Difference between revisions of "Sacred 2:Druid"

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{|
 
{|
 
|valign="top"|[[File:Concentration d2f.png]]
 
|valign="top"|[[File:Concentration d2f.png]]
|valign="top"|[[Sacred 2:Concentration|Concentration]]<br />Improves regeneration for all Combat Arts, and allows the use of up to three simultaneous buffs when mastered.
+
|valign="top"|[[Sacred 2:Concentration|Concentration]]<br />Decreases the regeneration time of all combat arts. Also grants the ability to maintain up to two buffs simultaneously (three when mastered).
 
|}
 
|}
 
{|
 
{|
 
|valign="top"|[[File:Primal magic focus.png]]
 
|valign="top"|[[File:Primal magic focus.png]]
|valign="top"|[[Sacred 2:Primal Magic Focus|Primal Magic Focus]]<br />Improves regeneration and raises max Combat Art level for this aspect.  
+
|valign="top"|[[Sacred 2:Primal Magic Focus|Primal Magic Focus]]<br />Improves regeneration time and enables the use of modifications for the aspect Primal Magic. Increases the maximum spell level without penalty.  
 
|}
 
|}
 
{|
 
{|
 
|valign="top"|[[File:Elemental magic focus.png]]
 
|valign="top"|[[File:Elemental magic focus.png]]
|valign="top"|[[Sacred 2:Elemental Magic Focus|Elemental Magic Focus]]<br />Improves regeneration and raises max Combat Art level for this aspect.  
+
|valign="top"|[[Sacred 2:Elemental Magic Focus - Diablo 2 Fallen|Elemental Magic Focus]]<br />Improves regeneration time and enables the use of modifications for the aspect Elemental Magic. Increases the maximum spell level without penalty.  
 
|}
 
|}
 
{|
 
{|
 
|valign="top"|[[File:Nature summons focus.png]]
 
|valign="top"|[[File:Nature summons focus.png]]
|valign="top"|[[Sacred 2:Nature Summons Focus|Nature Summons Focus]]<br />Improves regeneration and raises max Combat Art level for this aspect.  
+
|valign="top"|[[Sacred 2:Nature Summons Focus|Nature Summons Focus]]<br />Improves regeneration time and enables the use of modifications for the aspect Nature Summons. Increases the maximum spell level without penalty.  
 
|}
 
|}
 
|valign="top" width="50%"|<u>'''Secondary:'''</u>
 
|valign="top" width="50%"|<u>'''Secondary:'''</u>
 
{|
 
{|
 
|valign="top"|[[File:Combat-disciple d2f.png]]
 
|valign="top"|[[File:Combat-disciple d2f.png]]
|valign="top"|[[Sacred 2:Combat Discipline|Combat Discipline]]<br />Increases damage and improves regeneration for Combos. Also increases the number of Combat Arts allowed in a combo.
+
|valign="top"|[[Sacred 2:Combat Discipline|Combat Discipline]]<br />Up to three combat arts can be combined and the combat arts in combos regenerate faster. Increases the damage of all combat arts.  
 
|}
 
|}
 
{|
 
{|
 
|valign="top"|[[File:Ancient magic d2f.png]]
 
|valign="top"|[[File:Ancient magic d2f.png]]
|valign="top"|[[Sacred 2:Ancient Magic|Ancient Magic]]<br />Increases damage for non-weapon based Combat Arts and reduces the opponent's spell resistance when mastered.
+
|valign="top"|[[Sacred 2:Ancient Magic|Ancient Magic]]<br />Increases damage of spell-based combat arts and reduces the opponent's spell resistance. Additionally, opponents' armor resistances against damage from spell-based combat arts will be reduced.
 
