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  • =='''High Elf Combat Arts'''== ...hich enhances the effectiveness of the High Elf's Arrant Pyromancer combat arts. The demon is also able to cast Incandescent Skin and attack opponents wit
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  • ...ge vous demandera davantage de stratégie que les classes orientées vers le combat au corps à corps ...et confère une résistance aux dégâts de feu. La durée de tout les Arts du combat de l'aspect Pyromancie est amélioré. Peau incandescente ne peut pas être
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  • *[[Sacred 2:High Elf/de|Hochelfe]] *[[Sacred 2:Combat Arts/de|Kampfkünste]]
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Page text matches

  • =[[Sacred 2:High Elf|High Elf]]= High Elf Combat Arts Rat Dungeon
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  • [[Sacred 2:High Damage Ice Elf Build |High Damage Ice Elf Build ]] [[Sacred 2:The Self-Sufficient High Elf|The Self-Sufficient High Elf]]
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  • == '''Arts du Combat''' == ...elopper des arts du combat de l'un ou de mélanger les aspects. Les arts du Combat de Sacred 2 sont différent du Sacred original car ils peuvent être "déve
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  • ...|Character Class]] has three [[Sacred 2:Aspects|Aspects]] with five Combat Arts in each, one of which is usually a [[Sacred 2:Buff|Buff]]. [[Sacred 2:Seraphim Combat Arts|Seraphim Combat Arts]]'''
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  • [http://darkmatters.org/forums/index.php?/files/file/345-all-high-elf-unique-armor/ http://www.sacredwiki.org/download-button.png] *[[Sacred 2:All combat arts|All combat arts]] +X
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  • Healing [[Sacred 2:Combat Arts|Combat Arts]] are used to heal the character, usually either a heal over time (by boost == Healing via Innate Combat Arts ==
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  • ...dwiki.org/images/Sacred_2/Icon/buffHEfd.gif '''This [[Sacred 2:Combat Arts|Combat Art]] is a [[Sacred 2:Buff|(Buff)]]'''<br /> ...ctiveness of the [[Sacred 2:High Elf|High Elf]]'s Arrant Pyromancer combat arts. The demon is also able to cast [[Sacred 2:Incandescent Skin|Incandescent S
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  • The following three [[Sacred 2:Combat Arts|Combat Arts:]] |<div style="font-size:150%">'''[[Sacred 2:High Elf|High Elf]]'''</div>
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  • ...dwiki.org/images/Sacred_2/Icon/buffHEgi.gif '''This [[Sacred 2:Combat Arts|Combat Art]] is a [[Sacred 2:Buff|(Buff)]]'''<br /> This is a [[Sacred 2:Healing|Healing]] Combat Art.
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  • ...ed [[Sacred 2:Weapons|weapons]] and by using [[Sacred 2:Combat Arts|Combat Arts]] that have fire damage. ==[[Sacred 2:Combat Arts|Combat Arts]]==
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  • ...dwiki.org/images/Sacred_2/Icon/buffHEis.gif '''This [[Sacred 2:Combat Arts|Combat Art]] is a [[Sacred 2:Buff|(Buff)]]'''<br /> The High Elf focuses on the ultimate control over all fire. She will become practically
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  • Increases the radius on AOE type combat arts and does not seem to have an effect on minimum casting distance. ...t 39% bonus to increase; in 2,5 times - 58% bonus; which is three times as high as 74% bonus. Remember, area depends on the radius squared.
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  • ...ed [[Sacred 2:Weapons|weapons]] and by using [[Sacred 2:Combat Arts|Combat Arts]] that have magic damage. ==[[Sacred 2:Combat Arts|Combat Arts]]==
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  • ...d 2:Deathly Spears|Deathly Spears]]. All Sacred 2 heroes have at least one combat art that can be used to take them down.
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  • '''<u>Class:</u> [[Sacred 2:High Elf|High Elf]]''' ...iki.org/images/Sacred_2/Aspects/HE_Asp_03.png This set focuses on the High Elf's [[Sacred 2:Aspects|aspect]]: '''[[Sacred 2:Mystic Stormite|Mystic Stormit
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  • ...ed [[Sacred 2:Weapons|weapons]] and by using [[Sacred 2:Combat Arts|Combat Arts]] that have Ice damage. ==[[Sacred 2:Combat Arts|Combat Arts]]==
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  • ...cted by the [[Sacred 2:Weapons|weapons]] and [[Sacred 2:Combat Arts|Combat Arts]] of opponents and the player. It is NOT caused by the [[Sacred 2:Secondar ==Combat Arts that Cause Damage Over Time: Ice==
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  • [http://darkmatters.org/forums/index.php?/files/file/315-high-elfs-merry-christmas-set/ http://www.sacredwiki.org/download-button.png] <u>Class:</u>'''High Elf'''
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  • '''<u>Class:</u> [[Sacred 2:High Elf|High Elf]]''' * (Helmet) [[Sacred 2:Trinity's High Hat|Trinity's High Hat]]
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  • ...dwiki.org/images/Sacred_2/Icon/buffHEcs.gif '''This [[Sacred 2:Combat Arts|Combat Art]] is a [[Sacred 2:Buff|(Buff)]]'''<br /> ...tion from enemies. Slightly increases the regeneration speed of all combat arts within the aspect Mystic Stormite while the buff is active. Crystal Skin ca
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  • ...cted by the [[Sacred 2:Weapons|weapons]] and [[Sacred 2:Combat Arts|Combat Arts]] of opponents and the player. It is NOT caused by the [[Sacred 2:Secondar ==Combat Arts that Cause Damage Over Time: Magic==
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  • |The [[Sacred 2:High Elf|High Elf]] becomes wisp-like in substance. Her fogged appearance makes her a difficu * [[Sacred 2:Chance to evade|Chance to Evade Attacks]]: +6.0%. Increases per Combat Art level.
