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  • {{S2frame|[[File:DoT Magic.jpg|400px]]|none||0}} ...ed by the [[Sacred 2:Secondary Damage Effects|Secondary Damage Effect]] of Magic known as [[Sacred 2:Chance for Weaken|Weaken]].
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Page text matches

  • *[[Sacred 2:Damage over time: Physical|Damage over time: Physical]] *[[Sacred 2:Damage over time: Magic|Damage over time: Magic]]
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  • *[[Sacred 2:Damage over time: Physical|Damage over time: Physical]] *[[Sacred 2:Damage over time: Magic|Damage over time: Magic]]
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  • *[[Sacred 2:Damage over time: Physical|Damage over time: Physical]] *[[Sacred 2:Damage over time: Magic|Damage over time: Magic]]
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  • *[[Sacred 2:Damage over time: Physical|Damage over time: Physical]] *[[Sacred 2:Damage over time: Magic|Damage over time: Magic]]
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  • *[[Sacred 2:Damage over time: Physical|Damage over time: Physical]] *[[Sacred 2:Damage over time: Magic|Damage over time: Magic]]
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  • *[[Sacred 2:Damage over time: Physical|Damage over time: Physical]] *[[Sacred 2:Damage over time: Magic|Damage over time: Magic]]
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  • *[[Sacred 2:Damage over time: Physical|Damage over time: Physical]] *[[Sacred 2:Damage over time: Magic|Damage over time: Magic]]
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  • *[[Sacred 2:Damage over time: Physical|Damage over time: Physical]] *[[Sacred 2:Damage over time: Magic|Damage over time: Magic]]
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  • *[[Sacred 2:Damage over time: Physical/es|Daño recurrente: Físico]] *[[Sacred 2:Damage over time: Magic/es|Daño recurrente: Magia]]
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  • *[[Sacred 2:Damage over time: Physical|Damage over time: Physical]] *[[Sacred 2:Damage over time: Magic|Damage over time: Magic]]
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  • *[[Sacred 2:Damage over time: Physical|Damage over time: Physical]] -X% *[[Sacred 2:Damage over time: Magic|Damage over time: Magic]] -X%
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  • *[[Sacred 2:Damage over time: Physical/es|Daño recurrente: Físico]] *[[Sacred 2:Damage over time: Magic/es|Daño recurrente: Magia]]
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  • *[[Sacred 2:Damage over time: Physical|Damage over time: Physical]] *[[Sacred 2:Damage over time: Magic|Damage over time: Magic]]
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  • *[[Sacred 2:Damage over time: Physical|Damage over time: Physical]] *[[Sacred 2:Damage over time: Magic|Damage over time: Magic]]
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  • *[[Sacred 2:Damage over time: Physical|Damage over time: Physical]] -X% *[[Sacred 2:Damage over time: Magic|Damage over time: Magic]] -X%
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  • * [[Sacred 2:Damage over time: Physical|Damage over time: Physical]] -X% * [[Sacred 2:Damage over time: Magic|Damage over time: Magic]] -X%
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  • * [[Sacred 2:Damage over time: Physical|Damage over time: Physical]] -X% * [[Sacred 2:Damage over time: Magic|Damage over time: Magic]] -X%
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  • * [[Sacred 2:Damage over time: Physical|Damage over time: Physical]] -X% * [[Sacred 2:Damage over time: Magic|Damage over time: Magic]] -X%
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  • * [[Sacred 2:Damage over time: Physical|Damage over time: Physical]] -X% * [[Sacred 2:Damage over time: Magic|Damage over time: Magic]] -X%
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  • *Increase Combat Art Damage by *Increase CA Fire Damage by
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  • *[[Sacred 2:Damage over time: Physical|Damage over time: Physical]] -X% *[[Sacred 2:Damage over time: Magic|Damage over time: Magic]] -X%
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  • * [[Sacred 2:Damage over time: Physical|Damage over time: Physical]] -X% * [[Sacred 2:Damage over time: Magic|Damage over time: Magic]] -X%
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  • * [[Sacred 2:Damage over time: Physical|Damage over time: Physical]] -X% * [[Sacred 2:Damage over time: Magic|Damage over time: Magic]] -X%
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  • * [[Sacred 2:Damage over time: Physical|Damage over time: Physical]] -X% * [[Sacred 2:Damage over time: Magic|Damage over time: Magic]] -X%
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  • * [[Sacred 2:Damage over time: Physical|Damage over time: Physical]] -X% * [[Sacred 2:Damage over time: Magic|Damage over time: Magic]] -X%
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  • * [[Sacred 2:Damage over time: Physical|Damage over time: Physical]] -X% * [[Sacred 2:Damage over time: Magic|Damage over time: Magic]] -X%
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  • {{S2frame|[[File:DoT Magic.jpg|400px]]|none||0}} ...ed by the [[Sacred 2:Secondary Damage Effects|Secondary Damage Effect]] of Magic known as [[Sacred 2:Chance for Weaken|Weaken]].
