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  • =='''Inquisitor Combat Arts'''== ...his best defense lies in preventing a second blow from his opponents. The Inquisitor uses his privileges and an extremely high degree of sadism as only these fo
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  • ...uisiteur est aux ténèbres ce que le Séraphin est à la lumière. Les Arts du combat de ses aspects Inquisition, Suprématie et Magie infernale, par exemple, Ex |Invoque un métamorphe à l'image de l'inquisiteur qui l'aide pendant le combat. Si l'inquisiteur meurt, le métamorphe devient le nouvel Inquisiteur. (En
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  • |Der Inquisitor ist ein ausgezeichneter Nahkämpfer. Sein Stil ist nicht die Defensive. Er |Der Inquisitor beherrscht aber auch dunkle Magie, die Gegnern die Seele entzieht und selbs
    1 KB (175 words) - 10:56, 27 August 2013

Page text matches

  • High Elf Combat Arts Rat Dungeon High Elf Combat Arts 2
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  • ...2:Darth Sion - Inquisitor Guide, Spider Ridin' Demon of Death|Darth Sion - Inquisitor Guide, Spider Ridin' Demon of Death]] [[Sacred 2:Inquisitor Guide: Wizard|Inquisitor Guide: Wizard]]
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  • == '''Arts du Combat''' == ...elopper des arts du combat de l'un ou de mélanger les aspects. Les arts du Combat de Sacred 2 sont différent du Sacred original car ils peuvent être "déve
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  • ...|Character Class]] has three [[Sacred 2:Aspects|Aspects]] with five Combat Arts in each, one of which is usually a [[Sacred 2:Buff|Buff]]. [[Sacred 2:Seraphim Combat Arts|Seraphim Combat Arts]]'''
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  • |Der Inquisitor ist ein ausgezeichneter Nahkämpfer. Sein Stil ist nicht die Defensive. Er |Der Inquisitor beherrscht aber auch dunkle Magie, die Gegnern die Seele entzieht und selbs
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  • ...dwiki.org/images/Sacred_2/Icon/buffINrp.gif '''This [[Sacred 2:Combat Arts|Combat Art]] is a [[Sacred 2:Buff|(Buff)]]'''<br /> This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]].
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  • Healing [[Sacred 2:Combat Arts|Combat Arts]] are used to heal the character, usually either a heal over time (by boost == Healing via Innate Combat Arts ==
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  • ...dwiki.org/images/Sacred_2/Icon/buffINsr.gif '''This [[Sacred 2:Combat Arts|Combat Art]] is a [[Sacred 2:Buff|(Buff)]]'''<br /> ...they disappear again. Each fresh soul provides an additional boost to the Inquisitor's attack and defense, as well as resetting the souls' lifespan.
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  • ...ty of ''Opponent's armor: Physical -X%'' via [[Sacred 2:Combat Arts|Combat Arts]] == Some Combat Arts with special modification have a property called "et_debuff_armor_phy" in s
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  • ...fications. This modifier should be more properly called "Chance for Close Combat Double Hits." This modifier also has no effect on Spell type combat arts.
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. * Explosion [[Sacred 2:Combat art range|Range]]: 2.8m
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  • |Slows down all attacks by opponents in the vicinity of the Inquisitor. ...enemies in an [[Sacred 2:Area of Effect|Area of Effect]] radius around the Inquisitor
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  • ...Elf]], we still know very little about the [[Sacred 2:Dryad|Dryad]], the [[Inquisitor]] and the [[Sacred 2:Temple Guardian|Temple Guardian]]. ...s be an able fighter when using her magic in conjunction with hand-to-hand combat. The Dryad Scout will be the character all fans of Sacred's [[Sacred:Wood E
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  • <u>'''Class:'''</u> '''[[Sacred 2:Inquisitor|Inquisitor]]''' == Bonus to [[Sacred 2:Combat Arts|Combat Arts]] ==
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  • <u>'''Class:'''</u> '''[[Sacred 2:Inquisitor|Inquisitor]]''' == Bonus to [[Sacred 2:Combat Arts|Combat Arts]] ==
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  • {{See Also|Sacred 2:Combat Art Modifications}} * '''Contemplation''' - Increases the inquisitor's dodge chance. (19.8% + 0.2% per CA level [[Sacred 2:Chance to evade|chanc
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  • ...ed [[Sacred 2:Weapons|weapons]] and by using [[Sacred 2:Combat Arts|Combat Arts]] that have physical damage. ...s]] have to be acquired either through [[Sacred 2:Combat Art Modifications|Combat Art mods]] or from items. If successfuly applied to an enemy, the effect of
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  • ...cted by the [[Sacred 2:Weapons|weapons]] and [[Sacred 2:Combat Arts|Combat Arts]] of opponents and the player. It is NOT caused by the [[Sacred 2:Secondar ==Combat Arts that Cause Damage Over Time: Ice==
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  • <u>Class:</u>'''Inquisitor''' == Bonus to Combat Arts ==
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  • ...flicting damage on all opponents within a cone-shaped area in front of the Inquisitor. This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]].