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  • '''<u>Class:</u> [[Sacred 2:High Elf|High Elf]]''' ...iki.org/images/Sacred_2/Aspects/HE_Asp_01.png This set focuses on the High Elf's [[Sacred 2:Aspects|aspect]]: '''[[Sacred 2:Arrant Pyromancer|Arrant Pyrom
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  • ...at will assist and protect, equipping the mage for confrontations in melee combat. This is the school of classic magic, well suited to support one of the ot =='''Delphic Arcania [[Sacred 2:Combat Arts|Combat Arts]]'''==
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  • ...ect]] of the [[Sacred 2:High Elf|High Elf]]. Enables the use of [[Sacred 2:Combat Art Modifications|modifications]] for the Aspect. * Only hard points count for [[Sacred 2:Combat Art Modifications|modification]] purposes (skill bonuses don't give you mod
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  • ...ect]] of the [[Sacred 2:High Elf|High Elf]]. Enables the use of [[Sacred 2:Combat Art Modifications|modifications]] for the Aspect. * Only hard points count for [[Sacred 2:Combat Art Modifications|modification]] purposes (skill bonuses don't give you mod
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  • ...ect]] of the [[Sacred 2:High Elf|High Elf]]. Enables the use of [[Sacred 2:Combat Art Modifications|modifications]] for the Aspect. * Only hard points count for [[Sacred 2:Combat Art Modifications|modification]] purposes (skill bonuses don't give you mod
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  • ...igger it. It does not work when using [[Sacred 2:Spell Damage Based Combat Arts|spells]] or [[Sacred 2:Secondary Damage Effects|secondary effects]] ([[Sacr ...s of the Ancestors|Adornments of the Ancestors]] ([[Sacred 2:High Elf|High Elf]])
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  • |Here the [[Sacred 2:High Elf|High Elf]] specializes in [[Sacred 2:Ice|ice]] magic, putting emphasis on her own pr =='''Mystic Stormite [[Sacred 2: Combat Arts| Combat Arts]]'''==
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  • |Choosing this aspect will render [[Sacred 2:High Elf|the Adept]] as the classic mage, fully devoted to the element of [[Sacred 2 =='''Arrant Pyromancer [[Sacred 2:Combat Arts|Combat Arts]]'''==
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  • ...ion. There is a chance that nearby opponents remain stunned when the High Elf teleports away. * Teleport Duration: 1.9 seconds (the High Elf can take no action and is vulnerable to enemies during this time). Duratio
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  • ...acter a percent chance to block any opponent [[Sacred 2:Combat Arts|Combat Arts]] inflicted upon him/her. ...t be reflected when reaching 100% chance to block (only possible for Close Combat).
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  • *Cooldown is a property that some [[Sacred 2:Combat Arts|Combat Arts]] have, which should not be confused with [[Sacred 2:Regeneration Time:|Reg *Cooldown time is added to regen time to determine the total duration of the Combat Art's regeneration timer, but it is usually fixed and is not affected by an
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  • '''<u>Class:</u> [[Sacred 2:High Elf|High Elf]]''' ...iki.org/images/Sacred_2/Aspects/HE_Asp_02.png This set focuses on the High Elf's [[Sacred 2:Aspects|aspect]]: '''[[Sacred 2:Delphic Arcania|Delphic Arcani
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. * Right clicking near High Elf creates a wide wave of fire
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  • ...ng a [[Sacred 2:Weapon Damage Based Combat Arts|Weapon Damage Based Combat Arts]]. ...t be reflected when reaching 100% chance to block (only possible for Close Combat).
