.sacredwiki.org/images/Sacred_2/CombatArts/Dryad/07.gif ...the target has been injured the more damage Viperish will inflict. If the Dryad carries a [[Sacred 2:Shrunken Head|shrunken head]] it will increase the cha
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  • Aspect Focus skills enhance the [[Sacred 2:Combat Arts|Combat Arts]] within their respective [[Sacred 2:Aspects|Aspects]]. Each [[Sacred 2:Ch | '''[[Sacred 2:Dryad|Dryad]]''':
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  • Die [[Sacred 2:Combat Arts/de|Kampfkünste]] der [[Sacred 2:Character Class/de|Charaktere]] sind jewei Jede einzelne Kampfkunst kann durch den Spieler individuell [[Sacred 2:Combat Art Modifications/de|modifiziert]] werden. Auf diese Weise hat z.B. ein [[S
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  • |<div style="font-size:150%">'''[[Sacred 2:Dryad|Dryad]]'''</div> http://www.sacredwiki.org/images/Sacred_2/CombatArts/Dryad/DRdd.gif [[Sacred 2:Dust Devil|Dust Devil]]
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  • == '''The Art of Character design: Volume 1- The Horse Dryad''' == You can't use combat arts or buffs on a horse.
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  • * [[Sacred 2:Dragon Mage Combat Arts/es|Artes de Combate]] =[[Sacred 2:Dryad/es|Dríada]]=
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  • Damage Over Time [[Sacred 2:Combat Arts|Combat Arts]] or abilities are those that deal a predetermined amount of [[Sacred 2:Dam ...y some [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Arts]] with 100% chance (DoT is also indicated on CA's tooltip).
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  • ...using [[Sacred 2:Spell Damage Based Combat Arts|spell damage based Combat Arts]] or [[Sacred 2:Secondary Damage Effects|secondary damage effects]] ([[Sacr *[[Sacred 2:Detheya's Agility|Detheya's Agility]] ([[Sacred 2:Dryad|Dryad]])
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  • ...r own unique character. The ability to create a character that has Combat Arts chosen from just one Aspect or mix from all three allows combinations that ...heir effects, execution speed, regeneration time, and unlocking [[Sacred 2:Combat Art Modifications|modifications]].
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  • ..." will get a graphical effect. Using certain [[Sacred 2:Combat Arts|Combat Arts]] character can trigger multiple different Secondary Damage Effects per hit ...d 2:Weapons|weapons]], weapon-based Combat Arts or non-weapon-based combat arts).
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  • == Bonus to [[Sacred 2:Combat Arts|Combat Arts]] == ...ustom creations made by using parts from various Inquisitor, Seraphim, and Dryad armor pieces.
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  • [[Sacred 2:Seraphim Combat Arts/de|Seraphim Kampfkünste]]''' [[Sacred 2:Shadow Warrior Combat Arts/de|Schattenkrieger Kampfkünste]]'''
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  • *Un emplacement supplémentaire d'arme et d'art du combat est ajouté aux niveaux : 3, 5, 10 et 20. |class="skillslc" align="left"|Nouvel emplacement d'arme/d'art du combat au niveau
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  • ..., and a [[Sacred 2:Chance to reflect: Close Combat|chance to reflect close combat]]. It also gives her the [[Sacred 2:Damage of enraged players|Wounds Incre .... It also gives Bloodwitch the Wild a good [[Sacred 2:Block chance: Combat Arts|chance to block spells]] and boosts her [[Sacred 2:Chance to evade|evade ch
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  • ...n niob there would be still some fun in trying out freshly modified combat arts. On the other side he had to be quite robust, because running away would no The skills and combat art modifications
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  • |valign="top"|[[Sacred 2:Combat Reflexes|'''Combat Reflexes''']]<br />Improves [[Sacred 2:Chance to evade|Evasion statistic]] ==='''[[Sacred 2:Dryad|Dryad]]'''===