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  • <u>'''Class:'''</u> '''[[Sacred 2:Inquisitor|Inquisitor]]''' == Bonus to [[Sacred 2:Combat Arts|Combat Arts]] ==
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  • ...cted by the [[Sacred 2:Weapons|weapons]] and [[Sacred 2:Combat Arts|Combat Arts]] of opponents and the player. It is NOT caused by the [[Sacred 2:Secondar ==Combat Arts that Cause Damage Over Time: Magic==
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. {{See Also|Sacred 2:Combat Art Modifications}}
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  • <u>'''Class:'''</u> '''[[Sacred 2:Inquisitor|Inquisitor]]''' ...redwiki.org/images/Sacred_2/Aspects/INQ_Asp_01.png This set focuses on the Inquisitor's [[Sacred 2:Aspects|aspect]]: '''[[Sacred 2:Gruesome Inquisition|Gruesome
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  • |The [[Sacred 2:Inquisitor|Inquisitor]] becomes almost invincible. He can take on hordes of enemies, hurling powe =='''Astute Supremacy [[Sacred 2:Combat Arts|Combat Arts]]'''==
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  • <u>'''Class:'''</u> '''[[Sacred 2:Inquisitor|Inquisitor]]''' == Bonus to [[Sacred 2:Combat Arts|Combat Arts]] ==
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  • <u>'''Class:'''</u> '''[[Sacred 2:Inquisitor|Inquisitor]]''' == Bonus to [[Sacred 2:Combat Arts|Combat Arts]] ==
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  • == '''Introduction: The Gruesome Inquisitor''' == ...his best defense lies in preventing a second blow from his opponents. The Inquisitor uses his privileges and an extremely high degree of sadism as only these fo
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. {{See Also|Sacred 2:Combat Art Modifications}}
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  • =='''Inquisitor Combat Arts'''== ...his best defense lies in preventing a second blow from his opponents. The Inquisitor uses his privileges and an extremely high degree of sadism as only these fo
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  • ...s the dead into tools. The darkest among the Inquisitors excel in the dark arts. They feed on souls and they desecrate corpses in order to enhance their ow =='''Nefarious Netherworld [[Sacred 2:Combat Arts|Combat Arts]]'''==
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  • <u>'''Class:'''</u> '''[[Sacred 2:Inquisitor|Inquisitor]]''' ...redwiki.org/images/Sacred_2/Aspects/INQ_Asp_03.png This set focuses on the Inquisitor's [[Sacred 2:Aspects|aspect]]: '''[[Sacred 2:Nefarious Netherworld|Nefariou
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  • <u>'''Class:'''</u> '''[[Sacred 2:Inquisitor|Inquisitor]]''' ...redwiki.org/images/Sacred_2/Aspects/INQ_Asp_02.png This set focuses on the Inquisitor's [[Sacred 2:Aspects|aspect]]: '''[[Sacred 2:Astute Supremacy|Astute Suprem
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  • ...] of the [[Sacred 2:Inquisitor|Inquisitor]]. Enables the use of [[Sacred 2:Combat Art Modifications|modifications]] for the Aspect. * Only hard points count for [[Sacred 2:Combat Art Modifications|modification]] purposes (skill bonuses don't give you mod
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  • ...] of the [[Sacred 2:Inquisitor|Inquisitor]]. Enables the use of [[Sacred 2:Combat Art Modifications|modifications]] for the Aspect. * Only hard points count for [[Sacred 2:Combat Art Modifications|modification]] purposes (skill bonuses don't give you mod
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  • ...] of the [[Sacred 2:Inquisitor|Inquisitor]]. Enables the use of [[Sacred 2:Combat Art Modifications|modifications]] for the Aspect. * Only hard points count for [[Sacred 2:Combat Art Modifications|modification]] purposes (skill bonuses don't give you mod
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  • ...tive, the unfortunate soul will transform into a spectral companion of the Inquisitor. This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]].
