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  • Area of effect or AoE in Sacred 2 refers to [[Sacred 2:Combat Arts|combat arts]] that exhi *Capable of effecting any number of enemies (or allies) that are within its range.
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Page text matches

  • Kybele, Goddess of Nature, gladly shares her vitality and heals instantly. Ailments will be cu <u><b>Effect Description:</b></u><br />
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  • ...tyle_images/mocha1.2/folder_post_icons/icon13.gif '''NOTE:''' The contents of this page are exclusive content found only by installing the player-made me |The land itself grants a healing emanation to rid the hero and allies of all taint and corruption. Detrimental effects are blocked and cured while h
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  • ...tyle_images/mocha1.2/folder_post_icons/icon13.gif '''NOTE:''' The contents of this page are exclusive content found only by installing the player-made me <b><u>Effect Description:</u></b><br />
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  • ...rea of effect, missiles are slowed (casts a massive dome over the targeted area). * Decrease of Enemy's attributes ([[Sacred 2:Chance for Weaken|Weaken effect]]): -9.8% + 0.1% per CA level
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  • Increases the radius on AOE type combat arts and does not seem to have an effect on minimum casting distance. ...,5 times - 58% bonus; which is three times as high as 74% bonus. Remember, area depends on the radius squared.
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  • ...Warrior and all allied units within the [[Sacred 2:Area of Effect|area of effect]]. * '''Ensign''' - Expands the area of effect. (50% increase) (6.8m->10.2m)
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  • ...over and casts a massive fireball, doing [[Sacred 2:Area of Effect|area-of-effect]] [[Sacred 2:Damage over time: Fire|fire damage over time]]. * Area of Effect Range: 10 meters
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  • ...against a single strong enemy or a devastating area attack against groups of enemies. ...enter of the pillar. (Periodically pulls in a random enemy within a ~6.75m area (guess))
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  • |Burning breath ignites an area in front of the dragon (available while in [[Sacred 2:Dragon Form|Dragon Form]]) No skills or attributes affect the damage, regeneration, or execution speed of Fire Odem. These values only improve automatically as character level and
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  • ...y Lore|Warding Energy Lore]] increases it's effect and duration. All sorts of Mechanical Monsters can drop it. It's effect depends on difficulty and is increased with additional skill points (see be
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  • |This aspect most resembles the classical arts of a mage. His powerful area spells burn or bewilder the enemy. |Magic energy damages and burns enemies in the area of effect. (Starting Combat Art)
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  • |Turns into a young dragon with strong armor and combat spells. Dragons of this size can't fly but have the power to feign flying. In his changed for ...l attacks (A dragon flies over and casts a massive fireball, doing area of effect fire damage over time).
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  • ...tyle_images/mocha1.2/folder_post_icons/icon13.gif '''NOTE:''' The contents of this page are exclusive content found only by installing the player-made me ...the [[Sacred 2:Druid|Druid]] sends this force of destruction into a throng of opponents, crushing into them and leaving devastation in its wake.
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  • *'''StormZone''' - Tornado's [[Sacred 2:Area of Effect|area of effect]] increased. (Range +12.5 meters) *'''Tempest''' - Increased duration of the tornado. (5.0s + 0.03s per CA level)
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  • ...(hits enemies in multiple pulses, in an [[Sacred 2:Area of Effect|area of effect]]) * '''Substance ''' - Increases healing effect on allies. (1hp + 1.5hp per Combat Art level (?) / 50% increase from base v
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  • |A raging blizzard sweeps across the target area damaging opponents with lightning and additionally slowing them down consid ...fect|Area of Effect]] spell with 73% Physical and 27% Ice Damage. Percent of Ice damage increases per Combat Art level.