|}
 
|}
 
{|
 
{|
 
|valign="top"|[[File:Primal magic lore.png]]
 
|valign="top"|[[File:Primal magic lore.png]]
|valign="top"|[[Sacred 2:Primal Magic Lore|Primal Magic Lore]]<br />Increases damage, critical chance, and cast speed for this aspect.  
+
|valign="top"|[[Sacred 2:Primal Magic Lore|Primal Magic Lore]]<br />Increases damage, critical hit chance and execution speed of the aspect Primal Magic. Enables the use of modifications for this aspect.  
 
|}
 
|}
 
{|
 
{|
 
|valign="top"|[[File:Elemental magic lore.png]]
 
|valign="top"|[[File:Elemental magic lore.png]]
|valign="top"|[[Sacred 2:Elemental Magic Lore|Elemental Magic Lore]]<br />Increases damage, critical chance, and cast speed for this aspect.  
+
|valign="top"|[[Sacred 2:Elemental Magic Lore - Diablo 2 Fallen|Elemental Magic Lore]]<br />Increases damage, critical hit chance and execution speed of the aspect Elemental Magic. Enables the use of modifications for this aspect.  
 
|}
 
|}
 
{|
 
{|
 
|valign="top"|[[File:Nature summons lore.png]]
 
|valign="top"|[[File:Nature summons lore.png]]
|valign="top"|[[Sacred 2:Nature Summons Lore|Nature Summons Lore]]<br />Increases damage, critical chance, and cast speed for this aspect.  
+
|valign="top"|[[Sacred 2:Nature Summons Lore|Nature Summons Lore]]<br />Increases damage, critical hit chance and execution speed of the aspect Nature Summons. Enables the use of modifications for this aspect.
 
|}
 
|}
 
|}
 
|}
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{|
 
{|
 
|valign="top"|http://www.sacredwiki.org/images/Sacred_2/Skills/rangedweapons.gif  
 
|valign="top"|http://www.sacredwiki.org/images/Sacred_2/Skills/rangedweapons.gif  
|valign="top"|[[Sacred 2:Ranged Weapons|Ranged Weapons]]<br />Increases attack speed, chance to hit, and max item level usable without penalties when wielding a ranged weapon.  
+
|valign="top"|[[Sacred 2:Ranged Weapons|Ranged Weapons]]<br />Improves wielding ranged weapons by increasing attack rating and attack speed. Grants the ability to use higher-level weapons without an attack speed penalty.
 
|}
 
|}
 
{|
 
{|
 
|valign="top"|http://www.sacredwiki.org/images/Sacred_2/Skills/magicstaffs.gif  
 
|valign="top"|http://www.sacredwiki.org/images/Sacred_2/Skills/magicstaffs.gif  
|valign="top"|[[Sacred 2:Magic Staffs|Magic Staffs]]<br />Increases attack speed, chance to hit, and max item level usable without penalties when wielding a staff.  
+
|valign="top"|[[Sacred 2:Magic Staffs|Magic Staffs]]<br />Improves wielding magic staves and wands by increasing attack rating and attack speed. Grants the ability to use higher-level staves and wands without an attack speed penalty. Unlocks the ability to shoot magical projectiles from staves and wands.  
 
|}
 
|}
 
{|
 
{|
 
|valign="top"|http://www.sacredwiki.org/images/Sacred_2/Skills/tacticslore.gif  
 
|valign="top"|http://www.sacredwiki.org/images/Sacred_2/Skills/tacticslore.gif  
|valign="top"|[[Sacred 2:Tactics Lore|Tactics Lore]]<br />Increases damage and chance for critical hits with all weapons.
+
|valign="top"|[[Sacred 2:Tactics Lore|Tactics Lore]]<br />Increases damage dealt by equipped weapons as well as the chance for critical hits. Enables the use of modifications for weapon-based combat arts.
 