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  • ...ies while the doppelganger is active, the doppelganger will become the new Inquisitor (softcore only). ...(Without any Skills, Doppelganger simply displays damage identical to the Inquisitor)
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  • ===[[Image:Inqmini.png]] '''[[Sacred 2:Inquisitor|Inquisitor]]''' === All the weapon damage based Combat Arts are affected by the following skills:
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  • ...zieht sich der Begriff "Buff" auf eine bestimmte Art von [[Sacred 2:Combat Arts/de|Kampfkunst]], die den [[Sacred 2:Character Class/de|Charakter]] auf eine ...der [[Sacred 2:Seraphim/de|Seraphim]] Aspekt '''[[Sacred 2:Seraphim Combat Arts/de#Technik|Technik]]''' beinhaltet 2 Buffs
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  • ...igger it. It does not work when using [[Sacred 2:Spell Damage Based Combat Arts|spells]] or [[Sacred 2:Secondary Damage Effects|secondary effects]] ([[Sacr == Availability of ''Life leeched per hit +X'' as [[Sacred 2:Combat Arts|Combat Art]] ==
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  • ...tions]] for [[Sacred 2:Weapon Damage Based Combat Arts|weapon-based Combat Arts]]. ...Combat Art Modifications|modification points]] for certain aspects' combat arts.
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  • ...cted by the [[Sacred 2:Weapons|weapons]] and [[Sacred 2:Combat Arts|Combat Arts]] of opponents and the player. It is also caused by the [[Sacred 2:Seconda ...sed by [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Arts]], and the periodic damage caused by Secondary Damage Effects (open wounds,
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  • ...cted by the [[Sacred 2:Weapons|weapons]] and [[Sacred 2:Combat Arts|Combat Arts]] of opponents and the player. It is also caused by the [[Sacred 2:Seconda ...sed by [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Arts]], and the periodic damage caused by Secondary Damage Effects (open wounds,
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  • ...schießen hervor und fügen allen Gegner in einem bestimmten Winkel vor dem Inquisitor Schaden zu. ...tirbt der Inquisitor, solange der Doppelgänger lebt, wird dieser zum neuen Inquisitor.
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  • Multi hit refers to [[Sacred 2:Combat Arts|combat arts]] that are capable of hitting one or more targets multiple times. They are ===[[Image:Inqmini.png]] '''[[Sacred 2:Inquisitor|Inquisitor]]''' ===
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  • == Bonus to [[Sacred 2:Combat Arts|Combat Arts]] == * [[Sacred 2:Combat Art Skills|Combat Art Skills]] (Amulet)
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  • This is a [[Sacred 2:Weapon Damage Based Combat Arts|Weapon Damage Based Combat Art]]. {{See Also|Sacred 2:Combat Art Modifications}}
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  • Increases maximum hitpoints and hitpoint regeneration out of combat. ...combat by converting all your out-of-combat hitpoint regeneration into in-combat hitpoint regeneration.
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  • This is a [[Sacred 2:Weapon Damage Based Combat Arts|Weapon Damage Based Combat Art]]. {{See Also|Sacred 2:Combat Art Modifications}}
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  • ...pontos de melhoria em uma Combat Art ou distribuir entre diferentes Combat Arts daquele mesmo aspecto. Por exemplo, a Combat Art da Seraphim [[Sacred 2:Radiant Pillar/pt|Radiant Pillar]] permite as se
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  • *Cooldown is a property that some [[Sacred 2:Combat Arts|Combat Arts]] have, which should not be confused with [[Sacred 2:Regeneration Time:|Reg *Cooldown time is added to regen time to determine the total duration of the Combat Art's regeneration timer, but it is usually fixed and is not affected by an
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  • ...ilable to the player. The player can spend all their upgrade points in one Combat Art, or distribute them amongst different CAs within that same aspect. For example, the Seraphim Combat Art [[Sacred 2:Radiant Pillar|Radiant Pillar]] allows the following options
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  • ...tion]]'''<br />Improves regeneration for all [[Sacred 2:Combat Arts|Combat Arts]], and allows the use of up to three simultaneous [[Sacred 2:Buff|buffs]] w ...eration for [[Sacred 2:Combo|Combos]]. Also increases the number of Combat Arts allowed in a combo.