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  • * Attack is 100% Ice Damage, a combination of flat damage and DoT ([[Sacred 2:Damage over Time|Damage over Time]]) * Duration of effect and damage increase per Combat Art level
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  • ...energy damages and burns enemies in the [[Sacred 2:Area of Effect|area of effect]]. (Starting Combat Art) *'''Zone''' - Increases nova's area of effect. (+5 meters to [[Sacred 2:Combat art range|Range]])
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  • *''Weaken'' - a blue area-of-effect nova that debuffs the player's physical armor and attack rating for 15 seco * [http://diablo.gamepedia.com/Blunderbore_(Diablo_II) Original Appearance] of this enemy in Diablo 2
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  • ...0. Although Survival Bonus appears to increase quickly at first, its rate of increase will become slower as it increases. The time it would take for Su ...how Survival Bonus can change Attributes. The example animation image is of a level 1 Temple Guardian with 0.1% Survival Bonus versus a 71.7% Survival
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  • ...ert the target and nearby opponents into allies for a brief period. Has no effect on [[Sacred 2:Boss|boss]] enemies. * '''Strong Voice''' - Increase the [[Sacred 2:Area of Effect|area of effect]]. (100% increase from base value, but no additional increase per CA level)
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  • ...tyle_images/mocha1.2/folder_post_icons/icon13.gif '''NOTE:''' The contents of this page are exclusive content found only by installing the player-made me ...age and Armor noted above of Firewound the Grim are dependent on the level of Firewound the Grim. Stats will scale based on Firewound the Grim's level.
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  • * '''Tendrils''' - Increases the damage of the strangling roots. (50% increased physical damage) * '''Sprawl''' - Increased duration of Tangled Vine. (40% increase)
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  • ...variations allow the fireball to be customized and wielded as a succession of blazing rapid fire spheres, or it could become a large, explosive fire-and- * Percent of Fire damage increases per CA level
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  • ...thor(s) of the guide. Guides may only be edited by or with the permission of the author. Gogo ask me to translate one of my shadow warrior build, since there is no Astral build yet, here I am.
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  • ...has three [[Sacred 2:Aspects|Aspects]] with five Combat Arts in each, one of which is usually a [[Sacred 2:Buff|Buff]]. ...ey choose to do so. The higher the level of a Combat Art, the stronger the effect. However, this will increase regeneration times, so it's best to balance th
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  • This extremely intense light will illuminate the area, damaging all minions of the dark especially [[Sacred 2:Undead|undead]] and [[Sacred 2:T-Mutant|T-En * [[Sacred 2:Regeneration Time:|Regeneration Time]] of all Combat Arts: +30.0%
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  • |Heals a considerable amount of the Seraphim's health or that of a targeted ally. * '''Remedy''' - Increase healing effect. (increased by 10hp + 20hp per CA level)
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  • ...tyle_images/mocha1.2/folder_post_icons/icon13.gif '''NOTE:''' The contents of this page are exclusive content found only by installing the player-made me ...2:Area of Effect|Area of Effect]] blow that hits in a narrow cone in front of the Barbarian.
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  • ...tyle_images/mocha1.2/folder_post_icons/icon13.gif '''NOTE:''' The contents of this page are exclusive content found only by installing the player-made me ...aming ball of rock deals explosive damage to the target and leaves a patch of fiery burning earth behind, reducing large areas to cinders.
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  • ...tyle_images/mocha1.2/folder_post_icons/icon13.gif '''NOTE:''' The contents of this page are exclusive content found only by installing the player-made me ...that its electrical energy explodes from her very hands, releasing streaks of lightning that strike down hapless foes nearby.
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  • * Regeneration of target decreased: 33.4% + 0.08% per CA level ...to the target. (adds a 3.5 meter radius [[Sacred 2:Area of Effect|area of effect]])
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  • *''Weaken'' - a blue area-of-effect nova that debuffs the player's physical armor and attack rating for 15 seco *''Revive'' (elites only) - like the Necromancer's [[Sacred 2:Revive|spell of the same name]], Wendigo Shamans can use this to resurrect dead enemies. T
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  • ...ard, inflicting damage on all opponents within a cone-shaped area in front of the Inquisitor. ...angle of effectiveness. (45° increase in [[Sacred 2:Area of Effect|area of effect]]/ 50% increase from base value)
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  • ...tyle_images/mocha1.2/folder_post_icons/icon13.gif '''NOTE:''' The contents of this page are exclusive content found only by installing the player-made me ...avens and emit a tremendous surge of electrical energy. Creating a channel of lightning directed at her target, she cuts a swath through her opponents wi
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  • * '''Restore''' - The soul of a corpse will [[Sacred 2:Healing|heal]] the Inquisitor. (9.9% + 0.1% per CA ...increase from base value, increases the [[Sacred 2:Area of Effect|area of effect]])
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  • |Heals the Dryad over a brief period of time. * '''Diligence''' - Increases duration of Goldenglade Touch. (50% increase)
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  • |Slows down all attacks by opponents in the vicinity of the Inquisitor. * Affects enemies in an [[Sacred 2:Area of Effect|Area of Effect]] radius around the Inquisitor
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  • Area of effect or AoE in Sacred 2 refers to [[Sacred 2:Combat Arts|combat arts]] that exhi *Capable of effecting any number of enemies (or allies) that are within its range.
