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  • |Damage and Weakness= Damage Types:
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  • *[[Sacred 2:Damage mitigation: Physical|Damage mitigation: Physical]] *[[Sacred 2:Damage mitigation: Magic|Damage mitigation: Magic]]
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  • *http://www.sacredwiki.org/images/bbicons/fire.jpg [[Sacred 2:Fire |Fire]] Damage Done:
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  • ...Return|Araelfi's Return]]'''. This amulet adds to fire damage and to both fire and magic resistances. It is best used when socketed into '''[[Araelfi's Gl
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  • *[[Sacred 2:Damage: Fire|Damage: Fire]]
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  • *[[Sacred 2:Damage mitigation: Physical|Damage mitigation: Physical]] +X% *[[Sacred 2:Damage mitigation: Magic|Damage mitigation: Magic]] +X%
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  • ...s cannon weapon form extremely handy in combat. Damage Types: Physical and Fire. Although it has a minimum range, the area of effect will still damage monsters in melee range of your Dwarf.
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  • * [[Sacred 2:Damage mitigation: Physical|Damage mitigation: Physical]] +X% * [[Sacred 2:Damage mitigation: Magic|Damage mitigation: Magic]] +X%
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  • * [[Sacred 2:Damage over time: Physical|Damage over time: Physical]] -X% * [[Sacred 2:Damage over time: Magic|Damage over time: Magic]] -X%
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  • * [[Sacred 2:Damage mitigation: Physical|Damage mitigation: Physical]] +X% * [[Sacred 2:Damage mitigation: Magic|Damage mitigation: Magic]] +X%
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  • * [[Sacred 2:Damage mitigation: Physical|Damage mitigation: Physical]] +X% * [[Sacred 2:Damage mitigation: Magic|Damage mitigation: Magic]] +X%
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  • * [[Sacred 2:Damage over time: Physical|Damage over time: Physical]] -X% * [[Sacred 2:Damage over time: Magic|Damage over time: Magic]] -X%
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  • * [[Sacred 2:Damage over time: Physical|Damage over time: Physical]] -X% * [[Sacred 2:Damage over time: Magic|Damage over time: Magic]] -X%
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  • *Increase Combat Art Damage by *Increase CA Fire Damage by
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  • [[Physical]] is one of the four basic damage and resistance types. It is both given and received in combat. ...to say, increased [[physical]] [[Resistance]] will decrease [[physical]] [[damage]].
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  • * Weakest against [[Sacred 2:Ice|Ice]] damage ...2:Physical|Physical]], [[Sacred 2:Magic|Magic]] and [[Sacred 2:Fire|Fire]] damage
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  • Fire Damage-High, Fire Damage +XX%
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  • *[[Sacred 2:Damage Mitigation|Damage Mitigation: Fire]] +X% *[[Sacred 2:Damage over time: Fire|Damage over time: Fire]] -X%
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  • * Base damage modified by [[Sacred 2:Strength|Strength]] [[Sacred 2:Attributes |attribute *[[Sacred 2:Damage of enraged players|Damage of enraged players]] +X%
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  • Major resistances: Physical, Fire ...set bonus can be very nice – 50% of your damage is converted to fire damage.
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  • * Weakest against [[Sacred 2:Ice|Ice]] [[Sacred 2:damage|Damage Types]] ...Physical|Physical]], [[Sacred 2:Magic|Magical]] and [[Sacred 2:Fire|Fire]] damage
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  • ...orging|forged]] into a damage converter slot to add [[Sacred 2:Fire|Fire]] damage to melee or ranged [[Sacred 2:Weapons|weapons]]. This will also increase t |{{S2frame|[[File:Staff fire.jpg|x95px]]|none}}
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  • * [[Sacred 2:Damage mitigation: Fire|Damage mitigation: Fire]] + X% * [[Sacred 2:Damage: Ice|Damage: Ice]] + X%
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  • * Weakest against [[Sacred 2:Ice|Ice]] damage ...2:Physical|Physical]], [[Sacred 2:Magic|Magic]] and [[Sacred 2:Fire|Fire]] damage
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  • *Very weak against Fire *Does mostly Physical Damage
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  • : ''Strength increases your attack rate, melee damage and health points.'' * [[Sacred:Physical|Weapon Physical Damage]]
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  • *Does mostly Physical/Poison Damage *Does mostly Physical Damage
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  • ...g weapon slots after the Combat Art has been activated will not affect the damage of the Energy Bolts. The maximum duration of this spell is 90 seconds. ...tical or Wounds Increase Damage Dealt are excellent ways of amplifying the damage.