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. {{See Also|Sacred 2:Combat Art Modifications}}
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  • =='''High Elf Combat Arts'''== ...hich enhances the effectiveness of the High Elf's Arrant Pyromancer combat arts. The demon is also able to cast Incandescent Skin and attack opponents wit
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  • '''<u>Class:</u> [[Sacred 2:High Elf|High Elf]]''' * (Hood) [[Sacred 2:Chance to reflect: Combat Arts|Chance to Reflect: Combat Arts]] +%
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. {{See Also|Sacred 2:Combat Art Modifications}}
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  • ===[[Image:HEmini.png]]'''[[Sacred 2:High Elf|High Elf]]''' === All the weapon damage based Combat Arts are affected by the following skills:
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  • ...zieht sich der Begriff "Buff" auf eine bestimmte Art von [[Sacred 2:Combat Arts/de|Kampfkunst]], die den [[Sacred 2:Character Class/de|Charakter]] auf eine ...de#Regenerationskraft (Buff)|Regenerationskraft]] Buff der [[Sacred 2:High Elf/de|Hochelfe]], der keine Regenerationsbelastung beinhaltet. Neben mehreren
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  • Multi hit refers to [[Sacred 2:Combat Arts|combat arts]] that are capable of hitting one or more targets multiple times. They are ===[[Image:HEmini.png]] '''[[Sacred 2:High Elf|High Elf]]''' ===
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  • ...ect]] of the [[Sacred 2:High Elf|High Elf]]. Enables the use of [[Sacred 2:Combat Art Modifications|modifications]] for the aspect. * Only hard points count for [[Sacred 2:Combat Art Modifications|modification]] purposes (skill bonuses don't give modific
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. ...with 73% Physical and 27% Ice Damage. Percent of Ice damage increases per Combat Art level.
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  • ...ect]] of the [[Sacred 2:High Elf|High Elf]]. Enables the use of [[Sacred 2:Combat Art Modifications|modifications]] for the aspect. ...[[Sacred 2:Physical|Physical]] [[Sacred 2:Armor|Resistance]] value of this combat art in lieu of damage.
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  • ...fect|Area of Effect]] spell that forms a stationary circle around the High Elf {{See Also|Sacred 2:Combat Art Modifications}}
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. {{See Also|Sacred 2:Combat Art Modifications}}
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  • http://www.sacredwiki.org/images/Combat%20Arts/Dark%20Elf/deacobr1new.png The Dark Elf hypnotizes all nearby opponents within the trap area.
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  • '''<u>Class:</u> [[Sacred 2:High Elf|High Elf]]''' == Bonus to [[Sacred 2:Combat Arts|Combat Arts]] ==
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  • * [[Sacred 2:Seraphim Combat Arts|Боевые Умения]] =[[Sacred 2:High Elf|Высший Эльф]]=
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  • '''<u>Class:</u> [[Sacred 2:High Elf|High Elf]]''' == Bonus to [[Sacred 2:Combat Arts|Combat Arts]] ==
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  • == Combat Arts == ...they take from Sonic Scream. It causes especially more damage against High Elf (with [[Sacred 2:Crystal Skin|Crystal Skin]] buff) and Dryad (with [[Sacred
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  • http://www.sacredwiki.org/images/Combat%20Arts/Dark%20Elf/deaatta1copy.png ...with a combination of weapons or a sequence of attacks during hand-to-hand combat.
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  • ...ect]] of the [[Sacred 2:High Elf|High Elf]]. Enables the use of [[Sacred 2:Combat Art Modifications|modifications]] for the aspect. * Only hard points count for [[Sacred 2:Combat Art Modifications|modification]] purposes (skill bonuses don't give modific
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  • .../entrance.jpg http://www.sacredwiki.org/images/Sacred_2/places/Tyr%20Lysia/High%20Elf%20Outpost%202/entrance-325.jpg]}} ...%202/tmap.jpg http://www.sacredwiki.org/images/Sacred_2/places/Tyr%20Lysia/High%20Elf%20Outpost%202/th_tmap.jpg]}}
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  • ...by a ranged weapon, including a [[Sacred 2:Weapon Damage Based Combat Arts|Combat Art attack made with a ranged weapon]]. ...t be reflected when reaching 100% chance to block (only possible for Close Combat).
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  • ...cted by the [[Sacred 2:Weapons|weapons]] and [[Sacred 2:Combat Arts|Combat Arts]] of opponents and the player. It is also caused by the [[Sacred 2:Seconda ...sed by [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Arts]], and the periodic damage caused by Secondary Damage Effects (open wounds,
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  • *[[Sacred 2:Chance to reflect: Combat Arts|Chance to reflect:Combat Arts]] +X% *[[Sacred 2:Combat Art Skills|Combat Art Skills]] +X
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  • ...tion]]'''<br />Improves regeneration for all [[Sacred 2:Combat Arts|Combat Arts]], and allows the use of up to three simultaneous [[Sacred 2:Buff|buffs]] w ...eration for [[Sacred 2:Combo|Combos]]. Also increases the number of Combat Arts allowed in a combo.
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  • Increases maximum hitpoints and hitpoint regeneration out of combat. ...combat by converting all your out-of-combat hitpoint regeneration into in-combat hitpoint regeneration.
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  • Area of effect or AoE in Sacred 2 refers to [[Sacred 2:Combat Arts|combat arts]] that exhibit the following characteristic: ...t 39% bonus to increase; in 2,5 times - 58% bonus; which is three times as high as 74% bonus. Remember, area depends on the radius squared.
