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  • ...need to build up your own succesful Temp|Temple Guardian: Character Guide, All the information you might need to build up your own succesful Temp]] *[[Sacred 2:Temple Guardian Combat Arts|Temple Guardian Combat Arts]]
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  • |Slows down all attacks by opponents in the vicinity of the Inquisitor. {{See Also|Sacred 2:Combat Art Modifications}}
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  • == Bonus to [[Sacred 2:Combat Arts|Combat Arts]] == * [[Sacred 2:Chance to reflect: Combat Arts|Chance to reflect: Combat Arts]] (Helm)
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  • == Bonus to [[Sacred 2:Combat Arts|Combat Arts]] == * [[Sacred 2:Chance to reflect: Close Combat|Chance to reflect: Close Combat]] (Chest)
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  • This is a [[Sacred 2:Healing|Healing Combat Art]] {{See Also|Sacred 2:Combat Art Modifications}}
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  • ...close combat attack values significantly. Also boosts all damage types of all CA's. Can be modded for additional attack or defense, healing, extended to * Close Combat [[Sacred 2:Attack Value X%|Attack Value]]: +50.0%
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  • |Several streaks of lightning will shoot forward, inflicting damage on all opponents within a cone-shaped area in front of the Inquisitor. This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]].
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  • == Bonus to [[Sacred 2:Combat Arts|Combat Arts]] == * [[Sacred 2:Damage Mitigation|Damage Mitigation: All Types]] (Armor, Shoulders)
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  • This is a [[Sacred 2:Hybrid Damage Based Combat Arts|Hybrid Damage Based Combat Art]] * Multiplies all damage types of the equipped [[Sacred 2:Weapons|weapon]]
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  • This is a [[Sacred 2:Weapon Damage Based Combat Arts|Weapon Damage Based Combat Art]]. http://www.sacredwiki.org/images/d/d8/Berserk_combat.png - '''Berserk Combat'''
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  • {{See Also|Sacred 2:Combat Art Modifications}} The following [[Sacred 2:Skills|skills]] will affect this combat art:
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  • This is a [[Sacred 2:Weapon Damage Based Combat Arts|Weapon Damage Based Combat Art]]. * [[Sacred 2:Multi Hit|Multi Hit]] Combat Art that attacks a single foe several times, and auto-targets additional fo
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  • ...zieht sich der Begriff "Buff" auf eine bestimmte Art von [[Sacred 2:Combat Arts/de|Kampfkunst]], die den [[Sacred 2:Character Class/de|Charakter]] auf eine ...der [[Sacred 2:Seraphim/de|Seraphim]] Aspekt '''[[Sacred 2:Seraphim Combat Arts/de#Technik|Technik]]''' beinhaltet 2 Buffs
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  • =='''Shadow Warrior Combat Arts'''== ...e cry every time he lashes out at an enemy with one of his powerful combat arts.
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. {{See Also|Sacred 2:Combat Art Modifications}}
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  • ...k attacks instead of the battery. The battery projectile will not fire at all while [[Sacred 2:Dedicated Blow|Dedicated Blow]] and [[Sacred 2:Battle Exte ...skill for. Also, any skill or combat art (such as [[Sacred 2:Combat Alert|Combat Alert]]) that universally boosts attack rating and attack speed will affect
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  • ...cred 2. Many [[Sacred 2:Skills|Skills]] and [[Sacred 2:Combat Arts|Combat Arts]] also offer some of the same modifiers listed here. | '''Block Chance''' || Adds a percent chance to block all types of blockable attacks (see below for types).
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  • {{See Also|Sacred 2:Combat Art Modifications}} ...or''' - Decreases the [[Sacred 2:Regeneration Time:|regeneration time]] of all attacks. (1-1/(1+(200+2*calvl)/1000) percent reduced; ~17% at CA-Lvl 1, ~18
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  • {{See Also|Sacred 2:Combat Art Modifications}} None. Frenzy is a special combat art available only when the Dragon Mage transforms into the Dragon Berserk.
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  • ...Aspect Focus skills - 1 for each Aspect. Following is a complete list of all Aspect Focus skills: All Aspect Focus skills offer identical bonuses:
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  • http://www.sacredwiki.org/images/Combat%20Arts/WoodElf/Wmsh.png ...several arrows, strewing them across the area. This [[Wood Elf Combat Arts|combat art]] can be used in combination with other arrow abilities. Unlike [[Multi
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  • ..." will get a graphical effect. Using certain [[Sacred 2:Combat Arts|Combat Arts]] character can trigger multiple different Secondary Damage Effects per hit ...d 2:Weapons|weapons]], weapon-based Combat Arts or non-weapon-based combat arts).
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  • ...wiki.org/images/0/01/Shiver_armor_small.png '''This [[Sacred 2:Combat Arts|Combat Art]] is a [[Sacred 2:Buff|(Buff)]]'''<br /> * [[Sacred 2:Regeneration Time:|Regeneration Time]] of all Combat Arts: +35.0%
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  • ...dwiki.org/images/Sacred_2/Icon/buffDRma.gif '''This [[Sacred 2:Combat Arts|Combat Art]] is a [[Sacred 2:Buff|(Buff)]]'''<br /> * [[Sacred 2:Regeneration Time:|Regeneration Time]] of all Combat Arts: +45.0%
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  • == Bonus to [[Sacred 2:Combat Arts|Combat Arts]] == * [[Sacred 2:Combat Discipline|Combat Discipline]] (Legs)
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  • ...ki.org/images/2/28/Raise_skeleton_small.png '''This [[Sacred 2:Combat Arts|Combat Art]] is a [[Sacred 2:Buff|(Buff)]]'''<br /> * [[Sacred 2:Regeneration Time:|Regeneration Time]] of all Combat Arts: +50.0%
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  • == Bonus to Combat Arts == ...mon|Energy Daemon]]; [[Sacred:Battle Daemon|Battle Daemon]]; To all combat arts: +XX
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  • ...tions]] for [[Sacred 2:Weapon Damage Based Combat Arts|weapon-based Combat Arts]]. ...Combat Art Modifications|modification points]] for certain aspects' combat arts.