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  • *Um slot adicional de armas e Combat Art são ganhos nos níveis: 3, 5, 10 e 20 |class="skillslc" align="left"|Novo slot para Arma/Combat Art nos níveis:
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  • ...and protection. All shrunken heads possess an Armor value which gives the dryad a higher resistance against mostly physical damage when worn. ...ts|Combat Arts]] will increase the chance to drop a shrunken head from the Dryad's [[Sacred 2:Cabalistic Voodoo|Cabalistic Voodoo]] Aspect:'''
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  • |align="center"|[[File:Dryad portrait.jpg|x170px]] =='''The Dryad'''==
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  • ...y the type of enemy being fought, unless they use a [[Sacred 2:Combat Arts|Combat Art]] which ''slows'' a player down *[[Sacred 2:Brogues of Haste|Brogues of Haste]] ([[Sacred 2:Dryad|Dryad]])
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  • |http://www.sacredwiki.org/images/Sacred_2/CombatArts/Dryad/07.gif {{See Also|Sacred 2:Combat Art Modifications/fr}}
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  • *One additional weapon slot and Combat Art slot are granted at the levels: 3, 5, 10 and 20 |class="skillslc" align="left"|New Weapon/Combat Art Slot at level:
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  • Aspect Lore skills enhance the [[Sacred 2:Combat Arts|Combat Arts]] within their respective [[Sacred 2:Aspects|Aspects]]. Following is a com | '''[[Sacred 2:Dryad|Dryad]]''':
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  • ...ir support. On the other hand, if they should at some point seek out close combat, then their enemy will get to deal with a real dragon!'' * [[Sacred 2:Dragon Mage Combat Arts|Combat Arts]]
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  • La Dryade est une adepte du combat à distance. Elle maîtrise aussi la Magie de la nature, et même des prati ...plus puissantes des Chasseurs Dryades possèdent aussi la connaissance des arts obscurs du Vaudou.
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  • [[Sacred 2:Seraphim Combat Arts/es|Artes de Combate de la Seraphín]]''' [[Sacred 2:Shadow Warrior Combat Arts/es|Artes de Combate del Guerrero de las Sombras]]'''
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. {{See Also|Sacred 2:Combat Art Modifications}}
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  • ...rful protective CA in Sacred 2. How "Expulse magic" works|Expulse magic]], Dryad's [[Sacred 2:Black Curse|Black Curse]] with gold "Dispel" modification. If the character has a chance to block\reflect combat arts, then successfully hitting from the chain lightning does not necessarily me
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  • * [[Sacred 2:Dragon Mage Combat Arts|Combat Arts]] =[[Sacred 2:Dryad|Dryad]]=
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  • ...spects |Aspect]] then [[Sacred 2:Combat Arts|Combat Art]] (as found on the Combat Art page).<br /> <li>[[Sacred 2:Dryad|Dryad]]</li>
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  • |http://www.sacredwiki.org/images/Sacred_2/CombatArts/Dryad/15.gif ...dwiki.org/images/Sacred_2/Icon/buffDRab.gif '''This [[Sacred 2:Combat Arts|Combat Art]] is a [[Sacred 2:Buff|(Buff)]]'''<br />
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  • == '''Putrescine's hybrid hunter Dryad''' == ...uild to the ultimate killing speed, killing power and survivability of the dryad.
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  • ...layer can mix and match these relics to enhance their Armor values for any combat situation which may arise. ...ecial multiplier applied to the value of damage dealt when the target of a Combat Art has armor value > 0.
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  • |class="cellborderlc" align="left"|[[Sacred_2:Dryad/fr|Dryade]] Diminue le temps de régénération général des arts du combat.