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  • Three Wind Serpents for the [[Sacred 2:High Elf|High Elf]] offer bonuses to the following aspects: ...ligible. When the Riding skill level is high enough, that aspect's combat arts will actually have ''lower'' regeneration times when the character is mount
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  • *[[Sacred 2:High Elf/de|Hochelfe]] *[[Sacred 2:Combat Arts/de|Kampfkünste]]
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  • <u>Class</u>: '''High Elf'''<br /> == Bonus to Combat Arts ==
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  • {{SacredWiki:News/Sacred 2 Fallen Angel High Elf}} ...ing it against how quickly you can regenerate the ability to cast the same Combat Art again. An excellent in-depth article regarding the explanation and use
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  • ...onents [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Arts]] attacks. The attack is blocked from affecting the player and instead is i ...t be reflected when reaching 100% chance to block (only possible for Close Combat).
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  • == Bonus to [[Sacred 2:Combat Arts|Combat Arts]] == * The [[Sacred 2:Temple Guardian|Temple Guardian]], [[Sacred 2:High Elf|High Elf]], and [[Sacred 2:Dragon Mage|Dragon Mage]] would be unable to complete thi
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  • ...ding [[Sacred 2:Weapon Damage Based Combat Arts|Weapon Damage Based Combat Arts]]. The attack is blocked from affecting the player and instead is inflicted ...t be reflected when reaching 100% chance to block (only possible for Close Combat).
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  • http://www.sacredwiki.org/images/Combat%20Arts/Dark%20Elf/deasoul1.png ...Instead of rising into the sky, the souls will be pulled towards the Dark Elf in order to heal him.
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  • == Bonus to Combat Arts == * The dark elf [http://en.wikipedia.org/wiki/Drizzt_Do%27Urden Drizzt Do'Urden] is probabl
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  • '''<u>Class:</u> [[Sacred 2:High Elf|High Elf]]''' == Bonus to [[Sacred 2:Combat Arts|Combat Arts]] ==
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  • This is a [[Sacred 2:Hybrid Damage Based Combat Arts|Hybrid Damage Based Combat Art]] {{See Also|Sacred 2:Combat Art Modifications}}
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  • '''<u>Class:</u> [[Sacred 2:High Elf|High Elf]]''' |class="cellborderlc" align="left"|[[Sacred 2:All combat arts|All combat arts]]
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  • '''<u>Class:</u> [[Sacred 2:High Elf|High Elf]]''' == Bonus to [[Sacred 2:Combat Arts|Combat Arts]] ==
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. * Duration of effect and damage increase per Combat Art level
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  • ...ilable to the player. The player can spend all their upgrade points in one Combat Art, or distribute them amongst different CAs within that same aspect. For example, the Seraphim Combat Art [[Sacred 2:Radiant Pillar|Radiant Pillar]] allows the following options
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  • * Snapchip Shatter has high physical-to-ice damage conversion on his melee attacks. ...oderate [[Sacred 2:Chance to reflect: Close Combat|chance to reflect close combat]] attacks.
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  • ...ell books for as long as anyone can remember. The [[Sacred 2:High Elf|High Elf]] Adept commands thorn-like splinters of ice and hurls them towards her ene This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]].
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  • |<div style="font-size:150%">'''[[Sacred 2:High Elf|High Elf]]'''</div> Certain [[Sacred 2:Buff|Buffs]] also function as Spell Damage Based Combat Arts. Their damage, casting speed, and regeneration are affected by the same sk
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  • ...damage than her stats. Probably some of her [[Sacred 2:Combat Arts|Combat Arts]] do [[Sacred 2:Magic|Magical]] damage. === {{PAGENAME}}' [[Sacred 2:Combat Arts|Combat Arts]] ===
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  • == Bonus to [[Sacred 2:Combat Arts|Combat Arts]] == * The [[Sacred 2:Temple Guardian|Temple Guardian]], [[Sacred 2:High Elf|High Elf]], and [[Sacred 2:Dragon Mage|Dragon Mage]] would be unable to complete thi
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  • '''<u>Class:</u> [[Sacred 2:High Elf|High Elf]]''' * (Hands) [[Sacred 2:All combat arts|All combat arts]] +
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  • == Bonus to [[Sacred 2:Combat Arts|Combat Arts]] == * [[Sacred 2:Combat art range|Combat Art Range]] +X% (1h Club)
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  • ...Arts ([[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Arts]]) and reduces the opponent's damage resistances/immunities. ...e from [[sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Arts]] (unlocks the "Opponents' Immunities -%" skill bonus).
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  • ...ng a [[Sacred 2:Weapon Damage Based Combat Arts|Weapon Damage Based Combat Arts]]. The attack is blocked from affecting the player and instead is inflicted ...t be reflected when reaching 100% chance to block (only possible for Close Combat).
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  • Damage Over Time [[Sacred 2:Combat Arts|Combat Arts]] or abilities are those that deal a predetermined amount of [[Sacred 2:Dam ...y some [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Arts]] with 100% chance (DoT is also indicated on CA's tooltip).