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  • |Basic Info=Damage Done: *{{Fire}}
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  • |Basic Info=Damage Done: *{{Fire}}
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  • ...imself and his allies, Dwarven Armor boosts resistances to fire and poison damage. This can be cast on any friendly target of the Dwarf's choosing, in additi <b>Resistance Type(s): Fire, Poison</b>
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  • ...acredwiki.org/images/bbicons/fire.jpg [[Sacred 2:Fire|Fire]]</onlyinclude> damage, either by *A [[Sacred 2:Combat Arts|Combat Art]] that does fire damage,
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  • *[[Sacred 2:Damage over time: Physical|Damage over time: Physical]] -X% *[[Sacred 2:Damage over time: Magic|Damage over time: Magic]] -X%
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  • * [[Sacred 2:Damage over time: Physical|Damage over time: Physical]] -X% * [[Sacred 2:Damage over time: Magic|Damage over time: Magic]] -X%
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  • |Basic Info=Damage Done: *{{Fire}}
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  • {{S2frame|[[File:DoT Fire.jpg|400px]]|none||0}} ...ed by the [[Sacred 2:Secondary Damage Effects|Secondary Damage Effect]] of Fire known as [[Sacred 2:Chance for Burn|Burn]].
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  • *[[Sacred 2:Damage mitigation: Physical/es|Paliación de Daño: Físico]] *[[Sacred 2:Damage mitigation: Magic/es|Paliación de Daño: Magia]]
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  • |Basic Info=Damage Done: *{{Fire}}
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  • * [[Sacred 2:Damage over time: Physical|Damage over time: Physical]] -X% * [[Sacred 2:Damage over time: Magic|Damage over time: Magic]] -X%
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  • * [[Sacred 2:Damage over time: Physical|Damage over time: Physical]] -X% * [[Sacred 2:Damage over time: Magic|Damage over time: Magic]] -X%
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  • * [[Sacred 2:Damage mitigation: Physical|Damage mitigation: Physical]] +X% * [[Sacred 2:Damage mitigation: Magic|Damage mitigation: Magic]] +X%
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  • * [[Sacred 2:Damage over time: Physical|Damage over time: Physical]] -X% * [[Sacred 2:Damage over time: Magic|Damage over time: Magic]] -X%
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  • * [[Sacred 2:Damage mitigation: Physical|Damage mitigation: Physical]] +X% * [[Sacred 2:Damage mitigation: Magic|Damage mitigation: Magic]] +X%
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  • |Basic Info=Damage Done: *{{Fire}}
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  • ...le="text-align: left; background-color: rgb(204, 204, 204); width: 152px;">Damage Dragon Fire Damage: XX%</td>
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  • style="text-align: left; background-color: rgb(204, 204, 204); ">Damage Dragon Fire Damage: XX%</td>
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  • * [[Sacred 2:Damage mitigation: Physical|Damage mitigation: Physical]] +X% * [[Sacred 2:Damage mitigation: Magic|Damage mitigation: Magic]] +X%
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  • |Stats Image=[[File:Fire eye stats.png]] |Thumbnail=[[File:Fire eye.jpg|160px]]
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  • *Does mostly Magic Damage *Does mostly Magic Damage
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  • |Basic Info=Damage Done: *{{:Sacred 2:Fire}}
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  • *[[Sacred 2:Damage over time: Physical|Damage over time: Physical]] *[[Sacred 2:Damage over time: Magic|Damage over time: Magic]]
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  • *Does mostly ? Damage *Very weak against Fire
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  • |Basic Info=Damage Done: *{{Fire}}
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  • *Weakest against Fire *Does mostly Fire/Poison Damage
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  • * [[Sacred 2:Eternal Fire|Eternal Fire]] * [[Sacred 2:Damage|Damage]]: [[Sacred 2:Fire|Fire]]
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  • *Weakest against fire *Does mostly Fire Damage
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  • *Weakest against fire *Does mostly Fire Damage
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  • |Basic Info=Damage Done: *{{Fire}}
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  • *[[Sacred 2:Damage mitigation: Fire|Damage mitigation: Fire]] *[[Sacred 2:Fire Demon|Fire Demon]]
