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  • ...|forge]] jewelry with '''''All combat arts +X''''' within it to gain extra Combat Art levels as a bonus via quality of slot. The slot quality bonus will sta == Availability of ''All combat arts +X'' as [[Sacred 2:Item Modifiers|Item Modifier]] ==
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Page text matches

  • *[[Sacred 2:All combat arts|All combat arts]] *[[Sacred 2:Block chance: Combat Arts|Block chance: Combat Arts]]
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  • *[[Sacred 2:All combat arts|All combat arts]] *[[Sacred 2:Block chance: Combat Arts|Block chance: Combat Arts]]
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  • *[[Sacred 2:All combat arts|All combat arts]] *[[Sacred 2:Block chance: Combat Arts|Block chance: Combat Arts]]
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  • ...|All combat arts]] or [[Sacred 2:Aspects|Aspect]]-specific bonus to combat arts *[[Sacred 2:All Skills|All Skills]]
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  • *[[Sacred 2:All combat arts|All combat arts]] *[[Sacred 2:Block chance: Close Combat|Block chance: Close Combat]]
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  • ...e [[Sacred 2:Regeneration Time:|regeneration time]] of the affected Combat Arts is only increased by a fraction of the normal value. Note: even using this modifier the player can't raise a Combat Art over the level allowed by the specific [[Sacred 2:Aspect Focus|Focus sk
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  • *[[Sacred 2:All combat arts|All combat arts]] *[[Sacred 2:Block chance: Close Combat|Block chance: Close Combat]]
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  • *[[Sacred 2:All combat arts|All combat arts]] *[[Sacred 2:Block chance: Close Combat|Block chance: Close Combat]]
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  • *[[Sacred 2:All combat arts|All combat arts]] *[[Sacred 2:Block chance: Combat Arts|Block chance: Combat Arts]]
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  • *[[Sacred 2:All combat arts|All combat arts]]
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  • * Requires this skill to fully unlock all modifiers [http://darkmatters.org/forums/index.php?/files/file/346-all-seraphim-unique-armor/ http://www.sacredwiki.org/download-button.png]
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  • *[[Sacred 2:All combat arts|All combat arts]]
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  • *[[Sacred 2:All combat arts|All combat arts]]
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  • *[[Sacred 2:Combat Arts|Combat Arts]] * [[Sacred_2:Aspects|Combat Art Aspects]]
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  • ::[[Sacred 2:All combat arts|All combat arts]] +X *[[Sacred 2:Combat Art Skills|Combat Art Skills]] +X
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  • *[[Sacred 2:All combat arts|All combat arts]]
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  • *[[Sacred 2:All combat arts|All combat arts]] +X
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  • * Requires this skill to fully unlock all modifiers [http://darkmatters.org/forums/index.php?/files/file/345-all-high-elf-unique-armor/ http://www.sacredwiki.org/download-button.png]
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  • ''[[Sacred:Set Items|Set Items]]'' [[Sacred:All Class Set Items|All Class Set Items]] == Bonus to Combat Arts ==
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  • * Requires this skill to fully unlock all modifiers [http://darkmatters.org/forums/index.php?/files/file/345-all-high-elf-unique-armor/ http://www.sacredwiki.org/download-button.png]
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  • ...at only 1/3 the increase in regeneration time. The higher the level of a combat art, the stronger the effect. With the relevant capability, this effect can In the world of Ancaria, again and again you will find combat arts and magic spells that your hero cannot use. These can be exchanged with a
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  • * Requires this skill to fully unlock all modifiers [http://darkmatters.org/forums/index.php?/files/file/346-all-seraphim-unique-armor/ http://www.sacredwiki.org/download-button.png]
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  • * [[Sacred 2:All combat arts|All combat arts]]
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  • *[[Sacred 2:All combat arts|All combat arts]]
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  • <u>Class:</u> '''All''' == Bonus to Combat Arts ==
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  • * Requires this skill to fully unlock all modifiers [http://darkmatters.org/forums/index.php?/files/file/346-all-seraphim-unique-armor/ http://www.sacredwiki.org/download-button.png]
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  • ...|Character Class]] has three [[Sacred 2:Aspects|Aspects]] with five Combat Arts in each, one of which is usually a [[Sacred 2:Buff|Buff]]. [[Sacred 2:Seraphim Combat Arts|Seraphim Combat Arts]]'''
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  • *[[Sacred 2:All combat arts|All Combat Arts]] +X *[[Sacred 2:All Skills|All Skills]] +X
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  • *[[Sacred 2:All combat arts|All combat arts]]
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  • *[[Sacred 2:All combat arts|All combat arts]]
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  • == Bonus to Combat Arts == style="text-align: center; font-weight: bold;">To All Combat Arts</td>
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  • *[[Sacred 2:Chance to reflect: Close Combat|Chance to reflect: Close Combat]] *[[Sacred 2:All combat arts|All combat arts]]
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  • *[[Sacred 2:All combat arts|All combat arts]]
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  • *[[Sacred 2:All combat arts|All combat arts]] +X *This item, as well as all other items from the [[Sacred 2:Unlock Items|Unlock Items]] list will now d
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  • |For a brief period, all damage taken will be reflected back to the attacker, who consequently harms ...ks back to the attacker for a certain time (grants "Chance to Reflect" for all types of attacks).<br />
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  • * [[Sacred 2:Chance to reflect: Combat Arts|Chance to Reflect: Combat Arts]] +X% * [[Sacred 2:Combat Arts|All Combat Arts]] +X
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  • *[[Sacred 2:All combat arts|All combat arts]] +X
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  • * Requires this skill to fully unlock all modifiers [http://darkmatters.org/forums/index.php?/files/file/345-all-high-elf-unique-armor/ http://www.sacredwiki.org/download-button.png]
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  • *[[Sacred 2:All combat arts|All combat arts]] +X
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  • *[[Sacred 2:All combat arts|All combat arts]] +X
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  • [[Sacred:All Class Set Items|All Class Set Items]] To all combat arts +XX,
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  • Available sockets: 11, all golden == Bonus to Combat Arts ==
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  • *[[Sacred 2:All combat arts|All combat arts]] +X *[[Sacred 2:All combat arts|All combat arts]] +X
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  • ...ng a [[Sacred 2:Weapon Damage Based Combat Arts|Weapon Damage Based Combat Arts]]. ...t be reflected when reaching 100% chance to block (only possible for Close Combat).