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  • * [[Sacred 2:Dragon Mage Combat Arts/es|Artes de Combate]] * [[Sacred 2:Dryad Combat Arts/es|Artes de Combate]]
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  • Aspect Focus skills enhance the [[Sacred 2:Combat Arts|Combat Arts]] within their respective [[Sacred 2:Aspects|Aspects]]. Each [[Sacred 2:Ch | '''[[Sacred 2:High Elf|High Elf]]''':
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  • Die [[Sacred 2:Combat Arts/de|Kampfkünste]] der [[Sacred 2:Character Class/de|Charaktere]] sind jewei Jede einzelne Kampfkunst kann durch den Spieler individuell [[Sacred 2:Combat Art Modifications/de|modifiziert]] werden. Auf diese Weise hat z.B. ein [[S
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  • |valign="top"|[[Sacred 2:Combat Reflexes|'''Combat Reflexes''']]<br />Improves [[Sacred 2:Chance to evade|Evasion statistic]] |valign="top"|[[Sacred 2:Combat Reflexes|'''Combat Reflexes''']]<br />Improves Evasion statistic (chance to dodge attacks), an
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  • *Um slot adicional de armas e Combat Art são ganhos nos níveis: 3, 5, 10 e 20 |class="skillslc" align="left"|Novo slot para Arma/Combat Art nos níveis:
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  • *Un emplacement supplémentaire d'arme et d'art du combat est ajouté aux niveaux : 3, 5, 10 et 20. |class="skillslc" align="left"|Nouvel emplacement d'arme/d'art du combat au niveau
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  • *One additional weapon slot and Combat Art slot are granted at the levels: 3, 5, 10 and 20 |class="skillslc" align="left"|New Weapon/Combat Art Slot at level:
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  • ...r own unique character. The ability to create a character that has Combat Arts chosen from just one Aspect or mix from all three allows combinations that ...heir effects, execution speed, regeneration time, and unlocking [[Sacred 2:Combat Art Modifications|modifications]].
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  • ...lied players receive a bonus to [[Sacred 2:Fire|fire]] resistance. If the combat art [[Sacred 2:Fiery Ember|Fiery Ember]] is active within range, the spell This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]].
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  • ...ir support. On the other hand, if they should at some point seek out close combat, then their enemy will get to deal with a real dragon!'' * [[Sacred 2:Dragon Mage Combat Arts|Combat Arts]]
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  • ...certain radius. Allied players receive a bonus to ice resistance. If the combat art [[Sacred 2:Icy Evanescence|Icy Evanescence]] is active within range, th This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]].
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  • |class="cellborderlc" align="left"|[[Sacred_2:High_Elf|High Elf]] ...age|Damage]] for [[Sacred 2: Strength Based Weapons| Strength-Based, Close Combat (melee) weapons]]. Does not affect [[Sacred 2:Dexterity Based Weapons|Dexte
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  • 2) Through [[Sacred 2:Buff|buffs]] and [[Sacred 2:Combat Arts|combat arts]] that grant it while they last ...avy chest armors like the [[Sacred 2:High Elf|High Elf]]'s [[Sacred 2:High Elf Pearl Set|Pearl Armor]], the [[Sacred 2:Dryad|Dryad]]'s [[Sacred 2:Dryad Iv
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  • ..., this buff grants The Guardian a 30% [[Sacred 2:Chance to reflect: Combat Arts|chance to reflect spells]], ice [[Sacred 2:Damage Mitigation|damage mitigat *''Expulse Magic'' - like the High Elf's [[Sacred 2:Expulse Magic|spell of the same name]], this is a magic circle
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  • * [[Sacred 2:Dragon Mage Combat Arts|Combat Arts]] Os High Elves trabalham principalmente com magia elemental, mas seus inimigos, as D
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  • == Bonus to [[Sacred 2:Combat Arts|Combat Arts]] == * The [[Sacred 2:Temple Guardian|Temple Guardian]], [[Sacred 2:High Elf|High Elf]], and [[Sacred 2:Dragon Mage|Dragon Mage]] would be unable to complete thi
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  • ..."Highest Spell Level Without Penalty", but it is really discussing Combat Arts, so we prefer to refer to it as such.'' ...o the maximum level a player can have in a specific [[Sacred 2:Combat Arts|Combat Art]] without incurring any penalties.
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  • ...spects |Aspect]] then [[Sacred 2:Combat Arts|Combat Art]] (as found on the Combat Art page).<br /> <li>[[Sacred 2:High Elf|High Elf]]</li>
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  • == '''Ghost Ranged High Elf''' == High Elf : does it need to be explained... must be sexy icon4.gif
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  • :- CAs (Combat Arts) of the some characters such as "[[Sacred 2:Archimedes Beam|Archimedes Beam If the character has a chance to block\reflect combat arts, then successfully hitting from the chain lightning does not necessarily me
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  • ..." will get a graphical effect. Using certain [[Sacred 2:Combat Arts|Combat Arts]] character can trigger multiple different Secondary Damage Effects per hit ...d 2:Weapons|weapons]], weapon-based Combat Arts or non-weapon-based combat arts).