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  • *[[Sacred 2:Damage over time: Physical|Damage over time: Physical]] *[[Sacred 2:Damage over time: Magic|Damage over time: Magic]]
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  • ...edwiki.org/images/bbicons/magic.jpg [[Sacred 2:Magic|Magic]]</onlyinclude> damage, either by *A [[Sacred 2:Combat Arts|Combat Art]] that does magic damage,
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  • *[[Sacred 2:Damage over time: Fire|Damage over time: Fire]] -X% *[[Sacred 2:Damage over time: Ice|Damage over time: Ice]] -X%
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  • ...and half magical damage. It's large damage can only hit one monster at a time, but is quick to recast, with a low regeneration. ...of magic and physical give it some flexibility in targets it can manifest damage against.
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  • |Damage and Weakness= Damage Types:
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  • ...eapons]] and by using [[Sacred 2:Combat Arts|Combat Arts]] that have magic damage. ==[[Sacred 2:Forging|Blacksmithing]] Weapons and [[Sacred 2:Secondary Damage Effects|Secondary Effects]]==
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  • |Damage and Weaknesses= Damage Types:
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  • |Damage and Weaknesses= Damage Types:
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  • Deals 1 hit of magic based damage to surrounding enemies. Has a chain lightning effect.<br /> <li>[[Sacred 2:Regeneration Time:|Regeneration Time]]: 900 seconds (15 minutes)</li>
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  • ...w.sacredwiki.org/images/bbicons/ice.jpg [[Sacred 2:Ice|Ice]]</onlyinclude> damage, either by *A [[Sacred 2:Combat Arts|Combat Art]] that does ice damage,
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  • |Damage and Weakness= Damage Types:
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  • |Damage and Weaknesses= Damage Types:
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  • This unique two-handed magic staff will only drop if you have the [[Sacred 2:Community Patch|Community P * Base melee damage modified by [[Sacred 2:Intelligence|Intelligence]] [[Sacred 2:Attributes |a
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  • ...e damage that is already being dealt by the weapon, increasing the overall damage and avoiding certain resistances. But the variety of options is in fact fa ...ace the controlled magic energy with the most primal and dangerous form of magic energy, the T-Energy. There is no way to control T-Energy. It is a consta
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  • |Damage and Weaknesses= Damage Types:
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  • ...itigation ability of an energy shield. increasing it reduces the amount of damage that the player takes. ...by a shield is 264, then the shield will mitigate 264*1.1 = 290 points of damage.
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  • * [[Sacred 2:Damage|Damage]] +X% (Arms) * [[Sacred 2:Damage mitigation: Physical|Damage mitigation: Physical]] +X% (Armor)
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  • ...from the heavens. All opponents within its light radius will suffer severe damage. ...ll do damage to all attackers. Depending on the strength and regeneration time of the Celestial Light that a particular seraphim is casting, this spell ca
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  • *{{Magic}} * [[Sacred 2:Damage|Damage]] +X% (Arms)
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  • This legendary magic staff will only drop if you have the [[Sacred 2:Community Patch|Community P * Affected by [[Sacred 2:Magic Staffs|Magic Staffs]] Skill
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  • |Damage and Weaknesses= Damage Types:
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  • ...ases [[Sacred 2:Energy Shields|Energy Shields]] "thickness" - an amount of damage that is ignored completely when you are hit by an enemy. ...itigation ability of an energy shield. increasing it reduces the amount of damage that the player takes.
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  • |Damage and Weaknesses= Damage Types:
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  • |Basic Info=Damage Done: *{{Magic}}
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  • *{{Magic}} * [[Sacred 2:Damage|Damage]] +X% (Arms)
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  • ...their evil ways and flee. Those who refuse to repent and remain within the magic circle are destroyed. ...Magic|Expulse Magic]] circle appears around the character. Causes massive damage to [[Sacred 2:Undead|Undead]] and [[Sacred 2:Demon|Demons]].<br />
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  • ...apons]] and by using [[Sacred 2:Combat Arts|Combat Arts]] that have poison damage. ==[[Sacred 2:Forging|Blacksmithing]] Weapons and [[Sacred 2:Secondary Damage Effects|Secondary Effects]]==
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  • * [[Sacred 2:Damage mitigation: Physical|Damage mitigation: Physical]] +X% (Armor) * [[Sacred 2:Damage mitigation: Magic|Damage mitigation: Magic]] +X% (Armor)
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  • ...weapons]] and by using [[Sacred 2:Combat Arts|Combat Arts]] that have fire damage. ==[[Sacred 2:Forging|Blacksmithing]] Weapons and [[Sacred 2:Secondary Damage Effects|Secondary Effects]]==
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  • This unique two-handed magic staff will only drop if you have the [[Sacred 2:Community Patch|Community P * Base melee damage modified by [[Sacred 2:Intelligence|Intelligence]] [[Sacred 2:Attributes |a
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  • * Base melee damage modified by [[Sacred 2:Strength|Strength]] [[Sacred 2:Attributes |attribute *[[Sacred 2:Regeneration Time:|Regeneration Time:]] -X%
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  • * [[Sacred 2:Regeneration Time:|Regeneration Time:]] +X% (Arms) * [[Sacred 2:Damage mitigation: Physical|Damage mitigation: Physical]] +X% (Wings)
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  • <u>Damage:</u> * [[Sacred 2:Damage|Damage]] +X% (Arm)
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  • |Damage and Weaknesses= Damage Types:
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  • ...spirit, they assist the hero by healing his wounds and absorbing incoming damage. ...y]] that will be unleashed against anyone in the vicinity. This force will damage opponents, and heal allies.<br />
