Search results

Jump to navigation Jump to search
  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. * [[Sacred 2:Damage|Damage]]: 48-48 (approx. 60% [[Sacred 2:Physical|Physical]], 40% [[Sacred 2:Magic|
    6 KB (830 words) - 01:28, 10 January 2020
  • |Spears break out of the ground and damage everyone who touches them. This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]].
    6 KB (780 words) - 05:44, 9 January 2014
  • This is a [[Sacred 2:Hybrid Damage Based Combat Arts|Hybrid Damage Based Combat Art]]. * Total [[Sacred 2:Damage|Damage]] (wielding starting weapon): 44-51 [[Sacred 2:Physical|Physical]]
    6 KB (866 words) - 19:41, 4 January 2020
  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. * [[Sacred 2:Damage|Damage]]: 49-49 [[Sacred 2:Physical|Physical]]
    5 KB (730 words) - 04:48, 8 January 2020
  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]] * [[Sacred 2:Damage|Damage]]: 24-24 (50% [[Sacred 2:Physical|Physical]] and 50% [[Sacred 2:Ice|Cold]])
    4 KB (617 words) - 15:26, 7 January 2020
  • ...d explode (summons ~4 minions that run to a random monster & explode doing damage). This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]
    5 KB (759 words) - 21:27, 22 April 2023
  • |Causes corpses to explode, inflicting damage to nearby opponents. This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]].
    5 KB (624 words) - 04:00, 9 January 2014
  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. * '''Escape''' - The Sorceress breaks all rooting effects when teleporting.
    5 KB (752 words) - 01:48, 6 January 2020
  • While active, this aura grants a chance to reflect ranged damage back to its source. This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]].
    5 KB (709 words) - 03:40, 9 January 2014
  • This is a [[Sacred 2:Weapon Damage Based Combat Arts|Weapon Damage Based Combat Art]]. * Total [[Sacred 2:Damage|Damage]]: 43-54 (wielding starting weapon)
    6 KB (873 words) - 23:08, 4 January 2020
  • |Causes direct damage using [[Sacred 2:Book 5 - T-Energy|T-Energy]]. This combat art also gives t This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]].
    6 KB (823 words) - 07:39, 7 January 2014
  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. * Does 33% [[Sacred 2:Physical|Physical]] and 66% [[Sacred 2:Fire|Fire]] Damage
    6 KB (820 words) - 06:54, 8 January 2014
  • * [[Sacred 2:Damage|Damage]]: 6-6 [[Sacred 2:Ice|Cold]] ...[[Sacred 2:Chance to reflect: Projectiles|chance to reflect ranged weapon damage]] back to the attacker (30% + 0.7% per level).
    6 KB (820 words) - 00:58, 6 January 2020
  • This is a [[Sacred 2:Weapon Damage Based Combat Arts|Weapon Damage Based Combat Art]]. * Total [[Sacred 2:Damage|Damage]] (wielding starting weapon): 34-41 [[Sacred 2:Physical|Physical]]
    6 KB (829 words) - 03:10, 10 January 2020
  • ...flicting heavy magic damage. T-Energy beings will additionally suffer from damage over time. This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]].
    6 KB (841 words) - 20:33, 26 July 2023
  • This is a [[Sacred 2:Hybrid Damage Based Combat Arts|Hybrid Damage Based Combat Art]]. * Total [[Sacred 2:Damage|Damage]]: 40-48 [[Sacred 2:Physical|Physical]] / [[Sacred 2:Magic|Magic]] (wieldin
    6 KB (817 words) - 01:42, 8 January 2020
  • ...rom the enemy's hitpoints while inflicting the same amount of damage. The damage is unresisted. This modifier will have no effect if the character is alread ...se of Health Points with more players in the server has no effect upon the damage of the %Life Leech.
    6 KB (929 words) - 12:25, 26 June 2023
  • All the weapon damage based Combat Arts are affected by the following skills: ...2:Combo|combo]]. The increase in damage is direct; it increases the extra damage boost provided by the Combat Art.
