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  • #REDIRECT [[Sacred:To all combat arts]]
    39 bytes (6 words) - 17:23, 25 December 2007
  • [[To all combat arts|To All Combat Arts]] +x%
    83 bytes (13 words) - 17:23, 25 December 2007
  • ...at only 1/3 the increase in regeneration time. The higher the level of a combat art, the stronger the effect. With the relevant capability, this effect can In the world of Ancaria, again and again you will find combat arts and magic spells that your hero cannot use. These can be exchanged with a
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  • [[Sacred 2:Seraphim Combat Arts|Боевые Умения Серафима]]''' [[Sacred 2:High Elf Combat Arts|Боевые Умения Высшего Эльфа]]'''
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  • ...|Character Class]] has three [[Sacred 2:Aspects|Aspects]] with five Combat Arts in each, one of which is usually a [[Sacred 2:Buff|Buff]]. [[Sacred 2:Seraphim Combat Arts|Seraphim Combat Arts]]'''
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  • #REDIRECT [[Sacred:Wood Elf Combat Arts]]
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  • =='''Seraphim Combat Arts'''== |The Seraphim is a graceful expert of close combat. She is not as physically strong as the [[Sacred 2:Shadow Warrior|Shadow Wa
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  • =='''Dryad Combat Arts'''== ...sacredwiki.org/images/Sacred_2/CombatArts/Dryad/Aspects_Layer6.gif Ranged combat comes easily to the Dryad, and her prowess with these weapons is frightenin
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  • [[Sacred 2:Seraphim Combat Arts/de|Seraphim Kampfkünste]]''' [[Sacred 2:Shadow Warrior Combat Arts/de|Schattenkrieger Kampfkünste]]'''
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  • http://www.sacredwiki.org/images/Combat%20Arts/Daemon/decent.png http://www.sacredwiki.org/images/Combat%20Arts/Daemon/assail.png
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  • '''[[Sacred:Gladiator|Gladiator]]''' [[Sacred:Combat Arts|Combat Arts]] {{titlebar|C09709|[[Sacred:Gladiator Combat Arts/Charts|Click here for Regeneration and Damage Charts]]}}
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  • =='''Inquisitor Combat Arts'''== ...s the dead into tools. The darkest among the Inquisitors excel in the dark arts. They feed on souls and they desecrate corpses in order to enhance their ow
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  • *[[Sacred:Battle Mage Combat Arts/de|Kampfkünste des Kampfmagiers]] *[[Sacred:Daemon Combat Arts/de|Kampfkünste der Dämonin]]
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  • #REDIRECT [[Sacred:Daemon Combat Arts]]
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  • #REDIRECT [[Sacred:Dark Elf Combat Arts]]
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  • ...|forge]] jewelry with '''''All combat arts +X''''' within it to gain extra Combat Art levels as a bonus via quality of slot. The slot quality bonus will sta == Availability of ''All combat arts +X'' as [[Sacred 2:Item Modifiers|Item Modifier]] ==
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  • '''[[Sacred:Seraphim|Seraphim]]''' [[Sacred:Combat Arts|Combat Arts]] {{titlebar|C09709|[[Sacred:Seraphim Combat Arts/Charts|Click here for Regeneration and Damage Charts|]]}}
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  • == '''Arts du Combat''' == ...elopper des arts du combat de l'un ou de mélanger les aspects. Les arts du Combat de Sacred 2 sont différent du Sacred original car ils peuvent être "déve
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  • #REDIRECT [[Sacred:Dwarf Combat Arts]]
    38 bytes (5 words) - 17:14, 25 December 2007
  • #REDIRECT [[Sacred:Gladiator Combat Arts]]
    42 bytes (5 words) - 17:15, 25 December 2007
  • [[Sacred 2:Seraphim Combat Arts/es|Artes de Combate de la Seraphín]]''' [[Sacred 2:Shadow Warrior Combat Arts/es|Artes de Combate del Guerrero de las Sombras]]'''
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  • #REDIRECT [[Sacred:Seraphim Combat Arts]]
    41 bytes (5 words) - 17:15, 25 December 2007
  • == Combat Arts == http://www.sacredwiki.org/images/Combat%20Arts/Dwarf/assault.png
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  • ...plus puissantes des Chasseurs Dryades possèdent aussi la connaissance des arts obscures du Vaudou. |La Dryade fonce sur sa cible très rapidement. Cet art du combat offre une petite chance d'immobiliser l'adversaire sur la position.
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  • #REDIRECT [[Sacred:Vampiress Combat Arts]]
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  • '''[[Sacred:Vampiress|Vampiress]]''' [[Sacred:Combat Arts|Combat Arts]] {{titlebar|C09709|[[Sacred:Vampiress Combat Arts/Charts|Click here for Regeneration and Damage Charts]]}}
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  • '''[[Sacred:Vampiress/de|Vampirin]]''' [[Sacred:Combat Arts/de|Kampfkünste]] http://www.sacredwiki.org/images/Combat%20Arts/Vampiress/k_transformation.png
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  • ...rrier Divin, Magie céleste et Technologie Sacrée sont un mélange d'arts du combat offensifs et de sorts de protection très efficaces. Des enchantements comm
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  • |class="cellborderth"| [[Sacred:Dark Elf Combat Arts|CA/Trap]] ...ellGL" align="left"| [[Image:Th_dekick.png]] [[Sacred:Combat Kick/Dark Elf|Combat Kick]]
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  • =='''High Elf Combat Arts'''== ...hich enhances the effectiveness of the High Elf's Arrant Pyromancer combat arts. The demon is also able to cast Incandescent Skin and attack opponents wit
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  • 6 KB (951 words) - 03:22, 31 October 2013
  • |class="cellborderth" width="160"| [[Sacred:Dwarf Combat Arts|CA/Tech]] |class="cellborderth" rowspan="2" width="160px"| [[Sacred:Dwarf Combat Arts|CA/Tech]]
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  • ...uisiteur est aux ténèbres ce que le Séraphin est à la lumière. Les Arts du combat de ses aspects Inquisition, Suprématie et Magie infernale, par exemple, Ex |Invoque un métamorphe à l'image de l'inquisiteur qui l'aide pendant le combat. Si l'inquisiteur meurt, le métamorphe devient le nouvel Inquisiteur. (En
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  • |class="cellborderth"| [[Sacred:Dark Elf Combat Arts|CA/Trap]] ...<br />CA level is increased by also finding equip or socketing runes with Combat Art shown in text.</div>
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  • http://www.sacredwiki.org/images/Combat%20Arts/Dark%20Elf/deaatta1copy.png ...with a combination of weapons or a sequence of attacks during hand-to-hand combat.
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  • =='''Temple Guardian Combat Arts'''== ...o other character possesses. The Temple Guardian is very strong in close combat.
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  • |class="cellborderth"| [[Sacred:Seraphim Combat Arts|CA/Spell]] |class="cellborderth" rowspan="2" width="150px"| [[Sacred:Seraphim Combat Arts|CA/Spell]]
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  • == [[Sacred:Combat Arts|Combat Arts]] == [[Category:Combat Arts|*]]
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  • =='''Shadow Warrior Combat Arts'''== ...e cry every time he lashes out at an enemy with one of his powerful combat arts.
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  • 33 bytes (4 words) - 17:08, 30 July 2019
  • |class="cellborderth"| [[Sacred:Seraphim Combat Arts|CA/Spell]] |class="cellborderth" rowspan="2" width="150px"| [[Sacred:Seraphim Combat Arts|CA/Spell]]
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  • *[[Sacred 2:Combat Arts/de|Kampfkünste]] *[[Sacred 2:Combat Art Modifications/de|Kampfkunst Modifikationen]]
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  • #REDIRECT [[Sacred 2:Dragon Mage Combat Arts]]
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  • |class="cellborderth"| [[Sacred:Wood Elf Combat Arts|CA/Spell]] |class="cellborderth" rowspan="2" width="150px"| [[Sacred:Wood Elf Combat Arts|CA/Spell]]
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  • *[[Sacred 2:Combat Arts/de|Kampfkünste]] *[[Sacred 2:Combat Art Modifications/de|Kampfkunst Modifikationen]]
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  • [[Category:Battle Mage Combat Arts| ]] [[Category:Combat Arts|*]]
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  • |class="cellborderth" width="160"| [[Sacred:Vampiress Combat Arts|Combat Arts]] ...orderlc" colspan="7" style="color:#000000;"| <u>''Knight Form Combat Arts''</u>
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  • *[[Sacred 2:Combat Arts/de|Kampfkünste]] *[[Sacred 2:Combat Art Modifications/de|Kampfkunst Modifikationen]]
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  • ...acter a percent chance to block any opponent [[Sacred 2:Combat Arts|Combat Arts]] inflicted upon him/her. ...t be reflected when reaching 100% chance to block (only possible for Close Combat).
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  • =='''Dragon Mage Combat Arts'''== |Turns into a young dragon with strong armor and combat spells. Dragons of this size can't fly but have the power to feign flying.
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  • *[[Sacred 2:Combat Arts/de|Kampfkünste]] *[[Sacred 2:Combat Art Modifications/de|Kampfkunst Modifikationen]]
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  • ...ge vous demandera davantage de stratégie que les classes orientées vers le combat au corps à corps ...et confère une résistance aux dégâts de feu. La durée de tout les Arts du combat de l'aspect Pyromancie est amélioré. Peau incandescente ne peut pas être
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  • Certain [[Sacred 2:Buff|Buffs]] also function as Spell Damage Based Combat Arts. Their damage, casting speed, and regeneration are affected by the same sk All the spell damage Combat Arts are affected by the following skills:
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  • All the weapon damage based Combat Arts are affected by the following skills: ...e in damage is direct; it increases the extra damage boost provided by the Combat Art.
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  • ...r noir ajoute quelque chose de particulier à ses classiques compétences de combat : elle lui permet d'appeler à l'aide des camarades morts. |Cet Art du combat augmente les PV du Guerrier noir. Une plus grande volonté améliore égale
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  • The following three [[Sacred 2:Combat Arts|Combat Arts:]] ...and [[Sacred 2:Weapon Damage Based Combat Arts|Weapon Damage Based Combat Arts]].
