Difference between revisions of "Sacred 2:Game Glossary and Abbreviations"

From SacredWiki
Jump to navigation Jump to search
Line 20: Line 20:
 
*'''[[Sacred 2:Amplifying Discharge|Amplifying Discharge]]''': A [[Sacred 2:Temple Guardian Combat Arts|Temple Guardian Combat Art]]
 
*'''[[Sacred 2:Amplifying Discharge|Amplifying Discharge]]''': A [[Sacred 2:Temple Guardian Combat Arts|Temple Guardian Combat Art]]
 
*'''Amulet''': An item worn around the neck; can be [[Sacred 2:Forging|forged]] into some slots. Sometimes called an Amu or Ammy.
 
*'''Amulet''': An item worn around the neck; can be [[Sacred 2:Forging|forged]] into some slots. Sometimes called an Amu or Ammy.
*'''[[Sacred 2:Map of Ancaria|Ancaria]]''': The fictional land in which Sacred 1 and 2 take place.
+
*'''[[Sacred 2:Map of Ancaria|Ancaria]]''': The fictional land in which Sacred 1 and 2 take place. It contains many different [[Sacred 2:Regions of Ancaria|regions]] to be explored.
 
*'''[[Sacred 2:Ancestral Fireball|Ancestral Fireball]]''': A [[Sacred 2:High Elf Combat Arts|High Elf Combat Art]]
 
*'''[[Sacred 2:Ancestral Fireball|Ancestral Fireball]]''': A [[Sacred 2:High Elf Combat Arts|High Elf Combat Art]]
 
*'''[[Sacred 2:Ancient Bark|Ancient Bark]]''': A [[Sacred 2:Dryad Combat Arts|Dryad Combat Art]] (Buff)
 
*'''[[Sacred 2:Ancient Bark|Ancient Bark]]''': A [[Sacred 2:Dryad Combat Arts|Dryad Combat Art]] (Buff)
Line 35: Line 35:
 
*'''[[Sacred 2:Armour Lore|Armor Lore]]''': A Defensive [[Sacred 2:Skills|Skill]]
 
*'''[[Sacred 2:Armour Lore|Armor Lore]]''': A Defensive [[Sacred 2:Skills|Skill]]
 
*'''Arrant Pyromancer''': An [[Sacred 2:Aspects|Aspect]] of the High Elf
 
*'''Arrant Pyromancer''': An [[Sacred 2:Aspects|Aspect]] of the High Elf
 +
*'''[[Sacred 2:Artamark Human Region|Artamark]]''': The Human [[Sacred 2:Regions of Ancaria|Region of Ancaria]]
 
*'''[[Sacred 2:Aspect Focus|Arrant Pyromancer Focus]]''': A Secondary High Elf Aspect [[Sacred 2:Skills|Skill]]
 
*'''[[Sacred 2:Aspect Focus|Arrant Pyromancer Focus]]''': A Secondary High Elf Aspect [[Sacred 2:Skills|Skill]]
 
*'''[[Sacred 2:Aspect Lore|Arrant Pyromancer Lore]]''': A Primary High Elf Aspect [[Sacred 2:Skills|Skill]]
 
*'''[[Sacred 2:Aspect Lore|Arrant Pyromancer Lore]]''': A Primary High Elf Aspect [[Sacred 2:Skills|Skill]]
Line 63: Line 64:
 
*'''[[Sacred 2:BeeEffGee|BeeEffGee]]''': A [[Sacred 2:Seraphim Combat Arts|Seraphim Combat Art]] (Buff)
 
*'''[[Sacred 2:BeeEffGee|BeeEffGee]]''': A [[Sacred 2:Seraphim Combat Arts|Seraphim Combat Art]] (Buff)
 
*'''[[Sacred 2:Belligerent Vault|Belligerent Vault]]''': A [[Sacred 2:Shadow Warrior Combat Arts|Shadow Warrior Combat Art]]
 
*'''[[Sacred 2:Belligerent Vault|Belligerent Vault]]''': A [[Sacred 2:Shadow Warrior Combat Arts|Shadow Warrior Combat Art]]
 +
*'''[[Sacred 2:Bengaresh Desert|Bengaresh Desert]]''': The Desert [[Sacred 2:Regions of Ancaria|Region of Ancaria]]
 