    8 KB (1,053 words) - 15:21, 17 March 2014
  • |A strong gust of wind that can damage, stun or knock back enemies. This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]
    6 KB (959 words) - 10:51, 1 July 2014
  • |When using this combat art, the weapon damage will be converted into bolts of fire erupting from the weapon. This is a [[Sacred 2:Hybrid Damage Based Combat Arts|Hybrid Damage Based Combat Art]]
    6 KB (842 words) - 09:14, 8 January 2014
  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. * [[Sacred 2:Damage|Damage]]: 43-43 [[Sacred 2:Magic|Magic]]
    5 KB (765 words) - 01:34, 6 January 2020
  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]] * [[Sacred 2:Damage|Damage]]: 21-21 + 8 per CA level [[Sacred 2:Magic|Magic]]
    5 KB (630 words) - 22:46, 8 January 2014
  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. * [[Sacred 2:Damage|Damage]]: 21-21 [[Sacred 2:Fire|Fire]]
    5 KB (666 words) - 19:51, 5 January 2020
  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. * Total [[Sacred 2:Damage|Damage]]: 19-19 [[Sacred 2:Ice|Cold]]
    5 KB (689 words) - 00:14, 7 January 2020
  • This is a [[Sacred 2:Weapon Damage Based Combat Arts|Weapon Damage Based Combat Art]]. * [[Sacred 2:Damage|Damage]]: 40-42 (Wielding starting bow)
    6 KB (870 words) - 21:26, 7 January 2020
  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. * [[Sacred 2:Damage|Damage]]: 20-20 (Approx. 70% [[Sacred 2:Fire|Fire]] and 30% [[Sacred 2 :Physical|P
    5 KB (662 words) - 20:43, 6 January 2020
  • This is a [[Sacred 2:Weapon Damage Based Combat Arts|Weapon Damage Based Combat Art]]. * Total [[Sacred 2:Damage|Damage]] (wielding starting weapon): 37-44 [[Sacred 2:Physical|Physical]]
    6 KB (828 words) - 03:11, 10 January 2020
  • ===Damage Types=== ...for several different [[Sacred 2:Secondary Damage Effects|Secondary Damage Effects]] being possible without any additional gear.
    6 KB (882 words) - 19:23, 19 December 2014
  • ...d 2:Area of Effect|area-of-effect]] [[Sacred 2:Damage over time: Fire|fire damage over time]]. This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]
    5 KB (660 words) - 21:39, 8 January 2014
  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. * [[Sacred 2:Damage|Damage]]: 38-38 [[Sacred 2:Physical|Physical]]
    5 KB (772 words) - 22:41, 9 January 2020
  • ...l poisonous arrows. [[Sacred 2:Shrunken Head|Shrunken heads]] may increase damage. This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]].
    6 KB (808 words) - 05:37, 9 January 2014
  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. * Causes [[Sacred 2:Area of Effect|Area of Effect]] damage at the point of landing.
    6 KB (796 words) - 20:00, 7 January 2020
  • This is a [[Sacred 2:Weapon Damage Based Combat Arts|Weapon Damage Based Combat Art]]. * Total [[Sacred 2:Damage|Damage]] (wielding starting weapon): 42-49 [[Sacred 2:Physical|Physical]]
    6 KB (838 words) - 16:16, 4 January 2020
  • ...Time|Damage over time]]) and will damage anything in the beam (during the damage pulse). Skillful sighting upon an enemy can result in numerous monsters bei This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]].