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  • ...dwiki.org/images/Sacred_2/Icon/buffINpc.gif '''This [[Sacred 2:Combat Arts|Combat Art]] is a [[Sacred 2:Buff|(Buff)]]'''<br /> Channels physical pain into offensive damage. The more the Inquisitor is wounded by opponents, the greater the damage he wields, up to a maximum
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  • |<div style="font-size:150%">'''[[Sacred 2:Inquisitor|Inquisitor]]'''</div> Certain [[Sacred 2:Buff|Buffs]] also function as Spell Damage Based Combat Arts. Their damage, casting speed, and regeneration are affected by the same sk
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  • ...cific Side Quests|Character Specific Quests]]). All characters except the Inquisitor and Seraphim will give different introductions and have slightly different ...a character on the Shadow Path (and therefore can never be the God of the Inquisitor). The God cannot be changed once the character is created.
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  • == Bonus to [[Sacred 2:Combat Arts|Combat Arts]] == * [[Sacred 2:Combat Discipline|Combat Discipline]] (Shield)
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  • * [[Sacred 2:Seraphim Combat Arts|Боевые Умения]] * [[Sacred 2:High Elf Combat Arts|Боевые Умения]]
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  • ...] of the [[Sacred 2:Inquisitor|Inquisitor]]. Enables the use of [[Sacred 2:Combat Art Modifications|modifications]] for the aspect. * Only hard points count for [[Sacred 2:Combat Art Modifications|modification]] purposes (skill bonuses don't give modific
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  • ...] of the [[Sacred 2:Inquisitor|Inquisitor]]. Enables the use of [[Sacred 2:Combat Art Modifications|modifications]] for the aspect. * Only hard points count for [[Sacred 2:Combat Art Modifications|modification]] purposes (skill bonuses don't give modific
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  • ...ll damage and slow down all opponents within a half-circle in front of the Inquisitor. This is a [[Sacred 2:Weapon Damage Based Combat Arts|Weapon Damage Based Combat Art]].
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  • |Mit einem ausladenden Schlag werden alle Gegner im Halbkreis vor dem Inquisitor geschädigt und verlangsamt. ...ist ein [[Sacred 2:Buff/de|(Buff)]]'''<br />Ausgeteilter Schaden durch den Inquisitor nimmt zu, je stärker er verwundet ist. Keine weitere Steigerung wenn das R
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  • <u>'''Class:'''</u> '''[[Sacred 2:Inquisitor|Inquisitor]]''' == Bonus to [[Sacred 2:Combat Arts|Combat Arts]] ==
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  • Area of effect or AoE in Sacred 2 refers to [[Sacred 2:Combat Arts|combat arts]] that exhibit the following characteristic: Don't underestimate the parameter of equipment "combat arts radius +x%". For the typically small value of the bonus is hidden geometric
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  • == Bonus to [[Sacred 2:Combat Arts|Combat Arts]] == * [[Sacred 2:Chance to reflect: Close Combat|Chance to reflect: Close Combat]] +X% (Shield)
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  • Die [[Sacred 2:Combat Arts/de|Kampfkünste]] der [[Sacred 2:Character Class/de|Charaktere]] sind jewei Jede einzelne Kampfkunst kann durch den Spieler individuell [[Sacred 2:Combat Art Modifications/de|modifiziert]] werden. Auf diese Weise hat z.B. ein [[S
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. * [[Sacred 2:Combat art range|Range]]: 4.5m