*'''BFG''': Abbreviation for Big F*cking Gun, the Seraphim Combat Art [[Sacred 2:BeeEffGee|BeeEffGee]]
 
*'''BFG''': Abbreviation for Big F*cking Gun, the Seraphim Combat Art [[Sacred 2:BeeEffGee|BeeEffGee]]
 
*'''[[Sacred 2:Black Curse|Black Curse]]''': A [[Sacred 2:Dryad Combat Arts|Dryad Combat Art]]
 
*'''[[Sacred 2:Black Curse|Black Curse]]''': A [[Sacred 2:Dryad Combat Arts|Dryad Combat Art]]
Line 111: Line 113:
 
*'''Charge''': One of three [[Sacred 2:Horse|Horse]] Combat Arts
 
*'''Charge''': One of three [[Sacred 2:Horse|Horse]] Combat Arts
 
*'''[[Sacred 2:Charged Grid|Charged Grid]]''': A Temple Guardian Combat Art
 
*'''[[Sacred 2:Charged Grid|Charged Grid]]''': A Temple Guardian Combat Art
*'''[[Sacred 2:Can Christmas Still be Saved|Christmas Island]]''': Additional quest area introduced in a patch
+
*'''[[Sacred 2:Christmas Island|Christmas Island]]''': Additional [[Sacred 2:Can Christmas Still be Saved|Christmas Quest]] area introduced in a patch
 
*'''Chunk of Lava''': When [[Sacred 2:Forging|forged]] into a slot, it converts a portion of physical damage to fire damage.
 
*'''Chunk of Lava''': When [[Sacred 2:Forging|forged]] into a slot, it converts a portion of physical damage to fire damage.
 
*'''[[Sacred 2:Character Class|Class]]''': One of the six playable characters in Sacred 2
 
*'''[[Sacred 2:Character Class|Class]]''': One of the six playable characters in Sacred 2
Line 146: Line 148:
 
*'''Damage Mitigation: Physical''': An item modifier which affects the character's chance to negate a portion of a physical attack
 
*'''Damage Mitigation: Physical''': An item modifier which affects the character's chance to negate a portion of a physical attack
 
*'''Damage of Enraged Players''': An item modifier which increases the character's damage output as he or she becomes more wounded  
 
*'''Damage of Enraged Players''': An item modifier which increases the character's damage output as he or she becomes more wounded  
*'''Damage over Time''': A secondary effect such as being poisoned or burning
+
*'''Damage over Time''': A secondary effect such as being poisoned or burning. Commonly abbreviated as DoT.
 
*'''[[Sacred 2:Darting Assault|Darting Assault]]''': A [[Sacred 2:Dryad Combat Arts|Dryad Combat Art]]
 
*'''[[Sacred 2:Darting Assault|Darting Assault]]''': A [[Sacred 2:Dryad Combat Arts|Dryad Combat Art]]
 
*'''[[Sacred 2:Dashing Alacrity|Dashing Alacrity]]''': A [[Sacred 2:Seraphim Combat Arts|Seraphim Combat Art]]
 
*'''[[Sacred 2:Dashing Alacrity|Dashing Alacrity]]''': A [[Sacred 2:Seraphim Combat Arts|Seraphim Combat Art]]
Line 178: Line 180:
 
*'''DoT''': Abbreviation for Damage over Time
 
*'''DoT''': Abbreviation for Damage over Time
 
*'''[[Sacred 2:Dragon|Dragon]]''': A type of opponent, with the exception of [[Sacred 2:Mer-Kil|Mer-Kil]], the friendly Dragon
 
*'''[[Sacred 2:Dragon|Dragon]]''': A type of opponent, with the exception of [[Sacred 2:Mer-Kil|Mer-Kil]], the friendly Dragon
 +
*'''[[Sacred 2:Dragon Islands|Dragon Islands]]''': The Dragon [[Sacred 2:Regions of Ancaria|Region of Ancaria]]
 