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  • ...toujours capable de tirer une décharge d'énergie avec son bras gauche. En combat rapproché, il utilise son bras pour frapper ses ennemis. En raison de cett *[[Sacred 2:Devout Guardian/fr|Combat rapproché]]
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  • *[[Sacred 2:Combat Arts/de|Kampfkünste]] *[[Sacred 2:Combat Art Modifications/de|Kampfkunst Modifikationen]]
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  • |class="cellborderth"| [[Sacred:Battle Mage Combat Arts|Spell]] |class="cellborderth" rowspan="2" width="160px"| [[Sacred:Battle Mage Combat Arts|Spell]]
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  • *[[Sacred 2:Combat Arts/de|Kampfkünste]] *[[Sacred 2:Combat Art Modifications/de|Kampfkunst Modifikationen]]
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  • ...onents [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Arts]] attacks. The attack is blocked from affecting the player and instead is i ...t be reflected when reaching 100% chance to block (only possible for Close Combat).
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  • *[[Sacred 2:Combat Arts/de|Kampfkünste]] *[[Sacred 2:Combat Art Modifications/de|Kampfkunst Modifikationen]]
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  • == '''The Pure Mentalist, A guide using only Mentalism Combat Arts''' == Constitution (75) for life, mastery for in-combat regeneration
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  • ...персонажа на урон боевых умений, не связанных с применением оружия (Combat Arts, далее CA).</div>
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  • =Damage Mechanics for Spell Damage Based Combat Arts= ...odifications|modification]] if there is one (and for damage-dealing Combat Arts such modifications are always available). Usually these modifications offer
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Page text matches

  • [[Sacred 2:Tangled Vine/fr|Lierre de combat]] *[[Sacred 2:Dryad Combat Arts/fr|Arts du combat de la Dryade]]
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  • [[To all combat arts|To All Combat Arts]] +x%
    83 bytes (13 words) - 17:23, 25 December 2007
  • *[[Sacred 2:All combat arts|All combat arts]] *[[Sacred 2:Block chance: Combat Arts|Block chance: Combat Arts]]
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  • *[[Sacred 2:All combat arts|All combat arts]] *[[Sacred 2:Block chance: Combat Arts|Block chance: Combat Arts]]
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  • ...he [[Sacred 2:Regeneration Time|regeneration time]] of the affected Combat Arts is only increased by a fraction of the normal value. '''Note''': Even using this mod the player can't raise a Combat Art over the level allowed by the [[Sacred 2:Aspect Focus|Dragon Magic Focu
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  • *[[Sacred 2:All combat arts|All combat arts]] *[[Sacred 2:Block chance: Combat Arts|Block chance: Combat Arts]]
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  • *[[Sacred 2:Dryad Combat Arts/fr|Arts du combat de la Dryade]] *[[Sacred 2:Combat Art Modifications/fr|Modifications des Arts du combat]]
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  • == {{PAGENAME}}'s Combat Arts ==
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  • == {{PAGENAME}}'s Combat Arts ==
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  • == '''Seldom-used Dark Elf Combat Arts''' == ...[[Sacred:Underworld[[Sacred:, I thought I'd post a little about DE combat arts that are often neglected, but are highly useful.
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  • *[[Sacred 2:Dryad Combat Arts/fr|Arts du combat de la Dryade]] *[[Sacred 2:Combat Art Modifications/fr|Modifications des Arts du combat]]
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  • http://www.sacredwiki.org/images/Combat%20Arts/Vampiress/k_clawsofdeath.png http://www.sacredwiki.org/images/Combat%20Arts/Vampiress/v_clawsofdeath.png
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  • == Combat Arts and Special abilities: ==
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  • http://www.sacredwiki.org/images/Combat%20Arts/Vampiress/k_whirlingclaws.png http://www.sacredwiki.org/images/Combat%20Arts/Vampiress/v_whirlingclaws.png
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  • http://www.sacredwiki.org/images/Combat%20Arts/Vampiress/k_timecontrol.png http://www.sacredwiki.org/images/Combat%20Arts/Vampiress/v_timecontrol.png
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  • == {{PAGENAME}}'s Combat Arts ==
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  • http://www.sacredwiki.org/images/Combat%20Arts/Vampiress/k_combatkick.png http://www.sacredwiki.org/images/Combat%20Arts/Vampiress/v_combatkick.png
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  • ...ined to use all sorts of weapons. His preferred style of fighting is close combat. The hard hits and deadly attacks of the Gladiator will knock down opponent '''[[Sacred:Gladiator Combat Arts|Gladiator Combat Arts]]'''
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  • ...e [[Sacred 2:Regeneration Time:|regeneration time]] of the affected Combat Arts is only increased by a fraction of the normal value. Note: even using this modifier the player can't raise a Combat Art over the level allowed by the specific [[Sacred 2:Aspect Focus|Focus sk
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  • ...acredwiki.org/images/Sacred_2/Skills/combatdiscipline.gif '''Discipline de Combat'''=== ...ration des arts du combat en combo. Augmente également le nombre d'arts du combat possible dans un combo.
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  • == {{PAGENAME}}'s Combat Arts ==
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  • http://www.sacredwiki.org/images/Combat%20Arts/Vampiress/k_mindcontrol.png http://www.sacredwiki.org/images/Combat%20Arts/Vampiress/v_mindcontrol.png
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  • After a character performs a special attack, either a [[Sacred:Combat Arts|Combat Art]] or [[Sacred:Spells|Spell]], the attack must recharge. The time it tak ...from character to character, and also substantially differ between Combat Arts and Spells.
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  • http://www.sacredwiki.org/images/Combat%20Arts/Vampiress/k_rippingclaws.png http://www.sacredwiki.org/images/Combat%20Arts/Vampiress/v_rippingclaws.png
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  • http://www.sacredwiki.org/images/Combat%20Arts/Vampiress/k_rippingclaws.png http://www.sacredwiki.org/images/Combat%20Arts/Vampiress/v_rippingclaws.png
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  • == '''Arts du Combat''' == ...elopper des arts du combat de l'un ou de mélanger les aspects. Les arts du Combat de Sacred 2 sont différent du Sacred original car ils peuvent être "déve
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  • ...at only 1/3 the increase in regeneration time. The higher the level of a combat art, the stronger the effect. With the relevant capability, this effect can In the world of Ancaria, again and again you will find combat arts and magic spells that your hero cannot use. These can be exchanged with a
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  • *[[Sacred 2:All combat arts|All combat arts]] *[[Sacred 2:Block chance: Close Combat|Block chance: Close Combat]]
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  • *[[Sacred 2:All combat arts|All combat arts]] *[[Sacred 2:Block chance: Combat Arts|Block chance: Combat Arts]]
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  • <onlyinclude>http://www.sacredwiki.org/images/Combat%20Arts/WoodElf/Whhi.png ...ents with a single, heavy blow. When she uses this [[Wood Elf Combat Arts| combat art]] with an equipped [[Bows|bow]], she will execute a precise shot which
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  • http://www.sacredwiki.org/images/Combat%20Arts/Gladiator/th_gmhi.png The best way to use this Combat Art is while Duel Wielding, the multi hits are then maximized.
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  • ...|All combat arts]] or [[Sacred 2:Aspects|Aspect]]-specific bonus to combat arts At higher levels this amulet has [[Sacred 2:All combat arts|All combat arts]] instead of the aspect-specific bonus:
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  • *[[Sacred 2:All combat arts|All combat arts]] *[[Sacred 2:Block chance: Close Combat|Block chance: Close Combat]]
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  • *[[Sacred 2:All combat arts|All combat arts]] *[[Sacred 2:Block chance: Close Combat|Block chance: Close Combat]]
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  • <onlyinclude>http://www.sacredwiki.org/images/Combat%20Arts/WoodElf/Wmhi.png ...the [[Wood Elf]] to hit multiple enemies with a single attack during close combat. When she uses this ability with an equipped [[bows|bow]], she will fire mu
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  • http://www.sacredwiki.org/images/Combat%20Arts/WoodElf/Wcotwo.png This [[Wood Elf Combat Arts|spell]] conjures a unicorn, which will fight alongside the [[Wood Elf]] unt
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  • http://www.sacredwiki.org/images/Combat%20Arts/Vampiress/k_whirlingclaws.png http://www.sacredwiki.org/images/Combat%20Arts/Vampiress/v_whirlingclaws.png
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  • http://www.sacredwiki.org/images/Combat%20Arts/Dwarf/assault.png ...weapon, though it is most devastating when the Dwarf is unarmed, or using combat gauntlets
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  • http://www.sacredwiki.org/images/Combat%20Arts/Vampiress/k_combatkick.png http://www.sacredwiki.org/images/Combat%20Arts/Vampiress/v_combatkick.png
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  • http://www.sacredwiki.org/images/Combat%20Arts/WoodElf/Wqaafl.png ...purts of speed when needed. This enables her to deal a swift blow in close combat or to better position herself in order to use her bow effectively. [[Quick
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  • <onlyinclude>http://www.sacredwiki.org/images/Combat%20Arts/WoodElf/Wefaey.png '''[[Wood Elf Eye For an Eye Combat Photos]]'''
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  • http://www.sacredwiki.org/images/Combat%20Arts/Vampiress/k_clawsofdeath.png http://www.sacredwiki.org/images/Combat%20Arts/Vampiress/v_clawsofdeath.png
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  • Positive figures increase the amount of time [[Sacred 2:Combat Arts|Combat Arts]] will take to regenerate, negative figures will reduce the amount of time.