    6 KB (882 words) - 18:05, 23 November 2022
  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. * [[Sacred 2:Damage|Damage]]: 9-9 [[Sacred 2:Physical|Physical]]
    5 KB (693 words) - 20:25, 6 January 2020
  • ...with modifiers like [[Sacred 2:Detrimental magic effects|Detrimental Magic Effects -X%]] and don't forget to chug a [[Sacred 2:Recovery Elixir|Recovery Elixir [[Sacred 2:High Damage Ice Elf Build|High Damage Ice Elf Build]]
    7 KB (960 words) - 18:39, 23 April 2023
  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. * [[Sacred 2:Damage|Damage]]: 9-9 [[Sacred 2:Physical|Physical]]
    6 KB (810 words) - 05:46, 9 January 2014
  • ...d 2:Physical|physical]] damage is converted to the [[Sacred 2:Damage Types|damage type]] to which the opponent has the least [[Sacred 2:Armor|resistance]]. This is a [[Sacred 2:Weapon Damage Based Combat Arts|Weapon Damage Based Combat Art]].
    6 KB (910 words) - 14:38, 6 January 2020
  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. * Does 100% [[Sacred 2:Fire|Fire]] Damage (12-12).
    6 KB (860 words) - 16:36, 1 May 2020
  • |Several streaks of lightning will shoot forward, inflicting damage on all opponents within a cone-shaped area in front of the Inquisitor. This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]].
    5 KB (700 words) - 03:14, 9 January 2014
  • This is a [[Sacred 2:Weapon Damage Based Combat Arts|Weapon Damage Based Combat Art]]. * [[Sacred 2:Damage|Damage]] (wielding starting weapon): 44-62 (36-54 [[Sacred 2:Physical|Physical]],
    7 KB (952 words) - 14:46, 6 January 2020
  • * [[Sacred 2:Fire|Fire]] [[Sacred 2:Damage|damage]] against T-Energy Creatures +7 * [[Sacred 2:Magic|Magic]] [[Sacred 2:Damage|damage]] against Undead +7
    6 KB (835 words) - 21:15, 21 October 2023
  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. * [[Sacred 2:Damage|Damage]]: 42-42 (50% [[Sacred 2:Magic|Magic]], 50% [[Sacred 2:Fire|Fire]])
    6 KB (796 words) - 02:12, 5 January 2020
  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. * Causes [[Sacred 2:Area of Effect|Area of Effect]] damage at the point of landing.
    6 KB (800 words) - 22:41, 9 January 2014
  • This is a [[Sacred 2:Weapon Damage Based Combat Arts|Weapon Damage Based Combat Art]]. * [[Sacred 2:Damage|Damage]] (wielding starting weapon): 40-58 (34-52 [[Sacred 2:Physical|Physical]],
    6 KB (896 words) - 03:11, 10 January 2020
  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. * [[Sacred 2:Damage|Damage]]: 23-23 [[Sacred 2:Magic|Magic]]
    5 KB (653 words) - 01:22, 6 January 2020
  • This is a [[Sacred 2:Hybrid Damage Based Combat Arts|Hybrid Damage Based Combat Art]] * Total [[Sacred 2:Damage|Damage]] (wielding starting weapon): 37-46 [[Sacred 2:Physical|Physical]]
    6 KB (832 words) - 01:16, 21 February 2022
  • * '''Escape''' - Chance to break all rooting effects while teleporting. (100% chance) ...2:Damage Mitigation|Damage Mitigation]] of [[Sacred 2:Physical|physical]] damage (4 sec + 0.02 sec per CA level)
    6 KB (804 words) - 14:14, 3 October 2023
  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. * [[Sacred 2:Damage|Damage]]: 27-27 [[Sacred 2:Magic|Magic]]
    5 KB (691 words) - 20:09, 6 January 2020
  • ...get. Additionally, portions of weapon damage will be converted into poison damage. This is a [[Sacred 2:Weapon Damage Based Combat Arts|Weapon Damage Based Combat Art]].