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  • ...dwiki.org/images/4/4b/Holy_freeze_small.png '''This [[Sacred 2:Combat Arts|Combat Art]] is a [[Sacred 2:Buff|(Buff)]]'''<br /> * Boost to All [[Sacred 2:Ice|Cold]] [[Sacred 2:Damage|Damage]]: 50% + 2% level
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  • == Combat Arts == http://www.sacredwiki.org/images/Combat%20Arts/Dwarf/assault.png
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  • =='''Inquisitor Combat Arts'''== |A strike that will damage and slow down all opponents within a half-circle in front of the Inquisitor.
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  • .... When a warrior learns this skill he can raise his voice above the din of combat to shout warnings of impending blows to his comrades in arms. This will ale {{See Also|Sacred 2:Combat Art Modifications}}
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  • ...character abilities that are classified as '''[[Sacred:Combat Arts|Combat Arts]]'''. Each rune represents a single art, and correspondingly, each art is r ...to the designated character. The secondary benefit, however, is granted to all character classes. In illustration, here is an example rune description:
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  • ...g Mental Regeneration, even if it starts with a zero value). Additionally, all its attributes will be raised by one tenth of their starting value. <!-- These numbers are not all correct. One point to strength to a level 1 character will NOT add 148 hit
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  • {{See Also|Sacred 2:Combat Art Modifications}} The following [[Sacred 2:Skills|skills]] will affect this combat art:
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  • ...n niob there would be still some fun in trying out freshly modified combat arts. On the other side he had to be quite robust, because running away would no The skills and combat art modifications
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  • ...be lifted, rendering him visible. Chance to become visible lessens as the Combat Art level is increased. {{See Also|Sacred 2:Combat Art Modifications}}
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  • =='''Seraphim Combat Arts'''== |The Seraphim is a graceful expert of close combat. She is not as physically strong as the [[Sacred 2:Shadow Warrior|Shadow Wa
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  • ...pulses for several seconds. Additionally, he slightly recharges his combat arts while Jolting Touch is active. This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]].
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. ...with 73% Physical and 27% Ice Damage. Percent of Ice damage increases per Combat Art level.
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  • Damage Over Time [[Sacred 2:Combat Arts|Combat Arts]] or abilities are those that deal a predetermined amount of [[Sacred 2:Dam ...y some [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Arts]] with 100% chance (DoT is also indicated on CA's tooltip).
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  • http://www.sacredwiki.org/images/Combat%20Arts/Dark%20Elf/deaatta1copy.png ...with a combination of weapons or a sequence of attacks during hand-to-hand combat.
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  • ...mand: the Hellhound. It is slower than a horse, but much stronger in close combat. When the Shadow Warrior rides the Hellhound, it is able to adopt some of t The Hellhound will increase protection values for some combat arts while others will be more effective, and it also provides increased mobilit
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  • ....sacredwiki.org/images/e/e1/Dodge_small.png '''This [[Sacred 2:Combat Arts|Combat Art]] is a [[Sacred 2:Buff|(Buff)]]'''<br /> ...exercises specifically designed to avoid potentially devastating blows in combat. She can even predict incoming missile attacks and elude them before they r
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  • [[Sacred 2:Seraphim Combat Arts/de|Seraphim Kampfkünste]]''' [[Sacred 2:Shadow Warrior Combat Arts/de|Schattenkrieger Kampfkünste]]'''
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  • ...ption here. Why must evil hide in such wretched places? You dark mages are all alike, obsessed with power. I shall prove worthy. I shall track the prime e |All skills in the left column below may be chosen as soon as a character reache
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  • |All skills in the left column below may be chosen as soon as a character reache |All skills in the right column below may be chosen only after a Primary skill f
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  • ...hitting monsters when in the active slot (but not being used). This close combat arm cannot shoot. This is a [[Sacred 2:Weapon Damage Based Combat Arts|Weapon Damage Based Combat Art]].
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  • ...t may be the excitement, or something else, but she forgets all her combat arts and has to run. She would like you to kill a felon for her. (Not sure how ...it! I don't know why. I look the best in the eye and BAM!.., all my combat arts are forgotten. Maybe it's the excitement. So far, I haven’t forgotten how
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  • ...wiki.org/images/2/21/Blade_shield_small.png '''This [[Sacred 2:Combat Arts|Combat Art]] is a [[Sacred 2:Buff|(Buff)]]'''<br /> This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]].
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  • ...the Temple Guardian's body and hit all opponents within their range. This Combat Art does melee range AoE ([[Sacred 2:Area of Effect|Area of Effect]]) damag This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]].
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  • ...initial hitpoints. This modifier will calculate the amount of damage for all hits against the same enemy from the initial hitpoints of the monster being ...using [[Sacred 2:Spell Damage Based Combat Arts|spell damage based Combat Arts]] or [[Sacred 2:Secondary Damage Effects|secondary damage effects]] ([[Sacr
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  • |Combining his powerful Martial Arts abilities with his psychic training, an [[Sacred 2:Assassin|Assassin]] can This is a [[Sacred 2:Weapon Damage Based Combat Arts|Weapon Damage Based Combat Art]].
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]] * [[Sacred 2:Combat art range|Range]]: 3.5 meters
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  • In the console version of Sacred 2, the hero chest is shared between all characters on that particular account.<br /> ...rent class are always on the topic of each equip slot section, followed by all other classes combined together.<br />
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  • == Bonus to [[Sacred 2:Combat Arts|Combat Arts]] == *[[Sacred 2:Block chance: Combat Arts|Block chance: Combat Arts]] (Shoulders)
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  • ...edwiki.org/images/Sacred_2/Icon/buffDMp.gif '''This [[Sacred 2:Combat Arts|Combat Art]] is a [[Sacred 2:Buff|(Buff)]]'''<br /> * [[Sacred 2:Regeneration Time:|Regeneration Time]] of all Combat Arts +39.6%
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  • == Bonus to Combat Arts == *[[Sacred 2:Combat Art Skills|Combat Art Skills]] (Shoulders)
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  • [[Sacred 2:Combat Arts|'''Combat Arts''']] ...released March 19th which emphasizes the gameplay aspect of the trailer in all its glory!