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  • == Bonus to Combat Arts == style="text-align: center; font-weight: bold;">All Combat Arts</td>
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  • http://www.sacredwiki.org/images/Combat%20Arts/Vampiress/k_timecontrol.png http://www.sacredwiki.org/images/Combat%20Arts/Vampiress/v_timecontrol.png
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  • http://www.sacredwiki.org/images/Combat%20Arts/Vampiress/k_transformation.png http://www.sacredwiki.org/images/Combat%20Arts/Vampiress/v_transformation.png
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  • *[[Sacred 2:Chance to reflect: Close Combat|Chance to reflect: Close Combat]] *[[Sacred 2:Block chance: Combat Arts|Block chance: Combat Arts]]
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  • http://www.sacredwiki.org/images/Combat%20Arts/Vampiress/k_mindcontrol.png http://www.sacredwiki.org/images/Combat%20Arts/Vampiress/v_mindcontrol.png
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  • ...Viperish Disease]] which was being exploited. This change will prevent the Combat Art from causing excessive lag, as well as make character leveling speed mo
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  • ...n that the target is still able to use their [[Sacred 2:Combat Arts|Combat Arts]] or melee/ranged attacks, but cannot move from its location as long as the ...Combat Arts]] & [[Sacred 2:Block chance: Combat Arts|Block chance: Combat Arts]] modifiers, but there is special defence against it: see [[Sacred 2:Block
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  • http://www.sacredwiki.org/images/Combat%20Arts/Gladiator/th_gfogo.png *Has a long animation time. If this Combat Art is not cast at the center of an enemy group it can not maximize its eff
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  • http://www.sacredwiki.org/images/Combat%20Arts/WoodElf/Wpca.png '''[[Wood Elf Plant Cage Combat Photos]]'''
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  • == Bonus to Combat Arts ==
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  • == Bonus to Combat Arts ==
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  • == Bonus to Combat Arts ==
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  • == Bonus to Combat Arts ==
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  • == Bonus to Combat Arts ==
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  • == Bonus to Combat Arts ==
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  • == Bonus to Combat Arts ==
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  • http://www.sacredwiki.org/images/Combat%20Arts/WoodElf/Wear.png '''[[Wood Elf Explosive Arrow Combat Photos]]'''
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  • ...y his opponents with either poisoned blades or his lethal array of martial arts abilities. '''[[Sacred:Dark Elf Combat Arts|Dark Elf Combat Arts]]'''
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  • http://www.sacredwiki.org/images/Combat%20Arts/WoodElf/Wcotan.png '''[[Wood Elf Call of the Ancestors Combat Photos]]'''
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  • ...y points to allocate to each. The selection of [[Sacred:Combat Arts|Combat Arts]] and [[Sacred:Spells|Spells]] is principal to a build as well. These char
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  • ...d with [[Sacred 2:Chance to reflect: Combat Arts|Chance to reflect: Combat Arts]]
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  • ...red:Spells|Spells]] are learned exactly as are [[Sacred:Combat Arts|Combat Arts]], by "reading" [[Sacred:runes|runes]].
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  • '''[[Wood Elf Combat Arts]]'''
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  • *[[Sacred 2:Combat Arts|Combat Arts]] * [[Sacred_2:Aspects|Combat Art Aspects]]
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  • ...to 0, [[Sacred:Weapon Slots|Weapon Slots]] and [[Sacred:Combat Arts|Combat Arts]] slots work independently. When set to 1, weapon and CA slots are paired &
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  • ...ion Time|regeneration time]] of any of the 5 [[Sacred 2:Combat Arts|Combat Arts]] within the [[Sacred 2:Dragon Mage|Dragon Mage]]'s [[Sacred 2:Mentalism|Me
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  • ...gic. He skillfully uses his swords and staves when he is forced into close combat. However, his most powerful weapon is the magic of the elements, which is a '''[[Sacred:Battle Mage Combat Arts|Combats Arts]]'''
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  • As a Fire Daemon, this Combat Art transforms into a ball of fire that bursts open upon impact and covers [[Category: Combat Arts]]
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  • http://www.sacredwiki.org/images/Combat%20Arts/WoodElf/Wtr.png '''[[Wood Elf Transformation Combat Photos]]'''
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  • *[[Sacred 2:All combat arts|All combat arts]] *[[Sacred 2:Combat Art Skills|Combat Art Skills]]
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  • ==Demonic Eye Combat Arts== ...d with [[Sacred 2:Chance to reflect: Combat Arts|Chance to reflect: Combat Arts]]
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  • http://www.sacredwiki.org/images/Combat%20Arts/Dwarf/heavyblow.png ...ased damage, blast passes through the opponent. Comparable to the Hard Hit combat move of other Sacred characters, Heavy Blow can be executed with any weapon
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  • ...|Character Class]] has three [[Sacred 2:Aspects|Aspects]] with five Combat Arts in each, one of which is usually a [[Sacred 2:Buff|Buff]]. [[Sacred 2:Seraphim Combat Arts|Seraphim Combat Arts]]'''
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  • http://www.sacredwiki.org/images/Combat%20Arts/WoodElf/Wkar.png '''[[Sacred:Wood Elf Combat Arts/de|Kampfkünste der Waldelfin]]'''
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  • http://www.sacredwiki.org/images/Combat%20Arts/Dwarf/recoil.png ...er, it goes beyond in what happens next! The effective use of this move in combat requires some savvy maneuvering on the part of the Dwarf. If used properly,
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  • *[[Sacred 2:Chance to reflect: Combat Arts|Chance to reflect: Combat Arts]]
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  • *[[Sacred 2:All combat arts|All combat arts]] *[[Sacred 2:Combat Art Skills|Combat Art Skills]]
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  • http://www.sacredwiki.org/images/Combat%20Arts/Dwarf/battlerage.png ...nds he receives, the more likely he is to dish out additional damage. This combat art is particularly useful as a means to increase attack speed.
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  • Improves the regeneration rate of all combat arts. To maximize Combat Art regeneration spread points as evenly as possible between Physical Regen
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  • *[[Sacred 2:All combat arts|All combat arts]]
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  • ...ion Time|regeneration time]] of any of the 5 [[Sacred 2:Combat Arts|Combat Arts]] within the [[Sacred 2:Dragon Mage|Dragon Mage]]'s [[Sacred 2:Dragon Magic
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  • == Bonus to Combat Arts == style="text-align: center; font-weight: bold;">To All Combat Arts</td>
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  • http://www.sacredwiki.org/images/Combat%20Arts/WoodElf/Wtbu.png '''[[Wood Elf Combat Arts]]'''
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  • http://www.sacredwiki.org/images/Combat%20Arts/WoodElf/Wear.png '''[[Wood Elf Explosive Arrow Combat Photos]]'''
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  • == {{PAGENAME}}'s Combat Arts ==
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  • Improves the Dwarf's Weapon Technology combat arts regeneration rate. Affected combat arts:
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  • <onlyinclude>http://www.sacredwiki.org/images/Combat%20Arts/WoodElf/Wefaey.png '''[[Wood Elf Eye For an Eye Combat Photos]]'''
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  • High Elf Combat Arts Rat Dungeon High Elf Combat Arts 2
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  • * [[Sacred 2:Chance to reflect: Combat Arts|Chance to Reflect: Combat Arts]] +X% * [[Sacred 2:Combat Arts|All Combat Arts]] +X
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  • http://www.sacredwiki.org/images/Combat%20Arts/Gladiator/th_ghhi.png Extremely strong attack on an opponent. [[Hard Back to [[Gladiator Combat Arts]] page
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  • ...attacks with any melee or ranged weapon. (some not directly related Combat Arts are affected too like [[BeeEffGee]])
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  • '''[[Sacred:Seraphim Combat Arts|Seraphim Combat Arts]]'''
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  • ...ment d'enchantement supplémentaire et augmente la régénération des arts du combat. ...oncentration réduit significativement le temps de régénération des Arts du Combat
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  • http://www.sacredwiki.org/images/Combat%20Arts/Dwarf/landmines.png ...s he drops and the damage they inflict are determined by the level of this combat art. When an opponent moves close enough to one of the mines during their "
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  • *[[Sacred 2:All combat arts|All combat arts]]
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  • *[[Sacred 2:Combat Arts|Combat Art]] +X (will be a random Combat Art for the player's specific [[Sacred 2:Character Class|character class]]) *[[Sacred 2:Combat Discipline|Combat Discipline]] +X
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  • *[[Sacred 2:All combat arts|All combat arts]]
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  • |La Dryade fonce sur sa cible très rapidement. Cet art du combat offre une petite chance d'immobiliser l'adversaire sur la position. *'''A ajouter : info sur cet art du combat au niveau sans équipement , ni bonus de survie. (cf [[Sacred_2:Ravaged_Imp
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  • ===http://www.sacredwiki.org/images/Sacred_2/Skills/combatdiscipline.gif '''Combat Discipline (Disciplina de Combate)'''=== ...2:Damage/pt|dano]] de todas as Combat Arts. Também permite até três Combat Arts em um combo.
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  • *[[Sacred 2:All combat arts|All combat arts]]
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  • ...es the regeneration rate and the casting time for Weapon Technology combat arts. Affected combat arts:
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  • *[[Sacred 2:Chance to reflect: Combat Arts|Chance to reflect: Combat Arts]] *[[Sacred 2:Block chance: Close Combat|Block chance: Close Combat]]
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  • ...alism Combat Arts.|The Pure Mentalist, A guide using only Mentalism Combat Arts]] *[[Sacred 2:Dragon Mage Combat Arts|Dragon Mage Combat Arts]]
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  • *[[Sacred 2:All combat arts|All combat arts]] +X
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  • Bloodlust improves the regeneration rate and casting speed of vampire arts or ('spells' available only in vampire form) Affected combat arts:
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  • '''[[Sacred:Gladiator|Gladiator]]''' [[Sacred:Combat Arts|Combat Arts]] {{titlebar|C09709|[[Sacred:Gladiator Combat Arts/Charts|Click here for Regeneration and Damage Charts]]}}
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  • == Bonus to Combat Arts ==
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  • == Bonus to Combat Arts ==
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  • http://www.sacredwiki.org/images/Combat%20Arts/WoodElf/Wkar.png '''[[Wood Elf Combat Arts]]'''
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  • *[[Sacred 2:Chance to reflect: Combat Arts|Chance to reflect: Combat Arts]] +X%
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  • ...s that can greatly enhance the damage you are capable of inflicting during combat. Short for ''combinations'', that is exactly what they are &ndash; you can ...however. One obvious fact &ndash; you cannot place a [[Sacred:Combat Arts|Combat Art]] into a [[Sacred:Combos|Combo]] if you have not learned it. If you con
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  • ...aracters|NPC]] that provides assistance with creating [[Sacred:Combat Arts|Combat Art]] [[Sacred:Combos|Combos]]. He also exchanges [[Sacred:runes|runes]] of
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  • == Bonus to Combat Arts ==
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  • http://www.sacredwiki.org/images/Combat%20Arts/Dark%20Elf/destest1new.png ...maximum level from runes read and, with equipped items used to raise this Combat Art, will go well over the four minute mark.