*'''[[Sacred 2:Drapes of Catharsis|Drapes of Catharsis]]''': An [[Sacred 2:Inquisitor Set Items|Inquisitor set]]
 
*'''[[Sacred 2:Drapes of Catharsis|Drapes of Catharsis]]''': An [[Sacred 2:Inquisitor Set Items|Inquisitor set]]
 
*'''[[Sacred 2:Dreadbringer|Dreadbringer]]''': An [[Sacred 2:Inquisitor Set Items|Inquisitor set]]
 
*'''[[Sacred 2:Dreadbringer|Dreadbringer]]''': An [[Sacred 2:Inquisitor Set Items|Inquisitor set]]
Line 185: Line 188:
 
*'''[[Sacred 2:Dust Devil|Dust Devil]]''': A [[Sacred 2:Dryad Combat Arts|Dryad Combat Art]]
 
*'''[[Sacred 2:Dust Devil|Dust Devil]]''': A [[Sacred 2:Dryad Combat Arts|Dryad Combat Art]]
 
*'''DW''': Abbreviation for [[Sacred 2:Dual wield|Dual Wield]]
 
*'''DW''': Abbreviation for [[Sacred 2:Dual wield|Dual Wield]]
 +
*'''[[Sacred 2:Dyr Lain Dryad Region|Dyr Lain]]''': The Dryad [[Sacred 2:Regions of Ancaria|Region of Ancaria]]
  
 
==''' E''' ==
 
==''' E''' ==
Line 287: Line 291:
 
*'''[[Sacred 2:Intelligence|Intelligence]]''': One of the six available [[Sacred 2:Attributes|Attributes]]
 
*'''[[Sacred 2:Intelligence|Intelligence]]''': One of the six available [[Sacred 2:Attributes|Attributes]]
 
*'''[[Sacred 2:Iron Ore Trophy|Iron Ore Trophy]]''': A consumable item which requires [[Sacred 2:Alchemy|Alchemy]] to use
 
*'''[[Sacred 2:Iron Ore Trophy|Iron Ore Trophy]]''': A consumable item which requires [[Sacred 2:Alchemy|Alchemy]] to use
*'''Island''': The starting location when joining a Multiplayer server
+
*'''[[Sacred 2:Multiplayer Island|Island]]''': The starting island where players in Closed, Open, or LAN games begin. Also called "Multiplayer Island" or "The Island of Many Roads."
 
*'''Item''': An object named "Item" will give a small amount of gold when sold. All other interactive objects which can be equipped, consumed, read, or used in some way are generically just referred to as "items."
 
*'''Item''': An object named "Item" will give a small amount of gold when sold. All other interactive objects which can be equipped, consumed, read, or used in some way are generically just referred to as "items."
 
*'''Item Color''': Gear comes in seven colors: Gray (low quality or junk), White (normal or ordinary), Blue (magical), Yellow (rare), Orange (legendary or epic), Gold (unique), Green (belongs to a set).
 
*'''Item Color''': Gear comes in seven colors: Gray (low quality or junk), White (normal or ordinary), Blue (magical), Yellow (rare), Orange (legendary or epic), Gold (unique), Green (belongs to a set).
Line 293: Line 297:
 
==''' J''' ==
 
==''' J''' ==
  
*'''Jewelry''': Rings and Amulets
+
*'''Jewelry''': Rings and Amulets; can be [[Sacred 2:Forging|forged]] into some slots
 
*'''[[Sacred 2:Jolting Touch|Jolting Touch]]''': A [[Sacred 2:Temple Guardian Combat Arts|Temple Guardian Combat Art]]
 
*'''[[Sacred 2:Jolting Touch|Jolting Touch]]''': A [[Sacred 2:Temple Guardian Combat Arts|Temple Guardian Combat Art]]
 +
*'''[[Sacred 2:Jungle|Jungle]]''': The Jungle [[Sacred 2:Regions of Ancaria|Region of Ancaria]]
  
 
==''' K''' ==
 
==''' K''' ==
Line 351: Line 356:
 