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  • |Damage and Weaknesses= Damage Types:
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  • ...) primarily include the five [[Sacred 2:Secondary Damage Effects|Secondary Damage Effects]]. They also include effects like Root and most of the [[Sacred 2: *'''Secondary Damage Effects:'''
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  • ...acredwiki.org/images/bbicons/fire.jpg [[Sacred 2:Fire|Fire]]</onlyinclude> damage, either by *A [[Sacred 2:Combat Arts|Combat Art]] that does fire damage,
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  • ...iki.org/images/bbicons/poison.jpg [[Sacred 2:Poison|Poison]]</onlyinclude> damage, either by *A [[Sacred 2:Combat Arts|Combat Art]] that does poison damage
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  • |Damage and Weaknesses= Damage Types:
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  • ...he [[Sacred 2:Secondary Damage Effects|Secondary Damage Effect]] of Poison damage (also called [[Sacred 2:Chance for Poison|Poison]]). ...age Effects (open wounds, burn, poison) is the latter's dependence on flat damage:
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  • |Damage and Weaknesses= Damage Types:
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  • ...ons]] and by using [[Sacred 2:Combat Arts|Combat Arts]] that have physical damage. ==[[Sacred 2:Forging|Blacksmithing]] Weapons and [[Sacred 2:Secondary Damage Effects|Secondary Effects]]==
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  • ...|weapons]] and by using [[Sacred 2:Combat Arts|Combat Arts]] that have Ice damage. ==[[Sacred 2:Forging|Blacksmithing]] Weapons and [[Sacred 2:Secondary Damage Effects|Secondary Effects]]==
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  • |Magic energy damages and burns enemies in the [[Sacred 2:Area of Effect|area of e This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]
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  • For a short period of time, multiple, simultaneous bursts of electrical energy shoot forth from the pl ...:Damage|Damage]] = Character dependent (Between 59 and 64 [[Sacred 2:Magic|Magic]])
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  • ...Effect|area-of-effect]] [[Sacred 2:Damage over time: Fire|fire damage over time]]. This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]
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  • * (Gloves) [[Sacred 2:Pulse of time|Pulse of time]] * [[Sacred 2:Aspect: "Name"|Aspect:]] [[Sacred 2:Celestial Magic|Celestial Magic]] +X (Belt)
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  • |Basic Info=Damage Done: *{{Magic}}
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  • |Several streaks of lightning will shoot forward, inflicting damage on all opponents within a cone-shaped area in front of the Inquisitor. This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]].
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  • ...fire, cold, magic and poison damage and inflicts light poison damage over time. This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]].
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  • |Damage and Weaknesses= Damage Types:
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  • * Base melee damage modified by [[Sacred 2:Intelligence|Intelligence]] [[Sacred 2:Attributes |a * Affected by [[Sacred 2:Magic Staffs|Magic Staffs]] Skill
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  • * [[Sacred 2:Damage|Damage]]: [[Sacred 2:Magic|Magic]] / [[Sacred 2:Fire|Fire]] / [[Sacred 2:Poison|Poison]] / [[Sacred 2:Ice|Ic ...t bonus [[Sacred 2:Armor|Armor Resistance]] to all [[Sacred 2:Damage Types|damage types]]
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  • |Basic Info=Damage Done: *{{Magic}}
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. ==Innate Abilities (Lvl 1) [[File:Magic.png]]==
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. * Total [[Sacred 2:Damage|Damage]]: 45-45 (35 [[Sacred 2:Magic|Magic]], 10 [[Sacred 2:Physical|Physical]])
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. ==Innate Abilities (Lvl 1) [[File:Magic.png]]==
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  • ...r. It is also caused by the [[Sacred 2:Secondary Damage Effects|Secondary Damage Effect]] of Fire known as [[Sacred 2:Chance for Burn|Burn]]. ...age Effects (open wounds, burn, poison) is the latter's dependence on flat damage:
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. http://www.sacredwiki.org/images/0/09/Primal_magic_aspect.png - '''Primal Magic'''
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  • * Base melee damage modified by [[Sacred 2:Intelligence|Intelligence]] [[Sacred 2:Attributes |a * Affected by [[Sacred 2:Magic Staffs|Magic Staffs]] Skill
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]] ...//www.sacredwiki.org/images/f/fe/Elemental_magic_aspect.png - '''Elemental Magic'''
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. ...ed_2/Aspects/Sm/Sera_AspS_02.png - '''[[Sacred 2:Celestial Magic|Celestial Magic]]'''
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  • This unique two-handed magic staff will only drop if you have the [[Sacred 2:Community Patch|Community P * Base melee damage modified by [[Sacred 2:Intelligence|Intelligence]] [[Sacred 2:Attributes |a
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. ...i.org/images/bbicons/physical.jpg http://www.sacredwiki.org/images/bbicons/magic.jpg==
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. ==Innate Abilities (Lvl 1) [[File:Magic.png]]==
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  • ...within the circular flight path of the "seeking" weapon may suffer severe damage when hit. The weapon will return to the Seraphim without fail. ...y estimating based on those perceived amounts of damage at level 18 the +% damage seems to be in the range of +400%, which could be roughly the same as a lev
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  • * Base melee damage modified by [[Sacred 2:Intelligence|Intelligence]] [[Sacred 2:Attributes |a * Affected by [[Sacred 2:Magic Staffs|Magic Staffs]] Skill
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. http://www.sacredwiki.org/images/d/d4/Amazon_magic.png - '''Amazon Magic'''
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  • *[[Sacred 2:Damage over time: Magic|Damage over time: Magic]] -X%
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. ==Innate Abilities (Lvl 1) [[File:Magic.png]]==
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  • == '''How to Increase Your Magical Damage''' == ...s and magic damage. Understand that when using a weapon different types of magic damages can be listed.'''