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  • This is a [[Sacred 2:Weapon Damage Based Combat Arts|Weapon Damage Based Combat Art]]. http://www.sacredwiki.org/images/4/4b/Sublimecombat.png - '''Sublime Combat'''
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  • ...rg/images/d/de/Heart_of_wolverine_small.png '''This [[Sacred 2:Combat Arts|Combat Art]] is a [[Sacred 2:Buff|(Buff)]]'''<br /> * [[Sacred 2:Regeneration Time:|Regeneration Time]] of all Combat Arts: +34.6%
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  • == Bonus to [[Sacred 2:Combat Arts|Combat Arts]] == * [[Sacred 2:Combat Reflexes|Combat Reflexes]] +X (Arms)
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  • |width="40%" ALIGN="CENTER"|All Primary skills in the left column below may be chosen as soon as a characte |width="40%" ALIGN="CENTER"|All Secondary skills in the right column below may be chosen only ''after'' a P
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  • ...iki.org/images/3/36/Skeletal_mage_small.png '''This [[Sacred 2:Combat Arts|Combat Art]] is a [[Sacred 2:Buff|(Buff)]]'''<br /> ...his is the proof of the dominance of their particular branch of the mystic arts.
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  • == Bonus to [[Sacred 2:Combat Arts|Combat Arts]] == * [[Sacred 2:Combat Art Skills|Combat Art Skills]] (Wings)
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  • == Bonus to [[Sacred 2:Combat Arts|Combat Arts]] == * [[Sacred 2:Combat Discipline|Combat Discipline]] (Arms)
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  • ...edwiki.org/images/7/74/Clay_golem_small.png '''This [[Sacred 2:Combat Arts|Combat Art]] is a [[Sacred 2:Buff|(Buff)]]'''<br /> ...y to instill the spark of life into inanimate objects. It is believed that all life was forged when fire, earth, iron and flesh were combined. The Clay Go
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  • ...iki.org/images/2/20/Cyclone_armor_small.png '''This [[Sacred 2:Combat Arts|Combat Art]] is a [[Sacred 2:Buff|(Buff)]]'''<br /> * [[Sacred 2:Block chance: Combat Arts|Chance to Block Spells]]: 45.7%
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  • == Bonus to Combat Arts == * [[Sacred 2:All Skills|All Skills]] (3 items)
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  • {{See Also|Sacred 2:Combat Art Modifications}} * '''Escape''' - Chance to break all rooting effects while teleporting. (100% chance)
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. * [[Sacred 2:Combat art range|Combat Art Range]]: 4.2 meters
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  • ...edwiki.org/images/8/8b/Conviction_small.png '''This [[Sacred 2:Combat Arts|Combat Art]] is a [[Sacred 2:Buff|(Buff)]]'''<br /> * Enemy Sensitivity to all Damage Types: 10% + 0.5% per level
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  • == Bonus to [[Sacred 2:Combat Arts|Combat Arts]] == *[[Sacred 2:Block chance: Close Combat|Block chance: Close Combat]] (Arms)
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  • ...ios dragones en su magia antigua. Una magia que viene de una dimensión más allá de éste mundo. Esta energía puede desafiar a la poderosa Energía-T, qu * [[Sacred 2:Dragon Mage Combat Arts/es|Artes de Combate]]
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  • ...dwiki.org/images/Sacred_2/Icon/buffSWna.gif '''This [[Sacred 2:Combat Arts|Combat Art]] is a [[Sacred 2:Buff|(Buff)]]'''<br /> * [[Sacred 2:Regeneration Time:|Regeneration Time]] of all Combat Arts: +59.4%
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  • -Combat Discipline 75 -Combat Reflexes 75 OR Spell Resistance 75
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. {{See Also|Sacred 2:Combat Art Modifications}}
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  • == Bonus to [[Sacred 2:Combat Arts|Combat Arts]] == * (Belt) [[Sacred 2:Combat Art Skills|Combat Art Skills]]
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  • == Bonus to Combat Arts == Percent to all resistances
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  • ...ived reduces gold, saving health: XX% Each hit has a percentage chance for all of the damage to be taken from your gold rather than your health. ...monsters: +XX%. This modifier increases the experience points gained from combat. It acts very similar to a [[Sacred:Potions|Mentor Potion]], but its effect
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  • == Bonus to [[Sacred 2:Combat Arts|Combat Arts]] == * [[Sacred 2:Combat Art Skills|Combat Art Skills]] (Helm)
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  • ...rk. The clouds have rolled in and the thunder and lightening have started. All of a sudden down comes the rain, and the lightening seems to be hitting rig ...I had experienced this before with using a sword and shield socketed with +all skills, but never took it to the limit of imagination.
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  • |A rapid ranged or close combat attack hitting multiple targets within range. This is a [[Sacred 2:Weapon Damage Based Combat Arts|Weapon Damage Based Combat Art]].
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. * [[Sacred 2:Combat art range|Range]]: 7.5 meters
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  • == Bonus to Combat Arts == Ring of Ice, Gust of Wind, All Spells, Lightning Strike, Ice Shards
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  • ...n of strikes directed at one or more targets. Further developments of this combat art include an increased number of strikes or better aim of the hits. This is a [[Sacred 2:Weapon Damage Based Combat Arts|Weapon Damage Based Combat Art]].
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  • ...s of attacks with both the equipped weapon and the battle arm. This close combat arm cannot shoot. Battle Extension can do multiple hits (3-4) and can be mo This is a [[Sacred 2:Weapon Damage Based Combat Arts|Weapon Damage Based Combat Art]].