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  • *[[Sacred 2:All combat arts|All combat arts]] +X ...ficulty Levels|Bronze difficulty]], it does not give a bonus to All combat arts.
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  • *[[Sacred 2:Chance to reflect: Combat Arts|Chance to reflect: Combat Arts]] +X% *[[Sacred 2:All combat arts|All combat arts]] +X
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  • *[[Sacred 2:All combat arts|All combat arts]] +X
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  • == Bonus to Combat Arts == * [[Sacred 2:All combat arts|All combat arts]] (Helmet)
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  • ''[[Sacred:Set Items|Set Items]]'' [[Sacred:All Class Set Items|All Class Set Items]] == Bonus to Combat Arts ==
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  • ...acter a percent chance to block any opponent [[Sacred 2:Combat Arts|Combat Arts]] inflicted upon him/her. ...t be reflected when reaching 100% chance to block (only possible for Close Combat).
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  • '''[[Sacred:All Class Set Items|All Class Set Items]]''' ''[[Sacred:Set Items|Set Items]]'' Class: All classes
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  • ''[[Sacred:Set Items|Set Items]]'' [[Sacred:All Class Set Items|All Class Set Items]] == Bonus to Combat Arts ==
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  • ''[[Sacred:Set Items|Set Items]]'' [[Sacred:All Class Set Items|All Class Set Items]] == Bonus to Combat Arts ==
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  • == Bonus to [[Sacred 2:Combat Arts|Combat Arts]] == *[[Sacred 2:All combat arts|All combat arts]] (3 items)
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  • * [[Sacred 2:All combat arts|All combat arts]] +X ...Shadow, for her watery realm is ripe with forgotten lore and treasure. In all things, she values diplomacy, versatility and adaptability. Yet, if she dec
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  • *[[Sacred 2:All combat arts|All combat arts]]
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  • == Bonus to [[Sacred 2:Combat Arts|Combat Arts]] == * [[Sacred 2:All Skills|All Skills]] (Legs)
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  • * [[Sacred 2:All combat arts|All combat arts]] +X
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  • ===http://www.sacredwiki.org/images/Sacred_2/Skills/combatdiscipline.gif '''Combat Discipline'''=== ...ly increases the damage of all combat arts. Also allows up to three Combat Arts in a Combo.
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  • http://www.sacredwiki.org/images/Combat%20Arts/Gladiator/th_gsju.png * Works against almost all types of monsters.
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  • ...ctive hand shields the hero from damage, while her firm retribution stings all who would dare attack those under her care. Forms a magic shield around the player that reflects all attacks and has high damage mitigation. The reflect chances are subject to
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  • *[[Sacred 2:All combat arts|All combat arts]] +X ...ne of the game's premium caster weapons, even outstripping most [[Sacred 2:All Class Unique Staffs and Wands|Unique 1h Magic Staves]] in usefulness.
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  • *[[Sacred 2:Chance to reflect: Combat Arts|Chance to reflect: Combat Arts]] +X% ...be not [[Sacred 2:Chance to reflect: Combat Arts|Chance to reflect: Combat Arts]] but any other yellow reflection bonus.
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  • ...egeneration Time:|regeneration time]] of all [[Sacred 2:Combat Arts|Combat Arts]].
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  • '''[[Sacred:Seraphim|Seraphim]]''' [[Sacred:Combat Arts|Combat Arts]] {{titlebar|C09709|[[Sacred:Seraphim Combat Arts/Charts|Click here for Regeneration and Damage Charts|]]}}
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  • *[[Sacred 2:All combat arts|All combat arts]] +X
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  • The following three [[Sacred 2:Combat Arts|Combat Arts:]] ...and [[Sacred 2:Weapon Damage Based Combat Arts|Weapon Damage Based Combat Arts]].
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  • == Bonus to Combat Arts == With 4 Items, +X to All Combat Arts
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  • '''[[Sacred:All Class Set Items|All Class Set Items]]''' ''[[Sacred:Set Items|Set Items]]'' Class: All clasess
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  • ...er resets is the combat art available for use again. The speed at which a combat art's timer resets is known as the Regeneration Time. ...regen time, making the player wait longer before they can use their combat arts again. Regeneration time is increased by reading [[Sacred 2:Runes|runes]],
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  • == Bonus to [[Sacred 2:Combat Arts|Combat Arts]] == * [[Sacred 2:Combat Art Skills|Combat Art Skills]] (Shoulders)
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  • == Bonus to [[Sacred 2:Combat Arts|Combat Arts]] == |class="cellborderlc" align="left"|[[Sacred 2:All combat arts|All combat arts]]
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  • ...|forge]] jewelry with '''''All combat arts +X''''' within it to gain extra Combat Art levels as a bonus via quality of slot. The slot quality bonus will sta == Availability of ''All combat arts +X'' as [[Sacred 2:Item Modifiers|Item Modifier]] ==
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  • == Bonus to [[Sacred 2:Combat Arts|Combat Arts]] == |class="cellborderlc" align="left"|[[Sacred 2:All combat arts|All combat arts]]
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  • http://www.sacredwiki.org/images/Combat%20Arts/Gladiator/th_gat.png ...time at 2 seconds, as it takes more than 2 seconds for the glad to perform all hit combo.