|}
 
|}
 
{|
 
{|
 
|valign="top"|http://www.sacredwiki.org/images/Sacred_2/Skills/damagelore.gif  
 
|valign="top"|http://www.sacredwiki.org/images/Sacred_2/Skills/damagelore.gif  
|valign="top"|[[Sacred 2:Damage Lore|Damage Lore]]<br />Provides a better chance for applying "status effects" (e.g., burning with fire damage) on monsters.
+
|valign="top"|[[Sacred 2:Damage Lore|Damage Lore]]<br />Increases the chance to trigger secondary effects (burn, freeze, weaken, poison) of the respective damage types.
 
|}
 
|}
 
|valign="top" width="50%"|<u>'''Secondary:'''</u>
 
|valign="top" width="50%"|<u>'''Secondary:'''</u>
 
{|
 
{|
 
|valign="top"|http://www.sacredwiki.org/images/Sacred_2/Skills/swordweapons.gif  
 
|valign="top"|http://www.sacredwiki.org/images/Sacred_2/Skills/swordweapons.gif  
|valign="top"|[[Sacred 2:Sword Weapons|Sword Weapons]]<br />Increases attack speed, chance to hit, and max item level usable without penalties when wielding a sword.  
+
|valign="top"|[[Sacred 2:Sword Weapons|Sword Weapons]]<br />Improves wielding sword weapons by increasing attack rating and attack speed. Grants the ability to use higher-level weapons without an attack speed penalty.
 
|}
 
|}
 
{|
 
{|
 
|valign="top"|http://www.sacredwiki.org/images/Sacred_2/Skills/haftedweapons.gif  
 
|valign="top"|http://www.sacredwiki.org/images/Sacred_2/Skills/haftedweapons.gif  
|valign="top"|[[Sacred 2:Hafted Weapons|Hafted Weapons]]<br />Increases attack speed, chance to hit, and max item level usable without penalties when wielding a hafted weapon.  
+
|valign="top"|[[Sacred 2:Hafted Weapons|Hafted Weapons]]<br />Improves wielding hafted weapons by increasing attack rating and attack speed. Grants the ability to use higher-level weapons without an attack speed penalty.
 
|}
 
|}
 
{|
 
{|
 
|valign="top"|http://www.sacredwiki.org/images/Sacred_2/Skills/polearms.gif  
 
|valign="top"|http://www.sacredwiki.org/images/Sacred_2/Skills/polearms.gif  
|valign="top"|[[Sacred 2:Pole Arms|Pole Arms]]<br />Increases attack speed, chance to hit, and max item level usable without penalties when wielding a pole arm.  
+
|valign="top"|[[Sacred 2:Pole Arms|Pole Arms]]<br />Improves wielding pole arms by increasing attack rating and attack speed. Grants the ability to use higher-level weapons without an attack speed penalty.
 
|}
 
|}
 
{|
 
{|
 
|valign="top"|http://www.sacredwiki.org/images/Sacred_2/Skills/speedlore.gif  
 
|valign="top"|http://www.sacredwiki.org/images/Sacred_2/Skills/speedlore.gif  
|valign="top"|[[Sacred 2:Speed Lore|Speed Lore]]<br />Increases attack and defense, and run speed.  
+
|valign="top"|[[Sacred 2:Speed Lore|Speed Lore]]<br />Increases run speed as well as attack and defense rating with all weapons.
 
|}
 
|}
 
|}
 
|}
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{|
 
{|
 
|valign="top"|http://www.sacredwiki.org/images/Sacred_2/Skills/armorlore.gif  
 
|valign="top"|http://www.sacredwiki.org/images/Sacred_2/Skills/armorlore.gif  
|valign="top"|[[Sacred 2:Armour Lore|Armor Lore]]<br />Improves resists, increases maximum item level without penalties, and decreases regeneration penalty from armors.  
+
|valign="top"|[[Sacred 2:Armour Lore|Armor Lore]]<br />Increases all existing armor resistances and reduces the regeneration penalty from heavy armor equipment. Also grants the ability to wear higher-level armor without a movement speed penalty.
 