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  • *[[Sacred 2:All combat arts|All Combat Arts +X]] *[[Sacred 2:Chance to reflect: Close Combat|Chance to Reflect: Close Combat +X%]]
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  • == {{PAGENAME}}'s Combat Arts ==
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  • *[[Sacred 2:Chance to reflect: Close Combat|Chance to reflect: Close Combat]] +X% *[[Sacred 2:All combat arts|All combat arts]] +X
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  • http://www.sacredwiki.org/images/Combat%20Arts/Dwarf/flamethrower.png * This Combat Art does not stack. If you execute another Flame Thrower before the active
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  • Geeft een extra buff slot en verbetert de regeneratie van alle Combat Arts. * Op Level 75 zal Concentration de regeneratietijd van alle Combat Arts duidelijk verbeteren.
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  • Un [[Sacred 2:Combat Arts/es|arte de combate]] o habilidad que infliga una cantidad predeterminada de
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  • The following three [[Sacred 2:Combat Arts|Combat Arts:]] ...and [[Sacred 2:Weapon Damage Based Combat Arts|Weapon Damage Based Combat Arts]].
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  • ...ed [[Sacred 2:Weapons|weapons]] and by using [[Sacred 2:Combat Arts|Combat Arts]] that have poison damage. ==[[Sacred 2:Combat Arts|Combat Arts]]==
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  • ...t sans pénalité]]. Elles autorisent également l'utilisation des [[Sacred 2:Combat Art Modifications/fr|modifications]] pour cet aspect. ...ettent pas d'obtenir de nouveaux points pour les modifications des Arts du Combat).
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  • Affected combat arts: ...on Mist|Poison Mist]], [[Sacred:Testosterone |Testosterone]] (right combat arts group)
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  • |Augmente brièvement le taux de régénération de tous les arts du combat et ajoute un bonus d'intelligence. {{See Also|Sacred 2:Combat Art Modifications/fr}}
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  • ...mpiress|Vampiress]]. It shortens the regeneration rate of '''all''' combat arts while in vampire form. It also reduces the damage taken in vampire form dur ...cred:Concentration|Concentration]] is used instead of Vampirism for combat arts regeneration.
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  • ...ed [[Sacred 2:Weapons|weapons]] and by using [[Sacred 2:Combat Arts|Combat Arts]] that have fire damage. ==[[Sacred 2:Combat Arts|Combat Arts]]==
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  • ...ger this effect. [[Sacred 2:Hybrid Damage Based Combat Arts|Hybrid Combat Arts]] can also trigger it. ...and have, at low levels, a very high level of this [[Sacred 2:Combat Arts|Combat Art]] regenerate in one hit.
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  • Las [[Sacred 2:Combat Arts|Artes de Combate]] de Curación se usan para curar al persoanje, normalment
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  • *[[Sacred:Battle Mage Combat Arts/de|Kampfkünste des Kampfmagiers]] *[[Sacred:Daemon Combat Arts/de|Kampfkünste der Dämonin]]
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  • El área de efecto en Sacred 2 se refiere a las [[Sacred 2:Combat Arts/es|artes de combate]] que presentan las siguientes características: ...e área de efecto a veces se puden modificar con las opciones de [[Sacred 2:Combat Art Modifications/es|modificación de artes de combate]] y convertirse en a
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  • == Bonus to [[Sacred 2:Combat Arts|Combat Arts]] == *[[Sacred 2:All combat arts|All combat arts]] (3 items)
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  • El multigolpeo se refiere a las [[Sacred 2:Combat Arts/es|artes de combate]] que son capaces de golpear a un objetivo varias veces
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  • ...ed [[Sacred 2:Weapons|weapons]] and by using [[Sacred 2:Combat Arts|Combat Arts]] that have magic damage. ==[[Sacred 2:Combat Arts|Combat Arts]]==
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  • *[[Sacred 2:All combat arts|All combat arts]] +X *[[Sacred 2:Block chance: Close Combat|Block chance: Close Combat]] +X%
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  • ...ed [[Sacred 2:Weapons|weapons]] and by using [[Sacred 2:Combat Arts|Combat Arts]] that have Ice damage. ==[[Sacred 2:Combat Arts|Combat Arts]]==
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  • ...attacks with any melee or ranged weapon. (some not directly related Combat Arts are affected too like [[BeeEffGee]])
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  • Reduz o tempo de regeneração das Combat Arrs. '''Média do tempo de regeneração das Combat Arts XXX.X%'''
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  • .../images/Sacred_2/Icon/buffDRma.gif '''Cet [[Sacred 2:Combat Arts/fr|Art du combat]] est un [[Sacred 2:Buff/fr|Enchantement]]'''<br /> * Temps de régénération de tous les Arts du combat : +45.0%
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  • ===http://www.sacredwiki.org/images/Sacred_2/Skills/combatdiscipline.gif '''Combat Discipline'''=== ...ly increases the damage of all combat arts. Also allows up to three Combat Arts in a Combo.
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  • |width="75px" align="center"|http://www.sacredwiki.org/images/Combat%20Arts/Battle%20Mage/spiritualhealing.png *Will help maintain healthpoints of the Battlemage or a player NPC the Combat Art is cast upon.
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  • == [[Sacred:Combat Arts|Combat Arts]] == [[Category:Combat Arts|*]]
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  • {{See Also|Sacred 2:Combat Art Modifications}} None. Jump is a special combat art available only when the Dragon Mage transforms into Dragon Form. There
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  • .../images/Sacred_2/Icon/buffDRsp.gif '''Cet [[Sacred 2:Combat Arts/fr|Art du combat]] est un [[Sacred 2:Buff/fr|Enchantement]]'''.<br /> {{See Also|Sacred 2:Combat Art Modifications/fr}}
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  • ...ty of ''Opponent's armor: Physical -X%'' via [[Sacred 2:Combat Arts|Combat Arts]] == Some Combat Arts with special modification have a property called "et_debuff_armor_phy" in s
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  • == Bonus to Combat Arts ==
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  • http://www.sacredwiki.org/images/Combat%20Arts/Daemon/energy.png [[Category: Combat Arts]]
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  • http://www.sacredwiki.org/images/Combat%20Arts/Vampiress/k_wolfcall.png http://www.sacredwiki.org/images/Combat%20Arts/Vampiress/v_wolfcall.png
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  • ...ed [[Sacred 2:Weapons|weapons]] and by using [[Sacred 2:Combat Arts|Combat Arts]] that have physical damage. ...s]] have to be acquired either through [[Sacred 2:Combat Art Modifications|Combat Art mods]] or from items. If successfuly applied to an enemy, the effect of
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  • === '''Comabat Arts:''' === '''[[Melee Combat|Melee]]''': Oh please -- like you want to risk breaking a nail?
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  • *[[Sacred 2:Block chance: Combat Arts|Block chance: Combat Arts]]
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  • http://www.sacredwiki.org/images/Combat%20Arts/Dwarf/vehemence.png ...s severe damage. Surrounding opponents may also be partially wounded. This combat move damages a number of opponents in an area directly in front of the Dwar
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  • Verhoogt de schade van Combat Arts die zich niet op je wapen baseren en verlaagt de tegenstander zijn spreukwe ...el 75 verlaagt Ancient Magic je tegenstanders immuniteiten tegen je Combat Arts (ontsluit de "Opponents' Immunities -%" vaardigheidsbonus.).
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  • ...archery, she is proficient in unleashing single and multiple shots. Close combat is not her preference and she will only engage in it if left with no other '''[[Wood Elf Combat Arts]]'''
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  • * [[Sacred 2:Block chance: Combat Arts|Block chance: Combat Arts]] + X%
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  • ...ng a [[Sacred 2:Weapon Damage Based Combat Arts|Weapon Damage Based Combat Arts]]. ...t be reflected when reaching 100% chance to block (only possible for Close Combat).
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  • |width="75px" align="center"|http://www.sacredwiki.org/images/Combat%20Arts/Battle%20Mage/circleoffear.png *Best used for creating a safe haven in hard-to-play-places. Cast it near the combat area and if need arises, run to the circle's safety. It can as well be cast
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  • == Bonus to [[Sacred 2:Combat Arts|Combat Arts]] == * [[Sacred 2:Block chance: Combat Arts|Block chance: Combat Arts]] (Armor)
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  • ...acter a percent chance to block any opponent [[Sacred 2:Combat Arts|Combat Arts]] inflicted upon him/her. ...t be reflected when reaching 100% chance to block (only possible for Close Combat).
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  • == Bonus to Combat Arts == style="text-align: center; font-weight: bold;">Ranged Combat</td>
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  • {{See Also|Sacred 2:Combat Art Modifications/fr}} Les compétences et caractéristiques suivantes influent sur cet art du combat :
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  • <li>[[Sacred 2:Chance to reflect: Combat Arts|Chance to Reflect: Combat Arts]] +50%</li> <li>[[Sacred 2:Chance to reflect: Close Combat|Chance to Reflect: Close Combat]] +50%</li>
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  • *[[Sacred 2:Block chance: Combat Arts|Block chance: Combat Arts]]
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  • ...] and [[Sacred 2: Spell Damage Based Combat Arts|Spell Damage Based Combat Arts]]. '''Combat Art Damage +XXX'''
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  • *[[Sacred 2:Chance to reflect: Combat Arts|Chance to reflect: Combat Arts]] +X%
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  • *[[Sacred 2:All combat arts|All combat arts]] +X
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  • * '''A ajouter : info sur cet art du combat au niveau sans équipement , ni bonus de survie. (cf [[Sacred_2:Ravaged_Imp {{See Also|Sacred 2:Combat Art Modifications/fr}}
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  • *[[Sacred 2:Chance to reflect: Close Combat|Chance to reflect: Close Combat]] +X% *[[Sacred 2:Chance to reflect: Combat Arts|Chance to reflect: Combat Arts]] +X
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  • *[[Sacred 2:Chance to reflect: Combat Arts|Chance to reflect: Combat Arts]] +X% *[[Sacred 2:All combat arts|All combat arts]] +X
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  • ...egeneration Time:|regeneration time]] of all [[Sacred 2:Combat Arts|Combat Arts]].