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  • * [[Sacred 2:Area of Effect|Area of Effect]] spell that forms a stationary circle around the High Elf * '''Pentagram''' - Reduces the duration and impact of incoming weakening effects. ([[Sacred 2:Detrimental magic effects|Detriment
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  • ...tyle_images/mocha1.2/folder_post_icons/icon13.gif '''NOTE:''' The contents of this page are exclusive content found only by installing the player-made me * [[Sacred 2:Area of Effect|Area of Effect]] combat art. Spawns 1 damage point (will appear as a fire crater) per mons
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  • ...e rock at the player which causes heavy physical damage in a small area of effect. It is very easy to dodge. * [http://diablo.gamepedia.com/Wendigo_(Diablo_II) Original Appearance] of this enemy in Diablo 2
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  • |A jet of molten fire burns everything in the Temple Guardian's path. ...d damage in theory. In practice, it will deal at most 4 instead of 3 ticks of damage, so only about a 33% increase.)
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  • :In this form, the Daemon can fly for a short period of time and her speed is increased. Her defense also increases, however, she w :In the form of a Soaring Daemon, the Daemon swoops and dive-bombs an opponent, inflicting
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  • *''Weaken'' (elites only) - a blue area-of-effect nova that debuffs the player's physical armor and attack rating for 15 seco * [http://diablo.gamepedia.com/Sand_Raider_(Diablo_II) Original Appearance] of this enemy type in Diablo 2
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  • ...tyle_images/mocha1.2/folder_post_icons/icon13.gif '''NOTE:''' The contents of this page are exclusive content found only by installing the player-made me ...[[Sacred 2:Assassin - Diablo 2 Fallen|Assassin]] creates a powerful force of mental energies and directs it towards a hostile creature, blasting it back
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  • ...tyle_images/mocha1.2/folder_post_icons/icon13.gif '''NOTE:''' The contents of this page are exclusive content found only by installing the player-made me ...to hit, Damage and Armor noted above of Haenir are dependent on the level of Haenir. Stats will scale based on Haenir's level. Use the above stats as
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  • ...tyle_images/mocha1.2/folder_post_icons/icon13.gif '''NOTE:''' The contents of this page are exclusive content found only by installing the player-made me ...to hit, Damage and Armor noted above of Walther are dependent on the level of Walther. Stats will scale based on Walther's level. Use the above stats a
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  • ...tyle_images/mocha1.2/folder_post_icons/icon13.gif '''NOTE:''' The contents of this page are exclusive content found only by installing the player-made me ...nductive components that arc electricity between one another, damaging any of the [[Sacred 2:Assassin - Diablo 2 Fallen|Assassin's]] opponents who come b
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  • ...tyle_images/mocha1.2/folder_post_icons/icon13.gif '''NOTE:''' The contents of this page are exclusive content found only by installing the player-made me ...Gathering a small amount of elemental energies, the Sorceress hurls darts of pure fire at those who would seek to injure her.
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  • ...nge AoE ([[Sacred 2:Area of Effect|Area of Effect]]) damage. Higher levels of Deathly Spears give multiple hits. * '''Gore ''' - [[Sacred 2: Damage of enraged players|Temple Guardian deals more damage when hurt]]. (80% + 4% pe
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  • ...Sacred 2:Barbarian|Barbarian]]'s combat art Stun, which is a green area of effect nova that causes light physical damage with a 100% [[Sacred 2:Chance to stu * [http://diablo.gamepedia.com/Knight_(Diablo_I) Original Appearance] of this enemy in Diablo 1
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  • ...Seraphim leaps into battle, inflicting damage when she lands in her target area. In critical situations, this jump may also be used in order to escape. * Multiplies all [[Sacred 2:Damage Types|damage types]] of the equipped [[Sacred 2:Weapons|weapon]].
