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  • {{S2frame|[[File:Critical hit animation.jpg|300px]]|none}} ...ritical hit, weapon-based or combat art, though a player cannot receive a "critical heal" from a [[Sacred 2:Combat Arts|combat art]] that [[Sacred 2:Healing |h
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Page text matches

  • *[[Sacred 2:Chance for critical hits|Chance for critical hits]] +X% *[[Sacred 2:Chance to disregard armor|Chance to disregard armor]] +X%
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  • *[[Sacred 2:Chance for critical hits|Chance for critical hits]] +X%
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  • *[[Sacred 2:Chance to inflict Serious Open Wounds|Chance to inflict serious open wounds]] +X% *[[Sacred 2:Chance for critical hits|Chance for critical hits]] +X%
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  • *[[Sacred 2:Chance to inflict Deadly Wounds|Chance for deadly wounds]] *[[Sacred 2:Chance for critical hits|Chance for critical hits]]
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  • ...l skill points in [[Sacred 2:Alchemy|Alchemy]] or even with skill bonuses (for example at skill level 75 it reaches 38 seconds). ...:''' Increases the [[Sacred 2:Chance for critical hits|Chance for critical hits]]
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  • ...ons have a boosted [[Sacred 2:Chance for critical hits|chance for critical hits]] on their melee attacks. ...physical and fire damage with a boosted [[Sacred 2:Chance for Burn|Chance for Burn]].
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  • *[[Sacred 2:Chance for critical hits|Chance for critical hits]]
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  • *[[Sacred 2:Chance for critical hits|Chance for critical hits]]
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  • *[[Sacred 2:Opponent level for death blow|Opponent level for death blow]] X% *[[Sacred 2:Chance to Slow Opponents by 25%|Chance to Slow Opponents by 25%]] +X%
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  • *[[Sacred 2:Chance for critical hits|Chance for critical hits]]
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  • * [[Sacred 2:Chance for critical hits|Chance for critical hits]] +X% * [[Sacred 2:Block chance: Stun|Block chance: Stun]] +X%
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  • *[[Sacred 2:Chance for critical hits|Chance for critical hits]] +X% *[[Sacred 2:Chance that opponents cannot evade attacks|Chance that opponents cannot evade attacks]] +X%
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  • *[[Sacred 2:Chance for critical hits|Chance for critical hits]] +X% *[[Sacred 2:Chance to inflict Open Wounds|Chance to inflict open wounds]] +X%
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  • *[[Sacred 2:Chance for critical hits|Chance for critical hits]]
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  • *[[Sacred 2:Chance to inflict Deep Wounds|Chance to inflict deep wounds]] +X% *[[Sacred 2:Chance for critical hits|Chance for critical hits]] +X%
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  • * [[Sacred 2:Chance to halve regeneration time|Chance to Halve Regeneration Time]] +X% * [[Sacred 2:Chance for critical hits|Chance for Critical Hits]] +X%
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  • *[[Sacred 2:Chance for critical hits|Chance for critical hits]] *[[Sacred 2:Chance to inflict Open Wounds|Chance to inflict open wounds]]
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  • *[[Sacred 2:Chance for critical hits|Chance for critical hits]] +X% *[[Sacred 2:Chance to hit additional opponents|Chance to hit additional opponents]] X%
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  • *[[Sacred 2:Chance for Double Hit|Chance for Double Hit]] +X% *[[Sacred 2:Chance for critical hits|Chance for critical hits]] +X%
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  • *[[Sacred 2:Chance for critical hits|Chance for critical hits]]
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  • *[[Sacred 2:Chance to inflict Deadly Wounds|Chance for Deadly Wounds]] +X% *[[Sacred 2:Chance for critical hits|Chance for critical hits]] +X%
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  • *[[Sacred 2:Chance for critical hits|Chance for critical hits]] +X% *[[Sacred 2:Chance that opponents cannot evade attacks|Chance that opponents cannot evade attacks]] +X%
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  • *[[Sacred 2:Chance for critical hits|Chance for critical hits]] +X%
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  • *[[Sacred 2:Chance to reflect: Close Combat|Chance to reflect: Close Combat]] *[[Sacred 2:Chance for critical hits|Chance for critical hits]]
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  • *[[Sacred 2:Chance for critical hits|Chance for critical hits]] +X% *[[Sacred 2:Chance for Burn|Chance for Burn]] +X%
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  • *[[Sacred 2:Chance for critical hits|Chance for critical hits]]
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  • *[[Sacred 2:Chance for critical hits|Chance for critical hits]]
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  • * [[Sacred 2:Chance for critical hits|Chance for critical hits]] +X% * [[Sacred 2:Chance to pierce|Chance to pierce]] +X%
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  • * [[Sacred 2:Chance for critical hits|Chance for Critical Hits]]
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  • * [[Sacred 2:Chance for critical hits|Chance for critical hits]] +X%
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  • * [[Sacred 2:Chance for critical hits|Chance for Critical Hits]] +X%
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  • *[[Sacred 2:Chance for critical hits|Chance for critical hits]] +X%
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  • *[[Sacred 2:Chance for critical hits|Chance for critical hits]]
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  • *[[Sacred 2:Chance to inflict Serious Open Wounds|Chance to inflict Serious Open Wounds]] +X% *[[Sacred 2:Chance to disregard armor|Chance to disregard armor]] X%
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  • * [[Sacred 2:Chance to reflect: Combat Arts|Chance to reflect: Combat Arts]] * [[Sacred 2:Chance for critical hits|Chance for critical hits]]
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  • *[[Sacred 2:Chance to halve regeneration time|Chance to halve regeneration time]] *[[Sacred 2:Chance for critical hits|Chance for critical hits]]
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  • *[[Sacred 2:Chance for critical hits|Chance for critical hits]] +X% (requires the [[Sacred 2:Sword Weapons|Sword Weapons]] skill to unloc ...amed '''Seyr's Blade''' in English versions (''klinge'' is the German word for blade).