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  • The display of two combats arts for each respective hero has been enhanced with physical effects. Executing a combat art will now have
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  • == Bonus to [[Sacred 2:Combat Arts|Combat Arts]] == * [[Sacred 2:Combat art range|Combat art range]] +X% (Shoulders)
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  • ...uego. En el caso de arriba, las opciones del jugador dentro del [[Sacred 2:Combat Art Modification Screen|Panel de Modificaciones de Artes de Combate]] se il [[Sacred 2:Seraphim Combat Arts/es|Artes de Combate de la Seraphín]]'''
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  • 2) Through [[Sacred 2:Buff|buffs]] and [[Sacred 2:Combat Arts|combat arts]] that grant it while they last ...igh Elf Pearl Set|Pearl Armor]], the [[Sacred 2:Dryad|Dryad]]'s [[Sacred 2:Dryad Ivy Set|Ivy Armor]], the [[Sacred 2:Seraphim|Seraphim]]'s [[Sacred 2:Seraph
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  • The Totem Dryad! I tried a new Dryad(thx Sparks for the idea). tested in SP Lvl 65/200. Started yesterday in clo
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  • |class="cellborderlc" align="left"|[[Sacred_2:Dryad|Dryad]] Reduz o tempo de regeneração das Combat Arrs.
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  • =[[Sacred 2:Dryad/fr|Dryade]]= ...Elle est aussi, parmi les autres classes de personnage, la spécialiste du combat à distance. Elle débute avec un arc et une dextérité dont la valeur est
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  • == '''A guide to the little melee bosskilling dryad - Duel Wield dryad in action''' == Hello to all good players! People asked me to specify my Dryad bosskiller build, so here it is, enjoy!
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  • ...ll|Experience per kill]] +X% gear equipped neither hero statues nor combat arts will provide their bonus, despite it displaying in the summation tool-tip ( |<center>{{S2frame|[[File:Dryad statue.jpg|x200px]]|none}}</center>
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  • ...se Buffs they must first be equiped. Left click on a Buff from the Combat Arts window, (Push "E"), and drag it onto the first Buff slot on the interface t ...ent Buffs, either by affecting the penalty directly or by reducing overall Combat Art timers.
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  • == '''Voodoo Dryad (black magic woman), 1-100 in 20 hours or less (fast leveling shopper)''' = Voodoo Dryad
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  • ...tion de chacun des aspects concernés. Autorise l'utilisation de [[Sacred 2:Combat Art Modifications/fr|modifications]] pour ces aspects. ...connaissances des aspects, à l'instar de "Connaissance Vaudou" ([[Sacred 2:Dryad/fr|Dryade]]), "Connaissance Suprématie ([[Sacred 2:Inquisitor/fr|Inquisite
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  • ...ll Damage Based Combat Arts|Damage Mechanics for Spell Damage Based Combat Arts]] ...lism Combat Arts. |The Pure Mentalist, A guide using only Mentalism Combat Arts. (Ice and Blood)]]
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  • ...;">'''Bronze'''</span>-Modifikation von einer bestimmten [[Sacred 2:Combat Arts/de|KK]] ausgewählt werden muss, bevor man eine <span style="color:#717171; ...n können. Im obigen Fall werden die Auswahlmöglichkeiten in der [[Sacred 2:Combat Art Modification Screen/de|Übersicht aller Kampfkunstausbauten]] hervorgeh
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  • ...''no player Combat Arts will work'', only [[Sacred 2:Horse |Horse]] Combat Arts ...ors of the mounts refer to the aspect the character will receive the bonus Combat Art regeneration to offset the negative penalty given across all aspects.