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  • * [[Sacred 2:Aspect: "Name"|Aspect: Elemental Magic]] +X (Armor) * [[Sacred 2:Physical|Damage: Physical]] +X% (Arms)
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  • While active, this aura grants a chance to reflect ranged damage back to its source. This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]].
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. ==Innate Abilities (Lvl 1) [[File:Magic.png]]==
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  • |Damage and Weaknesses= Damage Types:
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  • * [[Sacred 2:Chance to halve regeneration time|Chance to halve regeneration time]] +X% * [[Sacred 2:Damage Mitigation|Damage Mitigation: All Types]] +X%
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  • * Base melee damage modified by [[Sacred 2:Intelligence|Intelligence]] [[Sacred 2:Attributes |a * Affected by [[Sacred 2:Magic Staffs|Magic Staffs]] Skill
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]] ...s/Sacred_2/Aspects/DM_Asp_02.gif - '''[[Sacred 2:Elemental Magic|Elemental Magic]]'''
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  • |Damage and Weaknesses= Damage Types:
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. http://www.sacredwiki.org/images/0/09/Primal_magic_aspect.png - '''Primal Magic'''
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  • This unique magic staff will only drop if you have the [[Sacred 2:Community Patch|Community P * Base melee damage modified by [[Sacred 2:Intelligence|Intelligence]] [[Sacred 2:Attributes |a
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  • |Basic Info=Damage Done: *{{Magic}}
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  • |Basic Info=Damage Done: *{{Magic}}
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]] ...//www.sacredwiki.org/images/f/fe/Elemental_magic_aspect.png - '''Elemental Magic'''
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. ==Innate Abilities (Lvl 1) http://www.sacredwiki.org/images/bbicons/magic.jpg http://www.sacredwiki.org/images/bbicons/fire.jpg==
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  • ...vy magic damage. T-Energy beings will additionally suffer from damage over time. This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]].
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  • |Basic Info=Damage Done: *{{:Sacred 2:Magic}}
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  • |Basic Info=Damage Done: *{{Magic}}
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  • ...her build-wise, you might find yourself stumped on the subject of her Hell Magic and combat ability. Are they truly independent of one another? Can a non-ma ..., though nowhere near the equal of the [[Sacred:Battle Mage|Battle Mage]]. Magic ability is an important part of the [[Sacred:Daemon|Daemon]], as vital as h
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  • * (Armor) [[Sacred 2:Regeneration Time:|Regeneration Time]] ...[[Sacred 2:Chance to halve regeneration time|Chance to halve regeneration time]]
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  • *[[Sacred 2:Damage over time: Magic/es|Daño recurrente: Magia]]
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  • * Base melee damage modified by [[Sacred 2:Intelligence|Intelligence]] [[Sacred 2:Attributes |a * Affected by [[Sacred 2:Magic Staffs|Magic Staffs]] Skill
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  • ...t bonus [[Sacred 2:Armor|Armor Resistance]] to all [[Sacred 2:Damage Types|damage types]] ...and supernatural powers. It is the time associated with witches and their magic. This item straightens the Elf's Arcane powers and intensifies her spells.