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  • *[[Sacred 2:Damage over time: Fire|Damage over time: Fire]] -X% *[[Sacred 2:Damage over time: Ice|Damage over time: Ice]] -X%
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  • *Very weak against Fire/Magic *Does mostly Fire/Magic Damage
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  • * Base damage modified by [[Sacred 2:Strength|Strength]] [[Sacred 2:Attributes |attribute ...damage]] on Flame Smiter is extra bonus damage, giving it much higher base damage than comparable swords of the same level.
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  • |Basic Info=Damage Done: *A ball of energy that does {{:Sacred 2:Physical}} and {{:Sacred 2:Magic}} damage.
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  • *Very weak against Fire/Poison *Does mostly Magic/Physical Damage
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  • ...my. Casting a Hell Sphere close to an enemy will not have the Hell Sphere fire unless the Daemon herself is within the range of the monster as well to ini ...closer to the enemies and all of the spheres you have set up will begin to fire upon the target (s).
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  • ...er/melee warrior character. Her spells are offensive in focus, designed to damage opponents and enhance her attack capabilities in combat. Her starting stati ...cing orb of fire...opponents in the way of this fireball will receive fire damage. Imagine this orb as a red-hot grenade, and you will have the perfect visua
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  • *Very weak against Fire *Does mostly Fire/Magic Damage
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  • ==Damage== [[Image:fire.gif]] = Fire Damge
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  • Fire Damage +XX% Wounds increase damage dealt +XX%
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  • *Weakest against Fire damage *Does physical, magical and ice damage
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  • ...weaker ones. The discs produce both physical damage and fire damage (More fire than physical) and will last a maximum of 90 seconds per disc. When the sp *Use Infernal Power to greatly augment the damage of the Blazing Discs.
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  • Deals 1 hit of magic based damage to surrounding enemies. Has a chain lightning effect.<br /> ...|Damage]]: Character dependent (Between 56 and 60 [[Sacred 2:Magic|Magic]] damage)</li>
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  • ...e]] dealt by all types of magic spells by a percentage (physical, magical, fire, poison). |class="skillslc" align="left" | Spell Damage +%:
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  • style="background-color: rgb(204, 204, 204); width: 152px;">Fire Daemon (Wall of Fire): +XX</td>
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  • |Basic Info=Damage Done: *{{Fire}}
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  • |Basic Info=Damage Done: *{{Fire}}
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  • *Weakest against fire and poison damage *Does physical and ice damage
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  • |Basic Info=Damage Done: *{{Fire}}
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  • *{{Fire}} * [[Sacred 2:Damage|Damage]] +X% (Arms)
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  • ==Damage== [[Image:fire.gif]] = Fire Damge
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  • ...]] [[Sacred 2:Attributes |attribute]] will modify this weapon's base melee damage. *[[Sacred 2:Armor|Armor]] {{fire}}
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  • |Basic Info=Damage Done: *{{Fire}}
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  • ===[[Sacred:Fire Daemon|Fire Daemon]]=== <span style="color:#0038CF;">'''''Fire Deamon: +1'''''</span><br />
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  • |Basic Info=Damage Done: *{{Fire}}
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  • *Very weak against Fire/Poison/Fire *Does mostly Magic/Physical Damage
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  • Medium Fire and Poison Protection Weapon Damage Poison +XX% Strength
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  • ==Damage== [[Image:fire.gif]] = Fire Damge
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  • ...ll those within its range are burnt with the fires of divine virtue. Holy Fire cannot be used in conjunction with [[Sacred 2:Holy Freeze|Holy Freeze]]. This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]].
