Difference between revisions of "Sacred 2:Game Glossary and Abbreviations"

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*'''[[Sacred 2:Chance to evade: X%|Chance to Evade]]''': An [[Sacred 2:Item Modifiers|item modifier]] which affects the character's chance to avoid a hit
 
*'''[[Sacred 2:Chance to evade: X%|Chance to Evade]]''': An [[Sacred 2:Item Modifiers|item modifier]] which affects the character's chance to avoid a hit
 
*'''Chance to Find Valuables''': An [[Sacred 2:Item Modifiers|item modifier]] which affects the character's chance to get better items. See [[Sacred 2:Enhanced Perception|Enhanced Perception]].
 
*'''Chance to Find Valuables''': An [[Sacred 2:Item Modifiers|item modifier]] which affects the character's chance to get better items. See [[Sacred 2:Enhanced Perception|Enhanced Perception]].
*'''[[Sacred 2:Chance to halve Regeneration time|Chance to Halve Regeneration Time]]''': An [[Sacred 2:Item Modifiers|item modifier]] which affects the length of regeneration time
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*'''[[Sacred 2:Chance to halve regeneration time|Chance to Halve Regeneration Time]]''': An [[Sacred 2:Item Modifiers|item modifier]] which affects the length of regeneration time
 
*'''Chance to Inflict Wounds''': An [[Sacred 2:Item Modifiers|item modifier]] which affects the character's chance to cause physical DoT. Wounds come in four levels: [[Sacred 2:Chance to inflict Open Wounds|Open]], [[Sacred 2:Chance to inflict Deep Wounds X%|Deep]], [[Sacred 2:Chance to inflict Serious Open Wounds X%|Serious]], and [[Sacred 2:Chance to inflict Deadly Wounds X%|Deadly]].
 
*'''Chance to Inflict Wounds''': An [[Sacred 2:Item Modifiers|item modifier]] which affects the character's chance to cause physical DoT. Wounds come in four levels: [[Sacred 2:Chance to inflict Open Wounds|Open]], [[Sacred 2:Chance to inflict Deep Wounds X%|Deep]], [[Sacred 2:Chance to inflict Serious Open Wounds X%|Serious]], and [[Sacred 2:Chance to inflict Deadly Wounds X%|Deadly]].
 
*'''Chance to Reflect: Close Combat''': An [[Sacred 2:Item Modifiers|item modifier]] which affects the character's chance to reflect damage back at an attacker
 
*'''Chance to Reflect: Close Combat''': An [[Sacred 2:Item Modifiers|item modifier]] which affects the character's chance to reflect damage back at an attacker

Revision as of 01:12, 20 October 2009


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This is the Sacred 2 Game Dictionary and has been created to help viewers browse quickly through the game's various sayings, terms, and abbreviations. If there is a specific term you are looking for, or if you want a more detailed explanation of the term, just type it into the search box or click on any link in the definition to go directly to the article.


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  • Quest: A task to complete. Quest types include Main, Side, and Character-Specific.
  • Quest Boss: A unique monster who appears at a certain point of a quest
  • Questgiver: An NPC who gives the character tasks (or quests) to complete

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