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  • == '''Ranged Inquisitor''' == ...apons, Ruthless Mutilation (RM) used to target all enemies in front of the Inquisitor in a much greater radius than the actual shooting distance. Even with a ver
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  • [[Sacred 2:Seraphim Combat Arts/de|Seraphim Kampfkünste]]''' [[Sacred 2:Shadow Warrior Combat Arts/de|Schattenkrieger Kampfkünste]]'''
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  • [[Sacred 2:Seraphim Combat Arts|Боевые Умения Серафима]]''' [[Sacred 2:High Elf Combat Arts|Боевые Умения Высшего Эльфа]]'''
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  • == '''Inquisitor Guide: Wizard''' == Combat Discipline : 75
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  • Aspect Focus skills enhance the [[Sacred 2:Combat Arts|Combat Arts]] within their respective [[Sacred 2:Aspects|Aspects]]. Each [[Sacred 2:Ch | '''[[Sacred 2:Inquisitor|Inquisitor]]''':
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  • <u>'''Class:'''</u> '''[[Sacred 2:Inquisitor|Inquisitor]]''' == Bonus to [[Sacred 2:Combat Arts|Combat Arts]] ==
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  • ...ncestral Fireball|Ancestral Fireball]] is the first [[Sacred 2:Combat Arts|Combat Art]] in your [[Sacred 2:High Elf|High Elf's]] arsenal. The Student isn't a {{S2frame|[[Image:Inquisitor Tahlreth worldmap.jpg|250px]][[Image:Inquisitor Tahlreth map.jpg|250px]]|left}}
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  • * [[Sacred 2:Dragon Mage Combat Arts/es|Artes de Combate]] * [[Sacred 2:Dryad Combat Arts/es|Artes de Combate]]
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  • ...r own unique character. The ability to create a character that has Combat Arts chosen from just one Aspect or mix from all three allows combinations that ...heir effects, execution speed, regeneration time, and unlocking [[Sacred 2:Combat Art Modifications|modifications]].
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  • Damage Over Time [[Sacred 2:Combat Arts|Combat Arts]] or abilities are those that deal a predetermined amount of [[Sacred 2:Dam ...y some [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Arts]] with 100% chance (DoT is also indicated on CA's tooltip).
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  • |class="cellborderlc" align="left"|[[Sacred_2:Inquisitor|Inquisitor]] ...age|Damage]] for [[Sacred 2: Strength Based Weapons| Strength-Based, Close Combat (melee) weapons]]. Does not affect [[Sacred 2:Dexterity Based Weapons|Dexte
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  • ...rk powers have provided a very special mount for the [[Sacred 2:Inquisitor|Inquisitor]]. He rides on the back of a large dark spider while weaving his powerful s Three Spiders for the Inquisitor offer bonuses to the following aspects:
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  • *Un emplacement supplémentaire d'arme et d'art du combat est ajouté aux niveaux : 3, 5, 10 et 20. |class="skillslc" align="left"|Nouvel emplacement d'arme/d'art du combat au niveau
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  • |valign="top"|[[Sacred 2:Combat Reflexes|'''Combat Reflexes''']]<br />Improves [[Sacred 2:Chance to evade|Evasion statistic]] |valign="top"|[[Sacred 2:Combat Reflexes|'''Combat Reflexes''']]<br />Improves Evasion statistic (chance to dodge attacks), an
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  • ..." will get a graphical effect. Using certain [[Sacred 2:Combat Arts|Combat Arts]] character can trigger multiple different Secondary Damage Effects per hit ...d 2:Weapons|weapons]], weapon-based Combat Arts or non-weapon-based combat arts).