    6 KB (876 words) - 22:41, 9 January 2014
  • This is a [[Sacred 2:Weapon Damage Based Combat Arts|Weapon Damage Based Combat Art]]. * [[Sacred 2:Damage|Damage]] (wielding starting weapon): 31-45 [[Sacred 2:Physical|Physical]]
    6 KB (889 words) - 16:20, 6 January 2020
  • This is a [[Sacred 2:Weapon Damage Based Combat Arts|Weapon Damage Based Combat Art]]. * [[Sacred 2:Damage|Damage]]: 37-39 (Wielding starting bow) [[Sacred 2:Physical|Physical]]
    6 KB (842 words) - 21:16, 7 January 2020
  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. * Total [[Sacred 2:Damage|Damage]]: 46-46 (34 [[Sacred 2:Fire|Fire]], 12 [[Sacred 2:Physical|Physical]])
    5 KB (715 words) - 19:46, 5 January 2020
  • * [[Sacred 2:Damage|Damage]] (wielding starting weapon): 46-63 (35-52 [[Sacred 2:Physical|Physical]], * Adds poison weapon damage (6 + 2 per level)
    5 KB (707 words) - 16:30, 6 January 2020
  • This is a [[Sacred 2:Weapon Damage Based Combat Arts|Weapon Damage Based Combat Art]]. * [[Sacred 2:Damage|Damage]]: 21-21 (Unarmed), 45-49 (Wielding starting bow) [[Sacred 2:Physical|Physi
    7 KB (924 words) - 04:46, 9 January 2014
  • This is a [[Sacred 2:Weapon Damage Based Combat Arts|Weapon Damage Based Combat Art]]. * Total [[Sacred 2:Damage|Damage]] (wielding starting weapon): 31-38 [[Sacred 2:Physical|Physical]]
    7 KB (913 words) - 00:26, 21 February 2022
  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. * [[Sacred 2:Damage|Damage]]: 5-5 [[Sacred 2:Magic|Magic]]
    7 KB (920 words) - 05:33, 9 January 2014
  • |A portion of [[Sacred 2:Physical|physical]] damage is converted to the damage type which the opponent has least [[Sacred 2:Armor|resistance]] to. Dedicat This is a [[Sacred 2:Weapon Damage Based Combat Arts|Weapon Damage Based Combat Art]].
    7 KB (964 words) - 05:50, 9 January 2014
  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. * Damage 3-3 [[Sacred 2:Magic|Magic]] (hits enemies in multiple pulses, in an [[Sacr
    6 KB (875 words) - 19:18, 25 June 2023
  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]] * [[Sacred 2:Damage|Damage]]: 31-31 (Approx. 60% [[Sacred 2:Ice|Cold]] and 40% [[Sacred 2:Physical|Phy
    5 KB (719 words) - 15:12, 7 January 2020
  • This is a [[Sacred 2:Weapon Damage Based Combat Arts|Weapon Damage Based Combat Art]]. * Total [[Sacred 2:Damage|Damage]] (wielding starting weapon): 46-57 [[Sacred 2:Physical|Physical]]
    7 KB (1,045 words) - 22:11, 27 April 2022
  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. * Adds base [[Sacred 2:Fire|Fire]] [[Sacred 2:Damage|Damage]] to the equipped weapon: 6 + 4 per level
    5 KB (683 words) - 20:13, 5 January 2020
  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. * [[Sacred 2:Damage|Damage]]: 39-39 [[Sacred 2:Physical|Physical]]
    6 KB (909 words) - 16:24, 4 January 2020
  • |A powerful frost blast is directed towards an opponent inflicting damage over time while temporarily decreasing the target's movement rate. This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]].
    7 KB (1,105 words) - 19:39, 29 June 2023
  • This is a [[Sacred 2:Weapon Damage Based Combat Arts|Weapon Damage Based Combat Art]]. * Total [[Sacred 2:Damage|Damage]]: 20-20 [[Sacred 2:Physical|Physical]] (unarmed)
    7 KB (937 words) - 22:00, 27 April 2022
  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. * [[Sacred 2:Damage|Damage]]: 9-9 [[Sacred 2:Magic|Magic]]
    5 KB (723 words) - 01:02, 5 January 2020
  • |A mental blow that deals more damage to armored targets and slows the regeneration for their combat arts. This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]
    5 KB (700 words) - 22:45, 8 January 2014
  • |The Seraphim leaps into battle, inflicting damage when she lands in her target area. In critical situations, this jump may al This is a [[Sacred 2:Weapon Damage Based Combat Arts|Weapon Damage Based Combat Art]].