*'''[[Sacred 2:Mortifying Pillory|Mortifying Pillory]]''': An [[Sacred 2:Inquisitor Combat Arts|Inquisitor Combat Art]]
 
*'''[[Sacred 2:Mortifying Pillory|Mortifying Pillory]]''': An [[Sacred 2:Inquisitor Combat Arts|Inquisitor Combat Art]]
 
*'''[[Sacred 2:Mounts|Mount]]''': A [[Sacred 2:Horse|Horse]] or a Character-specific [[Sacred 2:Unique Mounts|Special Mount]]
 
*'''[[Sacred 2:Mounts|Mount]]''': A [[Sacred 2:Horse|Horse]] or a Character-specific [[Sacred 2:Unique Mounts|Special Mount]]
 +
*'''[[Sacred 2:Mount Island|Mount Island]]''': The [[Sacred 2:Regions of Ancaria|Region of Ancaria]] where the Special Mount is purchased after completing the [[Sacred 2:Unique Mounts|Unique Mounts]] Quest
 
*'''MP''': Abbreviation for Multiplayer
 
*'''MP''': Abbreviation for Multiplayer
 +
*'''[[Sacred 2:Multiplayer Island|Multiplayer Island]]''': The starting island where players in Closed, Open, or LAN games begin. Also called "The Island of Many Roads."
 
*'''Mystic Stormite''': An [[Sacred 2:Aspects|Aspect]] of the High Elf
 
*'''Mystic Stormite''': An [[Sacred 2:Aspects|Aspect]] of the High Elf
 
*'''[[Sacred 2:Aspect Focus|Mystic Stormite Focus]]''': A Secondary High Elf Aspect [[Sacred 2:Skills|Skill]]
 
*'''[[Sacred 2:Aspect Focus|Mystic Stormite Focus]]''': A Secondary High Elf Aspect [[Sacred 2:Skills|Skill]]
Line 368: Line 375:
 
*'''Niobium Difficulty''': Hardest difficulty mode, attainable after completing Platinum in Single Player or level 140 in Multiplayer.
 
*'''Niobium Difficulty''': Hardest difficulty mode, attainable after completing Platinum in Single Player or level 140 in Multiplayer.
 
*'''[[Sacred 2:Niokaste's Blade Dance|Niokaste's Blade Dance]]''': A [[Sacred 2:Seraphim Set Items|A Seraphim set]]
 
*'''[[Sacred 2:Niokaste's Blade Dance|Niokaste's Blade Dance]]''': A [[Sacred 2:Seraphim Set Items|A Seraphim set]]
 +
*'''[[Sacred 2:Nor Plat Orc Region|Nor Plat]]''': The Orc [[Sacred 2:Regions of Ancaria|Region of Ancaria]]
 
*'''NPC''':  An NPC ('''N'''on '''P'''layer '''C'''haracter) is a character in Ancaria that you can interact with, not associated with a player in the game; they are controlled by the game itself.
 
*'''NPC''':  An NPC ('''N'''on '''P'''layer '''C'''haracter) is a character in Ancaria that you can interact with, not associated with a player in the game; they are controlled by the game itself.
  
Line 431: Line 439:
 
*'''Ring''': An item worn around the finger; can be [[Sacred 2:Forging|forged]] into some slots. Sometimes abbreviated as Rg.
 
*'''Ring''': An item worn around the finger; can be [[Sacred 2:Forging|forged]] into some slots. Sometimes abbreviated as Rg.
 
*'''[[Sacred 2:Roast Joint Trophy|Roast Joint Trophy]]''': A consumable item which requires [[Sacred 2:Alchemy|Alchemy]] to use
 
*'''[[Sacred 2:Roast Joint Trophy|Roast Joint Trophy]]''': A consumable item which requires [[Sacred 2:Alchemy|Alchemy]] to use
*'''RoF''': Abbreviation for Rate of Fire
+
*'''RoF''': Abbreviation for Rate of Fire (usually projectiles per second)
 
*'''[[Sacred 2:Rousing Command|Rousing Command]]''': A [[Sacred 2:Shadow Warrior Combat Arts|Shadow Warrior Combat Art]]
 