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  • ...sins, but they are widely feared and respected by all who employ the magic arts. |width="50%"|All skills in the left column below may be chosen as soon as a character reache
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. {{See Also|Sacred 2:Combat Art Modifications}}
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  • This is a [[Sacred 2:Weapon Damage Based Combat Arts|Weapon Damage Based Combat Art]]. * Multiplies all [[Sacred 2:Damage Types|damage types]] of the equipped [[Sacred 2:Weapons|w
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  • '''<u>Class:</u> All''' == Bonus to [[Sacred 2:Combat Arts|Combat Arts]] ==
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  • This Combat Art is an [[Sacred 2:Energy Shields|Energy Shield]]. {{See Also|Sacred 2:Combat Art Modifications}}
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  • == Bonus to [[Sacred 2:Combat Arts|Combat Arts]] == * [[Sacred 2:Combat art range|Combat Art Range]] +X% (Belt)
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  • * [[Sacred 2:Chance to evade|Chance to Evade Attacks]]: +6.0%. Increases per Combat Art level. ...Damage Mitigation]]: [[Sacred 2:Physical|Physical]] +30.2%. Increases per Combat Art level.
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  • ...d 2:Deathly Spears|Deathly Spears]]. All Sacred 2 heroes have at least one combat art that can be used to take them down.
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  • ...ngside this when the Temple Guardian or Seraphim is using an Energy Shield Combat Art/Buff. Buffs are also shown directly under the character portrait. '''11) Slot Set 2''' - This cluster is where combat arts and buffs can be set. There are actually three of these but in order to ac
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. * Increases all inflicted fire damage by 18% + 2% per level
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. {{See Also|Sacred 2:Combat Art Modifications}}
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. {{See Also|Sacred 2:Combat Art Modifications}}
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  • ...magic. In the discussion below, any reference to damage applies to any or all of the types separately. For example, physical damage and poison damage are If the target has a [[Sacred 2:Buff|buff]] or [[Sacred 2:Combat Arts|Combat Art]] that can block or reflect damage, this is checked to see whether it's
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  • http://www.sacredwiki.org/images/Combat%20Arts/Dark%20Elf/deapakd1.png The Dark Elf creates an energy field, which will deflect all projectiles and hurl them back towards the attacker.
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  • |Devastating attack with the equipped ranged or close combat weapon. This is a [[Sacred 2:Weapon Damage Based Combat Arts|Weapon Damage Based Combat Art]].
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  • ...adept in the use of all other throwing weapons, as well as in hand to hand combat. The Amazon is much sought after as a mercenary, in which type of service |width="50%"|All skills in the left column below may be chosen as soon as a character reache
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  • == Bonus to [[Sacred 2:Combat Arts|Combat Arts]] == * [[Sacred 2:Damage Mitigation|Damage Mitigation: All Types]] +X% (Armor)
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  • [[Sacred 2:The all-round party member - The Shadow Warrior BUFFER!|The all-round party member - The Shadow Warrior BUFFER!]] *[[Sacred 2:Shadow Warrior Combat Arts|Shadow Warrior Combat Arts]]
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  • http://www.sacredwiki.org/images/Combat%20Arts/Dark%20Elf/deapakn1.png The Dark Elf creates an energy field, which will deflect all magic spells and repel them back towards the spell caster.
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  • ...acred 2:Damage|damage]] the player takes is completely omitted '''after''' all other damage calculations ([[Sacred 2:Armor|armor]] rating). Damage Mitigation protects against all damage sources of the 5 elemental [[Sacred 2:Damage Types|damage types]], i
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  • == Bonus to Combat Arts == *[[Sacred:To all magic spells|To all magic spells]] (Bracers and Body)
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  • ...mold the base elements into whatever magical forms they need - threatening all other magic disciplines with obsolescence. The Sorceresses believe that it |width="50%"|All skills in the left column below may be chosen as soon as a character reache
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  • This is a [[Sacred 2:Weapon Damage Based Combat Arts|Weapon Damage Based Combat Art]]. * Multiplies all [[Sacred 2:Damage Types|damage types]] of the equipped [[Sacred 2:Weapons|w
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  • ...age|Damage]] for [[Sacred 2: Strength Based Weapons| Strength-Based, Close Combat (melee) weapons]]. Does not affect [[Sacred 2:Dexterity Based Weapons|Dexte ...2:Regeneration Time:|regeneration time]] of [[Sacred 2:Combat Arts|combat arts]], also descreases Regeneration penalty from [[Sacred 2:Buff|buffs]].
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  • ...cred 2:Map of Ancaria|SacredWiki Map of Ancaria]]''' can be used to locate all known Hero and God Statues. All statues with a "Hero of Ancaria" inscription will give about a 30 second bu
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  • With ranged weapons, Ruthless Mutilation (RM) used to target all enemies in front of the Inquisitor in a much greater radius than the actual Close combat weapons will hit up to at least five nearby opponents, which puts ranged we
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  • == Bonus to Combat Arts == == Bonus to Combat Values ==
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  • =='''High Elf Combat Arts'''== ...hich enhances the effectiveness of the High Elf's Arrant Pyromancer combat arts. The demon is also able to cast Incandescent Skin and attack opponents wit
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  • ...'']] - Will calculate regeneration times for [[Sacred 2:Combat Arts|Combat Arts]] * [[Sacred 2:Mounts|'''Mounts''']] - All about unique mounts and horses.
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  • == Bonus to Combat Arts == All Spells, Purgatory, Flameskin
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  • * (Hands) [[Sacred 2:All combat arts|All combat arts]] + * (Legs) [[Sacred 2:Block chance: Close Combat|Block chance: Close Combat]] +%
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  • This is a [[Sacred 2:Weapon Damage Based Combat Arts|Weapon Damage Based Combat Art]]. * Multiplies all [[Sacred 2:Damage Types|damage types]] of the equipped [[Sacred 2:Weapons|w
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  • == [[Sacred:Combat Jump|Combat Jump]] == <span style="color:#0038CF;">'''''Combat Jump +1'''''</span><br />
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  • This is a [[Sacred 2:Weapon Damage Based Combat Arts|Weapon Damage Based Combat Art]]. * Multiplies all [[Sacred 2:Damage Types|damage types]] of the equipped [[Sacred 2:Weapons|w
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  • :- CAs (Combat Arts) of the some characters such as "[[Sacred 2:Archimedes Beam|Archimedes Beam ...ccessfully hitting from the chain lightning does not necessarily mean that all of the buffs will be removed. For each attempt to remove buffs (lightning m
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  • ...dwiki.org/images/d/d3/Inner_Sight_small.png '''This [[Sacred 2:Combat Arts|Combat Art]] is a [[Sacred 2:Buff|(Buff)]]'''<br /> * [[Sacred 2:Regeneration Time:|Regeneration Time]] of all Combat Arts: +25%
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  • *Narmul's melee damage is Magic type damage which he only uses after all 4 statues have been destroyed Uses 4 different ranged Combat Arts:
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  • ...layer can mix and match these relics to enhance their Armor values for any combat situation which may arise. ...ng Physical. They are also set items which confer additional bonuses when all Sigils from a set are equipped.