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  • |This aspect most resembles the classical arts of a mage. His powerful area spells burn or bewilder the enemy. =='''Mentalism [[Sacred 2:Combat Arts|Combat Arts]]'''==
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  • Improves regeneration for all [[Sacred 2:Combat Arts|Combat Arts]] and grants the ability to maintain two [[Sacred 2:Buff|Buffs]] simultaneo ...Concentration will significantly decrease regeneration time of all Combat Arts and Regeneration Penalty from Buffs.
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  • <u>Class:</u> '''All''' == Bonus to Combat Arts ==
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  • ...ty of ''Opponent's armor: Physical -X%'' via [[Sacred 2:Combat Arts|Combat Arts]] == Some Combat Arts with special modification have a property called "et_debuff_armor_phy" in s
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  • Available sockets: 19, all golden == Bonus to Combat Arts ==
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  • '''[[Sacred:Vampiress|Vampiress]]''' [[Sacred:Combat Arts|Combat Arts]] {{titlebar|C09709|[[Sacred:Vampiress Combat Arts/Charts|Click here for Regeneration and Damage Charts]]}}
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  • *[[Sacred 2:Combat art range|Combat art range]] +X% ...ng their [[Sacred 2:Intelligence|Intelligence]] attribute will gain larger combat benefits from using this weapon because the base damage is modified by Inte
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  • ...onents [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Arts]] attacks. The attack is blocked from affecting the player and instead is i ...t be reflected when reaching 100% chance to block (only possible for Close Combat).
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  • ...by a ranged weapon, including a [[Sacred 2:Weapon Damage Based Combat Arts|Combat Art attack made with a ranged weapon]]. ...t be reflected when reaching 100% chance to block (only possible for Close Combat).
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  • == Bonus to [[Sacred 2:Combat Arts|Combat Arts]] == |class="cellborderlc" align="left"|[[Sacred 2:All combat arts|All combat arts]]
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  • * [[Sacred 2:Chance to reflect: Combat Arts|Chance to reflect: Combat Arts]] +X% ...of an angel) to prostrate to Adam as he was termed "the Best of Creation". All the angels did so but Iblis refused to bow, and was brought into a state of
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  • *[[Sacred 2:All combat arts|All combat arts]] +X
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  • =='''Elemental Magic [[Sacred 2:Combat Arts|Combat Arts]]'''== ...edwiki.org/images/Sacred_2/Icon/buffDMp.gif '''This [[Sacred 2:Combat Arts|Combat Art]] is a [[Sacred 2:Buff|(Buff)]]'''<br />
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  • ...iki.org/images/6/67/Battle_orders_small.png '''This [[Sacred 2:Combat Arts|Combat Art]] is a [[Sacred 2:Buff|(Buff)]]'''<br /> ...t for group tactics. It is this ability that makes him a natural leader in combat. An experienced warrior can use this skill to better array his forces in ba
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  • ...dwiki.org/images/Sacred_2/Icon/buffHEgi.gif '''This [[Sacred 2:Combat Arts|Combat Art]] is a [[Sacred 2:Buff|(Buff)]]'''<br /> This is a [[Sacred 2:Healing|Healing]] Combat Art.
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  • ...ed [[Sacred 2:Weapons|weapons]] and by using [[Sacred 2:Combat Arts|Combat Arts]] that have physical damage. ...s]] have to be acquired either through [[Sacred 2:Combat Art Modifications|Combat Art mods]] or from items. If successfuly applied to an enemy, the effect of
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  • http://www.sacredwiki.org/images/Combat%20Arts/Seraphim/sbfge.png ...air as a loud thunderbolt from the heavens strikes her and and transforms all her weapons in the weapon slot she was using, while bequeathing her with th
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  • == Bonus to Combat Arts == [[To all combat arts]]
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  • ...ding [[Sacred 2:Weapon Damage Based Combat Arts|Weapon Damage Based Combat Arts]]. The attack is blocked from affecting the player and instead is inflicted ...t be reflected when reaching 100% chance to block (only possible for Close Combat).
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  • ...dwiki.org/images/Sacred_2/Icon/buffINrp.gif '''This [[Sacred 2:Combat Arts|Combat Art]] is a [[Sacred 2:Buff|(Buff)]]'''<br /> This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]].
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  • * [[Sacred 2:Block chance: Combat Arts|Block chance: Combat Arts]] +X% ...nd patron of Angels. Elrath himself is usually not depicted as a dragon at all in the art of the Empire, being thought as an abstract "Holy Light". He has
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  • ...order or be in the active relic slot for the set bonus to work. As long as all the required sigils are placed anywhere in the relic holder, the set bonuse [[Sacred 2:Combat Reflexes|Combat Reflexes]]
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  • ...] and [[Sacred 2: Spell Damage Based Combat Arts|Spell Damage Based Combat Arts]]. '''Combat Art Damage +XXX'''
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  • Combat Discipline COMBAT ARTS
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  • == Bonus to Combat Arts == * [[Sacred 2:All combat arts|All combat arts]] +X (Legs)
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  • ...edwiki.org/images/Sacred_2/Icon/buffDMf.gif '''This [[Sacred 2:Combat Arts|Combat Art]] is a [[Sacred 2:Buff|(Buff)]]'''<br /> * [[Sacred 2:Regeneration Time:|Regeneration Time]] of all Combat Arts: +29.7%
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  • ...edwiki.org/images/Sacred_2/Icon/buffDMr.gif '''This [[Sacred 2:Combat Arts|Combat Art]] is a [[Sacred 2:Buff|(Buff)]]'''<br /> ...tion from melee attacks and spells (+physical armour, Block Chance: Combat Arts & chance to stun the target).