*'''[[Sacred 2:Rousing Command|Rousing Command]]''': A [[Sacred 2:Shadow Warrior Combat Arts|Shadow Warrior Combat Art]]
 
*'''RU''': Russian version or server
 
*'''RU''': Russian version or server
Line 454: Line 462:
 
*'''Sera''': Abbreviation for [[Sacred 2:Seraphim|Seraphim]]
 
*'''Sera''': Abbreviation for [[Sacred 2:Seraphim|Seraphim]]
 
*'''[[Sacred 2:Seraphim|Seraphim]]''': One of the six playable [[Sacred 2:Character Class|characters]] in Sacred 2. Commonly abbreviated as Sera.
 
*'''[[Sacred 2:Seraphim|Seraphim]]''': One of the six playable [[Sacred 2:Character Class|characters]] in Sacred 2. Commonly abbreviated as Sera.
 +
*'''[[Sacred 2:Seraphim Island|Seraphim Island]]''': The Seraphim [[Sacred 2:Regions of Ancaria|Region of Ancaria]]
 
*'''[[Sacred 2:Seraphim's White Christmas Set|Seraphim's White Christmas Set]]''': A [[Sacred 2:Christmas Sets|Christmas set]] received after completing the [[Sacred 2:Can Christmas Still be Saved|Christmas Quest]] as a Seraphim
 
*'''[[Sacred 2:Seraphim's White Christmas Set|Seraphim's White Christmas Set]]''': A [[Sacred 2:Christmas Sets|Christmas set]] received after completing the [[Sacred 2:Can Christmas Still be Saved|Christmas Quest]] as a Seraphim
 
*'''Server''': Computer which hosts Multiplayer games and is accessible from the Lobby.
 
*'''Server''': Computer which hosts Multiplayer games and is accessible from the Lobby.
Line 498: Line 507:
 
*'''Survival Bonus''': A value which increases whenever a character is in combat. Commonly abbreviated as SB. Higher SB will give better chance to find valuables and increase opponents' levels. It is reset to 0 upon dying. (Open Inventory panel and hover mouse over the top area by character's name and class to view.)
 
*'''Survival Bonus''': A value which increases whenever a character is in combat. Commonly abbreviated as SB. Higher SB will give better chance to find valuables and increase opponents' levels. It is reset to 0 upon dying. (Open Inventory panel and hover mouse over the top area by character's name and class to view.)
 
*'''SW''': Abbreviation for [[Sacred 2:Shadow Warrior|Shadow Warrior]]  
 
*'''SW''': Abbreviation for [[Sacred 2:Shadow Warrior|Shadow Warrior]]  
 +
*'''[[Sacred 2:Swamp Region|Swamp Region]]''': The Swamp [[Sacred 2:Regions of Ancaria|Region of Ancaria]]
 
*'''Sword''': A one- or two-handed weapon
 
*'''Sword''': A one- or two-handed weapon
 
*'''[[Sacred 2:Sword Weapons|Sword Weapons]]''': An Offensive [[Sacred 2:Skills|Skill]]
 
*'''[[Sacred 2:Sword Weapons|Sword Weapons]]''': An Offensive [[Sacred 2:Skills|Skill]]
Line 524: Line 534:
 
*'''[[Sacred 2:Twilight Of The Gods|Twilight Of The Gods]]''': A [[Sacred 2:Seraphim Set Items|Seraphim set]]
 
*'''[[Sacred 2:Twilight Of The Gods|Twilight Of The Gods]]''': A [[Sacred 2:Seraphim Set Items|Seraphim set]]
 
*'''[[Sacred 2:Twisted Torment|Twisted Torment]]''': A [[Sacred 2:Dryad Combat Arts|Dryad Combat Art]]
 
*'''[[Sacred 2:Twisted Torment|Twisted Torment]]''': A [[Sacred 2:Dryad Combat Arts|Dryad Combat Art]]
 +
*'''[[Sacred 2:Tyr Lysia High Elf Region|Tyr Lysia]]''': The High Elf [[Sacred 2:Regions of Ancaria|Region of Ancaria]]
  
 
==''' U''' ==
 
==''' U''' ==
Line 550: Line 561:
 