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  • *[[Sacred 2:Chance for critical hits|Chance for critical hits]]
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  • *[[Sacred 2:Chance for critical hits|Chance for critical hits]]
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  • *[[Sacred 2:Chance for critical hits|Chance for critical hits]]
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  • *[[Sacred 2:Chance for critical hits|Chance for critical hits]] +X% *[[Sacred 2:Chance that opponents cannot evade attacks|Chance that opponents cannot evade attacks]] +X%
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  • *[[Sacred 2:Chance for critical hits|Chance for critical hits]] +X%
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  • *[[Sacred 2:Chance for critical hits|Chance for critical hits]]
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  • * [[Sacred 2:Chance for critical hits|Chance for critical hits]] +X%
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  • *[[Sacred 2:Chance for critical hits|Chance for Critical Hits]]
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  • * [[Sacred 2:Chance for critical hits|Chance for critical hits]] +X%
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  • *[[Sacred 2:Chance for Double Hit|Chance for Double Hit]] +X% *[[Sacred 2:Chance for critical hits|Chance for critical hits]] +X% (requires [[Sacred 2:Skill Mastery|mastery]] of the [[Sacred 2:Pole A
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  • *[[Sacred 2:Chance for critical hits|Chance for critical hits]] +X%
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  • * [[Sacred 2:Chance for critical hits|Chance for critical hits]] +X%
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  • *[[Sacred 2:Chance for critical hits|Chance for critical hits]] +X% *[[Sacred 2:Chance to inflict Deep Wounds|Chance to inflict Deep Wounds]] +X%
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  • *[[Sacred 2:Chance for critical hits|Chance for critical hits]]
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  • *[[Sacred 2:Chance for critical hits|Chance for critical hits]] +X% ...uch, this blade is focused on speed and precision and is especially suited for fighters specializing in poison damage and dual wielding.
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  • *[[Sacred 2:Chance for critical hits|Chance for critical hits]] +X% *[[Sacred 2:Opponent's chance to evade|Opponent's chance to evade]] -X%
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  • *[[Sacred 2:Chance for critical hits|Chance for critical hits]] +X% *[[Sacred 2:Chance to hit additional opponents|Chance to hit additional opponents]] +X%
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  • * [[Sacred 2:Chance for critical hits|Chance for critical hits]]
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  • ...al hits|chance for critical hits]] and [[Sacred 2:Chance to stun opponents|chance to stun]]. ...combat]]. Elites have a small [[Sacred 2:Chance to reflect: Close Combat|chance to reflect close combat]].
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  • *[[Sacred 2:Chance for critical hits|Chance for critical hits]] +X% *[[Sacred 2:Chance to inflict Serious Open Wounds|Chance to inflict Serious Open Wounds]] +X%
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  • *[[Sacred 2:Chance for critical hits|Chance for critical hits]] +X%
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  • *[[Sacred 2:Chance to fear opponents away|Chance to fear opponents away]] +X% *[[Sacred 2:Chance for critical hits|Chance for Critical Hits]] +X%
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  • *[[Sacred 2:Chance to inflict Serious Open Wounds|Chance to inflict serious open wounds]] +X% *[[Sacred 2:Chance for critical hits|Chance for critical hits]] +X%
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  • *[[Sacred 2:Chance for Double Hit/es|Posibilidad de golpe doble]] *[[Sacred 2:Chance for critical hits/es|Posibilidad de golpes críticos]]
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  • *[[Sacred 2:Chance to inflict Serious Open Wounds X%/es|Posibilidad de infligir heridas graves *[[Sacred 2:Chance for critical hits/es|Posibilidad de golpes críticos]]
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  • ''The Hitpoints, Chance to hit, Damage and Armor noted above of Malthael are dependent on the level ...ill be defeated by Tyrael, and the player will then have to fight Tyrael. For a Light Path character, Malthael will defeat Tyrael, and the player will ha
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  • * (Hood) [[Sacred 2:Chance for critical hits|Chance for critical hits]] +% * (Legs) [[Sacred 2:Block chance: Close Combat|Block chance: Close Combat]] +%
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  • *[[Sacred 2:Chance for critical hits|Chance for critical hits]] +X%
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  • *[[Sacred 2:Chance for critical hits|Chance for critical hits]] +X% *[[Sacred 2:Chance that opponents cannot evade attacks|Chance that opponents cannot evade attacks]] +X%
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  • * [[Sacred 2:Block chance: Close Combat|Block chance: Close Combat +X%]] (Belt & Boots) * [[Sacred 2:Chance for critical hits|Chance for critical hits +X%]] (Arms)
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  • * [[Sacred 2:Chance for Weaken|Chance for Weaken]]: 40.2% * '''Explosion''' - Adds a 50% chance to also [[Sacred 2:Chance to hit additional opponents|hit opponents next to the target]].
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  • ...ons have a boosted [[Sacred 2:Chance for critical hits|chance for critical hits]] on their melee attacks. ...physical and fire damage with a boosted [[Sacred 2:Chance for Burn|Chance for Burn]].
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  • * '''Fright''' - Adds a [[Sacred 2:Chance to fear opponents away|chance that opponents will flee in fear]] (30% + 0.5% per level). ...'' - Increases the [[Sacred 2:Chance for critical hits|Chance for critical hits]] by 15% + 0.1% per Combat Art level.
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  • |Are not two hits better than one? A young [[Sacred 2:Barbarian|Barbarian]] learns to sweep h * An [[Sacred 2:Area of Effect|Area of Effect]] blow that hits in a narrow cone in front of the Barbarian.
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  • ===[[Sacred 2:Ranged Weapons|Ranged Weapons]] Modifiers for Recurve Bows=== ...ble to appear. The item level 70 modifier requires Ranged Weapons mastery for it to be unlocked.
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  • ...ashed''' - Tornado deals damage more often. (0.2 + 0.002 per CA level more hits per second) *'''Disarm''' - Chance to disarm the opponent for a few seconds. (20% + 0.01% chance per CA level)
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  • *[[Sacred 2:Chance to inflict Serious Open Wounds|Chance to inflict serious open wounds]] +X% *[[Sacred 2:Chance for critical hits|Chance for critical hits]] +X%
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  • * Hits all opponents in a 360 degree radius simultaneously ...leeding''' - Increases the [[Sacred 2:Chance to inflict Open Wounds|chance for open wounds]] by 20% + 0.2% per level.
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  • * Hits up to 3 enemies per cast ...'' - Increases the [[Sacred 2:Chance for critical hits|chance for critical hits]] by 25% + 0.2% per level.