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  • == Bonus to Combat Arts ==
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  • Healing [[Sacred 2:Combat Arts|Combat Arts]] are used to heal the character, usually either a heal over time (by boost == Healing via Innate Combat Arts ==
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  • == Bonus to Combat Arts ==
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  • *[[Sacred 2:Combat art range|Combat art range]] +X% ...ng their [[Sacred 2:Intelligence|Intelligence]] attribute will gain larger combat benefits from using this weapon because the base damage is modified by Inte
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  • *[[Sacred 2:All combat arts|All combat arts]] +X *[[Sacred 2:Block chance: Close Combat|Block chance: Close Combat]] +X%
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  • http://www.sacredwiki.org/images/Combat%20Arts/Dwarf/mortargrenade.png ...round to ignore obstacles makes this cannon weapon form extremely handy in combat. Damage Types: Physical and Fire.
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  • == Bonus to Combat Arts == * [[Sacred 2:All combat arts|All combat arts]] (Helmet)
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  • == Bonus to [[Sacred 2:Combat Arts|Combat Arts]] == |class="cellborderlc" align="left"|[[Sacred 2:All combat arts|All combat arts]]
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  • == Bonus to [[Sacred 2:Combat Arts|Combat Arts]] == *[[Sacred 2:Block chance: Combat Arts|Block chance: Combat Arts]] (Chest)
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  • == Bonus to [[Sacred 2:Combat Arts|Combat Arts]] == *[[Sacred 2:Chance to reflect: Close Combat|Chance to reflect: Close Combat]] (Shoulders)
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  • == Bonus to [[Sacred 2:Combat Arts|Combat Arts]] == |class="cellborderlc" align="left"|[[Sacred 2:All combat arts|All combat arts]]
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  • |This aspect most resembles the classical arts of a mage. His powerful area spells burn or bewilder the enemy. =='''Mentalism [[Sacred 2:Combat Arts|Combat Arts]]'''==
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  • *[[Sacred 2:All combat arts|All combat arts]] +X
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  • *[[Sacred 2:All combat arts|All combat arts]] +X *[[Sacred 2:All combat arts|All combat arts]] +X
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  • <onlyinclude>http://www.sacredwiki.org/images/Combat%20Arts/WoodElf/Whhi.png '''[[Wood Elf Hard Hit Combat Photos]]'''
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  • |width="75px" align="center"|http://www.sacredwiki.org/images/Combat%20Arts/Battle%20Mage/shieldwall.png ...nd ranged attacks. This spell does not provide any protection during close combat.
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  • '''[[Sacred:Seraphim|Seraphim]]''' [[Sacred:Combat Arts|Combat Arts]] {{titlebar|C09709|[[Sacred:Seraphim Combat Arts/Charts|Click here for Regeneration and Damage Charts|]]}}
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  • Augmente les dégâts des Arts du Combat non basés sur des armes et réduit la résistance à la magie des adversai ...ienne réduit les résistances à la magie des adversaires contre vos Arts du Combat (déblocage du bonus de compétence "Résistance aux sorts de l'adversaire,
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  • == Bonus to Combat Arts ==
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  • == Bonus to Combat Arts == With 4 Items, +X to All Combat Arts
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  • http://www.sacredwiki.org/images/Combat%20Arts/Daemon/abschoir.png ...hell is one of the [[Sacred:Daemon|Daemon's]] [[Sacred:Combat Arts|Combat Arts]]. It serves to confuse the her enemies. All opponents within range are sli
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  • * [[Sacred 2:Casting Speed|Combat Art Execution Speed]]: 101.9% {{See Also|Sacred 2:Combat Art Modifications}}
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  • == Bonus to Combat Arts ==
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  • *[[Sacred 2:All combat arts|All combat arts]] +X ...ficulty Levels|Bronze difficulty]], it does not give a bonus to All combat arts.
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  • == Bonus to [[Sacred 2:Combat Arts|Combat Arts]] == *[[Sacred 2:Combat Arts|All Combat Arts]] (Shoulders)
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  • ...dwiki.org/images/Sacred_2/Icon/buffINrp.gif '''This [[Sacred 2:Combat Arts|Combat Art]] is a [[Sacred 2:Buff|(Buff)]]'''<br /> This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]].
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  • http://www.sacredwiki.org/images/Combat%20Arts/Gladiator/th_gat.png Back to [[Gladiator Combat Arts]] page
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  • *[[Sacred 2:All combat arts|All combat arts]] +X
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  • == Bonus to [[Sacred 2:Combat Arts|Combat Arts]] == *[[Sacred 2:Block chance: Close Combat|Block chance: Close Combat]] (Armor)
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  • *[[Sacred 2:Chance to reflect: Combat Arts|Chance to reflect: Combat Arts]] +X% ...be not [[Sacred 2:Chance to reflect: Combat Arts|Chance to reflect: Combat Arts]] but any other yellow reflection bonus.
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  • ...cted by the [[Sacred 2:Weapons|weapons]] and [[Sacred 2:Combat Arts|Combat Arts]] of opponents and the player. It is NOT caused by the [[Sacred 2:Secondar ==Combat Arts that Cause Damage Over Time: Ice==
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  • ...l points). Without Combat Discipline, a combo may only contain two Combat Arts. ...[[Sacred:Underworld|Sacred 1]]. Combos appear at the bottom of the Combat Arts Window and can be edited there. The Combo pane looks like this:
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  • == Bonus to [[Sacred 2:Combat Arts|Combat Arts]] == |class="cellborderlc" align="left"|[[Sacred 2:All combat arts|All combat arts]]
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  • == Bonus to [[Sacred 2:Combat Arts|Combat Arts]] == * [[Sacred 2:Combat Arts|All Combat Arts]] (Chest)
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  • == Bonus to [[Sacred 2:Combat Arts|Combat Arts]] == |class="cellborderlc" align="left"|[[Sacred 2:Combat Arts|All Combat Arts]] +X
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  • ...onents [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Arts]] attacks. The attack is blocked from affecting the player and instead is i ...t be reflected when reaching 100% chance to block (only possible for Close Combat).
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  • http://www.sacredwiki.org/images/Combat%20Arts/Vampiress/k_wolfcall.png http://www.sacredwiki.org/images/Combat%20Arts/Vampiress/v_wolfcall.png
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  • ...'. The main benefits of this armor are boosts both to '''[[Wood Elf Combat Arts|Exploding Arrow]]''' and to '''[[Weapon Lore]]'''. It provides good resista
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  • {{See Also|Sacred 2:Combat Art Modifications/fr}} Les compétences et caractéristiques suivantes influent sur cet art du combat :
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  • |width="100px" align="center"|http://www.sacredwiki.org/images/Combat%20Arts/Battle%20Mage/reiki.png [[Category:Combat Arts]][[Category:Battle Mage Combat Arts]]
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  • ...o random [[Sacred 2:Combat Arts|Combat Art]] (variations could include any combat art for any character)
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  • http://www.sacredwiki.org/images/Combat%20Arts/Dwarf/cannonblast.png Back to [[Dwarf Combat Arts]] page
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  • * [[Sacred 2:Chance to reflect: Combat Arts|Chance to Reflect: Combat Arts]] +X%
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  • == Bonus to [[Sacred 2:Combat Arts|Combat Arts]] == *[[Sacred 2:Block chance: Close Combat|Block chance: Close Combat]] (Belt & Shoulders)
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  • == Bonus to Combat Arts == style="text-align: center; font-weight: bold;">Ranged Combat</td>
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  • Improves regeneration for all [[Sacred 2:Combat Arts|Combat Arts]] and grants the ability to maintain two [[Sacred 2:Buff|Buffs]] simultaneo ...Concentration will significantly decrease regeneration time of all Combat Arts and Regeneration Penalty from Buffs.
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  • ...edwiki.org/images/Sacred_2/Icon/buffDMr.gif '''This [[Sacred 2:Combat Arts|Combat Art]] is a [[Sacred 2:Buff|(Buff)]]'''<br /> ...tion from melee attacks and spells (+physical armour, Block Chance: Combat Arts & chance to stun the target).
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  • |width="100px" align="center"|http://www.sacredwiki.org/images/Combat%20Arts/Battle%20Mage/iceshards.png [[Category:Combat Arts]][[Category:Battle Mage Combat Arts]]
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  • *[[Sacred 2:All combat arts|All Combat Arts]] +X
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  • http://www.sacredwiki.org/images/Combat%20Arts/Seraphim/th_scju.png ...line of sight and cannot be used to hit enemies hiding behind obstacles. Combat Jump will amplify the damage manifested from whichever weapon slot is activ
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  • =='''Elemental Magic [[Sacred 2:Combat Arts|Combat Arts]]'''== ...edwiki.org/images/Sacred_2/Icon/buffDMp.gif '''This [[Sacred 2:Combat Arts|Combat Art]] is a [[Sacred 2:Buff|(Buff)]]'''<br />
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  • [[Category:Sacred 2 Combat Arts]][[Category:Shadow Warrior Combat Arts]]
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  • |http://www.sacredwiki.org/images/Combat%20Arts/Dwarf/greed.png ...s from dead foes. It also has the effect of lowering his defense rating in combat. Use with caution: the higher the Greed level, the greater the chance to fi
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  • == Bonus to [[Sacred 2:Combat Arts|Combat Arts]] == * [[Sacred 2:Combat Art Skills|Combat Art Skills]] (Shoulders)
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  • http://www.sacredwiki.org/images/Combat%20Arts/Dark%20Elf/deackik1.png [[Category: Combat Arts]]
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  • {{See Also|Sacred 2:Combat Art Modifications}} None. Change Back is a special combat art available only when the Dragon Mage transforms into the Dragon Berserk
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  • http://www.sacredwiki.org/images/Combat%20Arts/Vampiress/clawjump.png [[Category: Combat Arts]]
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  • {{See Also|Sacred 2:Combat Art Modifications/fr}} Les compétences et caractéristiques suivantes influent sur cet art du combat :
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  • == Combat Arts ==
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  • * [[Sacred 2:Chance to reflect: Combat Arts|Chance to reflect: Combat Arts]]
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  • ...cted by the [[Sacred 2:Weapons|weapons]] and [[Sacred 2:Combat Arts|Combat Arts]] of opponents and the player. It is NOT caused by the [[Sacred 2:Secondar ==Combat Arts that Cause Damage Over Time: Magic==
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  • |class="skillslc" align="left"|Combat Art, +%: |class="skillslc" align="left"|Combat Art, +%:
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  • {{See Also|Sacred 2:Combat Art Modifications/fr}} Les compétences et caractéristiques suivantes influent sur cet art du combat :
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  • * [[Sacred 2:Block chance: Combat Arts|Block chance: Combat Arts]] +X%
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  • |width="75px" align="center"|http://www.sacredwiki.org/images/Combat%20Arts/Battle%20Mage/fireball.png *While this Combat Art does have some "splash" damage it is quite minimal and therefore not a
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  • == Bonus to [[Sacred 2:Combat Arts|Combat Arts]] == ..."left"|[[Sacred 2:Chance to reflect: Combat Arts|Chance to reflect: Combat Arts]]
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  • ...m toda a força. Aumenta o dano causado pelos Magic Staffs e algumas Combat Arts. '''Dano da Combat Art +XXX'''
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  • Dá um slot adicional de buff e melhora a regeneração de todas as Combat Arts. ...ration diminui significantemente o tempo de regeneração de todas as Combat Arts.