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  • ...tyle_images/mocha1.2/folder_post_icons/icon13.gif '''NOTE:''' The contents of this page are exclusive content found only by installing the player-made me ...to hit, Damage and Armor noted above of Gahanka are dependent on the level of Gahanka. Stats will scale based on Gahanka's level. Use the above stats a
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  • * Causes [[Sacred 2:Area of Effect|Area of Effect]] damage at the point of landing. * '''Reach''' - Extends the range of Belligerent Vault. (33.3% increase)
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  • ...tyle_images/mocha1.2/folder_post_icons/icon13.gif '''NOTE:''' The contents of this page are exclusive content found only by installing the player-made me ...the depths of their being. It is this skill that gives rise to the legends of Barbarians being able to sap the life from a creature with a single word..
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  • * Regardless of mastery [[Sacred 2:Chance to find valuables|Chance to find valuables]] will ...h pre-mastery the bonus is not displayed on the skill tooltip (changed, as of ''Ice & Blood'').
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  • ...tyle_images/mocha1.2/folder_post_icons/icon13.gif '''NOTE:''' The contents of this page are exclusive content found only by installing the player-made me ...t, Damage and Armor noted above of The Guardian are dependent on the level of The Guardian. Stats will scale based on The Guardian's level. Use the abo
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  • ...tyle_images/mocha1.2/folder_post_icons/icon13.gif '''NOTE:''' The contents of this page are exclusive content found only by installing the player-made me ...effect. By putting enough strength behind an attack, he can create a zone of force so powerful it leaves opponents dazed and unable to strike back or fl
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  • ...impeccable reputation. If 'e judges my omelet harshly, it could be ze end of my career. I need my 'erbs and wonderful essences to make my world famous o Ze caravan zat carried the 'erbs was ambushed east of 'ere. Will you go zere and teach zese barbarians some manners?}}
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  • ...ter types]] (all undead monsters can drop Skull Trophy, for example). Most of them require the [[Sacred 2:Alchemy|Alchemy]] skill to be usable (with two ...culties]]. The skill level of [[Sacred 2:Alchemy|Alchemy]] increases their effect AND duration. Their effects last for 20 seconds at skill level 1 (and 38 se
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  • ...ea of Effect]] combat art. Spawns 1 damage point (will appear as a cluster of ice spikes) per monster on the screen. * '''Conservation''' - Decreases the regeneration time. (Relative reduction of the Regeneration Time. ~33.6% reduction at CA level 1, 43% at CA level 50,
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  • ...tyle_images/mocha1.2/folder_post_icons/icon13.gif '''NOTE:''' The contents of this page are exclusive content found only by installing the player-made me ...are noteworthy, enabling the Barbarian to spring free of dangerous swarms of enemies, and landing with an impact that sends them reeling.
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  • |Everything within range of the maelstrom will be drawn in to collide heavily at its core. Opponents wi ...Clustering Maelstrom. (18.75% increased [[Sacred 2:Area of Effect|area of effect]] from base value)
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  • ...rned in this aspect teaches the [[Sacred 2:Seraphim|Seraphim]] the weaving of illumination and prayer. She fights using divine light and fire, just as an |A sudden flash of lightning leaps from the hands of the Seraphim, damaging and weakening the enemy. It may be further modified
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  • ...tyle_images/mocha1.2/folder_post_icons/icon13.gif '''NOTE:''' The contents of this page are exclusive content found only by installing the player-made me * Hits all enemies in a narrow cone in front of the Assassin.