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  • *Um slot adicional de armas e Combat Art são ganhos nos níveis: 3, 5, 10 e 20 |class="skillslc" align="left"|Novo slot para Arma/Combat Art nos níveis:
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  • | AoE|| [[Sacred 2:Area of Effect|Area of Effect]] || Combat Art which effects multiple enemies in range ...him ]] [[Sacred 2:Exalted Warrior|Exalted Warrior]] [[Sacred 2:Combat Arts|Combat Art]]
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  • ...y the type of enemy being fought, unless they use a [[Sacred 2:Combat Arts|Combat Art]] which ''slows'' a player down == Availability of ''Attack Speed +X%'' via [[Sacred 2:Combat Arts|Combat Arts]] ==
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  • *One additional weapon slot and Combat Art slot are granted at the levels: 3, 5, 10 and 20 |class="skillslc" align="left"|New Weapon/Combat Art Slot at level:
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  • ...ir support. On the other hand, if they should at some point seek out close combat, then their enemy will get to deal with a real dragon!'' * [[Sacred 2:Dragon Mage Combat Arts|Combat Arts]]
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  • Aspect Lore skills enhance the [[Sacred 2:Combat Arts|Combat Arts]] within their respective [[Sacred 2:Aspects|Aspects]]. Following is a com | '''[[Sacred 2:Inquisitor|Inquisitor]]''':
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  • == Bonus to [[Sacred 2:Combat Arts|Combat Arts]] == * [[Sacred 2:Combat art range|Combat Art Range]] +X% (Belt)
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  • =='''The Inquisitor'''== |[[File:Inquisitor portrait.png|140px]]
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  • * [[Sacred 2:Dragon Mage Combat Arts|Combat Arts]] * [[Sacred 2:Dryad Combat Arts|Combat Arts]]
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  • ...uch more in return. The build I will propose does just the opposite - this Inquisitor is actually afraid of taking damage and does his best to refrain from doing <br>Combat Discipline - mastered by level 148
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  • ...spects |Aspect]] then [[Sacred 2:Combat Arts|Combat Art]] (as found on the Combat Art page).<br /> <li>[[Sacred 2:Inquisitor|Inquisitor]]</li>
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  • 2) Through [[Sacred 2:Buff|buffs]] and [[Sacred 2:Combat Arts|combat arts]] that grant it while they last ==Availability of ''Damage Mitigation'' in Combat Arts==
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  • [[Sacred 2:Seraphim Combat Arts/es|Artes de Combate de la Seraphín]]''' [[Sacred 2:Shadow Warrior Combat Arts/es|Artes de Combate del Guerrero de las Sombras]]'''
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  • The display of two combats arts for each respective hero has been enhanced with physical effects. Executing a combat art will now have
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  • ...uego. En el caso de arriba, las opciones del jugador dentro del [[Sacred 2:Combat Art Modification Screen|Panel de Modificaciones de Artes de Combate]] se il [[Sacred 2:Seraphim Combat Arts/es|Artes de Combate de la Seraphín]]'''
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  • |class="cellborderlc" align="left"|[[Sacred_2:Inquisitor/fr|Inquisiteur]] Diminue le temps de régénération général des arts du combat.
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  • |class="cellborderlc" align="left"|[[Sacred_2:Inquisitor|Inquisitor]] Reduz o tempo de regeneração das Combat Arrs.
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  • :- CAs (Combat Arts) of the some characters such as "[[Sacred 2:Archimedes Beam|Archimedes Beam If the character has a chance to block\reflect combat arts, then successfully hitting from the chain lightning does not necessarily me
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  • ...Elle est aussi, parmi les autres classes de personnage, la spécialiste du combat à distance. Elle débute avec un arc et une dextérité dont la valeur est * [[Sacred 2:Dryad Combat Arts/fr|Arts du combat]]
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  • ...;">'''Bronze'''</span>-Modifikation von einer bestimmten [[Sacred 2:Combat Arts/de|KK]] ausgewählt werden muss, bevor man eine <span style="color:#717171; ...n können. Im obigen Fall werden die Auswahlmöglichkeiten in der [[Sacred 2:Combat Art Modification Screen/de|Übersicht aller Kampfkunstausbauten]] hervorgeh
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  • ...eit des entsprechenden Aspektes. Ermöglicht die Verwendung von [[Sacred 2:Combat Art Modifications/de|Modifikationen]] für den Aspekt. ...' ([[Sacred 2:Dryad/de|Dryade]]), ''Machtkunde'' ([[Sacred 2:Inquisitor/de|Inquisitor]]), ''Technikkunde'' ([[Sacred 2:Temple Guardian/de|Tempelwächter]]) etc.
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  • ...ll Damage Based Combat Arts|Damage Mechanics for Spell Damage Based Combat Arts]] ...lism Combat Arts. |The Pure Mentalist, A guide using only Mentalism Combat Arts. (Ice and Blood)]]
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  • ...se Buffs they must first be equiped. Left click on a Buff from the Combat Arts window, (Push "E"), and drag it onto the first Buff slot on the interface t ...ent Buffs, either by affecting the penalty directly or by reducing overall Combat Art timers.
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  • |class="cellborderlc" align="left"|[[Sacred 2:Inquisitor/de|Inquisitor]] ...2:Magic Staffs/de|Zauberstäben]] und [[Sacred 2: Spell Damage Based Combat Arts/de|Zaubersprüchen]] erhöht.