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  • | AoE|| [[Sacred 2:Area of Effect|Area of Effect]] || Combat Art which effects multiple enemies in range ...him ]] [[Sacred 2:Exalted Warrior|Exalted Warrior]] [[Sacred 2:Combat Arts|Combat Art]]
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  • This is a [[Sacred 2:Hybrid Damage Based Combat Arts|Hybrid Damage Based Combat Art]]. {{See Also|Sacred 2:Combat Art Modifications}}
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  • * Racial Type: High Elf ...extremely high [[Sacred 2:Block chance: Combat Arts|chance to block combat arts]], so the player's spells have a very good chance of simply failing against
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  • ...pe or even used when mixed with damage types in the [[Sacred 2:Combat Arts|Combat Art]]: ...Wounds|Chance to Inflict Open Wounds]] have to be obtained either through Combat Art mods or items. If triggered on an enemy, the effect of Open Wounds is P
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  • =='''The High Elf'''== ...ttling Ancaria. Long years of studying elemental magic has turned the High Elf into a master of sorcery. She considers the control over [[Sacred 2:Book 5
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  • ...layer can mix and match these relics to enhance their Armor values for any combat situation which may arise. ...ecial multiplier applied to the value of damage dealt when the target of a Combat Art has armor value > 0.
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  • == Bonus to [[Sacred 2:Combat Arts|Combat Arts]] == ** The High Elf could wear all the jewelry and get the 5-piece bonus, and the best the othe
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  • [[Sacred 2:Seraphim Combat Arts/de|Seraphim Kampfkünste]]''' [[Sacred 2:Shadow Warrior Combat Arts/de|Schattenkrieger Kampfkünste]]'''
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  • Aspect Lore skills enhance the [[Sacred 2:Combat Arts|Combat Arts]] within their respective [[Sacred 2:Aspects|Aspects]]. Following is a com | '''[[Sacred 2:High Elf|High Elf]]''':
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  • ...cter's own combat arts and buffs will not function. Only a horse-specific Combat Art will work while mounted. |{{S2frame|[[File:Horsesign3elf.jpg|x67px]]|none|[[Sacred 2:Tyr Lysia|Elf Region]]}}
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  • ...se Buffs they must first be equiped. Left click on a Buff from the Combat Arts window, (Push "E"), and drag it onto the first Buff slot on the interface t ...ent Buffs, either by affecting the penalty directly or by reducing overall Combat Art timers.
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  • ...Elle est aussi, parmi les autres classes de personnage, la spécialiste du combat à distance. Elle débute avec un arc et une dextérité dont la valeur est * [[Sacred 2:Dryad Combat Arts/fr|Arts du combat]]
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  • [[Sacred 2:Combat Arts|'''Combat Arts''']] Sacred 3 will feature classical hack and slash combat and drop-in, drop-out online and offline co-op. The game will support two p
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  • ...;">'''Bronze'''</span>-Modifikation von einer bestimmten [[Sacred 2:Combat Arts/de|KK]] ausgewählt werden muss, bevor man eine <span style="color:#717171; ...n können. Im obigen Fall werden die Auswahlmöglichkeiten in der [[Sacred 2:Combat Art Modification Screen/de|Übersicht aller Kampfkunstausbauten]] hervorgeh
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  • ...ll Damage Based Combat Arts|Damage Mechanics for Spell Damage Based Combat Arts]] ...lism Combat Arts. |The Pure Mentalist, A guide using only Mentalism Combat Arts. (Ice and Blood)]]
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  • ...generation Time:|Regeneration Time]] for all [[Sacred 2:Combat Arts|Combat Arts]] can be calculated using the following formula: .... It usually exceeds 1 (the only exception is the [[Sacred 2:High Elf|High Elf's]] [[Sacred 2:Grand Invigoration|Grand Invigoration]] that does not have a
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  • ...defensive and more flexibility. It includes an archer, an ice elf, a melee elf... ...for 9 months, I know that a weapon skill is not really needed for a melee elf:
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  • [[Sacred 2:Seraphim Combat Arts/es|Artes de Combate de la Seraphín]]''' [[Sacred 2:Shadow Warrior Combat Arts/es|Artes de Combate del Guerrero de las Sombras]]'''
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  • =Damage Mechanics for Spell Damage Based Combat Arts= ...odifications|modification]] if there is one (and for damage-dealing Combat Arts such modifications are always available). Usually these modifications offer
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  • A [D.a.r.k] Creature of the High Elf race, she is an outcast of her coven. . She travels the Regions of Ancaria ...d to give a Pyro a try. I wanted to build a char that could level fast and high, and could also be used on boss hunts. I built several homemade versions, a
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  • =='''[[Sacred 2:Combat Art Skills/de|Kampfkunst-Fertigkeiten]]:'''== ...gon Mage/de|Drachenmagier]], [[Sacred 2:Dryad/de|Dryade]], [[Sacred 2:High Elf/de|Hochelfe]], [[Sacred 2:Inquisitor/de|Inquisitor]], [[Sacred 2:Shadow War
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  • ...first [[Sacred 2:Combat Arts|Combat Art]] in your [[Sacred 2:High Elf|High Elf's]] arsenal. The Student isn't a tough opponent. However, if you just stand {{S2 Dialogue|NPC NAME=The Player|PORTRAIT FILE NAME=High-Elf-dialog.png|DIALOGUE=Obviously, the village elder has a problem on his hands
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  • ...''no player Combat Arts will work'', only [[Sacred 2:Horse |Horse]] Combat Arts ...ors of the mounts refer to the aspect the character will receive the bonus Combat Art regeneration to offset the negative penalty given across all aspects.