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  • ...tyle_images/mocha1.2/folder_post_icons/icon13.gif '''NOTE:''' The contents of this page are exclusive content found only by installing the player-made me |This terrible force of nature's vengeance rains down flaming stones around the [[Sacred 2:Druid|Dr
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  • ...out two pulses, but reduces strength and [[Sacred 2:Area of Effect|area of effect]]. (+1 pulse. -30% damage reduction) ...he damage and reduces enemies' [[Sacred 2:Armor|resistance]] to the damage of this combat art. (only available to the Seraphim in [[Sacred 2:Ice and Bloo
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  • ...attack that does melee range light AoE ([[Sacred 2:Area of Effect|Area of Effect]]) damage. ...''' - Decreases the regeneration time ('''note:''' actually the Cooldown) of Propelled Levitation. (-33% reduction to Cooldown time (down to 20 seconds
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  • * Multiplies all [[Sacred 2:Damage Types|damage types]] of the equipped [[Sacred 2:Weapons|weapon]]. * '''Reload''' - Increases the number of projectiles or hits. (+1 projectile)
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  • * Multiplies all [[Sacred 2:Damage Types|damage types]] of the equipped [[Sacred 2:Weapons|weapon]]. * '''Vehemence''' - Allows Demonic Blow to inflict [[Sacred 2:Area of Effect|area damage]] on nearby opponents. (1/2 damage)
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  • * Multiplies all [[Sacred 2:Damage Types|damage types]] of the equipped [[Sacred 2:Weapons|weapon]]. * '''Envenom''' - Some of the damage will be converted into [[Sacred 2:Poison|Poison]] damage. (50% +
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  • ...tyle_images/mocha1.2/folder_post_icons/icon13.gif '''NOTE:''' The contents of this page are exclusive content found only by installing the player-made me ...hy, the goddess Zerae can empower her with the ability to call down a bolt of lightning as if she had snatched it from the heavens themselves to strike d
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  • ...tyle_images/mocha1.2/folder_post_icons/icon13.gif '''NOTE:''' The contents of this page are exclusive content found only by installing the player-made me ...e North Winds, the [[Sacred 2:Druid|Druid]] conjures up a chilling torrent of frost that incapacitates all caught within the frozen blast.
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  • ...tyle_images/mocha1.2/folder_post_icons/icon13.gif '''NOTE:''' The contents of this page are exclusive content found only by installing the player-made me ...ies are left chilled or dead, drowned in a hail of ice. Wretched survivors of this wintry storm can do little but crawl and lament their fallen kin befor
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  • ...tyle_images/mocha1.2/folder_post_icons/icon13.gif '''NOTE:''' The contents of this page are exclusive content found only by installing the player-made me ...ge and Armor noted above of the Sinister Prince are dependent on the level of the Sinister Prince. Stats will scale based on the Sinister Prince's level
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  • ...tyle_images/mocha1.2/folder_post_icons/icon13.gif '''NOTE:''' The contents of this page are exclusive content found only by installing the player-made me ...amage and Armor noted above of the Swamp Dragon are dependent on the level of the Swamp Dragon. Stats will scale based on the Swamp Dragon's level. Use
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  • * [[Sacred 2:Area of Effect|Area of Effect]] combat art. Spawns 1 damage point (will appear as a mini-volcano) per mon * '''Conservation ''' - Decreases the regeneration time. (Relative reduction of the Regeneration Time. ~33.6% reduction at CA level 1, 43% at CA level 50,
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  • ...of the silver modifications. Depending on how many points you allot to one of the chosen [[Sacred 2:Aspects|Aspect]], the game will give you points that * '''Hypnosis''' - Attracts opponents to the center of the pillar.
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  • |The Seraphim is a graceful expert of close combat. She is not as physically strong as the [[Sacred 2:Shadow Warr |This is a series of hits directed against one or more enemies. This powerful attack might weake
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  • |A devastating shower of meteors will rain down on the enemies in the target area and smash them to the ground. It will be possible to enhance this spell to ...r of Meteors: 7 - Increases with CA level up to a maximum at CA level (80) of 14 without '''Continuity''' or 19 with '''Continuity'''.
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  • ...(s):''' [[Sacred 2:Golden Coast|Golden Coast]], near the beach, south-west of Sloeford ...ed 2:Scout Jalenthil|Scout Jalenthil]] is located near the cave south-west of [[Sacred 2:Sloeford|Sloeford]] as indicated on the map above. Follow the ye
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  • ...tyle_images/mocha1.2/folder_post_icons/icon13.gif '''NOTE:''' The contents of this page are exclusive content found only by installing the player-made me ...t, Damage and Armor noted above of The Summoner are dependent on the level of The Summoner. Stats will scale based on The Summoner's level. Use the abo
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  • |The Dryad whirls around creating a cloud of dust that will allow her to evade attacks more easily. It will also affect ...Devil significantly. (42.9% increase to [[Sacred 2:Area of Effect|Area of Effect]])
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  • ...nst large hordes of opponents and it may help to break free from the grasp of enemies. ...Sacred 2:Area of Effect|Area of Effect]] blow that hits in a cone in front of the Shadow Warrior.