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  • ...cted by the [[Sacred 2:Weapons|weapons]] and [[Sacred 2:Combat Arts|Combat Arts]] of opponents and the player. It is also caused by the [[Sacred 2:Seconda ...sed by [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Arts]], and the periodic damage caused by Secondary Damage Effects (open wounds,
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  • == Bonus to [[Sacred 2:Combat Arts|Combat Arts]] ==
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  • ...|forge]] jewelry with '''''All combat arts +X''''' within it to gain extra Combat Art levels as a bonus via quality of slot. The slot quality bonus will sta == Availability of ''All combat arts +X'' as [[Sacred 2:Item Modifiers|Item Modifier]] ==
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  • Submitted by Librarian on October 5, 2004 - 3:29pm. Combat Arts [Combat arts grouped by type]
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  • |width="75px" align="center"|http://www.sacredwiki.org/images/Combat%20Arts/Battle%20Mage/petrification.png [[Category:Battle Mage]][[Category:Combat Arts]][[Category:Battle Mage Combat Arts]]
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  • [[Sacred 2:Combat Reflexes|Combat Reflexes]] [[Sacred 2:Block chance: Combat Arts|Block chance: Combat Arts+X%]]
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  • == Bonus to [[Sacred 2:Combat Arts|Combat Arts]] ==
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  • =='''Dragon Mage Combat Arts'''== |Turns into a young dragon with strong armor and combat spells. Dragons of this size can't fly but have the power to feign flying.
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  • {{See Also|Sacred 2:Combat Art Modifications/fr}} * '''Affaissement''' - Augmente la durée de Lierre de combat. (40% augmentation)
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  • * [[Sacred 2:All combat arts|All combat arts]] +X
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  • == Bonus to Combat Arts == [[To all combat arts]]
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  • http://www.sacredwiki.org/images/Combat%20Arts/Dark%20Elf/deamult1.png The Dark Elf hits several opponents during close combat with his weapons, fists or feet.
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  • * [[Sacred 2:Block chance: Combat Arts|Block Chance: Combat Arts]]
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  • ...ing it against how quickly you can regenerate the ability to cast the same Combat Art again. An excellent in-depth article regarding the explanation and use * [[Sacred:Combat Arts|Combat Arts]] ?
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  • }}</onlyinclude>== The Abishai's Combat Arts== ...ombat Arts to require more regeneration and possible interrupt your Combat Arts
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  • == Bonus to Combat Arts ==
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  • http://www.sacredwiki.org/images/Combat%20Arts/Gladiator/th_gsju.png Back to [[Gladiator Combat Arts]] page
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  • == Bonus to Combat Arts == To all combat arts
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  • http://www.sacredwiki.org/images/Combat%20Arts/Vampiress/batsconfusion.png [[Category: Combat Arts]]
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  • ...er resets is the combat art available for use again. The speed at which a combat art's timer resets is known as the Regeneration Time. ...regen time, making the player wait longer before they can use their combat arts again. Regeneration time is increased by reading [[Sacred 2:Runes|runes]],
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  • == Combat Arts ==
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  • '''[[Sacred:Vampiress|Vampiress]]''' [[Sacred:Combat Arts|Combat Arts]] {{titlebar|C09709|[[Sacred:Vampiress Combat Arts/Charts|Click here for Regeneration and Damage Charts]]}}
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  • *[[Sacred 2:Chance to reflect: Combat Arts|Chance to reflect: Combat Arts]]
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  • *[[Sacred 2:Block chance: Combat Arts|Block chance: Combat Arts]] +X%
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  • ...cted by the [[Sacred 2:Weapons|weapons]] and [[Sacred 2:Combat Arts|Combat Arts]] of opponents and the player. It is also caused by the [[Sacred 2:Seconda ...sed by [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Arts]], and the periodic damage caused by Secondary Damage Effects (open wounds,
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  • * [[Sacred 2:Casting Speed|Combat Art Execution Speed]]: 101.9% {{See Also|Sacred 2:Combat Art Modifications}}
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  • ...iki.org/images/6/67/Battle_orders_small.png '''This [[Sacred 2:Combat Arts|Combat Art]] is a [[Sacred 2:Buff|(Buff)]]'''<br /> ...t for group tactics. It is this ability that makes him a natural leader in combat. An experienced warrior can use this skill to better array his forces in ba
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  • == Bonus to [[Sacred 2:Combat Arts|Combat Arts]] == * [[Sacred 2:All combat arts|All combat arts]] (Armor)
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  • Increases the radius on AOE type combat arts and does not seem to have an effect on minimum casting distance. Don't underestimate the parameter of equipment "combat arts radius +x%". For the typically small value of the bonus is hidden geometri
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  • == Bonus to [[Sacred 2:Combat Arts|Combat Arts]] == *[[Sacred 2:Chance to reflect: Close Combat|Chance to reflect: Close Combat]] (Armor)
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  • ...dwiki.org/images/Sacred_2/Icon/buffSEwe.gif '''This [[Sacred 2:Combat Arts|Combat Art]] is a [[Sacred 2:Buff|(Buff)]]'''<br /> This Combat Art is an [[Sacred 2:Energy Shields|Energy Shield]].
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  • http://www.sacredwiki.org/images/Combat%20Arts/Dark%20Elf/desconf1.png [[Category: Combat Arts]]
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  • {{See Also|Sacred 2:Combat Art Modifications/fr}} Les compétences et caractéristiques suivantes influent sur cet art du combat :
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  • |width="100px" align="center"|http://www.sacredwiki.org/images/Combat%20Arts/Battle%20Mage/phaseshift.png [[Category:Combat Arts]][[Category:Battle Mage Combat Arts]]
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  • http://www.sacredwiki.org/images/Combat%20Arts/Vampiress/bloodbite.png [[Category: Combat Arts]]
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  • *[[Sacred 2:Block chance: Combat Arts|Block chance: Combat Arts]] +X% ...as related to gods of the wind, of Venus, of the dawn, of merchants and of arts, crafts and knowledge. He was also the patron god of the Aztec priesthood,
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  • *[[Sacred 2:Chance to reflect: Combat Arts|Chance to reflect:Combat Arts]] +X% *[[Sacred 2:Combat Art Skills|Combat Art Skills]] +X
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  • ...by a ranged weapon, including a [[Sacred 2:Weapon Damage Based Combat Arts|Combat Art attack made with a ranged weapon]]. ...t be reflected when reaching 100% chance to block (only possible for Close Combat).
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  • *[[Sacred 2:Chance to reflect: Combat Arts|Chance to Reflect: Combat Arts]] +48.2% *[[Sacred 2:Chance to reflect: Close Combat|Chance to Reflect: Close Combat]] +48.2%
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  • ...ding [[Sacred 2:Weapon Damage Based Combat Arts|Weapon Damage Based Combat Arts]]. The attack is blocked from affecting the player and instead is inflicted ...t be reflected when reaching 100% chance to block (only possible for Close Combat).
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  • {{See Also|Sacred 2:Combat Art Modifications/fr}} Les compétences et caractéristiques suivantes influent sur cet art du combat :
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  • ...fications. This modifier should be more properly called "Chance for Close Combat Double Hits." This modifier also has no effect on Spell type combat arts.
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  • == Bonus to Combat Arts == * [[Sacred 2:All combat arts|All combat arts]] (Amulet)
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  • == Bonus to [[Sacred 2:Combat Arts|Combat Arts]] == * [[Sacred 2:Combat Art Skills|Combat Art Skills]] (Helm)
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  • * [[Sacred 2:Chance to reflect: Combat Arts|Chance to reflect: Combat Arts]] ...oft, the Tomb Raider. However, that character is usually seen in a kind of combat outfit. It was MarcusWob who came up with the reference to free time ('Frei
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  • Increases maximum hitpoints and hitpoint regeneration out of combat. ...combat by converting all your out-of-combat hitpoint regeneration into in-combat hitpoint regeneration.
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  • ...o other character possesses. The Temple Guardian is very strong in close combat. =='''Devout Guardian [[Sacred 2:Combat Arts| Combat Arts]]'''==
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  • {{See Also|Sacred 2:Combat Art Modifications/fr}} Les compétences et caractéristiques suivantes influent sur cet art du combat :
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  • Aumenta o dano de todas as Combat Arts que não sejam baseadas no uso de armas e reduz a resistência à magia do * No level 75 reduz as imunides dos oponentes contra as suas Combat Arts (libera o modificador: "Opponent's Imunnities -%).
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  • == Bonus to [[Sacred 2:Combat Arts|Combat Arts]] == *[[Sacred 2:Block chance: Close Combat|Block chance: Close Combat]] (Legs)
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  • http://www.sacredwiki.org/images/Combat%20Arts/Seraphim/slst.png ...onjures lightning which strikes at the opponent and inflicts damage. This Combat Art can be cast quickly by the seraphim upon any enemy seen on the screen,
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  • * [[Sacred 2:Block chance: Combat Arts|Block chance: Combat Arts]]
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  • |width="100px" align="center"|http://www.sacredwiki.org/images/Combat%20Arts/Battle%20Mage/gustofwind.png [[Category:Combat Arts]][[Category:Battle Mage Combat Arts]]
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  • http://www.sacredwiki.org/images/Combat%20Arts/Daemon/dread.png ...edwiki.org/images/Combat%20Arts/dread.jpg http://www.sacredwiki.org/images/Combat%20Arts/th_dread.jpg]
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  • == Bonus to Combat Arts ==
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  • == Bonus to Combat Arts ==
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  • * [[Sacred 2:All combat arts|All combat arts]] +X
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  • ...dwiki.org/images/Sacred_2/Icon/buffHEgi.gif '''This [[Sacred 2:Combat Arts|Combat Art]] is a [[Sacred 2:Buff|(Buff)]]'''<br /> This is a [[Sacred 2:Healing|Healing]] Combat Art.