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  • == '''Kat`s Pyro High Elf Build - Flame On!''' == Kat`s Pyro High Elf Build - Flame On!
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  • ...parable to a piece of armor that benefits the dryad with bonuses to magic, combat and protection. All shrunken heads possess an Armor value which gives the d '''The following [[Sacred 2:Combat Arts|Combat Arts]] will increase the chance to drop a shrunken head from the Dryad's [[Sacr
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  • ...vels of Agility improve both your defense and Attack Rating values, making combat much easier. ...32 [[Sacred:skills|skills]], only available for the [[Sacred:Dark Elf|Dark Elf]]. Improves the regeneration rate and attack speed (casting animation) of
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  • == '''High Damage Ice Elf Build''' == ...was to create a purely magical build with no weapon lores or weapon combat arts that would be able to hammer down guardians while weathering their devastat
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  • == '''Frost - Ice Elf Build Guide (Console), From The Frozen Depths Of Ancaria''' == This is a Build Guide for an Ice Elf. <-- Short and 2 the point, meh, introduction over... on with the show.
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  • ...the CA skill page, you'll note when you hover your mouse over a particular Combat Art's icon, it will tell you what the current regen time for it is as well ...the Aspect's FOCUS skill. Each character has three aspects to their combat arts. That is, they are divided into three sections, each section has five skill
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  • |class="cellborderlc" align="left"|[[Sacred_2:High_Elf|High Elf]] Reduz o tempo de regeneração das Combat Arrs.
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  • ==='''[[Sacred 2:High Elf/es|Alta Elfa]]'''=== |valign="top"|'''[[Sacred 2:Combat Discipline/es|Disciplina de Combate]]'''<br />Incrementa el daño y mejora
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  • ...aracter was made to test them. So we had to take riding, ancient magic and combat discipline to boost the horse damage. On a horse we will not have any buff' So we are at 8 skills for the horse combat and all we had to fight bosses indoors would be a shield to hide behind and
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  • |[[Sacred 2:High Elf|High Elf]] in [[Sacred 2:Thylysium|Thylysium]] <center>{{S2frame|[[File:High Elf backdrop 1.jpg|x120px]]|none}}</center>
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  • == '''Near-Invincible Ice Elf Build - Console''' == *[[Sacred 2:High Elf Guides|High Elf Guides]]
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  • *The Achievement "Combat Art Expert" is named "Expert" on the Xbox360 which is different from PC ver ==Major differences between Xbox360 and PC versions - Targeting & Combat Arts ==
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  • '''[[Sacred 2:High Elf Class Chain Quest/de|Hochelfe Klassenquest (Kampange des Lichtes)]]''' '''[[Sacred 2:High Elf Class Chain Quest - Shadow/de|Hochelfe Klassenquest (Kampangne des Schatten
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  • Combat Arts and proper modifications. Combat Arts needed: 3
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  • ...with no internet, and running on battery power) with a level 200 test High elf. ...crease as well. Ultimately however the Regeneration penalty to all Combat arts also goes up with the level of the buff.
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  • Damage Lore via Combat Art and their modification choices ==Effekt von Schadenskunde auf [[Sacred 2:Spell Damage Based Combat Arts/de|Zauber]]==
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  • self sufficient melee elf - HC 2.40 Guide: Melee Elf, hardcore to level 75 (mainly PC version)
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  • == ''' DaBiggy's IceElf: A translated German Guide, Ice Elf Guide Version 1.1.2''' == 4) Combat Arts
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  • * The Achievement "Combat Art Expert" is named "Expert" on the Xbox360 which is different from PC/PS3 == Major differences between Console and PC versions - Targeting & Combat Arts ==
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  • Mount combat arts + 267,8 % dmg. Yes you do way better horse ca dmg with mastery. Reflect close combat one - picture:
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  • Your [[Sacred 2:High Elf|High Elf]] reaches Level 15. ===Combat Art Expert===
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  • * [[Sacred 2:Dragon Mage Combat Arts/de|Kampfkünste]] * [[Sacred 2:Dryad Combat Arts/de|Kampfkünste]]
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  • ...Battle Mage and a Daemon. Why? Both of those characters lack the Hard-Hit combat move. ...ters, and can have the most slots (4). While their damage output is not as high as two-handed axes, they generally offer more in the way of attack speed bo
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  • ...r characters you will start. Such a character can be an Inquisitor, a High Elf, or a Dragon Mage. Tip 3: Use and modify combat arts that fit your build concept.