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  • * Base damage modified by [[Sacred 2:Dexterity|Dexterity]] [[Sacred 2:Attributes |attribu ...amage]] on Silver Virtue is extra bonus damage, giving it much higher base damage than comparable shortswords.
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  • |Basic Info=Damage Done: *{{:Sacred 2:Fire}}
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  • == [[Fire Lizard]] == *Does mostly Fire/Physical
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  • |Basic Info=Damage Done: *{{Fire}}
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  • ...ng a small amount of elemental energies, the Sorceress hurls darts of pure fire at those who would seek to injure her. This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]].
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  • *{{Fire}} * [[Sacred 2:Damage|Damage]] +X% (Arms)
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  • *Weakest against fire damage *Does physical and magical damage
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  • Low Fire and Poison Protection, Weapon Damage Poison +XX
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  • ...rceress]] can reach into the depths of her being and issue forth a gout of fire, incinerating any opponents standing within its reach. This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]].
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  • ==Damage== [[Image:fire.gif]] = Fire Damge
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  • * Bonus [[Sacred 2:Armor|Resistance]] to [[Sacred 2:Fire|Fire]] * Flat [[Sacred 2:Physical|Physical]] [[Sacred 2:Damage|Damage]]
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  • * Base damage modified by [[Sacred 2:Strength|Strength]] [[Sacred 2:Attributes |attribute ...]] on the Flaying Glaive is extra bonus damage, giving it much higher base damage than comparable long swords.
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  • * [[Sacred 2:Damage|Damage]]: [[Sacred 2:Fire|Fire]] +X%
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  • ...ase of heartburn, salmonella, and bruises (i.e., fire, poison and physical damage). ...mitting magical rings to be strategically deployed to enhance a particular damage type. The more sockets a weapon possesses, the better.
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  • <u>Damage:</u> *{{Fire}}
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  • *http://www.sacredwiki.org/images/bbicons/fire.jpg [[Sacred 2:Fire |Fire]] Damage Done:
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  • * Base weapon damage modified by [[Sacred 2:Dexterity|Dexterity]] [[Sacred 2:Attributes |attribu *[[Sacred 2:Direct Damage|Direct Damage]] X%
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  • * [[Sacred 2:Damage|Damage]]: [[Sacred 2:Fire|Fire]]
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  • ==[[Sacred 2:Damage|Damage]] and [[Sacred 2:Armor|Armor]] Types== ...2:Secondary Damage Effects|Secondary Damage Effect]]. The five elemental damage types are:
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  • ...to '''[[Weapon Lore]]'''. It provides good resistance to physical and fire damage as well.
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  • Major resistances: Physical, Fire Fire Magic, Meditation, Earth Magic, Magic Lore
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  • * [[Sacred:Physical|Damage Physical]] +''x''% * [[Sacred:Physical|Damage Magic]] +''x''%
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  • ...o '''[[Sacred:Araelfi's Return|Araelfi's Return]]'''. This ring adds fire damage and physical regeneration. The recommendation is to socket this ring, and t
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  • ...mage?) This all channel version allows the weapon's owner to customize its damage to his heart's desire without compromising the modifiers. As example, a weapon based combat art with 1400-2000 output damage, with opponent's resistance value 1500 and armor reduced by 12.6% produces
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  • * Base melee damage modified by [[Sacred 2:Dexterity|Dexterity]] [[Sacred 2:Attributes |attribu *The fire damage on this weapon is extra bonus damage, giving it higher base damage than similar daggers of the same level.