    6 KB (893 words) - 16:59, 5 August 2022
  • * [[Sacred 2:Damage Mitigation|Damage Mitigation: All Types]] +X% (Arms) * [[Sacred 2:Detrimental magic effects|Detrimental magic effects]] -X% (Arms)
    7 KB (910 words) - 17:04, 10 January 2017
  • ...amage Types]] that directly counter or "resist" incoming [[Sacred 2:Damage|damage]]. ...ge|damage]], they also have a corresponding Armor value that resists those damage types. The Armor resistance types are:
    12 KB (1,786 words) - 01:16, 6 August 2019
  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]] * [[Sacred 2:Damage|Damage]]: 38-38 (50% [[Sacred 2:Physical|Physical]] and 50% [[Sacred 2:Ice|Cold]])
    5 KB (724 words) - 16:55, 7 January 2020
  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. * [[Sacred 2:Damage|Damage]]: 12-12 ( 50% [[Sacred 2:Physical|Physical]] and 50% [[Sacred 2:Poison|Poi
    6 KB (836 words) - 17:17, 7 January 2020
  • ...star to strike her adversaries. This flaming ball of rock deals explosive damage to the target and leaves a patch of fiery burning earth behind, reducing la This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]].
    5 KB (714 words) - 20:24, 5 January 2020
  • * [[Sacred 2:Damage Mitigation|Damage Mitgation: All Types]] +X% (Chest) * [[Sacred 2:Damage over Time|Damage over Time: All Types]] -X% (Helmet)
    6 KB (796 words) - 08:48, 9 January 2017
  • Creates a small force field around the Temple Guardian that causes light damage to nearby opponents with the possibility to leave them stunned. This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]].
    6 KB (762 words) - 02:49, 3 December 2022
  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. * [[Sacred 2:Damage|Damage]]: 25-25 [[Sacred 2:Ice|Cold]]
    6 KB (902 words) - 00:42, 6 January 2020
  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. * Does 100% [[Sacred 2:Fire|Fire]] Damage (11-11).
    6 KB (937 words) - 07:03, 8 January 2014
  • ...le of youthful exertions. They become slowed, weakened, and take amplified damage. This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]].
    5 KB (733 words) - 01:40, 10 January 2020
  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. ...Combat Art level [[Sacred 2:Physical|physical]] damage (+[[Sacred 2:Damage|damage]] modifiers))
    6 KB (906 words) - 05:10, 9 January 2014
  • * Total [[Sacred 2:Damage|Damage]] when equipped: 43-61 (29-41 [[Sacred 2:Ice|Ice]], 14-20 [[Sacred 2:Physic * [[Sacred 2:Damage|Damage]]: 36-51 [[Sacred 2:Ice|Ice]]/[[Sacred 2:Physical|Physical]]
    7 KB (939 words) - 06:26, 6 January 2014
  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. * [[Sacred 2:Damage|Damage]]: 3-3 [[Sacred 2:Fire|Fire]]
    6 KB (917 words) - 19:17, 6 January 2020
  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]] * [[Sacred 2:Damage|Damage]]: 18-18 [[Sacred 2:Ice|Cold]]
    5 KB (740 words) - 14:51, 7 January 2020
  • * Constant pulse of 100% Fire Damage dealt to opponents in close combat. * Total [[Sacred 2:Damage|Damage]]: 6-6 [[Sacred 2:Fire|Fire]].
    6 KB (889 words) - 07:23, 8 January 2014
  • This is a [[Sacred 2:Weapon Damage Based Combat Arts|Weapon Damage Based Combat Art]]. * Total [[Sacred 2:Damage|Damage]]: 14-14 [[Sacred 2:Physical|Physical]] (unarmed)
    7 KB (972 words) - 22:04, 27 April 2022
  • ...successful hit stores additional damage up to a maximum value. The amassed damage is released in one or several mighty discharges. This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]].