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  • ...dwiki.org/images/Sacred_2/Icon/buffINsr.gif '''This [[Sacred 2:Combat Arts|Combat Art]] is a [[Sacred 2:Buff|(Buff)]]'''<br /> This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]].
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  • {{See Also|Sacred 2:Combat Art Modifications}} The following [[Sacred 2:Skills|skills]] will affect this combat art:
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  • * Has poison-based combat arts
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  • *[[Sacred 2:All combat arts|All combat arts]] +X
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  • |width="100px" align="center"|http://www.sacredwiki.org/images/Combat%20Arts/Battle%20Mage/ringofice.png [[Category:Combat Arts]][[Category:Battle Mage Combat Arts]]
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  • ...ng a [[Sacred 2:Weapon Damage Based Combat Arts|Weapon Damage Based Combat Arts]]. The attack is blocked from affecting the player and instead is inflicted ...t be reflected when reaching 100% chance to block (only possible for Close Combat).
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  • |width="100px" align="center"|http://www.sacredwiki.org/images/Combat%20Arts/Battle%20Mage/ghostmeadow.png [[Category:Combat Arts]][[Category:Battle Mage Combat Arts]]
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  • == Bonus to Combat Arts ==
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  • == Bonus to [[Sacred 2:Combat Arts|Combat Arts]] ==
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  • ...edwiki.org/images/Sacred_2/Icon/buffDMf.gif '''This [[Sacred 2:Combat Arts|Combat Art]] is a [[Sacred 2:Buff|(Buff)]]'''<br /> * [[Sacred 2:Regeneration Time:|Regeneration Time]] of all Combat Arts: +29.7%
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  • == Bonus to Combat Arts ==
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  • == Bonus to Combat Arts ==
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  • ...more damage to armored targets and slows the regeneration for their combat arts. This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]
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  • .... This bow delivers substantial fire damage and also a boost to all combat arts. 3 sockets.
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  • == Bonus to [[Sacred 2:Combat Arts|Combat Arts]] ==
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  • http://www.sacredwiki.org/images/Combat%20Arts/Vampiress/clawjump.png [[Category: Combat Arts]]
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  • == Bonus to Combat Arts ==
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  • == Combat Arts ==
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  • ...dwiki.org/images/Sacred_2/Icon/buffTGuf.gif '''This [[Sacred 2:Combat Arts|Combat Art]] is a [[Sacred 2:Buff|(Buff)]]'''<br /> This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]].
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  • ...cted by the [[Sacred 2:Weapons|weapons]] and [[Sacred 2:Combat Arts|Combat Arts]] of opponents and the player. It is also caused by the [[Sacred 2:Seconda ...sed by [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Arts]], and the periodic damage caused by Secondary Damage Effects (open wounds,
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  • == Bonus to Combat Arts ==
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  • * Mount Combat Arts +X% (refer to table below) |class="skillslc" align="left"|Combat Art, +%:
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  • |width="75px" align="center"|http://www.sacredwiki.org/images/Combat%20Arts/Battle%20Mage/meteorstorm.png [[Category:Combat Arts]][[Category:Battle Mage Combat Arts]]
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  • == Bonus to Combat Arts == Ranged Combat (as set bonus)
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  • |width="100px" align="center"|http://www.sacredwiki.org/images/Combat%20Arts/Battle%20Mage/lighteningstrike.png [[Category:Combat Arts]][[Category:Battle Mage Combat Arts]]
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  • http://www.sacredwiki.org/images/Combat%20Arts/Vampiress/bloodkiss.png [[Category: Combat Arts]]
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  • == Combat Arts ==
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  • ...burns enemies in the [[Sacred 2:Area of Effect|area of effect]]. (Starting Combat Art) This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]
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  • .../images/Sacred_2/Icon/buffDRab.gif '''Cet [[Sacred 2:Combat Arts/fr|Art du combat]] est un [[Sacred 2:Buff/fr|Enchantement]]'''.<br />Active, Ecorce ancienne * Durée de régénération de tous les Arts du combat : +9.1%
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  • |Briefly decreases the regeneration time of all combat arts and adds a bonus to intelligence. {{See Also|Sacred 2:Combat Art Modifications}}
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  • Character skills and combat arts
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  • http://www.sacredwiki.org/images/Combat%20Arts/Vampiress/batsbloodswarm.png [[Category: Combat Arts]]
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  • ...dwiki.org/images/Sacred_2/Icon/buffSEbs.gif '''This [[Sacred 2:Combat Arts|Combat Art]] is a [[Sacred 2:Buff|(Buff)]]'''<br /> * [[Sacred 2:Regeneration Time:|Regeneration Time]] of all Combat Arts: +45%
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  • This Combat Art is called '''Magic Wall''' in the [[Sacred 2:Runes|Rune]] exchange scre {{See Also|Sacred 2:Combat Art Modifications}}
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  • |width="75px" align="center"|http://www.sacredwiki.org/images/Combat%20Arts/Battle%20Mage/purgatory.png [[Category:Battle Mage]][[Category:Combat Arts]][[Category:Battle Mage Combat Arts]]
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  • == Bonus to [[Sacred 2:Combat Arts|Combat Arts]] == * [[Sacred 2:Chance to reflect: Close Combat|Chance to Reflect: Close Combat]] (Chest)
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  • |The Dryad will teleport to her target her target extremely fast. This combat art has a small chance to root opponents at the position where she teleport {{See Also|Sacred 2:Combat Art Modifications}}
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  • http://www.sacredwiki.org/images/Combat%20Arts/Dark%20Elf/deaatta1copy.png ...with a combination of weapons or a sequence of attacks during hand-to-hand combat.
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  • ...pontos de melhoria em uma Combat Art ou distribuir entre diferentes Combat Arts daquele mesmo aspecto. Por exemplo, a Combat Art da Seraphim [[Sacred 2:Radiant Pillar/pt|Radiant Pillar]] permite as se
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  • =='''Mentalist [[Sacred 2:Combat Arts/de|Kampfkünste]]'''== ==='''[[Sacred 2:Combat Trance/de|Kampftrance]]'''===
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  • http://www.sacredwiki.org/images/Combat%20Arts/Vampiress/masterbite.png [[Category: Combat Arts]]
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  • http://www.sacredwiki.org/images/Combat%20Arts/Seraphim/scli.png The [[Sacred:Seraphim|Seraphim]], using her [[Sacred:Combat Arts|Combat Art]] [[Sacred:Celestial Light|Celestial Light]], conjures a pillar of ligh
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. * Explosion [[Sacred 2:Combat art range|Range]]: 2.8m
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  • ...dwiki.org/images/Sacred_2/Icon/buffSWgr.gif '''This [[Sacred 2:Combat Arts|Combat Art]] is a [[Sacred 2:Buff|(Buff)]]'''<br /> This Combat art increases the Shadow Warrior's hitpoints, higher willpower also increas
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  • http://www.sacredwiki.org/images/Combat%20Arts/Dark%20Elf/desbatt1.png ...1 before the regeneration time becomes the same as the duration (care with arts sharing this timer however).
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  • == Bonus to [[Sacred 2:Combat Arts|Combat Arts]] ==
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  • This Combat Art is called '''Whirlwind''' in the [[Sacred 2:Runes|Rune]] exchange scree This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]
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  • ...zieht sich der Begriff "Buff" auf eine bestimmte Art von [[Sacred 2:Combat Arts/de|Kampfkunst]], die den [[Sacred 2:Character Class/de|Charakter]] auf eine ...der [[Sacred 2:Seraphim/de|Seraphim]] Aspekt '''[[Sacred 2:Seraphim Combat Arts/de#Technik|Technik]]''' beinhaltet 2 Buffs
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. {{See Also|Sacred 2:Combat Art Modifications}}
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  • ...dwiki.org/images/Sacred_2/Icon/buffSWre.gif '''This [[Sacred 2:Combat Arts|Combat Art]] is a [[Sacred 2:Buff|(Buff)]]'''<br /> Reflective aura with a certain chance to mirror close combat damage back at the attacker.
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  • == Bonus to Combat Arts ==
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  • ...dwiki.org/images/Sacred_2/Icon/buffHEfd.gif '''This [[Sacred 2:Combat Arts|Combat Art]] is a [[Sacred 2:Buff|(Buff)]]'''<br /> ...ctiveness of the [[Sacred 2:High Elf|High Elf]]'s Arrant Pyromancer combat arts. The demon is also able to cast [[Sacred 2:Incandescent Skin|Incandescent S
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  • *Cooldown is a property that some [[Sacred 2:Combat Arts|Combat Arts]] have, which should not be confused with [[Sacred 2:Regeneration Time:|Reg *Cooldown time is added to regen time to determine the total duration of the Combat Art's regeneration timer, but it is usually fixed and is not affected by an
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  • All the weapon damage based Combat Arts are affected by the following skills: ...e in damage is direct; it increases the extra damage boost provided by the Combat Art.
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  • == Bonus to Combat Arts ==
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  • ...d any weapon in close combat. The Daemon can be played as a powerful close combat fighter using enhancing auras or she can be played as an equally powerfull ...d to her forms...without her forms, she lacks any special attacks in melee combat.