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  • Talk to Thomas to learn of his spider problem. * Tip: Area of Effect skills can be useful if you're struggling to kill the spiders quickly, or l
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  • ...breviation you are looking for, or if you want a more detailed explanation of the term, just type it into the search box or click on any link in the defi | AoE|| [[Sacred 2:Area of Effect|Area of Effect]] || Combat Art which effects multiple enemies in range
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  • ...thor(s) of the guide. Guides may only be edited by or with the permission of the author. ...ep @ focus penalty level or higher. You can pump this Combat Art with lots of runes.
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  • |A powerful streak of lightning hits the opponent inflicting heavy magic damage. T-Energy beings ...0% + 0.5% per CA level chance of causing [[Sacred 2:Area of Effect|Area of Effect]] damage)
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  • * [[Sacred 2:Regeneration Time:|Regeneration Time]] of all Combat Arts: +45% ...generation Time:#Buffs|energy cost]] of Battle Stance. (Relative reduction of the [[Sacred 2:Regeneration Time:|Regeneration Time]] penalty. ~33.8% reduc
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  • ...k weapon-based attack (uses [[Sacred 2:Casting Speed|cast speed]] in place of [[Sacred 2:Attack Speed|attack speed]]). ...rt energy from opponents. ([[Sacred 2:Regeneration per hit|Regen per Hit]] effect, 0.95s + 0.05s per CA level regenerated)
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  • ...tyle_images/mocha1.2/folder_post_icons/icon13.gif '''NOTE:''' The contents of this page are exclusive content found only by installing the player-made me ...rends the earth's very crust, tearing open volcanic vents beneath the feet of his adversaries, charring them to the bone.
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  • ...tyle_images/mocha1.2/folder_post_icons/icon13.gif '''NOTE:''' The contents of this page are exclusive content found only by installing the player-made me * [[Sacred 2:Damage|Damage]] of each dart: 27-27 (Roughly 70% [[Sacred 2:Poison|Poison]] and 30% [[Sacred 2
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  • ...tyle_images/mocha1.2/folder_post_icons/icon13.gif '''NOTE:''' The contents of this page are exclusive content found only by installing the player-made me |With this attack the [[Sacred 2:Sorceress|Sorceress]] creates a wave of electrical energy radiating from her fingertips, bathing all nearby enemies
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  • ...tyle_images/mocha1.2/folder_post_icons/icon13.gif '''NOTE:''' The contents of this page are exclusive content found only by installing the player-made me ...gers around her, allowing her to react with superhuman agility. One aspect of this ability is her knack for avoiding missile fire. When an Amazon uses th
    4 KB (566 words) - 17:41, 8 January 2020
  • ...tyle_images/mocha1.2/folder_post_icons/icon13.gif '''NOTE:''' The contents of this page are exclusive content found only by installing the player-made me ...nt ability can cut through the toughest armor to crush the will of a group of enemies, stunning them and confusing the feeble-minded.
    5 KB (772 words) - 22:41, 9 January 2020
  • ...tyle_images/mocha1.2/folder_post_icons/icon13.gif '''NOTE:''' The contents of this page are exclusive content found only by installing the player-made me ...er with the ability to wield the electrical power of the mighty hurricanes of the Jade Sea.
    5 KB (655 words) - 22:32, 7 January 2020
  • ...have done 1,000-1,500 damage, and was given bonus damage of +100 from Call of Death, you would then do 1,100-1,600 damage. The bonus decreases quite quic [size=3]<b>Call of Death - How Does it Work?</b>[/size]
    5 KB (880 words) - 00:06, 13 August 2013
  • ...e:''' Defeat [[Sacred 2:Asmarael, the Queen of Spiders|Asmarael, the Queen of Spiders]] ...'' Ritual room inside the cave in [[Sacred 2:The Jungle|the Jungle]] north of [[Sacred 2:Na'Fian|Na'Fian]]
    9 KB (1,466 words) - 01:04, 9 February 2014
  • * '''Next Quest:''' [[Sacred 2: Leader of the Pack|Leader of the pack]] * Enter the cave southwest of [[Sacred 2:Sloeford|Sloeford]] and retrieve the 3 Medals and a map
    3 KB (575 words) - 00:19, 2 September 2013

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