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  • ...2:Regeneration Time:|regeneration time]] of [[Sacred 2:Combat Arts|combat arts]]. '''Average Combat Art Regeneration Time XXX.X%'''
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. * [[Sacred 2:Combat art range|Range]]: 10 meters
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  • |width="180px"|Gun without any Combat Art Note: All Source Warden Aspect Combat Arts use the same gun.
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  • * As [[Sacred 2:Dazzle|Dazzle]] ([[Sacred 2:Lumen|Lumen]]) levels up, all [[Sacred 2:Damage|damage]] increases. The slow effect is 1-1/(2+0.02*DD) pe .... If you have Divine Devotion it reduces the level penalty like the other combat art skills. At level 72, your divine gift will be in the 30's without Divi
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  • ...lied players receive a bonus to [[Sacred 2:Fire|fire]] resistance. If the combat art [[Sacred 2:Fiery Ember|Fiery Ember]] is active within range, the spell This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]].
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. * [[Sacred 2:Combat art range|Range]]: 4.5m
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  • This is a [[Sacred 2:Weapon Damage Based Combat Arts|Weapon Damage Based Combat Art]]. http://www.sacredwiki.org/images/5/5c/Martial_arts.png - '''Martial Arts'''
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  • |A strike that will damage and slow down all opponents within a half-circle in front of the Inquisitor. This is a [[Sacred 2:Weapon Damage Based Combat Arts|Weapon Damage Based Combat Art]].
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  • |class="cellborderlc" align="left"|[[Sacred 2:All combat arts|All combat arts]]
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  • ...certain radius. Allied players receive a bonus to ice resistance. If the combat art [[Sacred 2:Icy Evanescence|Icy Evanescence]] is active within range, th This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]].
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  • ...dwiki.org/images/Sacred_2/Icon/buffINpc.gif '''This [[Sacred 2:Combat Arts|Combat Art]] is a [[Sacred 2:Buff|(Buff)]]'''<br /> This is a [[Sacred 2:Weapon Damage Based Combat Arts|Weapon Damage Based Combat Art]].
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  • You can't use combat arts or buffs on a horse. ...tests with characters i had already to see what would affect horse combat arts:
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  • ...has been created to help viewers browse quickly through a complete list of all abbreviations related to Sacred 2 found in sacred 2 web sites, DarkMatters | AoE|| [[Sacred 2:Area of Effect|Area of Effect]] || Combat Art which effects multiple enemies in range
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  • == Bonus to Combat Arts == [[Sacred:Hell Sphere|Hell Sphere]]; [[Sacred:Dread|Dread]]; +xx to all Spells
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. {{See Also|Sacred 2:Combat Art Modifications}}
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  • ...wiki.org/images/Sacred_2/Icon/buffSEbfg.gif '''This [[Sacred 2:Combat Arts|Combat Art]] is a [[Sacred 2:Buff|(Buff)]]'''<br /> * [[Sacred 2:Regeneration Time:|Regeneration Time]] of all Combat Arts: +66.6%
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  • |width="75px" align="center"|http://www.sacredwiki.org/images/Combat%20Arts/Battle%20Mage/flameskin.png ...Flameskin at the same level as your character or more for best effect. By all means create a weapon slot that will boost the casting level of Flameskin.
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  • ...rse the very fate of a victim by manipulating the energies flowing through all living things. ...urn the sun black. Now, destruction is let loose upon the world once more. All who oppose me, beware!"
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  • This is a [[Sacred 2:Healing|Healing Combat Art]] {{See Also|Sacred 2:Combat Art Modifications}}
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  • |Turns into a young dragon with strong armor and combat spells. Dragons of this size can't fly but have the power to feign flying. * [[Sacred 2:Block chance: Combat Arts|Block chance: Combat Arts]]: 30%
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  • |width="50%"|All skills in the left column below may be chosen as soon as a character reache |width="50%"|All skills in the right column below may be chosen only after a Primary skill f
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  • This is a [[Sacred 2:Weapon Damage Based Combat Arts|Weapon Damage Based Combat Art]]. http://www.sacredwiki.org/images/5/5c/Martial_arts.png - '''Martial Arts'''
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  • |A powerful blow strikes all opponents in front of the Shadow Warrior and knocks them back. This blow is This is a [[Sacred 2:Weapon Damage Based Combat Arts|Weapon Damage Based Combat Art]].
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  • == Bonus to [[Sacred 2:Combat Arts|Combat Arts]] == * [[Sacred 2:Damage Mitigation|Damage Mitigation: All Types]] +X% (Shoulders)
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  • ...2:Druid|Druid]] conjures up a chilling torrent of frost that incapacitates all caught within the frozen blast. This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]
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  • == Bonus to [[Sacred 2:Combat Arts|Combat Arts]] == ...became a noticeable part of modern mythology. Many books describe mages of all kinds as wearing amulets made of gems and using them in their spellcasting,
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  • Mount combat arts + 267,8 % dmg. Yes you do way better horse ca dmg with mastery. Reflect close combat one - picture:
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  • {{See Also|Sacred 2:Combat Art Modifications}} The following [[Sacred 2:Skills|skills]] will affect this combat art:
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  • This is a [[Sacred 2:Hybrid Damage Based Combat Arts|Hybrid Damage Based Combat Art]] {{See Also|Sacred 2:Combat Art Modifications}}
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  • ...techniques, it is his fierce passion for battle that distinguishes him in combat. With this ability the Barbarian calls on the sum of his energy to attack a This is a [[Sacred 2:Weapon Damage Based Combat Arts|Weapon Damage Based Combat Art]].