|}
 
|}
 
{|
 
{|
 
|valign="top"|http://www.sacredwiki.org/images/Sacred_2/Skills/constitution.gif  
 
|valign="top"|http://www.sacredwiki.org/images/Sacred_2/Skills/constitution.gif  
|valign="top"|[[Sacred 2:Constitution|Constitution]]<br />Increases health and health regeneration.
+
|valign="top"|[[Sacred 2:Constitution|Constitution]]<br />Increases maximum hitpoints and hitpoint regeneration rate out of combat.
 
|}
 
|}
 
{|
 
{|
 
|valign="top"|http://www.sacredwiki.org/images/Sacred_2/Skills/spellresistance.gif  
 
|valign="top"|http://www.sacredwiki.org/images/Sacred_2/Skills/spellresistance.gif  
|valign="top"|[[Sacred 2:Spell Resistance|Spell Resist Lore]]<br />Increases resistance to spells and protection from spell-based critical hits.  
+
|valign="top"|[[Sacred 2:Spell Resistance|Spell Resist Lore]]<br />Increases spell resistance as well as the chance to evade critical spell hits.  
 
|}
 
|}
 
|valign="top" width="50%"|<u>'''Secondary:'''</u>
 
|valign="top" width="50%"|<u>'''Secondary:'''</u>
 
{|
 
{|
 
|valign="top"|http://www.sacredwiki.org/images/Sacred_2/Skills/shieldlore.gif  
 
|valign="top"|http://www.sacredwiki.org/images/Sacred_2/Skills/shieldlore.gif  
|valign="top"|[[Sacred 2:Shield Lore|Shield Lore]]<br />Grants the ability to use higher-level shields without penalties and increases their Defense Value.  
+
|valign="top"|[[Sacred 2:Shield Lore|Shield Lore]]<br />Increases defense rating when a shield is equipped. Grants the ability to use higher-level shields without an attack speed penalty.
 
|}
 
|}
 
{|
 
{|
 
|valign="top"|http://www.sacredwiki.org/images/Sacred_2/Skills/toughness.gif  
 
|valign="top"|http://www.sacredwiki.org/images/Sacred_2/Skills/toughness.gif  
|valign="top"|[[Sacred 2:Toughness|Toughness]]<br />Improves resists and provides minimal % damage mitigation.
+
|valign="top"|[[Sacred 2:Toughness|Toughness]]<br />Adds a base resistance for each type of damage and reduces incoming damage.
 
|}
 
|}
 
{|
 
{|
 
|valign="top"|http://www.sacredwiki.org/images/Sacred_2/Skills/combatreflexes.gif  
 
|valign="top"|http://www.sacredwiki.org/images/Sacred_2/Skills/combatreflexes.gif  
|valign="top"|[[Sacred 2:Combat Reflexes|Combat Reflexes]]<br />Improves Evasion statistic (chance to dodge attacks), and reduces the chance of receiving a critical hit from an attack.
+
|valign="top"|[[Sacred 2:Combat Reflexes|Combat Reflexes]]<br />Increases the chance to evade hostile weapon attacks and reduces the chance to sustain critical hits.
 
|}
 
|}
 
|}
 
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{|
 
{|
 
|valign="top"|http://www.sacredwiki.org/images/Sacred_2/Skills/riding.gif  
 
|valign="top"|http://www.sacredwiki.org/images/Sacred_2/Skills/riding.gif  
|valign="top"|[[Sacred 2:Riding|Riding]]<br />Grants the ability to ride better horses, reduces regeneration penalty while mounted, and unlocks special abilities.  
+
|valign="top"|[[Sacred 2:Riding|Riding]]<br />Grants the ability to ride higher level horses and reduces the regeneration penalty while mounted. Improves the power of all horse combat arts and unlocks special modifiers of horses.
 