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  • ...conds. It also gives the Earth Lord a good [[Sacred 2:Block chance: Combat Arts|chance to block spells]] and boosts his [[Sacred 2:Chance to evade|evade ch
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  • ...your regeneration time. If the player is in melee range, all their combat arts go on regeneration periodically. You can see blue lines leeching energy fr *''Black Curse'' - similar to the Dryad [[Sacred 2:Black Curse|spell of the same name]], this curse debuffs your at
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  • Damage Lore via Combat Art and their modification choices ==Effekt von Schadenskunde auf [[Sacred 2:Spell Damage Based Combat Arts/de|Zauber]]==
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  • ...nt|Plant]] type enemies (such as Leaping Plants on the [[Sacred 2:Dyr Lain|Dryad island]]) ...2:Regeneration Time:|regeneration time]] of [[Sacred 2:Combat Arts|Combat Arts]] by a flat amount every time the player hits an enemy
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  • =='''[[Sacred 2:Combat Art Skills/de|Kampfkunst-Fertigkeiten]]:'''== ...rtigkeitauswahl für: [[Sacred 2:Dragon Mage/de|Drachenmagier]], [[Sacred 2:Dryad/de|Dryade]], [[Sacred 2:High Elf/de|Hochelfe]], [[Sacred 2:Inquisitor/de|In
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  • ...eit des entsprechenden Aspektes. Ermöglicht die Verwendung von [[Sacred 2:Combat Art Modifications/de|Modifikationen]] für den Aspekt. Aspekt-Kunde beinhaltet Fertigkeiten wie ''Voodookunde'' ([[Sacred 2:Dryad/de|Dryade]]), ''Machtkunde'' ([[Sacred 2:Inquisitor/de|Inquisitor]]), ''Tec
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  • Your [[Sacred 2:Dryad|Dryad]] reaches Level 15. ===Combat Art Expert===
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  • ...here, such as Schot's shadow step grinding, Shield Maiden build, the Ghost dryad, and by seeing, cobalt strike in use against the white griffin in Schot's s Combat Arts
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  • Combat Arts and proper modifications. Combat Arts needed: 3
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  • |class="cellborderlc" align="left"|[[Sacred 2:Dryad/de|Dryade]] ...2:Magic Staffs/de|Zauberstäben]] und [[Sacred 2: Spell Damage Based Combat Arts/de|Zaubersprüchen]] erhöht.
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  • |valign="top"|'''[[Sacred 2:Combat Discipline/es|Disciplina de Combate]]'''<br />Incrementa el daño y mejora ==='''[[Sacred 2:Dryad/es|Dríade]]'''===
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  • ..., el término "Mejora" se refiere a un tipo específico de [[Sacred 2:Combat Arts/es|Arte de Combate]] que afecta al jugador de manera positiva durante un pe ...eneración por Mejoras]] e incluso mejorar el [[Sacred 2:Forging#Blacksmith Arts/es|Arte del Herrero]] son unas pocas maneras de reducir la penalización pr
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  • == '''The Pure Mentalist, A guide using only Mentalism Combat Arts''' == ...like to see if a character can survive on one given aspect (a pure Voodoo Dryad, for example, is one I still wonder about, as is the Celestial Magic Sera).
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  • *''Twisted Torment'' - similar to the Dryad [[Sacred 2:Twisted Torment|spell of the same name]], causes several instant *''Black Curse'' - similar to the Dryad [[Sacred 2:Black Curse|spell of the same name]], this curse debuffs your at
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  • |width="250px"|[[Sacred 2:Dryad |Dryad]] in Swamp |width=250px|[[Sacred 2:Dryad |Dryad]] with [[Sacred 2:Blowguns|blowgun]] in forest
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  • <div align="center;">[[File:Dryad portrait.jpg|x170px]] [[File:DR D hi.png|x200px]]</div> '''[[Sacred 2:Dryad Class Chain Quest/de|Dryade Klassenquest (Kampange des Lichtes)]]'''
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  • ...u-Dryads[/topic]. The pictures in this thread made me dreaming of a kungfu dryad for a long long time. ...e allowed to use nature lore or voodoo lore. And to add more cruelty every combat art modification had to be explained by spider abilities.
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  • * [[Sacred 2:Dragon Mage Combat Arts/de|Kampfkünste]] =[[Sacred 2:Dryad/de|Dryade]]=
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  • ...read along all 3 aspects, which posed a challenge. Following skills/Combat Arts needed to be in my allround build ...ible. This will ensure that we do NOT need another defensive skill such as Combat Reflexes or Spell Resistance.
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  • UPDATE (Level 70) - Currently have a real tank on my hands. Between having 2 combat alerts active and shields at highest level without penalty I am not taking 65 Combat Reflexes - a fifth defensive skill! It adds evasion as well as reducing the
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  • ...direction of the open side. Note: Some areas of the [[Sacred:Dryad Forest|Dryad Forest]] and [[Sacred:Valley of Tears|Valley of Tears]] do not display grid ...at Arts at level 200. After that, you will need to increase combo's/Combat Arts yet again to clear some of the more difficult spots. But with Mongoose up t
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  • ...was to create a purely magical build with no weapon lores or weapon combat arts that would be able to hammer down guardians while weathering their devastat No Weapon Lores. No weapon Combat Arts. No Tactics Lore ...just a plain old Purely Magical build.