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  • ...o other character possesses. The Temple Guardian is very strong in close combat. =='''Devout Guardian [[Sacred 2:Combat Arts| Combat Arts]]'''==
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  • * [[Sacred 2:Casting Speed|Combat Art Execution Speed]]: 101.9% {{See Also|Sacred 2:Combat Art Modifications}}
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  • *[[Sacred 2:All combat arts|All Combat Arts]] +X ...incredibly powerful magic. This staff, shaped as four Dragon heads facing all directions of the compass, symbolizes the Dragons' power. Use it as you ple
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  • *[[Sacred 2:All combat arts|All combat arts]] +X
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  • == Bonus to [[Sacred 2:Combat Arts|Combat Arts]] == *[[Sacred 2:Chance to reflect: Close Combat|Chance to reflect: Close Combat]] (Shoulders)
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  • == Bonus to Combat Arts == *[[Sacred 2:All combat arts|All combat arts]] (Red Ring)
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  • ...ng a [[Sacred 2:Weapon Damage Based Combat Arts|Weapon Damage Based Combat Arts]]. The attack is blocked from affecting the player and instead is inflicted ...t be reflected when reaching 100% chance to block (only possible for Close Combat).
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  • == Bonus to [[Sacred 2:Combat Arts|Combat Arts]] == * [[Sacred 2:Combat Art Skills|Combat Art Skills]] (Helm)
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  • * [[Sacred 2:Block chance: Combat Arts|Block chance: Combat Arts]] ...an husband to live with them in this sanctuary for 3 years. He is lord of all fish, sharks and crocodiles in the sea, and can command them to see humans
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  • == Bonus to [[Sacred 2:Combat Arts|Combat Arts]] == * [[Sacred 2:All combat arts|All combat arts]] (Armor)
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  • ...dwiki.org/images/Sacred_2/Icon/buffHEcs.gif '''This [[Sacred 2:Combat Arts|Combat Art]] is a [[Sacred 2:Buff|(Buff)]]'''<br /> ...tion from enemies. Slightly increases the regeneration speed of all combat arts within the aspect Mystic Stormite while the buff is active. Crystal Skin ca
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  • == Bonus to [[Sacred 2:Combat Arts|Combat Arts]] == *[[Sacred 2:Combat Arts|All Combat Arts]] (Shoulders)
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  • ...dwiki.org/images/Sacred_2/Icon/buffINsr.gif '''This [[Sacred 2:Combat Arts|Combat Art]] is a [[Sacred 2:Buff|(Buff)]]'''<br /> This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]].
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  • == Bonus to Combat Arts == * [[Sacred 2:All Skills|All Skills]] (Arms)
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  • }}</onlyinclude>== The Abishai's Combat Arts== ...ombat Arts to require more regeneration and possible interrupt your Combat Arts
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  • ...use any damage. They simply fly to the player's location and disrupt their combat art regeneration with their Energy Annihilation buff. * Mage's Curses are all normal-class enemies; there are no elites.
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  • == Bonus to [[Sacred 2:Combat Arts|Combat Arts]] == * [[Sacred 2:All combat arts|All Combat Arts]] (Shoulder)
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  • ...dwiki.org/images/Sacred_2/Icon/buffSEbs.gif '''This [[Sacred 2:Combat Arts|Combat Art]] is a [[Sacred 2:Buff|(Buff)]]'''<br /> * [[Sacred 2:Regeneration Time:|Regeneration Time]] of all Combat Arts: +45%
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  • ...dwiki.org/images/Sacred_2/Icon/buffSWgr.gif '''This [[Sacred 2:Combat Arts|Combat Art]] is a [[Sacred 2:Buff|(Buff)]]'''<br /> This Combat art increases the Shadow Warrior's hitpoints, higher willpower also increas
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  • ...dwiki.org/images/Sacred_2/Icon/buffSEwe.gif '''This [[Sacred 2:Combat Arts|Combat Art]] is a [[Sacred 2:Buff|(Buff)]]'''<br /> This Combat Art is an [[Sacred 2:Energy Shields|Energy Shield]].
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  • == Bonus to [[Sacred 2:Combat Arts|Combat Arts]] == |class="cellborderlc" align="left"|[[Sacred 2:Combat Arts|All Combat Arts]] +X
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  • |Ranged combat comes easily to the [[Sacred 2:Dryad|Dryad]], and her prowess with these we =='''Capricious Hunter [[Sacred 2:Combat Arts|Combat Arts]]'''==
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  • ...ilable to the player. The player can spend all their upgrade points in one Combat Art, or distribute them amongst different CAs within that same aspect. For example, the Seraphim Combat Art [[Sacred 2:Radiant Pillar|Radiant Pillar]] allows the following options
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  • ...dwiki.org/images/Sacred_2/Icon/buffTGuf.gif '''This [[Sacred 2:Combat Arts|Combat Art]] is a [[Sacred 2:Buff|(Buff)]]'''<br /> This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]].
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  • ...elow to learn which type is most suited to your playing style, or try them all - your character storage contains eight spaces - just enough! ...nderworld|Underworld]]. All items placed into any chest are available at ''all'' of the chest locations. '''[[Sacred:runes|Runes]]''' and '''[[Sacred:poti
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  • |The Shadow Warrior bellows a battle cry, mustering all his strength and increasing his attack values considerably for a brief peri {{See Also|Sacred 2:Combat Art Modifications}}
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  • * [[Sacred 2:Damage Mitigation|Damage Mitigation]] (All [[Sacred 2:Damage Types|Damage Types]]): 20.0% {{See Also|Sacred 2:Combat Art Modifications}}
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  • == Bonus to [[Sacred 2:Combat Arts|Combat Arts]] == * [[Sacred 2:Combat Arts|All Combat Arts]] (Chest)
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  • =='''Nature Weaver [[Sacred 2:Combat Arts|Combat Arts]]'''== |Briefly increases the regeneration rate of all combat arts and adds a bonus to intelligence.
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  • |Combat Trance reduces the caster's combat art cooldown and protects him from effect damage and stuns. * Aspect Regeneration: -23.2% +0.5%* per CA level (All [[Sacred 2:Aspects|Aspects]])
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  • ...dwiki.org/images/Sacred_2/Icon/buffSWre.gif '''This [[Sacred 2:Combat Arts|Combat Art]] is a [[Sacred 2:Buff|(Buff)]]'''<br /> Reflective aura with a certain chance to mirror close combat damage back at the attacker.