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  • As a champion of all forms of combat, the Shadow Warrior is proficient in hand-to-hand battles and has mastered ...ing the Elves in building their palaces, erecting sacred buildings for the High Priests and cultivating the fields. Frequently, an Elven Lord requires more
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  • ...wreak havoc in the High Elf region. Luckily they are easily crushed under high heels and given no further thought.''' <center>{{titlebar|C09709|[[Sacred 2:High Elf Enemy|High Elf]]}}</center>
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  • UPDATE (Level 70) - Currently have a real tank on my hands. Between having 2 combat alerts active and shields at highest level without penalty I am not taking ...till learning Temple Guardian's generally, and this is also meant to be my high-level shopper for future SP toons. For my guy, I am mastering Bargaining, A
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  • ...he shared chest to transfer level 2 gear to your plat char. Put plat smith arts into the gear and it will help you level very fast at first because of 1 sh ...: in unlocking blacksmith I mean the town blacksmith which is better until high blacksmith level of the skill.
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  • ...he game players will find runes that upgrade [[Sacred_2:Combat_Arts|combat arts]] or unlock those not learned yet. Runes also add bonuses when they are [[S ...runes of the same combat art to increase its level, the maximum level of a combat art is limited by a character’s level and the level of the relevant [[Sac
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  • ...- No surprise here again. Keep on pumping points here. We want it to be as high as it can get. ...nytime you can, but make sure that you get yourself a set that keeps it as high as presently possible. This skill will let you select your own equipment, i
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  • ...st fusion can never match the wicked spells of the Inquisitor and the High Elf... The TG however, should not worry about protection. The in-combat regenerating shield is a blessing. Before I continue the analysis, this art
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  • ...Magic|Expulse magic]] (Detrimental Magic Effects -x%, Block chance: Combat Arts, Chance to Fear Opponents and damage against some types of enemies) overlay ...cts of [[Sacred_2:Spell_Damage_Based_Combat_Arts|Spell Damage Based Combat Arts]] (further CA) in the area of the EM circle.
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  • ...[Sacred 2:Acute Mind|Acute Mind]]''': A [[Sacred 2:Dryad Combat Arts|Dryad Combat Art]] ...ors|Adornments of the Ancestors]]''': A [[Sacred 2:High Elf Set Items|High Elf set]]
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  • ...le? The [[Sacred 2:Dragon Mage|dragon mage]] is the only class without any combat art based on a weapon. There are several reasons: ...forced me to make a dragon mage as close in playstyle as my polearm melee-elf instead.
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  • ...hile browsing the Sacred 2 wiki, that the Temple Guardian had a few Combat Arts which inflicted stun, and hafted weapons were likely to have the stun on th ...nts you can invest is limited by character level. If there are many Combat Arts you want to modify in an Aspect, you *need* both focus and lore. Devout is
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  • ...and Temple Guardian, all of whom have their own unique aspects and combat arts with which to customise and personalise your chosen character. ...cters there is of course a huge arsenal of complementary skills and combat arts, which are in keeping with the class of the character, but also deliver som
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  • *Combat The game revolves around hack and slash combat and drop-in, drop-out online and offline co-op. Offline the game supports u
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  • ...eration times for [[Sacred:Spells|Spells]] and [[Sacred:Combat Arts|Combat Arts]]. It should give you a good idea how to develop your CA's and Spells corre ...r. We will be using [[Sacred:Seraphim|Seraphim]]'s, [[Sacred:Wood Elf|Wood Elf]] and [[Sacred:Battle Mage|Battle Mage]]'s Spells and CAs as examples since
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  • ...sitor's "variation." However, you will notice that I've modded some Combat Arts differently from the majority of the other Caster guides and I will be disc keep it at char level and stop at mastery. Inquisitors do not enjoy any Combat Art reducing buffs, we need this skill first because of 2 reasons. Helps de
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  • ...ificantly more expensive than the fourth which will not affect your Combat Arts but offer other defensive bonuses instead. You will be able to, at any tim '''High Elf <br />
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  • ...|Ellen's Commitment]] (which has a + [[Sacred 2:All combat arts|All combat arts]] bonus), you also get a Max Hitpoints boost that will vary depending on if I.) If you’re playing a [[Sacred 2:High Elf|High Elf]] and have the [[Sacred 2:Shadow Step|Shadow Step]] teleportation spell, yo
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  • * Blacksmith Arts can now be removed in the smithing interface. * Percents, not flat numbers, are now correctly shown in tooltips for Combat Discipline and Speed Lore.
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  • * TGs Combat Alert FX effect of some enemies was exchanged for a more graphics performan ...s: Got fitted animations through new subfamilies. Work on original martial arts animations in progress.
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