|}
 
|}
 
{|
 
{|
 
|valign="top"|http://www.sacredwiki.org/images/Sacred_2/Skills/alchemy.gif  
 
|valign="top"|http://www.sacredwiki.org/images/Sacred_2/Skills/alchemy.gif  
|valign="top"|[[Sacred 2:Alchemy|Alchemy]]<br />Enhances the effectiveness of all potions and allows use of certain consumables.
+
|valign="top"|[[Sacred 2:Alchemy|Alchemy]]<br />Enhances the effect/duration of all potions. Also unlocks the use of special alchemy charms.
 
|}
 
|}
 
{|
 
{|
 
|valign="top"|http://www.sacredwiki.org/images/Sacred_2/Skills/enhancedperception.gif  
 
|valign="top"|http://www.sacredwiki.org/images/Sacred_2/Skills/enhancedperception.gif  
|valign="top"|[[Sacred 2:Enhanced Perception|Magic Find]]<br />Increases chance of "seeing" invisible monsters and "magical hiding places."
+
|valign="top"|[[Sacred 2:Enhanced Perception|Magic Find]]<br />Increases the chance to find more and higher quality items from monsters, chests, and magical hiding places. Unlocks special modifiers that require this skill.
 
|}
 
|}
 
|valign="top" width="50%"|<u>'''Secondary:'''</u>
 
|valign="top" width="50%"|<u>'''Secondary:'''</u>
 
{|
 
{|
 
|valign="top"|http://www.sacredwiki.org/images/Sacred_2/Skills/blacksmith.gif  
 
|valign="top"|http://www.sacredwiki.org/images/Sacred_2/Skills/blacksmith.gif  
|valign="top"|[[Sacred 2:Blacksmith|Blacksmith]]<br />Allows the player to socket items and exclusive enhancements without having to use a Blacksmith.  
+
|valign="top"|[[Sacred 2:Blacksmith|Blacksmith]]<br />Grants the ability to work on items without visiting a Blacksmith. Additionally, items above character level can be used. Rings can be forged into items with bronze or better slots, amulets can be forged into items with silver or better slots. Allows the use of exclusive enhancements.
 
|}
 
|}
 
{|
 
{|
 
|valign="top"|http://www.sacredwiki.org/images/Sacred_2/Skills/bargaining.gif  
 
|valign="top"|http://www.sacredwiki.org/images/Sacred_2/Skills/bargaining.gif  
|valign="top"|[[Sacred 2:Bargaining |Trading]]<br />Item price is displayed in inventory, and merchants will offer more favorable prices and better items.
+
|valign="top"|[[Sacred 2:Bargaining |Trading]]<br />Displays item prices even when not at a merchant. Additionally merchants will offer more favorable prices and better items.
 
|}
 
|}
 
{|
 
{|
 
|valign="top"|http://www.sacredwiki.org/images/Sacred_2/Skills/divinedevotion.gif  
 
|valign="top"|http://www.sacredwiki.org/images/Sacred_2/Skills/divinedevotion.gif  
|valign="top"|[[Sacred 2:Divine Devotion|Divine Devotion]]<br />Improves regeneration of the Divine Gift (God spell) and unlocks some additional attributes.  
+
|valign="top"|[[Sacred 2:Divine Devotion|Divine Devotion]]<br />Enhances the power and decreases the regeneration time of the Divine Gift.  
 
|}
 
|}
 
|}
 
|}
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[[File:Armageddon.png]]
 
[[File:Armageddon.png]]
  
|[[Sacred 2:Dragon (D2F)|Dragon]]
+
|[[Sacred 2:Werebear|Werebear]]
  
[[File:Dragon form.png]]
+
[[File:Werebear.png]]
 
|-align="center"
 
|-align="center"
|colspan="2"|[[Sacred 2:Werewolf (D2F)|Werewolf]]
+
|colspan="2"|[[Sacred 2:Werewolf - Diablo 2 Fallen|Werewolf]]
  
 
[[File:Werewolf form.png]]
 
[[File:Werewolf form.png]]
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=='''See Also'''==
 