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  • == Bonus to [[Sacred 2:Combat Arts|Combat Arts]] == *[[Sacred 2:Combat Art Skills|Combat Art Skills]] (Chest)
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  • ...e cry every time he lashes out at an enemy with one of his powerful combat arts. =='''Death Warrior [[Sacred 2:Combat Arts|Combat Arts]]'''==
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  • == Bonus to [[Sacred 2:Combat Arts|Combat Arts]] == * [[Sacred 2:All Skills|All Skills]] (Chest)
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  • ...uilds|A comprehensive guide to the Pure Caster Inquisitor, with respect to all other similar builds]] *[[Sacred 2:Inquisitor Combat Arts|Inquisitor Combat Arts]]
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  • ...ing it against how quickly you can regenerate the ability to cast the same Combat Art again. An excellent in-depth article regarding the explanation and use * [[Sacred:Combat Arts|Combat Arts]] ?
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  • ...iki.org/images/e/ec/Shadow_master_small.png '''This [[Sacred 2:Combat Arts|Combat Art]] is a [[Sacred 2:Buff|(Buff)]]'''<br /> * Shadow Master uses Assassin combat arts (see Usage Strategies below)
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  • Increases maximum hitpoints and hitpoint regeneration out of combat. ...combat by converting all your out-of-combat hitpoint regeneration into in-combat hitpoint regeneration.
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  • == Bonus to Combat Arts == All pieces of this Christmas set must be worn in order to recieve the set bonus
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  • == Bonus to Combat Arts == All pieces of this Christmas set must be worn in order to recieve the set bonus
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  • All the weapon damage based Combat Arts are affected by the following skills: ...e in damage is direct; it increases the extra damage boost provided by the Combat Art.
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  • '''<u>Class:</u> All''' == Bonus to [[Sacred 2:Combat Arts|Combat Arts]] ==
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  • ...dwiki.org/images/Sacred_2/Icon/buffTGts.gif '''This [[Sacred 2:Combat Arts|Combat Art]] is a [[Sacred 2:Buff|(Buff)]]'''<br /> ...d to become a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]].
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  • == Bonus to Combat Arts == All pieces of this Christmas set must be worn in order to recieve the set bonus
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  • ...l points). Without Combat Discipline, a combo may only contain two Combat Arts. ...[[Sacred:Underworld|Sacred 1]]. Combos appear at the bottom of the Combat Arts Window and can be edited there. The Combo pane looks like this:
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  • ....sacredwiki.org/images/a/a2/Venom_small.png '''This [[Sacred 2:Combat Arts|Combat Art]] is a [[Sacred 2:Buff|(Buff)]]'''<br /> http://www.sacredwiki.org/images/5/5c/Martial_arts.png - '''Martial Arts'''
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  • '''<u>Class:</u> All''' == Bonus to [[Sacred 2:Combat Arts|Combat Arts]] ==
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  • == Bonus to Combat Arts == All pieces of this Christmas set must be worn in order to recieve the set bonus
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  • * [[Sacred 2:Casting Speed|Combat Art Execution Speed]]: 101.9% {{See Also|Sacred 2:Combat Art Modifications}}
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  • == Bonus to Combat Arts == All pieces of this Christmas set must be worn in order to recieve the set bonus
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  • ...es [[Sacred 2:Regeneration Time:|regeneration penalty]] while mounted (for all [[Sacred 2:Mounts|mounts]], including special mounts). Additionally, specia * Mount Combat Arts +X% (refer to table below)
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  • ...sacredwiki.org/images/5/5d/Warmth_small.png '''This [[Sacred 2:Combat Arts|Combat Art]] is a [[Sacred 2:Buff|(Buff)]]'''<br /> * [[Sacred 2:Regeneration Time:|Regeneration Time]] of all [[Sacred 2:Aspects|Aspects]]: -17.2%
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  • =='''Astute Supremacy [[Sacred 2:Combat Arts|Combat Arts]]'''== |Several streaks of lightning will shoot forward, inflicting damage on all opponents within a cone-shaped area in front of the Inquisitor.
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  • == Bonus to Combat Arts == All pieces of this Christmas set must be worn in order to recieve the set bonus
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  • |width="40%" ALIGN="CENTER"|All Primary [[Sacred 2:Aspects|aspect]] skills in the left column below may be |width="40%" ALIGN="CENTER"|All Secondary aspect skills in the right column below may be chosen only ''afte
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  • '''<u>Class:</u> All''' == Bonus to [[Sacred 2:Combat Arts|Combat Arts]] ==
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  • ...rg/images/a/a0/Natural_resistance_small.png '''This [[Sacred 2:Combat Arts|Combat Art]] is a [[Sacred 2:Buff|(Buff)]]'''<br /> http://www.sacredwiki.org/images/d/d8/Berserk_combat.png - '''Berserk Combat'''
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  • == Bonus to Combat Arts == + [[To all skills]]
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  • http://www.sacredwiki.org/images/Combat%20Arts/WoodElf/Wpar.png ...age bonus both increase with higher levels of the [[Sacred:Wood Elf Combat Arts|art]].