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  • |Basic Info=Damage Done: *{{Magic}}
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  • This unique magic staff will only drop if you have the [[Sacred 2:Community Patch|Community P * Base melee damage modified by [[Sacred 2:Intelligence|Intelligence]] [[Sacred 2:Attributes |a
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. * [[Sacred 2:Regeneration Time:|Regeneration time]] of All Combat Arts: +35.0%
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]] ...//www.sacredwiki.org/images/f/fe/Elemental_magic_aspect.png - '''Elemental Magic'''
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  • This Combat Art is called '''Magic Wall''' in the [[Sacred 2:Runes|Rune]] exchange screen. ...s/Sacred_2/Aspects/DM_Asp_02.gif - '''[[Sacred 2:Elemental Magic|Elemental Magic]]'''
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  • ...that improves his defense, provides a chance to block spells, and absorbs damage from fire, cold, and wind (physical) based attacks. ...//www.sacredwiki.org/images/f/fe/Elemental_magic_aspect.png - '''Elemental Magic'''
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. http://www.sacredwiki.org/images/d/d4/Amazon_magic.png - '''Amazon Magic'''
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  • ==[[Sacred 2:Damage|Damage]] and [[Sacred 2:Armor|Armor]] Types== ...2:Secondary Damage Effects|Secondary Damage Effect]]. The five elemental damage types are:
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  • Creates a small force field around the Temple Guardian that causes light damage to nearby opponents with the possibility to leave them stunned. This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]].
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]] ...//www.sacredwiki.org/images/f/fe/Elemental_magic_aspect.png - '''Elemental Magic'''
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  • * {{magic}} * [[Sacred 2:Chance to halve regeneration time|Chance to halve regeneration time]] (Helm)
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  • ...sighting upon an enemy can result in numerous monsters being damaged over time unless they move away from the beam. This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]].
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  • |Causes corpses to explode, inflicting damage to nearby opponents. This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]].
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  • .../images/Sacred_2/Aspects/DM_Asp_01.gif - '''[[Sacred 2:Dragon Magic|Dragon Magic]]''' * [[Sacred 2:Regeneration Time:|Regeneration Time]] of all Combat Arts: +29.7%
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  • |Basic Info=Damage Done: *{{Magic}}
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  • ...d explode (summons ~4 minions that run to a random monster & explode doing damage). This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]
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  • ...llborderlc" align="left"|[[Sacred 2:Damage over time: Physical|Damage over Time: Physical]] ...orderlc" align="left"|[[Sacred 2:Damage over time: Magic|Damage over Time: Magic]]
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  • .... The bolts inflict pure magical damage and scale very quickly upwards in damage with up to 13 bolts being able to be cast at once. When this Combat Art is ...mage exponentially when kills are performed quickly within a set amount of time.
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. * Total [[Sacred 2:Damage|Damage]]: 19-19 [[Sacred 2:Ice|Cold]]
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  • |Basic Info=Damage Done: *{{Magic}}
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  • Check the "Notes" paragraph for an insight of what is the "weapon's base damage" and for information regarding how the attributes could be generated. *Increase Weapon Physical Damage by x%
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. * [[Sacred 2:Damage|Damage]]: 49-49 [[Sacred 2:Physical|Physical]]
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  • ...ce to reflect an opponents [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Arts]] attacks. The attack is blocked from affecting the playe ...Sacred 2:Spell Intensity|Spell Intensity]] check does not affect reflected damage.
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  • |Damage and Weakness= Damage Types:
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  • |A strong gust of wind that can damage, stun or knock back enemies. This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. ...age]]: 41-41 (24-24 [[Sacred 2:Physical|Physical]], 17-17 [[Sacred 2:Magic|Magic]])
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  • |Causes direct damage using [[Sacred 2:Book 5 - T-Energy|T-Energy]]. This combat art also gives t This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]].
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  • |Ignites an enemy & easily jumps over to nearby enemies (like [[Sacred 2:Viperish Disease|Viperish Disease]], but This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]].
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  • *Bonuses from stacked [[Sacred 2:Expulse Magic|Expulse Magic]] circles have their own diminishing returns and can be calculated using th *The block is calculated before reflection. Blocked damage cannot be reflected when reaching 100% chance to block (only possible for C
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  • |[[Sacred 2:Helgrotha|Helgrotha's]] protective hand shields the hero from damage, while her firm retribution stings all who would dare attack those under he ...ce Salvation is level 60, making the character essentially invulnerable to damage even if the attack is not reflected.<br />
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. ...]: 48-48 (approx. 60% [[Sacred 2:Physical|Physical]], 40% [[Sacred 2:Magic|Magic]])
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  • |Basic Info=Damage Done: *{{Magic}}
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  • http://www.sacredwiki.org/images/d/d4/Amazon_magic.png - '''Amazon Magic''' * Valkyrie has a "Hard Hit" attack with boosted damage and attack that she will use every 10 seconds or so.
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. * [[Sacred 2:Damage|Damage]]: 26-26 [[Sacred 2:Poison|Poison]]
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. * [[Sacred 2:Damage|Damage]]: 37-37 [[Sacred 2:Fire|Fire]]
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  • |A single touch causing ice damage while it tears the soul from the opponent. The opponent's attributes will d This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]].