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  • * [[Sacred 2:Damage mitigation: Physical|Damage mitigation: Physical]] +X% (Armor) * [[Sacred 2:Damage mitigation: Magic|Damage mitigation: Magic]] +X% (Armor)
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  • |Basic Info=Damage Done: *{{Fire}}
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  • * [[Sacred 2:Damage|Damage]] +X% (Arms) * [[Sacred 2:Damage mitigation: Physical|Damage mitigation: Physical]] +X% (Armor)
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  • * [[Sacred 2:Damage|Damage]]: [[Sacred 2:Magic|Magic]] / [[Sacred 2:Fire|Fire]] / [[Sacred 2:Poison|Poison]] / [[Sacred 2:Ice|Ice]] +X% ...t bonus [[Sacred 2:Armor|Armor Resistance]] to all [[Sacred 2:Damage Types|damage types]]
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  • ==Innate Abilities (Lvl 1) http://www.sacredwiki.org/images/bbicons/fire.jpg http://www.sacredwiki.org/images/bbicons/magic.jpg== * Total [[Sacred 2:Damage|Damage]]: 47 ([[Sacred 2:Fire|Fire]] 27-27, [[Sacred 2:Magic|Magic]] 20-20)
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  • ...d 2:Area of Effect|area-of-effect]] [[Sacred 2:Damage over time: Fire|fire damage over time]]. This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]
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  • |Basic Info=Damage Done: *{{Fire}}
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  • ==Damage== [[Image:fire.gif]] = Fire Damge
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  • ...e [[Sacred 2:Viperish Disease|Viperish Disease]], but does [[Sacred 2:Fire|fire]] DoT). This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]].
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  • {{titlebar|C09709|[[/Charts|Click here for Regeneration and Damage Charts]]}} ...ponent, inflicting severe damage. Nearby opponents may also sustain slight damage as a bonus.
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. ==Innate Abilities (Lvl 1) [[File:Fire.png]]==
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  • *[[Sacred 2:Damage of enraged players/es|Daño de jugadores enfurecidos]] *[[Sacred 2:Damage: Fire/es|Daño: Fuego]]
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  • * [[Sacred 2:Damage mitigation: Physical|Damage mitigation: Physical]] +X% (Wings) * [[Sacred 2:Damage mitigation: Magic|Damage mitigation: Magic]] +X% (Wings)
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  • * [[Sacred 2:Damage Mitigation|Damage Mitigation]]: [[Sacred 2:Fire|Fire]] +X%
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  • ...:Sorceress|Sorceress]] has the ability to imbue a weapon with the power of fire. This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]].
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  • * [[Sacred 2:Armor|Armor]]: [[Sacred 2:Magic|Magic]] / [[Sacred 2:Fire|Fire]] / [[Sacred 2:Poison|Poison]] / [[Sacred 2:Ice|Ice]] +X% ...t bonus [[Sacred 2:Armor|Armor Resistance]] to all [[Sacred 2:Damage Types|damage types]]
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  • * Base melee damage modified by [[Sacred 2:Dexterity|Dexterity]] [[Sacred 2:Attributes |attribu *[[Sacred 2:Damage Mitigation|Damage Mitigation: Fire]] +X%
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  • * Base melee damage modified by [[Sacred 2:Strength|Strength]] [[Sacred 2:Attributes |attribute *[[Sacred 2:Damage against undead: Fire|Damage against Undead: Fire +X%]]
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  • * Base melee damage modified by [[Sacred 2:Strength|Strength]] [[Sacred 2:Attributes |attribute *[[Sacred 2:Direct Damage|Direct Damage]] X%
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  • ...effort into learning all these ice spells, when you can kill enemies with fire?"''<br> :''"Fire resistant armor, efficient use of essences, special effectiveness against c
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  • ...w your set bonus. i.e. there are four basic kinds of armor glow: physical, fire, magic and poison. [color=red]Fire :[/color] 6 glow points
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. * Does 100% [[Sacred 2:Fire|Fire]] Damage (12-12).