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  • ...tion de chacun des aspects concernés. Autorise l'utilisation de [[Sacred 2:Combat Art Modifications/fr|modifications]] pour ces aspects. ...udou" ([[Sacred 2:Dryad/fr|Dryade]]), "Connaissance Suprématie ([[Sacred 2:Inquisitor/fr|Inquisiteur]]), ou encore "Connaissance Fusion perdue ([[Sacred 2:Temple
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  • Damage Lore via Combat Art and their modification choices ==Effekt von Schadenskunde auf [[Sacred 2:Spell Damage Based Combat Arts/de|Zauber]]==
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  • =='''[[Sacred 2:Combat Art Skills/de|Kampfkunst-Fertigkeiten]]:'''== ...d/de|Dryade]], [[Sacred 2:High Elf/de|Hochelfe]], [[Sacred 2:Inquisitor/de|Inquisitor]], [[Sacred 2:Shadow Warrior/de|Schattenkrieger]]
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  • ...uardian's Mobiculum (which offers a Shielding Regeneration bonus), and the Inquisitor's Shroud Spider (which offers an increased attack value). (See Note) ...''no player Combat Arts will work'', only [[Sacred 2:Horse |Horse]] Combat Arts
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  • == '''Pure Caster Build for Inquisitor''' == ...up here if I see it's unique). So, my reason for this build is to set the inquisitor up as a complete mage. For him, I feel that he'd much rather let other thin
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  • == '''Darth Sion - Inquisitor Guide''' == * '''#3-Combat Arts and Modifications'''
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  • ...r - Source warden and Lost fusion can never match the wicked spells of the Inquisitor and the High Elf... ...r chars. Well... there are only 2 chars that can use this skill setup: the Inquisitor and the Temple Guardian.
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  • {{DISPLAYTITLE:Sacred 2:Inquisitor}} [http://i90.photobucket.com/albums/k271/gogoblender/inquisitor.jpg http://i90.photobucket.com/albums/k271/gogoblender/th_inquisitor.jpg]
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  • *The Achievement "Combat Art Expert" is named "Expert" on the Xbox360 which is different from PC ver ==Major differences between Xbox360 and PC versions - Targeting & Combat Arts ==
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  • ...pecial bonuses that have a good synergy with a number of skills and combat arts. In this case, when shield selection is based on build synergy, we're talki ...usually concerned with number of sockets, in order to add more blacksmith arts, runes and socketables to augment his chosen build; or, in other cases, a s
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  • Combat Discipline 1 ...or facing the dark prince in the swamps. That is why I chose these combat arts and combos to counter that situation:
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  • * The Achievement "Combat Art Expert" is named "Expert" on the Xbox360 which is different from PC/PS3 == Major differences between Console and PC versions - Targeting & Combat Arts ==
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  • * Buffs can no longer be activated when the selected combat art slot is empty. * Fixed that Inquisitor’s armor and clothes were detached from body with certain graphic settings
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  • |valign="top"|'''[[Sacred 2:Combat Discipline/es|Disciplina de Combate]]'''<br />Incrementa el daño y mejora |valign="top"|'''[[Sacred 2:Combat Discipline/es|Disciplina de Combate]]'''<br />Incrementa el daño y mejora
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  • ..., el término "Mejora" se refiere a un tipo específico de [[Sacred 2:Combat Arts/es|Arte de Combate]] que afecta al jugador de manera positiva durante un pe ...eneración por Mejoras]] e incluso mejorar el [[Sacred 2:Forging#Blacksmith Arts/es|Arte del Herrero]] son unas pocas maneras de reducir la penalización pr
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  • * [[Sacred 2:Dragon Mage Combat Arts/de|Kampfkünste]] * [[Sacred 2:Dryad Combat Arts/de|Kampfkünste]]
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  • ...bestow upon the character a Divine Gift (additional [[Sacred 2:Combat Arts|Combat Art]]) which can be used immediately.
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  • == '''Inquisitor - "Corpse Explosion" Necro (caster)''' == ...sitor's "variation." However, you will notice that I've modded some Combat Arts differently from the majority of the other Caster guides and I will be disc
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  • == '''Offensive Melee Inquisitor''' == This is the build I am currently using for my GI Inquisitor.
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  • ...is to help the other characters you will start. Such a character can be an Inquisitor, a High Elf, or a Dragon Mage. Tip 3: Use and modify combat arts that fit your build concept.