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  • ...(30% + 0.5% per Combat Art level [[Sacred 2:Chance to fear opponents away|Chance to fear opponents away]]) ...critical hits|Chance for critical hits]]. (15% + 0.1% per Combat Art level chance)
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  • ...eases the chance that a [[Sacred 2: Spell Damage Based Combat Arts|spell]] hits the target with full force. Increases damage dealt by [[Sacred 2:Magic Staf The value for spell intensity by default is equal to your Intelligence, equipment with +%
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  • {{S2frame|[[File:Critical hit animation.jpg|300px]]|none}} ...ritical hit, weapon-based or combat art, though a player cannot receive a "critical heal" from a [[Sacred 2:Combat Arts|combat art]] that [[Sacred 2:Healing |h
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  • ===[[Sacred 2:Pole Arms|Pole Arms Weapons]] Modifiers for Halberds=== ...able to appear. The item level 70 modifier requires the Pole Arms mastery for it to be unlocked.
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  • * Hits: 1.4/s * '''Licking Flames''' - Adds a [[Sacred 2:Chance to fear opponents away|chance that opponents will flee in fear]] (50% + 0.5% per level).
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  • ''The Hitpoints, Chance to hit, Damage and Armor noted above of Archangel Tyrael are dependent on t ...be defeated by Malthael, and the player will then have to fight Malthael. For a Shadow Path character, Tyrael will defeat Malthael, and the player will h
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  • ===[[Sacred 2:Sword Weapons|Sword Weapons]] Modifiers for Sabers=== ...to appear. The item level 70 modifier requires the Sword Weapons mastery for it to be unlocked.
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  • * [[Sacred 2:Chance for Burn|Chance for Burning]]: 25% * '''Magma''' - Increases the chance to burn opponents by 25% + 0.1% per level.
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  • * '''Disarm''' - Knocks the weapons from opponents' hands for a brief period. * '''Electrify''' - Increases the [[Sacred 2:Chance for Weaken|chance to weaken]] opponents by 29.7% + 0.3% per level.
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  • ...amage|damage]] and [[Sacred 2:Chance for critical hits|chance for critical hits]] with all [[Sacred 2:Weapons|weapons]]. ..."|'''[[Sacred 2:Damage Lore|Damage Lore]]'''<br />Provides a better chance for applying [[Sacred 2:Secondary Damage Effects|"status effects"]] (e.g., burn
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  • ...ts. Enables the use of [[Sacred 2:Combat Art Modifications|modifications]] for [[Sacred 2:Weapon Damage Based Combat Arts|weapon-based Combat Arts]]. * [[Sacred 2:Chance for critical hits|Chance for Critical Hits]] is increased by + y%
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  • ...ssion''' - Adds a [[Sacred 2:Chance for Double Hit|chance for melee double hits]] (20%). ...'' - Increases the [[Sacred 2:Chance for critical hits|chance for critical hits]] by 12.9% + 0.1% per level.
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  • ...g/images/Sacred_2/Icon/Dibujo.jpg armor is rewarded by the first set bonus for wearing any of it's 3 pieces. * [[Sacred 2:Chance for critical hits|Chance for critical hits]] (Arms)
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  • * '''Contamination''' - Increases the [[Sacred 2:Chance for Poison|chance to poison]] opponents by 30% + 0.1% per level. ...'' - Increases the [[Sacred 2:Chance for critical hits|chance for critical hits]] by 30% + 0.1% per level.
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  • ...alculated blows and tactical fighting techniques, it is his fierce passion for battle that distinguishes him in combat. With this ability the Barbarian ca ...t''' - Adds a 20% [[Sacred 2:Chance for Double Hit|chance for melee double hits]].
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  • * [[Sacred 2:Chance for Burn|Chance for Burn]]: 50% + 0.1% per level ...y''' - Increases the chance to cause a [[Sacred 2:Chance for critical hits|critical hit]] by 25% + 0.1% per level.
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  • *[[Sacred 2:Chance for critical hits/es|Posibilidad de golpes críticos]]
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  • *[[Sacred 2:Block chance: Projectiles|Block chance: Projectiles]] (Helmet) *[[Sacred 2:Chance for critical hits|Chance for critical hits]] (Ring)
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  • * [[Sacred 2:Chance to banish undead|Banishes Undead]]: 100% Chance ...'' - Increases the [[Sacred 2:Chance for critical hits|chance for critical hits]] by 20% + 0.1% per level.
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  • |A powerful streak of lightning hits the opponent inflicting heavy magic damage. T-Energy beings will additional ...lightning will hit an additional opponent. (80% + 0.1% per CA level chance for [[Sacred 2:Multi Hit|Multi Hit]])
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  • ...et. (75% + 0.5% per CA level [[Sacred 2:Chance to hit additional opponents|chance to hit addtional opponents]]) ...flames upon impact. (19.8% + 0.2% per CA level [[Sacred 2:Chance for Burn|chance to burn]])
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  • |This is a series of hits directed against one or more enemies. This powerful attack might weaken or ...ession''' - [[Sacred 2:Chance for Double Hit|Chance for double hit]]. (20% chance)
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  • ...gainst opponents. The Temple Guardian uses a number of weapon arm attacks for ranged combat, thereby destroying opponents before they even get close. |A rapid shot with bullets. These have a chance to hit an additional opponent who is close to the original target.
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  • *[[Sacred 2:Chance to halve regeneration time|Chance to halve regeneration time]] (Helm) *[[Sacred 2:Block chance: Projectiles|Block chance: Projectiles]] (Helm)
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  • * '''Steal Life''' - Adds a chance to draw life from opponents. (3.3 + 0.7 per CA level life leeched) - This w ...e for critical hits|chance for critical hits]]. (19.8% + 0.2% per CA level chance)
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  • * [[Sacred 2:Block chance: Knock back|Block Chance: Knock Back +X%]] (Boots) * [[Sacred 2:Block chance: Close Combat|Block chance: Close Combat +X%]] (Shield)
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  • ...his combat art include an increased number of strikes or better aim of the hits. ...to strike twice with one hit. (20% [[Sacred 2:Chance for Double Hit|chance for double hit]])
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  • ...g/images/Sacred_2/Icon/Dibujo.jpg armor is rewarded by the first set bonus for wearing any of it's 3 pieces. ...he same level. Additionally, the first set bonus provides even more armor for all elements.