=='''See Also'''==
 
* [http://darkmatters.org/forums/index.php?/topic/22671-d2f-classes-the-druid/ The Druid] development thread on DarkMatters
 
* [http://darkmatters.org/forums/index.php?/topic/22671-d2f-classes-the-druid/ The Druid] development thread on DarkMatters
 +
* [http://darkmatters.org/forums/index.php?/topic/22900-diablo-2-fallen-strategies-4-druid-shapeshifting-guide/ The Druid Shapeshifting Guide]

Latest revision as of 22:02, 26 November 2016

icon13.gif NOTE: The contents of this page are exclusive content found only by installing the player-made mega-mod Diablo 2 Fallen.

The Druid

Druid icon.png The Druids shun the use of traditional magic. They instead practice a form of magic based in their close bond to nature. Through this intimate kinship with the world of Ancaria, a Druid has the power to command fire, earth, and the winds. He is a friend to the animals of the wilds and can call upon them to aid in his struggle. He can also use his heightened rapport with the animals to change the shape of his own body, drawing on the strengths and abilities of his woodland companions to better serve their cause.

The Paths

Light Path Introduction: "So it begins. Face the light, or lurk in darkness. There is hope once again."

Shadow Path Introduction: "Hatred stirs within me. Bars can't hold a force of nature. Nothing will stand in my way."


Druid Starting Attributes

Base starting attributes level 1, silver difficulty, no survival bonus, naked.

Strength Stamina Vitality Dexterity Intelligence Willpower Hitpoints
23 26 24 21 29 27 140


Druid Skills

All skills in the left column below may be chosen as soon as a character reaches level two. All skills in the right column below may be chosen only after a Primary skill from the left column has reached level 5.

Combat Art Skills:

Primary:
Concentration d2f.png Concentration
Decreases the regeneration time of all combat arts. Also grants the ability to maintain up to two buffs simultaneously (three when mastered).
Primal magic focus.png Primal Magic Focus
Improves regeneration time and enables the use of modifications for the aspect Primal Magic. Increases the maximum spell level without penalty.
Elemental magic focus.png Elemental Magic Focus
Improves regeneration time and enables the use of modifications for the aspect Elemental Magic. Increases the maximum spell level without penalty.
Nature summons focus.png Nature Summons Focus
Improves regeneration time and enables the use of modifications for the aspect Nature Summons. Increases the maximum spell level without penalty.
Secondary:
Combat-disciple d2f.png Combat Discipline
Up to three combat arts can be combined and the combat arts in combos regenerate faster. Increases the damage of all combat arts.
Ancient magic d2f.png Ancient Magic
Increases damage of spell-based combat arts and reduces the opponent's spell resistance. Additionally, opponents' armor resistances against damage from spell-based combat arts will be reduced.
Primal magic lore.png Primal Magic Lore
Increases damage, critical hit chance and execution speed of the aspect Primal Magic. Enables the use of modifications for this aspect.
Elemental magic lore.png Elemental Magic Lore
Increases damage, critical hit chance and execution speed of the aspect Elemental Magic. Enables the use of modifications for this aspect.
Nature summons lore.png Nature Summons Lore
Increases damage, critical hit chance and execution speed of the aspect Nature Summons. Enables the use of modifications for this aspect.

Offensive Skills:

Primary:
rangedweapons.gif Ranged Weapons
Improves wielding ranged weapons by increasing attack rating and attack speed. Grants the ability to use higher-level weapons without an attack speed penalty.
magicstaffs.gif Magic Staffs
Improves wielding magic staves and wands by increasing attack rating and attack speed. Grants the ability to use higher-level staves and wands without an attack speed penalty. Unlocks the ability to shoot magical projectiles from staves and wands.
tacticslore.gif Tactics Lore
Increases damage dealt by equipped weapons as well as the chance for critical hits. Enables the use of modifications for weapon-based combat arts.
damagelore.gif Damage Lore
Increases the chance to trigger secondary effects (burn, freeze, weaken, poison) of the respective damage types.
Secondary:
swordweapons.gif Sword Weapons
Improves wielding sword weapons by increasing attack rating and attack speed. Grants the ability to use higher-level weapons without an attack speed penalty.
haftedweapons.gif Hafted Weapons
Improves wielding hafted weapons by increasing attack rating and attack speed. Grants the ability to use higher-level weapons without an attack speed penalty.
polearms.gif Pole Arms
Improves wielding pole arms by increasing attack rating and attack speed. Grants the ability to use higher-level weapons without an attack speed penalty.
speedlore.gif Speed Lore
Increases run speed as well as attack and defense rating with all weapons.