*'''[[Sacred 2:Warding Energy|Warding Energy]]''': A [[Sacred 2:Seraphim Combat Arts|Seraphim Combat Art]] (Buff)
 
*'''[[Sacred 2:Warding Energy|Warding Energy]]''': A [[Sacred 2:Seraphim Combat Arts|Seraphim Combat Art]] (Buff)
 
*'''[[Sacred 2:Warding Energy Lore|Warding Energy Lore]]''': A Defensive [[Sacred 2:Skills|Skill]]
 
*'''[[Sacred 2:Warding Energy Lore|Warding Energy Lore]]''': A Defensive [[Sacred 2:Skills|Skill]]
 +
*'''[[Sacred 2:Wastelands|Wastelands]]''': The Wastelands [[Sacred 2:Regions of Ancaria|Region of Ancaria]]
 
*'''Weapon Slot''': An area of the UI where weapons and shields can be equipped
 
*'''Weapon Slot''': An area of the UI where weapons and shields can be equipped
 
*'''Whet''': A Blacksmith Art which can be [[Sacred 2:Forging|forged]] into a slot
 
*'''Whet''': A Blacksmith Art which can be [[Sacred 2:Forging|forged]] into a slot

Revision as of 09:19, 9 February 2009


A–Z: # A B C D E F G H I J K L M N O P Q R S T U V W X Y Z


This is the Sacred 2 Game Dictionary and has been created to help viewers browse quickly through the game's various sayings, terms, and abbreviations. If there is a specific term you are looking for, or want a more detailed explanation of the term, just type it into the search box or click on any link in the definition to go directly to the article.


A

B

C

D

E

F

G

H

I

J

K

L

  • LAN: Local Area Network. Mode of play which connects two computers directly
  • Leaf: An item which gives a small amount of gold when sold.
  • Leap: One of three Horse Combat Arts
  • Leather Hat Trophy: A consumable item which requires Alchemy to use
  • Leaves and Twigs: A Dryad set
  • Level: Characters start at level 1 and progress toward level 200.
  • Levin Array: An Inquisitor Combat Art
  • Life Leeched per hit: An item modifier which allows the character to increase health as an opponent is wounded
  • Light Path: Affects some quest texts and outcome. Only the Dryad, Seraphim, Shadow Warrior, Temple Guardian, and High Elf may choose this path.
  • Light Saber: A special glowing sword which is possibly modeled after weapons used in the Star Wars movies.
  • Lobby: The login, chat, and game creation area of the online servers
  • Lost Fusion: An Aspect of the Temple Guardian
  • Lost Fusion Focus: A Secondary Temple Guardian Aspect Skill
  • Lost Fusion Lore: A Primary Temple Guardian Aspect Skill
  • Lucreti's Stars: A Shadow Warrior set
  • Lumen: The God of Light (Exclusive Light)
  • Lumen's Servants: A Temple Guardian set
  • Lvl: Abbreviation for Level

M

N

O

  • Open: Open multiplayer. Characters are stored on players' computers, and are more prone to cheating than Closed MP.
  • Opponents chance to cause secondary effects: An item modifier which affects the character's chance to avoid DoT effects cast by an opponent
  • Origin of the Seraish: A Seraphim set
  • OS: Operating System (usually Windows XP or Vista)

P

Q

  • Quest: A task to complete. Quest types include Main, Side, and Character-Specific.
  • Quest Boss: A unique monster who appears at a certain point of a quest
  • Questgiver: An NPC who gives the character tasks (or quests) to complete

R

S

T

U

  • UI: Abbreviation for User Interface. Also called Graphical User Interface or GUI.
  • UK: English or International version or server
  • Unique: Unique items are displayed with dark gold text.
  • Unique Mount: A character-specific Special Mount gained after completion of the Unique Mounts quest
  • Untouchable Force: A Temple Guardian Combat Art (Buff)
  • US: United States/North American version or server
  • User Interface: The game controls; how the user interacts with the game. Also called UI, Graphical User Interface, or GUI.

V

W

X

Y

  • Yeti: A type of monster

Z