    7 KB (950 words) - 19:12, 20 April 2022
  • ...ble to enhance this spell to include a huge meteor that will inflict heavy damage upon impact. This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]].
    7 KB (978 words) - 07:09, 8 January 2014
  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. ...to nearby opponents. (10 + 5 per CA level magic damage (+[[Sacred 2:Damage|damage]] modifiers))
    6 KB (759 words) - 17:38, 15 December 2019
  • This is a [[Sacred 2:Weapon Damage Based Combat Arts|Weapon Damage Based Combat Art]]. * [[Sacred 2:Damage|Damage]]: 14-14 (Unarmed), 33-35 (Wielding starting bow) [[Sacred 2:Physical|Physi
    7 KB (995 words) - 04:56, 9 January 2014
  • ...[[Sacred 2:Attack Value|Attack Value]] as well as basic [[Sacred 2:Damage|Damage]] for [[Sacred 2: Strength Based Weapons| Strength-Based, Close Combat (mel '''Weapon Damage +XX'''
    7 KB (904 words) - 14:00, 26 February 2015
  • ...mbat Art does melee range AoE ([[Sacred 2:Area of Effect|Area of Effect]]) damage. Higher levels of Deathly Spears give multiple hits. This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]].
    7 KB (1,025 words) - 05:53, 9 January 2014
  • ...a basic overview of damage-related concepts as well as calculations on how damage is inflicted and resisted in Sacred 2. More in-depth information can be fo == [[Sacred 2:Damage Types|Damage Types]] ==
    9 KB (1,316 words) - 12:45, 1 February 2019
  • ...ell Damage Based Combat Arts]] and reduces the opponent's [[Sacred 2:Armor|damage resistances]] when mastered. * Secondary skill choice for: [[Sacred 2:Dragon Mage|Dragon Mage]], [[Sacred 2:Dryad|Dr
    31 KB (4,133 words) - 18:57, 23 April 2023
  • |Shards of ice that inflict massive cold damage and explode to freeze nearby enemies. The [[Sacred 2:Sorceress|Sorceress]] This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]].
    5 KB (761 words) - 00:43, 6 January 2020
  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. * [[Sacred 2:Damage|Damage]]: 19-19 [[Sacred 2:Physical|Physical]]
    5 KB (774 words) - 19:52, 7 January 2020
  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. * Causes [[Sacred 2:Area of Effect|Area of Effect]] damage in a 5m radius around the Barbarian.
    5 KB (765 words) - 20:18, 7 January 2020
  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. ...ea of Effect]] spell with 73% Physical and 27% Ice Damage. Percent of Ice damage increases per Combat Art level.
    7 KB (999 words) - 20:51, 26 July 2023
  • |A strike that will damage and slow down all opponents within a half-circle in front of the Inquisitor This is a [[Sacred 2:Weapon Damage Based Combat Arts|Weapon Damage Based Combat Art]].
    8 KB (1,173 words) - 02:34, 9 January 2014
  • ...ields|Energy Shields]] that determines the proportion of [[Sacred 2:Damage|damage]] done to the energy shield, rather than [[Sacred 2:Max. Hitpoints|health p ...Type''' || Increases protection against a certain [[Sacred 2:Damage Types|damage type]] by a static amount.
    27 KB (4,034 words) - 22:19, 26 July 2019
  • ...ifferent benefits, and they can be socketed in place of runes, jewelry, or damage-type items such as ice crystals. *[[Sacred 2:Damage Types|Damage]]+X%
    8 KB (1,383 words) - 21:29, 28 October 2013
  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. * Damage: 26-26 [[Sacred 2:Fire|Fire]]
    6 KB (911 words) - 20:42, 24 November 2022

View (previous 100 | next 100) (20 | 50 | 100 | 250 | 500)