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  • Your [[Sacred 2:Inquisitor|Inquisitor]] reaches Level 15. ===Combat Art Expert===
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  • |colspan=2|[[Sacred 2:Inquisitor|Inquisitor]] in a [[Sacred 2:Dungeon Map of Ancaria|Dungeon]] doing bad things with sp <center>{{S2frame|[[File:Inquisitor backdrop 4.jpg|x120px]]|none}}</center>
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  • ...nhanced arm to adapt to tactical situations. He is very dangerous in close combat, but has also mastered technological weapons. Due to the nature of his orig ...weapons, bows or shields (the latter because then they would have no close combat weapon).
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  • ...evel 30 characters such as the Pyromancer HE, Pipe Dryad, Astute Supremacy Inquisitor and a Celestial Techno Babe, i decided to dig deep into my altered brain to Combat Arts
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  • ...he game players will find runes that upgrade [[Sacred_2:Combat_Arts|combat arts]] or unlock those not learned yet. Runes also add bonuses when they are [[S ...runes of the same combat art to increase its level, the maximum level of a combat art is limited by a character’s level and the level of the relevant [[Sac
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  • Combat Arts and proper modifications. Combat Arts needed: 3
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  • ...ion, the High Elf's magic can be used in conjunction with her hand-to-hand combat, making her an able fighter. .... However, the powers of the High Elves are limited as only the [[Sacred 2:Inquisitor|High Priests]] have direct access to the T-Energy streams and the Great Mac
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  • ...and Temple Guardian, all of whom have their own unique aspects and combat arts with which to customise and personalise your chosen character. ...cters there is of course a huge arsenal of complementary skills and combat arts, which are in keeping with the class of the character, but also deliver som
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  • == '''A comprehensive guide to the Pure Caster Inquisitor, with respect to all other similar builds''' == ...s to deathblow, all skills and other items in Ice & Blood, the Pure Caster Inquisitor will have very, very tough time in platinum and niobium, since his damage w
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  • ...[Sacred 2:Acute Mind|Acute Mind]]''': A [[Sacred 2:Dryad Combat Arts|Dryad Combat Art]] ...g Discharge]]''': A [[Sacred 2:Temple Guardian Combat Arts|Temple Guardian Combat Art]]
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  • == '''Eye of the Storm: a Hybrid Inquisitor Build''' == * [[Sacred 2:Combat Discipline|Combat Discipline]] - 75 - big boost to CA damage, especially the AS spells, and b
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  • ...he shared chest to transfer level 2 gear to your plat char. Put plat smith arts into the gear and it will help you level very fast at first because of 1 sh Because that is taking more time and you don't need niob arts to level fast plat are good. By the time a character gets to high levels yo
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  • ...nockback. Although these modifiers have their certain usefulness, no close combat fighter will want to scare or push back his opponent away and need to chase ...left hand by most characters in the game (only the Temple Guardian and the Inquisitor cannot use them), and attack speed penalties may incur from using them, whi
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  • ...the CA skill page, you'll note when you hover your mouse over a particular Combat Art's icon, it will tell you what the current regen time for it is as well ...the Aspect's FOCUS skill. Each character has three aspects to their combat arts. That is, they are divided into three sections, each section has five skill
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  • ...his attack. Modifiers that block or reflect [[Sacred 2:Combat Arts|Combat Arts]] might offer some protection. ...helf_inquisitor_duell from creatures.txt (believed to be the Main Campaign Inquisitor encountered just before the level with [[Sacred 2:Nimonuil|Nimonuil]])
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  • ...ificantly more expensive than the fourth which will not affect your Combat Arts but offer other defensive bonuses instead. You will be able to, at any tim '''Inquisitor <br />
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  • I have 2 (I think) others translated too. Dryad and Inquisitor. Shortens regen times for combat arts. Most of our points will go here.
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  • *'''[[Sacred 2:Combat Arts/es|Arte de Combate]]''': Elemento básico de juego, equivalente a las habil ...escala con los niveles del personaje. Para más información, ver [[Sacred 2:Combat and Game Basics/es|Combate y las bases del juego]].
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  • * Blacksmith Arts can now be removed in the smithing interface. * Percents, not flat numbers, are now correctly shown in tooltips for Combat Discipline and Speed Lore.
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  • *Inquisitor Animations have been further optimized to prevent skipping. * Increased movement speed for summoned creatures of the inquisitor and the dryads pets.
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