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. * [[Sacred 2:Regeneration Time:|Regeneration Time:]] 10.0 seconds
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. * [[Sacred 2:Damage|Damage]]: 21-21 [[Sacred 2:Fire|Fire]]
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  • This is a [[Sacred 2:Hybrid Damage Based Combat Arts|Hybrid Damage Based Combat Art]]. ...2:Damage|Damage]]: 40-48 [[Sacred 2:Physical|Physical]] / [[Sacred 2:Magic|Magic]] (wielding starting weapon)
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  • |Briefly decreases the regeneration time of all combat arts and adds a bonus to intelligence. * Regeneration Time: -23.3%
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  • * {{magic}} *[[Sacred 2:Regeneration Time:|Regeneration Time:]] [[Sacred 2:Nefarious Netherworld|Nefarious Netherworld]] (Helm)
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  • |Damage and Weaknesses= Damage Types:
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  • ...tp://www.sacredwiki.org/images/Sacred_2/Skills/ancientmagic.gif '''Ancient Magic'''=== ...d Combat Arts|Spell Damage Based Combat Arts]]) and reduces the opponent's damage resistances/immunities.
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  • ...(the High Elf can take no action and is vulnerable to enemies during this time). Duration greatly decreases per CA level. * [[Sacred 2:Cooldown|Cooldown]] + [[Sacred 2:Regeneration Time:|Regeneration Time]]: 15.0s + 1.5s = 16.5 seconds.
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  • |Basic Info=Damage Done: * {{Magic}}
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  • ...ell level, the greater the reduction in movement rate, and the greater the damage inflicted. How to tell that an enemy is affected by the Choir: they will be <b>Damage Type(s): Physical, Magic</b>
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  • ...agon Mage's [[Sacred 2:Aspects|aspect]]: '''[[Sacred 2:Dragon Magic|Dragon Magic]]''' * [[Sacred 2:Aspect: "Name"|Aspect]]: [[Sacred 2:Dragon Magic|Dragon Magic]] (Helm)
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  • ...10 seconds, with damage being a mix of magic and poison (more poison than magic). ...Daemon form, Call of Death and Tentacles. Call of Death will amplify the damage done by tentacles after the first death caused by your primary way of killi
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  • ..., thus enhancing the visible area. The intensity of the light will inflict damage on undead creatures. ...ferred to the seraphim, offering her protection but helping the party with damage, all from a distance. Light will also surround the seraphim's immediate ar
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  • This is a [[Sacred 2:Weapon Damage Based Combat Arts|Weapon Damage Based Combat Art]]. * [[Sacred 2:Damage|Damage]]: 35-37 (Wielding starting bow) [[Sacred 2:Physical|Physical]]
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  • |Basic Info=Damage Done: ''The Hitpoints, Chance to hit, Damage and Armor noted above of the Sinister Prince are dependent on the level of
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  • This unique two-handed magic staff will only drop if you have the [[Sacred 2:Community Patch|Community P * Base melee damage modified by [[Sacred 2:Intelligence|Intelligence]] [[Sacred 2:Attributes |a
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  • ...sily while a magic based WE don't really need the ranged support. (if your magic we cant kill something with her spell arsenal with ease the bow wont help h ...and Mental Regen but I am against them. You will use your CAs most of the time so the extra regen (and the HP bonus) will be the most useful effect you ca
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  • |Basic Info=Damage Done: *{{Magic}}
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. ==Innate Abilities (Lvl 1) [[File:Magic.png]]==
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  • * [[Sacred 2:Detrimental magic effects|Detrimental Magic Effects]] -50.9% + 2% per level * Opponent's Chance to cause [[Sacred 2:Secondary Damage Effects|Secondary Damage Effect]] -38.2% + 1% per level
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. * [[Sacred 2:Damage|Damage]]: 50-50 [[Sacred 2:Physical|Physical]]
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  • |Basic Info=Damage Done: *{{Magic}}
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. http://www.sacredwiki.org/images/d/d4/Amazon_magic.png - '''Amazon Magic'''
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  • |Basic Info=Damage Done: *{{Magic}}
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. ==Innate Abilities (Lvl 1) [[File:Magic.png]]==
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  • ..._2/Aspects/Sm/Sera_AspS_02.png - '''[[Sacred 2:Celestial Magic|Celestial Magic]]''' ...dwiki.org/images/bbicons/fire.jpg http://www.sacredwiki.org/images/bbicons/magic.jpg==
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. ==Innate Abilities (Lvl 1) [[File:Magic.png]]==
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  • ...d sound at his lakeside retreat. He's caused enough anguish in his life....time for you to end it. |Damage and Weakness=
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  • ...eam hits and petrifies the opponent. Additionally, the beam inflicts magic damage. If the opponent dies while Subjugation is active, the unfortunate soul wil This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]].