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  • * Base damage modified by [[Sacred 2:Dexterity|Dexterity]] [[Sacred 2:Attributes |attribu ...dditional bonus damage, which means it will have significantly higher base damage than similar bows of the same level.
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  • |Basic Info=Damage Done: ''The Hitpoints, Chance to hit, Damage and Armor noted above of the Frost Dragon are dependent on the level of the
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  • |class="cellborderth"| [[Sacred:Fire Magic|Fire<br />Magic]] ==Damage==
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  • [[File:Resistance.jpg|framed|right|The four damage & resistance types]] ...mage.jpg|840x480px|framed|right|Net damage (z-axis) as a function of gross damage (x-axis) and resistance (y-axis) from 0 to 1000 each.]]
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  • The High Elf focuses on the ultimate control over all fire. She will become practically immune to burns and she will even be able to i * Constant pulse of 100% Fire Damage dealt to opponents in close combat.
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  • {{thumbframe|[[Image:fire.jpg]]}} ...e will catch fire when they get close to the Battlemage and will deal less damage on impact.
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  • ...star to strike her adversaries. This flaming ball of rock deals explosive damage to the target and leaves a patch of fiery burning earth behind, reducing la This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]].
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  • |Damage and Weaknesses= Damage Types:
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  • *Weakest against magical, fire and poison damage *Does physical and ice damage
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  • This is a [[Sacred 2:Weapon Damage Based Combat Arts|Weapon Damage Based Combat Art]]. ...weapon): 44-62 (36-54 [[Sacred 2:Physical|Physical]], 8-8 [[Sacred 2:Fire|Fire]])
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  • |Basic Info=Damage Done: *{{Fire}}
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. * [[Sacred 2:Damage|Damage]]: 20-20 (Approx. 70% [[Sacred 2:Fire|Fire]] and 30% [[Sacred 2 :Physical|Physical]])
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  • ...on the ground behind him as he moves. The number of mines he drops and the damage they inflict are determined by the level of this combat art. When an oppone <b>Damage Type(s): Physical, Fire</b>
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  • |Basic Info=Damage Done: *{{Fire}}
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  • ...s are affected accordingly (Blazing Discs will inflict additional physical damage). Also, Battle Daemon is the only form that increases her attack rating. In ...he adds even more damage...with Infernal Power active, add additional fire damage!
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  • ==Damage== [[Image:fire.gif]] = Fire Damge
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  • |Damage and Weaknesses= Damage Types:
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  • ...nsitivity to fire, cold, magic and poison damage and inflicts light poison damage over time. This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]].
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  • Check the "Notes" paragraph for an insight of what is the "weapon's base damage" and for information regarding how the attributes could be generated. *Increase Weapon Physical Damage by x%
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  • * [[Sacred 2:Damage over time: Fire|Damage over time: Fire]] - X%
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  • |Basic Info=Damage Done: *{{Fire}}
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  • |Basic Info=Damage Done: *{{Fire}}
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  • * Base melee damage modified by [[Sacred 2:Dexterity|Dexterity]] [[Sacred 2:Attributes |attribu *[[Sacred 2:Fire|Damage: Fire]] +X%
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  • ==Damage== [[Image:fire.gif]] = Fire Damge
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  • http://www.sacredwiki.org/images/6/60/Fire_spells.png - '''Fire Spells''' * '''Cauterize''' - Adds to the Sorceress's base [[Sacred 2:Fire|fire]] [[Sacred 2:Armor|armor]] (30 + 20 per level).
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  • * Base damage modified by [[Sacred 2:Dexterity|Dexterity]] [[Sacred 2:Attributes |attribu *[[Sacred 2:Direct Damage|Direct Damage]] X%
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  • ...road spectrum of damage types: [[Sacred:physical|physical]], [[Sacred:fire|fire]], [[Sacred:magic|magic]], and [[Sacred:poison|poison]]. In this regard, sh ...spells, amplify every one of her blows. The power these spells add to her damage output actually negate the need for the Daemon to rely on combat moves such
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  • *Very weak against Fire/Magic *Does mostly Poison Damage
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  • |Damage and Weaknesses= Damage Types:
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  • *Very weak against Fire/Magic *Does mostly Physical Damage
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  • |Basic Info=Damage Done: *{{Fire}}
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  • |A tempestuous wave of fire is set forth in the desired direction. This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]].