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  • http://www.sacredwiki.org/images/Combat%20Arts/Daemon/assail.png ...dwiki.org/images/Combat%20Arts/assail.jpg http://www.sacredwiki.org/images/Combat%20Arts/th_assail.jpg]
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  • Combat Discipline COMBAT ARTS
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  • *[[Sacred 2:All combat arts|All combat arts]] +X
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  • ...r bonus will '''only''' apply to the tiger that offers the Exalted Warrior Combat Art Regeneration bonus, and so forth. ...penalty is balanced out if you choose the mount that goes with a specific Combat Art aspect. The numbers increase and decrease according to the following:
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  • *[[Sacred 2:All combat arts/es|Todas las artes de combate]]
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  • {{See Also|Sacred 2:Combat Art Modifications}} ...e''' - The [[Sacred 2:Regeneration Time:|regeneration time]] of all combat arts is decreased while Rousing Command is active. (5% + 0.5% per CA level decre
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  • == Bonus to [[Sacred 2:Combat Arts|Combat Arts]] ==
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  • |Combat Trance reduces the caster's combat art cooldown and protects him from effect damage and stuns. {{See Also|Sacred 2:Combat Art Modifications}}
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  • == Bonus to Combat Arts ==
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  • [[Sacred 2:Seraphim Combat Arts|Боевые Умения Серафима]]''' [[Sacred 2:High Elf Combat Arts|Боевые Умения Высшего Эльфа]]'''
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  • ...acredwiki.org/images/Sacred_2/Icon/buffHEfd.gif '''Diese [[Sacred 2:Combat Arts/de|Kampfkunst]] ist ein [[Sacred 2:Buff/de|(Buff)]]'''<br />Beschwört eine ...acredwiki.org/images/Sacred_2/Icon/buffHEis.gif '''Diese [[Sacred 2:Combat Arts/de|Kampfkunst]] ist ein [[Sacred 2:Buff/de|(Buff)]]'''<br />Verursacht Feue
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]] {{See Also|Sacred 2:Combat Art Modifications}}
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  • == Bonus to Combat Arts == * [[Sacred 2:All combat arts|All combat arts]] +X (Legs)
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  • ...ilable to the player. The player can spend all their upgrade points in one Combat Art, or distribute them amongst different CAs within that same aspect. For example, the Seraphim Combat Art [[Sacred 2:Radiant Pillar|Radiant Pillar]] allows the following options
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  • ...onus will '''only''' apply to the lizard that offers the Capricious Hunter Combat Art Regeneration bonus, and so forth. ...penalty is balanced out if you choose the mount that goes with a specific Combat Art aspect. The numbers increase and decrease according to the following:
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  • http://www.sacredwiki.org/images/Combat%20Arts/Vampiress/batsconfusion.png [[Category: Combat Arts]]
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  • ...acredwiki.org/images/Sacred_2/Icon/buffSEwe.gif '''Diese [[Sacred 2:Combat Arts/de|Kampfkunst]] ist ein [[Sacred 2:Buff/de|(Buff)]]'''<br />Ein Kraftfeld, ...credwiki.org/images/Sacred_2/Icon/buffSEbfg.gif '''Diese [[Sacred 2:Combat Arts/de|Kampfkunst]] ist ein [[Sacred 2:Buff/de|(Buff)]]'''<br />Beschwört eine
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  • == Bonus to [[Sacred 2:Combat Arts|Combat Arts]] == * [[Sacred 2:Combat Art Skills|Combat Art Skills]] (Helm)
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  • {{See Also|Sacred 2:Combat Art Modifications}} The following [[Sacred 2:Skills|skills]] will affect this combat art:
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  • http://www.sacredwiki.org/images/Combat%20Arts/Seraphim/sbfge.png ...acred:Damage|physical damage|]] based injuries. This [[Sacred:Combat Arts|Combat Art|]] is augmented through the '''[[Sacred:skills|skills]] [[Sacred:Weapon
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  • == Bonus to [[Sacred 2:Combat Arts|Combat Arts]] == *[[Sacred 2:Block chance: Close Combat|Block chance: Close Combat]] (Armor)
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  • Dies ist eine [[Sacred 2:Hybrid Damage Based Combat Arts/de|Hybridschadensbasierende Kampfkunst]] ''Siehe auch [[Sacred 2:Combat Art Modifications/de|Kampfkunst Modifikationen]]
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  • =='''Nature Weaver [[Sacred 2:Combat Arts|Combat Arts]]'''== |Briefly increases the regeneration rate of all combat arts and adds a bonus to intelligence.
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. {{See Also|Sacred 2:Combat Art Modifications}}
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  • http://www.sacredwiki.org/images/Combat%20Arts/Vampiress/batsguard.png [[Category: Combat Arts]]
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  • *Can lay eggs that regenerate it's health and/or Combat Arts
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  • ...dwiki.org/images/Sacred_2/Icon/buffHEcs.gif '''This [[Sacred 2:Combat Arts|Combat Art]] is a [[Sacred 2:Buff|(Buff)]]'''<br /> ...tion from enemies. Slightly increases the regeneration speed of all combat arts within the aspect Mystic Stormite while the buff is active. Crystal Skin ca
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  • ===http://www.sacredwiki.org/images/b/b3/Martial_arts_focus.png '''Martial Arts Focus'''=== ...red 2:Assassin - Diablo 2 Fallen|Assassin]]. Enables the use of [[Sacred 2:Combat Art Modifications|modifications]] for the Aspect.
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  • ...dwiki.org/images/Sacred_2/Icon/buffHEis.gif '''This [[Sacred 2:Combat Arts|Combat Art]] is a [[Sacred 2:Buff|(Buff)]]'''<br /> * Constant pulse of 100% Fire Damage dealt to opponents in close combat.
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  • http://www.sacredwiki.org/images/Combat%20Arts/WoodElf/Wpte.png '''[[Wood Elf Combat Arts]]'''
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  • == Bonus to [[Sacred 2:Combat Arts|Combat Arts]] == * [[Sacred 2:Combat Trance|Combat Trance]] (Belt)
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  • == Bonus to [[Sacred 2:Combat Arts|Combat Arts]] == ..."left"|[[Sacred 2:Chance to reflect: Combat Arts|Chance to reflect: Combat Arts]]
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  • * [[Sacred 2:Chance to reflect: Combat Arts|Chance to reflect: Combat Arts]] +X%
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  • *[[Sacred 2:All combat arts|All combat arts]] +X
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  • |width="100px" align="center"|http://www.sacredwiki.org/images/Combat%20Arts/Battle%20Mage/cataractofagility.png [[Category:Combat Arts]][[Category:Battle Mage Combat Arts]]
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  • http://www.sacredwiki.org/images/Combat%20Arts/Seraphim/shhi.png ...t in a massive single strike being delivered right after the delivery of a Combat Jump strike after landing.
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  • {{See Also|Sacred 2:Combat Art Modifications}} The following [[Sacred 2:Skills|skills]] will affect this combat art:
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  • |Ranged combat comes easily to the [[Sacred 2:Dryad|Dryad]], and her prowess with these we =='''Capricious Hunter [[Sacred 2:Combat Arts|Combat Arts]]'''==
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  • == Bonus to Combat Arts == * [[Sacred 2:Block chance: Combat Arts|Block chance: Combat Arts]] +X% (Arms)
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  • ...dwiki.org/images/Sacred_2/Icon/buffTGts.gif '''This [[Sacred 2:Combat Arts|Combat Art]] is a [[Sacred 2:Buff|(Buff)]]'''<br /> ...d to become a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]].
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  • == Bonus to [[Sacred 2:Combat Arts|Combat Arts]] == * [[Sacred 2:Block chance: Combat Arts|Block Chance: Combat Arts]] (Belt)
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  • ...iki.org/images/e/ec/Shadow_master_small.png '''This [[Sacred 2:Combat Arts|Combat Art]] is a [[Sacred 2:Buff|(Buff)]]'''<br /> * Shadow Master uses Assassin combat arts (see Usage Strategies below)
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  • == Bonus to [[Sacred 2:Combat Arts|Combat Arts]] == *[[Sacred 2:Combat Art Skills|Combat Art Skills]] (Chest)
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  • http://www.sacredwiki.org/images/Combat%20Arts/Seraphim/sat.png ...t overcome the monster's resistance, therefore the damage produced by this Combat Art can very from one hit to another within the seraphim's succession of bl
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  • |width="75px" align="center"|http://www.sacredwiki.org/images/Combat%20Arts/Battle%20Mage/whirlwind.png [[Category:Combat Arts]][[Category:Battle Mage Combat Arts]]
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. {{See Also|Sacred 2:Combat Art Modifications}}
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  • Reduces the regeneration penalty applied to all [[Sacred 2:Combat Arts|combat arts]] caused by active [[Sacred 2:Buff|Buff]](s).
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. {{See Also|Sacred 2:Combat Art Modifications}}
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  • ...Discipline|'''Combat Discipline''']]- 1 point [this build will use combat arts alot so the extra dam pumping helps]. ...eveling up, some skills would most likely go past 75 but concentration and combat disp won't benefit much from extra hard points.
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  • ...wiki.org/images/Combat%20Arts/descent.jpg http://www.sacredwiki.org/images/Combat%20Arts/th_descent.jpg] [[Category: Combat Arts]]
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  • This is a [[Sacred 2:Healing|Healing Combat Art]] {{See Also|Sacred 2:Combat Art Modifications}}
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  • == Bonus to [[Sacred 2:Combat Arts|Combat Arts]] == * [[Sacred 2:All combat arts|All Combat Arts]] (Shoulder)
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  • ..."Highest Spell Level Without Penalty", but it is really discussing Combat Arts, so we prefer to refer to it as such.'' ...o the maximum level a player can have in a specific [[Sacred 2:Combat Arts|Combat Art]] without incurring any penalties.
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  • {{See Also|Sacred 2:Combat Art Modifications}} * '''Extension''' - Increases the [[Sacred 2:Combat art range|range of effect]]. (50% increase)
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  • http://www.sacredwiki.org/images/Combat%20Arts/Seraphim/slsh.png ...ill cause it to sparkle if they do not penetrate. The higher the level of Combat Art used, the higher the chance of deflecting a projectile. First level Lig
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  • == Bonus to Combat Arts == *[[Sacred 2:All combat arts|All combat arts]] (Red Ring)
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  • * (Hood) [[Sacred 2:Chance to reflect: Combat Arts|Chance to Reflect: Combat Arts]] +% * (Armor) [[Sacred 2:Chance to reflect: Combat Arts|Chance to Reflect: Combat Arts]] +%
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  • ...i.org/images/Combat%20Arts/poisonring.jpg http://www.sacredwiki.org/images/Combat%20Arts/th_poisonring.jpg] [[Category: Combat Arts]]
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  • == Bonus to [[Sacred 2:Combat Arts|Combat Arts]] == *[[Sacred 2:Chance to reflect: Combat Arts|Chance to reflect: Combat Arts]] (Arms)
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