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  • ...Increases the chance to land [[Sacred 2:Chance for critical hits|critical hits]]. (19.8% + 0.2% per Combat Art level) ...([[Sacred 2:Damage over time: Physical|physical damage over time]]). (50% chance)
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  • *[[Sacred 2:Block chance: Root|Block chance: Root]] (Boots) *[[Sacred 2:Chance to find valuables|Chance to find valuables]] (Belt)
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  • * [[Sacred 2:Chance to pierce|Chance to Pierce]]: 30% + 0.3% per level. * Chance to get an [[Sacred 2:Amazon Trophy|enemy trophy]]: 5% + 1% per level
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  • * [[Sacred 2:Chance for critical hits|Chance for Critical Hits]]: 15% + 0.5% per level * Since v13, the chance for critical hits and life leech correctly apply to the Werebear's attacks directly. Prior to
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  • * (Hood) [[Sacred 2:Chance to reflect: Combat Arts|Chance to Reflect: Combat Arts]] +% * (Legs) [[Sacred 2:Chance to halve regeneration time|Chance to Halve Regeneration Time]] +%
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  • *[[Sacred 2:Chance for critical hits|Chance for critical hits]] (Helm) *[[Sacred 2:Chance to inflict Open Wounds|Chance to inflict open wounds]] (Helm)
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  • ...'' - Increases the damage frequency of the Tornado by 0.2 + 0.03 per level hits per second. *'''Disarm''' - Knocks the weapon from the opponent's hands for a brief period.
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  • * [[Sacred 2:Chance for Freeze|Chance for Freeze]] + X% (Icingdeath) * [[Sacred 2:Chance for critical hits|Chance for critical hits]] + X% (Twinkle)
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  • ...red 2:Chance for critical hits|critical hits]]. (19.8% + 0.2% per CA level chance) ...to strike twice with one hit. (25% [[Sacred 2:Chance for Double Hit|chance for double hit]])
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  • * '''Bite''' - Increases the [[Sacred 2:Chance for Freeze|chance to freeze]] opponents by 30% + 0.3% per level. ...'' - Increases the [[Sacred 2:Chance for critical hits|chance for critical hits]] by 9.8% + 0.2% per level.
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  • ...Increases the [[Sacred 2:Chance for critical hits|chance to land critical hits]] by 30.0% + 0.3% per level. ...leeding''' - Increases the [[Sacred 2:Chance to inflict Open Wounds|chance for open wounds]] by 30.0% + 0.3% per level.
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  • * [[Sacred 2:Chance to halve regeneration time|Chance to Halve Regeneration Time]] (Helm) * [[Sacred 2:Chance to evade|Chance to Evade]] (Helm, Legs)
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  • ===[[Sacred 2: Ranged Weapons|Ranged Weapons]] Modifiers for Throwing Daggers=== ...ble to appear. The item level 70 modifier requires Ranged Weapons mastery for it to be unlocked.
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  • |class="cellborder"| [[Sacred 2:Chance for critical hits|Chance for Critical Hits]]
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  • * Hits all enemies in a narrow cone in front of the Assassin. * Chance for knockback: 25% + 0.5% per level.
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  • ...enge him. Passive chance for double hits when in the active slot. Passive Chance Opponents Cannot Evade when in the active slot. * '''Shock''' - Adds a [[Sacred 2:Chance to stun opponents|chance to stun opponents]] (20% + 0.6% per level).
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  • * '''Terror''' - Adds a chance to send opponents [[Sacred 2:Chance to fear opponents away|fleeing in fear]] (50% + 0.6% per level). ...'' - Increases the [[Sacred 2:Chance for critical hits|chance for critical hits]] by 20% + 0.2% per level.
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  • ...o which the opponent has the least [[Sacred 2:Armor|resistance]]. Passive Chance Opponents Cannot Evade Attacks when in the active slot. * '''Bedazed''' - Adds a [[Sacred 2:Chance to stun opponents|chance to stun opponents]] (20% + 0.2% per level).
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  • .../>Increases resistance to spells and protection from spell-based critical hits. ...atistic]] (chance to dodge attacks), and reduces the chance of receiving a critical hit from an attack.
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  • * [[Sacred 2:Chance for critical hits|Chance for critical hits]] +X% (Gloves) * [[Sacred 2:Chance to find valuables|Chance to find valuables]] (Belt)
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  • ...sion gives a "passive" [[Sacred 2: Chance for Double Hit|chance for double hits]] when in the active slot (but not being used). ...acred 2: Chance for Double Hit|Chance to strike twice]] with one hit. (15% chance)
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  • * [[Sacred 2:Chance to find valuables|Chance to find valuables]] (Arms) * [[Sacred 2:Chance for critical hits|Chance for critical hits]] +X% (Gloves)
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  • * [[Sacred 2:Damage|Damage]]: 23-23 [[Sacred 2:Fire|Fire]] (hits in multiple pulses after exploding) * Hits: 1.34/s
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  • Provides a percent chance to reflect an opponents [[Sacred 2:Spell Damage Based Combat Arts|Spell Dam *[[Sacred 2:Chance for critical hits|Critical hit]] & [[Sacred 2:Spell Resistance|Spell Resistance]]/[[Sacred 2:Spell Int
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  • * Hits per second: 0.8 + 0.02 per level * '''Poison''' - Increases the [[Sacred 2:Chance for Poison|chance to poison]] opponents by 40% + 0.2% per level.
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  • *[[Sacred 2:Chance for critical hits|Chance for critcal hits]] (Helm) *[[Sacred 2:Block chance: Projectiles|Block chance: Projectiles]] (Helm)
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  • * Hits: 1.5/second ...s attributes. (30% + 0.3% per CA level [[Sacred 2:Chance for Weaken|chance for weaken]])
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  • ...d 2:Armor|resistance]] to. Dedicated Blow also gives a player an increased chance of hitting monsters when in the active slot (but not being used). This clos ...nents|chance to stun]] opponents briefly. (20% + 0.2% per Combat Art level chance)
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  • * [[Sacred 2:Chance to fear opponents away|Chance to fear opponents away]] (Helm) * [[Sacred 2:Chance to find valuables|Chance to find valuables]] (Legs)
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  • |Calls a dragon for aerial attacks. A dragon flies over and casts a massive fireball, doing [[S *'''Heat''' - Fire burns faster (reduces time between damage pulses) (+0.34 hits per second).