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  • ...e a character that has Combat Arts chosen from just one Aspect or mix from all three allows combinations that will mirror the player's unique playing styl ...heir effects, execution speed, regeneration time, and unlocking [[Sacred 2:Combat Art Modifications|modifications]].
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  • == Bonus to [[Sacred 2:Combat Arts|Combat Arts]] == * [[Sacred 2:All Skills|All Skills]] (3 items)
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  • This is a [[Sacred 2:Weapon Damage Based Combat Arts|Weapon Damage Based Combat Art]]. http://www.sacredwiki.org/images/5/5c/Martial_arts.png - '''Martial Arts'''
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  • * [[Sacred:Battle Mage Combat Arts/de|Kampfkünste]] * [[Sacred:All Battle Mage Uniques/de|Uniques]]
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  • This Combat Art is an [[Sacred 2:Energy Shields|Energy Shield]] ...2:Shield Regeneration|Shield Regeneration]]: +3.3/s (this is the '''out-of-combat''' value).
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  • This is a [[Sacred 2:Hybrid Damage Based Combat Arts|Hybrid Damage Based Combat Art]]. * Multiplies all damage types of the equipped [[Sacred 2:Weapons|weapon]]: 20% + 14% per lev
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  • Die [[Sacred 2:Combat Arts/de|Kampfkünste]] der [[Sacred 2:Character Class/de|Charaktere]] sind jewei Jede einzelne Kampfkunst kann durch den Spieler individuell [[Sacred 2:Combat Art Modifications/de|modifiziert]] werden. Auf diese Weise hat z.B. ein [[S
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  • This is a [[Sacred 2:Weapon Damage Based Combat Arts|Weapon Damage Based Combat Art]]. http://www.sacredwiki.org/images/d/d8/Berserk_combat.png - '''Berserk Combat'''
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  • This is a [[Sacred 2:Weapon Damage Based Combat Arts|Weapon Damage Based Combat Art]]. * Multiplies all [[Sacred 2:Damage Types|damage types]] of the equipped [[Sacred 2:Weapons|w
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. {{See Also|Sacred 2:Combat Art Modifications}}
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  • ...r|Necromancer]] corrupts the very air we breathe and causes it to erupt in all directions. It is from years of investigation and preparation that the Necr This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]].
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  • Enhances the effectiveness of all potions. The Alchemist will also be able to use special consumable [[Sacred * Further enhancement of all potions effects.
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. {{See Also|Sacred 2:Combat Art Modifications}}
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  • ...2:Poison |Poison]] Guardian has the largest amount of healthpoints amongst all the Guardians, a significant and larger difference from the others. He wil ...ge but do it slower. After the items have dropped, pressing ALT will list all the names of the items that have fallen, after which a player may click upo
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  • This build is first of all not meant for bosskilling, designed for Ice&Blood version, it can be also u 2. [[Sacred 2:Combat Arts|Combat Arts]]
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. http://www.sacredwiki.org/images/5/58/Storm_combat.png - '''Storm Combat'''
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  • And a voice keeps calling: “All dead and gone”...'' * 7 [[Sacred 2:Combat Reflexes|Combat Reflexes]]
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  • http://www.sacredwiki.org/images/Combat%20Arts/Daemon/decent.png http://www.sacredwiki.org/images/Combat%20Arts/Daemon/assail.png
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  • Increases Run Speed, as well as Attack and Defense values with all [[Sacred 2:Weapons|weapons]]. *[[Sacred 2:Combat Arts|Combat Arts]]
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  • == '''Combat Arts''' == ...b's Sneer]] ([[Sacred:Weapon Lore|Weapon Lore]], +x to all [[Sacred:Combat Arts|Special Moves]])
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  • ...agon Magic Specialist, which of them should be your first, or can you have all?!''' == ...s we will take dragon magic aspect first and modify companion as our first combat art.
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  • ...ion of particular damage type reaches 100% the character becomes immune to all damage of that time '''including DoT'''. *[[Sacred 2:Combat Arts|Combat Arts]]
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  • So I looked at all the characters available and was thinking about an Inquisitor….i’ve rea All my point points went to strength. It gives betters attack bonus and higher
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  • * [[Sacred 2:Block chance: Combat Arts|Block chance: Combat Arts]] + X% (Amulet) * This set can be classified either as a Dryad set or as an All Class set. While the blowpipe can be used by the Dryad only, the ring and a
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. * Duration of effect and damage increase per Combat Art level
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  • ...l carry the Paladin through to victory. Warriors of faith never shirk from combat, but rush forward with heads down and shields up, allowing their glory to c This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]].
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. {{See Also|Sacred 2:Combat Art Modifications}}
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  • == Bonus to Combat Arts == * Presents will drop at level of player when opened. All set items will drop at same time.
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  • ...ous beneficial effects to the player. They come in three different sizes. All potions create the same visual effect when consumed. Pink and green swirls Concentration Potions decrease the regeneration time of all Combat Arts.
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  • ...generation Time:|Regeneration Time]] for all [[Sacred 2:Combat Arts|Combat Arts]] can be calculated using the following formula: ...regeneration time than the previous one. Though the same can be said about all the attributes.
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  • ...rmor that benefits the dryad with bonuses to magic, combat and protection. All shrunken heads possess an Armor value which gives the dryad a higher resist '''The following [[Sacred 2:Combat Arts|Combat Arts]] will increase the chance to drop a shrunken head from the Dryad's [[Sacr
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  • This is a [[Sacred 2:Weapon Damage Based Combat Arts|Weapon Damage Based Combat Art]]. http://www.sacredwiki.org/images/4/4b/Sublimecombat.png - '''Sublime Combat'''
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  • == '''The Pure Mentalist, A guide using only Mentalism Combat Arts''' == Constitution (75) for life, mastery for in-combat regeneration
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  • This is a [[Sacred 2:Weapon Damage Based Combat Arts|Weapon Damage Based Combat Art]]. * Multiplies all [[Sacred 2:Damage Types|damage types]] of the equipped [[Sacred 2:Weapons|w
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  • This is a [[Sacred 2:Hybrid Damage Based Combat Arts|Hybrid Damage Based Combat Art]]. * Multiplies all [[Sacred 2:Damage Types|damage types]] of the equipped [[Sacred 2:Weapons|w
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  • ...creates a wave of electrical energy radiating from her fingertips, bathing all nearby enemies with its destructive force. This spell is ideal for defeatin This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]].