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  • == Bonus to [[Sacred 2:Combat Arts|Combat Arts]] == * This set can be classified either as a Dryad set or as an All Class set. While the shrunken head can be used by the Dryad only, the rings
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  • == Bonus to [[Sacred 2:Combat Arts|Combat Arts]] == *[[Sacred 2:Chance to reflect: Combat Arts|Chance to reflect: Combat Arts]] (Arms)
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  • == Bonus to [[Sacred 2:Combat Arts|Combat Arts]] == * [[Sacred 2:Combat Art Skills|Combat Art Skills]] (Helm)
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  • ...redwiki.org/images/d/db/Dire_wolf_small.png '''This [[Sacred 2:Combat Arts|Combat Art]] is a [[Sacred 2:Buff|(Buff)]]'''<br /> * [[Sacred 2:Regeneration Time:|Regeneration Time]] of all Combat Arts: +39.6%
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  • This is a visual breakdown of all the elements on the Character Creation screen (accessed by clicking 'New Ch ...uding [[Sacred 2:Class Specific Side Quests|Character Specific Quests]]). All characters except the Inquisitor and Seraphim will give different introduct
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  • ...dwiki.org/images/Sacred_2/Icon/buffDRsp.gif '''This [[Sacred 2:Combat Arts|Combat Art]] is a [[Sacred 2:Buff|(Buff)]]'''<br /> ...ive Sinister Predator increases the attack speed of and chance to hit with all [[Sacred 2:Ranged Weapons|ranged weapons]], and will also add a chance that
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  • ...r in battle. She is able to gain several powerful abilities for use during combat. =='''Revered Technology [[Sacred 2:Combat Arts|Combat Arts]]'''==
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  • =='''Gruesome Inquisition [[Sacred 2:Combat Arts|Combat Arts]]'''== |A strike that will damage and slow down all opponents within a half-circle in front of the Inquisitor.
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  • [[File:strength.gif]] Place all points in [[Sacred 2:Strength|'''Strength''']] ...Discipline|'''Combat Discipline''']]- 1 point [this build will use combat arts alot so the extra dam pumping helps].
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  • |The [[Sacred 2:Seraphim|Seraphim]] is a graceful expert of close combat. She is not as physically strong as the [[Sacred 2:Shadow Warrior|Shadow Wa |{{S2frame|[[File:Se combat.jpg]]|none}}
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  • * (Hands) [[Sacred 2:All Skills|All Skills]] * (Hood) [[Sacred 2:Chance to reflect: Combat Arts|Chance to Reflect: Combat Arts]] +%
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  • Reduces the regeneration penalty applied to all [[Sacred 2:Combat Arts|combat arts]] caused by active [[Sacred 2:Buff|Buff]](s).
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  • == Bonus to Combat Arts == This set, when complete (all 6 items are equipped) will yield a bonus to the Lifeleech skill. It will t
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  • *[[Sacred 2:All combat arts|All combat arts]] +X
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  • ...ng goddess|The January Sales Seraphim, Part shopper, part treasure hunter, all mass-murdering goddess]] *[[Sacred 2:Seraphim Combat Arts|Seraphim Combat Arts]]
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  • == Bonus to Combat Arts == [[Percent to all resistances]] +X%
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  • ...nents. The Temple Guardian uses a number of weapon arm attacks for ranged combat, thereby destroying opponents before they even get close. =='''Lost Fusion [[Sacred 2: Combat Arts| Combat Arts]]'''==
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  • '''<u>Class:</u> All''' == Bonus to [[Sacred 2:Combat Arts|Combat Arts]] ==
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  • == Bonus to Combat Arts == +[[To all magic spells]]
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  • ...dow Warrior]] is also capable of applying a more strategic and agile close combat style that relies less on sheer strength and armor and more on dexterity an =='''Malevolent Champion [[Sacred 2:Combat Arts|Combat Arts]]'''==
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  • ...dwiki.org/images/5/56/Iron_maiden_small.png '''This [[Sacred 2:Combat Arts|Combat Art]] is a [[Sacred 2:Buff|(Buff)]]'''<br /> This spell curses all attackers, condemning them to receive whatever pains they inflict upon othe
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  • == Bonus to Combat Arts == * [[Sacred 2:Block chance: Combat Arts|Block chance: Combat Arts]] +X% (Arms)
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  • == Bonus to [[Sacred 2:Combat Arts|Combat Arts]] == * [[Sacred 2:All combat arts|All combat arts]] +X (Belt)
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  • =='''Dryad Combat Arts'''== ...sacredwiki.org/images/Sacred_2/CombatArts/Dryad/Aspects_Layer6.gif Ranged combat comes easily to the Dryad, and her prowess with these weapons is frightenin
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. {{See Also|Sacred 2:Combat Art Modifications}}
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  • == Bonus to [[Sacred 2:Combat Arts|Combat Arts]] == * All Combat Arts +X (Wings)
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  • == Bonus to [[Sacred 2:Combat Arts|Combat Arts]] == ...are legendary-tier items, like most of the [[Sacred 2:All Class Set Items|All-Class Sets]]. Thus they are extremely rare and difficult to find.
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  • ...ng the battle from his ranged vantage point. To lead the charge into close combat, the Shadow Warrior must also follow either of the [[Sacred 2:Death Warrior =='''Astral Lord [[Sacred 2:Combat Arts|Combat Arts]]'''==
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  • =='''Cabalistic Voodoo [[Sacred 2:Combat Arts|Combat Arts]]'''== |Lowers all attributes of the target for a brief period. Enhanced effect against oppone
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  • == Bonus to [[Sacred 2:Combat Arts|Combat Arts]] == * [[Sacred 2:Combat Trance|Combat Trance]] (Belt)
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  • ...dwiki.org/images/Sacred_2/Icon/buffHEis.gif '''This [[Sacred 2:Combat Arts|Combat Art]] is a [[Sacred 2:Buff|(Buff)]]'''<br /> The High Elf focuses on the ultimate control over all fire. She will become practically immune to burns and she will even be able
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  • ...redwiki.org/images/9/9d/Holy_fire_small.png '''This [[Sacred 2:Combat Arts|Combat Art]] is a [[Sacred 2:Buff|(Buff)]]'''<br /> ...- Diablo 2 Fallen|Paladin]] strides into battle encased in this holy aura. All those within its range are burnt with the fires of divine virtue. Holy Fir
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  • ...edwiki.org/images/d/d2/Fanaticism_small.png '''This [[Sacred 2:Combat Arts|Combat Art]] is a [[Sacred 2:Buff|(Buff)]]'''<br /> ...ts. With this aura the [[Sacred 2:Paladin - Diablo 2 Fallen|Paladin]], and all those allied with her cause, carry themselves with a zealous fervor, allowi
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  • == Bonus to [[Sacred 2:Combat Arts|Combat Arts]] == * [[Sacred 2:Block chance: Close Combat|Block chance: Close Combat]] (Armor & Shoulders)
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  • ...at will assist and protect, equipping the mage for confrontations in melee combat. This is the school of classic magic, well suited to support one of the ot =='''Delphic Arcania [[Sacred 2:Combat Arts|Combat Arts]]'''==
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  • ...acredwiki.org/images/b/b3/Grizzly_small.png '''This [[Sacred 2:Combat Arts|Combat Art]] is a [[Sacred 2:Buff|(Buff)]]'''<br /> * [[Sacred 2:Regeneration Time:|Regeneration Time]] of all Combat Arts: +34.6%
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  • ..."Highest Spell Level Without Penalty", but it is really discussing Combat Arts, so we prefer to refer to it as such.'' ...o the maximum level a player can have in a specific [[Sacred 2:Combat Arts|Combat Art]] without incurring any penalties.