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  • *[[Sacred 2:Dragon Magic|Dragon Magic]] *[[Sacred 2:Elemental Magic|Elemental Magic]]
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  • Fire Magic, Meditation, Earth Magic, Magic Lore ...hysical Resist, % Spell Damage: Fire, Attack, Fire damage, Wounds Increase Damage Dealt (aka WIDD)
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. ==Innate Abilities (Lvl 1) [[File:Magic.png]]==
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  • |A magically enhanced weapon attack that converts physical into magic damage. This is a [[Sacred 2:Hybrid Damage Based Combat Arts|Hybrid Damage Based Combat Art]]
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. ==Innate Abilities (Lvl 1) http://www.sacredwiki.org/images/bbicons/magic.jpg http://www.sacredwiki.org/images/bbicons/fire.jpg==
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  • |Basic Info=Damage Done: *{{Magic}}
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  • ...deal a predetermined amount of [[Sacred 2:Damage|damage]] over a period of time to the affected target. There are 2 DoT types: ...Time. It is caused by some [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Arts]] with 100% chance (DoT is also indicated on CA's tooltip
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. ..._2/Aspects/Sm/Sera_AspS_02.png - '''[[Sacred 2:Celestial Magic|Celestial Magic]]'''
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  • .../images/Sacred_2/Aspects/DM_Asp_01.gif - '''[[Sacred 2:Dragon Magic|Dragon Magic]]''' * Total [[Sacred 2:Damage|Damage]]: 68-68 [[Sacred 2:Physical|Physical]]
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  • |Basic Info=Damage Done: *{{Magic}}
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  • The High Elf focuses on the ultimate control over all fire. She will become practically immune to burns and she will even be * Constant pulse of 100% Fire Damage dealt to opponents in close combat.
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  • |Basic Info=Damage Done: *{{Magic}}
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  • This is a [[Sacred 2:Weapon Damage Based Combat Arts|Weapon Damage Based Combat Art]]. * Total [[Sacred 2:Damage|Damage]] (wielding starting weapon): 34-41 [[Sacred 2:Physical|Physical]]
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  • |Basic Info=Damage Done: *{{Magic}}
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. * [[Sacred 2:Damage|Damage]]: 22-22 [[Sacred 2:Fire|Fire]]
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  • |Basic Info=Damage Done: *{{Magic}}
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  • ...ttacks. Each attack must overcome the monster's resistance, therefore the damage produced by this Combat Art can very from one hit to another within the ser ...to cast Celestial Light. This allows the seraphim to play a hybrid melee/magic character.
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  • ...With the [[Sacred 2:Ice and Blood|Ice and Blood]] expansion, choosing the Magic Staffs skill unlocks the ability to use staves as ranged weapons. The proj ===Damage Types===
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  • ...d like this CANNOT be left to chance when picking armor or other items for Damage or Defense. === '''3-Sera's LOVE magic...all those pretty colors and BIG lightning bolts...what girl can resist!''
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  • .../images/Sacred_2/Aspects/DM_Asp_01.gif - '''[[Sacred 2:Dragon Magic|Dragon Magic]]''' ...dwiki.org/images/bbicons/fire.jpg http://www.sacredwiki.org/images/bbicons/magic.jpg==
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  • This Time, a Build, that's hated by nearly every Player I know. But it's possible and '''lvl 1:''' [[Sacred:Weapon Lore|Weapon Lore]] (for Energy Bolts' Damage)
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  • ...le of youthful exertions. They become slowed, weakened, and take amplified damage. This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]].
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  • ...st happened to be in the wrong place that evening. He decided to spent his time in the small inn known as [[Sacred 2:The Sleepy Badger|The Sleepy Badger]]. |Damage and Weakness=
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  • ...what I did with that bottle of Geritol...really, I can't remember the last time I forgot something. ...ase of heartburn, salmonella, and bruises (i.e., fire, poison and physical damage).
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. * [[Sacred 2:Damage|Damage]]: 9-9 [[Sacred 2:Physical|Physical]]
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  • ...phim's [[Sacred 2:Aspects|aspect]] '''[[Sacred 2:Celestial Magic|Celestial Magic]]''' * [[Sacred 2:Celestial Magic|Aspect: Celestial Magic]] (Helm)
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  • |Basic Info=Damage Done: *{{Magic}}
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. * Total [[Sacred 2:Damage|Damage]]: 46-46 (34 [[Sacred 2:Fire|Fire]], 12 [[Sacred 2:Physical|Physical]])
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. * Does 100% [[Sacred 2:Fire|Fire]] Damage (11-11).
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  • |Basic Info=Damage Done: ''The Hitpoints, Chance to hit, Damage and Armor noted above of Ancient Kaa the Soulless are dependent on the leve
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  • |A mental blow that deals more damage to armored targets and slows the regeneration for their combat arts. This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]
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  • This is a [[Sacred 2:Weapon Damage Based Combat Arts|Weapon Damage Based Combat Art]]. * Total [[Sacred 2:Damage|Damage]] (wielding starting weapon): 29-35 [[Sacred 2:Physical|Physical]]
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  • <u>Damage:</u> *{{Magic}}
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  • ...icochet off towards another monster. It can be modded to do additional ice damage and for further ricochets. This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]].
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  • ...Each additional opponent that the first opponent careens into will sustain damage. This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]].