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  • ...Elle est aussi, parmi les autres classes de personnage, la spécialiste du combat à distance. Elle débute avec un arc et une dextérité dont la valeur est * [[Sacred 2:Dryad Combat Arts/fr|Arts du combat]]
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  • First of all i want to say that this is the first guide that i've written 100% by myself 2: Combat Arts and Modifications
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  • ...pe or even used when mixed with damage types in the [[Sacred 2:Combat Arts|Combat Art]]: ...Wounds|Chance to Inflict Open Wounds]] have to be obtained either through Combat Art mods or items. If triggered on an enemy, the effect of Open Wounds is P
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  • {{See Also|Sacred 2:Combat Art Modifications}} * '''Ease''' - Decreases regeneration times for all combat arts while Burst of Speed is active by 20% + 0.2% per level.
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  • ...) which will transfer any item they find to the level 2 shopper. Then sell all the items with the level 2 shopper, effectively starting to pile up cash. Rule 11: Being a master in a skill is usually enough. All skills suffer from vast diminishing returns after a certain point.
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  • * Grants a chance to [[Sacred 2:Block chance: Close Combat|block close combat attacks]]. ...hield summary reached 100%, the character would be '''completely immune to all melee attacks''', including weapon-based CAs.
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  • ...oderate [[Sacred 2:Chance to reflect: Close Combat|chance to reflect close combat]] attacks. ...is buff grants Snapchip Shatter a 30% [[Sacred 2:Chance to reflect: Combat Arts|chance to reflect spells]], ice [[Sacred 2:Damage Mitigation|damage mitigat
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  • ...ed 2:Necromancer|Necromancer]] to call upon the remnants of the spirits of all the creatures who have ever died in the area. It accumulates their fossiliz This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]].
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  • All four Spiders will offer increased defense values as well as a bonus to heal * With the [[Sacred 2:Community Patch|Community Patch]] installed, all mounts become buyable again. The vendor offers seven mounts - four mounts f
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  • 1. The overview map. On this map you can see all of [[Sacred:Ancaria|Ancaria]], including the names of places and attraction Your character and all its associated properties, objects and Combat Arts are now saved to the hard disk. When starting a new game, you can import a
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  • ...Sacred 2:Book 5 - T-Energy|T-Energy]], which is the source of all life and all magic on [[Sacred:Ancaria|Ancaria]]. But it is not simple: to prove his power and expertise in the magical arts, the aspiring adept must overcome a journey full of pitfalls in the contine
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  • ...ir support. On the other hand, if they should at some point seek out close combat, then their enemy will get to deal with a real dragon!'' * [[Sacred 2:Dragon Mage Combat Arts|Combat Arts]]
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  • == Bonus to [[Sacred 2:Combat Arts|Combat Arts]] == * [[Sacred 2:Combat art range|Combat art range]] +X% (Shoulders)
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  • ...pecial bonuses that have a good synergy with a number of skills and combat arts. In this case, when shield selection is based on build synergy, we're talki ...usually concerned with number of sockets, in order to add more blacksmith arts, runes and socketables to augment his chosen build; or, in other cases, a s
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  • == '''The January Sales Seraphim, Part shopper, part treasure hunter, all mass-murdering goddess''' == You've seen them. Just after New Years when all the stores begin their January Sales, and you see the women outside, lining
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  • ...anks to FrostElfGuard for editing and correcting the draft, and for adding all the more advanced info. COMBAT ARTS (CAs) are generally comprised of
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  • http://www.sacredwiki.org/images/Combat%20Arts/WoodElf/Wsar.png ...Spider Arrow hits, it summons several tiny spiders (number dependant upon Combat Art level) that jump on to the target and/or any nearby monsters and start
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. {{See Also|Sacred 2:Combat Art Modifications}}
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  • ...ed the [[Sacred 2:Blacksmith|Blacksmith skill]] to forge or socket items. All that is necessary is a visit to the [[Sacred 2:BlackSmith NPC|Blacksmith NP ...ed 2. In Sacred, slots all had the same capacity of being able to socket ''all'' socketable items with a small variance in bonuses given for items forged
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. * 50% Physical and 50% Ice Damage. Percent of Ice damage increases per Combat Art level
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  • ...Palashia, bragged in her youth that she could best the combined skills of all her greatest rivals at a tournament. To the amazement of onlookers, her sin This is a [[Sacred 2:Weapon Damage Based Combat Arts|Weapon Damage Based Combat Art]].
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  • All four Tigers will offer increased defense values as well as a bonus to healt * With the [[Sacred 2:Community Patch|Community Patch]] installed, all mounts become buyable again. The vendor offers seven mounts - four mounts f
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  • ...bestow upon the character a Divine Gift (additional [[Sacred 2:Combat Arts|Combat Art]]) which can be used immediately. ''He makes all things visible. He is a healer and knows what has been and what will be.''
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  • Hey y'all! Thought I would try to compose one of these build thingys on my take of a ...to learn some finer points on balancing a character (since just socketing +all skills will not "make everything better")
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  • All four Draconicons will offer increased defense values as well as a bonus to * With the Community Patch installed, all 4 mounts are available by completing either the [[Sacred 2:Unique Mounts|Un
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. {{See Also|Sacred 2:Combat Art Modifications}}
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  • == Combat Basics == ...ation times of your Combat arts and plays a great part in balancing Combat Arts.