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  • =='''Dragon Magic [[Sacred 2:Combat Arts|Combat Arts]]'''== |Turns into a young dragon with strong armor and combat spells. Dragons of this size can't fly but have the power to feign flying.
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  • ...s the dead into tools. The darkest among the Inquisitors excel in the dark arts. They feed on souls and they desecrate corpses in order to enhance their ow =='''Nefarious Netherworld [[Sacred 2:Combat Arts|Combat Arts]]'''==
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  • ...sacredwiki.org/images/f/f7/Prayer_small.png '''This [[Sacred 2:Combat Arts|Combat Art]] is a [[Sacred 2:Buff|(Buff)]]'''<br /> ...aura the [[Sacred 2:Paladin - Diablo 2 Fallen|Paladin]] basks herself and all she deems faithful in a warm, healing light. Her prayers for salvation carr
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  • ...credwiki.org/images/d/df/Valkyrie_small.png '''This [[Sacred 2:Combat Arts|Combat Art]] is a [[Sacred 2:Buff|(Buff)]]'''<br /> * [[Sacred 2:Regeneration Time:|Regeneration Time]] of all Combat Arts: +30%
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  • <u>'''Set name:'''</u> '''Combat Modules CC10''' == Bonus to [[Sacred 2:Combat Arts|Combat Arts]] ==
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  • =='''Source Warden [[Sacred 2: Combat Arts|Combat Arts]]'''== |Causes direct damage using T-Energy. This combat art also gives the chance to transform an opponent into a harmless animal.
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  • == Bonus to Combat Arts == ...ounds: +XX%; Increase All Damage Types: XX%; Resist Stun: +XX ; Percent to all resistances: +XX%; Find Additional Potions: XX%
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  • == Bonus to [[Sacred 2:Combat Arts|Combat Arts]] == * [[Sacred 2:Block chance: Combat Arts|Block Chance: Combat Arts]] (Belt)
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  • '''<u>Class:</u> All''' == Bonus to [[Sacred 2:Combat Arts|Combat Arts]] ==
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  • ...cter's own combat arts and buffs will not function. Only a horse-specific Combat Art will work while mounted. ...) mounts. Your Riding skill increases your Horse Combat Arts. These combat arts are only available if you ride a horse instead of your class-specific mount
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  • '''<u>Class:</u> All''' == Bonus to [[Sacred 2:Combat Arts|Combat Arts]] ==
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  • ...is as imposing as it is dangerous. The Temple Guardian can use his combat arts even when sitting inside the Mobiculum. All four Mobiculums will offer increased defense values as well as a bonus to h
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  • http://www.sacredwiki.org/images/Combat%20Arts/Dark%20Elf/deacobr1new.png The Dark Elf hypnotizes all nearby opponents within the trap area.
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  • Reduces incoming damage from hostile players (PvP). All possible ramifications still unknown. *[[Sacred 2:Combat Arts|Combat Arts]]
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  • *[[Sacred 2:All combat arts/es|Todas las artes de combate]]
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  • ''[[Sacred:Set Items|Set Items]]'' [[Sacred:All Class Set Items|All Class Set Items]] == Bonus to Combat Arts ==
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  • * [[Sacred 2:Combat Art Skills|Combat Art Skills]] (Arms) * [[Sacred 2:Block chance: Close Combat|Block chance: Close Combat +X%]] (Shield)
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  • ...sacredwiki.org/images/d/d4/Thorns_small.png '''This [[Sacred 2:Combat Arts|Combat Art]] is a [[Sacred 2:Buff|(Buff)]]'''<br /> * [[Sacred 2:Chance to reflect: Close Combat|Chance to Reflect Close Combat]]: 30.8% + 0.8% per level
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  • ...redwiki.org/images/6/6d/Penetrate_small.png '''This [[Sacred 2:Combat Arts|Combat Art]] is a [[Sacred 2:Buff|(Buff)]]'''<br /> * [[Sacred 2:Regeneration Time:|Regeneration Time]] of all Combat Arts: +40%
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  • ...edwiki.org/images/c/cd/Bone_armor_small.png '''This [[Sacred 2:Combat Arts|Combat Art]] is a [[Sacred 2:Buff|(Buff)]]'''<br /> ...cred 2:Necromancer|Necromancer]], protecting him against damage from close combat attacks.