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  • *Does mostly Fire Damage
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  • *Does mostly Fire/Physical Damage
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  • *Weakest against Physical, Fire, Magic *Does mostly ? Damage
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  • *Weakest against Fire *Does mostly Magic/Physical Damage
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  • *Very weak against Fire/Magic *Does mostly Poison Damage
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  • *Very weak against Fire/Magic *Does mostly Poison Damage
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  • |Damage and Weaknesses= Damage Types:
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  • *Very weak against Fire/Magic *Does mostly Poison/Physical Damage
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  • |Damage and Weaknesses= Damage Types:
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  • |A jet of molten fire burns everything in the Temple Guardian's path. This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]].
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  • |Basic Info=Damage Done: *{{Fire}}
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  • ...) primarily include the five [[Sacred 2:Secondary Damage Effects|Secondary Damage Effects]]. They also include effects like Root and most of the [[Sacred 2: *'''Secondary Damage Effects:'''
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  • *Does mostly Fire damage
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  • style="text-align: center; font-weight: bold;">Weapon Damage Magic</td> style="text-align: center; font-weight: bold;">Fire Resistance</td>
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  • ...- Diablo 2 Fallen|Assassin]] riddles the ground around himself with small fire traps that protect him from ice and incinerate any opponents who move too c This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]].
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  • |Basic Info=Damage Done: *{{Fire}}
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  • 4. Expected total damage. ...re, Magic, and Poison as well as possible bonus damage points within these damage types.
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  • Fire Damage +XX%
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  • |Basic Info=Damage Done: *{{Fire}}
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  • ...life into inanimate objects. It is believed that all life was forged when fire, earth, iron and flesh were combined. The Clay Golem is the simplest form o * Golem attributes, damage, health, movement, and bonuses increase with each rune read.
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  • |Basic Info=Damage Done: *{{:Sacred 2:Fire}}
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  • |Basic Info=Damage Done: *{{Fire}}
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  • <span style="color:#33ff33;">Base Protection:[[Image:Physical.gif]][[Image:Fire.gif]][[Image:Poison.gif]]</span> +% Increases all damage types</span>
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  • *Weak against Fire/Magic *Does mostly Physical Damage
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  • * Base melee damage modified by [[Sacred 2:Intelligence|Intelligence]] [[Sacred 2:Attributes |a *[[Sacred 2:Fire|Damage: Fire]] +X%
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  • *Very weak against Fire/Magic *Does mostly Physical Damage
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  • *Very weak against Fire/Magic *Does mostly Physical Damage
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  • *Very weak against Fire/Magic *Does mostly Physical Damage
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  • |Basic Info=Damage Done: *{{:Sacred 2:Fire}}
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  • *[[Sacred 2:Damage mitigation: Fire/es|Paliación de daño: Fuego]]
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  • |Basic Info=Damage Done: *{{Fire}}
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  • |Basic Info=Damage Done: *{{Fire}}
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  • |Basic Info=Damage Done: *{{Fire}}
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  • ...ssion of blazing rapid fire spheres, or it could become a large, explosive fire-and-forget projectile. This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]].
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  • *Does mostly ? Damage *Does mostly ? Damage
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  • *Very weak against Fire/Magic *Does mostly Poison Damage
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  • *Very weak against Fire/Magic *Does mostly Poison Damage
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  • ...range towards all enemies, they should bring in [[Sacred 2:Magic|magical]] damage.