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  • ...d [[Sacred 2:Chance for critical hits|chance to land critical hits]]. (15% chance) ...its|critical chance]] and [[Sacred 2:Casting Speed|casting speed]], allows for modification points.
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  • * [[Sacred 2:Chance for critical hits|Chance for critical hits]] +X% (Gloves) * [[Sacred 2:Chance to find valuables|Chance to find valuables]] (Belt)
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  • *[[Sacred 2:Block chance: Close Combat|Block chance: Close Combat]] (Armor) *[[Sacred 2:Chance to reflect: Close Combat|Chance to reflect: Close Combat]] (Shoulders)
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  • * [[Sacred 2:Chance for critical hits|Chance for critical hits]] +X% (Battery) * [[Sacred 2:Chance to find valuables|Chance to find valuables]] (Belt)
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  • ...]]. Enables the use of [[Sacred 2:Combat Art Modifications|modifications]] for the aspect. * [[Sacred 2:Chance for critical hits|Critical Hit chance]] +Y%
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  • * Causes opponents to [[Sacred 2:Chance to fear opponents away|flee in fear]] ...'' - Increases the [[Sacred 2:Chance for critical hits|chance for critical hits]] by 9.9% + 0.1% per level.
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  • *[[Sacred 2:Chance to find valuables|Chance to find valuables]] (Shoulders) *[[Sacred 2:Chance for critical hits|Chance for critical hits]] (Arm)
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  • * Chance to Stun: 10% + 0.1% per level *'''Velocity''' - Increases the damage frequency of the Twister (+ 0.25 hits per second).
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  • * Chance for splash damage: 25% * '''Skull Smash''' - Adds a [[Sacred 2:Chance to stun opponents|Chance to stun opponents]] (30% + 0.3% per level).
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  • ...]]. Enables the use of [[Sacred 2:Combat Art Modifications|modifications]] for the aspect. * [[Sacred 2:Chance for critical hits|Critical Hit chance]] +Y%
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  • * [[Sacred 2:Chance that opponents cannot evade attacks|Chance that opponents cannot evade attacks]] +X% (Legs) ...oison|Poison]] / [[Sacred 2:Chance for Freeze|Freeze]] / [[Sacred 2:Chance for Burn|Burn]] +X% (Boots)
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  • * Hits per second: 3.0 + 0.04 per level * '''Roar''' - Adds a [[Sacred 2:Chance to stun opponents|chance to stun opponents]] (30% + 0.3% per level).
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  • * '''Shock''' - Adds a chance that struck opponents will [[Sacred 2:Chance to fear opponents away|flee in fear]] (80% + 0.3% per level). * '''Daze''' - Adds a [[Sacred 2:Chance to stun opponents|chance to stun opponents]] (59.8% + 0.2% per level).
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  • ...]]. Enables the use of [[Sacred 2:Combat Art Modifications|modifications]] for the aspect. * [[Sacred 2:Chance for critical hits|Critical Hit chance]] +Y%
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  • * [[Sacred 2:Chance for critical hits|Chance for critical hits]] (Polearm) * [[Sacred 2:Chance to halve regeneration time|Chance to halve regeneration time]] (Ring)
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  • ...]]. Enables the use of [[Sacred 2:Combat Art Modifications|modifications]] for the aspect. * [[Sacred 2:Chance for critical hits|Critical Hit chance]] +Y%
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  • ...]]. Enables the use of [[Sacred 2:Combat Art Modifications|modifications]] for the aspect. * [[Sacred 2:Chance for critical hits|Critical Hit chance]] +Y%
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  • * [[Sacred 2:Chance to stun opponents|Chance to stun opponents]]: 10.1% * '''Mind Control''' - Increases chance to stun nearby opponents. (5% + 0.1% per CA level / 50% increase from base
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  • ...n opponents|Chance to stun opponents]] on impact. (30% + 0.3% per CA level chance of stunning) ...cred 2:Chance for critical hits|critical hits]]. (9.9% + 0.1% per CA level chance)
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  • ...]]. Enables the use of [[Sacred 2:Combat Art Modifications|modifications]] for the aspect. * [[Sacred 2:Chance for critical hits|Critical Hit chance]] +Y%
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  • ...]]. Enables the use of [[Sacred 2:Combat Art Modifications|modifications]] for the aspect. * [[Sacred 2:Chance for critical hits|Critical Hit chance]] +Y%
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  • ...+ 0.2% per CA level [[Sacred 2:Chance that opponents cannot evade attacks|chance opponents cannot evade]]) ...al hits|chance to land critical hits]]. (20% + 0.2% per CA level increased chance)
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  • * [[Sacred 2:Chance to reflect: Close Combat|Chance to reflect: Close Combat]] +X% (Arms) * [[Sacred 2:Opponent level for death blow|Opponent level for death blow]] X% (Arms)
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  • * '''Electrocute''' - Increases the [[Sacred 2:Chance for Weaken|chance to weaken opponents]] by 59.7% + 0.3% per level. ...its|critical chance]] and [[Sacred 2:Casting Speed|casting speed]], allows for modification points.