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  • == Bonus to [[Sacred 2:Combat Arts|Combat Arts]] == *[[Sacred 2:Damage Mitigation|Damage mitigation: All Types]] (Legs)
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  • =='''Celestial Magic [[Sacred 2:Combat Arts|Combat Arts]]'''== |This extrememly intense light will illuminate the area, damaging all minions of the dark especially [[Sacred 2:Undead|undead]] and [[Sacred 2:T-
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  • ...[[Sacred 2:Buff#temporary buff|temporary buff]] to the Shadow Warrior and all allied units within the [[Sacred 2:Area of Effect|area of effect]]. * [[Sacred 2:Combat art range|Combat Art Range]]: 6.8 meters
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  • |Briefly decreases the regeneration time of all combat arts and adds a bonus to intelligence. {{See Also|Sacred 2:Combat Art Modifications}}
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  • |The Dryad will teleport to her target her target extremely fast. This combat art has a small chance to root opponents at the position where she teleport {{See Also|Sacred 2:Combat Art Modifications}}
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  • '''<u>Class:</u> All''' == Bonus to [[Sacred 2:Combat Arts|Combat Arts]] ==
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  • ...redwiki.org/images/6/69/Iron_skin_small.png '''This [[Sacred 2:Combat Arts|Combat Art]] is a [[Sacred 2:Buff|(Buff)]]'''<br /> * [[Sacred 2:Regeneration Time:|Regeneration Time]] of all Combat Arts: +39.6%
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  • == Bonus to [[Sacred 2:Combat Arts|Combat Arts]] == * [[Sacred 2:Combat Trance|Combat Trance]] (Helm)
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  • ...correspond to [[Sacred:Spells|Spells]], the other eight to [[Sacred:Combat Arts]]. <span style="color:#ff7f50;">'''''+10% to all Resistances'''''</span>
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  • <u>Class:</u> '''All''' == Bonus to Combat Arts ==
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  • =='''Arrant Pyromancer [[Sacred 2:Combat Arts|Combat Arts]]'''== ...ctiveness of the [[Sacred 2:High Elf|High Elf]]'s Arrant Pyromancer combat arts. The demon is also able to cast Incandescent Skin and attack opponents wit
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  • ...iki.org/images/d/d8/Energy_shield_small.png '''This [[Sacred 2:Combat Arts|Combat Art]] is a [[Sacred 2:Buff|(Buff)]]'''<br /> This Combat Art is an [[Sacred 2:Energy Shields|Energy Shield]]
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  • '''<u>Class:</u> All''' == Bonus to [[Sacred 2:Combat Arts|Combat Arts]] ==
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  • |A devastating nova that damages all enemies around the Seraphim within range. This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]].
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  • ...dwiki.org/images/Sacred_2/Icon/buffHEfd.gif '''This [[Sacred 2:Combat Arts|Combat Art]] is a [[Sacred 2:Buff|(Buff)]]'''<br /> ...ctiveness of the [[Sacred 2:High Elf|High Elf]]'s Arrant Pyromancer combat arts. The demon is also able to cast [[Sacred 2:Incandescent Skin|Incandescent S
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  • Equally resistant to all [[Sacred 2:Damage Types|Damage Types]] ...damage than her stats. Probably some of her [[Sacred 2:Combat Arts|Combat Arts]] do [[Sacred 2:Magic|Magical]] damage.
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  • ...dwiki.org/images/Sacred_2/Icon/buffSEcb.gif '''This [[Sacred 2:Combat Arts|Combat Art]] is a [[Sacred 2:Buff|(Buff)]]'''<br /> This extremely intense light will illuminate the area, damaging all minions of the dark especially [[Sacred 2:Undead|undead]] and [[Sacred 2:T-
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  • == Bonus to [[Sacred 2:Combat Arts|Combat Arts]] == ...cially focused on the Arrant Pyromancer aspect, giving bonuses to all five combat art levels and their regeneration times. This set boosts the High Elf's spe
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  • =='''Mystic Stormite [[Sacred 2: Combat Arts| Combat Arts]]'''== ...the [[Sacred 2:Regeneration Time:#Buffs|regeneration time]] of all combat arts within the aspect Mystic Stormite while the buff is active. Crystal Skin c
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  • ...ame level. Additionally, the first set bonus provides even more armor for all elements. == Bonus to [[Sacred 2:Combat Arts|Combat Arts]] ==
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  • * [[Sacred 2:Combat art range|Target Range]]: 5.7 meters {{See Also|Sacred 2:Combat Art Modifications}}
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. {{See Also|Sacred 2:Combat Art Modifications}}
    4 KB (566 words) - 01:38, 5 January 2020
  • == Bonus to [[Sacred 2:Combat Arts|Combat Arts]] == * [[Sacred 2:Damage over Time|Damage Over Time: All Types -X%]] (Chest)
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  • |Lowers all attributes of the target for a brief period. Enhanced effect against oppone {{See Also|Sacred 2:Combat Art Modifications}}
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  • ...ion|Patches, Downloads & Expansion]]''' &ndash; Explanation and listing of all Sacred game patches and [[Sacred:downloads|downloads]]. * '''[[Sacred:Places|Places]]''' &ndash; Places, cities, and all info around them.
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  • == Bonus to [[Sacred 2:Combat Arts|Combat Arts]] == * [[Sacred 2:Chance to reflect: Close Combat|Chance to reflect: Close Combat]] (Shoulders)
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  • == Bonus to [[Sacred 2:Combat Arts|Combat Arts]] == * [[Sacred 2:Chance to reflect: Combat Arts|Chance to Reflect: Combat Arts]] +X% (Boots)
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  • Certain [[Sacred 2:Buff|Buffs]] also function as Spell Damage Based Combat Arts. Their damage, casting speed, and regeneration are affected by the same sk All the spell damage Combat Arts are affected by the following skills:
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  • == Bonus to [[Sacred 2:Combat Arts|Combat Arts]] == * [[Sacred 2:Combat Art Skills|Combat Art Skills]] +X (Shoulders)
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. * [[Sacred 2:Combat art range|Combat Art Range]]: 11.2 meters
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  • Available sockets: 16, all golden == Bonus to Combat Arts ==
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  • {{See Also|Sacred 2:Combat Art Modifications}} None. Lacerate is a special combat art available only when the Dragon Mage transforms into the Dragon Berserk.
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