Defensive Skills:

Primary:
armorlore.gif Armor Lore
Increases all existing armor resistances and reduces the regeneration penalty from heavy armor equipment. Also grants the ability to wear higher-level armor without a movement speed penalty.
constitution.gif Constitution
Increases maximum hitpoints and hitpoint regeneration rate out of combat.
spellresistance.gif Spell Resist Lore
Increases spell resistance as well as the chance to evade critical spell hits.
Secondary:
shieldlore.gif Shield Lore
Increases defense rating when a shield is equipped. Grants the ability to use higher-level shields without an attack speed penalty.
toughness.gif Toughness
Adds a base resistance for each type of damage and reduces incoming damage.
combatreflexes.gif Combat Reflexes
Increases the chance to evade hostile weapon attacks and reduces the chance to sustain critical hits.

General skills:

Primary:
riding.gif Riding
Grants the ability to ride higher level horses and reduces the regeneration penalty while mounted. Improves the power of all horse combat arts and unlocks special modifiers of horses.
alchemy.gif Alchemy
Enhances the effect/duration of all potions. Also unlocks the use of special alchemy charms.
enhancedperception.gif Magic Find
Increases the chance to find more and higher quality items from monsters, chests, and magical hiding places. Unlocks special modifiers that require this skill.
Secondary:
blacksmith.gif Blacksmith
Grants the ability to work on items without visiting a Blacksmith. Additionally, items above character level can be used. Rings can be forged into items with bronze or better slots, amulets can be forged into items with silver or better slots. Allows the use of exclusive enhancements.
bargaining.gif Trading
Displays item prices even when not at a merchant. Additionally merchants will offer more favorable prices and better items.
divinedevotion.gif Divine Devotion
Enhances the power and decreases the regeneration time of the Divine Gift.

Druid Aspects

Primal magic aspect.png Primal Magic -- The Druid wields powers of earth and fire, and can even transform into animalistic forms.

Elemental magic aspect.png Elemental Magic -- The Druid commands the powers of wind and sky to freeze his foes and protect himself from the elements.

Nature summons aspect.png Nature Summons -- Animals, plants, and even spirits of nature answer the Druid's call for aid.

Druid Combat Arts

Aspect
Primal Magic


Firestorm

Firestorm.png

Fissure

Fissure.png

Armageddon

Armageddon.png

Werebear

Werebear.png

Werewolf

Werewolf form.png

Aspect
Elemental Magic


Arctic Blast

Arctic blast.png

Hurricane

Hurricane.png

Twister

Twister.png

Tornado

Tornado.png

Cyclone Armor (Buff)

Cyclone armor.png

Aspect
Nature Summons


Poison Creeper

Poison creeper.png

Oak Sage

Oak sage.png

Dire Wolf (Buff)

Dire Wolf.png

Grizzly (Buff)

Grizzly.png

Heart of Wolverine (Buff)

Heart of wolverine.png

Druid Unique Mount

Draconicon -- At first glance only, this mythical creature is reminiscent of a horse. The Draconicon receives its legendary strength from the dragon blood, which flows in the veins of this hybrid being. Just a few dare to approach a wild Draconicon. Yet once it has been subdued and submitted itself to its master, it is one of the most powerful mounts in Ancaria.

See Also