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  • ...]]. Enables the use of [[Sacred 2:Combat Art Modifications|modifications]] for the aspect. * [[Sacred 2:Chance for critical hits|Critical Hit chance]] +Y%
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  • ...]]. Enables the use of [[Sacred 2:Combat Art Modifications|modifications]] for the aspect. * [[Sacred 2:Chance for critical hits|Critical Hit chance]] +Y%
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  • ...]]. Enables the use of [[Sacred 2:Combat Art Modifications|modifications]] for the aspect. * [[Sacred 2:Chance for critical hits|Critical Hit chance]] +Y%
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  • ...]]. Enables the use of [[Sacred 2:Combat Art Modifications|modifications]] for the aspect. * [[Sacred 2:Chance for critical hits|Critical Hit chance]] +Y%
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  • ...blow that deals more damage to armored targets and slows the regeneration for their combat arts. *'''Expansion''' - Also hits enemies next to the target. (adds a 3.5 meter radius [[Sacred 2:Area of Eff
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  • * An [[Sacred 2:Area of Effect|Area of Effect]] blow that hits in a cone in front of the Shadow Warrior. * [[Sacred 2:Chance to knock back opponents|Chance to Knock Back Opponents]]: 25.5%
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  • * [[Sacred 2:Chance for Poison|Chance to Poison]] Opponents: 50% + 0.1% per level * Chance for area splash damage: 50.0% + 0.1% per level
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  • While active, this aura grants a chance to reflect ranged damage back to its source. * [[Sacred 2:Chance to reflect: Projectiles|Chance to Reflect Ranged Damage]]: 19.3%
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  • ...]]. Enables the use of [[Sacred 2:Combat Art Modifications|modifications]] for the aspect. * [[Sacred 2:Chance for critical hits|Critical Hit chance]] +Y%
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  • ...oison|Poison]] / [[Sacred 2:Chance for Freeze|Freeze]] / [[Sacred 2:Chance for Burn|Burn]] -X% (Belt) * [[Sacred 2:Chance to evade|Chance to evade]] +X% (Legs)
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  • * Hits per Second: 2.5/s ...ce of root spells. (100% + 0.5% per CA level [[Sacred 2:Block chance: Root|chance to break roots]])
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  • * [[Sacred 2:Chance for Burn|Chance for Burning]]: 30% + 0.1% per level ...esist Fire''' - Adds fire [[Sacred 2:Damage Mitigation|damage mitigation]] for the Paladin (20% + 0.2% per level).
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  • * [[Sacred 2:Chance to inflict Open Wounds|Chance for Open Wounds]]: 32.5% + 0.2% per level * '''Parry''' - Adds a [[Sacred 2:Block chance: Projectiles|chance to block ranged weapon damage]] (30% + 1% per level).
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  • * [[Sacred 2:Chance for Double Hit|Chance for Double Hit]] +X% * [[Sacred 2:Chance to fear opponents away|Chance to fear opponents away]] +X%
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  • ...]]. Enables the use of [[Sacred 2:Combat Art Modifications|modifications]] for the aspect. * [[Sacred 2:Chance for critical hits|Critical Hit chance]] +Y%
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  • ...]]. Enables the use of [[Sacred 2:Combat Art Modifications|modifications]] for the aspect. * [[Sacred 2:Chance for critical hits|Critical Hit chance]] +Y%
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  • ...]]. Enables the use of [[Sacred 2:Combat Art Modifications|modifications]] for the aspect. * [[Sacred 2:Chance for critical hits|Critical Hit chance]] +Y%
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  • ...]]. Enables the use of [[Sacred 2:Combat Art Modifications|modifications]] for the aspect. * [[Sacred 2:Chance for critical hits|Critical Hit chance]] +Y%
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  • ...]]. Enables the use of [[Sacred 2:Combat Art Modifications|modifications]] for the aspect. * [[Sacred 2:Chance for critical hits|Critical Hit chance]] +Y%
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  • ...|'''[[Sacred 2:Concentration|Concentration]]'''<br />Improves regeneration for all [[Sacred 2:Combat Arts|Combat Arts]], and allows the use of up to three ...critical hits|critical chance]], and [[Sacred 2:Casting Speed|cast speed]] for this aspect.
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  • Improves wielding pole arms by increasing the chance to hit, as well as Attack Speed. Grants the ability to use higher-level [[S * Grants a chance to execute a special attack animation that inflicts one additional hit (2 i
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  • ...]]. Enables the use of [[Sacred 2:Combat Art Modifications|modifications]] for the aspect. * [[Sacred 2:Chance for critical hits|Critical Hit chance]] +Y%
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  • ...]]. Enables the use of [[Sacred 2:Combat Art Modifications|modifications]] for the aspect. * [[Sacred 2:Chance for critical hits|Critical Hit chance]] +Y%
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  • * Causes Knock Back (100% Chance) * '''Disarm''' - Telekinesis knocks the weapon from the opponent's hands for a brief period.
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  • ...t with all [[Sacred 2:Ranged Weapons|ranged weapons]], and will also add a chance that opponents will drop a [[Sacred 2:Shrunken Head|Shrunken Head]]. ...wielding starting bow) [[Sacred 2:Physical|Physical]]. The damage display for this CA simply displays the current weapon damage, though it is irrelevant,
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  • ...]]. Enables the use of [[Sacred 2:Combat Art Modifications|modifications]] for the aspect. * [[Sacred 2:Chance for critical hits|Critical Hit chance]] +Y%
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  • ...]]. Enables the use of [[Sacred 2:Combat Art Modifications|modifications]] for the aspect. * [[Sacred 2:Chance for critical hits|Critical Hit chance]] +Y%
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  • ...]]. Enables the use of [[Sacred 2:Combat Art Modifications|modifications]] for the aspect. * [[Sacred 2:Chance for critical hits|Critical Hit chance]] +Y%
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  • ...]]. Enables the use of [[Sacred 2:Combat Art Modifications|modifications]] for the aspect. * [[Sacred 2:Chance for critical hits|Critical Hit chance]] +Y%
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  • ...]]. Enables the use of [[Sacred 2:Combat Art Modifications|modifications]] for the aspect. * [[Sacred 2:Chance for critical hits|Critical Hit chance]] +Y%
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  • ...d with a melee weapon becomes '''Impale''': Amazon warriors are well known for the ferocity of their attacks. An experienced warrior is able to focus her ...leeding''' - Increases the [[Sacred 2:Chance to inflict Open Wounds|chance for open wounds]] by 24.7% + 0.3% per level.
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  • * Hits in a cone-shaped area of effect in front of the Assassin * [[Sacred 2:Chance to stun opponents|Chance to Stun Opponents]]: 60.2%
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  • * '''Chain''' - Adds an 80% chance to chain to 1 additional opponent. * '''Electrify''' - Increases the [[Sacred 2:Chance for Weaken|chance to weaken]] opponents by 39.7% + 0.3% per level.
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  • ...]]. Enables the use of [[Sacred 2:Combat Art Modifications|modifications]] for the aspect. * [[Sacred 2:Chance for critical hits|Critical Hit chance]] +Y%
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  • ...(50% + 0.5% per Combat Art level [[Sacred 2:Chance to inflict Open Wounds|chance to inflict open wounds]]) ...base hitpoint value for a brief period. (19.8% + 0.2% per Combat Art level chance)
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  • ...s well as the chance to evade [[Sacred 2:Chance for critical hits|Critical Hits]]. * Evade Critical Hits (from [[Sacred 2:Spell Damage Based Combat Arts|magic spells]] only) +Y%
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  • * '''Throwback''' - Adds a [[Sacred 2:Chance to knock back opponents|chance to knock back opponents]] (40% + 0.3% per level). ...ounding''' - Increases the [[Sacred 2:Chance to inflict Open Wounds|chance for open wounds]] by 20% + 0.2% per level.