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  • * [[Sacred 2:The Withered|The Withered]] (1h Magic Staff) * [[Sacred 2:The Lost|The Lost]] (1h Magic Staff)
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  • * [[Sacred 2:Damage|Damage]] +X% (Arms) * [[Sacred 2:Damage Mitigation|Damage Mitigation: All Types]] +X% (Armor)
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  • ...as the chosen element as its main damage type or even used when mixed with damage types in the [[Sacred 2:Combat Arts|Combat Art]]: ...acred 2:Physical|Physical]] damage into elemental ([[Sacred 2:Fire|Fire]]) damage which increases the [[Sacred 2:Chance for Burn|Chance for Burn]]
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. * Adds base [[Sacred 2:Fire|Fire]] [[Sacred 2:Damage|Damage]] to the equipped weapon: 6 + 4 per level
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. * [[Sacred 2:Damage|Damage]]: 49-49 [[Sacred 2:Physical|Physical]]
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. * Causes [[Sacred 2:Area of Effect|Area of Effect]] damage at the point of landing.
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  • This is a [[Sacred 2:Weapon Damage Based Combat Arts|Weapon Damage Based Combat Art]]. ...weapon): 40-58 (34-52 [[Sacred 2:Physical|Physical]], 6-6 [[Sacred 2:Magic|Magic]])
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  • ...of the Paladin. A powerful weapon attack with extra fire, cold, and magic damage added. This is a [[Sacred 2:Weapon Damage Based Combat Arts|Weapon Damage Based Combat Art]].
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  • ...eleasing a wave of holy light that destroyed the undead legion. Since that time a well-trained [[Sacred 2:Paladin - Diablo 2 Fallen|Paladin]] is able to ta This is a [[Sacred 2:Hybrid Damage Based Combat Arts|Hybrid Damage Based Combat Art]].
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. * [[Sacred 2:Damage|Damage]]: 25-25 [[Sacred 2:Ice|Cold]]
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  • [[File:Resistance.jpg|framed|right|The four damage & resistance types]] ...mage.jpg|840x480px|framed|right|Net damage (z-axis) as a function of gross damage (x-axis) and resistance (y-axis) from 0 to 1000 each.]]
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. * [[Sacred 2:Damage|Damage]]: 38-38 [[Sacred 2:Physical|Physical]]
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  • ...he Temple Guardian and damages opponents while it heals allies at the same time. This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]].
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  • ...agnitude of torment the victim receives for his wrongdoings. Also inflicts damage on any opponents who stray too near. * [[Sacred 2:Damage|Damage]]: [[Sacred 2:Physical|Physical]] 9-9
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  • |Basic Info=Damage Done: *{{Magic}}
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  • |Spears break out of the ground and damage everyone who touches them. This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]].
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  • ...d 2:Physical|physical]] damage is converted to the [[Sacred 2:Damage Types|damage type]] to which the opponent has the least [[Sacred 2:Armor|resistance]]. This is a [[Sacred 2:Weapon Damage Based Combat Arts|Weapon Damage Based Combat Art]].
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. http://www.sacredwiki.org/images/0/09/Primal_magic_aspect.png - '''Primal Magic'''
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  • |Basic Info=Damage Done: *{{Magic}}
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  • {{titlebar|C09709|[[/Charts|Click here for Regeneration and Damage Charts]]}} :In this form, the Daemon can fly for a short period of time and her speed is increased. Her defense also increases, however, she will b
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  • *[[Sacred 2:Damage over time: Poison|Damage over time: Poison]] -X% *[[Sacred 2:Detrimental magic effects|Detrimental Magic Effects]] -X%
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  • ...star to strike her adversaries. This flaming ball of rock deals explosive damage to the target and leaves a patch of fiery burning earth behind, reducing la This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]].
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  • ...he mage for confrontations in melee combat. This is the school of classic magic, well suited to support one of the other aspects. ...gs]] will additionally suffer from [[Sacred 2:Damage over Time|damage over time]].
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  • ...ion, leading to a predominantly offensive style. Executing the art of fire magic allows for a wide flexibility in which the spells can easily be individuall
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  • ...on Berserk|Dragon Berserk]]'s attack speed increases significantly and his damage increases when his hitpoints fall below a certain threshold. .../images/Sacred_2/Aspects/DM_Asp_01.gif - '''[[Sacred 2:Dragon Magic|Dragon Magic]]'''
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  • |Basic Info=Damage Done: *{{Magic}}
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  • ..._2/Aspects/Sm/Sera_AspS_02.png - '''[[Sacred 2:Celestial Magic|Celestial Magic]]''' * [[Sacred 2:Regeneration Time:|Regeneration Time:]] 5.0 seconds
    6 KB (903 words) - 20:52, 21 October 2023
  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. * Causes [[Sacred 2:Area of Effect|Area of Effect]] damage at the point of landing.
    6 KB (796 words) - 20:00, 7 January 2020
  • This is a [[Sacred 2:Weapon Damage Based Combat Arts|Weapon Damage Based Combat Art]]. * Total [[Sacred 2:Damage|Damage]] (wielding starting weapon): 30-36 [[Sacred 2:Physical|Physical]]
    5 KB (768 words) - 01:45, 8 January 2020

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