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  • ...the CA skill page, you'll note when you hover your mouse over a particular Combat Art's icon, it will tell you what the current regen time for it is as well ...the Aspect's FOCUS skill. Each character has three aspects to their combat arts. That is, they are divided into three sections, each section has five skill
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  • ...he game players will find runes that upgrade [[Sacred_2:Combat_Arts|combat arts]] or unlock those not learned yet. Runes also add bonuses when they are [[S ...runes of the same combat art to increase its level, the maximum level of a combat art is limited by a character’s level and the level of the relevant [[Sac
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  • ...eded, it actually "turned my frown upsidedown" - and I started to love the Dryad. Since the concept of the build is quite different than the others posted ...-test Alchemy on console anyway, and (apparently) Alchemy is great for the Dryad. So far, I have: Tactics;Dual Wield;Hunter Focus;Voodoo Lore+Focus;Nature
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  • ...and Temple Guardian, all of whom have their own unique aspects and combat arts with which to customise and personalise your chosen character. ...cters there is of course a huge arsenal of complementary skills and combat arts, which are in keeping with the class of the character, but also deliver som
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  • ...[Sacred 2:Acute Mind|Acute Mind]]''': A [[Sacred 2:Dryad Combat Arts|Dryad Combat Art]] ...g Discharge]]''': A [[Sacred 2:Temple Guardian Combat Arts|Temple Guardian Combat Art]]
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  • Combat Art Modifcations: *[[Sacred 2:Dryad Combat Arts|Dryad Combat Arts]]
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  • ...sitor's "variation." However, you will notice that I've modded some Combat Arts differently from the majority of the other Caster guides and I will be disc ...need niob Shoppers and Smithers and a hella' lucky EP Pyromancer Farmer or Dryad, for certain pieces of gear you need/want via end game.
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  • ...that I really liked about the Seraphim. Once I had a short list of Combat Arts that would satisfy my lust for adventure I made a list of criteria I wanted =='''[[Sacred 2:Combat Arts|Combat Arts]]'''==
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  • == '''Unipuma's Dryad Guide (for lazy rich people), Guide with minimal micromanagement, lotsa fin Combat Arts
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  • <center>{{titlebar|C09709|[[Sacred 2:Dryad Enemy|Dryad]]}}</center> ...his attack. Modifiers that block or reflect [[Sacred 2:Combat Arts|Combat Arts]] might offer some protection.
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  • Q: Where can I find some general info about characters, skills, Combat Arts, items etc? (I want to find out some things on my own) Q: Should I read all Combat Arts that I find? Or should I only read one?
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  • ...el Shadow Warrior and Dryad who were both pretty invulnerable (although my Dryad was vulnerable to reflect and debuffing), and this was WAY more fun. I like * [[Sacred 2:Combat Discipline|Combat Discipline]] - 75 - big boost to CA damage, especially the AS spells, and b
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  • ...ificantly more expensive than the fourth which will not affect your Combat Arts but offer other defensive bonuses instead. You will be able to, at any tim '''Dryad <br />
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  • I have 2 (I think) others translated too. Dryad and Inquisitor. Shortens regen times for combat arts. Most of our points will go here.
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  • *'''[[Sacred 2:Combat Arts/es|Arte de Combate]]''': Elemento básico de juego, equivalente a las habil ...escala con los niveles del personaje. Para más información, ver [[Sacred 2:Combat and Game Basics/es|Combate y las bases del juego]].
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  • * Blacksmith Arts can now be removed in the smithing interface. * Percents, not flat numbers, are now correctly shown in tooltips for Combat Discipline and Speed Lore.
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  • * Added a new blowpipe weapon set for the Dryad. * TGs Combat Alert FX effect of some enemies was exchanged for a more graphics performan
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