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  • ...fire damage. (15% + 0.1% per CA level increased [[Sacred 2:Chance for Burn|chance to burn]]) ...damage. (30% + 2% per CA level [[Sacred 2:Block chance: Projectiles|block chance: projectiles]])
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  • ...]]. Enables the use of [[Sacred 2:Combat Art Modifications|modifications]] for the aspect. * [[Sacred 2:Chance for critical hits|Critical Hit chance]] +Y%
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  • ...be assigned to the [[Sacred 2:Potions|potion]] slots and used with hotkeys for fast access. ...cts last for 20 seconds at skill level 1 (and 38 seconds at skill level 75 for example).
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  • *[[Sacred 2:Chance to reflect: Combat Arts|Chance to reflect: Combat Arts]] (Arms) *[[Sacred 2:Chance to inflict Open Wounds|Chance to inflict Open Wounds]] (Arms)
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  • * Hits per second: 0.5 (i.e., hits once every 2 seconds) * '''Frozen Armor''' - Adds a [[Sacred 2:Chance to reflect: Projectiles|chance to reflect ranged weapon damage]] back to the attacker (30% + 0.7% per leve
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  • ...ed at [http://darkmatters.org/forums/index.php?showtopic=4265 DarkMatters] for review and discussion''' [[Dagger Stare]], just for fun. It provides nices small damage and hits allways on foes. On later levels you will be able to kill things faster tha
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  • ...]]. Enables the use of [[Sacred 2:Combat Art Modifications|modifications]] for the aspect. * [[Sacred 2:Chance for critical hits|Critical Hit chance]] +Y%
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  • ...towards another monster. It can be modded to do additional ice damage and for further ricochets. * Chance for Additional Hit: 70.0% (Bullet will bounce to another opponent)
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  • * '''Merciless''' - The threshold for the maximum effectiveness is raised to 35% of remaining hitpoints. (+10% in ...ce for critical hits|chance for critical hits]]. (9.9% + 0.1% per CA level chance)
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  • * 100% Chance to Knock Back opponents * '''Bleeding''' - Increases the chance for [[Sacred 2:Chance to inflict Open Wounds|open wounds]] by 29.7% + 0.3% per level.
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  • ...]]. Enables the use of [[Sacred 2:Combat Art Modifications|modifications]] for the aspect. * [[Sacred 2:Chance for critical hits|Critical Hit chance]] +Y%
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  • ...]]. Enables the use of [[Sacred 2:Combat Art Modifications|modifications]] for the aspect. * [[Sacred 2:Chance for critical hits|Critical Hit chance]] +Y%
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  • ''The Hitpoints, Chance to hit, Damage and Armor noted above of {{PAGENAME}} are dependent on the l **''Red Lightning Strike'' - hits you with a red lightning bolt that causes physical damage, [[Sacred 2:Damag
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  • *[[Sacred 2:Chance to halve regeneration time|Chance to halve regeneration time]] (Shoulders) *[[Sacred 2:Chance for critical hits|Chance for critical hits]] (Shoulders, Arms)
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  • ...ime]]. (25% + 0.3% per Combat Art level [[Sacred 2: Chance for Burn|chance for burn]]) ...hance that hit opponents will run away]]. (15% + 0.3% per Combat Art level chance)
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  • * [[Sacred 2:Block chance: Root|Block chance: Root]] +X% (Helmet) * [[Sacred 2:Chance for critical hits|Chance for critical hits]] +X% (Gloves)
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  • ...ong as the [[Sacred 2:Shadow Warrior|Shadow Warrior]], but she compensates for this with nimble weapon techniques. The Seraphim is able to perform many sm |This is a series of hits directed against one or more enemies. This powerful attack might weaken or
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  • ...]]. Enables the use of [[Sacred 2:Combat Art Modifications|modifications]] for the aspect. * [[Sacred 2:Chance for critical hits|Critical Hit chance]] +Y%
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  • * [[Sacred 2:Block chance: Close Combat|Block chance: Close Combat]] (Armor & Shoulders) * [[Sacred 2:Chance for critical hits|Chance for critical hits]] (Arms)
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  • * '''Disarm''' - Opponent temporarily loses his weapon. (50% chance to disarm) ...ect on the target. (29.7% + 0.3% per CA level [[Sacred 2:Chance for Weaken|chance to weaken]]}
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  • |The origins of this spell are unknown, yet it has existed in spell books for as long as anyone can remember. The [[Sacred 2:High Elf|High Elf]] Adept co ...tical hits|chance for critical hits]]. (9.8% + 0.2% per CA level increased chance)
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  • * '''Eagerness''' - Increase damage per second. (50% increase in hits per second => 50% increased damage per second) ...its|critical chance]] and [[Sacred 2:Casting Speed|casting speed]], allows for modification points.
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  • ...bathing all nearby enemies with its destructive force. This spell is ideal for defeating melee opponents who swarm too closely. * '''Paralyze''' - Adds a [[Sacred 2:Chance to stun opponents|chance to stun opponents]] (20% + 0.1% per level).
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  • * Hits enemies in pulses: 1.0/s * '''Energy Flow''' - Increases the hits per second of the damage pulses.
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  • * [[Sacred 2:Chance to reflect: Combat Arts|Chance to reflect: Combat Arts]] (Helm) * [[Sacred 2:Chance for critical hits|Chance for critical hits]] (Helm)
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  • ...- Adds a chance to receive additional items from the corpse (29.8% + 0.2% chance per level). ...[Sacred 2:Chance to stun opponents|chance to stun opponents]] (30% + 0.3 % chance per level).