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  • ...respective [[Sacred 2:Aspects|Aspects]]. Following is a complete list of all Aspect Lore skills: ...such as increases to armor, hitpoints, or other special properties of the combat art. For a specific list of what each Aspect Lore skill does, visit its pa
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  • ...vels of Agility improve both your defense and Attack Rating values, making combat much easier. *'''[[Sacred:Blade Combat|Blade Combat]]''': One of the 32 [[Sacred:skills|skills]], only available for the [[Sacr
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  • ...se Buffs they must first be equiped. Left click on a Buff from the Combat Arts window, (Push "E"), and drag it onto the first Buff slot on the interface t ...ent Buffs, either by affecting the penalty directly or by reducing overall Combat Art timers.
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  • lvl.3 [[Ranged Combat]] - 10 points, that's it.. '''Combat arts'''
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  • Asmarael is a [[Sacred 2:Boss|Boss]], and she is not all that easy to fight. Look at [[Sacred 2:Identities unveiled#Quest Boss|this ...course, the witch that powerful has a lot of [[Sacred 2:Combat Arts|combat arts]] in her arsenal:
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  • *Players of all classes will receive a new skill choice at the levels: 2, 3, 5, 8, 12, 18, *One additional weapon slot and Combat Art slot are granted at the levels: 3, 5, 10 and 20
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  • ...this article aims to cover information that is shared by all three Combat Arts. ...ield points while in combat under any circumstances. Note though that "in combat" is loosely defined as, within a five second period:
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. * [[Sacred 2:Area of Effect|Area of Effect]] combat art. Spawns 1 damage point (will appear as a fire crater) per monster on th
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. {{See Also|Sacred 2:Combat Art Modifications}}
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  • ...[[Sacred 2:The Jungle|the Jungle]] north of [[Sacred 2:Na'Fian|Na'Fian]]. All the actions would take place near the entrance of the same cave. The battle is over, the Seraphim is dead, and all that's left for you is to collect the items she had with her. Battling her
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  • The Dryad is an adept of ranged combat. She has also mastered the magic of nature, and even practices dark voodoo, ...The most powerful of the Dryad hunters are even knowledgeable of the dark arts of Voodoo.
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  • This is a [[Sacred 2:Weapon Damage Based Combat Arts|Weapon Damage Based Combat Art]]. * Multiplies all [[Sacred 2:Damage Types|damage types]] of the equipped [[Sacred 2:Weapons|w
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  • * [[Sacred 2:Combat Discipline|Combat Discipline]] 75 3: Combat Arts and Modifications.
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  • This is a [[Sacred 2:Weapon Damage Based Combat Arts|Weapon Damage Based Combat Art]]. * Multiplies all [[Sacred 2:Damage Types|damage types]] of the equipped [[Sacred 2:Weapons|w
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. {{See Also|Sacred 2:Combat Art Modifications}}
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  • ...nhanced arm to adapt to tactical situations. He is very dangerous in close combat, but has also mastered technological weapons. Due to the nature of his orig ...able to transform it into a variety of weapons in order to use T-Energy in all available forms during battle. Thus, the Temple Guardian is able to wield d
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. {{See Also|Sacred 2:Combat Art Modifications}}
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  • ...d could also be used on boss hunts. I built several homemade versions, and all had mistakes but I learned several things in the process: ...igher level items. She is gonna need this armor to sustain herself against all forms of damage. I recommend socketing at least 1 Artamarks Star if you can
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  • ...dwiki.org/images/Sacred_2/Icon/buffDRab.gif '''This [[Sacred 2:Combat Arts|Combat Art]] is a [[Sacred 2:Buff|(Buff)]]'''<br /> * [[Sacred 2:Regeneration Time:|Regeneration Time]] of all Combat Arts: +40%
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  • All four Wind Serpents will offer increased defense values as well as a bonus t * With the [[Sacred 2:Community Patch|Community Patch]] installed, all mounts become buyable again. The vendor offers seven mounts - four mounts f
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  • ...cred]], makes her glorious return. She has mastered hand-to-hand and armed combat, and has heavenly magic in her arsenal as well. The Seraphim embodies the g |width="50%"|All skills in the left column below may be chosen as soon as a character reache
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  • Combat Discipline : 75 Combat arts :
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  • ...your regeneration time. If the player is in melee range, all their combat arts go on regeneration periodically. You can see blue lines leeching energy fr *''Archangel's Wrath'' - like the Seraphim's [[Sacred 2:Archangel's Wrath|combat art of the same name]], this launches a blue projectile that converts physi
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  • [[Category: Combat Arts]] http://www.sacredwiki.org/images/Combat%20Arts/Daemon/callofdeath.png
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  • ...e are a few chars who can take 2 of those, and only one char that can take all 3 of them. Yes, you guessed it. That one char is the Temple Guardian. ...har will do pretty much anything for you and will ensure the easy-going of all other chars. Well... there are only 2 chars that can use this skill setup:
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  • ...ed 2:Philios|Philios]] casts a blessed circle around the hero which annuls all enemy spells and fills most with a righteous terror which causes them to re * [[Sacred 2:Block chance: Combat Arts|Chance to Block Spells]]: 40% + 1% per level
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  • This is a [[Sacred 2:Weapon Damage Based Combat Arts|Weapon Damage Based Combat Art]]. http://www.sacredwiki.org/images/4/4b/Sublimecombat.png - '''Sublime Combat'''
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  • All four Monitor Lizards will offer increased defense values as well as a bonus * With the [[Sacred 2:Community Patch|Community Patch]] installed, all mounts become buyable again. The vendor offers seven mounts - four mounts f
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. {{See Also|Sacred 2:Combat Art Modifications}}
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  • ...in combination with [[Sacred 2:Toughness|Toughness]] skill (which provides all armor types). *[[Sacred 2:Combat Arts|Combat Arts]]
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  • *To gain the Extremely Diligent Achievement "Any Hero completed 40% of all side quests" which is worth 30 Gamerscore points. *The Achievement "Combat Art Expert" is named "Expert" on the Xbox360 which is different from PC ver
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  • ...to fight entire groups of opponents. The Inquisitor is proficient in close combat and his power even increased by damage he's taken. He represents the [[Sac ...I am an Inquisitor, one of the high priests of the High Elves. Vested with all of the privileges of my rank, I pursue my own goals independently and freel
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