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  • |Basic Info=Damage Done: *{{Fire}}
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  • ...kes her a difficult target for weapons, but increases her vulnerability to fire. * [[Sacred 2:Damage Mitigation|Damage Mitigation]]: [[Sacred 2:Physical|Physical]] +30.2%. Increases per Combat
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  • This is a [[Sacred 2:Weapon Damage Based Combat Arts|Weapon Damage Based Combat Art]]. ...i.org/images/bbicons/physical.jpg http://www.sacredwiki.org/images/bbicons/fire.jpg http://www.sacredwiki.org/images/bbicons/ice.jpg==
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  • ...d Combat Arts|Spell Damage Based Combat Arts]]) and reduces the opponent's damage resistances/immunities. * [[Sacred 2:Damage|Damage]] +X% (refer to table below)
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  • ...n using this combat art, the weapon damage will be converted into bolts of fire erupting from the weapon. This is a [[Sacred 2:Hybrid Damage Based Combat Arts|Hybrid Damage Based Combat Art]]
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  • |Basic Info=Damage Done: ''The Hitpoints, Chance to hit, Damage and Armor noted above of the Swamp Dragon are dependent on the level of the
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  • * Base melee damage modified by [[Sacred 2:Strength|Strength]] [[Sacred 2:Attributes |attribute *[[Sacred 2:Fire|Damage: Fire]] +X%
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  • |Basic Info=Damage Done: *{{:Sacred 2:Fire}}
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  • ...ttack Speed, +% Attack & Defence, +Defence, +Speed, +% Dexterity -> Weapon Damage: Physical, +Attack Speed, +Regen Spells, +Crit ...et, as all items (except the staff) have a mod that increases magic weapon damage (usually as a % of Mental Regeneration). As such, and given that lack of sp
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  • |Basic Info=Damage Done: ''The Hitpoints, Chance to hit, Damage and Armor noted above of the {{PAGENAME}} are dependent on the level of the
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  • *Does mostly Fire/Physical Damage
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  • *Very weak against Fire/Poison *Does mostly Physical Damage
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  • *Very weak against Fire/Magic *Does mostly Poison damage
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  • *Very weak against Fire *Does mostly Poison/Magic Damage
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  • *Very weak against Fire/Magic *Does mostly Physical Damage
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  • *Very weak against Fire *Does mostly Physical Damage
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  • *Very weak against Fire/Magic *Does mostly Physical Damage
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  • *Very weak against Fire *Does mostly Physical Damage
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  • *Very weak against Fire *Does mostly Physical Damage
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  • |Damage and Weaknesses= Damage Types:
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  • * Weakest against Ice Damage * Does Physical, Magical, Fire and Poison damage
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  • *Very weak against Fire/Magic *Does mostly Physical Damage
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  • *Very weak against Fire/Magic *Does mostly Poison Damage
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  • *Very weak against Fire/Magic *Does mostly Poison Damage
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  • *Very weak against Fire *Does mostly Poison Damage
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  • *Very weak against Fire *Does mostly Physical Damage
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  • *Very weak against Fire/Magic *Does mostly Poison Damage
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  • *Very weak against Fire *Does mostly Physical Damage
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  • *Very weak against Fire/Magic *Does mostly Poison damage
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  • |Basic Info=Damage Done: *{{Fire}}
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  • ...ut [[Ice Shards|Ice Shard]] mages, [[Meteor Storm|Meteor Shower]] mages, [[Fire Spiral]] mages, [[Gust of Wind]] mages, etc. So a while ago I decided to tr ...ut 3 per level is quite enough for this. Strength with give you hitpoints, damage, attack rating and defense rating. All of which are invaluable for this bui
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  • |Damage and Weakness= Damage Types:
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  • * {{Fire}} (about 7%) *[[Sacred 2:Damage mitigation: Ice|Damage mitigation: Ice]] (Shield)
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  • ...n Berserk. Attacks will extend the transformation time. Gives a bonus to damage, armor, attack and defense. In his changed form, the dragon mage enters a ...to other people or objects. While in Dragon Form the Dragon Mage can cast fire spells and gains bonuses to armor, attack and defense. In this form the Dra
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  • |Causes fire damage and decreases opponents’ fire resistance within a certain radius. Allied players receive a bonus to ice r This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]].
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