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  • * Damage 3-3 [[Sacred 2:Magic|Magic]] (hits enemies in multiple pulses, in an [[Sacred 2:Area of Effect|area of effect] ...ounded opponents. ([[Sacred 2:Opponent level for death blow|Opponent level for deathblow]] effect, double damage at 50% + 1% per Combat Art level health o
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  • |An opponent within medium range is [[Sacred 2:Chance to knock back opponents|knocked back]]. Each additional opponent that the f ...Chance to stun opponents|chance to stun]] opponents briefly. (19.8% + 0.2% chance)
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  • Improves wielding ranged weapons by increasing the chance to hit as well as Attack Speed. Grants the ability to use higher-level [[Sa * "Item Level Without Penalty" reduces the speed penalties for equipping high-level weapons, it doesn't allow equipping weapons above cert
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  • * Chance to Disarm: 50% *'''Downpour''' - Increases the storm's damage frequency (+ 0.25 hits per second).
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  • * [[Sacred 2:Chance for Freeze|Chance for Freeze]]: 30% + 0.3% per level ...its|critical chance]] and [[Sacred 2:Casting Speed|casting speed]], allows for modification points.
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  • *[[Sacred 2:Chance to fear opponents away|Chance to fear opponents away]] (Helm) *[[Sacred 2:Block chance: Combat Arts|Block chance: Combat Arts]] (Shoulders)
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  • Improves wielding swords by increasing the chance to hit, as well as Attack Speed. Grants the ability to use higher-level wea * Grants a chance to execute a special attack animation that inflicts one additional hit (2 i
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  • * [[Sacred 2:Chance to disregard armor|Chance to Bypass Armor]]: 50% + 0.2% per level * '''Focus''' - Adds a [[Sacred 2:Chance that opponents cannot evade attacks|chance opponents cannot evade]] (40% + 0.2% per level).
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  • * '''Deft''' - Adds a [[Sacred 2:Chance that opponents cannot evade attacks|chance opponents cannot evade]] the strike (30% + 0.2% per level). ...ding damage and decrease the opponent's base hitpoints briefly (35% + 0.3% chance per level).
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  • * '''Incinerate''' - Increases the [[Sacred 2:Chance for Burn|chance to burn opponents]] by 59.7% + 0.3% per level. * '''Explosion''' - Adds a chance to [[Sacred 2:Chance to hit additional opponents|also hit opponents next to the target]] (59.5%
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  • * '''Reload''' - Increases the number of projectiles or hits. (+1 projectile) ...onents|Chance to knock opponents back]] slightly. (30% + 0.3% per CA level chance)
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  • * [[Sacred 2:Chance for Weaken|Chance for Weaken]]: 30.3% * '''Spark''' - Further increases the chance to weaken opponents by 15% + 0.5% per level.
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  • ...onents|Chance to stun]] opponents within range. (19.8% + 0.2% per CA level chance) ...its|critical chance]] and [[Sacred 2:Casting Speed|casting speed]], allows for modification points.
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  • * [[Sacred 2:Chance to pierce|Chance to pierce]]: +20.1% ...+ 0.1% per CA level [[Sacred 2:Chance that opponents cannot evade attacks|chance that opponents cannot evade attacks]])
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  • * [[Sacred 2:Opponent level for death blow|Opponent level for death blow]] (Arms) * [[Sacred 2:Chance that opponents cannot evade attacks|Chance that opponents cannot evade attacks]] (Arms)
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  • ...Open Wounds|chance to inflict bleeding wounds]]. (25% + 0.2% per CA level chance) ...its|critical chance]] and [[Sacred 2:Casting Speed|casting speed]], allows for modification points.
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  • * [[Sacred 2:Chance for critical hits|Chance for Critical Hits]] (Helm) * [[Sacred 2:Chance for Poison|Chance for Poison]] (Arms)
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  • ''The Hitpoints, Chance to hit, Damage and Armor noted above of the Grunwald Dragon are dependent o * Like most Dragons, the Grunwald Dragon is weak to ice damage. For a [[Sacred 2:Barbarian|Barbarian]], the axe [[Sacred 2:Dragonslayer|Dragons
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  • * '''Fire Arrow''' - Increases the [[Sacred 2:Chance for Burn|chance to burn opponents]] by 35% + 0.3% per level. * '''Cold Arrow''' - Increases the [[Sacred 2:Chance for Freeze|chance to freeze opponents]] by 35% + 0.3% per level.
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  • * [[Sacred 2:Chance to reflect: Close Combat|Chance to Reflect: Close Combat]] +X% (Belt) * [[Sacred 2:Chance that opponents cannot evade attacks|Chance That Opponents Cannot Evade Attacks]] +X% (Boots)
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  • * 100% Chance for Knockback * '''Concussion''' - Adds a[[Sacred 2:Chance to stun opponents|chance to stun opponents]] (25% + 0.1% per level).
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  • ''The Hitpoints, Chance to hit, Damage and Armor noted above of the Flame Lord are dependent on the ...ysical-to-fire damage conversion, which significantly increases his chance for burn. Be sure to have plenty of fire armor equipped.
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  • ...or''' has two possible meanings in Sacred 2. First, it is the common term for pieces of equipment: helmets, gloves, boots, breastplates, etc. These are ...icial term for what is commonly referred to as "Resistances": those values for each of the [[Sacred 2:Damage Types|Five Damage Types]] that directly count
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  • * Pulses once per second for the duration. * '''Terror''' - Adds a chance to send opponents [[Sacred 2:Chance to fear opponents away|fleeing in fear]] (80% + 0.5% per level).
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  • * 100% [[Sacred 2:Chance to stun opponents|Chance to Stun]] * '''Gash''' - Increases the [[Sacred 2:Chance to inflict Open Wounds|chance for open wounds]] by 29.7% + 0.4% per level.
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  • * [[Sacred 2:Chance that opponents cannot evade attacks|Chance that opponents cannot evade attacks]] +X% * [[Sacred 2:Chance to evade|Chance to evade]] +X%
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  • ...is skill, he lunges at his target and delivers a devastating blow. Passive Chance Opponents Cannot Evade when in the active slot * [[Sacred 2:Chance to stun opponents|Chance to stun]]: 90%
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  • * (Armor) [[Sacred 2:Chance to halve regeneration time|Chance to Halve Regeneration Time +%]] * (Arms) [[Sacred 2:Chance for critical hits|Chance for Critical Hits +%]] / [[Sacred 2:Spell Intensity|Spell Intensity +%]]
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  • *'''Experience''' - Lowers the costs for the combat art. (reduces regeneration time by 33.4%) ...its|critical chance]] and [[Sacred 2:Casting Speed|casting speed]], allows for modification points.
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